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Lesson 1 Introduction To Information and Communication Technologies

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LESSON 1 telephone, fax, telegram, e-mail, cellular or smart phone, text, call, chat,

INTRODUCTION TO INFORMATION AND COMMUNICATION video call, the internet and many others are the result of ICT. All of that
have decreased our time, distance and made the world closer to us.
TECHNOLOGIES
4. ECONOMIC-STRUCTURE
Information and Communication Technologies (ICT) - deals with the use of Strong economical structure is the key for the development of any
different communication technologies such as mobile phones, telephone, country. Also ICT handle the economical structure of any country now a
Internet, etc. to locate, save, send and edit information. days. It strengthens the economy by providing proper knowledge about
the economy of the developed countries.
ICT in the Philippines
5. SCIENTIFIC-EXPLORATION
 Philippines is dub as the “ICT Hub of Asia” because of huge growth of
The proliferation of ICT is increasing day by day. By the help of IT, the
ICT-related jobs, one of which is BPO, Business Process Outsourcing, or
scientist have been able to invent and explore new technologies such as
call centers.
quantum computer, smart phones, new medicines and even the rocket
 Time magazines declared Makati City, Philippines-Rank 1 as the
by which men have landed on moon and in the near future we may live
“Selfiest Cities around the world”, and Rank 9 is Cebu City.
on others planets.
 According to 2013 edition of Measuring the Information Society by
the International Telecommunication Union, there are 106.8
6. EDUCATION
cellphones per 100 Filipinos in the year 2012.
No nation can develop without ICT based Education. It is regarded as the
 ICT Department in the Philippines is responsible for the planning, fuel of development. ICT based education is the essential ingredient in
development and promotion of the country's information and developing new ideas about the economy of the developed countries. In
communications technology (ICT) agenda in support of national course content and curriculum and in the creation of materials and
development. methods of learning, for students pursuing academic studies and
teachers needing the ICT based information for teaching.
Impact of ICT on Society
Internet - is the global system of interconnected computer networks that
1. TRANSPORTATION
use the Internet protocol suite (TCP/IP) to link billions of devices
It has decreased the distance of place , saved valuable time and
worldwide.
established easy transporting, to travel hundreds of miles within a very
- means of connecting a computer to any other computer anywhere in
short time, to send goods anywhere in the world.
the world via dedicated routers and servers.
- sometimes called simply "the Net," is a worldwide system of
2. MILITARY-FORCE
computer networks - a network of networks in which users at any one
To protect any country from the attack of enemies, a strong and well-
computer can get information from any other computer.
organized military force is needed. ICT plays as a key role to a strong and
well organized military force of any country in the world by providing real
World Wide Web(WWW)- an information system on the Internet that allows
and accurate tactical information and surveillance on the ground, sea
documents to be connected to other documents by hypertext links,
and skies.
enabling the user to search for information by moving from one
document to another.
3. COMMUNICATION
- is an information space where documents and other web
ICT plays an important role to develop the system of communication. It
resources are identified by URLs, interlinked by hypertext links,
has linked up the district parts of the world and even the outer space.
and can be accessed via the Internet.
The present systematic and developed communication medium such as:
- Invented by Tim-Berners Lee
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the sense that the page is “as is” and cannot be manipulated by
Web Pages - is a hypertext document connected to the World Wide Web. the user. The content is also the same for all users.
- It is a document that is suitable for the World Wide Web B. Web 2.0 (Dynamic Web Pages)
 Web 2.0 is the evolution of Web 1.0 by adding dynamic web
Websites - a location connected to the Internet that maintains one or more pages—the user is able to see a website differently than others.
pages on the World Wide Web. Examples of Web 2.0 include social networking sites, blogs, wikis,
- It is a related collection of World Wide Web (WWW) files that includes video sharing sites, hosted services, and web applications. Web
a beginning file called a home page. 2.0 allows users to interact with the page, the user may be able
to comment or create a user account
 Web 2.0 allows users to interact with the page: instead of just
reading a page, the user may be able to comment or create a
user account. Web 2.0 also allows users to use web browsers
instead of just using their operating system. Browsers can now be
used for their user interface, application software (or web
applications), and even for file storage.
Static vs. Dynamic Web Page
 “Static" means unchanged or constant, while "dynamic" means
changing or lively.
 A static site is one that is usually written in plain HTML and what
is in the code of the page is what is displayed to the user. A
Web browser - It displays a web page on a monitor or mobile device dynamic site is one that is written using a server-side scripting
- is a software application for retrieving, presenting, and traversing language such as PHP, ASP, JSP, or ColdFusion.
information resources on the World Wide Web.

FEATURES OF WEB 2.0


1. Folksonomy- allows user to categorize and classify
information using freely chosen keywords e.g tagging by
facebook, twitter, use tags that start with the pound sign #,
referred to as hastag.
2. Rich User Experience- content is dynamic and is responsive
to user’s input
3. User Participation- The owner of the website is not the only
one who is able to put content. Others are able to place a
content of their own by means of comments, reviews, and
evaluation e.g lazada.com, amazon.com
4. Long Tail- services that are offered on demand rather than
STAGES OF WEB PAGES on a one-time purchase. This is synonymous to subscribing to
A. Web 1.0 (Static Web Pages) a data plan that charges you for the amount of time you spent
 When the World Wide Web was invented, most web pages were in the Internet, or a data plan that charges you for the amount
static. Static (also known as flat page or stationary page) in of bandwidth you used.

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5. Software as a Service- users will be subscribe to a software Six Types of Social Media:
only when needed rather than purchasing them e.g Google a. Social Networks- these are sites that allow you to connect with
docs used to create and edit word processing and spread other people with the same interests or background.
sheet. b. Bookmarking Sites- these are sites that allow you to store and
6. Mass Participation- diverse information sharing through manage links to various websites and resources.
universal web access. Web 2.0’s content is based on people c. Social news- these are sites that allow users to post their own
from various cultures news items or links to other news sources. The users can also
comment on the post and comments may also be ranked .
C. Web 3.0 and the Semantic Web d. Media Sharing- these are sites that allow you to upload and
 The Semantic Web is a movement led by the World Wide Web share media content like images, music, and video.
Consortium (W3C). e. Mircoblogging- these are sites that focus on short updates from
 The W3C standard encourages web developers to include the user. Those subscribed to the user will be able to receive
semantic content in their web pages. these updates.
 The Semantic Web provides a common framework that allows f. Blogs and Forums- these websites allow users to post their
data to be shared and reused across application, enterprise, and content. Other users are able to comment on the said topic.
community boundaries. 3. Mobile Technologies- popularity of smartphones and tablets. Latest
 The aim of Web 3.0 is to have machines (or servers) understand mobile devices use 4G Networking LTE, which is currently the fastest
the user’s preferences to be able to deliver web content mobile network. Mobile devices use different operating systems.
specifically targeting the user.

PROBLEMS WITH WEB 3.0


Web 3.0 is yet to be realized because of several problems:
1. Compatibility - HTML files and current web browsers could
not support Web 3.0.
2. Security - The user’s security is also question since the
machine is saving his or her preferences.
3. Vastness - The World Wide Web already contains billions of
web pages.
4. Vagueness - Certain words are imprecise. The words “old”
and “small” would depend to the user.
5. Logic - since machines use logic, there are certain 4. Assertive Media- is a nonprofit service designed to help people who
limitations for a computer to be able to predict what the user have visual and reading impartments. A database of audio recordings is
is referring to at a given time. used to read to the use
KEY TERMS
 Web 1.0- static website without interactivity
TRENDS IN ICT  Web 2.0- websites that contain dynamic content
1. Convergence- is the synergy of technological advancements to work on  Web 3.0- a concept of the World Wide Web that is designed to cater to
a similar goal or task the individual user
2. Social media- is a website, application, or online channel that enables  Static-refers to the web that are the same regardless of the user
web users to create, co-create, discuss, modify, and exchange user-  Folksonomy- allows users to categorize and classify/ arrange
generated content. information

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 Hashtag- used to categorize posts in website
 Convergence- the synergy of technological advancements to work on a
similar goal or task
 Social media- websites, applications, or online channels that enable
users to create, co-create, discuss, modify, and exchange user generated
content.

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