Wonderware HMI Scripts
Wonderware HMI Scripts
Wonderware HMI Scripts
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Publication date: 11/23/2018
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InTouch HMI Scripting and Logic Guide
Contents
Chapter 1 Introduction to Scripting ................................................................................... 11
About Scripting ....................................................................................................................... 11
Basic Scripting Concepts ......................................................................................................... 11
Types of Scripts ................................................................................................................ 11
Advanced Scripting Concepts .................................................................................................. 12
OLE Objects ..................................................................................................................... 12
Scripting with ActiveX Cont rols ........................................................................................... 12
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Contents InTouch HMI Scripting and Logic Guide
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Contents InTouch HMI Scripting and Logic Guide
LaunchTagViewer() Function........................................................................................ 93
Working with Date and Time Information .................................................................................. 94
Retrieving Numerical Date and Time Information ................................................................. 94
$Year System Tag ....................................................................................................... 94
$Month System Tag..................................................................................................... 95
$Day System Tag ........................................................................................................ 95
$Hour System Tag....................................................................................................... 95
$Minute System Tag .................................................................................................... 96
$Second System Tag .................................................................................................. 96
$Msec System Tag ...................................................................................................... 96
$Time System Tag ...................................................................................................... 96
$Dat e System Tag ....................................................................................................... 97
$Dat eTime System Tag ............................................................................................... 97
DateTimeGMT() Function............................................................................................. 97
Retrieving String Date and Time Information ....................................................................... 97
$Dat eString System Tag .............................................................................................. 98
$TimeString System Tag.............................................................................................. 98
UTCDat eTime() Function ............................................................................................. 98
Converting Date and Time Information to Strings................................................................. 99
StringFromTime() Function........................................................................................... 99
wwStringFromTime() Function.................................................................................... 100
StringFromTimeLoc al() Function................................................................................. 101
Checking the Daylight Savings Time Status ...................................................................... 101
wwIsDaylightSaving() Function ................................................................................... 101
Interacting with Other Applications ......................................................................................... 102
Starting a Windows Application ........................................................................................ 102
Retrieving the Application Title of a Running Application .................................................... 102
InfoA ppTitle() Function............................................................................................... 102
Checking If an Application is Running ............................................................................... 103
InfoA ppActive() Function ............................................................................................ 103
Activating a Running Windows Application ........................................................................ 103
ActivateA pp Function ................................................................................................. 103
Sending Simulat ed Key Strokes to an Application .............................................................. 104
SendKeys Function ................................................................................................... 104
Closing, Minimizing or Maximizing a Windows Application ................................................. 105
WWControl() Function ............................................................................................... 105
Executing Commands and Exchanging Data using DDE .................................................... 106
WWExecute() Function .............................................................................................. 106
WWRequest() Function.............................................................................................. 107
WWPoke() Function................................................................................................... 108
Working with Files ................................................................................................................. 108
Managing Files................................................................................................................ 109
FileCopy() Function ................................................................................................... 109
FileDelete() Function ................................................................................................. 110
FileMove() Function ................................................................................................... 110
Reading and Writing CSV Data ........................................................................................ 111
FileReadFields() Function .......................................................................................... 111
FileWriteFields() Function .......................................................................................... 112
Reading and Writing Text Data......................................................................................... 113
FileReadMessage() Function...................................................................................... 113
FileWriteMessage() Function ...................................................................................... 114
Retrieving System-Related Information................................................................................... 114
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InTouch HMI Scripting and Logic Guide
C HAPTER 1
Introduction to Scripting
In This Chapter
About Scripting ............................................................................................................................. 11
Basic Scripting Concepts............................................................................................................... 11
Advanced Scripting Concepts ........................................................................................................ 12
About Scripting
You can use the InTouch scripting language, QuickScript, to build more robust applications. There are
eight types of scripts and many built -in script functions available.
The eight types of scripts are defined by what causes them to execute. For example, application scripts
execute when an application starts, stops, or continues running. Data change scripts execute when a
certain item of data changes. Window scripts execute when a window opens, closes, or remains open.
The built-in script functions include mathematical functions, trigonomet ric functions, string functions, and
others. Using these functions saves you time in developing your application.
InTouch scripts can include Object Linking and Embedding (OLE) objects and ActiveX cont rols.
You can use conditional statements, loops, and local variables in the scripting language to create
complex effects in your application.
Types of Scripts
In InTouch, scripts are categorized based on what causes the script to run. For example, you would
create a "key script" if you want a script to execute when the operator presses a certain key on the
keyboard.
After you have chosen the script type, you can then further define the criteria, or conditions, that make
the script execute. For example, you might want the script to execute when t he key is releas ed, not when
the key is pressed.
The script types are:
Application scripts execute either continuously while WindowViewer is running or one time when
WindowViewer is started or shut down.
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Window scripts execute periodically when an InTouc h window is open or one time when an InTouch
window is opened or closed.
Key scripts execute one time or periodically when a certain key or key combination is pressed or
released.
Condition scripts execute one time or periodically when a certain condition is fulfilled or not fulfilled.
Data change scripts execute one time when the value of a certain tag or expression changes.
Action scripts execute one time or periodically when an operator clicks on an InTouch HMI graphic
object. Action scripts often are used for pushbuttons.
Acti veX event scripts execute one time when an ActiveX event occurs, such clicking the ActiveX
control.
OLE Objects
In your custom scripts, you can call OLE objects. OLE objects allow you to access your native computer
system functions and to interact with other programs such as the Wonderware Manufacturing
Engineering Module.
For example, using OLE, you can:
Produce random numbers.
Create user interfac e dialog box es.
Open the Windows date and time properties panel.
Read and write to the registry.
Minimize windows.
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C HAPTER 2
Creating and Editing Scripts
In This Chapter
About Creating and Editing Scripts................................................................................................. 13
Working with the InTouc h Script Editor ........................................................................................... 14
Opening a Script for Editing ........................................................................................................... 17
Saving or Discarding Changes to a Script....................................................................................... 18
Copying, Cutting and Pasting Text ................................................................................................. 19
Searching Within a Script .............................................................................................................. 19
Inserting Code Elements ............................................................................................................... 26
Accessing Help for Script Functions ............................................................................................... 27
Validating Scripts for Correct Syntax .............................................................................................. 27
Printing Scripts ............................................................................................................................. 27
Deleting Scripts ............................................................................................................................ 28
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Area Description
1 Toolbars
2 Condition definition area
The Condition Type box provides the available execution conditions for the type of
script you are writing.
3 Script text window
4 Command buttons
5 Built-in script function buttons
6 MEM OLE button
The MEM OLE button in the lower right corner only appears if the Manufacturing
Engineering Module (MEM) is installed with the InTouch HMI installation. Clicking
this button allows you to script with MEM.
This example is for an application script. Each type of script has its own version of the script dialog box,
with options and selections that are unique to that type of script.
The title bar of the editor identifies which type of script you are working with. For information about types
of scripts, see Types of Scripts on page 11.
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There are text, equivalency and mathematical operator buttons available in a context -sensitive pop-up
window t hat you can click to insert that keyword, function, or symbol into y our script at the cursor location.
Element Color
Keywords Blue
Syntax highlight ed while typing.
Strings Purple
Syntax highlight ed while typing.
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Icon Represents
Method
Keywords
Operators
Variables
Tag
Windows
ActiveX Instances
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Creating and Editing Scripts InTouch HMI Scripting and Logic Guide
o Using the Classi c View, in the Windows pane, right-click the window name, and then click
Window Scripts.
o Using the Project View, expand Scripts, and then double-click the script.
o Open the window that the script is associated with. On the Special menu, point to Scripts, and
then click Window Scripts.
o Open the window that the script is associated with. Right-click on a blank area in the window,
and then click Window Scripts.
2. In the Condition Type list, click the condition to cause the script to run.
To open an ActiveX event script
Do any of the following:
o Using the Cla ssic View, in the Scripts pane, expand ActiveX Event, and then double-click the
script name.
o Using the Project View, expand Scripts, and then double-click the script.
o Double-click the ActiveX control instance that the script is associated with. Click the Events tab,
and then double-click the cell that contains the script name.
To open an action script
1. Open the window that contains the graphic element that the action script is associated with. A typical
use for an action script would be to script an action on a button.
2. Double-click the graphic element that the action script is associated with.
3. In the Touch Pushbuttons area, click Action. The Script Editor appears.
4. In the Condition Type list, click the action to cause the script to run.
To open key, condition, or data change scripts
1. Do any of the following:
o Using the Classi c View, in the Scripts pane, expand the script category, and then double-click
the script name.
o Using the Project View, expand Scripts, and then double-click the script.
o On the Special menu, point to Scripts, and then click the relevant script type. The Script Editor
appears. Click the Browse button, and click the script name.
2. If applicable, in the Condition Type list, click the condition to cause the script to run.
Note: Saving and discarding changes always applies to all condition types for a type of script, not just the
condition type that is currently visible.
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You can also use keyboard shortcuts Ctrl+F (Quick find) and Ctrl+H (Quick replace) to display the Find
and Replace dialog box.
In a simple search using default search options, select the Quick Find tab and type a word or phrase
in the Find what field.
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Creating and Editing Scripts InTouch HMI Scripting and Logic Guide
Select Find Next to start a search. A light blue background identifies a word or phrase in the script
that matches the search string
In a simple replace operation using default options, select the Quick Replace tab, type a word or
phrase in the Find what field, and also type a replacement word or phrase in the Replace with field.
Select Find Next to start a replacement operation. A light blue background identifies a word or
phrase in the script that matches the search string entered in the Find what field. You have three
replacement options after locating a matching word or phrase.
o Select Find Next to ignore the current matching word or phrase and contin ue searching for the
next match in the script.
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Creating and Editing Scripts InTouch HMI Scripting and Logic Guide
o Select Replace to replace the current matching word or phrase with the string entered in the
Replace with field.
o Select Replace All to replace all matching words or phrases with the string ent ered in the
Replace with field.
Match ca se
When selected, the search results only display instances of the Find what string that are matched
both by content and by case. For example, a search for Triangle4 with Match ca se selected returns
Triangle4 but not triangle4.
Match whole word
When selected, the search results only display instances of the Find what string that are matched in
complete words. For example, a searc h for LogicBit will return LogicBit but not LogicBits.
Search up
When selected, a search is conducted from the current position within a script to the top of the script.
By default, a search is conducted from the current position within a script to the bottom.
Search type
The Search type field provides options to conduct a script search based on the type of search.
Normal
The default search type, which requires an ex act match between the characters in a search string
and text in a script.
Search by Regular Expressions on page 22
A regular expression describes one or more strings to match when you search a script. A regular
expression consists of ordinary characters that serve as a template for matching a character pattern
to the string being searched.
Search by Wildcard Characters on page 24
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A wildcard search uses keyboard characters like an asterisk (*) or a question mark (?) to represent
one or more characters when searching within a script.
Search by Acronym on page 25
An acronym search matches a character at the start of a word, then every capital letter or character
following an underscore.
Search by Shorthand on page 26
A shorthand search extends the 'Search by Acronym' option by allowing non -whitespace characters
between the search pattern characters.
You must type a search string that complies with the syntax and supported characters of the selected
search type.
Match any single character s.e matches "ste" in "step" and "sfe" in
.
(except a line break) "transfer" but not "acro" in "across".
Match zero or more occurrences
of the preceding expression a*r matches "r" in "rack", "ar" in "ark",
*
(match as many characters as and "aar" in "aardvark"
possible)
Match any character zero or more c.*e matches "cke" in "racket", "comme"
.*
times (Wildcard *) in "comment", and "code" in "code"
Match any character one or more e.+e matches "eede" in "feeder" but not
.+
times (Wildcard ?) "ee".
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Anchor the match string to the end End\r?$Â matches "end" only when it
\r?$
of a line appears at the end of a line.
[abc] Match any single character in a set b[abc]Â matches "ba", "bb", and "bc".
Capt ure and implicitly number the ([a-z])X\ 1Â matches "aXa"and "bXb",
() expression contained within but not "aXb". ". "\1" refers to the first
parenthesis expression group "[a-z]".
Match any alphanumeric a\wd matches "add" and "a1d" but not
\w
character "a d".
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\uXXXX where
XXXX specifies
Match a Unicode character \u0065Â matches the character "e".
the Unicode
character value
\b(\w+|[\w-[0-9\]]\ Matches "type1" but not &type1" or
Match an identifier
w*)\b "#define".
Matches any string inside single or
((\".+?\")|('.+?')) Match a string inside quotes
double quotes.
\b0[x X]([0-9a-fA-
Match a hexadecimal number Matches "0xc67f" but not "0xc67fc67f".
F])\b
\b[0-9]\.\[0-9]+\b Match integers and d Matches "1.333".
Order of Precedence
A regular expression is evaluated from left to right and follows an order of precedence.
The following table cont ains the order of precedence of regular expression operators, from highest to
lowest.
\ Escape
| Alternation
Characters have higher precedenc e than the alternation operator, which, for example, allows "m|food" to
match "m" or "food".
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Creating and Editing Scripts InTouch HMI Scripting and Logic Guide
Search by Acronym
Acronym searching matches a character at the start of a word, then every capital letter or character
following an underscore.
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Creating and Editing Scripts InTouch HMI Scripting and Logic Guide
Search by Shorthand
The shorthand search extends the 'Search by Acronym' option, by allowing any number of
non-whitespace characters between the searc h pattern characters.
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Printing Scripts
You can print scripts individually from the Script Editor, or you can print all scripts of a specific type using
the print feat ure in WindowMaker.
You can print scripts individually from the Script Editor, or you can print all scripts of a specific type us ing
the print feat ure in WindowMaker.
To print an individual script
1. Open the script in the Script Editor.
2. Click Print in the toolbar. The script is printed to the Windows default printer.
To print all scripts of a specific type
1. On the File menu in WindowMaker, click Print. The WindowMaker Printout dialog box appears.
2. To print window scripts, do the following:
a. Select Windows.
b. Select the windows to print:
All prints the information for all windows in the application.
Selected prints only the information for specific windows. The Windows to Print dialog box
appears. Select the windows in your application you want to print and click OK.
Batch prints only the information for windows specified in a .cs v file.
c. Select Window Scripts to print the scripts associated with the windows.
3. To print other types of scripts, select the appropriate check boxes. To print all scripts, click All
Scripts.
4. Click Next. The Select Output De stination dialog box appears.
5. Do one of the following
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Deleting Scripts
The steps to delete a script vary depending on the script type. See the following sections:
Configuring Application Scripts on page 30.
Configuring Window Scripts on page 32.
Configuring Key Scripts on page 33.
Configuring Condition Scripts on page 34.
Configuring Data Change Scripts on page 36.
Configuring Action Scripts on page 36.
Configuring ActiveX Event Scripts on page 39.
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C HAPTER 3
Script Triggers
In This Chapter
About Script Triggers .................................................................................................................... 29
Types of Script Triggers ................................................................................................................ 30
Using Multiple Triggers.................................................................................................................. 30
Periodic Script Execution............................................................................................................... 30
Configuring Application Scripts ...................................................................................................... 30
Configuring Window Scripts ........................................................................................................... 32
Configuring Key Scripts ................................................................................................................. 33
Configuring Condition Scripts ........................................................................................................ 34
Configuring Data Change Scripts ................................................................................................... 36
Configuring Action Scripts ............................................................................................................. 36
Configuring ActiveX E vent Scripts .................................................................................................. 39
Pausing Script Execution at Run Time ........................................................................................... 41
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2. In the Condition Type list, click the condition for the script execution:
o Click On Startup to configure a script to execute one time when WindowViewer is started.
o Click While Running to configure a script to execute periodically while WindowViewer is
running.
o Click On Shutdown to configure a script to execut e one time when WindowViewer is shut down.
3. If you selected While Running in the previous step, type a time interval bet ween 1 and 360000
milliseconds in the Every box. The time interval specifies how often the script is executed.
4. Type your script in the window.
5. Click OK.
To delete an application script
1. Using the Classi c View, in the Scripts pane, right-click on Application and then click Open. The
Application Script dialog box appears.
2. In the Condition Type list, click the condition for the script to delete. The script appears in the main
section of the Application Script dialog box.
3. On the Edit menu, click Clear. The script from the main section clears and the associated script is
deleted.
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Note: Opening an InTouch window is also referred to as "showing an InTouch window." Closing an
InTouch window is also referred to as "hiding an InTouch window."
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Important: Do not use on hide scripts to read from or write to I/O tagnames. The I/O value update does
not necessarily complete before the window is hidden.
To read from or write to I/O tagnames when a window closes, configure a data c hange script and activate
it from an on hide script.
Note: If you have configured an action script that uses the same key or key combination to t rigger it, the
key script is ignored and instead the action script is executed.
o To configure an existing key script, expand Key, right-click the script name, and then click Edit.
The Edit Key Script dialog box appears.
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2. Click Key and select a key from the Choose Key dialog box.
3. Select the Ctrl and/or Shift check boxes to assign a control key and/or shift key combination with
your selected key.
4. In the Condition Type list, do one of the following:
o Click On Key Down to configure a script to execute one time when the associated key or key
combination is pressed.
o Click While Down to configure a script to execute periodically while the associated key or key
combination is pressed.
o Click On Key Up to configure a script to execute one time when the associated key or key
combination is released.
5. If you selected While Down in the previous step, type a time interval between 1 and 360000
milliseconds in the Every box.
6. Type your script in the window.
7. Click OK.
To delete all key scripts associated with a ke y
Using the Classi c View, in the Scripts pane, expand Key, right-click the key script name, and then
click Delete. When a message appears, click Yes.
To delete a key script that is associated with a ke y
1. Using the Classi c View, in the Scripts pane, expand Key, right-click the key script name, and then
click Edit. The Edit Key Script dialog box appears.
2. In the Condition Type list, click the script trigger for the script to delete. The script appears in the
main section of the Edit Key Script dialog box.
3. On the Edit menu, click Clear. The script from the main section clears and the associated script is
deleted.
Note: A script that is assigned the On True condition type only executes if the condition transitions from
False to True. A script that is assigned the On False condition type only executes if the condition
transitions from True to False.
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o To edit an existing condition script, click the plus sign next to Condition, right-click the condition
script name, and click Edit. The Edit Condition Script dialog box appears.
2. In the Condition box, type the expression that you want to use as the condition.
You can type the expression to a maximum length of 1024 characters.
3. You can ent er a comment in the Comment box.
4. In the Condition Type list, do one of the following:
o Click On False to configure a script to execute one time when the condition becomes false.
o Click While False to configure a script to execute periodically while the condition is false.
o Click On True to configure a script to execute one time when the condition bec omes true.
o Click While True to configure a script to execute periodically while the condition is true.
5. If you selected While False or While True in the previous step, type a time interval between 1 and
360000 milliseconds in the Every box.
Note: The conditional WindowViewer timers will stop themselves if the condition is no longer true. For
example, While Mouse Button Down events will not trigger if the mouse button is no longer down, and
key scripts will stop if keys are no longer down.
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2. In the Condition Type list, click the script trigger for the script to delete. The script appears in the
main section of the Edit Condition Script dialog box.
3. On the Edit menu, click Clear. The script from the main section clears and the associated script is
deleted.
2. To create a new script, in the Tagname[.field] box, enter a tagname or tagname field.
To edit an existing script, click the ellipsis button to the right of the Tagname[.field] box and select
the script from the list that appears.
3. Type your script in the window.
4. Click OK.
To delete a data change script
Using the Classi c View, in the Scripts pane, expand Data Change, right-click the data change
script name and click Delete. When a message appears, click Yes.
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Important: If a key script exists that is triggered by the same key or key combination as the action script,
the action script is executed and the key script is ignored.
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Script Triggers InTouch HMI Scripting and Logic Guide
2. Click Action. The Touch -> Action Script dialog box appears.
One time when the left mouse button or a certain key or key On Left Click/ Key Down
combination is pressed
Periodically while the left mouse button or a certain key or key While Left/Key Down
combination is pressed
One time when the left mouse button or a certain key or key On Left/Key Up
combination is released
One time when the left mouse button is double -clicked On Left Double Click
One time when the right mouse button is pressed On Right Click
Periodically while the right mouse button is pressed While Right Down
One time when the right mouse button is double -clicked On Right Double Click
One time when the center mouse button is pressed On Center Click
Periodically while the center mouse button is pressed While Center Down
One time when the center mouse button is released On Center Up
One time when the center mouse button is double -clicked On Center Double Click
One time when the mouse moves over the object On Mouse Over
4. If you select On Left Click/Key Down, While Left/Key Down, or On Left/Key Up:
a. Click Key. The Choose Key dialog box appears.
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b. Click a key.
c. Select the Ctrl and/or Shift check boxes to assign a control key and/or shift key combination to
your selected key.
5. If you select While Left/Key Down or While Right Down, type a time interval bet ween 1 and
360000 milliseconds in the Every box.
6. If you select On Mouse Over, in the After box, type the number of milliseconds between 1 and
360000 to pass after the mouse has moved over the object before the script is executed.
7. Type your script in the window.
8. Click OK.
To delete all action scripts associated with an InTouch graphic object
1. Double-click the graphic object. The object properties panel appears.
2. Click to clear the Action check box. The action scripts will not be executed during run time. If you
click the Action button, the editor opens with the last action script that you saved for any object.
To delete an individual action script
1. Double-click the graphic object that has the action script to delete. The object properties panel
appears.
2. Click the Action button. The Touch -> Action Script dialog box appears.
3. In the Condition Type list, click the script trigger.
4. On the Edit menu, click Clear. The script from the main section clears and the associated script is
deleted.
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An ActiveX event script is identified by a name. By default, the InTouch HMI automatically adds the
control name and event that the script is associated with. For example: MyActiveXScript
(AlarmViewerCtrl1::Click).
To configure a new ActiveX event script
1. Double-click on the ActiveX control to configure. The ActiveX control properties dialog box appears.
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5. Type in a new name for an event script and click OK. When a message appears, click OK to create
a new script. The ActiveX Event Scripts dialog box appears.
6. In the Name box, you can make changes to the ActiveX event script name.
7. Type your script in the window.
8. Click OK.
To edit an existing ActiveX event script
1. Using the Classi c View, in the Scripts pane, expand ActiveX Event, right-click the ActiveX script
name and click Edit. The Acti veX Event Scripts dialog box appears.
2. Make any necessary changes to the script and click OK.
To delete an existing ActiveX event script
1. Make sure that no ActiveX c ontrols are using the ActiveX event script to delete. If there are Active X
controls using the script, do the following first:
a. Remove the ActiveX event script references in the Events panel of every ActiveX c ontrol that
may be using it.
b. Close all windows and update the use counts.
2. Using the Classi c View, in the Scripts pane, expand ActiveX Event, right-click the ActiveX script
name and click Delete. When a message appears, click Yes. The ActiveX event script is deleted.
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C HAPTER 4
The Script Language
In This Chapter
About the Script Language ............................................................................................................ 43
Basic Syntax Rules ....................................................................................................................... 43
Calling Standard Functions ............................................................................................................ 45
Calling Custom Functions (QuickFunctions ) ................................................................................... 45
Value Assignments and Operators ................................................................................................. 46
Using Conditional Program Branching Structures ............................................................................ 55
Using Program Loops ................................................................................................................... 56
Using Local Variables ................................................................................................................... 58
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Syntax validation
Subroutines
There is no concept of separat e subroutines within the same script, such as "Sub" procedures in Visual
Basic. To structure a script into multiple subroutines, you must create a custom QuickFunction for each
subroutine. See Custom Script Functions on page 61.
Statements
A statement can be a value assignment, a function call, or a control structure.
Each statement in a script must end with a semicolon (;).
You can have multiple statements in the same line, as long as each statement ends wit h a
semicolon.
You can spread a statement across multiple lines by using line breaks (pressing Enter).
Indentation
You can indent your script code in any manner. Indents have no functional relevance.
Comments
To mark text as a comment, enclose it in brac es { }. Comments can span multiple lines.
Tag References
There are several ways to make tag references.
To refer to a tag that is defined in the local Tagname Dictionary, simply use the tagname.
To refer to a specific dot field, use the regular reference format (Tagname.Dotfield).
To refer to a data item on a remote node, use a regular remot e tag reference (AccessName:Item ).
You can also define local variables whose scope is limited to the current script. See Using Local
Variables on page 58.
You can specify floating-point values in decimal or scientific notation. For example, 0.001 or 1E-3.
To specify a Boolean value, use the numerical values 0 for FALSE and 1 for TRUE.
To specify a string value, enclose it in double quotation marks. For example: "This is a string."
Value Expressions
Value expressions can include literal values, tag references and function calls, all linked together by
suitable operators. See Value Assignments and Operators on page 46.
Syntax Validation
When you save a script, the Script Editor automatically checks it for correct syntax. You can also start
this validation manually by clicking the Validate button. See Validating Scripts for Correct Synt ax on
page 27.
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Note: Some legacy predefined functions with only one parameter (for example, the Ack() function) do not
follow the standard syntax of passing parameters in parentheses. Instead, the parameter is separated
from the function name by a space. Check the syntax description in the function documentation if you are
in doubt about a particular function.
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Results returned by QuickFunctions are always optional; you can use them, but you do not have to.
To call a QuickFunction that does not return a result
Use the function name (and parameters, if any) preceded by the keyword CALL in a statement. For
example:
CALL QuickFunctionName(Parameters);
To call a QuickFunction that returns a result
Do either of the following:
o Call the QuickFunction as if it did not return a result (see the preceding procedure).
o Use the function name (and parameters, if any) preceded by the keyword CALL anywhere in a
script where you could use a literal value or a tagname of the relevant data ty pe. For example, in
a value assignment:
ResultsTagname = CALL QuickFunctionName(Parameters);
Or in a nested function call, using it as a paramet er for a standard function:
OtherStandardFunction(CALL FunctionName(Parameters));
Note: You cannot nest QuickFunction calls so that a QuickFunction is used as a parameter for another
QuickFunction. For example, Call QF1(Call QF2()); is not a valid statement.
Note: You cannot nest QuickFunction calls so that a QuickFunction is used as a parameter for another
QuickFunction. For example, CALL QF1(CALL QF2()); is not a valid statement.
Supported Operators
The following table lists all supported operators. For information on the use of a specific operator, see the
relevant section.
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- Subtraction: - on page 48
* Multiplication: * on page 48
/ Division: / on page 48
** Power: ** on page 48
~ Complement: ~ on page 49
Note: For numeric calculations, always select the operands so that the result of the calculation is still
within the value range of a Real number. Otherwise, the result will not be correct.
Addition or Concatenation: +
Adds two numeric operands or concatenates two string operands.
Valid operands
For addition: Any Integer or Real value
For concatenation: Any Message value
Data type of return value
For addition: Integer or Real
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Subtraction: -
When used with two operands, performs a regular numeric subtraction.
Valid operands
Any Integer or Real value
Data type of return value
Integer or Real
Example
In this example, if TemperatureSetpoint is 70, after the script executes TemperatureSetpoint is 65.
TemperatureSetpoint = TemperatureSetpoint – 5;
Multiplication: *
Regular numeric multiplication.
Valid operands
Any Integer or Real value
Data type of return value
Integer or Real
Division: /
Regular numeric division. If you try to divide by 0 at run time, 0 is returned as the result.
Valid operands
Any Integer or Real value
Data type of return value
Integer or Real
Power: **
Raises the left operand (the bas e) to the power of the right operand (the power).
Valid operands
Integer or Real values. It is not possible to combine a base of 0 wit h a negative power, or a negative base
with a fractional power. In these cases, 0 is returned as the result.
Data type of return value
Integer or Real
Example
8 ** (1/3) returns 2 (the cubic root of 8)
Modulo: MOD
Returns the remainder of the division of two int eger values.
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Valid operands
Any Integer value.
Data type of return value
Integer
Example
37 MOD 4 returns 1
Complement: ~
Returns the one's complement of an integer value. That is, converts each zero-bit to a one-bit and vice
versa.
Valid operands
Any Integer value.
Data type of return value
Integer
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0 0 0
0 1 0
1 0 0
1 1 1
You can use this operat or to quickly "mask out" (set to 0) certain parts of a bit pattern. For ex ample, the
following statement masks out the upper 24 bits of the IntTag tag:
IntTag = IntTag & 255;
As shown in the table, the result bit is always 0 if one of the operand bits is 0. In the binary representation
of 255, only the lower 8 bits are 1, so the 24 remaining 0 -bits cause all the corresponding bits in the result
to be set to 0.
Valid operands
Any Integer value.
Data type of return value
Integer
Bitwise OR: |
Compares the binary representations of two integer numbers, bit for bit, and returns a result according to
the following table:
0 0 0
0 1 1
1 0 1
1 1 1
Bitwise XOR: ^
Compares the binary representations of two integer numbers, bit for bit, and returns a result according to
the following table:
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0 0 0
0 1 1
1 0 1
1 1 0
p q p AND q
F F F
F T F
T F F
T T T
Valid operands
Any Discrete value.
Data type of return value
Discrete
Logical Disjunction: OR
Returns TRUE if at least one of the discrete operands is TRUE; otherwise, returns FALSE. The truth
table for this operat or is as follows:
p q p OR q
F F F
F T T
T F T
T T T
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Valid operands
Any Discrete value.
Data type of return value
Discrete
p NOT p
F T
T F
Valid operands
Any Discrete value.
Data type of return value
Discrete
Equal a == b a is equal to b
Valid operands
Values of any dat a type (bot h values must be of the same data type).
Data type of return value
Discrete
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**
*, /, MOD
+, -
SHL, SHR
==, <>
&
AND
OR
= Lowest precedence
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For information on using script functions to convert bet ween other data types, see Converting Data
Types on page 81
Data type of
Expression result Result
37 MOD 4
Integer 1
37 MOD 4 == 1
Discrete TRUE
NOT (37 MOD 4 == 1)
Discrete FALSE
InfoAppActive(InfoAppTit
le("xyz")) == 1 Discrete TRUE if a process called
"xyz" is running
"Batch " + Text(IntTag,
"000") Message "Batch 010" if IntTag
has a value of 10
The following table shows some invalid expressions, along with the reason why they are invalid.
Expression Problem
NOT (37 MOD 4)
NOT requires a discret e operand.
NOT 37 MOD 4 == 1
NOT has a higher precedence than the other
operators, so the InTouch HMI tries to apply NOT
to the integer value of 37 instead of the discrete
result of the comparison.
"Batch " + IntTag
When using the + operator to concatenate strings,
both operands must be strings.
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IF-THEN-ELSE structures can be nested, both in the THEN section and in the ELSE section.
For every IF statement, there must be a closing ENDIF statement. An ENDIF statement always
applies to the nearest prior IF statement on the same nesting level.
Condition must be a valid discrete expression. The THEN section is executed if Condition is
TRUE. The ELSE section is executed if Condition is FALSE.
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ENDIF;
ENDIF;
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Caution: Loop execution affects other run-time processes. For more information, see Effect of Loops on
Other Run-Time Processes on page 57.
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Note: The time limit is checked only at the NEXT statement of the loop. Therefore, the first iteration of the
loop is always executed, even if it takes longer than the time limit.
Examples of Loops
The following script uses a simple loop and an indirect tag to re initialize 100 tags (Tag001 to Tag100)
with a value of 0.
DIM Counter AS INTEGER;
FOR Counter = 1 TO 100
IndirectInteger.Name = "Tag" + Text(Counter, "000");
IndirectInteger.Value = 0;
NEXT;
The following script uses two nested loops and an indirect tag to reinitialize 1000 tags (Line01_Tag001 to
Line10_Tag100) with a value of 0.
DIM LineCounter AS INTEGER;
DIM TagCounter AS INTEGER;
FOR LineCounter = 1 TO 10
FOR TagCounter = 1 TO 100
IndirectInteger.Name = "Line" + Text(LineCounter, "00") + "_Tag" +
Text(TagCounter, "000");
IndirectInteger.Value = 0;
NEXT;
NEXT;
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C HAPTER 5
Custom Script Functions
In This Chapter
About Custom Script Functions ...................................................................................................... 61
About QuickFunctions ................................................................................................................... 61
Configuring QuickFunctions ........................................................................................................... 61
Calling QuickFunctions.................................................................................................................. 62
Creating Asynchronous QuickFunctions ......................................................................................... 63
About QuickFunctions
QuickFunctions are scripts that you can call from other scripts and animation links. The main advant age
of QuickFunctions is a reduction in duplicate code.
You can pass values to QuickFunctions, which can us e the values and return results.
QuickFunctions can run asynchronously. Unlike other scripts, they can run in the background without
disrupting the main program flow. A QuickFunction running asynchronously can be used for
time-consuming operations, such as SQL dat abas e calls.
Note: Plan QuickFunctions and their arguments carefully, because if you want to modify the arguments
in a QuickFunction, you must first delete all calls to that QuickFunction from every script that uses the
QuickFunction. After the change is made, you must then add the QuickFunction call back to the scripts.
See the note in Configuring Quick Functions on page 61.
Configuring QuickFunctions
You can create, modify, or delete QuickFunctions.
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To create a QuickFunction
1. In the Scripts pane, right-click QuickFunctions, and then click New. The QuickFunctions dialog
box appears.
Note: You cannot make modifications to the argument list if there are calls to the QuickFunction in the
InTouch application. You must delet e those calls first, close all InTouch windows, and update the use
counts.
To delete a QuickFunction
1. Delet e all calls to the QuickFunction, close all InTouc h windows, and updat e the use counts.
2. In the Scripts pane, expand QuickFunctions, right-click the QuickFunction to delete and click
Delete. When a message appears, click Yes.
Calling QuickFunctions
You can configure scripts and animation links to call QuickFunctions and to process or show a possible
return value.
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A QuickFunction is not called if the parameter values have not changed. You can use $second as a
parameter to insure a QuickFunction is executed at least every second.
For more information, see Calling Custom Functions (Quick Functions) on page 45.
IsAnyAsyncFunctionBusy() Function
Returns a discrete value indicating if any asynchronous QuickFunctions are running.
Syntax
result = IsAnyAsyncFunctionBusy (timeout)
Arguments
result
The discrete value that indic ates if asynchronous QuickFunctions are running with following
meaning:
o 0 = No asynchronous QuickFunctions are running.
o 1 = Asynchronous QuickFunctions are running.
timeout
The number of seconds to wait before checking if any asynchronous QuickFunctions are running. A
literal integer value, integer tagname or int eger expression.
Example(s)
Assume you want to connect to several SQL databases using asynchronous QuickFunctions, and you
know that it takes 2 minutes to make those connections.
First, execute the asynchronous QuickFunctions to connect to the SQL databases.
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Next, use the IsAnyAsyncFunctionBusy(120) function in a QuickScript to allow enough time for SQL to
make the connections before completing the QuickFunction.
If after 2 minutes the connections have not been made and the asynchronous QuickFunctions are still
busy trying to make the connections, a value of 1 (true) is returned by the IsAnyAsyncFunctionBusy()
function.
You can now show an error message telling the operator that the SQL connections were unsuccessful.
The following script implements the scenario:
IF IsAnyAsyncFunctionBusy(120) == 1 THEN
SHOW "SQL Connection Error Dialog";
ENDIF;
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C HAPTER 6
Built-In Functions
In This Chapter
About Built-In Functions ................................................................................................................ 65
Forcing Updates in Animation Display Links ................................................................................... 65
Mathematical Calculations ............................................................................................................. 65
String Operations .......................................................................................................................... 72
Converting Data Types.................................................................................................................. 81
Working with InTouch Windows at Run Time .................................................................................. 85
Working with Date and Time Information ........................................................................................ 94
Interacting with Other Applications ............................................................................................... 102
Working with Files....................................................................................................................... 108
Retrieving System-Related Information ........................................................................................ 114
Retrieving InTouch Related Information........................................................................................ 118
Security-Related Scripting ........................................................................................................... 119
Miscellaneous Scripting............................................................................................................... 121
Important: This chapt er includes legacy InTouch QuickScript functions designed to work only on 32-bit
versions of the Windows operating system. These functions should not be included in any InTouch
QuickScript designed to run on a 64 -bit version of Windows. Not es within this chapter identify these
legacy 32-bit only functions.
Mathematical Calculations
The InTouch HMI supports basic mathematical functions that you can us e in scripts and in animation
links, such as functions to:
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Use To
Abs() Function
Returns the absolute value of a specified number. You can us e this to convert a negative number to a
positive number.
Syntax
result = Abs (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Abs(14) returns 14.
Abs(-7.5) returns 7.5.
Int() Function
Returns the integer less than (or equal to) a specified number.
Syntax
result = Int (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Int(4.7) returns 4.
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Note: For negative real numbers, this function returns an integer that is smaller than the specified
number. For example, Int(-4.7) is not -4, but -5. To have the integer part returned, use the Trunc()
function. See Trunc() Function on page 67.
Round() Function
Rounds a number to a specified precision. The res ult is a real number.
Syntax
result = Round (number, precision)
Parameters
number
A literal number, analog tagname, or numeric expression.
precision
The precision to which the number is rounded. Can be a literal number, analog tagname, or numeric
expression.
Example(s)
Round(4.3, 1) returns 4.
Round(4.3, 0.01) returns 4.30.
Round(4.5, 1) returns 5.
Round(-4.5, 1) returns -4.
Round(106, 5) returns 105.
Round(43.7, 0.5) returns 43.5.
Sgn() Function
Returns the sign of a number. Use it to determine if a number, tagname, or expression is negative,
positive, or zero.
Syntax
result = Sgn (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Sgn(425) returns 1.
Sgn(0) returns 0.
Sgn(-37.3) returns -1.
Trunc() Function
Returns the truncated value of a number. The truncated value is the part before a decimal poi nt. Use it to
work with the integer part of a real number.
Syntax
result = Trunc (number)
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Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Trunc(4.3) returns 4.
Trunc(-4.3) returns -4.
Note: You can also use this function to work with the fractional part of a number. To return the fractional
part of a specified number use the Trunc() function as follows:
result = number - trunc(number);
Use To
Note: Trigonometric QuickScript functions in the InTouc h HMI use angles in degrees (0 - 360). To work
with radians instead you must perform the corresponding calculation before passing the parameter to the
function or after retrieving the result from the function.
Sin() Function
Returns the sine of a number. For trigonomet ric functions the number is the angle in degrees.
Syntax
result = Sin (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Sin(90) returns 1.
Sin(0) returns 0.
Sin(30) returns 0.5.
100 * Sin (6 * $second) returns a sine wave with an amplitude of 100 and a period of one min ut e.
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ArcSin() Function
Returns the arc sine of a number. It is the reciprocal function to the Sin() function. Use the ArcSin()
function to calculate the angle from -90 to 90 degrees whose sine is equal to that number.
Syntax
result = ArcSin (number)
Parameters
number
A literal number, analog tagname, or numeric expression in the range of -1 to 1.
Example(s)
ArcSin(1) returns 90.
ArcSin(0) returns 0.
ArcSin(0.5) returns 30.
Cos() Function
Returns the cosine of a number. For trigonometric functions the number is the angle in degrees.
Syntax
result = Cos (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Cos(90) returns 0.
Cos(0) returns 1.
Cos(60) returns 0.5.
20 + 50 * Cos(6 * $second)
produces a sine wave oscillating around 20 wit h an amplitude of 50 and a period of one minute.
ArcCos() Function
Returns the arc us cosine of a number. It is the reciprocal function to the Cos() function. Use the ArcCos()
function to calculate the angle from 0 to 180 degrees whose cosine is equal to that number.
Syntax
result = ArcCos (number)
Parameters
number
A literal number, analog tagname, or numeric expression in the range of -1 to 1.
Example(s)
ArcCos(1) returns 0.
ArcCos(-0.5) returns 120.
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Tan() Function
Returns the tangent of a specified number. For trigonometric functions the number is the angle in
degrees.
Syntax
result = Tan (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
Tan(45) returns 1.
Tan(0) returns 0.
ArcTan() Function
Returns the arcus tangent of a number. It is the reciprocal function to the Tan() function. Use the
ArcTan() function to calculate the angle whose tangent is equal to that number.
Syntax
result = ArcTan (number)
Parameters
number
A literal number, analog tagname, or numeric expression.
Example(s)
ArcTan(1) returns 45.
ArcTan(0) returns 0.
Calculating Logarithms
In a script, you can use the following functions to run calculations with logarithms and exponential
functions.
Use To
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Use To
LogN() Calculat e the logarithm of a value or expression to the base of another value or
expression.
Log() Function
Returns the natural logarithm of a specified positive number. This is the reciprocal function to the Exp()
function.
Note: The natural logarithm of 0 and negative numbers is undefined. If you pass 0 or a negative number
to the Log() function, it returns a result of -99.0000000.
Syntax
result = Log (number)
Parameters
number
A positive literal number, analog tagname, or numeric expression.
Example(s)
Log(100) returns 4.6051702.
Log(1) returns 0.
Exp() Function
Returns the exponential of a specified number. This is the reciprocal function to the Log() function and is
equivalent to e raised to a power.
Note: If you pass values outside the range of -88.72 to 88.72 to the Exp() function, it returns a result of
-99.0000000.
Syntax
result = Exp (number)
Parameters
number
A literal number, analog tagname, or numeric expression in the range of -88.72 to 88.72.
Example(s)
Exp(1) returns 2.7182818.
Exp(0) returns 1.
LogN() Function
Returns the logarit hm of a positive number to a specified base. This is the reciprocal function to the base
to the power of the logarithm.
Example(s)
Syntax
result = LogN (number, base)
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Parameters
number
A positive literal number, analog tagname, or numeric expression.
base
A positive literal number, analog tagname, or expression unequal to 1.
Example(s)
LogN(8,2) returns 3.
LogN(num,btag) returns the logarithm of num to the base bt ag.
Note: If you pass invalid parameters to the LogN() function, it returns a result of -99.0000000.
Note: If you pass a negative value to the Sqrt() function, it returns a result of -99.0000000.
Syntax
result = Sqrt (number)
Parameters
number
A non-negative literal number, analog tagname, or numeric expression
Example(s)
Sqrt(36) returns 6.
Sqrt(perftag) returns the square root of the value held by the tagname perftag.
String Operations
You can use many basic string functions in scripts and animation links. You can use these functions to:
Return parts of strings.
Change the case of strings.
Remove and add spaces to strings.
Handle ASCII values in strings.
Search and replace in strings.
Compare strings with each other.
Return other information about strings, such as their length.
StringLeft() Function
Returns a specified number of characters from the beginning of a string.
Syntax
result = StringLeft (string, length)
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Parameters
string
A literal text, message tagname, or string expression.
length
The numbers of characters to return. A literal number, analog tagname, or numeric expression.
Example(s)
StringLeft("Hello World",5) returns "Hello".
StringLeft("Hello World",20) returns "Hello World".
StringLeft("Hello World",0) returns "Hello World".
Note: If you pass 0 as length to the StringLeft () function, it returns the entire string.
StringRight() Function
Returns a specified number of characters from the end of a string.
Syntax
result = StringRight (string, length)
Parameters
string
A literal text, message tagname, or string expression.
length
The number of characters to return. A literal number, analog tagname, or numeric expression.
Example(s)
StringRight("Hello World",5) returns "World".
StringRight("Hello World",20) returns "Hello World".
StringRight("Hello World",0) returns "Hello World".
Note: If you pass 0 as length to the StringRight() function, it returns the entire string.
StringMid() Function
Returns a part of a string. You can specify the starting point and how many characters to return.
Syntax
result = StringMid (string, startpos, length)
Parameters
string
A literal text, message tagname, or string expression.
startpos
The starting position in the string. A literal number, analog tagname, or numeric expression.
length
The number of characters to return. A literal number, analog tagname, or numeric expression.
Example(s)
StringMid("Hello World",5,4) returns "o Wo".
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Note: If you pass 0 as length to the StringMid() function, it returns the entire string after the starting
position.
StringLower() Function
Returns the lowercase equivalent of a string.
Syntax
result = StringLower (string)
Parameters
string
A literal text, message tagname, or string expression.
Example(s)
StringLower("TURBINE") returns "turbine".
StringLower("The Value Is 22.2") returns "the value is 22.2".
mtag = StringLower(mtag) converts the message value of mtag to lowercase.
StringUpper() Function
Returns the uppercase equivalent of a string.
Syntax
result = StringUpper (string)
Parameters
string
A literal text, message tagname, or string expression.
Example(s)
StringUpper("abcd") returns "ABCD".
StringUpper("The Value Is 22.2") returns "THE VALUE IS 22.2".
mtag = StringUpper(mtag) converts the message value of mtag to uppercase.
StringTrim() Function
Rrim leading and trailing spaces (blanks) from strings. You can use this to remove unwant ed spaces
from a string, for example after a user input.
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Syntax
result = StringTrim (string, trimtype)
Parameters
string
A literal text, message tagname, or string expression.
trimtype
A literal value, analog tagname, or numeric expression that determines which spac es to remove:
o 1 = Leading spaces.
o 2 = Trailing spaces.
o 3 = Leading and trailing spaces.
Remarks
This function removes all leading and trailing white spaces from a string. White spaces are spaces
(ASCII 0x20) and control characters in the range from ASCII 0x09 to 0x0D.
Example(s)
To remove all spaces in a message tag, mtag, with an action script, use the following script:
DIM i AS INTEGER;
DIM tmp AS MESSAGE;
mtag = StringTrim(mtag,3); {mtag is trimmed}
FOR i = 1 TO StringLen(mtag) {run variable i over the characters of mtag}
IF StringMid(mtag, i, 1)<>" " THEN {i-th character is not space} tmp
= tmp + StringMid(mtag, i, 1); {
add that character to tmp}
ENDIF;
NEXT;
mtag = tmp; {pass tmp back to mtag}.
Other ex amples:
StringTrim(" Joe ",1) returns "Joe ".
StringTrim(" Joe ",2) returns " Joe".
This script removes all spaces from the left and the right of the mtag value:
mtag = StringTrim(mtag,3)
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StringChar() Function
Returns a single character corresponding to a specified ASCII code.
Syntax
result = StringChar (ASCIICode)
Parameters
ASCIICode
A literal number, numeric tagname, or numeric expression in the range of 0 to 255.
Remarks
This function is very useful for passing cont rol characters to external devices (such as printers or
modems ) or double quotes to SQL queries.
Example(s)
StringChar(65) returns "A".
This script returns "Hello World" enclosed by double quotes:
StringChar(34)+"Hello World"+StringChar(34)
This script returns "Hello World" where both words are separated by a carriage return and a line feed:
"Hello"+StringChar(13)+StringChar(10)+"World"
StringASCII() Function
Returns the ASCII code of the first character of a string.
Syntax
result = StringASCII (string)
Parameters
string
A literal string, message tagname, or string expression.
Example(s)
StringASCII("A") returns 65.
StringASCII("hello world") returns 104.
Use To
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Use To
StringInString() Function
Returns the first position of a specified string in another string.
Syntax
result = StringInString (string, searchfor, startpos, casesens)
Parameters
string
This is the string to searched. A literal string, message tagname, or string expression.
searchfor
This is the string that is to be searched for. A literal string, message tagname, or string expression.
startpos
This is the starting position in string of the search. A literal value, numeric tagname, or numeric
expression.
casesens
Determines whet her the search is case sensitive. Can be 0 or 1, discret e tagname, or Boolean
expression.
0 - search is not case sensitive (uppercase and lowercas e are considered the same).
1 - search is case sensitive (uppercas e and lowercase are considered to be different).
Remarks
Use this function to determine if a certain string is contained in a message tag. You can specify the
starting position for the search and whether the letter case is to be respected.
Example(s)
This script returns 5—because the first "M" in "MTX" is in the fifth position of the string:
StringInString("DBO MTX-010","MTX",1,0)
This script returns 3—because the first "M" in "MTX" is in the third position in the string:
StringInString("T-MTX 010 MTX","MTX",1,0)
This script returns 11—because the first "M" in "MTX" after the 8th position is in the 11th position in the
string:
StringInString("T-MTX 010 MTX","MTX",8,0)
This script returns 11—because the first string that matches MTX in the correct case is in the 11th
position:
StringInString("t-mtx 030 MTX", "MTX",1,1)
This script returns 0—because there is no "Mty" in the string:
StringInString("t-mtx 030 MTY-Mtx","Mty",1,1)
StringReplace() Function
Searches for a string wit hin another string and, if found, replaces it with yet anot her string. You can
specify:
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Built-In Functions InTouch HMI Scripting and Logic Guide
Case-sensitivity - This determines if uppercas e letters and lowercase letters are to be treat ed as
identical letters or not.
Number of occurrences to replace - This is useful if more than one occurrence of the search string is
found.
Match whole words - Use this if the search string is a whole word.
Note: This function does not support double byte character sets.
Syntax
result = StringReplace (string, searchfor, replacewith, casesens, numtoreplace,
matchwholewords)
Parameters
string
The string to search within. A literal string, message tagname, or string expression.
searchfor
The string that is to be searched for. A literal string, message tagname, or string expression.
replacewith
The string that is used as replacement. A literal string, message tagname, or string expression.
casesens
Determines whet her the search is case sensitive. Can be 0 or 1, discret e tagname or Boolean
expression.
0 - search is not case sensitive (uppercase and lowercas e are considered the same)
1 - search is case sensitive (uppercas e and lowercase are considered to be different)
numtoreplace
The number of replacements to make. Set it to -1 to replace all occurrences of the found searc h
string. A literal integer value, integer tagname, or integer expression.
matchwholewords
Determines whet her only whole words are matched. Can be 0 or 1, discret e tagname, or Boolean
expression.
0 - the function looks for the search string characters any where in the string
1 - only whole words are matched
Example(s)
This statement replaces only the first occurrence and ret urns "MTY 030 MTX".
StringReplace("MTX 030 MTX","MTX","MTY",0,1,0)
This statement replaces all occurrences and returns "MTY 030 MTY".
StringReplace("MTX 030 MTX","MTX","MTY",0,-1,0)
This statement replaces all occurrences that match the case and returns "MTY 030 mtx".
StringReplace("MTX 030 mtx","MTX","MTY",1,-1,0)
This statement replaces all occurrences that are whole words and returns "MTY 030 QMTX".
StringReplace("MTX 030 QMTX","MTX","MTY",0,-1,1)
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Built-In Functions InTouch HMI Scripting and Logic Guide
StringLen() Function
Returns the length of a specified string, including non-visible characters.
Syntax
result = StringLen (string)
Parameters
string
A literal string, message tagname, or string expression.
Example(s)
StringLen("Twelve percent") returns 14.
StringLen("12%") returns 3.
StringLen("The end." + StringChar(13)) returns 9.
StringTest() Function
Tests whether the first character of a string is in a certain group of characters.
Syntax
result = StringTest (string, group)
Parameters
string
A literal string, message tagname, or string expression.
group
The number of the group to test the character against. A literal value, integer tagname, or integer
expression in the range of 1 to 11.
1 - alphanumeric characters (A-Z, a-z, 0-9)
2 - numeric characters (0-9)
3 - alphabetic characters (A -Z, a-z)
4 - uppercas e characters (A-Z)
5 - lowercase characters (a-z)
6 - punctuation characters (ASCII 0x21 - 0x2F), for example !, @,#,$,%,^,&,* and so on
7 - ASCII characters (AS CII 0x00 - 0x7F)
8 - Hexadecimal characters (0-9, A-F, a-f)
9 - Printable characters (ASCII 0x20 - 0x7E)
10 - Control characters (ASCII 0x00 - 0x1F and 0x7F)
11 - White space characters (AS CII 0x09 - 0x0D and 0x20)
Example(s)
This string returns a 1—because "A" is an alphanumeric character:
StringTest("ACB123",1)
This string returns a 0—because "A" is not a lowercase character:
StringTest("ABC123",5)
Comparing Strings
In a script, you can use the StringCompare(), StringCompareNoCase() and StringCompareE ncrypted()
functions to compare two strings.
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Built-In Functions InTouch HMI Scripting and Logic Guide
Use To
StringCompare() Function
Compares two strings with each other and returns a Boolean result (0 = strings are equal). The case of
each letter is respected so that, for example, ‘A’ is considered not equal to ‘a’.
Syntax
result = StringCompare (string1, string2)
Parameters
string1
A literal string, message tagname, or string expression.
string2
A literal string, message tagname, or string expression.
Example(s)
StringCompare ("Apple","Apple") returns 0.
StringCompare ("Apple","apple") returns 1.
This string compares the two message tags and returns a discrete result (0 or 1):
StringCompare (mtag1, mtag2)
StringCompareNoCase() Function
Compares two strings with each other and returns an integer result. The case of each letter is not
respected so that, for ex ample, ‘A’ is considered equal to ‘a’.
The integer result returns:
0 if both strings are identical (ignoring case).
Non-zero otherwise. The result is the difference of ASCII values bet ween the differentiating
character (ignoring case).
Note: The result of the StringCompareNoCase() function can be used as a discrete result, as all
non-zero values are considered to equal TRUE in InTouch scripting.
Syntax
result = StringCompareNoCase (string1, string2)
Parameters
string1
A literal string, message tagname, or string expression.
string2
A literal string, message tagname, or string expression.
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Example(s)
This string returns 0—because the strings are considered identical:
StringCompareNoCase("Apple","apple")
This string returns -6—because the strings are considered not identical and the ASCII values of the first
differentiating character "p" minus the ASCII value of the corresponding letter " v" equals -6:
StringCompareNoCase("Apple","Avocado")
StringCompareEncrypted() Function
Compares an encrypted string with an unenc rypted string and returns a Boolean result. You can use this
function for password verification. For more information on password encry ption, see Animating
Objectsin the InTouch® HMI Visualization Guide.
Syntax
result = StringCompareEncrypted (plain, encrypted)
Parameters
plain
A literal string, message tagname, or string expression.
encrypted
An encrypted message tagname.
Example(s)
This script returns 1 when the plain text and the encrypted text are identical, otherwise it returns 0.
Passwd is a message tag cont aining a value from an encrypted user input. PlainTxt is a message tag
against which the user input is to be compared.
StringCompareEncrypted(PlainTxt, Passwd)
Text() Function
The Text() function returns the value of a number as a string according to a specified format. You may
want to do this to format a value in a certain way or to combine the result with other string values for
further processing.
Syntax
result = Text (number, format)
Parameters
number
A literal numeric value, analog tagname, or numeric expression.
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format
Use "#", "0", ".", or ",".
Use "#" to represent a digit, "." to represent the decimal separator, "0" to force a leading zero, and ","
to insert a comma.
If y ou use a zero in the format, it must be followed by zeros. All places to the right of the decimal point
must always be zeros. For example, 000. 00 is correct, while #0#0.0# is incorrect.
The function rounds the value, if necessary. A literal string, message tagname, or string expression.
Example(s)
Text(66,"#.00") returns "66.00".
Text (1234,"#") returns "1234".
Text (123.4, "#,##0.0") returns "123.4".
Text (12.3, "0,000.0") returns "0,012.3".
Text(3.57,"#.#") returns "3.6".
This script returns the string "Reactor Pressure is 1690.3 mbar" if the analog tagname "pressure"
contains the value 1690.2743.
"Reactor Pressure is "+Text(pressure,"#.#")+" mbar"
StringFromIntg() Function
In a script, you can convert an integer value to a string value by using the StringFromIntg() function.
This function returns the string value of an int eger value and performs a bas e conversion at the same
time. This can be used, for example, to show text together with integer values or for converting integer
values to hexadecimal numbers.
Syntax
result = StringFromIntg (number, base)
Parameters
number
A literal integer value, integer tagname, or integer expression.
base
The base of the conversion. This is used for converting the value to a different base, such as binary
(2), decimal (10) or hexadecimal (16). A literal integer value, integer tagname, or integer expression.
Example(s)
StringFromIntg(26,2) returns "11010" (binary.
StringFromIntg(26,8) returns "32"—because
(base 8: 26 = 3*8 + 2)
StringFromIntg(26,10) returns "26" (decimal).
StringFromIntg(26,16) returns "1A" (hexadecimal).
StringFromReal() Function
In a script, you can convert an real value to a string value by using the StringFromReal() function.
You can also specify to:
Round the value to a specified precision.
Pass the value in exponential notation.
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This can be used, for example, to show text together with real values or for showing real numbers with
exponential notation.
Syntax
result = StringFromReal (number, precision, type)
Parameters
number
A literal value, analog tagname, or numeric expression.
precision
Specifies how many decimal places are to be used. A literal integer value, integer tagname, or
integer expression.
type
Specifies if the exponential notation is to be used. A literal string, message tagname, or string
expression.
"f" - Use floating point notation.
"e" - Use exponential notation with lowercase "e".
"E" - Use exponential not ation with uppercase "E".
Example(s)
StringFromReal(263.355, 2,"f") returns "263.36".
StringFromReal(263.355, 2,"e") returns "2.63e2".
StringFromReal(263.55, 3,"E") returns "2.636E2".
StringFromReal(0.5723, 2,"E") returns "5.72E -1".
StringToIntg() Function
In a script, you can convert a value contained in a string to an integer value by using the StringToIntg()
function.
You can use this to read a value contained at the beginning of a string into an integer tag for further
mathematical operations.
Syntax
result = StringToIntg (string)
Parameters
string
A literal string, message tagname, or string expression.
Remarks
The function checks the first character of the string. If it is a number, it attempts to read this and the
following characters as an integer number until a non-numeric character is met. The function ignores
leading spaces in the string.
Example(s)
StringToIntg("ABCD") returns 0.
StringToIntg("13.4 mbar") returns 13.
StringToIntg("Pressure is 13.4") returns 0.
To extract the first integer from a string (mtag) that is not at the beginning and to store it in the integer tag
itag, use the following action script:
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Built-In Functions InTouch HMI Scripting and Logic Guide
DIM i AS INTEGER;
DIM tmp AS INTEGER;
FOR i = 1 TO StringLen(mtag) {run variable i over the characters of mtag}
tmp = StringASCII(StringMid(mtag, i, 1)) - 48; {detect ASCII value}
IF (tmp>=0 AND tmp<10) THEN {if ASCII value represented "0" - "9"}
itag = StringToIntg(StringMid(mtag, i, 0)); {set itag to value from that position
and exit loop}
EXIT FOR;
ENDIF;
NEXT;
StringToReal() Function
In a script, you can convert a value contained in a string to a real value by using the StringToReal()
function.
You can use this to read a value contained at the beginning of a string into a real tag for further
mathematical operations.
Note: This function also supports the exponential notation and conve rts a string expression 1e+6
correctly to 1000000.
Syntax
result = StringToReal (string)
Parameters
string
A literal string, message tagname, or string expression.
Remarks
The function checks the first character of the string. If it is a number, it attempts to read this and the
following characters as a real number until a non-numeric character is met. The function ignores leading
spaces in the string.
To extract the first real number from a string (message tag mtag) that is not at the beginning and store it
in the real tag rtag1, use the following script:
DIM i AS INTEGER;
DIM tmp AS INTEGER;
FOR i = 1 TO StringLen(mtag) {run variable i over the characters of mtag}
tmp = StringASCII(StringMid(mtag, i, 1)) - 48; {detect ASCII value}
IF (tmp>=0 AND tmp<10) THEN {if ASCII value represented "0" - "9"}
rtag = StringToReal(StringMid(mtag, i, 0)); {set rtag to value from that position
and exit loop}
EXIT FOR;
ENDIF;
NEXT;
Example(s)
StringToReal("ABCD") returns 0.
StringToReal("13.4 mbar") returns 13.4.
StringToReal("Pressure is 13.4") returns 0.
DText() Function
In a script, you can convert a Boolean value to a string value by using the DText() function. You ca n use
this function to use customized message display animation links.
This function returns different string values depending on the value of a Boolean value.
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Built-In Functions InTouch HMI Scripting and Logic Guide
Syntax
result = Dtext (Boolean, stringtrue, stringfalse)
Parameters
Boolean
A literal Boolean value, discrete tagname, or Boolean expression.
stringtrue
The string to be returned if Boolean is true. A literal string value, message tagname, or string
expression.
stringfalse
The string to be returned if Boolean is false. A literal string value, message tagname, or string
expression.
Example(s)
This script returns "Running" if the discrete tagname switch is TRUE, otherwise it returns "Stopped".
DText(switch,"Running","Stopped")
This script returns the On and Off Messages of another discrete tag switch2 depending on the value of
the discrete tag switch1.
DText(switch1,switch2.OnMsg,switch2.OffMsg)
Note: Configuration of the return value for the script function is optional. This is similar to the existing
script functions in InTouch.
Parameter
TagName
The tagname is the out parameter for this function. This will be a message tag to retrieve the window
name.
The parameter for the function can be any of the following:
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Built-In Functions InTouch HMI Scripting and Logic Guide
InTouch tag
Dot field
Local variable in the script
Remote tag reference
Galaxy referenc e
The default text loaded by the script browser is:
GetWindowName(TagName);
Note: " TagName" is a message tag or Remote Tag Reference (RTR) which is of message type.
Return Value
The GetWindowName script function returns the window name with the return value of 1 in the following
scenarios:
Window scripts (All Condition Types)
Push button action scripts (All Condition Types)
The GetWindowName script function returns an empty string with return value of 0 in the following
scenarios:
Application scripts
Key scripts
Condition scripts
Data change scripts
ActiveX event scripts
Quick script functions (Synchronous and Asynchronous)
Note: When the Use In-Memory Window Cache WindowViewer option is enabled, closed windows
may appear in the list created by the OpenWindowList() function.
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Built-In Functions InTouch HMI Scripting and Logic Guide
WindowState() Function
Checks if an InTouch window is open, is closed, or does not exist.
Syntax
result = WindowState (windowname)
Parameters
windowname
Name of the window. A literal string value, message tagname, or string expression.
Return Value
An integer value with the following meaning:
0 - InTouch window exists and is currently closed
1 - InTouch window exists and is currently open
2 - InTouch window does not exist
Example(s)
This script returns 0, if the InTouch window Main exists, but is not open.
WindowState("Main")
Use To
Show Open an InTouch window at the position defined in its location settings.
ShowHome Open the InTouch window(s ) you specified in the Home Windows tab in
the WindowViewer Properties dialog box and closes any other windows.
Show() Function
Opens an InTouch window at its default position.
Syntax
Show windowname
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Built-In Functions InTouch HMI Scripting and Logic Guide
Parameters
windowname
The name of the window to be opened. A literal string value, message tagname, or string expression.
Example(s)
This script opens the window Main.
Show "Main";
This script opens the window with the name that is stored in the wname message tag.
Show wname;
ShowAt() Function
Opens an InTouch window at a specified position. It also can move an already open InTouch window to
a specified position. The position is the center point of the window.
Note: The window will not be centered if one of its edges is off-screen.
Syntax
ShowAt (windowname, xpos, ypos)
Parameters
windowname
The name of the window to be opened or moved.
xpos
The horizont al position in pixels that the window center is to be moved to. A literal value, analog
tagname, or numeric expression.
ypos
The vertical position in pixels that the window center is to be moved to. A literal value, analog
tagname, or numeric expression.
Example(s)
This script opens the window Main so that it is centered at the position x:450, y:130.
ShowAt("Main",450,130);
This script opens the window called UserDialog and positions it, so that its center is over the center
position of the object that called this function (for example a button).
ShowAt("UserDialog",$ObjHor,$ObjVer);
ShowHome() Function
Opens the InTouch window(s) you s pecified in the Home Windows tab in the WindowViewer Properties
dialog box and closes any other windows.
Syntax
ShowHome;
ShowTopLeftAt() Function
Opens an InTouch window at a specified position. Can also be used to move an open window.
Syntax
ShowTopLeftAt (windowname, xpos, ypos)
Parameters
The name of the window to be opened or moved.
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Built-In Functions InTouch HMI Scripting and Logic Guide
xpos
The horizont al position in pixels that the window left edge is to be moved to. A literal value, analog
tagname, or numeric expression.
ypos
The vertical position in pixels that the window top edge is to be moved to. A literal value, analog
tagname, or numeric expression.
Example(s)
This script opens the window Main so that its top left corner is positioned at x:450, y:130.
ShowTopLeftAt("Main",450,130);
WWMoveWindow() Function
Moves and resizes an opened InTouch window to a specified position and specified size. The new
position and new size apply temporarily while the specified window is open.
Syntax
WWMoveWindow (windowname, xpos, ypos, xsize, ysize)
Parameters
windowname
The name of the window to be opened or moved.
xpos
The horizont al position in pixels that the window left edge is to be moved to. A literal value, analog
tagname, or numeric expression.
ypos
The vertical position in pixels that the window top edge is to be moved to. A literal value, analog
tagname, or numeric expression.
xsize
The horizont al size in pixels for the specified window. A literal value, analog tagname, or numeric
expression.
ysize
The vertical size in pixels for the specified window. A literal value, analog tagname, or numeric
expression.
Use To
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Built-In Functions InTouch HMI Scripting and Logic Guide
Hide() Function
Hides (closes ) an InTouch window.
Syntax
Hide windowname;
Parameters
windowname
The name of the window to be hidden. A literal string value, message tagname, or string expression.
Example(s)
This script hides the window called UserConfirmation.
Hide "UserConfirmation";
HideSelf() Function
Hides (closes ) the currently active InTouch window.
Syntax
HideSelf;
Example(s)
HideSelf;
ChangeWindowColor() Function
Changes the color of an open InTouch window and returns a result code.
Syntax
Result = ChangeWindowColor (windowname, rValue, gValue, bValue)
Parameters
windowname
The name of the window for which the color is to be changed. A literal string value, message
tagname, or string expression.
rValue
The intensity of the red color. A literal integer value, integer tagname, or int eger expression in the
range of 0 to 255.
gValue
The intensity of the green color. A literal integer value, integer tagname, or integer expression in the
range of 0 to 255.
bValue
The intensity of the blue color. A literal integer value, integer tagname, or int eger expression in the
range of 0 to 255.
Return Value
A value with the following meaning:
0 - Failure, window is not defined or RGB value is out of range.
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Built-In Functions InTouch HMI Scripting and Logic Guide
1 - Success.
2 - Failure. The window exists, but it is not open.
SetWindowPrinter() Function
At run time, you can set the printer you want to use with the SetWindowPrinter() function.
Note: The printer set with this function is also the printer that is used with the Print HT() function.
Syntax
SetWindowPrinter (printername)
Parameters
printername
The name of the printer, either as network share or as printer name as it appears in its property
window. A literal string value, message tagname, or string expression.
Example(s)
In this example, PRTSRV 1 is the node name and PRT22SW1 is the share name given to the printer.
SetWindowPrinter("\\PRTSRV1\PRT22SW1");
In this example, Epson LX-300 is the name of the printer as seen in the Properties window of the printer.
SetWindowPrinter("Epson LX-300");
In this example, MyPrinter is a message tag containing the name of an installed windows print er or the
path to a shared network printer.
SetWindowPrinter(MyPrinter);
PrintWindow() Function
In a script, you can print an InTouch window with the PrintWindow() function.
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Built-In Functions InTouch HMI Scripting and Logic Guide
Note: Scripts containing the PrintWindow() function cannot print the following ArchestrA graphic controls
within an InTouc h window: ListBox, DateTimePicker, CalenderControl, EditBox, CheckBox,
RadioButtonGroup, ComboBox, AlarmClient or TrendClient.
Syntax
[result = ] PrintWindow (windowname, leftmargin, topmargin, width, height,
options);
Parameters
windowname
The name of the window to be printed. A literal string value, message tagname, or string expression.
leftmargin
Left margin offset (in inches). A literal numeric value, analog tagname, or numeric expression.
topmargin
Top margin offset (in inc hes). A literal numeric value, analog tagname, or numeric expression.
width
Printout width (in inc hes). Set this value to 0 for largest aspect ratio. A literal numeric value, analog
tagname, or numeric expression.
height
Printout height (in inc hes). Set this value to 0 for largest aspect ratio. A literal numeric value, analog
tagname, or numeric expression.
options
A discrete value, 0 or 1, that is only used if width and height are 0. A literal Boolean value, discrete
tagname or B oolean expression. Set to:
1 - The window is printed with the largest aspect ratio that is an integer multiple of the window size.
0 - The window is printed with the largest aspect ratio that fits on the page.
Note: If the window contains a bitmap, set options to 1 to prevent the bitmap from being stretched.
Return Value
0 - Printing job is not queued successfully, or window does not exist
1 - Printing job is queued successfully
PrintScreen() Function
You can write a script to print the entire WindowViewer screen with the PrintScreen() function.
Syntax
PrintScreen (ScreenOption, PrintOption)
Parameters
ScreenOption
Determines how much of the WindowViewer screen is to be printed. A literal integer value, integer
tagname, or integer expression.
1 - Print the client area, no menus (default)
2 - Print the entire window area, including menus
PrintOption
Determines how the printed image is to be stretched to fit on the printout.
o 1 - Best Fit:
image is stretched so that it fits either horizontally or vertically on the printout without changing
the aspect ratio. (default )
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Built-In Functions InTouch HMI Scripting and Logic Guide
o 2 - Vertical Fit:
image is stretched so that it fits vertically on the print out without changing the aspect ratio. The
image may be cut off horizontally.
o 3 - Horizontal Fit:
image is stretched so that it fits horizontally on the printout without changing the aspect ratio. The
image may be cut off vertically.
o 4 - Stretch to Page:
image is stretched so that it fits horizontally and vertically on the printout. The aspect ratio m ay
change but the image is not truncated.
o Invalid options, including 0, default to Best Fit.
Note: Popup windows that extend bey ond the WindowViewer screen area are cut off.
Example(s)
This script sends a printout of the current entire WindowViewer screen area without menus to the printer
queue. The print out contains the screen area stretched so that it fills the printout dimensions.
PrintScreen(1,4);
PrintHT() Function
In a script, you can create a button to print the historical trend by linking it to an action QuickScript that
executes the PrintHT QuickScript function.
Use the PrintWindow() function instead of the PrintHT() function when you want to print the entire window
instead of just the trend chart.
Note: Printing the Historical Trend using the Print option or the PrintHT() function will not print the x & y
values. Use PrintWindow() or PrintScreen() to print the x & y values.
Syntax
PrintHT(HistTrendTagname);
Parameter
HistTrendTagname
The history trend tag name for the history trend to be print ed.
LaunchTagViewer() Function
You can start Tag Viewer only when WindowViewer is running, and only after Tag Viewer has been
enabled in WindowMaker.
For information about enabling Tag Viewer, see Configuring General WindowViewer Propertiesin the
InTouch® HMI Application Management and Extension Guide.
Syntax
LaunchTagViewer()
Remarks
The LaunchTagViewer() function can be ex ecuted from any script type except the application scripts
OnStartup and OnS hutdown.
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Built-In Functions InTouch HMI Scripting and Logic Guide
If Tag Viewer has not been enabled in WindowMaker, calling the function will not start Tag Viewer and a
warning message will appear in the logger.
You must have adequate security privileges to start Tag Viewer.
Use To
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Built-In Functions InTouch HMI Scripting and Logic Guide
Data Type
Integer (read only)
Example(s)
This script assigns the string "Welcome to xxxx" to the string Welcome where xxxx is the current year.
Welcome = "Welcome to " + StringFromIntg($Year,10)
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Built-In Functions InTouch HMI Scripting and Logic Guide
Note: By default the InTouch updates all tags every 1000 milliseconds. Because of this, the $Msec
system tag seems not to change. If you increase the rate of update in the WindowViewer properties, you
can see the $Msec tag updating.
Syntax
$Msec
Data Type
Integer (read only)
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Built-In Functions InTouch HMI Scripting and Logic Guide
DateTimeGMT() Function
Returns the number of days (including fractions of a day ) that have passed since the 1st January 1970 in
Coordinated Universal Time (UTC).
Syntax
result = DateTimeGMT();
Return Value
Number of days since 1st January 1970 in UTC. A literal real value.
Example(s)
This script returns the current date/time in UTC.
StringFromTime(DateTimeGMT() * 86400.0, 3);
Use To
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Built-In Functions InTouch HMI Scripting and Logic Guide
Use To
UTCDat eTime Return the UTC time and/or dat e and the time zone of
the local comput er.
UTCDateTime() Function
Returns the UTC time, the UTC date and time, or the local time zone.
Syntax
result = UTCDateTime (format)
Parameters
format
Determines what content is returned. A literal string value, message tagname, or string expression
with the following possible values:
UTC_SHORT - the function returns the UTC time
UTC_LONG - the function returns the UTC date and time
UTC_LOCA L - the function returns the name of the time zone as set in the time zone settings of the
local operating system
Any other values return the UTC date and time in default format (ddd mm dd hh:mm:ss yyyy).
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Example(s)
At 09:24 AM Monday January 6th 2003 in the Pacific time zone, the UTCDateTime() function returns the
following.
This script returns 17:24:05
UTCDateTime("UTC_SHORT")
This script returns 01/06/2003 17:24:05
UTCDateTime("UTC_LONG")
This script returns Pacific Standard Time -8:0: 1
UTCDateTime("UTC_LOCAL")
This script returns Mon Jan 06 17:24:05 2003.
UTCDateTime("Invalid")
Use To
StringFromTime() Convert a UTC timestamp to local time and to ret urn as a time
string.
StringFromTime() Function
Converts a timestamp given in UTC time to local time and returns the result as a string. This function
takes Daylight Saving Time into account.
Syntax
result = StringFromTime (timestamp, format)
Parameters
timestamp
The number of seconds that have passed since midnight of the 1st January 1970 in the UTC time
zone. A literal integer value, integer tagname, or integer expression.
format
Determines how the string result is shown. A literal integer value, integer tagname, or integer
expression in the range from 1 to 5 wit h following meaning:
1 - Shows the date according to the format set in the Regional Settings of the local operating syst em
2 - Shows the time according to the format set in the Regional Settings of the local operating system
3 - Shows the date and time as a 24 character string (ddd mmm dd hh:mm:ss yyyy)
4 - Shows the day of the week in short form
5 - Shows the day of the week in long form
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Example(s)
This example assumes that the time zone on the local node is Pacific Standard Time (PST, UTC -0800).
The UTC time passed to the function is 12:00:00 AM on Friday, January 2, 1970. Since PS T is 8 hours
behind UTC, the function returns the following results.
This script returns "1/1/70"
StringFromTime(86400,1)
This script returns "04:00:00 PM"
StringFromTime(86400,2)
This script returns " Thu Jan 01 16:00:00 1970"
StringFromTime(86400,3)
This script returns " Thu"
StringFromTime(86400,4)
This script returns " Thursday"
StringFromTime(86400,5)
wwStringFromTime() Function
Converts a timestamp given in local time to UTC time and returns the result as a string. This function
takes Daylight Saving Time into account.
Syntax
result = wwStringFromTime (timestamp, format)
Parameters
timestamp
The number of seconds that have passed since midnight of January 1, 1970 in the local time zone. A
literal integer value, integer tagname, or integer expression.
format
Determines how the string result is shown. A literal integer value, integer tagname, or integer
expression in the range from 1 to 5 wit h following meaning:
1 - Shows the date according to the format set in the Regional Settings of the local operating system
2 - Shows the time according to the format set in the Regional Settings of the local operating system
3 - Shows the date and time as a 24 character string (ddd mmm dd hh:mm:ss yyyy)
4 - Shows the day of the week in short form
5 - Shows the day of the week in long form
Example(s)
This example assumes that the time zone on the local node is Pacific Standard Time (PST, UTC-0800).
The local time passed t o the function is 04:00:00 PM on Thursday, January 1, 1970. Since PS T is 8 hours
behind UTC, the function returns the following results.
This script returns "1/2/70"
wwStringFromTime(57600,1)
This script returns "12:00:00 AM"
wwStringFromTime(57600,2)
This script returns "Fri Jan 02 00:00:00 1970"
wwStringFromTime(57600,3)
This script returns "Fri"
wwStringFromTime(57600,4)
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StringFromTimeLocal() Function
Converts a timestamp to a time and returns the result as a string.
Syntax
result = StringFromTimeLocal (timestamp, format)
Parameters
timestamp
The number of seconds that have passed since midnight of January 1, 1970. A literal integer value,
integer tagname, or integer expression.
format
Determines how the string result is shown. A literal integer value, integer tagname, or integer
expression in the range from 1 to 5 wit h following meaning:
1 - Shows the date according to the format set in the Regional Settings of the local operating system
2 - Shows the time according to the format set in the Regional Settings of the local operating system
3 - Shows the date and time as a 24 character string (ddd mmm dd hh:mm:ss yyyy)
4 - Shows the day of the week in short form
5 - Shows the day of the week in long form
Example(s)
This script returns "1/2/70"
StringFromTimeLocal(86400,1)
This script returns "12:00:00 AM"
StringFromTimeLocal(86400,2)
This script returns "Fri Jan 02 00:00:00 1970"
StringFromTimeLocal(86400,3)
This script returns "Fri"
StringFromTimeLocal(86400,4)
This script returns "Friday"
StringFromTimeLocal(86400,5)
wwIsDaylightSaving() Function
Returns whether daylight savings time is currently active.
Syntax
result = wwIsDaylightSaving()
Return Value
A Boolean value wit h following meaning:
0 - Daylight savings time is not active.
1 - Daylight savings time is active.
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Note: You need to know the path and file name of the application. If the application is in a directory that
is part of the Windows PATH environment variable, you only need to pass the file name (without path).
Example(s)
This script starts Microsoft Calculator.
StartApp "calc"
Note: This function will not return a value for Internet Explorer. As a workaround, use t he Google Chrome
browser.
InfoAppTitle() Function
Returns the application title or Windows task list name of a specified application that is running.
Syntax
result = InfoAppTitle (appname)
Parameters
appname
Name of the application without the .ex e extension. A literal string value, message tagname, or string
expression.
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Example(s)
This script returns "Calc ulator"
InfoAppTitle("calc")
This script returns "Microsoft Excel"
InfoAppTitle("excel")
InfoAppActive() Function
Returns the running status of an application.
Syntax
result = InfoAppActive (apptitle)
Parameters
apptitle
The application title or Windows task list of the application for which you want to query the running
status. A literal string value, message tagname, or string expression.
Return Value
A Boolean value indicating:
0 - The application is not running
1 - The application is running
Example(s)
This script queries for the application Notepad, and if it is already running, activates it. Otherwise it
launches a new instance of Notepad. This way launching Notepad multiple times is avoided.
IF InfoAppActive(InfoAppTitle("Notepad"))==1
THEN
ActivateApp InfoAppTitle( "Notepad" );
ELSE
StartApp "Notepad";
ENDIF;
ActivateApp Function
Activates an already running Windows application.
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Important: The ActivateApp() function does not work on 64-bit versions of the Windows operating
system.
Syntax
ActivateApp apptitle;
Parameters
apptitle
The application title or Windows task list name of the running application you want to activate.
Example(s)
This script checks if a command prompt window is already open, and if so, activates it. Otherwise it starts
the command prompt window.
IF InfoAppActive( InfoAppTitle("cmd")) == 1 THEN
ActivateApp InfoAppTitle("cmd");
ELSE
StartApp "cmd";
ENDIF;
SendKeys Function
Simulates a sequence of key strokes.
Important: The S endK eys() function does not work on 64-bit versions of the Windows operating system.
Syntax
SendKeys sequence;
Parameters
sequence
The sequenc e of keys strokes to be simulated. A literal string value, message tagname, or string
expression.
In addition to regular characters on the keyboard (such as alphanumeric characters) you can also
specify control keys as a code:
{BACKSPACE} - Simulates the Backspace key
{BREAK} - Simulates the Break key
{CAPSLOCK} - Simulates the Caps Lock key
{DELETE} - Simulates the Delete key (or {DEL})
{DOWN} - Simulates Arrow Down key
{END} - Simulates the End key
{ENTER} - Simulates the Enter key (or ~)
{ESCAPE} - Simulates the ESC key (or {ESC})
{F1} .. {F12} - Simulate the F1 .. F12 keys
{HOME} - Simulates the Home key
{INSERT} - Simulates the Insert key
{LEFT} - Simulates the Arrow Left key
{NUMLOCK} - Simulates the Num Lock key
{PGDN} - Simulates the Page Down Key
{PGUP} - Simulates the Page Up key
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WWControl() Function
Restores, minimizes, maximizes, or closes a Windows application.
Syntax
WWControl (apptitle, control);
Parameters
apptitle
The application title or Windows task list name of the running application you want to restore,
minimize, maximize or close. A literal string value, message tagname, or string ex pression.
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control
Determines the action you want to take on the specified Windows application. A literal string value,
message tagname, or string ex pression with following values:
Restore - activat es and shows the application window
Minimize - activates and minimizes the application window
Maximize - activates and maximizes the ap plication window
Close - closes the application
Remarks
To use this function in Windows Server 2003, you must be a member of the Administrators group, the
Performance Log Users group, or the Performance Monitor Users group on the local computer or you
must have been delegated the appropriate authority to write to the registry.
Example(s)
This script restores the calculator application if it is already running.
WWControl ("Calculator","Restore");
This script closes the WindowViewer.
WWControl (InfoAppTitle("View"),"Close");
Use To
WWExecute() Function
Sends a command to an application, executes it, and returns a status res ult. You can use it to have Excel
to run a mac ro.
Important: The WWExecute() function does not work on 64-bit versions of the Windows operating
system.
Syntax
Result = WWExecute (appname, topic, command)
Parameters
appname
The name of the application the command is sent to. A literal string value, message tagname, or
string expression.
topic
The name of the topic within the application that the command is sent to. A literal string value,
message tagname, or string ex pressio n.
command
The command to be sent. A literal string value, message tagname, or string expression.
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Return Value
A value of-1, 0, or 1 indicating the following:
-1 - command not executed successfully. Possible causes are the application not running, the topic
does not exist or the command contains an error.
0 - command not execut ed successfully because the application is busy.
1 - command executed successfully.
Example(s)
This script instructs Microsoft Excel to execute the macro Macro1 by sending the command
[Run("Macro1",0)] to Excel.
Macro="Macro1";
Command="[Run(" + StringChar(34) + Macro + StringChar(34) + ",0)]";
WWExecute("excel","system",Command);
WWRequest() Function
Reads data from an item of an application. You can us e it, for example, to read the value of a
spreadsheet cell in Microsoft Excel.
Important: The WWRequest() function does not work on 64 -bit versions of the Windows operating
system.
Syntax
Result = WWRequest(appname, topic, item, messagetag)
Parameters
appname
The name of the application. A literal string value, message tagname, or string expression.
topic
The name of the topic within the application. A literal string value, message tagname, or string
expression.
item
The name of the item belonging to the topic and application. A literal string value, message tagname,
or string expression.
messagetag
A message tagname to ret rieve the value of the item. The message tagname value can be converted
into an integer or real value by using the StringToIntg() or StringToReal() functions.
Return Value
A value of -1, 0, or 1 indicating the following:
-1 - data not read successfully. Possible causes are the application not running or the topic or item do
not exist.
0 - data not read successfully because the application is busy.
1 - data read successfully.
Example(s)
This script reads the value contained in Microsoft Excel book Book1.xls, sheet Sheet1 in Row 1, Column
1 to the message tagname MTag and puts the value in the real tagname CellValue.
Result = WWRequest("excel","[Book1.xls]sheet1", "r1c1",Mtag);
CellValue=StringToReal(MTag);
If you are using a non-English operating system, you may need to use the StringReplace() function to
change the contents of MTag before converting it to a different data type. For example, for operating
systems that use a comma as a decimal separator, you may need to replace all commas with decimal
dots in MTag before converting it to a real data type.
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WWPoke() Function
Writes data to an item of an application. You can use it, for example, to write t he value into a spreadsheet
cell in Excel.
Important: The WWPoke() function does not work on 64-bit versions of the Windows operating system.
Syntax
result = WWPoke (appname, topic, item, string)
Parameters
appname
The name of the application. A literal string value, message tagname, or string expression.
topic
The name of the topic within the application. A literal string value, message tagname, or string
expression.
item
The item name belonging to the topic and application. A literal string value, message tagname, or
string expression.
string
The value to be written. A literal string value, message tagname, or string expression. You can use
the StringFromIntg(), StringFromReal() or Text() functions to convert the value of an integer or real
tagname to a message tagname.
Return Value
A value of-1, 0, or 1 indicating the following:
-1 - data not written successfully. Possible causes are the application not running or the topic or item
do not exist.
0 - data not written successfully because the application is busy.
1 - data written successfully.
Remarks
Do not use the WWPoke() or WWRequest() function to read and write data between InTouch
applications on different nodes or sessions. To read and write data between InTouch applications, use
Access Names instead. See Setting Up Access Namesin the InTouch® HMI Data Management Guide.
Example(s)
This script puts the value of the real tagname CellValue in the message tagname M tag and writes the
value to the spreads heet cell Row 1, Column 1 of sheet Sheet1 in Microsoft Excel book Book1.xls.
MTag = Text(CellValue,"0");
Result = WWPoke("excel","[Book1.xls]sheet1", "r1c1",Mtag);
Use To
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Use To
Managing Files
In a script, you can copy, delet e or move files.
FileCopy() Function
Copies a source file to a destination file and returns a status result. This function may take a longer time
to execute and is executed in multiple stages:
1. FileCopy() function is called and an immediate result is returned, indic ating success or failure of the
file copy initialization.
2. FileCopy() function executes the copy procedure in the background, and InTouc h scripting continues
execution while the file copying is in progress. You can monitor the file copying progress with an
integer tag.
3. FileCopy() function returns a file copy result, indicating success or failure of the file copy procedure.
If t he destination folder is not available (i.e. another computer on the network), the function waits for up to
10 seconds to time out, and then posts a message in the Logger.
Syntax
result = FileCopy (sourcefile, destfile, progresstag)
Parameters
sourcefile
Full path and file name of the file to be copied. A literal string value, message tagname, or string
expression. You can use the wildcard characters (* and ?) in this parameter to copy just files
matching a specified criteria. The path name can also be a U NC path name.
destfile
Full path and file name (or just path name) of the destination. A literal string value, message
tagname, or string expression. The path name can also be a UNC path.
progresstag
Name of an integer tag enclosed in double quotes that will contain a value indicating the file copy
progress. A literal string value, message tagname (such as a message tag cont aining the value
"Int Tag.Name") or string expression. The values have following meaning:
0 - FileCopy() procedure is still in progress.
1 - FileCopy() procedure has complet ed successfully.
-1 - FileCopy() procedure completed with errors.
Return Value
A value of -1, 0, or 1 indicating the following:
1 - FileCopy() function successfully called.
0 - Error when calling the FileCopy() function bec ause another FileCopy() procedure is already in
progress.
-1 - E rror when calling the FileCopy() function because of a non-existent source file or the destination
is read only.
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Example(s)
This script copies the file c:\MyData\output.log to the directory d:\arc hive and renames the file to
output.txt. The progress of the file copy is written to the integer tag Monit or.
Status=FileCopy("c:\MyData\output.log","d:\archive\output.txt","Monitor");
This script copies all files with file ending .txt in the c:\ root directory to the destination directory
c:\Backup.
Status=FileCopy("c:\*.txt", "c:\Backup", "Monitor");
This script copies a file whose full pat h and file name is contained in the message tag LogFile to the
destination directory c:\results\ and renames it to logxxx.txt where xxx is a timestamp.
Status=FileCopy(LogFile, "c:\results\log" + $DateString + $TimeString + ".txt",
"Monitor");
FileDelete() Function
Delet es an individual file.
Syntax
result = FileDelete (filename)
Parameters
filename
The path name and file name of the file to delete. A literal string value, message tagname, or string
expression. UNC path names are supported.
Remarks
Do not use the wildcard characters (* and ?) with the FileDelete() function and do not use the FileDelet e()
function in asynchronous QuickFunctions.
The FileDelete() function does not delete directories.
Return Value
A value indicating success or failure of the file deletion:
1 - file is deleted successfully
0 - file is not deleted successfully. Possible causes are attempts to delet e a read only or a
non-existent file.
Example(s)
This script deletes the file c:\Data.txt and returns 1 if the file was found and deleted successfully.
Status=FileDelete("c:\Data.txt");
FileMove() Function
Moves a source file to a destination file and ret urns a status result. It can be also used to rename a file.
This function may take a longer time to execut e and executes in multiple stages:
1. FileMove() function is called and an immediate result is returned, indicating success or failure of the
file move initialization.
2. FileMove() function executes the move procedure in the background, InTouch scripting continues
execution while the file moving is in progress. You can monitor the file moving progress with an
integer tag.
3. FileMove() function returns a file move res ult, indicating success or failure of the file moving
procedure.
Do not use the FileMove() function in asynchronous QuickFunctions.
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Syntax
result = FileMove (sourcefile, destfile, progresstag)
Parameters
sourcefile
Full path and file name of the file to be moved. A literal string value, message tagname, or string
expression. You can use the wildcard characters (* and ?) in this parameter to move just files
matching a specified criteria. The path name can also be a UNC path name.
destfile
Full path and file name (or just path name) of the destination. A literal string value, message
tagname, or string expression. The path name can also be a UNC path.
progresstag
Name of an integer tag enclosed in double quot es that will contain a value indicating the file moving
progress. A literal string value, message tagname (such as a message tag cont aining the value
"Int Tag") or string expression. The values have following meaning:
0 - FileMove() procedure is still in progress
1 - FileMove() procedure has completed successfully
-1 - FileMove() procedure completed with errors
Return Value
A value of-1, 0, or 1 indicating the following:
1 - FileMove() function successfully called
0 - Error when calling the FileMove() function becaus e another FileMove() procedure is already in
progress
-1 - Error when calling the FileMove() function. Possible errors are attempts to move a non -existent
file.
Example(s)
This script moves the file c:\MyData\output.log to the directory d:\archive and renames the file to
output.txt. The progress of the file moving is written to the integer tag Monitor.
Status=FileMove("c:\MyData\output.log","d:\archive\output.txt","Monitor");
This script moves all files with file ending .txt in the c:\ root directory to the destination directory
c:\Backup.
Status=FileMove("c:\*.txt", "c:\Backup", "Monitor");
This script moves a file whose full path and file name is contained in the message tag LogFile to the
destination directory c:\results\ and renames it to logxxx.txt where xxx is a timestamp.
Status=FileMove(LogFile, "c:\results\log" + $DateString + $TimeString + ".txt",
"Monitor");
FileReadFields() Function
Reads the values contained in a cs v file into a series of tagnames. You can use this function t o load a set
of tagname values.
Commas are the only supported delimiter.
This function can only be used for synchronous calls.
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Syntax
[result = ] FileReadFields (filename, offset, starttag, numberoffields)
Parameters
filename
Name of the csv file to read the data from. A literal string value, a message tagname or a string
expression.
offset
Location (in bytes) in the file to start reading. A literal integer value, integer tagname, or integer
expression.
starttag
Name of the first tagname that receives the first read data item. The tagname must be enclosed with
double quotes and end in a number, such as "MyTag1". A literal string value, message tagname
(such as a message tagname containing the value "My Tag1"), or a string expression.
numberoffields
Number of data items to read from the cs v file. A literal integer value, integer tagname, or integer
expression. The first data item is read into the tagname defined in the starttag paramet er,
subsequent data items into tagnames with the inc remented numeral suffix of the starttag paramet er
(MyTag1, MyTag2, My Tag3, ...).
Return Value
Optional new fil e offset (in byte) after reading the data. This can be used to read the next set of data.
Example(s)
This script reads the values "Flour" to RecipeTag1, 27.23 to RecipeTag2, 14 to RecipeTag3, and 1 to
RecipeTag4, and returns the new file offset—if the csv file c:\set.csv contains the following data: Flour,
27.23, 14,1 and if the following tags are defined: RecipeTag1:message, RecipeTag2:real,
Recipe3:integer, RecipeTag4:discrete.
FileReadFields("c:\set.csv",0,"RecipeTag1",4);
FileWriteFields() Function
Writes the values contained in a series of tagnames to a csv file. You can use this function to save a set
of tagname values.
Commas are the only supported delimiter.
Syntax
[result = ] FileWriteFields (filename, offset, starttag, numberoffields)
Parameters
filename
Name of the csv file to write the data to. A new file is created if it does not previously exist. A literal
string value, a message tagname, or a string expression.
offset
Location (in bytes) in the file to start writing to. Use -1 to write to the end of the file (append). A literal
integer value, integer tagname, or integer expression.
starttag
Name of the first tagname that contains the first data item to be written. The tagname must be
enclosed with double quotes and end in a number, such as "My Tag1". A literal string value, message
tagname (such as a message tagname containing the value "MyTag1") or a string expression.
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numberoffields
Number of data items to write to the cs v file. A literal integer value, integer t agname, or integer
expression. The first data item is written from the tagname defined in the starttag parameter to the
file, subsequent data items from tagnames with the incremented numeral suffix of the starttag
parameter (My Tag1, MyTag2, MyTag3, ...).
Return Value
Optional new file offset (in byte) after writing the data. This can be used to write the next set of data.
Example(s)
A series of InTouch tags is defined as follows:
RecipeTag3 Integer 14
RecipeTag4 Discrete 1
This script writes the values contained in RecipeTag1 to RecipeTag4 to the csv file c: \set.csv.
FileWriteFields("c:\set.csv",0,"RecipeTag1",4);
So that the file c:\set.csv will contain the following data:
Flour,27.23,14,1
FileReadMessage() Function
Reads a specified number of bytes (or one line) of string data from a file.
Syntax
[result = ] FileReadMessage (filename, offset, messagetag, charstoread)
Parameters
filename
Name of the file to read the dat a from. A literal string value, a message tagname, or a string
expression.
offset
Location (in bytes) in the file to start reading from. A literal integer value, integer tagname, or integer
expression.
messagetag
Message tagname that receives the first line or number of bytes from the file. Enclose the tagname
with double quot es when using the function wit hin the ArchestrA Symbol Editor Script Editor.
charstoread
Number of bytes to read from the file. Set it to 0 to read until the next line feed (LF) character. A literal
integer value, integer tagname, or integer expression.
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Return Value
Cont ains the new byte position after the read. You can use this for subsequent reads from the file.
Example(s)
This script reads the first line of data in the file c:\Data\File.txt to the message tagname MsgTag.
FileReadMessage ("c:\Data\File.txt",0,MsgTag, 0);
FileReadMessage ("c:\Data\File.txt",0,"InTouch:MsgTag", 0);
FileWriteMessage() Function
Writes a specified number of bytes (or one line) of string data to a file.
Syntax
[result = ] FileWriteMessage (filename, offset, messagetag, linefeed)
Parameters
filename
Name of the file to write the dat a to. A literal string value, a message t agname, or a string expression.
offset
Location (in bytes) in the file to start writing to. Set it to -1 to write data to the end of the file (append).
A literal integer value, integer tagname, or integer expression.
messagetag
Message tagname that contains the data to be written to the file. v
linefeed
Specifies whether to write a line feed (LF) character after writing the data to the file. Set to 1 to write
a line feed character; otherwise, set it to 0. A literal Boolean value, discrete tagname, or Boolean
expression.
Return Value
Cont ains the new byte position after the write. You can use this for subsequent writes to the file.
Example(s)
This script writes the value of a message tagname MsgTag to the end of the file c: \Data\File.txt.
FileWriteMessage("c:\Data\File.txt",-1,MsgTag,1);
Use To
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GetNodeName() Function
Returns the node name of the computer.
Syntax
GetNodeName (messagetag, nodenum);
Parameters
messagetag
Message tagname that will contain the node name. Enclose the tagname wit h double quotes when
using the function within the ArchestrA Symbol Editor Script Editor.
nodenum
Number of characters to retrieve from the node name. A literal integer value, integer tagname, or
integer expression in the range of 0 to 131.
Example(s)
This script retrieves the node name and assigns it to the NodeName message tagname.
GetNodeName(NodeName,131);
GetNodeName("InTouch:NodeName",131);
InfoDisk() Function
Returns either the total or free spac e on a local or net work disk drive.
Syntax
result = InfoDisk (drive, infotype, trigger);
Parameters
drive
The drive letter for which you want to retrieve information. Only the first character of a string is used.
A literal string value, message tagname, string expression.
infotype
Specifies the information type. A literal integer value, integer tagname, or integer expression with
following possible values:
1 - function returns total size of disk drive (in bytes)
2 - function returns free space of disk drive (in bytes)
3 - function returns total size of disk drive (in kilobytes)
4 - function returns free space of disk drive (in kilobytes)
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trigger
A tagname (or expression) that acts as a trigger to recalculate the disk information. If the trigger
value changes the disk information is recalculated. A discrete or analog taname, or a discrete or
analog expression.
Remarks
The trigger tag only has meaning when the InfoDisk() function is used in an animation display link. If this
function is used in a script, you can specify any literal numeric value, analog tagname, or numeric
expression.
Example(s)
Use this script in an animation display link to show the free spac e of disk drive C and updat e the
information every minute.
InfoDisk("C", 4, $Minute)
InfoFile() Function
Returns various information on a file or directory.
Syntax
result = InfoFile (filename, infotype, trigger)
Parameters
filename
The full file name or directory name you want to retrieve information about. A literal string value,
message tagname, or string ex pression. Can also include wildcard characters, such as "*" and "?".
infotype
The type of information you want to retrieve about the specified file or directory. A literal integer
value, integer tagname, or integer expression with following values and meaning:
1 - Existence. The InfoFile() function returns 1 if the file exists, 2 if the file is a directory and 0 if the file
or directory does not exist.
2 - Size. The InfoFile() function returns the file size in bytes.
3 - Creation timestamp. The InfoFile() function ret urns the time stamp as seconds that have passed
since midnight January 1st 1970. Use the StringFromTimeLocal() function to convert this value to a
message timestamp.
4 - Wildcard Search Match. The InfoFile() function returns the number of files that match a specified
wildcard search.
trigger
A tagname (or expression) that acts as a trigger to recalculate the file information. If the trigger value
changes, the file information is recalculated. A discrete or analog taname, or a discrete or analog
expression.
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Remarks
The trigger tag only has meaning when the InfoFile() function is used in an animation display link. If this
function is used in a script, you can specify any literal numeric value, analog tagname, or numeric
expression.
Example(s)
This script returns 1 if the file c:\data\log.txt exists.
InfoFile("c:\data\log.txt",1,$minute)
This script returns 14223 if the file c:\data\log.txt has a file size of 14223 bytes.
InfoFile("c:\data\log.txt",2,$minute)
This script returns 1138245266 if the file c:\data\log.txt was created on 26th January 2006 at 11:14:26
AM.
InfoFile("c:\data\log.txt",3,$minute)
This script returns 14 if there are 14 files in the directory c: \data\ that have a txt ending.
InfoFile("c:\data\*.txt",4,$minute)
InfoResources() Function
Returns the free bytes of the paging file or the approximate number of Windows tasks.
Syntax
result = InfoResources (infotype, trigger)
Parameters
infotype
The type of information you want to ret rieve about the Windows environment. A literal integer value,
integer tagname, or integer expression with following values and meaning:
1 - Free bytes of paging file.
2 - Approximate number of open Windows tasks. This can be us ed as meas urement for the system
load.
trigger
A tagname (or expression) that acts as a trigger to ret rieve the system information. If the trigger value
changes the system information is retrieved again. A discrete or analog taname or a discrete or
analog expression.
Remarks
The trigger tag only has meaning when the InfoResources() function is used in an animation display link.
If this function is used in a script, you can specify any literal numeric value, analog tagname, or numeric
expression.
Example(s)
This script retrieves the approximate number of Windows tasks and, if used in an animation display link,
updates the information every second.
InfoResources(2,$second);
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Use To
InfoInTouchAppDir() Function
Returns the current InTouch application directory.
Syntax
result = InfoInTouchAppDir();
Return Value
A message tagname to cont ain the directory of the currently running InTouch application.
Remarks
The application directory name may be truncated when passed to a message tagname or shown in an
animation link due to the 131 characters limitation.
Example(s)
This script may return c:\documents and settings\user1\my documents\my intouch
applications\packaging.
InfoInTouchAppDir()
InTouchVersion() Function
Returns the complete InTouch version number or just parts of it.
Syntax
result = InTouchVersion (infotype);
Parameters
infotype
Specifies how the version information is returned. A literal integer value, integer tagname, or integer
expression with the following meaning:
0- function returns the whole version number
1- function returns just the major version number
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InTouchV ersion(1) 10
InTouchV ersion(2) 5
InTouchV ersion(3) 0
Security-Related Scripting
You can add and manage security within your InTouch application with various QuickScript functions and
system tags. For more information about security functions, see Securing InTouchin the InTouch® HMI
Application Management and Extension Guide.
Use To
For more information about security functions, see Securing InTouchin the InTouch® HMI Application
Management and Extension Guide.
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Use To
For more information about security functions, see Securing InTouchin the InTouch® HMI Application
Management and Extension Guide.
Use To
For more information about security functions, see Securing InTouchin the InTouch® HMI Application
Management and Extension Guide.
Use To
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Use To
For more information about security functions, see Securing InTouchin the InTouch® HMI Application
Management and Extension Guide.
Miscellaneous Scripting
InTouch scripting supports sound output so that you can associate human machine interaction with
sounds. InTouch scripting also supports getting and setting properties of Wizards.
PlaySound() Function
Plays a sound from a wave file or a Windows default sound.
Syntax
Playsound (soundname, flag)
Parameters
soundname
The name of the sound or wave file. A literal string value, message tagname, or string expression. If
the sound is defined as a name, it must be defined in the Win.ini file under the [Sou nds] section, for
example MC="c:\test.wav"
flag
Specifies how the sound is played. A literal integer value, integer tagname, or integer expression with
the following meanings:
0 - Play sound one time synchronously (script execution waits until sound has finished playing).
1 - Play sound one time asynchronously (script execution does not wait until sound has finished
playing).
9 - Play sound continuously (until the PlaySound() function is called again).
Example(s)
This script plays the sound of the file c:\welcome. wav one time and holds script execution until it has
finished playing.
PlaySound("c:\welcome.wav",0);
This script plays the sound Alert continuously. In the win.ini file [Sounds] section you need to associate
the sound name Alert with a sound file, such as:
Alert=c:\alert.wav.
PlaySound("Alert",9);
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In a script, you access these properties through the following functio ns.
Use To
GetPropertyD() Function
Reads a discrete property in a wizard and returns a success code.
Syntax
result = GetPropertyD (controlname.property, dtag)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
property
The discrete property of the wiz ard that is to be read. Together with controlname can be a literal
string value, message tagname, or string expression.
dtag
The discrete tagname that will receive the discret e property value.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a check box wizard Checkbox1 and a discrete tagname dtag you can check the visibility of the
check box with the following script function:
result=GetPropertyD("Checkbox1.visible",dtag);
This script sets dtag to 1, if the check box wizard is visible; otherwis e, it sets dtag to 0.
SetPropertyD() Function
Sets a discrete property in a wizard and returns a success code.
Syntax
result = SetPropertyD(controlname.property, Boolean)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
property
The discrete property of the wizard that is to be set. Toget her wit h controlname can be a literal string
value, message tagname, or string expression.
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Boolean
The Boolean value to pass to the wizard property. A literal Boolean value, discrete tagname or
Boolean expression.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a check box wizard Checkbox1 and a discrete tagname dtag you can control the visibility of the
check box with the following script function:
result=SetPropertyD("Checkbox1.visible",dtag);
If you set dtag to 0 and call the script function above, the check box wizard becomes invisible.
GetPropertyI() Function
Reads an integer in a wizard and returns a success code.
Syntax
result = GetPropertyI (controlname.property, itag)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
property
The integer property of the wizard that is to be read. Together wit h controlname can be a literal string
value, message tagname, or string expression.
itag
The integer tagname that will receive the integer property value.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a radio button wizard Radiobutton1 and an integer tagname itag you can check the currently
selected item in the radio button group with the following script function:
result=GetPropertyI("Radiobutton1.value",itag);
This script sets itag to 1 (2, 3, ...) , if the first (second, third, ...) radio button is selected.
SetPropertyI() Function
Sets an integer property in a wizard and returns a success code.
Syntax
result = SetPropertyI (controlname.property, integer)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
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property
The integer property of the wizard that is to be set. Together wit h controlname can be a lite ral string
value, message tagname, or string expression.
integer
The integer value to pass to the wizard property. A literal integer value, integer tagname, or integer
expression.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a radio button wizard Radiobutton1 you can set the 2nd radio button with the following script
function:
result=SetPropertyI("Radiobutton1.value",2);
GetPropertyM() Function
Reads a message property in a wizard and returns a success code.
Syntax
result = GetPropertyM (controlname.property, mtag)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
property
The message property of the wizard that is to be read. Together with controlname can be a literal
string value, message tagname, or string expression.
mtag
The message tagname that will receive the message property value.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a check box wizard Checkbox1 and a message tagname mtag you can check the caption of the
check box with the following script function:
result=GetPropertyM("Checkbox1.caption",mtag);
This script sets mtag to the caption of the check box.
SetPropertyM() Function
Sets a message property in a wizard and returns a success code.
Syntax
result = SetPropertyM (controlname.property, message)
Parameters
controlname
The name of a wizard that supports properties. A literal string value, message tagname, or string
expression.
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property
The message property of the wizard that is to be set. Together with cont rolname can be a literal
string value, message tagname, or string expression.
message
The message value to pass to the wizard property. A literal string value, message tagname, or string
expression.
Return Value
An integer error c ode. For more information about the error codes, see Understanding Windows Controls
Error Messagesin the InTouch® HMI Visualization Guide.
Example(s)
With a check box wizard Checkbox1 you can set the caption of the check box wizard dynamically with the
following script function:
result=SetPropertyM("Checkbox1.caption","Start Engine 1");
This script sets the caption of the check box Checkbox1 to "Start Engine 1".
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C HAPTER 7
Scripting with OLE Objects
In This Chapter
About Scripting with OLE Objects ................................................................................................ 127
Creating, Validating, and Releasing OLE Objects.......................................................................... 127
Using OLE Object Properties and Met hods ................................................................................... 129
Assigning Multiple Pointers to the Same OLE Object..................................................................... 130
Troubleshooting OLE Errors ........................................................................................................ 130
Things You Can Do with OLE ...................................................................................................... 132
OLE_CreateObject() Function
Before you can reference an OLE object in a script, you must create it. When you do this you receive a
pointer that references the OLE object.
In a script, you can create an OLE object and assign a pointer by using the OLE_Creat eObject() function.
Syntax
OLE_CreateObject(%pointer, classname);
Parameters
%pointer
The name of your choice for the pointer to the OLE object. It can contain alphanumeric characters
(A-Z, 0-9) and underscore. It is case-insensitive.
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classname
The name of the OLE class. The class name is case-sensitive. A literal string value, message
tagname, or string expression.
Remarks
If you use the same object name to create another object, the object is updated to reference the new OLE
class. It is released from the old OLE class.
Example(s)
This script creates an OLE object called %WShell that references the class Wscript.Shell.
OLE_CreateObject(%WShell, "Wscript.Shell");
OLE_IsObjectValid() Function
In a script, you can verify that an OLE object is valid by using the OLE _IsObjectValid() function. This is
not a required step for working with OLE objects, but it is recommended to make sure that you do not
come across problems when working with OLE objects.
Syntax
result = OLE_IsObjectValid(%pointer)
Arguments
%pointer
The pointer referencing an OLE object that is to be tested.
result
A Boolean value indicating the following:
0 - The OLE object the pointer is referencing is invalid.
1 - The OLE object the pointer is referencing is valid.
Example(s)
This script creates an OLE object based on the Wscript.Shell class and creates a point er %WS to
reference it. isvalid is a discrete tag t hat is TRUE if the OLE object is created successfully. Otherwise it is
FALSE.
OLE_CreateObject(%WS, "Wscript.Shell");
isvalid = OLE_IsObjectValid(%WS);
OLE_ReleaseObject() Function
After you have us ed an OLE object in a script, you can releas e it and delete its pointer to free up system
resources. After you release an OLE object you cannot use its pointer to access properties and methods
of the associated OLE class.
Syntax
OLE_ReleaseObject(%pointer);
Arguments
%pointer
Name of the pointer that references the OLE Object. It can contain alphanumeric characters (A -Z,
0-9) and underscore. It is case-insensitive.
Example(s)
This script releases the OLE object associated with the pointer %WShell and deletes the pointer
%WShell.
OLE_ReleaseObject(%WShell);
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Note: When you use OLE object properties in a script, make sure that their referenc es do not exceed 98
characters, including leading "%". Keep OLE pointer names as short as possible.
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Note: Optional paramet ers are not allowed in OLE InTouch HMI scripting. All parameters must be
specified.
Note: You can use message tagnames in connection with pointers. If you assign a message tagname to
a pointer, it can get an ID value. You can use it to create more pointers to the same OLE object.
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Function Description
OLE_GetLastObjectError() Function
This function returns the error number of the last OLE error.
Syntax
errnum = OLE_GetLastObjectError();
Arguments
errnum
The number of the last OLE error.
OLE_GetLastObjectErrorMessage() Function
This function returns the error message of the last OLE error.
Syntax
errmsg = OLE_GetLastObjectErrorMessage();
Arguments
errms g
The error message of the last OLE error.
OLE_ResetObjectError() Function
In a script, use the OLE_ResetObjectError() function to reset the last OLE error so that the last OLE error
number is set to zero and last OLE error message is set to blank.
This can be used for identifying any errors in a batch of OLE functions.
Syntax
OLE_ResetObjectError()
OLE_ShowMessageOnObjectError() Function
By default, when an OLE error occurs, an error message dialog box is displayed.
In a script, you can specify whether or not to display the error message dialog box by using the function
OLE_ShowMessageOnObjectError().
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Syntax
OLE_ShowMessageOnObjectError(Boolean)
Arguments
Boolean
A value that determines if an OLE error message dialog box is displayed or not. A literal Boolean
value, discrete tagname or Boolean expression wit h following meanings:
0 - no OLE error message dialog box is displayed when an OLE error occurs
1 - an OLE error message dialog box is displayed when an OLE error occurs
Example(s)
This script suppresses all OLE error message dialog boxes. When OLE errors occur, no error message
dialog boxes are display ed.
OLE_ShowMessageOnObjectError(0);
OLE_IncrementOnObjectError() Function
In a script, you can use the OLE_IncrementOnObjectError() function to designate an integer tagname as
counter for the number of OLE errors.
Syntax
OLE_IncrementOnObjectError(integertag)
Parameters
integertag
The tagname that acts as a counter.
Remarks
If OLE error message dialog boxes are displayed, the counter tagname is only incremented aft er the
OLE error message dialog box is closed.
Example(s)
This script designates the integer tagname errorcount as error counter, hides the error message dialog
boxes and attempts to create an OLE object based on an invalid OLE class name. This creates an error
and the tagname value errorcount is incremented to 1.
errorcount = 0;
OLE_IncrementOnObjectError(errorcount);
OLE_ShowMessageOnObjectError(0);
OLE_CreateObject(%WS,"InVaLiD.cLaSs.nAmE");
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The Style tagname determines which icon and which buttons appear on t he dialog box. Use the following
values:
Error icon 16
Warning icon 48
Information icon 64
To use a particular button, add one of the following values to the Style value:
Value Style
0 Only OK button
4 Ye s and No buttons
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Value Style
The Result tagname contains the button number the user clicked. This can be used for conditional
branching in your InTouch script. Following result codes are possible:
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For example, these commands read the installed version of the InTouch HMI directly from the registry
key and store the value in the rk ey message tagname:
OLE_CreateObject(%WS,"Wscript.Shell");
rkey = %WS.RegRead("HKLM\SOFTWARE\Wonderware\InTouch\Installation\Version");
These commands write the value 1 to the registry key that determines if file extensions are hidden for the
currently logged on user:
OLE_CreateObject(%WS,"Wscript.Shell");
%WS.RegWrite("HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanc
ed\HideFileExt",1,"REG_DWORD");
Minimize Windows
In a script, you can use the following commands to minimize all windows on your desktop:
OLE_CreateObject(%WA,"Shell.Application");
%WA.MinimizeAll();
You can do similar tasks by calling these methods:
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C HAPTER 8
Scripting ActiveX Controls
You can use ActiveX cont rols to read from and write to tagnames and I/O references. In a script, you can
reference ActiveX cont rols.
You can also create scripts that execute when an event occurs for the ActiveX control. These scripts can
be re-used and imported int o other applications.
In This Chapter
About Scripting Active X Controls................................................................................................. 137
Calling ActiveX Control Methods .................................................................................................. 137
Accessing ActiveX Control Properties from the InTouch HMI ......................................................... 138
Creating and Re-using ActiveX E vent Scripts ............................................................................... 140
Importing ActiveX E vent Scripts ................................................................................................... 143
Note: To call the ActiveX method when an ActiveX event occurs, there are some prerequisite things you
need to do. See Configuring ActiveX Event Scripts on page 39.
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2. Click the name of the ActiveX cont rol from the left pane. The right pane contains the names of
properties and methods that are supported by the ActiveX control.
3. Click the name of the method to use from the right pane and then click OK. The method name and
default parameters are pasted into the script window at the cursor position.
4. Configure the method parameters inside the parentheses, to your specifications.
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2. Click the name of the ActiveX cont rol from the left pane. The right pane contains the names of
properties and methods of the selected ActiveX control.
3. Click the name of the property to use from the right pane. The property name is inserted int o the
script window at the cursor position.
4. Assign the property name to a tag or use according to your specifications.
5. Click OK.
Example(s)
The following script reads the ToPriority property of the ActiveX control instance AlarmViewerCtrl1 into
the integer tagname topri.
topri = #AlarmViewerCtrl1.ToPriority;
The following script writes the value MS Comic to the Font property of the ActiveX control called
AlarmViewerCtrl1. This example changes the display font of the AlarmViewer ActiveX control
dynamically.
#AlarmViewerCtrl1.Font = "MS Comic";
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3. Click the event to associate. Brackets and ellipses appear in the Script column.
4. In the Script column of the corresponding row, click between the brackets.
5. Enter a new name and click OK. When a message appears, click OK. The Acti veX Event Scripts
dialog box appears.
6. Create the script according to your specific ations.
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3. Click the event to associate. Brackets and ellipses appear in the Script column.
4. In the Script column of the corresponding row, click the ellipsis button. The Choose ActiveX Script
dialog box appears.
5. Click an ActiveX script and click OK.
6. Click OK again.
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o Click ThisEvent to see properties and methods of the ActiveX cont rol that you can use in
connection with the self-referencing event.
4. In the right pane, click one of the properties or methods and click OK. The selected property or
method is pasted to the script window.
5. Configure the script.
6. Click OK.
For example, this statement writes the value of the ClicknRow event parameter to the ClickedRow tag:
ClickedRow = ThisEvent.ClicknRow;
4. Select the ActiveX Event Scripts check box and click Import. All ActiveX event scripts are imported
into the current InTouch HMI application.
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C HAPTER 9
Troubleshooting QuickScripts
You can troubles hoot QuickScripts by using the Log Viewer to display run time values of tagnames.
In This Chapter
Logging Messages to the Log Viewer........................................................................................... 145
Viewing Log Viewer Messages .................................................................................................... 146
LogMessage() Function
Writes a user-defined message to the ArchestrA Log Viewer.
Category
misc
Syntax
LogMessage("Message_Tag");
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Parameter
Message_Tag
String to log to the Log Viewer. Actual string or message tagname.
Remarks
This is a very powerful function for troubleshooting InTouch scripting. By strategically placing
LogMessage() functions in your scripts, you can determine the order of QuickScript execution, the
performance of scripts, and identify the value of tags both before they are changed and after they have
been affected by the QuickScript. Each message posted to the Log Viewer is stamped with the exact
date and time.
Important: The percent (%) character formats diagnostic messages that appear in the SMC Log Viewer
while debugging scripts. WindowViewer can stop responding if the % character appears in a log string or
a function parameter. To eliminate errors caused by %, use two %% characters.
Example(s)
LogMessage("Report Script is Running");
The above statement would print the following to the Log Viewer:
94/01/ 14 15: 21:14 WWSCRIP T Message: Report Script is Running.
LogMessage("The Value of MyTag is " + Text(MyTag, "#"));
MyTag = MyTag + 10;
LogMessage("The Value of MyTag is " + Text(MyTag, "#"));
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2. In the left pane expand Log Viewer, expand Default Group, and then click Local. The Log Viewer
messages appear in the details pane.
Note: If you are debugging the script on a remote InTouch HMI node, you must add the Node name to
the Node Group in Log Viewer and view the Log Viewer messages of that node.
147
Index
A
action scripts
openingIXactionscriptsopening • 17
triggersIXactionscriptstriggers • 30
ActiveX
calling a method • 137
control browser • 137
inserting methods or properties in a script • 26
linking properties to tags • 139
ActiveX event scripts
creatingIXActiveXeventscriptscreating • 140
importingIXActiveXeventscriptsimporting • 143
openingIXActiveXeventscriptsopening • 17
re-usingIXActiveXeventscriptsreusing • 141
self-referencingIXActiveXeventscriptsselfreferencing • 142
triggersIXActiveXeventscriptstriggers • 30
AddPermission() function • 120
application scripts
openingIXapplicationscriptsopening • 17
triggersIXapplicationscriptstriggers • 30
AttemptInvisibleLogon() function • 119
B
branching
IF-THE N-ELSE • 55
C
ChangePassword() function • 120
comments in scriptsIXc ommentsinscripts • 44
condition scripts
triggersIXconditionscriptstriggers • 30
converting
discrete value to string • 84
integer value to string • 82
string to integer value • 83
string to real value • 84
creating
scripts • 13
D
data change scripts
triggersIXdatachangescriptstriggers • 30
discrete values, converting to string • 84
dot fields, inserting • 26
DText() function • 84
E
editing scriptsIXeditingscripts • 13
editor • 14
F
functions
definition • 11
OLE_CreateObject() function • 127
OLE_GetLastObjectError() functionIXfunctionsOLEGetLastObjectErrorfunction • 131
OLE_GetLastObjectErrorMessage() function • 131
OLE_IsObjectValid() function • 128
OLE_ReleaseObject() function • 128
OLE_ResetObjectError() functionIXfunctionsOLE ResetObjectErr orfunction • 131
OLE_ShowMessageOnObjectError() functionIXfunctionsOLEShowMessageOnObjectErrorfunction
• 131
G
GetAccountStatus() function • 120
I
indenting script statementsIXindentingscriptstatements • 44
inserting
dot fieldsIXinsertingdot fields • 26
inserting functions • 26
inserting tagnames • 26
integers, converting from string • 83
integers, converting to string • 82
InvisibleV erifyCredentials() function • 120
IsAssignedRole() function • 120
K
key scripts
triggersIXkeyscriptstriggers • 30
L
literal dat a values IXliteraldatavalues • 44
Log ViewerIXLogViewer • 146
LogMessage() functionIXLogMessagefunction • 145
Logoff() function • 119
LogonCurrentUser() function • 119
M
MEM OLE • 14
multiple triggers IXmultipletriggers • 30
O
OLE
counting error messages IXOLEcountingerrormessages • 132
OLE objects
reading a property • 129
validity • 128
writing a property • 129
OLE_CreateObject() function • 127
OLE_GetLastObjectError() function • 131
OLE_GetLastObjectErrorMessage() function • 131
OLE_IsObjectValid() function • 128
OLE_ReleaseObject() function • 128
OLE_ResetObjectError() function • 131
OLE_ShowMessageOnObjectError() function • 131
P
periodic script executionIXperiodicscriptexecution • 30
PostLogonDialog() function • 119
Q
QueryGroupMembership() function • 120
QuickFunctions • 61
calling • 62
configuring • 61
creating • 61
definition • 11
deleting • 61
modifying • 61
QuickScripts
about the language • 11
setting check pointsIXQuickScriptssettingcheckpoints • 145
R
real values
converting from string • 84
converting to strings • 82
S
script editor • 14
script examples
monitor asynchronous functionsIXscriptexamplesmonitorasynchronousfunctions • 63
script language overview • 43
script triggers IXscripttriggers • 29
scripts
definition • 11
inserting ActiveX methods or properties IXscriptsinsertingActiveXmethodsorproperties • 26
inserting dot fields • 26
inserting functionsIXscriptsinsertingfunctions • 26
inserting key words or operators IXscriptsinsertingkeywordsoroperators • 26
inserting tagnamesIXscriptsinsertingtagnames • 26
inserting window namesIXscriptsinsertingwindownames • 26
periodic execution • 30
statements • 44
statementsIXstatements • 44
strings
converting discrete value • 84
subroutines IXs ubroutines • 44
syntax
rules IXsyntax rules • 43
T
tag referencesIXtagreferences • 44
types of script triggersIXtypesofscripttriggers • 30
V
viewing log messages • 146
W
window scripts
openingIXwindowscriptsopening • 17
triggersIXwindowscriptstriggers • 30
windows
moving and resizing • 89