21 BCA Syllabus 2016-17 CBCS Revised
21 BCA Syllabus 2016-17 CBCS Revised
21 BCA Syllabus 2016-17 CBCS Revised
A Under CBCS with effect from Academic Year 2016-2017 (Revised in April, 2016)
2 Foundation Course - 1 50 0 50 2 2
HVPE (Human Values &
Professional Ethics)
3 Foundation course -2 50 0 50 2 2
Communication & Soft
Skills -1
4 Elementary Mathematics 100 25 75 6 5
6 MS OFFICE LAB 50 0 50 2 2
9 Photoshop Lab 50 0 50 2 2
Total 650 28 24
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2 Foundation course - 3 50 0 50 2 2
Environmental Sci
3 Foundation course – 4A 50 0 50 2 2
Adobe In Design
8 Object Oriented 50 0 50 2 2
Programming Using “C+
+” Lab
Total 650 28 24
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2 Foundation Course - 5 50 0 50 2 2
Entrepreneurship
5 DBMS 100 25 75 4 3
6 DBMS Lab 50 0 50 2 2
8 JAVA LAB 50 0 50 2 2
9 Tally Software 50 0 50 2 2
Total 650 28 24
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BCA Under CBCS with effect from the academic year 2016-2017 course of study
3 Foundation Course - 7 ** 50 0 50 2 2
CE (Citizenship Education)
4 Foundation course – 4B 50 0 50 2 2
ICT – 2 Dreamweaver
5 Unix 100 25 75 4 3
10 Unix Lab 50 0 50 2 2
Total 650 28 23
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4 OOAD 100 25 75 5 4
Elective – 1
5.1 Data Mining & Ware
Housing
Elective – 2
6.1 Android Basics
Elective – 1 (LAB)
7.1 Data Mining Lab
Elective – 2 (Lab)
8.1 Android Basics Lab
Total 650 27 22
1 Skill Development 50 0 50 2 2
Course – 2
(University’s Choice)
2 Ecommerce 100 25 75 5 4
Elective – 1
5.1 Hadoop & R Language
Elective – 2
6.1 Advanced Android
Project Lab
7 Main Project 100 0 100 2 2
Total 650 29 24
Course Objectives
The objective of the course is to introduce the concepts of computer fundamental & their
applications for the efficient use of office technology in a business environment.
Course Outcomes
1. Demonstrate the basic technicalities of creating Word documents for office use.
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UNIT-I
Introduction to computers, characteristics and limitations of computer, Block diagram of
computer, types of computers, uses of computers, computer generations. Number
systems:binary,hexaand octal numbering system
UNIT-II
Input and output devices: Keyboard and mouse,inputting data in other ways, Types of
Software:system software,Application software,commercial,open source,domain and free ware
software , Memories: primary,secondary and cache memory.windows basics: desk top,start
menu,icons.
UNIT III
System Software, Compilers, assemblers, loaders, Operating Systems fundamentals, Introduction
to Algorithms and Programming Languages
UNIT IV
MS Word: Getting Started Working with Microsoft Office 2007. Understanding Word Basics
Editing and Formatting Text. Formatting Documents Working with Graphic Objects
UNIT V
Microsoft Excel: Understanding Excel Basics. Formatting and Editing the Worksheet ,Using
Formulas and Functions. Working with Charts.
Microsoft PowerPoint: Understanding PowerPoint Basics. Formatting and Modifying
Presentations Enhancing the Presentation
REFERENCE BOOK
1. Fundamentals Of Computers ” by REEMA THAREJA from OXFORD UNIVERSITY
PRESS
2. Microsoft Office 2007 Fundamentals, 1st Edition By Laura Story, Dawna Walls (UNIT I,
UNIT II, UNIT III, UNIT IV)
3. “Computer Fundamentals and Programming in C” by REEMA THAREJA from OXFORD
UNIVERSITY PRESS
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B.C.A Under CBCS with effect from Academic Year 2016-2017 (Revised in April, 2016)
1. Prepare your class time table using different Text formatting’s in a table.
2. Send a Call Letter for All Applicants to Inform Interview Details using Mail Merge
3. Type your mathematical problems in MS word using Mathematical Equation editor
4. Create Water Marking
5. Create Backup file
6. Create a short film with animation and sound effects
7. Create a payslip with details of employee salary
8. Calculate student grades using his internal and external marks details
9. Draw different types of charts for weather analysis of 5 successive years
10. Prepare an excel sheet for posting attendance of students in various subjects and create a
formula for promoting students having 75% minimum attendance
11. Prepare an excel sheet for conducting objective entrance test having multiple choice
answers.
12. Prepare an excel sheet for student details and create formulas for accessing student
addresses, category etc.
PROGRAMMING USING C
Objectives:
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UNIT I
Introduction to Algorithms and Programming Languages: Algorithm – Key features of
Algorithms – examples of Algorithms – Flow Charts – Pseudo code – Programming Languages
– Generation of Programming Languages – Structured Programming Language.
Introduction to C: Introduction – Structure of C Program – Writing the first C Program – File
used in C Program – Compiling and Executing C Programs – Using Comments – Keywords –
Identifiers – Basic Data Types in C – Variables – Constants – I/O Statements in C- Operators in
C- Programming Examples – Type Conversion and Type Casting.
UNIT II
Decision Control and Looping Statements: Introduction to Decision Control Statements –
Conditional Branching Statements – Iterative Statements – Nested Loops – Break and Continue
Statement – Goto Statement.
Functions: Introduction – using functions – Function declaration/ prototype – Function
definition – function call – return statement – Passing parameters – Scope of variables – Storage
Classes – Recursive functions – Type of recursion – Towers of Hanoi.
UNIT III
Arrays: Introduction – Declaration of Arrays – Accessing elements of the Array – Storing Values
in Array – Calculating the length of the Array – Operations that can be performed on Array – one
dimensional array for inter-function communication – Two dimensional Arrays –Operations on
Two Dimensional Arrays.
Strings: Introduction - String Operations – String and Character functions.
UNIT IV
Pointers: Understanding Computer Memory – Introduction to Pointers – declaring Pointer
Variables – Pointer Expressions and Pointer Arithmetic – Null Pointers - Passing Arguments to
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Functions using Pointer – Pointer and Arrays – Passing Array to Function– Memory Allocation
in C Programs – Memory Usage – Dynamic Memory Allocation – Drawbacks of Pointers
Structure, Union, and Enumerated Data Types: Introduction – Nested Structures – Arrays of
Structures– Self referential Structures – Union– Enumerated Data Types.
UNIT V
Files: Introduction to Files – Using Files in C – Reading Data from Files – Writing Data from
Files – Detecting the End-of-file – Error Handling during File Operations .
REFERENCE BOOKS
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1. Visiting card
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OPERATING SYSTEMS
Course Objectives
Course Outcomes
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1. Analyze the concepts of processes in operating system and illustration of the scheduling of
processor for a given problem instance.
2. Identify the dead lock situation and provide appropriate solution so that protection and
security of the operating system is also maintained.
3. Analyze memory management techniques, concepts of virtual memory and disk scheduling.
4. Understand the implementation of file systems and directories along with the interfacing of IO
devices with the operating system.
UNIT - I
UNIT - II
Process and CPU Scheduling - Process concepts - The Process, Process State, Process Control
Block, Threads, Process Scheduling - Scheduling Queues, Schedulers, Context Switch,
Preemptive Scheduling, Dispatcher, Scheduling Criteria, Scheduling algorithms, Case studies:
Linux, Windows.
UNIT - III
Memory Management and Virtual Memory - Logical & physical Address Space, Swapping,
Contiguous Allocation, Paging, Structure of Page Table. Segmentation, Segmentation with
Paging, Virtual Memory, Demand Paging, Performance of Demanding Paging, Page
Replacement Page Replacement Algorithms, Allocation of Frames.
UNIT - IV
File System Interface - The Concept of a File, Access methods, Directory Structure, File System
Mounting, File Sharing, Protection, File System Structure,
Mass Storage Structure - Overview of Mass Storage Structure, Disk Structure, Disk Attachment,
Disk Scheduling.
UNIT - V
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REFERENCES BOOKS:
1. Operating System Principles, Abraham Silberchatz, Peter B. Galvin, Greg Gagne 8th
Edition, Wiley Student Edition.
2. Principles of Operating Systems by Naresh Chauhan, OXFORD University Press
3. Operating systems - Internals and Design Principles, W. Stallings, 6th Edition, Pearson.
4. Modern Operating Systems, Andrew S Tanenbaum 3rd Edition PHI.
5. Operating Systems A concept - based Approach, 2nd Edition, D. M. Dhamdhere, TMH.
6. Principles of Operating Systems, B. L. Stuart, Cengage learning, India Edition.
7. Operating Systems, A. S. Godbole, 2nd Edition, TMH
Student Activity:
1. Load any new operating system into your computer.
2. Partition the memory in your system
3. Create a semaphore for process synchronization
1. Given the list of processes, their CPU burst times and arrival times, display/print the Gantt
chart for FCFS and SJF. For each of the scheduling policies, compute and print the average
waiting time and average turnaround time. (2 sessions)
2. Given the list of processes, their CPU burst times and arrival times, display/print the Gantt chart
for Priority and Round robin. For each of the scheduling policies, compute and print the average
waiting time and average turnaround time. (2 sessions)
3. Developing applications using Inter Process Communication (using shared memory, pipes or
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message queues)
4. Implement the Producer – Consumer problem using semaphores
5. Implement any two memory management schemes
6. Implement any two file allocation techniques (Linked, Indexed or Contiguous)
7. Implement any two Page Replacement Algorithms
8. Implement Deadlock prevention algorithm.
9. Implement any two disk scanning algorithms
Course Objectives
This course covers object-oriented programming principles and techniques using C++. Topics
include pointers, classes, overloading, data abstraction, information hiding, encapsulation,
inheritance, polymorphism, file processing, templates, exceptions, container classes, and low-
level language features. This course also covers basic concepts for software design and reuse.
Course Outcomes
1. Understand concepts of objects and their significance in real world
2. Investigate software problem in terms of objects and entities
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UNIT I
Principles of OOP: Software Crisis. Software Evolution- Programming Paradigms. Object
Oriented Technology- Basic concepts and benefits of OOP – Application of OOP, OOP languages
Introduction to C++: History of C++, Structure of C++, Application of C++, tokens, keywords,
identifiers, basic data types, derived data types, derived data types, symbolic constant, dynamic
initialization, reference variables, scope resolution operator, type modifiers, type casting
operators and control statements, input and output statements in C++, Function prototyping and
components, Passing parameters: Call by reference, Return by reference, Inline function, Default
arguments, Over loaded function.
UNIT II
Classes and Objects: Class specification, Member function definition – nested member
function, access qualifiers, static data members and, member functions. Instance creation - Array
of objects - Dynamic objects - Static Objects – Objects as arguments -Returning objects
Constructors and Destructors: Constructors- Parameterized constructors, Overloaded
Constructors, Constructors with default arguments, copy constructors, Destructors.
UNIT III
Operator Overloading: Operator function-overloading unary and binary operators, overloading
the operator using Friend function, Stream operator overloading, Data conversion.
Inheritance: Defining derived classes. Single Inheritance - Protected data with private
inheritance - Multiple Inheritances - Multi Level Inheritance - Hierarchical Inheritance. Hybrid
Inheritance - Multi path Inheritance - Constructors in derived and base Class -Template in
Inheritance - Abstract classes - Virtual function and Dynamic polymorphism. -
Virtual destructor - Nested Classes
UNIT- IV
Functions in C++ : Virtual functions- need for Virtual function, , Pure Virtual functions,
Generic Programming with Templates. Introduction, function templates, overloaded function
templates, user defined templates arguments, class templates, Inheritance of class templates.
UNIT-V
Files: file stream, file pointer and manipulation, file open and close, sequential and random
access.
Exception Handling: Principle of Exception handling, Exception handling mechanism ,Multiple
catch, Nested try, re throwing the Exception.
REFERENCE BOOKS:
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1. 1 Object Oriented Programming with C++ by Reema Thareja, OXFORD University Press
2. The Complete Reference C++, Herb Schildt, Tata McGraw-Hill, Fourth Edition.
3. Robert Lafore, "Object Oriented Programming in C++", Galgotia Publication Pvt. Ltd,4
th
edition, New Delhi, 2002
4. Ashok N Kamathane, "Object Oriented Programming with ANSI & Turbo C++", Pearson
Education, New Delhi, 2003.
5. Bjarne Stroustrup," C++ Programming language", Pearson Education, New Delhi, 2001.
6. Venugopal K R, Rajkumar Buyya and Ravishankar T," Mastering C++", TMH, ND, 2006
Student Activity:
1. Create a class diagram for academic process in your college
2. Write a program to implement “Vikuntapali”game
1. Write a C++ program to find the sum of individual digits of a positive integer.
2. A Fibonacci sequence is defined as follows: the first and second terms in the sequence
are 0 and 1. Subsequent terms are found by adding the preceding two terms in the
sequence. Write a C++ program to generate the first n terms of the sequence.
3. Write a C++program to generate all the prime numbers between 1 and n , where n is a
value supplied by the user.
4. Write a C++program to find the factorial of a given integer
5. Write a C++program to find the GCD of two given integers
6. Write a C++ program that uses a recursive function for solving Towers of Hanoi problem.
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7. Write a C++program to implement call by value and call by reference parameters passing
8. Write a C++ program to implement function templates
9. Write a program to implement Overloading and Overriding
10. Write a C++ program to implement the matrix ADT using a class. The operations
supported by this ADT are:
a. Reading a matrix.
b. Printing a matrix
c. Addition of matrices
d. Subtraction of matrices
e. Multiplication of matrices
11. Write C++programs that illustrate how the Single inheritance, Multiple inheritance
Multi level inheritance and Hierarchical inheritance forms of inheritance are
supported
12. Write a C++program that illustrates the order of execution of constructors and
destructors when new class is derived from more than one base class
13. Write a C++ program that illustrates how run time polymorphism is achieved using
virtual functions
1. Resume designing
2. Paragraph setting
3. Text column wise designing
4. Text base paper add
5. Create college Logo
6. Table creation
7. Student marks list
8. Book work
9. Picture insertion
10. Application form
11. Text based Visiting card
12. Notice designing
13. Typographic alignment styles
14. Wedding card designing
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Course Objectives
The objective of the course is to enable students to understand and use a relational database
system. Introduction to Databases, Conceptual design using ERD, Functional dependencies and
Normalization, Relational Algebra is covered in detail. Students learn how to design and create a
good database and use various SQL operations. The course concludes with an overview of
transaction management and introduction to advanced and non-relational databases.
Course Outcomes
1. Able to master the basic concepts and understand the applications of database systems.
2. Able to construct an Entity-Relationship (E-R) model from specifications and to transform to
relational model.
3. Able to construct unary/binary/set/aggregate queries in Relational Algebra.
4. Understand and apply database normalization principles.
5. Able to construct SQL queries to perform CRUD operations on database. (Create, Retrieve,
Update, Delete)
6. Understand principles of database transaction management, database recovery, security.
Unit-1
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Database Systems: Introducing the database and DBMS, Files and File Systems, Problems with
File System and advantages of Database Management systems.
Data Models: The importance of Data models, Data Model Basic Building Blocks, Business
Rules, The evaluation of Data Models, Degree of Data Abstraction.
Unit-II
The Relational Database Model: A logical view of Data, Keys, Integrity Rules, Relational Set
Operators, The Data Dictionary and the system catalog, Relationships with in the Relational
Database, Data Redundancy revisited, Indexes, Codd’s relational database rules.
Unit-III
Normalization of database tables: Database Tables and Normalization, The need for
Normalization, The Normal forms and High level Normal Forms, denormalization.
Unit-IV
Advanced SQL: Relational Set Operators, SQL Join Operators, Subqueries and correlated
queries, SQL Functions, Oracle Sequences, and Procedural SQL.
Unit-V
Reference Books:
1. Peter Rob, Carlos Coronel, Database Systems Design, Implementation and Management,
Seventh Edition, Thomson (2007)
2. Elimasri / Navathe, Fundamentals of Database Systems, Fifth Edition, Pearson Addison
Wesley (2007).
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The Order Tracking Database consists of the following defined six relation schemas.
Employees(eno,ename,zip,hdate)
Customers(cno,cname,street,zip,phone)
Odetails(ono,pno,qty)
Zipcodes(zip,city)
1. Get all pairs of customer numbers for customers based on same zip code.
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2. Get part numbers for parts that have been ordered by at least two different customers.
3. For each odetail row, get ono,pno,pname,qty and price values along with the total price
for the item. (total price=price*qty)
4. Get customer name and employee pairs such that the customer with name has placed an
order through the employee
6. Get cname values of customers who have ordered a product with pno 10506.
8. Get cname values of customers who have placed at least one order through the employee
with number 1000.
2.Shipment database
An enterprise wishes to maintain the details about his suppliers and other corresponding details.
For that it uses the following tables
Table s(sid,sname,address)
Table p(pid,pname,color)
Table cat(sid,pid,cost)
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one else
5. Find the sids of suppliers who charge more for some part other than the average cost of
that part
6. Using group by with having clause get the part numbers for all the parts supplied by more
7. Get the names of the suppliers, who do not supply part p2.
8. Find the sids of suppliers who supply a red and a green part
10.find the total amount has to pay for that supplier by part
3.Employee database
An enterprise wishes to maintain a database to automate its operations. Enterprise divided into to
certain departments and each department consists of employees. The following two tables
describes the automation schemas
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Emp (empno,ename,job,mgr,hiredate,sal,comm,deptno)
1. Create a view, which contain employee names and their manager names working in sales
department.
2. Determine the names of employee, who earn more than their managers.
3. Determine the names of employees, who take highest salary in their departments.
4. Determine the employees, who located at the same place.
5. Determine the employees, whose total salary is like the minimum salary
6. of any department.
7. Update the employee salary by 25%, whose experience is greater than 10 years.
8. Delete the employees, who completed 32 years of service.
9. Determine the minimum salary of an employee and his details, who join on the same
date.
10. Determine the count of employees, who are taking commission and not taking
Commission.
4.Pl/sql programs
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3. Write a pl/sql program to swap two numbers without using third variable.
5. Write a pl/sql program to display sum of even numbers and sum of odd
following table
cname varchar2(20)
cur_read number(5)
prev_read number(5)
no_units number(5)
amount number(8,2)
ser_tax number(8,2)
net_amt number(9,2)
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Course Objectives
As the business environment becomes more sophisticated, the software development (software
engineering is about managing complexity) is becoming increasingly complex. As of the best
programming paradigm which helps to eliminate complexity of large projects, Object Oriented
Programming (OOP) has become the predominant technique for writing software in the past
decade. Many other important software development techniques are based upon the fundamental
ideas captured by object-oriented programming.
Course Outcomes
UNIT-1
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Java Statements, Implementing a Java Program, Java Virtual Machine, Command line
arguments. CONSTANTS, VARIABLES & DATA TYPES: Introduction, Constants, Variables,
Data Types, Declaration of Variables, Giving Value to Variables, Scope of variables, Symbolic
Constants, Type casting, Getting Value of Variables, Standard Default values; OPERATORS &
EXPRESSIONS.
UNIT-II
UNIT-III
INHERITANCE: Extending a class, Overloading methods, Final variables and methods, Final
classes, Abstract methods and classes;
UNIT-IV
UNIT-V
APPLET PROGRAMMING: local and remote applets, Applets and Applications, Building
Applet code, Applet Life cycle: Initialization state, Running state, Idle or stopped state, Dead
state, Display state.
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PACKAGES: Introduction, Java API Packages, Using System Packages, Naming conventions,
Creating Packages, Accessing a Package, using a Package.
Reference Books:
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2. Java program to display a number of even, odd and sum of even, odd program.
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TALLY LAB
2) Create the above records for any organization and get certified by them with comments
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UNIX
Course Objectives
1. To understand Unix Operating System
2. To explore the Basic Shell Commands
Course Outcomes
After this course, the student will be able to
1. Implement and innovate commands using the basic tool kit.
2. Develop shell programs in vi/vim editor
Unit I
Unit II
Starting Of Unix and Text Manipulation and user-to-user communication User Names and
Groups, Logging In, Format of Unix Commands, Changing your password, Unix
Documentation,
Unit III
Files and Directories: , File permission, Basic Operation on Files, Changing Permission Modes,
Standard files , Processes Inspecting Files, Operating On Files, Printing Files, Rearranging Files,
Sorting Files, Splitting Files, Translating Characters, On line communication, Off line
communication.
Unit IV
VI EDITORS
General characteristics, Adding text and Navigation, changing text, searching for text, copying
and Moving text, Features of Ex, Line Editors Ex and Ed, Stream editor SED, changing several
file s in SED, AWK.
Unit V
Shell Programming:
Programming in the Bourne and C-Shell, Wild Cards, Simple Shell program, variables,
Programming Construct, Interactive Shell scripts, Advanced Features, Unix Compiler,
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Maintaining program System Administration Define system Administration, Booting the system,
Maintaining User Accounts, File System, and special files, Backup and Restoration.
References Books:
1. Unix and shell Programming by B.M Harwani, OXFORD University Press
2. Unix Concept and application- Sumitabhadas
3. Unix Shell Programming-Yashwant Kanetkar
4. Unix Programming Environment- RobPike
5. Unix in a Nutshell- Donill Gily
Student Activity:
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Unix Lab
1. Execute of various file/directory handling commands.
2. Write a Simple shell script for basic arithmetic and logical calculations.
3. Write Shell scripts to check various attributes of files and directories.
4. Write Shell scripts to perform various operations on give n strings.
5. Write Shell scripts to explore system variables such as PATH, HOME etc.
6. Write Shell scripts to check and list attributes of processes.
7.Execute various system administrative commands
8.Write awk script that uses all of its features.
9.Use seed instruction to process /etc/password file.
10.Write a shell script to display list of users currently logged in.
11.Write a shell script to delete all the temporary files.
12.Write a shell script to search an element from an array using binary searching.
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Course Objectives
To introduce the fundamental concept of data structures and to emphasize the importance of data
structures in developing and implementing efficient algorithms. In addition, another objective of
the course is to develop effective software engineering practice, emphasizing such principles as
decomposition, procedural abstraction, and software reuse.
Course Outcomes
UNIT I
Concept of Abstract Data Types (ADTs)- Data Types, Data Structures, Storage Structures, and
File Structures, Primitive and Non-primitive Data Structures, Linear and Non-linear
Structures.
Linear Lists - ADT, Array and Linked representations (Single and Double Linked lists),
Pointers.
UNIT II
Stacks: Definition, ADT, Array and Linked representations, Implementations and Applications.
Queues: Definition, ADT, Array and Linked representations, Circular Queues, Dequeues,
Priority Queues and Applications.
UNIT III
Trees: Binary Tree, Definition, Properties, ADT, Array and Linked representations,
Implementations and Applications, Heaps Trees and Applications,
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Binary Search Trees (BST) - Definition, ADT, Operations and Implementations, BST with
Duplicates and Applications.
.
UNIT IV
Graphs – Graph and its Representation, Graph Traversals, Connected Components, Basic
Searching Techniques, Minimal Spanning Trees.
UNIT- V
Sorting and Searching: Selection, Insertion, Bubble, Merge, Quick, Sequential and Binary
Searching.
REFERENCE BOOKS
Student Activity:
1. Create Visual Stack using graphics in JAVA
2. Create Visual Queue using graphics in JAVA
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WEB PROGRAMMING
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Course Objective
To provide knowledge on web architecture, web services, client side and server side
scripting technologies to focus on the development of web-based information systems
and web services.
To provide skills to design interactive and dynamic web sites.
Course Outcome
UNIT I
DNS – E-mail – FTP – TFTP – History of WWW – Basics of WWW and Browsing - Local
information on the internet – HTML – Web Browser Architecture – Web Pages and Multimedia –
Remote Login (TELNET).
UNIT II
Introduction to Web Technology: Web pages – Tiers – Concept of a Tier – Comparison of
Microsoft and Java Technologies – Web Pages – Static Web Pages – Plug-ins – Frames – Forms.
Dynamic Web Pages: Need – Magic of Dynamic Web Pages – Overview of Dynamic Web Page
Technologies – Overview of DHTML – Common Gateway Interface.
UNIT III
ASP – ASP Technology – ASP Example – Modern Trends in ASP – Java and JVM – Java
Servlets – Java Server Pages.
Active Web Pages: Active Web Pages in better solution – Java Applets – Why are Active Web
Pages Powerful? – Lifecycle of Java Applets – ActiveX Controls – Java Beans. Middleware and
Component-Based E-Commerce Architectures
UNIT IV
CORBA – Java Remote Method Invocation – DCOM. EDI: Overview – Origins of EDI –
Understanding of EDI – Data Exchange Standards – EDI Architecture – Significance of EDI –
Financial EDI – EDI and internet.
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UNIT V
XML: SGML – Basics of XML – XML Parsers – Need for a standard. WAP: Limitations of
Mobile devices – Emergence of WAP – WAP Architecture – WAP Stack – Concerns about WAP
and its future – Alternatives to WAP.
REFERENCE BOOK
1. WEB TECHNOLOGIES TCP/IP to Internet Applications Architectures – Achyut S Godbole
& Atul Kahate, 2007, TMH.
2. Web Technologies by Uttam Kumar Roy, Oxforn University Press
3. INTERNET AND WEB TECHNOLOGIES – Rajkamal, TMH.
4. TCP/IP PROTOCOL SUITE – Behrouz A. Forouzan, 3rd edition, TMH
Student Activity:
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F2
F1
F3
9. Create a student Bio-Data, using forms.
10. Create a web page using following style sheets
i. Inline style sheets.
ii. Embedded style sheets.
iii. External style sheets
11. Write a JavaScript program to accept two values from form and apply any 5 mathematical
functions
Write student database with XML
Network Security
Course Objectives:
UNIT – I
UNIT - II
UNIT – III
UNIT - IV
UNIT – V
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REFERENCES
1. William Stallings, "Cryptography And Network Security - Principles and Practices", Prentice
Hall of India, Third Edition, 2003.
2. Atul Kahate, "Cryptography and Network Security", Tata McGraw-Hill, 2003.
3. Bruce Schneier, "Applied Cryptography", John Wiley & Sons Inc, 2001.
4. Charles B. Pfleeger, Shari Lawrence Pfleeger, "Security in Computing", Third Edition,
Pearson Education, 2003.
Student Activity:
1. Create password verification using images
2. Create password verification using multimedia
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Software Engineering
Course Objectives
The Objective of the course is to assist the student in understanding the basic theory of software
engineering, and to apply these basic theoretical principles to a group software development
project.
Course outcomes
1. Ability to gather and specify requirements of the software projects.
2. Ability to analyze software requirements with existing tools
3. Able to differentiate different testing methodologies
4. Able to understand and apply the basic project management practices in real life projects
5. Ability to work in a team as well as independently on software projects
UNIT I
UNIT II
REQUIREMENTS ANALYSIS :Requirement Engineering Processes – Feasibility Study –
Problem of Requirements – Software Requirement Analysis – Analysis Concepts and Principles
– Analysis Process – Analysis Model
UNIT III
SOFTWARE DESIGN:Software design - Abstraction - Modularity - Software Architecture -
Effective modular design - Cohesion and Coupling - Architectural design and Procedural design -
Data flow oriented design.
UNIT IV
USER INTERFACE DESIGN AND REAL TIME SYSTEMS :User interface design - Human
factors - Human computer interaction - Human - Computer Interface design - Interface design -
Interface standards.
UNIT V
SOFTWARE QUALITY AND TESTING :Software Quality Assurance - Quality metrics -
Software Reliability - Software testing - Path testing – Control Structures testing - Black Box
testing - Integration, Validation and system testing - Reverse Engineering and Re-engineering.
CASE tools –projects management, tools - analysis and design tools – programming tools -
integration and testing tool - Case studies.
REFERENCE BOOKS:
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Student Activity:
1.Develop requirement analysis report to develop software for any financial organization
2. Develop risk analysis report for any organization using software for its day to day transactions
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Course Objective
Course Outcome
To describe the three pillars of object-orientation methodologies and explain the benefits
of each .
To create use case documents that capture requirements for a software system.
To create class diagrams that model both the domain model and design model
of a software system.
To design the interface between the classes and objects.
To create interaction diagrams that model the dynamic aspects of a software
system.
To understand the facets of the Unified Process approach to designing and
building a software system.
To describe how design patterns facilitate development and list several of the
most popular patterns.
To design the Axioms and corollaries.
To build a model for the user interface (UI) of a software application
UNIT I
Introduction to OOAD – What is OOAD? – What is UML? What are the United process(UP)
phases - Case study – the NextGen POS system, Inception -Use case Modeling - Relating Use
cases – include, extend and generalization.
UNIT II
Elaboration - Domain Models - Finding conceptual classes and description classes – Associations
– Attributes – Domain model refinement – Finding conceptual class hierarchies- Aggregation and
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UNIT III
System sequence diagrams - Relationship between sequence diagrams and use cases Logical
architecture and UML package diagram – Logical architecture refinement - UML class diagrams
- UML interaction diagrams
UNIT IV
GRASP: Designing objects with responsibilities – Creator – Information expert – Low Coupling
–Controller – High Cohesion – Designing for visibility - Applying GoF design patterns – adapter,
singleton, factory and observer patterns.
UNIT V
UML state diagrams and modeling - Operation contracts- Mapping design to code -UML
deployment and component diagrams
REFERENCE BOOKS:
1. Object Oriented Analysis and Design By Grady Booch.
2. Craig Larman,"Applying UML and Patterns: An Introduction to object-oriented Analysis and
Design and iterative development”, Third Edition, Pearson Education, 2005
3. Mike O’Docherty, “Object-Oriented Analysis & Design: Understanding System Development
with UML 2.0”, John Wiley & Sons, 2005.
4. James W- Cooper, Addison-Wesley, “Java Design Patterns – A Tutorial”, 2000.
5. Micheal Blaha, James Rambaugh, “Object-Oriented Modeling and Design with UML”,
Second Edition, Prentice Hall of India Private Limited, 2007
6. Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides,“Design patterns: Elements of
Reusable object-oriented software”, Addison-Wesley, 1995.
Student Activity:
1. Develop a class diagram for the flight services available in your near by air port
2. Develop a sequence diagram of activities of any automated device
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Course Objectives
The Objective of this course is to understand data mining principles and techniques: Introduce
DM as a cutting edge business intelligence method and acquaint the students with the DM
techniques for building competitive advantage through proactive analysis, predictive modeling,
and identifying new trends and behaviors. Develop and apply critical thinking, problem-solving,
and decision-making skills
Course Outcomes
1. Examine the types of the data to be mined and present a general classification of tasks and
primitives to integrate a data mining system.
2. Apply preprocessing statistical methods for any given raw data
3. Discover interesting patterns from large amounts of data to analyze and extract patterns to
solve problems , make predictions of outcomes
4. Comprehend the roles that data mining plays in various fields and manipulate different data
mining techniques
5. Select and apply proper data mining algorithms to build analytical applications.
6. Evaluate and implement a wide range of emerging and newly-adopted methodologies and
technologies to facilitate the knowledge discovery.
Unit I
Introduction to Data Mining, Fundamentals of data mining, data mining functionalities, data and
attribute types, statistical description of data.
Data Preprocessing:
Data cleaning, data integration, data reduction, data transformation and data discretization.
Unit II
Data Warehousing: Basic concepts, data ware house modeling data cube and OLAP,
data warehouse design and implementation.
Unit III
Mining Frequent Patterns and Associations: Basic methods, frequent Item set mining methods
any two algorithms, pattern evaluation methods.
Unit IV
Classification: Basic concepts, decision tree induction, Bayes classification, any two advanced
methods, model evaluation.
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Unit V
Cluster Analysis: Basic concepts, clustering structures, major clustering approaches, partitioning
methods, hierarchical methods, density based methods, the expectation maximization method,
cluster based outlier detection Essential Reading.
References:
Student Activity:
1.Predict the course taken by a student based on his activities and way of learning
2. Learn visual patterns of any real time data
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1. To provide an introduction to the fundamental concepts on data communication and the design
of computer networks.
2. To get familiarized with the basic protocols of computer networks.
Course Outcomes
After this course, the student will be able to
1. Identify the different components in a Communication System and their respective roles.
2. Describe the technical issues related to the local Area Networks
3. Identify the common technologies available in establishing LAN infrastructure.
UNIT I
Network architecture – layers – Physical links – Channel access on links – Hybrid multiple
access techniques - Issues in the data link layer - Framing – Error correction and detection –
Link-level Flow Control.
UNIT II
Medium access – CSMA – Ethernet – Token ring – FDDI - Wireless LAN – Bridges and witches
UNIT III
Circuit switching vs. packet switching / Packet switched networks – IP – ARP – RARP –DHCP –
ICMP – Queueing discipline – Routing algorithms – RIP – OSPF – Subnetting – CIDR –
Interdomain routing – BGP – Ipv6 – Multicasting – Congestion avoidance in network layer
UNIT IV
UDP – TCP – Adaptive Flow Control – Adaptive Retransmission - Congestion control –
Congestion avoidance – QoS
UNIT V
Email (SMTP, MIME, IMAP, POP3) – HTTP – DNS- SNMP – Telnet – FTP – Security –
PGP - SSH
REFERENCE BOOKS:
Student Activity:
1. Learn the functioning of various network devices used in your college network
2. Compare 2G,3G,4G and 5G networks
3. Prepare LAN deployment diagram of your organization
5. Create a socket for HTTP for web page upload and download.
7. Implementation of Subnetting.
9. Applications using TCP and UDP Sockets like DNS, SNMP and File Transfer.
11. Perform a case study about the different routing algorithms to select the network path with its
optimum and economical during data transfer.
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Course Objectives
Explain the responsibilities and liabilities of a computer forensic investigator
Plan and prepare for an incident requiring computer forensic skills
Course Outcomes
1. understand the role of computer forensics in the business and private world
2. identify some of the current techniques and tools for forensic examinations
3. describe and identify basic principles of good professional practice for a forensic
computing practitioner
4. Apply forensic tools in different situations.
Unit I
Unit II
Computer Crimes :Crimes ,Violent crimes where computers are used include terrorism, assault
threat, stalking, child pornography ,Nonviolent crimes where computers are used include
trespass, theft, fraud, vandalism , Where evidence often resides for different types of crimes
,Address books, chat logs, e-mail, images, movies, Internet browser history, etc.
Unit III
Computer Criminals: Using evidence to create a crime timeline , Modify Access Create (MAC)
dates associated with files ,Problems with using these (they don't change in a logical fashion in
some cases) ,Criminals and crime fighters ,Understanding "cyber criminals" and their victims
,Understanding "cyber investigators.
Unit IV
Building a Cybercrime Case: Bodies of law ,Constitutional law ,Criminal law ,Civil law
,Administrative regulations ,Levels of law ,Local laws ,State laws ,Federal laws ,International
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laws ,Levels of culpability ,Intent ,Knowledge ,Recklessness ,Negligence , Level and burden of
proof ,Criminal versus civil cases ,Vicarious liability ,Laws related to computers ,CFAA,
DMCA, CAN Spam, etc.
Unit V
Preserving and Recovering Digital Evidence: Disk imaging ,Creating a message digest or hash
code for a disk ,Where data hides; deleted and erased data ,File systems ,Files ,Modify Access
Create (MAC) dates to establish time line ,File headers - info about file type
References books
1. Guide to Computer Forensics and Investigations ,By Bill Nelson, Amelia Phillips,
christopher Steuart
2. Scene of the Cybercrime, by Debra Littlejohn Shinder.
3. John R. Vacca, Computer Forensics: Computer Crime Scene Investigation, 2nd Edition, Charles
River Media, 2005
4. Christof Paar, Jan Pelzl, Understanding Cryptography: A Textbook for Students and Practitioners, 2
nd Edition, Springer’s, 2010
5 . Ali Jahangiri, Live Hacking: The Ultimate Guide to Hacking Techniques & Countermeasures for
Ethical Hackers & IT Security Experts, Ali Jahangiri, 2009
6. Computer Forensics: Investigating Network Intrusions and Cyber Crime (Ec-Council Press Series:
Computer Forensics), 2010
Student Activity:
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The Sleuth Kit (TSK) and the Autopsy Forensic Browser are open source Unix-based tools . TSK
is a collection of over 20 command line tools that can analyze disk and file system images for
evidence. To make the analysis easier, the Autopsy Forensic Browser can be used. Autopsy is a
front end to the TSK tools and provides a point-and-click type of interface.
1) Use of disk tools to analyze the tool displays the total number of sectors and the user-
accessible sectors.
2) Use of volume system tools to analyze the disk volume and partitions , whether they are
allocated properly or not
3) File system tools to analyze the file system , its type and its description
5) Meta data category tool to analyze the data that describes a file
6) File name category tool to analyze The file name category of data includes the data that
associates a name with a metadata entry.
7) Multiple category tool to analyze that combine the data from the various categories to
produce the data sorted in a different order
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Android Basics
Course Objectives:
1. Describe the platforms upon which the Android operating system will run.
2. Create a simple application that runs under the Android operating system.
3. Access and work with the Android file system.
4. Create an application that uses multimedia under the Android operating system.
5. Access and work with databases under the Android operating system.
Course Outcomes
After completion of this course students should make Android apps for Android devices.Students
will be able to write simple GUI applications, use built-in widgets and components, work with
the database to store data locally, and much more.
UNIT-I
What is Android, Android Tools, Your First Android Application, Anatomy of Android Application,
Workspaces, Editors in Eclipse, Eclipse Perspective, Refactoring
UNIT-II
Creating Android Emulator, Creating Snapshot, SD Card Emulation, Sending SMS Messages to the
Emulator , Transferring Files into and out of the Emulator ,Resetting the Emulator
UNIT-III
Activity, Linking Activity using Intent, Fragments, Calling Build-In Application using Intent,
Notifications
UNIT-IV
Components of a Screen, Display Orientation, Action Bar, Listening for User Inter
UNIT-V
Basic Views, Picker Views, List View, Specialized Fragment, Gallery and Image View, Image Switcher,
Grid View, Options Menu, Context Menu, Clock View, Web view
Reference Books:
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1.Android Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) By: Bill
Philips & Brian Hardy
2.Android Design Patterns: Interaction design solutions for developers by Greg Nudelman
3.Android User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps
By: Ian G. Clifton
4. Android Recipes: A Problem-Solution Approach By: Dave Smith & Jeff Friesen
5. Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic
Programmers) By: Ed Burnette
Student Activity:
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Exercise 1
Exercise 2
Creating Applications with Multiple Activities and a Simple Menu using ListView
Exercise 3
Exercise 4
Exercise 5
Exercise 6
Exercise 7
Exercise 8
Exercise 9
Exercise 10
Simulating Sensors
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Course Objectives
Students can expect to learn basic principles and relevant techniques for comprehending the
underlying
Course Outcome
UNIT-I
What is Animation: Its definition, early examples of Animation. History of Animation: Stop
Motion Photo Animation, Zoetrope, Thaumatrope, Cell and Paper Animation, early Disney’s
Cell Animation Processes
UNIT-II
Types of Animation: Cell Animation, Stop Motion Animation, Computer Animation, 2-D
Animation, 3-D Animation. Skills for an Animation Artist: Visual and creative development of an
Artist , importance of observation with minute details, efficiency to draw gestures, facial
expressions, good listener, hard work and patience, creative and innovative.
UNIT-III
Basic Principles of Animation: Illusion of Life, straight action and pose to pose Timing,
Exaggeration, Drama and Psychological Effect, Fade in and Fade out, Squash and Stretch,
Anticipation, staging, follow through and overlapping action, Arcs, Solid Drawing ,Appeal, slow
in and slow out, Secondary Action.
UNIT-IV
Various Terms: Animation Drawings/Cels, Rough Drawings , Clean ups, Color reference
drawings, Layout, Model Sheet, Key Drawings and in Betweens, Master Background, Concept
Piece, Character drawing , Story Board.
References:
1.The complete animation course by Chris Patmore -Baron’s Educational Series.(New York)
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Student Activity:
ADVANCED 2D ANIMATION
1: Action scripting
Using actions to control a timeline - Using frame labels - Creating button symbols - Creating
animated buttons using movie clips – Movie Clip Controls – Browser / network.
3: Streamlining Files for Use on the Web, Publishing Files to the Internet & Pre loaders
Pre loaders - Controlling sound with script - Exploring types of output - Work on final
project in class - Importing video - Publishing demo (video) reels on web - Publishing and
exporting files - Trouble shooting sites.
The Illusion of Life: Disney Animation by Frank Thomas, Ollie Johnston (Contributor),
Collie Johnston.
Adobe Flash CS3
The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for
Classical, Computer, Games, Stop Motion, and Internet Animators by Richard
Williams
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Course Objectives
The Objective of this course is to enable a clear understanding and knowledge of the
foundations, techniques, and tools in the area of software testing and its practice in the industry.
The course will prepare students to be leaders in software testing. Whether you are a developer
or a tester, you must test software. We can learn strengths and weaknesses of a variety of
software testing techniques.
Course Outcomes
After completion of this course the student will be able to plan, develop, and execute an
automated test plan.
UNIT-I
Introduction: Purpose of testing, Dichotomies, model for testing, consequences of bugs, taxonomy of
Bugs.
Flow Graphs and Path testing: Basics concepts of path testing, predicates, path predicates and
Achievable paths, path sensitizing, path instrumentation, application of path testing.
UNIT-II
Transaction Flow Testing: Transaction flow, transaction flow testing techniques.
Dataflow testing: Basics of dataflow testing, strategies in dataflow testing, application of dataflow
testing.
UNIT-III
Domain Testing: domains and paths, Nice & ugly domains, domain testing domains and interfaces
Testing, domain and interface testing, domains and testability.
UNIT-IV
Paths, Path products and Regular Expressions: Path products & path expression, reduction procedure,
Applications, regular expressions & flow anomaly detection.
Logic Based Testing: Overview, decision tables, path expressions kv charts, specifications.
UNIT-V
State, State Graphs and Transition testing: State graphs, good & bad state graphs state testing,
Testability tips.
Graph Matrices and Application: Motivational overview, matrix of graph, relations, power of a
matrix, Node reduction algorithm, building tools. (Student should be given an exposure to a tool like J
Meter or Win runner.)
Reference Books
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Student Activity:
1. Prepare a chart for guidelines for data security in your organization
2.Test the performance of any software that is used by your organization under maximum load
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E-commerce
Course Objectives
Course Outcomes
1. Students would be able to analyze the concept of electronic market and market place.
2. Students would be able to understand the business models.
3. Students would be able to understand the business standards.
4. Students would be able to understand the legal and security issues.
Unit-I
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Unit-II
Unit-III
Unit-IV
Electronic Market:-Online Shopping, Online Purchasing, Electronic Market, Three models of
Electronic Market, Markets category, International Marketing, one-to –one Marketing,
Permission Marketing, pull and push technologies, B2B Hubs, B2B market places, B2B
exchange.
Unit-V
Electronic Business: Electronic Business applications Emerging applications, Electronic
Business Architecture, AMR Model for Electronic Business, Evolution of Electronic Business
Application, Dotcom companies, The Indian scenario for E-Business, electronic business
implementations, B2B E-commerce, B2C E-commerce, B2B Market Place..
References:
2..The Complete E-Commerce Book: Design, Build & Maintain a Successful Web-based Business by
Janice Reynolds
3..E-Commerce: Fundamentals and Applications by Henry Chan, Raymond Lee, Tharam Dillon,
Elizabeth Chang November 2001
Student Activity:
1. Study the activities of any E-Commerce website and give suggestions to improve their business
2. Prepare your own E-commerce business site
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This course provides an overview of the historical and modern context and operation of free and
open source software (FOSS) communities and associated software projects. The practical
objective of the course is to teach students how they can begin to participate in a FOSS project in
order to contribute to and improve aspects of the software that they feel are wrong. Students will
learn some important FOSS tools and techniques for contributing to projects and how to set up
their own FOSS projects.
Course Outcomes
Ability to install and run open-source operating systems. Ability to gather information about Free
and Open Source Software projects from software releases and from sites on the internet. Ability
to build and modify one or more Free and Open Source Software packages. Ability to use a
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version control system and to interface with version control systems used by development
communities. Ability to contribute software to and interact with Free and Open Source Software
development projects.
UNIT-I
UNIT-II
Open source operating systems: LINUX: Introduction – General Overview – Kernel Mode and
user mode. Process – Advanced Concepts – Scheduling – Personalities – Cloning – Signals
UNIT-III
UNIT-IV
UNIT-V
PERL : Perl backgrounder – Perl overview – Perl parsing rules – Variables and Data –
Statements and Control structures – Subroutines, Packages, and Modules- Working with Files –
Data Manipulation.
REFERENCE BOOKS:
3. Martin C. Brown, “Perl: The Complete Reference”, 2nd Edition, Tata McGrawHill Publishing
Company Limited, Indian Reprint 2009.
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4. Steven Holzner, “PHP: The Complete Reference”, 2nd Edition, Tata McGrawHill Publishing
Company Limited, Indian Reprint 2009.
5. Vikram Vaswani, “MYSQL: The Complete Reference”, 2nd Edition, Tata McGraw -Hill
Publishing Company Limited, Indian Reprint 2009
Student Activity:
1. Suggest list of open source softwares for the commercial software you come across
Cloud Computing
Objectives:
1. Discuss, with confidence, what is cloud computing and what are key security and control
considerations within cloud computing environments.
2. Identify various cloud services.
3. Assess cloud characteristics and service attributes, for compliance with enterprise
objectives.
4. Explain the four primary cloud category “types”.
5. Evaluate various cloud delivery models.
6. Contrast the risks and benefits of implementing cloud computing.
7. Specify security threat exposure within a cloud computing infrastructure.
8. Recognize steps and processes used to perform an audit assessment of a cloud computing
environment.
Course Outcome:
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1)Explain the core concepts of the cloud computing paradigm: how and why this paradigm shift
came about, the characteristics, advantages and challenges brought about by the various models
and services in cloud computing
2)Apply the fundamental concepts in datacenters to understand the tradeoffs in power, efficiency
and cost
3)Discuss system virtualization and outline its role in enabling the cloud computing system
model
4)Illustrate the fundamental concepts of cloud storage and demonstrate their use in storage
systems such as Amazon S3 and HDFS
5)Analyze various cloud programming models and apply them to solve problems on the cloud
Unit 1
Unit II
Unit III
Cloud architecture: Cloud delivery model – SPI framework , SPI evolution , SPI vs. traditional IT Model
Software as a Service (SaaS): SaaS service providers – Google App Engine, Salesforce.com and google
platfrom – Benefits – Operational benefits - Economic benefits – Evaluating SaaS
Platform as a Service ( PaaS ): PaaS service providers – Right Scale – Salesforce.com – Rackspace –
Force.com – Services and Benefits
Unit IV
Infrastructure as a Service ( IaaS): IaaS service providers – Amazon EC2 , GoGrid – Microsoft soft
implementation and support – Amazon EC service level agreement – Recent developments – Benefits
Cloud deployment model : Public clouds – Private clouds – Community clouds - Hybrid clouds -
Advantages of Cloud computing
Unit V
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Virtualization : Virtualization and cloud computing - Need of virtualization – cost , administration , fast
deployment , reduce infrastructure cost - limitations
Types of hardware virtualization: Full virtualization - partial virtualization - para virtualization
Desktop virtualization: Software virtualization – Memory virtualization - Storage virtualization – Data
virtualization – Network virtualization
Microsoft Implementation: Microsoft Hyper V – Vmware features and infrastructure – Virtual Box - Thin
client
REFERENCES:
1. Cloud computing a practical approach - Anthony T.Velte , Toby J. Velte Robert Elsenpeter TATA
McGraw- Hill , New Delhi – 2010
2. Cloud Computing: Web-Based Applications That Change the Way You Work and Collaborate
Online - Michael Miller - Que 2008
Student Activity:
Apply Data Mining and understand Decision Trees and Random Forests
Master the concepts of Hadoop 2.7 framework and its deployment in a cluster
environment
Learn to write complex MapReduce programs
Perform Data Analytics using Pig & Hive
Acquire in-depth understanding of Hadoop Ecosystem including Flume, Apache Oozie
workflow scheduler, etc.
Master advance concepts of Hadoop 2.7 : Hbase, Zookeeper, and Sqoop
Get hands-on experience in setting up different configurations of Hadoop cluster
Work on real-life industry based projects using Hadoop 2.7
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Course Outcomes
Hadoop and R Language will prepare you to perform analytics and build models for real world
data science problems. It is the world’s most powerful programming language for statistical
computing and graphics making it a must know language for the aspiring Data Scientists. 'R'
wins strongly on Statistical Capability, Graphical capability, Cost and rich set of packages.
UNIT I
UNIT II
The Hadoop MapReduce API & Algorithms. How to get started writing programs with Hadoop's API.
Programming methodologies and paradigms in Map Reduce Beyond basics: The flow; APIs; Creating
Input Formats and Output Formats; Driver; Mapper; Reducer; Streaming
UNIT III
Introduction to The'Hadoop'Ecosystem'Components An introduction to components surrounding Hadoop,
which complete the greater ecosystem of available, processing tools.
UNIT IV
R over view, basic syntax, data types, variable, operators, decision making, loops, functions
UNIT V
References:
Hadoop: The Definitive Guide By: Tom White Hadoop in Practice (By: Alex Holmes )
Hadoop Operations (By: Eric Sammer ) Instant MapReduce Patterns - Hadoop Essentials How-to (By:
Srinath Perera )
An Introduction to R: A Programming Environment for Data Analysis and Graphics Author(s) William
N Venables, David M Smith.
The Art of R Programming: A Tour of Statistical Software Design Author(s) Norman Matloff
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Course Objectives
Course Outcomes
UNIT I
UNIT II
UNIT III
UNIT IV
UNIT V
ADVANCED SOCKETS: Ipv4 and Ipv6 interoperability – threaded servers – thread creation
and termination – TCP echo server using threads – Mutexes – condition variables – raw sockets –
raw socket creation – raw socket output – raw socket input – ping program – trace route
program.
REFERENCES:
1. W. Richard Stevens, B. Fenner, A.M. Rudoff, “Unix Network Programming – The Sockets
Networking API”, 3rd edition, Pearson, 2004.
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2. W. Richard Stevens, S.A Rago, “Programming in the Unix environment”, 2nd edition,
Pearson,
2005.
Cyber laws
1. Enable learners to understand, explore, and acquire a critical understanding of Cyber Law
2. Develop competencies for dealing with frauds and deceptions (confidence tricks, scams)
and other cyber crimes for example, child pornography etc. that are taking place via the
Internet.
3. Make learners conversant with the social and intellectual property issues emerging from
‘Cyberspace’.
4. Explore the legal and policy developments in various countries to regulate Cyberspace;
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5. Develop the understanding of relationship between commerce and cyberspace; and give
learners in depth knowledge of Information Technology Act and legal frame work of
Right to Privacy, Data Security and Data Protection.
Course outcomes
Unit I
Introduction: Computers and its Impact in Society, Overview of Computer and Web
Technology, Need for Cyber Law, Cyber Jurisprudence at International and Indian Level.
Unit II
Unit III
Unit IV
Cyber Crimes& Legal Framework: Cyber Crimes against Individuals, Institution and State,
Hacking, Digital Forgery, Cyber Stalking/Harassment, Cyber Pornography, Identity Theft
&Fraud, Cyber terrorism, Cyber Defamation, Different offences under IT Act, 2000.
Unit V
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Cyber Torts: Cyber Defamation, Different Types of Civil Wrong sunder the IT Act, 2000,
Intellectual Property Issues in Cyber Space, Interface with Copyright Law, Interface with
Patent Law, Trade marks & Domain Names Related issues
Reference Books
Advanced Android
Course Objective
The objective is to help learners to create applications using Google's Android open-source
platform. The course explains what Android is and how it compares to other mobile
environments, the setup of the Android™ Eclipse-based development tools, the Android SDK, all
essential features, as well as the advanced capabilities and APIs such as background services,
accelerometers, graphics, and GPS
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Course Outcomes
Unit-I
Data Persistence: User Preferences, Persisting Data to Files, Using SQLite Databases
Unit-II
Messaging: SMS Messaging, Sending E-mail
Unit-III
Unit-IV
Android Services: Create your Own Service, Communication between Services and Activity,
Binding Activities to Services, Threading.
Unit-V
Exception Handling in Android: Handling Errors, Handling Exceptions Using Try, Catch and
Finally
Publishing Android Application: Prepare for Publishing; Deploy APK Files, Publishing on the
Android Market
Reference Books:
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1.Android Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) By: Bill
Philips & Brian Hardy
2.Android Design Patterns: Interaction design solutions for developers by Greg Nudelman
3.Android User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps
By: Ian G. Clifton
4. Android Recipes: A Problem-Solution Approach By: Dave Smith & Jeff Friesen
5. Hello, Android: Introducing Google's Mobile Development Platform (Pragmatic
Programmers) By: Ed Burnette
6. Beginning Android Games By: Mario Zechner
7.Programming Android By: Zigurd Mednieks, Laird Dornin, G. Blake Meike & Masumi
Nakamura
Course Objectives
1. Discuss and define the terms and principles of game design and development.
2. Select and evaluate programming and scripting languages to develop particular games.
3. Define the structure and duties of the game development team.
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Course Outcomes
After completing this course, students will be able to understand all game development problems
and issues, such as story creation, selection of programming language, mathematical analysis,
physical analysis, graphics, multimedia, artificial intelligence, and others.
UNIT I
History of video games, game genres, The games industry, Theory of funativity: what is fun?
UNIT II
UNIT III
Human-computer interaction (HCI) & interface design, Computer graphics, collision detection, lighting,
and animation
UNIT IV
UNIT V
Reference Books
1. Introduction to Game Development Edited by: Steve Rabin ISBN: 1- 58450-377-7 Charles
River Media, May 2005.
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a test plan in Test Director , Breaking the test plan into manageable components ,
Designing test cases and test steps, Analyzing the test plan, Developing Win Runner
automated test scripts, Creating a script through recording, Synchronizing the test,
Adding verification of GUI objects, bitmaps and text, and Managing the GUI map
Course Outcomes:
1 To be able to apply various test processes and continuous quality improvement
2 To be able to define the types of errors and fault models
3 To be able to use methods of test generation from requirements
4 To be able to use UML.
5 To be able to Test generation from FSM models
Unit-I
Basic Aspects of Software Testing: Testing in the Software Life Cycle, Product
Paradigms, Metrics and Measurement
Unit-II
Testing Processes: Processes in General, Test Planning and Control, Test Analysis and
Design, Test Implementation and Execution, Evaluating Exit Criteria and Reporting, Test
Closure
Unit-III
Unit-IV
Unit-V
References:
1. Guide to Advanced Software Testing by Anne Mette Jonassen Hass
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The objective of the project is to motivate them to work in emerging/latest technologies, help the
students to develop ability, to apply theoretical and practical tools/techniques to solve real life
problems related to industry, academic institutions and research laboratories.
The project is of 2 hours/week for one (semester VI) semester duration and a student is expected
to do planning, analyzing, designing, coding, and implementing the project. The initiation of
project should be with the project proposal. The synopsis approval will be given by the project
guides.
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Objectives
The Project work should be either an individual one or a group of not more than three members
and submit a project report at the end of the semester. The students shall defend their dissertation
in front of experts during viva-voce examinations.
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