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Q Agreement Q Stalemate Q Triple Occurrence of Position Q Insufficient Material Q "50 Move" Rule

This document summarizes the six ways a chess game can end in a draw: 1) Agreement between players, 2) Stalemate, 3) Triple occurrence of the same position on the board, 4) Insufficient material to checkmate, 5) 50 move rule with no capture or pawn move in the last 50 moves, and 6) tournament procedures for claiming draws. Tactics are discussed for both losing and winning players to potentially engineer draws in difficult situations. Players are advised to only accept draws if it benefits their position.

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Keyur Gada
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0% found this document useful (0 votes)
50 views

Q Agreement Q Stalemate Q Triple Occurrence of Position Q Insufficient Material Q "50 Move" Rule

This document summarizes the six ways a chess game can end in a draw: 1) Agreement between players, 2) Stalemate, 3) Triple occurrence of the same position on the board, 4) Insufficient material to checkmate, 5) 50 move rule with no capture or pawn move in the last 50 moves, and 6) tournament procedures for claiming draws. Tactics are discussed for both losing and winning players to potentially engineer draws in difficult situations. Players are advised to only accept draws if it benefits their position.

Uploaded by

Keyur Gada
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Tournaments and Tactics

The
Draw A PieceTakers Mini-lesson Level: Intermediate
When a chess game ends in a tie, it is known as a “draw” and is worth half a win.
1) 5 ways a game can end in a draw 2) Draw by Agreement

q Agreement One player offers a draw to their opponent. The


opponent may accept or reject.
q Stalemate
q Triple occurrence of position Tournament play: According to the USCF rule
book, the proper sequence for offering a draw is:
q Insufficient material
q “50 move” rule 1) Make your move
2) Offer draw
3) Draw by Stalemate 3) Punch clock
4) While their clock is running, opponent may
accept or reject. If they touch a piece, the offer is
One player cannot make a legal move but is not in
considered rejected. If their clock runs out while
check.
considering, you win.
Tactics:
Tactics: Some players, fearing a impending
n Losing big? Try to engineer a stalemate for half loss, will try to persuade their inexperienced
a win. opponent to accept a draw.
n Winning big? Watch out for that stalemate that
may rob you of a win! Accept a draw only if it is to your advantage.

4) Draw by Triple occurrence of 5) Draw by Insufficient material


position A player correctly claims a win is impossible
because of pieces left on board. Insufficient
A player correctly claims the position of all pieces material claims include:
on the board has occurred 3 times in the game.
q King Vs King
Tournament play: The claiming player must q King Vs King + bishop
show proof to the judge either through careful q King Vs King + knight
notation or demonstration.
Tactics: Running low on time? A sequence o f
Tactics: Losing? Try to engineer a repetitive trades may force a draw based on insufficient
check that can get a draw due to this rule. material.

6) Draw by 50 move rule V1.3


A player claims a draw because the last 50 moves have not resulted in a capture or pawn move.
Copy -
Tournament play: The claiming player must show proof to the judge either through notation right
1998
or demonstration.
cr
Tactics: If you plan to make this claim, let the judge know. Many judges will not be willing to beach
stand by counting the moves but may validate the claim based on observed play. Notation is
your best bet for a successful claim.

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