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Two Truths and A Lie: Setting Up

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ICEBREAKERS

https://www.cleverism.com/10-ice-breaker-activities-meetings-training-team-building-sessions/

Setting up
You’ll need a group of people divided into pairs or larger groups of three to five, depending on the group size.
You can play this game in any office setting.

The game will take around 10 to 15 minutes to finish.

The premise
The groups or pairs will have to take a few minutes trying to find one thing they have in common. This could be
a thing they have or something they like doing. You can even make it about statements they both agree with.

However, it can’t be something obvious such as that they both have a nose or they all work for the same
company.

You also don’t want it to be something broad, such as that they both love to eat. Better commonalities would be
things like “We both liked Band X in High School” or “We both made our first travel abroad at the age of 20”.

Once you’ve given everyone a few minutes to think and everyone has found the commonality, each pair or
group can then share it with the rest of the group.

You can add a bit more fun to the game by having each team “act out” the
commonality in the end with the other teams trying to figure out what it is.
Think in terms of charades. Teams can then get points for a right guess.

You can also tweak the ice breaker game by having the groups or pairs list
five commonalities instead of one.

2. TWO TRUTHS AND A LIE


This is a great game for getting to know each other.

Setting up
You can do this with any group of people in an office space.

The best is to let people sit in a circle but any formation that allows them to see each other would do.

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The game takes around 15 to 30 minutes, depending on your group size.

The premise
Each person has to think two truthful statements about themselves and one lie. These can be about anything
such as things they like, things they’ve done and so on.

You want all of them to sound plausible, as you don’t want the lie to stand out as an obvious untruth. For
example, “I’ve been to the moon” wouldn’t see very plausible while “I broke my back at a skiing accident”
could well be true.

You will then go around one by one, each person saying the statements aloud. Once the person has made the
three statements in a random order, the rest of the group will try to guess which one is the lie.

To mix it up, you can have people write down the statements and mix the
lies and truths around. Instead of two truths and a lie, people can simply
make two lies and one truth.

3. FIVE OF ANYTHING
Five of Anything is a classic game of team bonding.

Setting up
You will just need your group of people, an office space and a pen and paper for each member of the team. You
should divide the people into smaller teams of five (or smaller). It’s also a good idea to have topic ideas listed
for the task.

The activity takes around 5 to 15 minutes to finish, depending on the size of the group.

The premise
The teams will be given a topic and their task is to list five of their favorite things on that topic. The topics can
be:

 Five of books

 Five of movies

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 Five of foods

 Five of languages

 Five of spices
The opportunities are rather endless in terms of the topics.

Each member can write their top five and once everyone is finished, you take turns to share your favorite things
with each other.

If you’re holding an office meeting, it’s possible to make the five things about
the meeting’s topic. For example, five of your favourite marketing strategies
or so on.

If you have enough time, you can also have the smaller teams share their
five favourites with the rest of the teams.

4. THE GOOD AND THE BAD


This is a lovely game of revealing interesting stories about yourself and finding ways to turn the negatives into
positive.

Setting up
You want to divide your group into pairs. If you don’t have even numbers, you can make a larger team of three
or even five if you want.

You don’t need any props – just a room for people to sit in pairs or groups.

The game will take about five to ten minutes to finish.

The premise
Each person will have to make a statement reflecting the most negative experience they have had. When they
first make the statement they talk about the negative – what was so bad about the event?

Afterwards, they have to focus on the good with the help of the team. Essentially, together with others, they
should focus on finding the silver lining – perhaps something good came out of it or the event taught them
something valuable.

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The bad event or experience can be work related or something personal. Everyone can freely choose what they
want to talk about and which event they shall pick.

As mentioned above, you can have people do the activity in small groups
rather than pairs. You can also make the groups think about random
negative events (losing your first job) rather than everyone having to pick an
event out of their own lives.

5. THE ONE QUESTION


The One Question is a problem-solving game that shows how people think in different situations.

Setting up
You will need to divide your group of people into a few teams of three to five people.

It’s not necessary to have a lot of space – just enough for people to talk amongst the group. You won’t need any
props but you should prepare a list of the different situations beforehand.

The game takes around 15 to 20 minutes to complete.

The premise
The objective is to come up with a single question that the team finds the best for a situation they have been
presented with. In effect, you will be presented with a situation and you only have one question to ask to solve
it.

Here are a few ideas for the game:

 Marriage – what is the one question to ask to find your ideal spouse?

 Babysitting – what is the best question to ask a babysitter?

 Recruitment – what single question is worth asking when hiring for a specific situation?
Essentially, the question is to find if a person is suitable for a specific situation or to deal with a particular
problem.

When you have the teams set up, you present them the situation and give them 10 or so minutes to think about
the question. You can then share the solutions with the rest of the group and talk about what others think.

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You can twist it around by also thinking about the one question you don’t
want to ask in this situation – i.e. what are the things people might think
about asking that are not worth it.

6. SNEAK A PEEK
Sneak a peak is a fun problem-solving game.

Setting up
You’ll need a group of people divided into teams of four to seven people, depending on the number of people
available. In terms of space, any kind of office space will do and you can use separate rooms if needed.

As props, you will need children’s building blocks such as Legos. You, essentially, need blocks that can be
stacked and attached to each other in order to create different designs.

The game takes 10 to 15 minutes to complete.

The premise
The organizer of the game should create a Lego (or building block) structure or design prior to the event. Keep
this hidden from the participants at the start.

Divide people into the groups and let them pick one person who will take the first look at your structure. The
selected member from each team will get to view the structure for 10 seconds after which they have 30 seconds
to explain what they saw to the rest of the team. The team will then try building a copy of the structure. The
building phase will last just a minute.

After this, a different person will go and take a peak for 10 seconds. Again, they’ll have 30 seconds to explain
what they saw and the team has 1 minute to build. Repeat this process until one team builds an exact replica and
wins.

It’s important that there’s no talking during the 10-second peaking and no building during the 30-second
explanation. The person who goes to take a peak should always be someone who hasn’t seen it yet until

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If you don’t have access to Lego or other similar blocks, you could make it
about a drawing or even a puzzle. You can also tweak the times. For
example, allow only 20 seconds for explaining or 30 seconds for the
building.

7. BLIND DRAWING
Blind Drawing is a game of communication and problem solving.

Setting up
You will need to divide your team into pairs so this only works when you have an even number of people in the
room.

The game requires pens and papers so prepare those for each team.

You might also want to prepare a list of things the teams will be drawing – these can be written on individual
pieces of paper and placed in a hat for each person to draw out.

The duration of the game is 10 to 15 minutes.

The premise
Each pair will have one person drawing and one person explaining. The person explaining will pick an item
from your list (or draw it from the hat) and then they’ll have to start explaining what it is. The person drawing
will listen to those instructions and make a drawing based on what they are being told.

The trick is that the person explaining cannot actually use the defining things for the thing. Let’s say they are
drawing an apple, they can’t just go and say, “Draw an apple”.

Furthermore, the idea is not to make the person guess what they are supposed to draw. So again, in terms of the
apple, you don’t want the person explaining say, “It’s a fruit that grows in a tree”. Instead they need to guide the
person through the drawing process – making statements like “Start by creating an almost round shape, In the
middle of the to part, you want to draw a thick stick like thing.”

Once the drawing is done, the members of the pair will swap places.

 
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You can make this even trickier by removing words and instead of
explaining the thing, the person has to act out what they want the drawer to
draw.

8. THE DESERT ISLAND


The Desert Island is another classic game to reveal facts about yourself.

Setting up
The game works with any number of people and they can be sitting in a circle or any other formation that
allows them to see each other.

It should take no longer than 10 to 20 minutes to play the game, depending on how many people are taking part.

The premise
Each person takes a turn to answer their Desert Island question and explain the reasoning. These are, essentially,
questions about things you would take with you, do, or say if you were stranded on a desert island.

Popular questions include:

 Who would you take on a desert island if you have to choose one deceased person, one famous person
and one person from your friends or family?

 What book would you take with you?

 What album would you take with you?

 What item would you take with you?


The person can pick just one item or thing or you can agree to allow three favorite things.

You can make it about teams instead of individuals and have the team
decide among themselves what they’d answer to each question.

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You can also place the questions into a hat and have everyone draw a
question randomly, making it harder to pick with less time.

9. THE PERFECT SQUARE


This is a fun game testing problem solving and leadership.

Setting up
You’ll need a group of people and if you have a large group (over eight people, for example), you can divide
them into groups of four or more.

You will also need a rather large area with no obstructions (tables and chairs) because you need to group to be
able to move freely.

In terms of props, prepare to have a long rope for each team and blindfolds (scarfs, etc.) for each member of the
team.

The premise
The purpose of the game is to create a square while holding the rope and wearing blindfolds. Start by having the
team form circle and give each person a part of the robe to hold (everyone is holding on to the same robe).

Each person should then have to wear blindfolds and you’ll reveal to them that they must now form a square.
They can talk as much as they want but they can’t remove the blindfold.

When they think they’ve made the Perfect Square, they can stop and remove the blindfold.

You can make the game a lot trickier and different by only allowing the team
to talk and plan before the blindfolds are put on. You can further change
things around by allowing only one person to speak at a time for 30
seconds. This makes sure everyone has to take charge and lead. The
person allowed to speak can then rotate every 30 seconds.

10. CLASSIFY THIS


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Classify This is a fun game testing creative thinking.

Setting up
You want to divide a group of people into smaller teams of three to five people.

As props, you will need to bring 20 or so everyday items that don’t have any apparent connection with each
other. For example, things like toys, office supplies, clothing, cutlery and so on.

The game will take around 10 to 20 minutes.

The premise
The objective is for each team to classify the 20 items into four groups of five. You try to find a unique way of
grouping the five things with each other. Since the items are different, the classifications will require a bit of
creative thinking.

Once each group has done this, they shall share the classifications with other teams and explain their reasoning
behind the decisions. The reasons can vary from them being made from the same material to the color and so
on.

You can tweak this game by adding another layer to the task. Instead of just
classifying, you also have to come up with a function for those grouped
items.

https://www.ntaskmanager.com/blog/5-best-icebreakers-for-meetings-training-seminars/

1. The One Word Activity:


 
The one-word icebreaker activity is very common. Since I already mentioned it earlier in
this write-up, the idea is to encourage others to answer a question in one word only. Well,
they could use two words but that should be the extent of it.
 
No matter how popular a one-word icebreaker is, there are some grey areas that you need
to stay away from. Do not ask opinionated questions or personal questions. Since it is hard

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for respondents to answer using one word, the situation can get awkward in no time. For
example, do not ask “How do you feel when Mr. X walks into the room.” The questions
should be open-ended enough to lead to intuitive answers which everyone can build upon.
 
Divide participants into different groups. Tell them that they need to answer a series of
questions in one word – something that would be the best description etc. These types of
icebreakers spark healthy conversations and lead to different modes of interaction.
 

2. Finding Common Grounds

 
These icebreakers for meetings & training seminars is another personal favorite of mine.
This activity is pretty much similar to the aforementioned activity, but the difference is the
actual sequence of events. You start by dividing your organization’s team members into
different groups.
 
Each group gets 10 – 15 minutes where they chit chat with one another and come up with
a list of ten words that describes the group’s team members. After the session, one person
responsible for representing his group gets up and reads out those words. The idea of the
‘finding common grounds’ icebreaker is to harness a frank culture where everyone gets to
laugh and learn about other people in the company.
 
Often, there is a Silo mentality in offices where apart from traditional ‘Hellos’ and ‘Hi’s’
people don’t talk much. As a result, there is a communication gap which widens over time.
This icebreaker is exactly meant to nip such issues in the bud.
 
Overall, it is a fun way of getting to know your fellow employees, what their interests are
and vice versa. Do it, and you will probably learn a few things about certain people in the
company who seemed “too smug” to begin with. Share the results to see which group did
better and why.

4. Low-Stress Icebreakers:
 

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Low-stress icebreakers are part of stress-relieving rituals. Usually, companies warm up
their teams with a dose of laughter and fun. Just like the aforementioned activities, low-
stress icebreakers are where the organization is divided into different groups.
 
Each group constitutes a mix of senior and junior members. This is done deliberately
because due to the hierarchical structure of any company, junior employees feel hesitant
around seniors. Each group shares their favorite activities, such as; vacations, pets, casual
outdoor ventures, and stories.
 
This helps everyone to share their side of personal lives. It is the stuff that makes us human
after all. Such icebreakers are not very common. But wherever they are exhibited,
organizations flourish by tenfold.
 

5. Meet and Greet Icebreakers:


 

 
Meetings are one of the most looked forward to and a dreaded component of any
organization. Especially when there is a hint of foreign delegates and stakeholders joining
in, the atmosphere is usually rife with tension.
 
There are numerous techniques that help ease up such an atmosphere before any meeting.
The best strategy is to go through different icebreakers for meetings ahead of any
scheduled event. As a result, team members will have already practiced and they will feel
comfortable with any number of meetings.
 
Meet and greet icebreakers focus on a team-building experience. What’s more important is
that if the meetings are sales-oriented, the team members are trained to focus on building
a relationship with the client. If you have ever seen ‘The Office’ season, you know that
Michael spends a long time getting to know his clients.
 
In one of the episodes, he went out with Jan to meet a stakeholder at a restaurant. While
Mike was chitchatting up this guy, they talked about favorite food, hobbies, and many
other things. As a result, the client felt comfortable dealing with ‘Dunder Mifflin’. Jan didn’t
seem so impressed in the beginning, but she eventually knew what Mike was up to. It was
a win-win situation for both parties.
 
This is what meet and greet icebreakers are meant for.
 

6. Lunch Based Icebreakers:


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There are a couple of icebreakers for meetings and training seminars where participants
are taught about opening up over a lunch based meeting. Let’s get it straight, you break
bread with someone; no matter what their caste or background is, you are automatically
building a relationship with them.
 
You can share a meal with your stakeholders. Before scheduling a meeting, sneak in the
possibility of having lunch. Ask them what their favorite food is, and get started from there.
Your team members and stakeholders will open up on their own. Lunch meetings and
icebreakers are like a miracle. They don’t require a lot of preparation. As soon as people
start eating, they end up talking to one another.
 
Food brings in a lot of possibilities of making new connections, getting to know other
people from other departments and companies – so on and so forth. You can also plan
potluck lunches, Thanksgiving Luncheons and such other stuff for special upcoming
occasions. Even if these type of icebreakers are not meant to be followed as training
material, they offer everyone an opportunity to open up.
 
Also, for employers, it is an opportunity for gaining recognition. A few days ago, I was on a
Conan O’ Brien marathon and I found out that they have a very dynamic organization
culture. TBC is sent food as a token of appreciation from fans and partners all over.
Conan’s workers gather over lunches; they break bread and bond with one another over an
informal setup.
 

7. Introduction interviews
 
Basically, this activity is a simple way for participants in the team or a seminar to get to
know their neighbors. The way it works is that the participants are put in pairs so they can
interview each other. This takes the edge off and the rules of the awkward obligatory
introduction round can be altered.
 
The duration of this activity depends on the host or the person conducting the meeting or
the conference. Usually, the duration of this activity is five minutes. Because that’s enough
time to get to know about “just on the top of their head” introduction, passions or
professional experience.
 
When the duration is complete, conduct the introduction round but this time the people
sitting next to each other will introduce their neighbor and not themselves. The
introductions will sound something like this:
 
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This is Josh; he is an excellent Coder. He created his first program at the age of 7. He is now
working as a Team lead for our company’s new AI project. He also loves swimming.
 
This is an excellent technique because it definitely takes the edge off and makes the
introductions a lot less stiff while helping the people connect easily.
 

8. Prepare the Questions


 
Q&A sessions are occasionally a drag. There are no new or interesting questions and the
team just drones on and on about the same stuff. This routine can be changed.
 
Preparing the Questions for the A&A sessions acts as a double win because it will get all of
the participants talking while fueling up your Q&A.
 
It’s a simple yet effective icebreaker. The way it works is that the band leader will divide
the room into small parts of twos or threes depending on the size of the population in the
room and have them come up with interesting questions. When the activity is completed
then the person conducting the whole shebang will instruct the members to collectively
decide the best questions in the queue.
 
The next step is asking the participants to submit their winning questions and when that’s
done, they will be the ones to review the questions and upvote the ones that they find the
most interesting.
 
The speakers or the honored panelists will then answer all of the questions with the
highest support from the audience because the questions came from them and not some
predefined agenda set by the company.
23 Best Meeting Management Software | Best Meeting Software for Teams
 

9. Find the Person


 
This technique is more targeted towards seminars where there are a lot of people. Find the
Person is an amazing technique/game that will help the bandleader to endorse networking
at the event.
 
The way it works is that all of the participants are given a nametag of another delegate.
They are asked to search and find that person in the room. When they do, they should find
as much as they can about that person. Then that delegate has to introduce the person
whose nametag they were given at the start.
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It’s an amazing networking exercise that is quite different from the norm and helps the
delegates meet new people and get to know them.

10. Question Ball


 
Question ball is an amazing icebreaker for meetings and seminars. The way it works is that
the host will take a big beach ball and write different questions on it that are fun and
punchy. The questions can be like:
 What has been your biggest professional win to date?
 What sort of hidden talents do you possess?
 If you could be any Avenger one day, which one would it be?
 
Then the bandleader will toss the ball in the audience and tell the delegates to throw it
around. The person who gets the ball would answer the question their right index finger
landed on truthfully. Then they will pass the ball onwards to the next person. The more
creative and interesting the questions, the better.
 

11. Penny
 
The Penny icebreaker technique is so amazing that even the introverts will come out of
their shell and play.
 
The way it works is that the host will place a handful of pennies or any type of coins on
every table. The attendees are told to pick one randomly from the bunch. Next, the
attendees are asked to introduce each other one by one by stating information like their
name, the company they work for, their role in said company and the year embossed on
the penny they picked.
 
After that, they would tell a story regarding anything interesting that happened to them
that year. They can also share any information with the others regarding something that
made this year exceptional. See? Quick and informative.

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https://bogdanmandru.wordpress.com/ice-breaking-uri/

Jocuri pentru cunoastere


1. My N.A.M.E.

– durata: 5 minute;

– acronim cu calitati/defecte pe literele numelui mic

1.
 ex.: Delicata, Onesta, Inteligenta, Neincrezatoare, Altruista

1. A penny for your thoughts


 materiale: monede din ani diferiti
 participantii primesc cate o moneda si trebuie sa povesteasca ce amintiri au legate de anul
inscris pe moneda

B. Jocuri pentru a intelege importanta echipei

1. Cele 50 de cuvinte

1.
 participantii trebuie sa priveasca cele 50 de cuvinte timp de 35 de secunde dupa care sunt
invitati sa scrie ce au retinut.
 mai intai individual si se calculaze procentul de cuvinte cel mai mic/cel mai mare retinut
 apoi pe echipe mici de 3 persoane
 apoi pe echipa mare

1. Puzzle ( de dificultate medie)


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III. Echipa din care fac parte

Comentarii:

1.
 identificarea caracteristicilor echipei din care a facut parte

– integrarea realitatii grupului din care face parte la serviciu

ALTE JOCURI

COMUNICARE
1.
1. Jocul LINIA OARBA

Marimea grupului: 10 – 15 persoane

Timp: 30 minute

Materiale: – bucati de hartie numerotate

1.
 cate o bucata de panza (esarfa) pentru legat la ochi

Obiectiv: sublinierea importantei comunicarii (folosind mijloace variate) in echipa

Cand il folosim? Atunci cand membrii grupului discuta despre comunicarea la locul de


munca.

Pasi:

 Inainte de a incepe activitatea, scrieti pe bucatele mici de hartie numere de la 1 la


15 (sau cati sunt in grup .mai putin o persoana care va fi “observator”)
 Puneti-le intr-o palarie si amestecati-le
 Fiecare participant ia cate o bucatica de hartie numerotata, memoreaza numarul
neimpartasindu-l nimanui din incapere
 Participantii sunt instruiti sa nu vorbeasca si sa isi prinda la ochi esarfa; odata
esarfa legata , toti participantii sunt instruiti sa se tina de maini formand un cerc.

Dupa formarea cercului participantii sunt rugati sa dea drumul mainilor.

 Se explica participantilor ca scopul este sa se aseze in linie; instructorul le indica


locul unde se va seza numarul “1” si “ultimul numar”. Se reaminteste participantilor
ca trebuie sa ramana tacuti, folosind orice alt mijloc de comunicare este posibil.
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 Asigurati-va ca esarfa nu ii raneste pe vreunul dintre participanti. Reamintiti
participantilor pozitia in care se va afla primul si ultimul dintre ei, daca ei par
dezorientati.
 Alocati aprox. 10 minute pentru formarea linieisi inainte de a cere sa fie scoasa
esarfa de la ochi rugati-I sa verifice pentru ultima data daca persoanele din dreapta
sau stanga sunt ‘numerele” corecte.
 Rugati participantii sa inlature esarfa si sa spuna unul celuilalt numarul.

Nota: daca sunt multi participanti (ex.: 15) rugati pe cineva sa se ofere volutar pentru a observa ce fac participantii
pentru a se aseza in linie.

Comentarii:

Puneti participantilor urmatoarele intrebari:

1.
 Ce s-a intamplat in cadrul acestei activitati? (includeti aici si raportul observatorilor voluntari)

 Ce ati gandit/simtit in timp ce cautati sa aflati locul dvs.?

 Ce cai alternative de comunicare au aparut pe perioada activitatii?

 Ce ne spune aceasta activitate despre comunicare? Echipa?

 Cum se “leaga’ aceasta activitate de mediul dvs. de lucru?

2. Jocul OPERA DE ARTA

Marimea grupului: 10 – 20 persoane

Timp: 30 minute

Materiale: – hartie + marker

Obiectiv: sa demonstrezi dificultatea in combinarea metodelor de comunicare vizuale cu


cele scrise

Cand il folosim? In trainingurile focalizate pe abilitati de comunicare

Pasi:

 Cereti participantilor sa se aseze in cerc.Dati fiecarei persoane o foaie de hartie


lunga si cereti-le sa faca un mic desen la inceputul hartiei si sa se semneze la mijlocul
foii.
 Cereti-i sa treaca hartia persoanei din dreapta lor.
 A doua persoana va scrie descrierea a ceea ce vede desenat si indoaie hartia astfel
incat sa se vada doar ceea ce este scris. Hartia astfel impaturita este trecuta
persoanei din dreapta.
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 Persoana care primeste hartia face un desen dupa descrierea facuta in scris si
inmaneaza hartia persoanei din dreapta astfel impaturita astfel incat sa nu se vada
decat desenul.

Urmatoarea persoana scrie explicatiile privind desenul in cuvinte si trece desenul mai
departe lasand sa se vada doar cuvintele.

Jocul continua pana la ultimul jucator.

 Ultimul desface hartia si pune toate desenele/ cuvintele impreuna.

TEAMBUILDING SI COOPERARE
1. Jocul AI INCREDERE IN MINE

Marimea grupului: 12 – 36 persoane

Timp: 30 minute

Materiale: esarfa pentru acoperit ochii

Obiectiv: sa demonstrezi beneficiile lucrului in echipa

Cand il folosim? In trainingurile teambuilding cu sublinierea importantei “increderii” in


coechipieri

Pasi:

 Instructorul imparte participantii in echipe de 3 sau 4 persoane


 Participantii trebuie sa fie alesi prin voluntariat
 Echipa trebuie sa aleaga o persoana pentru a fi legata la ochi si o alta care sa-I
transmita instructiunile persoanei legate la ochi care va trabui sa mearga de la
punctul A la punctul B intr-o camera.

Sunt admise doar instructiuni verbale.

 Ceilalti membri ai grupului pot doar asista pentru a se asigura ca parcursul


persoanei legate la ochi nu degenereaza in altceva.
 Cand parcurul este terminat (2-3 minute) schimbati participantii si repetati
exercitiul folosind o ruta diferita.

Comentarii:

1.
 Cum v-ati simtit legat la ochi?

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 Ati avut incredere in lider?
 Ati avut incredere in coechipieri?
 Cum se potriveste/aplica aceasta activitate rolului in organizatia dvs.?
 Com se potriveste/aplica noilor angajati?

2. Jocul PATRATE 2

Marimea grupului: 5 – 45 persoane

Timp: 45 – 60 minute

Materiale: pentru fiecare grup: un set de instructiuni, 5 seturi de bucati de patrate (l= 12


cm./fig.4/pag.97), plicuri mai mici, 1 plic mare, hartie si markere.

Obiectiv: experimentarea rezolvarii de probleme prin efortul de echipa

Cand il folosim? Oricand in cadrul proceselor de grup

Pasi:

1. Pregatiti din timp, mai multe seturi de patrate taiate in 11 bucati. Amestecati
bucatile si puneti-le in 5 plicuri mici. Introduceti cele 5 plicuri in plicul mare.
2. Impartiti participantii in grupe de 5 si asezati fiecare grup in jurul unei mese.
Alegeti un observator pentru fiecare masa.

Misiunea observatorului este sa monitorizeze timpul si tot ceea ce se intampla in fiecare


grup. Trebuie sa existe pe masa un plic mare pentru fiecare grup de 5.

1. Inmanati fiecarui grup un plic si instructiunile. Bucatelele din fiecare plic vor

permite fiecarui grup sa asambleze 5 patrate intregi.

1. Sarcina fiecarui grup este sa construiasca 5 patrate de aceeasi marime in cel mai
scurt timp posibil.
2. Nimeni nu trebuie sa vorbeasca dupa ce instructiunile sunt citite si instructorul da
semnalul de pornire.
3. Nimanui nu ii este permis sa ceara altui membru al grupului sa-I dea bucati de
patrat sau sa faca semne atunci cand are nevoie de o bucatica de patrat.
4. Membrii grupului pot sa puna bucatelele in mijlocul mesei sau pot sa ofere
bucatele unui membru al altui grup dar nu pot sa asiste la completarea patratului de
catre alta persoana. Oricine poate lua bucatele de patrat din mijlocul mesei.
5. Tinta fiecarui grup este sa termine de facut cele 5 patrate  primul.
6. Cand toate grupurile au terminat, cereti-le sa sa se alature plenului pentru a
discuta feed-back-ul observatorilor.
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COMENTARII
1. Ce ati simtit cand cineva detinea o bucatica din patrat si nu vedea solutia?
2. Ce ati simtit atunci cand ati vazut ca cineva a facut patratul dar gresit si se bucura?
3. A existat oarece tensiune atunci cand ati vazut in mod individual o solutie dar in
acelasi timp ati realizat nevoia cooperarii cu grupul?

3. Jocul OUL POATE ZBURA

Marimea grupului: 10 – 30 persoane

Timp: 60 – 90 minute

Obiectiv: TEAMBUILDING

Cand il folosim? Cand doresti sa energizezi “membrii” grupul si sa-i faci sa lucreze


impreuna

Pasi:

1. Cereti participantilor sa formeze grupuri de 3-5 persoane.


2. Dati fiecarui grup urmatoarele materiale:
 4 metri de panza sau bucatele de sfoara
 1 rola de scotch
 hartie
 2 baloane
 2 oua crude
3. Cereti fiecarui grup sa proiecteze un “aparat” care sa permita aruncarea in
conditii de siguranta a unui ou de la un etaj la altul sau balcon. Se pot folosi
materialele de mai sus dar nimic altceva. Alocati 30 de minute pentru acest exercitiu.
4. Cand grupurile au terminat de construit, o persoana din fiecare grup merge sa-l
testeze iar restul participantilor stau la locul de “aterizare” pentru a vdea daca oul se
sparge.

COMENTARII: Reflectii asupra nivelului de cooperare in cadrul fiecarui grup.

MANAGEMENTUL COFLICTULUI

Jocul VINO INCOACE


STUDII DE CAZ SI JOCURI DE ROL

1. Jocul AGATA PROBLEMA

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Marimea grupului: 10 – 30 persoane

Timp: 45 minute

Materiale: hartie, ace de gamalie si markere

Obiectiv: pentru a identifica abilitati individuale; pentru a descoperi ce se pot folosi pentru
rezolvarea problemelor de zi cu zi

Cand il folosim? Inainte de o sesiune de training privind rezolvarea problemelor

Pasi:

1. Distribuiti hartie si markere participantilor


2. Pe o parte a hartiei scrieti 2 probleme majore cu care se confrunta in munca lor si
pe cealalta parte a hartiei o inventarierea abilitatilor de care are nevoie pentru
rezolvarea lor.
3. Cereti participantilor sa agate hartia/partea cu problemele pe piept
4. Cereti participantilor sa mearga prin sala si sa priveasca ce probleme au ceilalti
dar sa nu vorbeasca.
5. Incercati sa adunati in grupuri oamenii care au probleme similare si lasati-I sa
discute cum si-au folosit ei abilitatile pentru a le rezolva.

COMENTARII:

In plen se discuta concluziile. Pe parcursul discutiilor, punctati faptul ca exista o multime


de mijloace/abilitati care pot fi utilizate pentru a rezolva problemele lor….si ca in sala,
printre cele scrise de ceilalti colegi pot gasi solutii.

1. Jocul SECRETUL ESTE IN GEANTA

Marimea grupului: 10 – 30 persoane

Timp: 15 – 30 minute

Materiale: 2 genti umplute cu obiecte mici

Obiectiv: pentru a reduce tensiunea si a produce “distractie”

Cand il folosim? Ca o pauza intr-o sesiune de training intensa.

Pasi:

1. Pregatiti 2 genti ai umpleti-le cu mici obiecte. Exemplu: creioane, ochelari de


soare, carti de credit, bijuterii, agenda, etc.
2. Rugati participantii sa formeze 2 echipe.
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3. Rugati fiecare echipa sa creeze o pantomima folosind obiectele din geanta.
Pantomima poate fi legata de munca pe care o depun in organizatie sau poate fi o
carte sau titlul unui film. Alocati pentru joc 10 minute.
4. Rugati fiecare echipa sa faca pantomima in fata intregului grup.
5. Obiectul jocului este ca spectatorii sa ghiceasca subiectul pantomimei.
EVALUARE

1. Jocul SCRISOARE CATRE

Marimea grupului: 15 – 30 persoane

Timp: 30 minute

Materiale: flip-chart si markere

Obiectiv: pentru a evalua cretiv un proces de grup

Cand il folosim? la sfarsitul unei zile sau la sfarsitul unui workshop

Pasi:

1.
1. Pregatiti 3 sau 4 flip-charturi
2. Denumiti fiecare dintre flip-charturi dupa cum urmeaza:
 Scrisoare catre participanti
 Scrisoare catre instructor
 Scrisoare catre conducere
3. Cereti participantilor sa formeze 3 grupuri si sa se alinieze cu fata la flip-
chart. Prima persoana din linie scrie pe hartie un salut si o fraza de deschidere.
4. Urmatoare persoana adauga urmatoarea propozitie, construind un continut
logic care are legatura ce a fost scris.
5. Urmatorul continua si tot asa…pana la ultima persoana care va semna
scrisoarea.
6. Fiecare participant trebuie sa scrie o singura fraza/propozitie intr-o
scrisoare.
7. Dupa ce este finalizata scrisoarea, dati timp participantilor sa o reciteasca.

NOTE:

Acest exercitiu poate fi utilizat pentru a demonstra beneficiile colaborarii de grup


demonstrand participantilor, spre surpriza lor, puterea grupului lor in a scrie scrisori.

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JOCURI DE SFARSIT DE TRAINING

1. Jocul CANTECE

Marimea grupului: 10 – 30 persoane

Timp: 40 – 60 minute

Materiale: obiecte care pot fi folosite ca instrumente muzicale

Obiectiv: pentru a permite intregului grup sa participe la evenimentul inchiderii sesiunii


de training

Cand il folosim? la sfarsitul unei training

Pasi:

1. Cereti participantilor sa formeze mici grupuri de 3 – 4 persoane


2. Dati fiecarui grup o perioada limitata de timp pentru a se pregati un cantec pentru
sfarsitul trainingului
3. Faceti-le sugestia de a folosi diverse obiecte din interiorul camerei pe post de
instrumente
4. Cereti fiecarui grup sa interpreteze cantecul in fata intregului grup.

1. Jocul ESTI OK

Marimea grupului: 10 – 30 persoane

Timp: 15 – 20 minute

Materiale: hartie si markere

Obiectiv: a marca sfarsitul trainingului intr-o nota pozitiva

Cand il folosim? la sfarsitul unei training

Pasi:

1. Asezati participantii in cer. Distribuiti hartie fiecaruia.


2. Cereti participantilor sa-si scrie numele pe foaie (sus)
3. Treceti hartiile de la unul la altul in jurul grupului. Dupa ce dati comanda STOP
cereti participantilor sa scrie despre persoana al carei nume este scris pe hartie un
comentariu pozitiv.
4. Returnati foile completatte fiecarui participant.

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