Psionic Hunter
Psionic Hunter
Psionic Hunter
Abilities: Increase from the base creature Attacks: Unarmed strike +4 melee; or knife
as follows: Str +2, Con +2, Wis +2, Int –2, +4 melee
Cha –2. Damage: Unarmed strike 1d3+2; or knife
Skills: Psionic hunters receive a +4 racial 1d4+2
bonus to Animal Empathy and Handle Face/Reach: 5 ft. by 5 ft. / 5 ft.
Animal checks. Special Attacks: Psychic drain, psionics
Climate/Terrain: Same as the base Special Qualities: Track, trailblazing, heart
creature (+1) psychic scent, minimal nourishment,
Organization: Usually same as the base magical dependency, psionics
creature, but psionic hunters are more prone Saves: Fort +5, Ref +2, Will +4
to pack organization than solitary loners. Abilities: Str 14, Dex 11, Con 15, Int 7, Wis
Challenge Rating: Up to 3 HD, as base 14, Cha 8
creature +1. Skills: Animal Empathy +10, Climb +2,
4-7 HD, as base creature +2. Handle Animal +10, Hide +4, Intuit Direction
8-15 HD, as base creature +3. +4, Listen +5, Move Silently +4, Spot +5,
16+ HD, as base creature +4. Swim +3, Wilderness Lore +9
Treasure: Same as the base creature. Feats: Alertness, Improved Initiative
Alignment: Same as the base creature,
with more frequent tendencies towards
chaotic.
Advancement: Same as the base creature
Psionic Hunter
Medium-Sized Humanoid (Psionic)
Hit Dice: 3d8+6
Vitality/Wounds: 19 / 14
Initiative: +4 (Improved Initiative)
Speed: 35 feet
Defense: 14 (+4 class)