Virtual Reality and Modern Tourism
Virtual Reality and Modern Tourism
Virtual Reality and Modern Tourism
Introduction
One of the most significant developments in the field of information and communication
technology (ICT) expected to greatly impact the tourism industry today is virtual reality (VR).
Many of the recent innovations such as VR platforms, devices and content production tools
enable the evolution of VR. As such, VR technologies nowadays offer unbounded potentials
for mass virtual visitations to actual tourism destinations. Moreover, the roles of such
technologies in tourism and hospitality industries, its management and marketing have
been described in literature as capable of showing their intricate abilities to simulate real-life Received 10 January 2020
Revised 28 February 2020
situations and contexts, occasionally being touted as a substitute to actual travel, making it Accepted 1 March 2020
a very powerful tool for meeting the needs of tourists.
© Almir Pestek and Maida
The changes that are supposed to occur in the next few years are always underestimated Sarvan.Published in Journal of
Tourism Futures. Published by
and come even sooner. Tourism and hospitality organizations should be urged to be more Emerald Publishing Limited.
future-oriented and prepared fully for the planning of technology adaptations. The paper This article is published under
the Creative Commons
aims at establishing relations between concepts of VR and tourism and hospitality industry Attribution (CC BY 4.0) license.
and presenting opportunities for the tourism sector taking in consideration the values Anyone may reproduce,
distribute, translate and create
expressed in the concept of VR marketing in efforts of meeting the needs of tourists in the derivative works of this article
future. The paper explores the potential of valuable tool such as VR with regard to tourism (for both commercial and
non-commercial purposes),
planning and management, technology-based marketing of tourism destinations and subject to full attribution to the
effects of VR on consumer requirements. original publication and
authors. The full terms of this
license may be seen at http://
The paper is based on the literature review. The following digital bases were used in the creativecommons.org/licences/
process of research: Emerald Database, IOPscience, SCOPUS, EBSCO, ABI/INFORM by/4.0/legalcode
DOI 10.1108/JTF-01-2020-0004 Emerald Publishing Limited, ISSN 2055-5911 j JOURNAL OF TOURISM FUTURES j
Complete – ProQuest. The items in the search string were connected with OR statements, to
make sure that all relevant papers were retrieved - “virtual reality,” “virtual reality marketing,”
“virtual reality experience,” “augmented reality experience,” and “ICT in tourism”. Only 49
articles were yielded because of their relevance after applying the exclusion/inclusion
criteria. Inclusion criteria include: published articles between 2010 and 2019; articles written
in English, scientific and peer-reviewed articles; studies published in electronic digital
libraries from newspapers or journals; and educational conferences. Exclusion criteria are
as follows: duplicated papers and studies returned by different search engines, papers and
works that focus on low-level comparison, editorials and non-reviewed articles. Based on
these studies the conclusions are drawn throughout the paper.
Conclusions
VR is being developed as a part of smart tourism to provide information about destinations
and attractions while showing its potential to become a new tourism service. Nonetheless,
the trend has proven to be very useful, however slow, because of the difficulties of tourists
to keep up with new technologies. Thanks to VR, tourists are able to experience a
destination in advance and to preview local attractions. Interactive, realistic, easy and
detailed VR navigations help tourists in the trip-planning processes and activity planning.
VR technologies will surely continue to advance, and as such, the opportunities in the
tourism sector will grow exponentially. Regardless of the direction in which these
advancements and developments take place, immediate applications and trends are
identified and used within the tourism industry already.
Whilst many limitations do exist, the future will show the technologies to be much better
understood. VR can and probably will fundamentally change the way in which tourists’
experiences and requirements are managed entirely.
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Further reading
Gao, L., Bai, X. and Park, A. (2017), “Understanding sustained participation in virtual travel communities
from the perspectives of is success model and flow theory”, Journal of Hospitality and Tourism Research,
Vol. 41 No. 4, pp. 475-509.
Corresponding author
Almir Pestek can be contacted at: almir.pestek@efsa.unsa.ba
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