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Quartran: Chaotic Good

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Rogue (3) / Warlock (1)

CLASS & LEVEL BACKGROUND PLAYER NAME


Quartran Elf Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Bounty hunter
14 +2 30
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I once ran twenty-five miles without stopping to
warn to my clan of an approaching orc horde.
I'd do it again if I had to.

15 PERSONALITY TRAITS

Hit Point Maximum 40


+2 Strength
DEXTERITY Greater Good. It is each person's

+4 Dexterity responsibility to make the most

+2 ●
+3 Constitution
+4 Intelligence
CURRENT HIT POINTS
happiness for the whole tribe. (Good)
IDEALS

15 +2 Wisdom
+3 Charisma
I am the last of my tribe, and it is up
to me to ensure their names enter
CONSTITUTION SAVING THROWS legend.
TEMPORARY HIT POINTS BONDS

+3 +2 Acrobatics (Dex) Total 3d8 / 1d8 SUCCESSES

17 Violence is my answer to
+2 Animal Handling (Wis) FAILURES
almost any challenge.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+2 Athletics (Str)

+2 ●
+5 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE

14 +2 Insight (Wis)
Dagger +4 1d4 + 2 piercing
Darkvision: 60 ft.
WISDOM
+3 Intimidation (Cha)
+2 Investigation (Int)
Shortbow +4 1d6 + 2 piercing
Immunities:
+2 Medicine (Wis) Rapier +4 1d8 + 2 piercing
magical-sleep
+2 +2 Nature (Int)

+6 Perception (Wis)
14
+3 Performance (Cha) (additional
CHARISMA

+5 Persuasion (Cha)
+2 Religion (Int)
features & traits
+3 ●
+4 Sleight of Hand (Dex) on last page)

+4 Stealth (Dex)
16 +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

16 PASSIVE WISDOM (PERCEPTION)


CP Arrow (20); Quiver (1);
Waterskin (1); Bedroll
(1); Thieves' Tools (1);
SP
Tool Proficiencies: Thieves' Grappling hook (1);
Tools Rations (1 day) (10);
EP Rope, hempen (1);
Weapon Proficiencies: Hide (1); Bag of Sand
Crossbow, hand; Longsword; (1); Caltrops (1);
Rapier; Shortsword; Simple
GP
10 Tinderbox (1); Clothes,
traveler’s (1); Mess kit
PP
Armor Proficiencies: Light (1); Backpack (1);
Torch (10)
Language Proficiencies:
Common; Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Quartran
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Leather (1); ole


abueler (1)

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).

-----------Other Traits------------
Fey Ancestry. Advantage on charmed saves and immune to
sleep magic.

Sneak Attack. 2d6 extra damage on attack where you have


advantage or another enemy of creature is within 5 ft. (use
once/turn).

Thieves' Cant. Convey secret messages hidden in normal


conversation.

Trance. Trance 4 hrs. instead of sleep 8.


Page 1

Evocation cantrip Illusion cantrip


Eldritch Blast Minor Illusion
1 act. 120 ft V,S Inst 1 act. 30 ft S,M 1 min
A beam of crackling energy streak toward a You create a sound or an image of an object
creature within range. Make a ranged spell within range that lasts for the duration. The
attack against the target. On a hit, the target illusion also ends if you dismiss it as an action
takes 1d10 force damage. The spell creates or cast this spell again. If you create a sound,
more than one beam when you reach higher its volume can range from a whisper to a
levels: two beams at 5th level, three beams at scream. It can be your voice, someone else's
11th level, and four beams at 17th level. You voice, a lion's roar, a beating of drums, or any
can direct the beams at the same target or at other sound you choose. The sound continues
different ones. Make a separate attack roll for unabated throughout the duration, or you can
each beam. make discrete sounds at different times before
the spell ends. If you create an image of an
object—such as a chair, muddy footprints, or a
small chest—it must be no larger than a 5-foot
cube. The image can't create sound, light,
smell, or any other sensory effect. Physical
interaction with the image reveals it to be an
illusion, because things can pass through it. If
a creature uses its action to examine the sound
or image, the creature can determine that it is
an illusion with a successful Intelligence
(Investigation) check against your spell save
Warlock DC 13 Mod +5 Warlock DC 13 Mod +5
Page 1 (reverse)

Minor Illusion (reverse)


DC. If a creature discerns the illusion for what
it is, the illusion becomes faint to the creature.

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