GF - AI Rules v2.0
GF - AI Rules v2.0
GF - AI Rules v2.0
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General Principles AI Decision Trees Decision Tree - Shooting
AI Rules: These rules were created to Unit Types: Before the game begins you 1. Are there any objectives not under
give players a way to play solo against need to classify each unit into one of 3 your control?
an AI controlled opponent. unit types so that things flow smoothly
Yes - Go to step 2
once you actually start playing.
Multiple Choices: Whenever there are
different choices that seem equally Hybrid Units: Units that have melee No - Go to step 3
correct randomly determine which one weapons which are better than their 2. If you Advance will any enemies be in
is going to be the chosen one. ranged weapons count as hybrid units. shooting range?
Preparation Shooting Units: Units that have ranged Yes - Advance toward objective
weapons which are better than their and shoot if possible
AI Armies: When using AI rules you can melee weapons count as shooting units.
either create the AI’s army yourself or No - Rush toward objective
generate it randomly. To do this first Melee Units: Units that don’t have any
ranged weapons count as melee units. 3. If you Advance will any enemies be in
randomly select 1 hero unit, 3 core units
shooting range?
and 1 special unit from the army (with
Decision Tree - Hybrid
duplicates possible), where special Yes - Advance toward enemy and
units are units that cost 50% or more 1. Are there any objectives not under shoot if possible
than the army’s standard infantry unit. your control?
Then build a battalion the size of the No - Rush toward enemy
Yes - Go to step 2
game’s recommended points value, Decision Tree - Melee
making sure to equip each unit with No - Go to step 5
either an anti-infantry or an anti-tank 1. Are there any objectives not under
2. Are there any enemies in the way? your control?
weapon upgrade. Repeat this process
for as many battalions necessary in Yes - Charge enemy in the way if Yes - Go to step 2
order to reach the total desired points possible, else Advance toward
value you want to play with. objective and shoot if possible No - Go to step 3
Objectives Set Up: When setting up No - Go to step 3 2. Are there any enemies in the way?
objectives first divide the area of the
3. Is the objective not in Advance range Yes - Charge enemy in the way if
table where you are allowed to place
but only in Rush range? possible, else Rush toward
objectives into 6 equal sections. Then
objective
when it’s the AI’s turn to place an Yes - Rush toward objective
objective first roll for a random table No - Rush toward objective
section, and then place the objective in No - Go to step 4
3. Are any enemies in Charge range?
the center. If that’s not possible roll for 4. If you Advance will any enemies be in
another random table section and move shooting range? Yes - Charge enemy
the objective toward it just enough to be
in a valid position, whilst keeping in Yes - Advance toward objective No - Rush toward enemy
mind the objective set up rules. and shoot if possible