EDUC8 - Midterm Module
EDUC8 - Midterm Module
DISCLAIMER
Note: There will be a group chat for every section. It will serve as an avenue for me to
inform you about the updates related to our subject, and also for you to ask questions,
queries and clarifications.
EXPECTATIONS
A. COURSE REQUIREMENTS
a. Fully answered module
b. General Reflection for the course
c. Final project (to be announced)
B. CLASS POLICIES
3. Taking pictures of the module and uploading it to any social media platforms is
highly prohibited.
4. COVID 19 gives us constraints in doing the usual teaching and learning process.
So, be accountable with your own learning. If you think you do not fully
understand the concepts/ideas/information on the module, research and read
more about it.
5. If you have questions, queries, and clarification about the activities in the module,
feel free to ask me through our group chat. You are only allowed to do so in our
official class schedule.
C. GRADING SYSTEM
Requirements - 20%
Class Standing - 40%
Major Exams - 40%
TOTAL 100%
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LET’S BEGIN!
Learning material is …
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LET’S DIG DEEPER
ACTIVITY 3: Interview
Direction: Interview a public school teacher (Primary or Secondary) regarding
his/her best practices utilizing various learning materials. Do the interview via Google
meet, Zoom, or any other online medium (if in case the latter is not accessible, you can
do one on one interview BUT make sure to follow health safety protocols such as
wearing of facemask, face shield, and sanitize from time to time. Document the interview
through a video compilation with a minimum of 3 minutes and a maximum of 5 minutes.
Title your video compilation with “Best Practices in using Learning Materials”. Do it
creatively. Good luck!
REFERENCES
https://education.gov.gy/web/index.php/teachers/tips-for-teaching/item/2036-the-
importance-of-learning-materials-in-teaching
https://unevoc.unesco.org/fileadmin/up/emergingtrendsinictforeducationandtraining.pdf
https://www.scribd.com/presentation/435484309/ICT-and-Conventional-Learning-
Material
https://
www.researchgate.net/post/How_can_ICT_be_used_to_improve_teaching_and_learnin
g
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Distance learning, also called distance education, e-learning, and online learning,
form of education in which the main elements include physical separation of teachers
and students during instruction and the use of various technologies to facilitate student-
teacher and student-student communication. Distance learning traditionally has focused
on nontraditional students, such as full-time workers, military personnel, and
nonresidents or individuals in remote regions who are unable to attend classroom
lectures. However, distance learning has become an established part of the educational
world, with trends pointing to ongoing growth.
Synchronous learning
Synchronicity means doing something at the same time, and with learning, it’s no
different. Synchronous learning refers to a learning event in which a group of participants
is engaged in learning at the same time. There is real-interaction with other people
For that, they should be in the same physical location, such as a classroom, or at
the same online environment, such as in a web conference, where they can interact with
the instructor and other participants. There is real-interaction with other people.
In a corporate training scenario, this type of learning occurs when there is in-
person training or live webinars where the employees or customers can participate at the
same time.
The benefits of synchronous learning
• Interaction between participants.
• Exchange of knowledge and experience between participants.
• Real-time feedback for the instructor.
• Training happens on a fixed schedule.
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If you like active discussion, immediate feedback, and personal interactions with
peers and instructors, you’ll probably prefer a synchronous learning experience. This
format can be especially helpful if you’re just beginning the transition from a traditional
classroom to an online setting. Live videoconferencing, lecture broadcasts, and chatting
in real time in a messaging client can offer much of the personal engagement available
in a classroom, while also allowing you the comforts of home and no commute time.
Plus, you won't ever have to worry about germs during cold and flu season.
o Dynamic Learning
With synchronous online learning, you interact regularly and frequently with your
professors and can get to know them. This provides regular opportunities for face-to-
face discussion, individual guidance, and mentorship without having to schedule
independent appointments. If you do your best work when you have accessible and
supportive instruction, you’re probably a synchronous learner.
Disadvantages of synchronous learning
o Rigid Schedule
If your work or life requires extensive travel and you often find yourself
completing coursework in weird places like coffee shops, airport terminals, and hotel
lobbies, synchronous learning might add to your stress. The constant search for a
wireless signal becomes even more dire when you’re on the clock for a videoconference,
lecture, or even an exam. For synchronous learners, technical difficulties like spotty
internet, crashing hard drives, and dying batteries can become full-fledged, GPA-tanking
disasters. Instead of logging in and sitting for your exam, you can end up sputtering
profanities at your computer. And who has the time for that?
Asynchronous learning
If synchronous learning takes place at the same time, asynchronous learning
refers to the opposite. The instructor, the learner, and other participants are not engaged
in the learning process at the same time. There is no real-time interaction with other
people.
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ACTIVITY 2: Discussion
1. In your own words, differentiate synchronous and asynchronous learning.
Answer: we all know that both have their pros & cons. So even if there is
any statistics, it would be inconclusive to determine prevalence , and it would
be great if you managed to find the balance combining both approaches.
As I've learned and readed from this article, Synchronous learning refers to a
learning event in which a group of participants is engaged in learning at the same time.
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REFERENCES
https://www.britannica.com/topic/distance-learning/Modern-distance-learning
https://thebestschools.org/magazine/synchronous-vs-asynchronous-education/
http://educatorstechnology.com/2012/06/33-digital-skills-every-21st-century.html
http://www.edtechteacher.org/gafe
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Here are some of tech tools for facilitating collaboration and fueling innovation in the
classroom:
Another great feature of Google Apps is that they automatically save your work, so
students’ work will never be lost. There’s also never a need to keep several iterations of a
document because the revision history feature allows you to revert to previous versions of the
document (to find revision history: go to the File menu and select “See revision history”).
2. Kahoot:
Kahoot is a game-based classroom response system that gives educators an engaging
way to test the knowledge of their students. Teachers and educators LOVE Kahoot...and we
even use it at our GoGuardian team meetings and Harry Potter trivia contests (yes we are that
nerdy). Kahoot can be used to boost collaboration through encouraging students to be the
leaders and “quiz-makers”: to research, create, and present their own quizzes to the class.
Flexible learning is a method of learning where students are given freedom in how,
what, when and where they learn. Flexible learning environments address how physical
space is used, how students are grouped during learning and how time is used throughout
teaching. With space, students may be given dedicated breakout rooms to work
collaboratively. Schools may restructure traditional schedules to provide students with time
for collaboration and other activities such as guest speakers or performances to assist their
understanding of a topic.
4. MindMeister:
MindMeister is a collaborative web-based tool that enables groups to brainstorm on one
“mind map” document during the early phases of group work. Students can continue to use the
document for collaborating during the course of a project. MindMeister teaches students to work as
a team to manage and plan projects effectively, and to break complex tasks down into smaller,
more manageable parts.
5. Google Hangouts:
Google Hangouts is a great way to bring remote groups of students together to
communicate and collaborate. With Google Hangouts, inviting a guest speaker into the classroom
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Page easier ….Google Hangouts enables anyone from around the world to “visit” a
has never
school. You can also use Hangouts on Air to record video, so you can record the day’s class and
post a link to it on your class’ website for students that were absent. Google Hangouts is also a
great vehicle for connecting and collaborating with other classrooms...within your own school or
across the globe!
ACTIVITY 2: Discussion
1. Advantages of technology tools in a classroom environment.
Answer: Technology in the classroom enables the use of more interactive
educational tools, which allows for a dynamic learning experience that directly
benefits students. Web 2.0 interaction involves not only sharing ideas and
information with someone else but also receiving feedback. As classroom
computer technology is being used for different types of communication (for
presentation, for class interaction, and for collaboration), students are
required to be readers, writers, editors, and publishers and must be willing to
collaborate and co-create closely with others -- all skills that are critical for
students to learn as they grow and enter the workplace mostly thos time in
our situation.
Improves engagement. When technology is integrated into lessons,
students are expected to be more interested in the subjects they are
studying.
Improves knowledge retention of the students and the the teacher
Encourages individual learning strategies
Encourages collaboration to both teacher and learners
Students can learn useful life skills through technology and be literate to
engaging in 21st century skills.
Benefits for teachers for them they can easily have an access to their
learners just lil today.
2. Disadvantages of technology tools in a classroom environment.
Answer:
Technology in the classroom can be a distraction.
Technology can disconnect students from social interactions.
Technology can foster cheating in class and on assignments.
Students don’t have equal access to technological resources.
The quality of research and sources they find may not be top-notch.
Lesson planning might become more labor-intensive with technology.
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ACTIVITY 3: Reflection
Direction: Reflect on the use of technology and on its relevance and
appropriateness.
Consider how technology has become such an important part of learning. Technology
allows for a finer, more individualized degree of interactivity in order to customize the
learning experience based on the needs of the user.
As we are experiencing the distance learning education in this Pandemic, we are all
using this online and learning materials that can be suit to the learners needs in this new
normal setting of educational processes, as the technology is now getting huge, we as
belong to the 21st century generations we should probably use our capabilities to
https://tophat.com/glossary/f/flexible-learning/
https://www.goguardian.com/blog/technology/5-tech-tools-for-classroom-collaboration/
http://www.emergingedtech.com/2014/05/20-excellent-free-tools-for-interactive-
collaboration-experiences-in-the-classroom/
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LET’S BEGIN!
R A B C D E T E A C H I N G G H J I F N S C
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E G Y U I O K L E X P E R I E N C E S U I R
1.Rubrics 6. Technology
2.Teaching 7. Experience
3.Assessment 8.Learning
4.Process 9. Innovate
5.Tools 10.Task
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(b) Computer Adaptive Testing (CAT): In the recent development in technology is the use of
computer adaptive testing which enhances the testing process to a great extent. While a
student is subjected to answer questions, the technology is capable of adjusting the level of
the difficulty. The technology accesses how a student is answering the questions and how
much mistakes the student is making, Based on that concept the technology will adjust the
other questions accordingly. If the student is making many mistakes while answering the
questions, the software will take the student back to the previous questions. Further, the
technology is capable of putting questions from previous learned content as well. As the
technology is increasing its area, it became as the easiest method to use it in the educational
contexts. (Khoshsima and Toroujeni, 2017).
(d) Digital Rubrics: A rubric is basically a criterion which is set for the work of the students. The
rubrics has included descriptions in the subjective manner about the performance of the
students. Rubrics is mainly used to have a look at the key constituents of an assignment.
Rubrics assume the expectation from students before the start of the learning activity. They
make students aware of the thing that learning is to make integrated with the necessary skills.
After making the use of a rubric, the student are able to access their weakness. The way of
assessment in rubrics follows the formative type of assessment as student is able to know the
weakness in any area where he/she needs to improve. UIJRT | United International Journal
for Research & Technology | Volume 01, Issue 03, 2019 All rights are reserved by
UIJRT.COM. 40 Teachers in the schools can extend their support to students in the
construction of a rubric.
(e) Online Assessment: Online assessment is usually followed when any instructor needs any
information pertaining to some content. The assessment is made online where an instructor sets
some sort of a questionnaire to get it filled from the opponent. With the help of the emerging
technology, it is easy for instructors to design an online test and get the response of that test via
web. There are a lot of agencies working under this platform. Some of them are free while most are
paid.
(f) Survey Tools: There are many online survey tools like survey monkey, poll daddy or lime survey.
These kinds of tools can be used to collect feedback from students regarding any matter. In some
situations where we are creating a survey of bipolar set of opinions, this kind of web-based tools
can be used.
(g) Wikis: A wiki is a website that allows users to collaboratively edit and create content. A very
good example of a wiki is Wikipedia, a collaboratively created online encyclopedia. The Wikis are
becoming very much popular now a day. Because it facilitates collaboration among learners. The
contribution made in wiki by the learners can be assessed by the teachers as well. Therefore, it can
be very much helpful while using it as a tool for accessing peers.
Schools use a diverse set of ICT tools to communicate, create, disseminate, store, and
manage information. In some contexts, ICT has also become integral to the teaching-learning
interaction, through such approaches as replacing chalkboards with interactive digital
whiteboards, using students’ own smartphones or other devices for learning during class time,
and the “flipped classroom” model where students watch lectures at home on the computer and
use classroom time for more interactive exercises. When teachers are digitally literate and trained
to use ICT, these approaches can lead to higher order thinking skills, provide creative and
individualized options for students to express their understandings, and leave students better
prepared to deal with ongoing technological change in society and the workplace. ICT issues
planners that includes: considering the total cost-benefit equation, supplying and maintaining the
requisite infrastructure, and ensuring investments are matched with teacher support and other
policies aimed at effective ICT use.
Digital culture and digital literacy: Computer technologies and other aspects of digital
culture have changed the ways people live, work, play, and learn, impacting the construction and
distribution of knowledge and power around the world. Graduates who are less familiar with digital
culture are increasingly at a disadvantage in the national and global economy. Digital literacy—
the skills of searching for, discerning, and producing information, as well as the critical use of new
media for full participation in society—has thus become an important consideration for curriculum
frameworks.
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Digital literacy is being built through the incorporation of information and communication
technology (ICT) into schools. Some common educational applications of ICT include:
One laptop per child: Less expensive laptops have been designed for use in school on a
1:1 basis with features like lower power consumption, a low cost operating system, and
special re-programming and mesh network functions. Despite efforts to reduce costs,
however, providing one laptop per child may be too costly for some developing countries.
Tablets: Tablets are small personal computers with a touch screen, allowing input without
a keyboard or mouse. Inexpensive learning software (“apps”) can be downloaded onto
tablets, making them a versatile tool for learning. The most effective apps develop higher
order thinking skills and provide creative and individualized options for students to
express their understandings.
Interactive White Boards or Smart Boards: Interactive white boards allow projected
computer images to be displayed, manipulated, dragged, clicked, or copied.
Simultaneously, handwritten notes can be taken on the board and saved for later use.
Interactive white boards are associated with whole-class instruction rather than student-
centered activities. Student engagement is generally higher when ICT is available for
student use throughout the classroom.
E-readers: E-readers are electronic devices that can hold hundreds of books in digital
form, and they are increasingly utilized in the delivery of reading material. Students—both
skilled readers and reluctant readers—have had positive responses to the use of e-
readers for independent reading. Features of e-readers that can contribute to positive use
include their portability and long battery life, response to text, and the ability to define
unknown words. Additionally, many classic book titles are available in e-book forms.
Flipped Classrooms: The flipped classroom model, involving lecture and practice at home
via computer-guided instruction and interactive learning activities in class, can allow for
an expanded curriculum. There is little investigation on the student learning outcomes of
flipped classrooms. Student perceptions about flipped classrooms are mixed, but
generally positive, as they prefer the cooperative learning activities in class over lecture.
ICT can provide diverse options for taking in and processing information, making sense of
ideas, and expressing learning. Over 87% of students learn best through visual and tactile
modalities, and ICT can help these students ‘experience’ the information instead of just reading
and hearing it. Mobile devices can also offer programs (“apps”) that provide extra support to
students with special needs, with features such as simplified screens and instructions, consistent
placement of menus and control features, graphics combined with text, audio feedback, ability to
set pace and level of difficulty, appropriate and unambiguous feedback, and easy error
correction.
ACTIVITY 2: Reflection
As a future teacher to my future students, the first thing is knowing the tools that
are right for your classroom, is the most effective way to use them, it can be challenging
at first. To make things easier to a teacher, it’s important to start by determining your
goals and objectives for technology-use by our students. One thing for sure also that we
should have to consider the accessibility of our students in any devices whether he/she
can use the technology well. We need to assess them to learn in using and
manipulating devices that related or including ict for us to evaluate and gather
information from our students who among of them are knowledgeable enough in using
technology.
As a future teacher I should integrate ICT or information computer technology in
teaching-learning process to encourage the development of the students into flexible
learning materials. Also to increase the accessibility of information and lesson materials
to students with low abilities in the subject matter. Integrating of ict in a classroom also
can both teachers and students are able to communicate via e-mails, use the web in
researching and locating resources, create online groups and build wikis, participate in
online collaborative activities, and apply technology-enhanced/web-based lessons in the
classroom.
The use of ICT can help teachers by storing and recording information about how
students are developing understanding of new material and by taking over some of the
role of assessing and providing feedback to students so that teachers can focus on other
aspects of supporting learning.
The assessments are usually done using grades/marks and its primary goal is to
compare students’ achievements with a set of predefined standards. This is only to
evaluate the capability of the students that regards to the instructions of a teacher. ICT
is very important for the part of a teacher to easily assessing the development results of
students from their outputs or learning outcomes. Teacher can enable to direct give rate,
record the data of scores, tests results, portfolios, works in progress, feedback from
classroom performances, etc. can be collected at the desired rate, and compiled in the
desired format. Using ICT also can help a teacher to assist students to study like giving
materials that can be the bases of the content of the learners and can connect to his /her
students for them to be able to communicate for the discussion of learning via zoom, or
any applicable applications that can enable to have room communication.
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ACTIVITY 3
Direction: Teachers need to make sure that their learners are actively listening
and participating in their class discussions. One of the strategy to keep the students
attentive is through creating a lively and exciting learning experience. Therefore, as a
future teacher, formulate a lesson plan utilizing innovative technologies in facilitating
teaching-learning experiences.
REFERENCES
https://uijrt.com/articles/v1i3/UIJRTV1I30006.pdf
https://eppi.ioe.ac.uk/cms/Default.aspx?tabid=462
https://educationaltechnology.net/assure-instructional-design-model/
https://learningportal.iiep.unesco.org/en/issue-briefs/improve-learning/curriculum-and-
materials/information-and-communication-technology-ict
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Technology for Teaching and Learning 1 bunieleddilyn@gmail.com | 09099030078