Curvilinear Motion
Curvilinear Motion
Curvilinear Motion
2/ 3 P L A N E C U R V I L I N E A R M OT I O N
We now treat the motion of a particle along a curved path which lies
in a single plane. This motion is a special case of the more general three-
dimensional motion introduced in Art. 2/1 and illustrated in Fig. 2/1. If we
let the plane of motion be the x-y plane, for instance, then the coordinates
z and of Fig. 2/1 are both zero, and R becomes the same as r. As men-
tioned previously, the vast majority of the motions of points or particles
encountered in engineering practice can be represented as plane motion.
Before pursuing the description of plane curvilinear motion in any
specific set of coordinates, we will first use vector analysis to describe
the motion, since the results will be independent of any particular coor-
dinate system. What follows in this article constitutes one of the most
basic concepts in dynamics, namely, the time derivative of a vector.
Much analysis in dynamics utilizes the time rates of change of vector
quantities. You are therefore well advised to master this topic at the
outset because you will have frequent occasion to use it.
Consider now the continuous motion of a particle along a plane
curve as represented in Fig. 2 /5. At time t the particle is at position A,
which is located by the position vector r measured from some conve-
nient fixed origin O. If both the magnitude and direction of r are known
at time t, then the position of the particle is completely specified. At
time t + Δt, the particle is at A′, located by the position vector r + Δr.
We note, of course, that this combination is vector addition and not sca-
lar addition. The displacement of the particle during time Δt is the
vector Δr which represents the vector change of position and is clearly
independent of the choice of origin. If an origin were chosen at some
different location, the position vector r would be changed, but Δr would
be unchanged. The distance actually traveled by the particle as it
moves along the path from A to A′ is the scalar length Δs measured
along the path. Thus, we distinguish between the vector displacement
Δr and the scalar distance Δs.
Velocity
The average velocity of the particle between A and A′ is defined as
vav = Δr /Δt, which is a vector whose direction is that of Δr and whose
magnitude is the magnitude of Δr divided by Δt. The average speed of
Path of
particle
v′
A′
Δs Δv
Δr A′
r + Δr
A v a
v′
v
A
r A
Figure 2/5
A rt i c l e 2 / 3 Pl a n e Curv i l i ne ar M o t io n 43
the particle between A and A′ is the scalar quotient Δs /Δt. Clearly, the
magnitude of the average velocity and the speed approach one another
as the interval Δt decreases and A and A′ become closer together.
The instantaneous velocity v of the particle is defined as the limiting
value of the average velocity as the time interval approaches zero. Thus,
Δr
v = lim
Δt
Δ tS0
dr
v= = ṙ (2/4)
dt
ds
v = v = = ṡ
dt
Acceleration
The average acceleration of the particle between A and A′ is defined
as Δv /Δt, which is a vector whose direction is that of Δv. The magnitude
of this average acceleration is the magnitude of Δv divided by Δt.
44 C ha pter 2 Kinematics of Particles
Δv
a = lim
Δt
Δ tS0
dv
a= = v̇ (2/5)
dt
Visualization of Motion
A further approach to the visualization of acceleration is shown in
Fig. 2/6, where the position vectors to three arbitrary positions on the
path of the particle are shown for illustrative purpose. There is a velocity
vector tangent to the path corresponding to each position vector, and the
relation is v = ṙ. If these velocity vectors are now plotted from some ar-
bitrary point C, a curve, called the hodograph, is formed. The derivatives
of these velocity vectors will be the acceleration vectors a = v̇ which are
tangent to the hodograph. We see that the acceleration has the same re-
lation to the velocity as the velocity has to the position vector.
The geometric portrayal of the derivatives of the position vector r
and velocity vector v in Fig. 2 /5 can be used to describe the derivative
of any vector quantity with respect to t or with respect to any other
scalar variable. Now that we have used the definitions of velocity and
acceleration to introduce the concept of the derivative of a vector, it is
important to establish the rules for differentiating vector quantities.
v3 = r·3
Path
a 3 = v·3 a 2 = v·2
v2 = r·2
r3 a 1 = v· 1
Hodograph v3
v2
O r2
v1
r1 v1 = r·1
C
Figure 2/6
A rt i c l e 2 / 4 Re c t a n g u l a r Coord i n a t e s (x- y ) 45
These rules are the same as for the differentiation of scalar quantities,
except for the case of the cross product where the order of the terms
must be preserved. These rules are covered in Art. C /7 of Appendix C
and should be reviewed at this point.
Three different coordinate systems are commonly used for describing
the vector relationships for curvilinear motion of a particle in a plane:
rectangular coordinates, normal and tangential coordinates, and polar co-
ordinates. An important lesson to be learned from the study of these coor-
dinate systems is the proper choice of a reference system for a given
problem. This choice is usually revealed by the manner in which the mo-
tion is generated or by the form in which the data are specified. Each of
the three coordinate systems will now be developed and illustrated.
2 / 4 R E C TA N G U L A R C O O R D I N AT E S ( X - Y )
This system of coordinates is particularly useful for describing mo-
tions where the x- and y-components of acceleration are independently
generated or determined. The resulting curvilinear motion is then ob-
tained by a vector combination of the x- and y-components of the posi-
tion vector, the velocity, and the acceleration.
Vector Representation
Path
The particle path of Fig. 2 /5 is shown again in Fig. 2 /7 along with
x- and y-axes. The position vector r, the velocity v, and the acceleration y
ay
a of the particle as developed in Art. 2 /3 are represented in Fig. 2 /7 to- v
a
gether with their x- and y-components. With the aid of the unit vectors vy
i and j, we can write the vectors r, v, and a in terms of their x- and j
θ
y-components. Thus, A vx ax A
yj r
r = xi + yj
v = ṙ = ẋi + ẏj (2/6) x
xi i
a = v̇ = r̈ = ẍi + ÿj
Figure 2/7
vy
v2 = vx 2 + vy 2 v = √vx 2 + vy 2 tan =
vx
a2 = ax 2 + ay 2 a = √ax 2 + ay 2
Projectile Motion
An important application of two-dimensional kinematic theory is
the problem of projectile motion. For a first treatment of the subject,
we neglect aerodynamic drag and the curvature and rotation of the
earth, and we assume that the altitude change is small enough so that
the acceleration due to gravity can be considered constant. With these
assumptions, rectangular coordinates are useful for the trajectory
analysis.
For the axes shown in Fig. 2 /8, the acceleration components are
ax = 0 ay = −g
vx = (vx ) 0 vy = (vy ) 0 − gt
1
x = x0 + (vx ) 0 t y = y0 + (vy ) 0 t − 2 gt2
vy 2 = (vy ) 0 2 − 2 g( y − y0 )
vy v
vx vx
v0
g vy
v
(vy) 0 =
v0 sin θ
θ
x
(vx ) 0 = v0 cos θ
Figure 2/8
A rt i c l e 2 / 4 Re c t a n g u l a r Coord i n a t e s (x- y ) 47
Andrew Davidhazy