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Python Err

- The document contains log information from initializing MakeHuman software including version details, paths, encodings, and loaded plugins. - It records the loading of base mesh data, materials, modifiers, scenes, and initialization of the main GUI. - Various settings are assigned values and 19 plugins are imported and loaded involving modeling, conversion, libraries, rendering, and settings functionality.

Uploaded by

Elite Geeks
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
81 views

Python Err

- The document contains log information from initializing MakeHuman software including version details, paths, encodings, and loaded plugins. - It records the loading of base mesh data, materials, modifiers, scenes, and initialization of the main GUI. - Various settings are assigned values and 19 plugins are imported and loaded involving modeling, conversion, libraries, rendering, and settings functionality.

Uploaded by

Elite Geeks
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 13

Initialized logging

VERSION: 1.2.0 final


SHORT VERSION: final
LONG VERSION: 1.2.0 final (HEAD:c28443c2)
BASEMESH VERSION: hm08
IS BUILT (FROZEN): No
IS RELEASE VERSION: Yes
DEFAULT ENCODING: utf-8
FILESYSTEM ENCODING: utf-8
STDOUT ENCODING: cp1252
LOCALE PREFERRED ENCODING: cp1252
WORKING DIRECTORY: C:\Users\Benjamin Barker\AppData\Local\makehuman-
community\makehuman
HOME LOCATION: C:/Users/Benjamin Barker/Documents
PYTHON PATH: ./;./lib;./apps;./shared;./apps/gui;./core;C:\Users\Benjamin
Barker\AppData\Local\makehuman-community\Python\python37.zip;C:\Users\Benjamin
Barker\AppData\Local\makehuman-community\Python;C:\Users\Benjamin
Barker\AppData\Local\makehuman-community\pkgs
DLL PATH: C:\Users\Benjamin Barker\AppData\Local\makehuman-
community\pkgs\PyQt5\Qt\bin;C:\Program Files (x86)\VMware\VMware
Workstation\bin\;C:\Program Files (x86)\Common Files\Intel\Shared
Libraries\redist\intel64\compiler;C:\Program Files\AdoptOpenJDK\jre-11.0.7.10-
hotspot\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\Syst
em32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program
Files\Microsoft VS Code\bin;C:\Program Files\NVIDIA Corporation\NVIDIA
NvDLISR;C:\Program Files (x86)\NVIDIA
Corporation\PhysX\Common;C:\HashiCorp\Vagrant\bin;C:\Program
Files\PuTTY\;C:\ProgramData\chocolatey\bin;C:\Program
Files\dotnet\;C:\windows\system32;C:\windows;C:\windows\System32\Wbem;C:\windows\Sy
stem32\WindowsPowerShell\v1.0\;C:\windows\System32\OpenSSH\;C:\Users\Benjamin
Barker\AppData\Local\Programs\Python\Python37\Scripts\;C:\Users\Benjamin
Barker\AppData\Local\Programs\Python\Python37\;C:\Users\Benjamin
Barker\AppData\Local\Microsoft\WindowsApps;
SYS.VERSION: 3.7.6 (tags/v3.7.6:43364a7ae0, Dec 19 2019, 00:42:30) [MSC v.1916 64
bit (AMD64)]
SYS.PLATFORM: win32
SYS.EXECUTABLE: C:\Users\Benjamin Barker\AppData\Local\makehuman-
community\Python\pythonw.exe
PLATFORM.MACHINE: AMD64
PLATFORM.PROCESSOR: AMD64 Family 23 Model 113 Stepping 0, AuthenticAMD
PLATFORM.UNAME.RELEASE: 10
PLATFORM.WIN32_VER: 10 10.0.19041 SP0
NUMPY.VERSION: 1.18.1
No OpenGL_accelerate module loaded: No module named 'OpenGL_accelerate'
QT.VERSION: 5.12.7
QT.JPG_SUPPORT: supported
QT.SVG_SUPPORT: supported
QT.PLUGIN_PATH: C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/pkgs/PyQt5/Qt/plugins;C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/Python
QT.PLUGIN_PATH_ENV:
QT.CONF: NOT PRESENT
PYOPENGL.VERSION: 3.1.0
NOSHADERS: not set
NOSAMPLEBUFFERS: not set
GL.VENDOR: NVIDIA Corporation
GL.RENDERER: GeForce GTX 1070/PCIe/SSE2
GL.VERSION: 4.6.0 NVIDIA 460.79
4.60 NVIDIA
GLSL.VERSION: 4.60 NVIDIA
GL.EXTENSION: GL_ARB_multisample enabled (4x samples)
Creating new texture for image data/textures/texture_notfound.png.
GL.EXTENSION: GL_ARB_texture_non_power_of_two enabled
initTexture: 256, 256, False
Setting language to english
Setting language to english
Initializing default theme first.
Theme default version 1.2.0
Loaded theme data/themes/default.mht
Using Qt system style windowsvista
Loading human
Loading binary mesh data/3dobjs/base.npz.
NPZ-File: maxmimum number of faces for one vertex: 5
Loading material from file data/skins/default.mhmat
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrixTranspose'
Shader: adding built-in uniform b'gl_NormalMatrix'
Loaded vertex weights MakeHuman weights from file C:/Users/Benjamin
Barker/AppData/Local/makehuman-community/makehuman/data/rigs/default_weights.mhw
Loading scene
Loading scene file: data/scenes/default.mhscene
Loading main GUI
Assigning setting loaddir value C:/Users/Benjamin
Barker/Documents/makehuman/v1py3/models that was loaded before the setting was
declared.
Assigning setting savedir value F:/Digital Art/Everything 3D that was loaded before
the setting was declared.
Assigning setting exportdir value F:/Digital Art/Everything 3D that was loaded
before the setting was declared.
Loading plugins
Importing plugin 0_modeling_0_modifiers
Imported plugin 0_modeling_0_modifiers
Loading plugin 0_modeling_0_modifiers
Loading modifiers from data/modifiers/modeling_modifiers.json
Attempting to load targets from NPZ file.
1258 targets loaded from NPZ file succesfully.
Loaded 249 modifiers from file data/modifiers/modeling_modifiers.json
Loaded 249 modifier descriptions from file
data/modifiers/modeling_modifiers_desc.json
Loaded plugin 0_modeling_0_modifiers
Importing plugin 0_modeling_8_random
Imported plugin 0_modeling_8_random
Loading plugin 0_modeling_8_random
Loaded plugin 0_modeling_8_random
Importing plugin 0_modeling_9_custom_targets
Imported plugin 0_modeling_9_custom_targets
Loading plugin 0_modeling_9_custom_targets
Loaded plugin 0_modeling_9_custom_targets
Importing plugin 0_modeling_a_measurement
Imported plugin 0_modeling_a_measurement
Loading plugin 0_modeling_a_measurement
Loading modifiers from data/modifiers/measurement_modifiers.json
Loaded 20 modifiers from file data/modifiers/measurement_modifiers.json
Loaded 20 modifier descriptions from file
data/modifiers/measurement_modifiers_desc.json
Loaded plugin 0_modeling_a_measurement
Importing plugin 0_modeling_background
Imported plugin 0_modeling_background
Loading plugin 0_modeling_background
Loaded plugin 0_modeling_background
Importing plugin 1_convert_model_tags
Imported plugin 1_convert_model_tags
Loading plugin 1_convert_model_tags
Loaded plugin 1_convert_model_tags
Importing plugin 1_mhapi
Imported plugin 1_mhapi
Loading plugin 1_mhapi
Loaded plugin 1_mhapi
Importing plugin 2_foot_posing
Imported plugin 2_foot_posing
Loading plugin 2_foot_posing
Loaded plugin 2_foot_posing
Importing plugin 2_posing_expression
Imported plugin 2_posing_expression
Loading plugin 2_posing_expression
Loaded plugin 2_posing_expression
Importing plugin 3_libraries_clothes_chooser
Imported plugin 3_libraries_clothes_chooser
Loading plugin 3_libraries_clothes_chooser
Loaded plugin 3_libraries_clothes_chooser
Importing plugin 3_libraries_eye_chooser
Imported plugin 3_libraries_eye_chooser
Loading plugin 3_libraries_eye_chooser
According to mh.getSysDataPath here's high poly eyes data/eyes/high-poly/high-
poly.mhclo
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading binary proxy data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
VectorUniform(AdditiveShading) = [0.]
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrixTranspose'
Shader: adding built-in uniform b'gl_NormalMatrix'
VectorUniform(AdditiveShading) = [0.]
Loading binary mesh C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.npz.
NPZ-File: maxmimum number of faces for one vertex: 4
remapping weights for proxy HighPolyEyes
remapping weights for HighPolyEyes took 0.03477 seconds
Loaded plugin 3_libraries_eye_chooser
Importing plugin 3_libraries_eyebrows
Imported plugin 3_libraries_eyebrows
Loading plugin 3_libraries_eyebrows
Loaded plugin 3_libraries_eyebrows
Importing plugin 3_libraries_eyelashes
Imported plugin 3_libraries_eyelashes
Loading plugin 3_libraries_eyelashes
Loaded plugin 3_libraries_eyelashes
Importing plugin 3_libraries_material_chooser
Imported plugin 3_libraries_material_chooser
Loading plugin 3_libraries_material_chooser
Loaded plugin 3_libraries_material_chooser
Importing plugin 3_libraries_polygon_hair_chooser
Imported plugin 3_libraries_polygon_hair_chooser
Loading plugin 3_libraries_polygon_hair_chooser
Loaded plugin 3_libraries_polygon_hair_chooser
Importing plugin 3_libraries_pose
Imported plugin 3_libraries_pose
Loading plugin 3_libraries_pose
Loaded plugin 3_libraries_pose
Importing plugin 3_libraries_proxy_chooser
Imported plugin 3_libraries_proxy_chooser
Loading plugin 3_libraries_proxy_chooser
Loaded plugin 3_libraries_proxy_chooser
Importing plugin 3_libraries_skeleton
Imported plugin 3_libraries_skeleton
Loading plugin 3_libraries_skeleton
Loaded plugin 3_libraries_skeleton
Importing plugin 3_libraries_teeth
Imported plugin 3_libraries_teeth
Loading plugin 3_libraries_teeth
Loaded plugin 3_libraries_teeth
Importing plugin 3_libraries_tongue
Imported plugin 3_libraries_tongue
Loading plugin 3_libraries_tongue
Loaded plugin 3_libraries_tongue
Importing plugin 4_rendering_9_viewer
Imported plugin 4_rendering_9_viewer
Loading plugin 4_rendering_9_viewer
Loaded plugin 4_rendering_9_viewer
Importing plugin 4_rendering_opengl
Imported plugin 4_rendering_opengl
Loading plugin 4_rendering_opengl
Assigning setting rendering_width value 800 that was loaded before the setting was
declared.
Assigning setting rendering_height value 600 that was loaded before the setting was
declared.
Assigning setting GL_RENDERER_SSS value False that was loaded before the setting
was declared.
Assigning setting GL_RENDERER_AA value True that was loaded before the setting was
declared.
Loaded plugin 4_rendering_opengl
Importing plugin 4_rendering_scene
Imported plugin 4_rendering_scene
Loading plugin 4_rendering_scene
Setting rendering_width is already declared. Adding it again has no effect.
Setting rendering_height is already declared. Adding it again has no effect.
Loaded plugin 4_rendering_scene
Importing plugin 5_settings_0_settings
Imported plugin 5_settings_0_settings
Loading plugin 5_settings_0_settings
Setting language to english
Theme makehuman version 1.2.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Loaded plugin 5_settings_0_settings
Importing plugin 5_settings_mouse
Imported plugin 5_settings_mouse
Loading plugin 5_settings_mouse
Loaded plugin 5_settings_mouse
Importing plugin 5_settings_shortcuts
Imported plugin 5_settings_shortcuts
Loading plugin 5_settings_shortcuts
Loaded plugin 5_settings_shortcuts
Importing plugin 5_settings_userplugins
Imported plugin 5_settings_userplugins
Loading plugin 5_settings_userplugins
Loaded plugin 5_settings_userplugins
Importing plugin 6_help
Imported plugin 6_help
Loading plugin 6_help
Loaded plugin 6_help
Importing plugin 7_expression_mixer
Imported plugin 7_expression_mixer
Loading plugin 7_expression_mixer
Loaded plugin 7_expression_mixer
Importing plugin 7_logging
Imported plugin 7_logging
Loading plugin 7_logging
Loaded plugin 7_logging
Importing plugin 8_asset_downloader
Imported plugin 8_asset_downloader
Loading plugin 8_asset_downloader
Loaded plugin 8_asset_downloader
Importing plugin 8_server_socket
Imported plugin 8_server_socket
Loading plugin 8_server_socket
Loaded plugin 8_server_socket
Importing plugin 9_export_bvh
Imported plugin 9_export_bvh
Loading plugin 9_export_bvh
Loaded plugin 9_export_bvh
Importing plugin 9_export_collada
Imported plugin 9_export_collada
Loading plugin 9_export_collada
Loaded plugin 9_export_collada
Importing plugin 9_export_fbx
Imported plugin 9_export_fbx
Loading plugin 9_export_fbx
Loaded plugin 9_export_fbx
Importing plugin 9_export_light
Imported plugin 9_export_light
Loading plugin 9_export_light
Loaded plugin 9_export_light
Importing plugin 9_export_mhx2
Imported plugin 9_export_mhx2
Loading plugin 9_export_mhx2
Loaded plugin 9_export_mhx2
Importing plugin 9_export_obj
Imported plugin 9_export_obj
Loading plugin 9_export_obj
Loaded plugin 9_export_obj
Importing plugin 9_export_ogre
Imported plugin 9_export_ogre
Loading plugin 9_export_ogre
Loaded plugin 9_export_ogre
Importing plugin 9_export_stl
Imported plugin 9_export_stl
Loading plugin 9_export_stl
Loaded plugin 9_export_stl
Importing plugin 9_export_uvmap
Imported plugin 9_export_uvmap
Loading plugin 9_export_uvmap
Loaded plugin 9_export_uvmap
Importing plugin 9_massproduce
Imported plugin 9_massproduce
Loading plugin 9_massproduce
Loaded plugin 9_massproduce
Loading GUI
showing category Modelling
showing task Macro modelling
Loading theme
Theme makehuman version 1.2.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Applying targets
Updating skeleton joint positions
Done baking animations
Loading macro targets
Loading done

Creating new texture for dynamic image data/litspheres/adaptive_skin_tone.png.


initTexture: 256, 256, False
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown_eye.png.
initTexture: 1024, 1024, False
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/litspheres/skinmat_eye.png.
initTexture: 256, 256, False
hiding category Modelling
showing category Settings
hiding task Macro modelling
showing task General
hiding task General
showing task Plugins
hiding task Plugins
showing task Background
hiding category Settings
showing category Utilities
hiding task Background
showing task Logs
hiding category Utilities
showing category Modelling
hiding task Logs
showing task Macro modelling
hiding category Modelling
showing category Files
hiding task Macro modelling
showing task Load
Creating new file metadata cache C:/Users/Benjamin
Barker/Documents/makehuman/v1py3/cache/models_filecache.mhc
Loading human from MHM file F:/Digital Art/Everything 3D\MakeHumanTest.mhm.
Loading skeleton from None
Loading special foot pose from None
Loading expression from None
Clothes library: updating face masks (face hiding enabled).
0 faces masked for base.obj
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading binary proxy data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Loading binary mesh C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.npz.
NPZ-File: maxmimum number of faces for one vertex: 4
remapping weights for proxy HighPolyEyes
remapping weights for HighPolyEyes took 0.03606 seconds
Eye material reset to <material.Material object at 0x000001E032157FC8>
Version v1.2.0
Selecting proxy file "C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy" from hair library.
Loading binary proxy C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy.
Loading proxy file: C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhmat
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrixTranspose'
Shader: adding built-in uniform b'gl_NormalMatrix'
VectorUniform(AdditiveShading) = [0.]
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrixTranspose'
Shader: adding built-in uniform b'gl_NormalMatrix'
VectorUniform(AdditiveShading) = [0.]
Loading binary mesh C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.npz.
NPZ-File: maxmimum number of faces for one vertex: 5
remapping weights for proxy short04
remapping weights for short04 took 0.06091 seconds
Selecting proxy file "C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy" from eyes library.
Loading binary proxy C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Proxy with UUID 2c12f43b-1303-432c-b7ce-d78346baf2e6 (C:/Users/Benjamin
Barker/AppData/Local/makehuman-community/makehuman/data/eyes/high-poly/high-
poly.mhpxy) already loaded in eyes library. Skipping.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/skins/young_caucasian_male/young_caucasian_male2.mhmat
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhmat
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Finalizing MHM loading.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for base.obj
Updating skeleton joint positions
Done baking animations
Applying Catmull-Clark subdivision on base.obj.
--Step 0/20:
-- took 0.0000 seconds
--Step 1/20:
-- took 0.0000 seconds
--Step 2/20:
-- took 0.0010 seconds
--Step 3/20:
-- took 0.0010 seconds
--Step 4/20:
-- took 0.0020 seconds
--Step 5/20:
-- took 0.0160 seconds
--Step 6/20:
-- took 0.0010 seconds
--Step 7/20:
-- took 0.0000 seconds
--Step 8/20:
-- took 0.0010 seconds
--Step 9/20:
-- took 0.0220 seconds
--Step 10/20:
-- took 0.0010 seconds
--Step 11/20:
-- took 0.0010 seconds
--Step 12/20:
-- took 0.0000 seconds
--Step 13/20:
-- took 1.0324 seconds
--Step 14/20:
-- took 0.0340 seconds
--Step 15/20:
-- took 0.0030 seconds
--Step 16/20:
-- took 0.0150 seconds
--Step 17/20:
-- took 0.0370 seconds
--Step 18/20:
-- took 0.0040 seconds
--Step 19/20:
-- took 0.0751 seconds
--Step 20/20:
Applying Catmull-Clark subdivision on short04.obj.
--Step 0/20:
-- took 0.0000 seconds
--Step 1/20:
-- took 0.0010 seconds
--Step 2/20:
-- took 0.0010 seconds
--Step 3/20:
-- took 0.0000 seconds
--Step 4/20:
-- took 0.0000 seconds
--Step 5/20:
-- took 0.0020 seconds
--Step 6/20:
-- took 0.0000 seconds
--Step 7/20:
-- took 0.0000 seconds
--Step 8/20:
-- took 0.0010 seconds
--Step 9/20:
-- took 0.0010 seconds
--Step 10/20:
-- took 0.0010 seconds
--Step 11/20:
-- took 0.0000 seconds
--Step 12/20:
-- took 0.0010 seconds
--Step 13/20:
-- took 0.0410 seconds
--Step 14/20:
-- took 0.0020 seconds
--Step 15/20:
-- took 0.0000 seconds
--Step 16/20:
-- took 0.0010 seconds
--Step 17/20:
-- took 0.0020 seconds
--Step 18/20:
-- took 0.0010 seconds
--Step 19/20:
-- took 0.0060 seconds
--Step 20/20:
Applying Catmull-Clark subdivision on high-poly.obj.
--Step 0/20:
-- took 0.0000 seconds
--Step 1/20:
-- took 0.0000 seconds
--Step 2/20:
-- took 0.0000 seconds
--Step 3/20:
-- took 0.0010 seconds
--Step 4/20:
-- took 0.0000 seconds
--Step 5/20:
-- took 0.0020 seconds
--Step 6/20:
-- took 0.0000 seconds
--Step 7/20:
-- took 0.0010 seconds
--Step 8/20:
-- took 0.0000 seconds
--Step 9/20:
-- took 0.0020 seconds
--Step 10/20:
-- took 0.0000 seconds
--Step 11/20:
-- took 0.0010 seconds
--Step 12/20:
-- took 0.0000 seconds
--Step 13/20:
-- took 0.0801 seconds
--Step 14/20:
-- took 0.0020 seconds
--Step 15/20:
-- took 0.0010 seconds
--Step 16/20:
-- took 0.0010 seconds
--Step 17/20:
-- took 0.0030 seconds
--Step 18/20:
-- took 0.0010 seconds
--Step 19/20:
-- took 0.0070 seconds
--Step 20/20:
Done loading MHM file.
VectorUniform(AdditiveShading) = [0.]
Shader: adding built-in uniform b'gl_ModelViewProjectionMatrixTranspose'
Shader: adding built-in uniform b'gl_NormalMatrix'
VectorUniform(AdditiveShading) = [0.]
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/skins/textures/young_lightskinned_male_diffuse2.png.
initTexture: 2048, 2048, False
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/litspheres/lit_standard_skin.png.
initTexture: 256, 256, False
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04_diffuse.png.
initTexture: 2048, 2048, False
Creating new texture for image C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/litspheres/lit_refl_sharp_aniso_hard.png.
initTexture: 256, 256, False
Loading human from MHM file F:/Digital Art/Everything 3D\MakeHumanTest.mhm.
Loading skeleton from None
Loading special foot pose from None
Loading expression from None
Clothes library: updating face masks (face hiding enabled).
0 faces masked for base.obj
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading binary proxy data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Loading binary mesh C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.npz.
NPZ-File: maxmimum number of faces for one vertex: 4
remapping weights for proxy HighPolyEyes
remapping weights for HighPolyEyes took 0.03406 seconds
Eye material reset to <material.Material object at 0x000001E0307DF0C8>
Version v1.2.0
Selecting proxy file "C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy" from hair library.
Loading binary proxy C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy.
Loading proxy file: C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhmat
Loading binary mesh C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.npz.
NPZ-File: maxmimum number of faces for one vertex: 5
remapping weights for proxy short04
remapping weights for short04 took 0.03928 seconds
Selecting proxy file "C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy" from eyes library.
Loading binary proxy C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy.
Loading proxy file: C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/high-poly/high-poly.mhpxy.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Proxy with UUID 2c12f43b-1303-432c-b7ce-d78346baf2e6 (C:/Users/Benjamin
Barker/AppData/Local/makehuman-community/makehuman/data/eyes/high-poly/high-
poly.mhpxy) already loaded in eyes library. Skipping.
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/skins/young_caucasian_male/young_caucasian_male2.mhmat
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/hair/short04/short04.mhmat
Loading material from file C:/Users/Benjamin Barker/AppData/Local/makehuman-
community/makehuman/data/eyes/materials/brown.mhmat
Finalizing MHM loading.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for base.obj
Updating skeleton joint positions
Done baking animations
Applying Catmull-Clark subdivision on short04.obj.
--Step 0/20:
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Applying Catmull-Clark subdivision on high-poly.obj.
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Done loading MHM file.
ABOUT TO STOP APPLICATION
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