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Zerg Fleet List

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Zerg:

The Zerg Swarm is a horde of terrifying monstrosities that mercilessly assault and
absorb advanced races in their ruthless quest for genetic perfection. Because of
this, they are hated and feared across the universe. The Zerg were initially ruled by
a being known as the Overmind, but after it was slain, they fell under the rule of
Sarah Kerigan.

Note: Zerg can morph into other Zerg units. For example Corruptors can
transform into Brood Lords, and Mutalisks can change into Guardians or
Devourers. If the Zerg player chooses to do this, the chosen flight must be immobile
for two Turns while they turn into a new unit. They can take no actions while
shifting.

Zerg Initiative: +1

Small Craft:

Mutalisk
Mutalisk Patrol (Wing of Eight Flights)

Speed 16 Damage - Craft -

Turn SM Crew - Dogfight 2+

Hull 2 Troops None In Service Pre-Great War-Second Great War

Special Rules Atmospheric, Dodge 3+, Fighter


Weapon Range Arc AD Special
Glaive 3 T 3 AP, Double
Wurms Damage

Devourer
Devourer Patrol (Wing of Four Flights)

Speed 14 Damage - Craft -

Turn SM Crew - Dogfight 1+

Hull 5 Troops None In Service Great War-Second Great War

Special Rules Atmospheric, Dodge 1+, Fighter


Weapon Range Arc AD Special
Acid Spit* 15 T 14 Super AP,
Double
Damage

*The Devourer’s Acid Spit cancels a target’s Stealth (if any) with a successful hit,
and will also reduce its Speed by two.

Viper
Viper Patrol (Wing of Eight Flights)

Speed 16 Damage - Craft -

Turn SM Crew - Dogfight 1+

Hull 2 Troops None In Service Second Great War-End War

Special Rules Atmospheric, Dodge 3+, Fighter

Weapon Range Arc AD Special


Acid Spit 2 T 2 AP, Double
Damage
Parasitic 8 T 5 Super AP,
Bomb Double
Damage,
Energy Mine,
Slow-Loading
Note 1: The Viper can use its probocis to grab any unit and pull it to an
inch of itself.
The probocis has a range of three inches and can be used once every two Turns.

Corruptor
Corruptor Patrol (Wing of Four Flights)

Speed 14 Damage - Craft -

Turn SM Crew - Dogfight 1+

Hull 5 Troops None In Service Post Brood War-End War

Special Rules Atmospheric, Dodge 1+, Fighter


Weapon Range Arc AD Special
Parasite 16 T 15 Super AP,
Spores Triple Damage

Overlord
Overlord Patrol (Wing of Four Flights)
Speed 12 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 4 Troops 7 In Service Pre-Great War-Second Great War

Special Rules Atmospheric, Dodge 1+, Command +1

Note 1: Overlords can nullify all enemy Stealth within one inch of a Flight.

Overseer
Overseer Patrol (Wing of Two Flights)
Speed 14 Damage - Craft -

Turn SM Crew - Dogfight -


Hull 6 Troops 1 In Service Pre-Great War-Post Second Great War

Special Rules Atmospheric, Dodge 2+, Command +2

Note 1: Overseers can nullify all enemy Stealth within two inches of a Flight.

Scourge
Scourge Patrol (Wing of Ten Flights)

Speed 19 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 2 Troops None* In Service Pre-Great War-Post Second Great War

Special Rules Atmospheric, Dodge 6+

Weapon Range Arc AD Special


Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
*Scourges can only do this attack once, as they commit suicide by
doing so.

Guardian
Guardian Patrol (Wing of Four Flights)

Speed 12 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 6 Troops None In Service Pre- Great War-End War

Special Rules Atmospheric, Dodge 1+

Weapon Range Arc AD Special


Acid Glob 10 T 7 Super AP,
Double
Damage,
Orbital Bomb
Brood Lords
Brood Lord Patrol (Wing of Four Flights)

Speed 13 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 6 Troops None In Service Post Brood War-End War

Special Rules Atmospheric, Dodge 1+

Weapon Range Arc AD Special


Broodlings 11 T 8 Super AP,
Double
Damage,
Orbital Bomb
Bite 2 T 2 AP, Double
Damage

Capital Ships:
Leviathan
Leviathan Armageddon
Speed 7 Damage 73/5 Craft 40 Mutalisk Flights, 30 Corruptor Flights, 12
Overlord Flights, 30 Devourer Flights, 8 Overseer Flights

Turn 1/45 Crew 59/5

Hull 14 Troops 13 In Service Great War-End War

Special Rules Anti-Fighter 13, Interceptors 13, Warp Drive, Atmospheric,


Command +8, Lumbering, Carrier 10, Self-Repair 3D6

Weapon Range Arc AD Special


Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Living 16 F,A,S,P 15 AP, Triple
Bomb* Damage
Bio- Plasmid 24 F,A,S,P 23 AP, Triple
Charges Damage
Bio- Plasmid 24 F,A,S,P 23 AP, Triple
Charges Damage
Bio- Plasmid 24 F,A,S,P 23 AP, Triple
Charges Damage
Bio- Plasmid 24 F,A,S,P 23 AP, Triple
Charges Damage
Tentacle 10 F,A,S,P 17 Double
Damage,
Breaching Pod
Tentacle 10 F,A,S,P 17 Double
Damage,
Breaching Pod
Tentacle 10 F,A,S,P 17 Double
Damage,
Breaching Pod

Note 1: Leviathans can nullify all enemy Stealth within six inches of itself.

Note 2: The Leviathan can use a Bio-Stasis Field to entrap an enemy ship or four
enemy flights for four Turns. The affected vessel(s) can take no actions while
affected. If it uses this, it cannot use it again for five Turns.

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