Learning Outcomes: Computer Science Class-Xi Code No. 083 2021-22
Learning Outcomes: Computer Science Class-Xi Code No. 083 2021-22
CLASS-XI
Code No. 083
2021-22
1. Learning Outcomes
2. Distribution of Marks
Unit Unit Name Marks Periods
No.
Theory Practical
I Computer Systems and Organisation 10 10 10
II Computational Thinking and Programming - 1 45 80 60
III Society, Law and Ethics 15 20 ----
Total 70 110 70
● Introduction to problem solving: Steps for problem solving (analysing the problem, developing an
algorithm, coding, testing and debugging). representation of algorithms using flow chart and
pseudo code, decomposition
● Familiarization with the basics of Python programming: Introduction to Python, features of
Python, executing a simple "hello world" program, execution modes: interactive mode and script
mode, Python character set, Python tokens (keyword, identifier, literal, operator, punctuator),
variables, concept of l-value and r-value, use of comments
● Knowledge of data types: number (integer, floating point, complex), boolean, sequence (string,
list, tuple), none, mapping (dictionary), mutable and immutable data types
● Operators: arithmetic operators, relational operators, logical operators, assignment operator,
augmented assignment operators, identity operators (is, is not), membership operators (in, not in)
● Expressions, statement, type conversion & input/output: precedence of operators, expression,
evaluation of expression, python statement, type conversion (explicit & implicit conversion),
accepting data as input from the console and displaying output
● Errors: syntax errors, logical errors, runtime errors
● Flow of control: introduction, use of indentation, sequential flow, conditional and iterative flow
control
● Conditional statements: if, if-else, if-elif-else, flowcharts, simple programs: e.g.: absolute value,
sort 3 numbers and divisibility of a number
● Iterative statements: for loop, range function, while loop, flowcharts, break and continue
statements, nested loops, suggested programs: generating pattern, summation of series, finding
the factorial of a positive number etc
● Strings: introduction, indexing, string operations (concatenation, repetition, membership &
slicing), traversing a string using loops, built-in functions: len(), capitalize(), title(), lower(), upper(),
count(), find(), index(), endswith(), startswith(), isalnum(), isalpha(), isdigit(), islower(), isupper(),
isspace(), lstrip(), rstrip(), strip(), replace(), join(), partition(), split()
● Lists: introduction, indexing, list operations (concatenation, repetition, membership & slicing),
traversing a list using loops, built-in functions: len(), list(), append(), extend(), insert(), count(),
index(), remove(), pop(), reverse(), sort(), sorted(), min(), max(), sum(); nested lists, suggested
programs: finding the maximum, minimum, mean of numeric values stored in a list; linear search
on list of numbers and counting the frequency of elements in a list
● Tuples: introduction, indexing, tuple operations (concatenation, repetition, membership & slicing),
built-in functions: len(), tuple(), count(), index(), sorted(), min(), max(), sum(); tuple assignment,
nested tuple, suggested programs: finding the minimum, maximum, mean of values stored in a
tuple; linear search on a tuple of numbers, counting the frequency of elements in a tuple
● Dictionary: introduction, accessing items in a dictionary using keys, mutability of dictionary (adding
a new item, modifying an existing item), traversing a dictionary, built-in functions: len(), dict(),
keys(), values(), items(), get(), update(), del(), clear(), fromkeys(), copy(), pop(), popitem(),
setdefault(), max(), min(), count(), sorted(), copy(); suggested programs : count the number of
times a character appears in a given string using a dictionary, create a dictionary with names of
employees, their salary and access them
● Sorting techniques: Bubble and Insertion sort
● Introduction to Python modules: Importing module using 'import <module>' and using from
statement, Importing math module (pi, e, sqrt, ceil, floor, pow, fabs, sin, cos, tan); random module
(random, randint, randrange), statistics module (mean, median,mode)
Unit III: Society, Law and Ethics
● Digital Footprints
● Digital society and Netizen: net etiquettes, communication etiquettes, social media etiquettes
● Data protection: Intellectual Property Right (copyright, patent, trademark), violation of IPR
(plagiarism, copyright infringement, trademark infringement), open source softwares and
licensing (Creative Commons, GPL and Apache)
● Cyber-crime: definition, hacking, eavesdropping, phishing and fraud emails, ransomware,
preventing cyber crime
● Cyber safety: safely browsing the web, identity protection, confidentiality, cyber trolls and
bullying.
● Safely accessing web sites: malware, viruses, trojans, adware
● E-waste management: proper disposal of used electronic gadgets
● Indian Information Technology Act (IT Act)
● Technology & Society: Gender and disability issues while teaching and using computers
4. Practical
o 1-x+x -x +x -.............x
2 3 4 n
o x - x + x - x + .............x
2 3 4 n
2 3 4 n
o x + x - x + x - .............x
2 3 4 n
2! 3! 4! n!
• Determine whether a number is a perfect number, an armstrong number or a palindrome.
• Input a number and check if the number is a prime or composite number.
• Display the terms of a Fibonacci series.
• Compute the greatest common divisor and least common multiple of two integers.
• Count and display the number of vowels, consonants, uppercase, lowercase characters in string.
• Input a string and determine whether it is a palindrome or not; convert the case of characters in a
string.
• Find the largest/smallest number in a list/tuple
• Input a list of numbers and swap elements at the even location with the elements at the odd
location.
• Input a list of elements, sort in ascending/descending order using Bubble/Insertion sort.
• Input a list/tuple of elements, search for a given element in the list/tuple.
• Input a list of numbers and find the smallest and largest number from the list.
• Create a dictionary with the roll number, name and marks of n students in a class and display the
names of students who have scored marks above 75.
3. Distribution of Marks:
Unit Unit Name Marks Periods
No.
Theory Practical
5. Practical
S.No Marks
Unit Name
. (Total=30)
1 Lab Test:
8. Project
The aim of the class project is to create something that is tangible and useful using Python file handling/
Python-SQL connectivity. This should be done in groups of two to three students and should be started
by students at least 6 months before the submission deadline. The aim here is to find a real world problem
that is worthwhile to solve.
Students are encouraged to visit local businesses and ask them about the problems that they are facing.
For example, if a business is finding it hard to create invoices for filing GST claims, then students can do
a project that takes the raw data (list of transactions), groups the transactions by category, accounts for
the GST tax rates, and creates invoices in the appropriate format. Students can be extremely creative
here. They can use a wide variety of Python libraries to create user friendly applications such as games,
software for their school, software for their disabled fellow students, and mobile applications, of course
to do some of these projects, some additional learning is required; this should be encouraged. Students
should know how to teach themselves.
The students should be sensitised to avoid plagiarism and violations of copyright issues while working on
projects. Teachers should take necessary measures for this.