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Run N Shoot Offense 2016

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The document discusses various critical situations on offense and considerations for different areas of the field. It also covers two-minute offense strategies and formations.

The document discusses coordinating with a field goal team, aligning to kill the clock, understanding when to take a safety, and getting receivers out of bounds.

The document states that the play called and time remaining are more important than timeouts, that the offense has four downs for a first, and outlines quarterback responsibilities in a two-minute drill.

CRITICAL SITUATIONS – OFFENSE

 
 
1. SUDDEN CHANGE – Quick turnover of ball

 Great field position


 Must score for big psychological advantage – go deep - deceptive
 Everyone must arise to occasion

2. HURRY-HURRY – last 2 minutes of half or game

 Poise
 Hustle and be ready quick
 Proper use of time outs
 Who will make the big play
 Get out-of-bounds to stop the clock (also get the 1st down)

3. COMING OUT – ball inside own 10 yard line

 Must get a first down


 Gut situation for everyone
 Failure means poor field position for the defense (4 down area)
 Outstanding players show up in this area
 Except for turnovers – more scores are gotten in this area than any other
 No mistakes in this area

4. GOING IN – ball inside 10 yard line

 Must get a score (TD 1st, FG 2nd)


 No mistakes in this area (error free)
 Gut situation for both teams – who has the stronger intestinal fortitude
 Must control the line and backs must break tackles
 The toughest yard is always at the end but the best always comes through

5. USE OF TIME OUTS – Offense

 Can call time out any time a delay will dramatically effect field position
 Otherwise – always look to the bench
 
                                                            TWO MINUTE COACHING CONSIDERATIONS
 
 
 
Things to practice in Two Minute Offense:

1. Coordinating the offense with the FG team to set up for a kick when there are no
more time outs and the clock is running.

2. Aligning the victory offense to kill the clock

3. Understanding that taking a safety is only feasible when there is eminent


possibility that a kick will be blocked. Knowing that a safety represents a
potential loss of 2-5 points, whereas a blocked kick constitutes a 6-8 point lose.

4. When on the hash, run formation into the boundary. The HB must sprint to the
sideline, then up the field to get as much yardage as he can before getting out of
bounds.

5. All receivers, when close to the sideline, must concentrate on making the catch
while keeping one foot in bounds.
TWO MINUTE OFFENSE (CLOCK OFFENSE)
 
 

Theory of Two Minute Offense

The mechanics of Two Minute Offense should be organized with the basic thought being:
the play called and the time remaining is more important than a time out. It is also
important that the following concepts be strictly adhered to:

1. The offense has four downs to make a first.

2. The QB should never go down with the ball in your hand on 4th down. Never give
up your last chance to win.

3. When a call for a time out is eminent, always know where the nearest official is
going to be in order to get the time out called as quickly as possible. Any official
can call time out.

4. When a measurement is in progress, someone other than the QB should


supervise. He should be in the huddle talking to the team.

5. Never use up a time out to correct a confused play from the sideline. The QB must
know the offense so well that he can correct it or call a new play.

6. When the clock is stopped and it will remain stopped, huddle up.

The QB must understand and execute the following necessities of a two minute offense:

1. Meet with the head coach to determine whether a TD, FG or try for TD then settle
for the FG is the objective.

2. Verification of the correct number of time outs – check with referee

3. Notify the team in the huddle that we are in two minute offensive mode.

4. Notify the team of the scoring objective, number of time outs, and the amount of
time remaining.

5. Know how many plays can be run in the time available, usually a rule of thumb is:
15 seconds (or fraction thereof) as a time interval per play. Figure out four plays
per minute. Add one extra play per time out excluding the last one. Save the last
one (whenever possible) for the FG team to be in positioned on the field. From
this information, determine what you need to average per play to accomplish your
objective.

6. In the huddle, remind all ball carriers to get out of bounds, all offensive personnel
to hustle to the LOS and listen for special calls and signals.

7. When behind, request a measurement when the ball is close.

8. When play is stopped and you do not intend to huddle or rehuddle, always have
your team at the LOS so you are ready to go when the referee starts the clock.

9. Finally, NEVER take a sack if a TD is needed; whenever possible; throw the ball
in the endzone.

Things the QB must know that will be critical to the administration of the game:

When will the clock stop:

1. When a time out is called.


2. When an incomplete pass is thrown.
3. When the ball goes out of bounds.
4. When crowed noise forces a time out.
5. When the referee takes a discretionary time out.

When will the clock start:

1. Immediately after a penalty has been assessed on a live ball foul.


2. Immediately after the chains have been set on a live ball first down.
3. Immediately after an injury has been sufficiently attended to.
4. Immediately after a measurement
5. Immediately after a referee’s discretionary time out is used up.

When to take a time out:

1. To get the FG team on the field.


2. When there is five seconds or less on the clock and you have one left (provided
we need a TD to win or a FG and we are in range).
3. If there is a crucial situation that requires a coach’s decision.
4. When a TD is the objective and you need to conserve time, not time outs. The
following is a pretty good general rule of thumb: the first one at the first opportunity
inside 60 seconds, and the third one at the first opportunity inside 30 seconds
(provided you have three time outs).
5. After a sack.
6. When you are faced with any fourth down situation, and you have only one time
out left.
When to throw the intentional incomplete pass:

1. When it is first, second, or third down and the incomplete pass play allows you to
run another play when a completely executed play is probably only going to allow
you to run one (i.e., :10 seconds left on the clock).

2. When you are out of time outs and the intentional incomplete pass will allow an
additional play if initiated with :15 seconds on a stopped clock or :25 seconds on
a running clock.
PLAY MENU
 
 
 
The play menu will be delivered in the same sequence each time. This menu will
consist of the following:

 Formation
 Motion if needed
 Protection
 Play
 Cadence

Pass Example

“Yellow Rip 771 on Second Sound, on Second Sound”

Run Example

“Purple 32 Zone, on one, on one”


CADENCE
 
 
 
We have the ability to snap the ball in six deferent ways

1. On the First Sound


“ HUT….”

2. On Second Sound

“Set….HUT”

3. On One
“Blue 24, Blue 24, Set….HUT”

4. On Two
“Black 5, Black 5, Set….HUT….HUT”

5. Silent Count – Shot Gun


After everyone is set, the quarterback will give the center a signal that he is ready
to receive the ball, intern the center will bob his head up and then snap the ball.
We will primarily snap the ball on one bob or two bob’s from the center. We
could go on three bob’s, but not often.

6. “Freeze”
The quarterback will go through his cadence using voice flexion to try and draw
the defense offsides. The center will snap the ball if he sees someone cross into
the neutral zone. If they do not jump, the quarterback will give a live color and
the new play.

When the defense jumps offsides the center snaps the ball, the quarterback will
either take a knee or throw the fade route to one of our outside receivers if we
have that play on.

The freeze count will also be used in these situation:


A. No Play – Time Out
B. No play – Delay of game

The use of Colors in the Snap Count

There will be certain colors designated as live audibles, any different color will naturally
be dummy audibles.
The quarterback also has the ability to break the cadence when a pre-snap read shows
a blitz on a pass play or a blitz or dog shows to a side of a run which is called in the
huddle. The quarterback will use the word “CHECK” as an alert.

EXAMPLE:

3 on 1 was called in the huddle, and the quarterback begins his cadence “Blue 44” and
then notices a blitz coming by the strong safety. The quarterback will then say
“Check….Black 6….Black 6….Set….Hut.” The play was changed from 3 to 6, black
being the live color.

“Blue 44….Check….Black 6….Black 6….Set….Hut.”


      Clock play
 
   
 

I. When the QB needs to kill the clock, the call is “Kill”, “Kill”, “Kill”. On the kill call
all linemen must hurry to the L.O.S., get set quickly (Tighter Splits), and post
inside (wedge) on the snap. When Receivers see the clock signal, they must
hurry back to the L.O.S. and get set quickly to the nearest spot on the L.O.S. (All
most be on the L.O.S.) Receivers will not move until play has been whistled
dead. The Superbacks will get back to the L.O.S. if in a route or set quickly
anywhere behind the L.O.S. if in protection and not move until play is whistled
dead.

II. Quarterback mechanics on clock call:


After getting the clock signal from the sideline, the QB will begin communicating
“Kill”, “Kill”, and signal with is arm. He will then approach the center making sure
everyone is set by looking left then right. QB will then tap center’s hip then call
“Hut” for the snap. After the snap the QB will take two quick steps back and
throw the ball in front of his front foot and behind the center, away from the
linemen’s feet
 
PERSONNEL

X LT LG C RG RT Z
A QB Y

SB

"X" - OUTSIDE RECEIVER

"A" - INSIDE SLOT RECEIVER

"Y" - INSIDE SLOT RECEIVER

"Z" - OUTSIDE RECEIVER

SUPERBACK - RUNNING BACK


NUMBERING SYSTEM FOR SKILL POSITION PLAYERS IN RUNNING GAME

X Z
A QB Y
2 1 4

SB
3

QUARTERBACK - 1
Y SLOT - 4
A SLOT - 2
SUPERBACK - 3
FORMATIONS
PURPLE

X Z
A Y

SB
QB

RED - "A" cuts down split YELLOW - "Y" cuts down split

X Z X Z
A
Y A Y

SB SB
QB QB

ORANGE GRAY

X Z X Z
Y A Y A

SB QB SB
QB
MOTION CALLS: The following motion calls may be made to allow greater flexability and speed in
calling plays. The calls apply to the POSITION no matter where the man is lined up in the formation.
All motions going to the Right begin with R. All motions going to the Left begin with L. Both motion
calls with an I in the middle (Hit, Sail) is a motion in to the formation and then back out to your original
spot.

X HIT
Z
SAIL

LIL ROB A Y LARK ROOK

LION RAM LOAD ROSE


LIZ RIP

SB
THE HUDDLE

L.O.S.

5 Yards

LT LG C RG RT

X A SB Y Z

QB

FORMING THE HUDDLE:

1. The linemen will line up on the center 5 yards from the L.O.S. with their backs facing the L.O.S.
2. The X, A, SB, Y & Z will line up in front of the linemen with hands on knees and heads up.

HUDDLE PROCEDURE BY QUARTERBACK:

The quarteback will step into the huddle and make the call "Eyes" "Eyes". This call is to get the attention of
everyone in the huddle. There should be no talking in the huddle other than the quartrback after the
"Eyes" call is made. The quarterback will then give the formation, motion if any, play and snap count
twice. The quarterback will then say "ready - break" to break the huddle. Everyone will then respond
with a clap of the hands and saying "break" as the quarterback does and then sprint to the L.O.S. If
anyone makes a "Check" call in the huddle because they did not hear or understand the play, the
quarteback will call the play again before breaking the huddle.

* Perfect plays start with a perfect huddle!!!!!


OFFENSIVE ZONES ON THE FIELD

GOLD ZONE

BLUE ZONE

Must score
1st TD
2nd FG
RED ZONE

GREEN ZONE

FREE WHEELING ZONE

DANGER ZONE

Must make a
1st down.

GET OUT ZONE


SUPERBACK OPTION ROUTES

SWING SCAT

ARROW CHECK DOWN


QUARTERBACK'S DEFENSIVE PRE-SNAP READ PROGRESSION

.
1. 5. 1.
2.
2.

3. 6. 4.

A Quarterback's read progression always starts outside-in. The Quarterback will always scan the field left to
right.

1. Check for automatics with the outside receivers


2. Check for automatics with the inside receivers
3. Check for how the defense adjusts to motion
4. Check for automatics to the trips side and the single receiver side
5. Read the defenders in the box for possible run audible
6. Run the play that was called in the huddle
QUARTEBACK'S DROP
Shotgun

To the Rt.

1st Step: Angle step with right foot


2nd Step: Is a crossover step with the left foot
3rd Step: Plant step with the right foot

R
7 yards deep

To the Lt.

L
R 7 yards deep

1st Step: Angle step with left foot


2nd Step: Is a crossover slide step behind with the right foot
3rd Step: Angle step with the left foot
4th Step: Is a crossover side step behind with the right foot and plant.

This footwork is for a right handed quarterback. For a left handed quarterback, you would just reverse
the footwork.
OFFENSIVE SKILL TERMS
COVER 1 - Man Free Coverage

COVER 3 - 3 Deep Zone with A.O. defenders working inside-to-out. SS playing curl-to-flat.

COVER 2 - 2 Deep Zone with 5 underneath drop system

COVER 4 - 4 Deep Zone with 3 underneath drop system

COVER 8 - 2 Deep Zone with 5 Man under system

COMBO - Combination double coverage that is placed on 1 or more receivers. Can be inside-out or
over-under. (COVER 5)

ROBBER - Term used to identify a free-zone underneath defender that is generally placed or rotates to the
middle or hook area.

CLOUD COVERAGE - (Shows Cover 2) At the snap of the ball the 2 half field safeties rotate to the middle
and deep 3rd. The corner roles to the flat and the corner away from the rotation
moves to the other deep 3rd.

COVER 2 INVERT - (Shows Cover 2) At the snap of the ball, the SS rotates down to play the curl-to-flat
area and the corner goes to the deep 3rd. The FS rotates to the middle 3rd and the
other corner drops to the deep 3rd.

M.M. - Man-to-Man coverage, can be loose or a tight bumb-and-run technique.

1/4 - Pertains to one-quarter of the deep zone field area

1/3 - Pertains to one-third of the deep zone field area

1/2 - Pertains to one-half of the deep zone field area

A.O. - Area Outside (Curl-to-Flat area coverage)

A.I. - Area Inside (Hook-to-Curl area coverage)

M.M.I. - Man-to-Man coverage inside (Related to Banjo Coverage)

M.M.O. - Man-to-Man coverage outside (Related to Banjo Coverage)

St. Curl - Strong Curl Area Coverage

St. Hook - Strong Hook Area Coverage

Wk. Curl - Weak Curl Area Coverage

Wk. Hook - Weak Hook Area Coverage

FLAT - Flat area


OFFENSIVE SKILL TERMS
AREA COVERAGE - Is defined in general zone terms but pertains to eventually man technique once the
defender's zone is threatened.

BANJO COVERAGE - Man coverage in which defenders divide up on an inside to outside release read on
2 consecutive receivers. (Generally 2 and 3 receivers on the strong side)

CHUCKING - Term used for a jam attempt on a receiver.

ROTATION COVERAGE - Pass defense moving their coverage once the QB's flow is established.
(Example Cloud or Invert Coverage)

FORCE ALIGNMENT - Outside linebacker lining up on the line of scrimmage upon the snap.

WALK AWAY ALIGNMENT - Outside linebacker lining up between the inside receiver and the tackle.

EVEN ALIGNMENT - Outside linebacker lines up off the line of scrimmage and outside the defensive end.

RADAR FRONT - All defensive linemen standing in a 2 point stance mirroring the offense and not rushing
up field.

LOOSE MAN - Technique used by a man-to-man defender in which he initially gives at least a 6 -7 yard
cushion on the snap.

PRE-ROTATION COVERAGE - Coverage aligned in a manner in which secondary and under system work
a pre-determind zone coverage regardless of the flow of the QB's drop.

ROLL CORNER - Cornerback working into a jam position on one or both outside receivers.

PRESS CORNER - Cornerback working to a bumb-and-run technique which is related to man coverage.

DOGS - Any second level defender that rushes while in the box.

BLITZ - Any second or third level defenders that rush outside of the box. (Perimeter)

DANGER - Is a blitz alert call from the outside skill players that there is an outside defender that is
creeping up to blitz from the outside.

EMOL - End man on Line-of-Scrimmage

BOX - The area in which 1st & 2nd level defenders line up across the offensive front.

MOVE - This is a call that sets a skill player in motion.

ATTACK - A call that puts the offense in a no-huddle mode.

SPECIAL - A call that tells the frontside 2 & frontside 3 receivers to switch route resposibilities in a trips formation.

TRADE - A call that tells the frontside 1 & frontside 2 receivers to switch route responsibilities in a trips formation.
COVER 0

C FS S SS C
M

W E T T E

FS SS

C
C W M S C
W M S FS SS C
E T T E
E T T E

FS
M S SS
W M S
C W E T T E C
C E E FS C
T T SS

"BUMP" 0 "X" or "Z"

FS SS
FS
C C
W M C W M S SS C
E T T E S E T T E
COVER 1

FS

C S SS C
W M

E T T E

FS FS SS

C W C
M S
C
W M S SS C
E T T E
E T T E

FS
FS

M S SS
M S
W C W E T T E C
C E E C
T T SS

"BUMP" 1 "X" or "Z"

FS FS

C SS C
W M C W M S SS
C
E T T E S E T T E

1 "X" or "Z"
COVER 2

1/2 1/2

FS SS

C M C
W S

E T T E

FS SS FS SS

W M S
C W M S C
E T C E T T E
T E C

"DOUBLE ROBBER" 2 "X" or "Z"

FS SS
FS SS

C W M C
C W M C S
S E T T E
E T T E

"INVERT" "CLOUD"

FS
FS SS SS

C W M W M S N C
S C
C
E T T E E T E

"ZONE DOG" "TAG"


COVER 3 1/3
1/3 1/3

FS

C C

W M S SS
E T T E

FS
FS SS

C
C W M
W M S SS C S C
T E T T E
E T E

"ROBBER" "BUZZ"

FS FS SS
SS
C W M C
C W M S C S
E T T E
E T T E

"INVERT" "CLOUD"

FS FS

C C
W M S SS W M S SS
E T C E T C
T E T E

"ZONE DOG" 3 "X" or "Z"


COVER 4
1/4 1/4 1/4 1/4

C FS SS C

W M S

E T T E

FS SS
C FS C C
SS C
W M S
M
W S T T
E T T E E
E

C FS SS
SS C FS
M S
W M S
C W E T T E C
E T T E

"ROBBER" 4 "X" or "Z"

FS C FS SS C
C SS C

M W M S
W E T T E S E T T E
COVER 5

FS SS

C C
W M S

E T T E

FS SS
FS SS

C
C C W
W M M S C
S
E T T E T T E
E

FS FS SS
SS

C C C C
W W M S
M S
E T T E E T T E
COVER 6
1/2 1/4 1/4

FS

SS C
C W M S
E T T E

FS FS

C C C
SS C M S
W M S SS
E W E T T E
T T E

6 "X" or "Z"

FS

C
W M S N SS C
E T E
COVER 8

1/2 1/2

FS SS

C W M C
S

E T T E

FS SS FS SS

C W M S
W M S N C C
C T T
E T E E E

8 "X" or "Z"

FS SS
FS SS

M
C W M C C W
E T T E S C
E S
T T E

"BUMP"

FS
SS

C W M S N C
E T E
COVER 9

C FS M S SS C

W E T T E
DEFENSIVE TECHNIQUES
"OUR FOREIGN LANGUAGE"

SHADE SHADE

9 6 7 5 4 4I 3 2 1 0 1 2 3 4I 4 5 7 6 9

0 - Head-Up on the Center


SHADE - On the outside shoulder of the Center
1 - Inside shoulder of the Guard
2 - Head-Up on the Guard
3 - Outside shoulder of the Guard
4 - Head-Up on the Tackle
4I - Inside shoulder of the Tackle
5 - Outside shoulder of the Tackle
6 - Head-Up on the Tight End
7 - Inside shoulder of the Tight End
9 - Outside shoulder of the Tight End
LINE SPLITS

3' 3' 3' 3' 3' 3'

Three feet is our base split. We will make adjustments with the splits of the GUARDS for pulling and
trapping. We will also make minor split adjustment (wider or shorter) depending on the play that is called.
We will never have less than a one foot split at any time. The only exception may be on a very close short
yardage play.

SUPER SPLITS
4'-4.5' 4'-4.5' 4'-4.5' 4'-4.5'

GAPS
C B A A B C

NUMBERING OF HOLES

9 7 5 3 0 2 4 6 8

We number men, not holes


OFFENSIVE LINE TERMS
FRONT - The configuration of defensive linemen & linebackers.

DEFENSIVE END - Outermost defensive linemen, usually aligned over or outside of the offensive tackle.

DEFENSIVE TACKLE - Interior defensive lineman.

LINEBACKER - Duel purpose defensive player, aligned in front, but may be involved in pass coverage.

NOSE/NOSE TACKLE - Defensive linemen aligned on the center

EVEN FRONT - Defensive line alignment with NO man head-up on the center.

ODD FRONT - Defensive line alignment with a man head-up on the center.

GAP - Area between two offensive linemen.

STACK - Defensive lineman on the LOS with a linebacker located behind him.

BUBBLE or VOID - Area directly in front of an uncovered offensive lineman.

HEAD UP - Defender lined up directly in front of an offensive lineman on the LOS.

MAN OVER - Defender lined up directly in front of an offensive linenman, but not on the LOS.

FORCE - Defensive player responsible for contain.

INFLUENCE - Maneuver of offensive lineman to induce a wrong move by a defensive player.

REACH BLOCK - Offensive lineman trying to achieve playside leverage on a man aligned to his playside.

LOG - Pulling offensive lineman crosses defender's face and achieves outside leverage.

TRAP - Pulling offensive lineman crosses behind the center and blocks defender with inside leverage.

B.O.B - Man-On-Man blocking assignments.

WIPE - Offensive lineman pulling for linebacker.

WEDGE - Two or more offensive linemen covering to an apex.

PEEL - Downfield blocking assignment. Look for pursuit from the inside.

STUNT - Defensive linemen crossing, angling, slanting or looping.

ET - Defensive stunt - End first, Tackle looping behind.

TE - Defensive stunt - Tackle first, End looping behind.

TT - Defensive stunt between tackles. Will be designated strong or weak.

ZOMBIE - Audible to zone run blocking technique


OFFENSIVE LINE TERMS
NT - Odd man defensive stunt between the nose tackle and tackle. Will be designated strong or weak.

SCREEN - Pass thrown behind the LOS to allow offensive linemen to block downfield.

MDM - Most Dangerous Man

LOS - Line of Scrimmage

ZERO - Meaningless call - used to confuse defenders

EMOL - End man on Line-of-Scrimmage

MIKE - Middle Linebacker

SAM - Strong side Linebacker

WILL - Weak side Linebacker

BIG - Pass Protection call - Big-on-Big responsibility

DOGS - Any second level defender that rushes while in the box.

ALERT - Is a call that alerts everyone that there are more people in the box than we can pass protect.

BLITZ - Any defender that rushes outside the box. (Perimeter)

DANGER - Is a blitz alert call from the outside skill players that there is an outside defender that is
creeping up to blitz from the outside.

CUT - Driving shoulder-body block through the thigh of the opponent to cut his feet from underneath him.

CUT-OFF - The position and sealing off a defensive player between you and the ball.

BOX - The area in which 1st & 2nd level defenders line up across the offensive front.

CROSSER - Is any defender that crosses the face of any offensive linemen on a stunt.

TAIL/LEAD - Blocking technique is between a guard and tackle on zone running plays.

YOU - Is a call telling one offensive lineman to replace another to pull on a specific play depending on the
defensive front.

ME - Is a call telling one offensive lineman that he is going to pull on a specific play.

SEATTLE - Single LB lined up over the center - (Center Line Call)

DETROIT - Two LB's lined up over the guards - (Center Line Call)

AX - Call for the Offensive Line to cut in pass protection (500, 700 & 800)

SOLID - BST blocks EMOL in Zone Run Game.


OFFENSIVE LINE BLOCKING SCHEME, ADJUSTMENTS & TECHNIQUES

INDIVIDUAL BLOCKS
1. Seal Hinge
2. Hook

COMBINATION BLOCKS - PLAYSIDE


1. Chip (C/G)
2. Uno (C/G)
3. Dos (G/T)
4. Stack (T/G)

COMBINATION BLOCKS - BACKSIDE


1. Scoop (C/G)
2. Slip (G/T)
3. Help (C/G)

FOLD BLOCKS
1. Charlie (C/G)
2. Gary (G/C)

PULLING
1. "G"
2. "T"
3. Wipe

TRAPING
1. Influence
CHARLIE - Is a call where the Center blocks down on the "A" Gap defender and the Guard pulls around.

B B

E N T E

Backside (Zone Runs)

GARY - Is a call where the Guard blocks down on the "A" Gap defender and the Center pulls around.

B B

E N T E

Frontside (Zone Runs)

WIPE - Is a call where the Backside Guard pulls up to block second level defender on playside.

B B

T N E

Even Front (Long Trap)

INFLUENCE - Is a technique by the Playside Guard to freeze the "B" Gap defender setting him up to be traped.

B B

E N T E

Even Front (Short Trap)


"G" - Is a call where the Playside Guard pulls to block perimeter force

B B

E N T E

UNO - A call between Center & Guard on a conbination block to Mike linebacker. On guard is the lead and should step playside
foot and press throught defender with inside leg through the defender. Aming point is playside number. Don not turn
shoulders and press L.O.S.. Center you become the trail so take a trail step to protect for slant. Square up and work to get
inside leg to crotch of down lineman press L.O.S..

B B

E N T E

DOS - Same as UNO but combination is between Playside Guard & Tackle. Uncoverd lineman is the trail and coverd lineman
is the lead.

B B
N E

HOOK - A term used to reach a defender on a wider aming point. Step for outside foot leverage on defender and aim for armpit.
Work shoulders square and get inside knee to crotch area. Use steer technique to control defender.

B B
N T E
SLIP - Is a combination used on a play that can hit between the tackles. Guard takes a playside zone step but works
inside leg through defender pressing level one to linebacker. Tackle becomes the working for outside leg to
crotch of defender.

B B

E T N E

STACK - Is a combination used on a play thatcan hit between the tackles. Tackle takes a playside zone step but works inside leg
through defender pressing level one to linebacker. Guard becomes thetrail man working for outside leg to crotch of
defender.

B B B
E N E

HELP - A call made by Center to tell Backside Guard he has to get off frontside (Stack Linebacker). Center steps near foot and
pressoff down lineman to level two defender. Backside Guard deep trail and fit inside number with outside to crotch of
nose.

B B B

E N E
CHIP - Combination scheme between Playside Guard & Center to seal backside linebacker. Playside Guard should step with
inside foot upfield posting with inside hand on noes, and press through with inside leg through level one area. Center
should use base reach.

B B

T N B

SCOOP - Is a combination used on a play thatcan hit between the tackles. Center takes a playside zone step but works inside leg
through defender pressing level one to linebacker. Guard becomes the working for outside leg to crotch of defender.

B B B
T N B

SEAL HINGE - Is a technique used by the Backside Tackle. Take step down with inside leg first, then plant and hinge with
your backside in the hole. It is important to squeeze down so there is no "A" Gap penetration.

B B
E N T E
PASS BLOCKING PHILOSOPHY
Block the first six defenders to show leaving the 7th rusher free... We will start with Man Blocking
Principles (Rule) which protects for the Quarterback moving to his launch point. We will use a numbering
system utilizing an inside-out design. We prefer to block our big people on their big people. All uncovered
blocker can get off quickly to the backside if the defense brings outside the tackle rushers.

The emphasis is an aggressive on the line "Stiff" or stalemate by the frontside a "Step and Spill" by the
backside.

We will always protect to the onside gap in head and shoulder relationship to the defender we are
assigned.

The closer we are to the launch point "around the playside B gap area" the more that we step to the
position ourselves on the defenders playside middle. The father we are from the launch point, the more we
step to the position ourselves on the defenders playside number. When we obtain this necessary
positioning, we will refer to this as gaining leverage.

We would like our backside tackle to establish an inside-out. foot to crotch relationship to the defender....

If your defender is aligned slightly to your backside, you can set directly to his playside number.
Obviously the closer you are to the launch point, the more playside leverage point is desired.

For the frontside tackle with a wide aliigned rusher we prefer a head-up relationship.

We want to establish playside leverage on each rusher. If 2 adjacent blockers are stepping towards a
rusher, the blocker who has leverage will take over and the other blocker is free to be the Free Man Out
and protect immediately to the backside. We do not want a two on one blocking combination until our
frre man out checked the backside #7.

You will only pass off your man only when you feel the bump of your adjacent blocker and the second
rusher crosses your face. We have established a cross your face rule: If an angling or slanting defender
passes your face you must lock on, for he is your block when you have established leverage.
DEFENSIVE NUMBERING SYSTEM

General Rules:
1. Number begins and proceeds out.
2. All defenders aligned over the Center is #0
3. In all stack alignments we will count the down defender 1st and the stacked Linebacker as the #2 man.
BLOCKING RULES

We are blocking man on man when ever possible. As mentioned, we count from the inside-out in an an
attempt to block our big men on their big men. Our Superback always accommodates the call given up front
and adjusts accordingly... It is imperative that any uncovered blocker protect to the backside after checking
intial responsibility. The Superback will scan frontside to backside when his responsibility does not rush
based on his indicator.

Center Block #0
Frontside Guard Block #1
Frontside Tackle Block #2
Superback Block #3

Backside Guard Block #1


Backside Tackle Block #2

Always block your responsibility unless:


1. You receive another blocking call by the Center
2. Cross your face rule (an angling, slanting or dogging adjacent defender crosses your face).
NUMBERING EXAMPLES

1 1 3 0 3
3 2 0 2 3 2 1 1 2

3 1 3
2 2

3 1 1 3 2 0 2

1 1 2

3 2 0 2 3 2 0 1 3

2 2
2 2
3 1 3 3 1 1 3
1
FREE MAN OUT (FMO):

Vs. 3-2/3-4 defense the guards have the greatest potential to be free man out to the backside if their primary
responsibility (#1) does not rush and the adjacent defender to the playside does not angle across your face. The
FSG sinks to a depth of 12" behind the inside leg of the FST giving the FST 2 Step Assurance.

.
Vs. the 4-1/4-3 defense the center has the greatest potential to be the free man out under the same set of
circumstances. The center sinks to a depth of 12" behind the inside leg of the FSG giving the FSG 2 Step
Assurance. The uncovered center will make a "Sink" call to alert the guards he has the greatest FMO potential.

.
Free man out potential may be limited by a tight angle slant by the adjacent corresponding rusher. Give help
to your playside gap always, but remember, no two on one blocking. Get off of him and get backside if
your adjacent lineman has established leverage on the tight angle slant and your responsibility has not
looped across his face.

. .
If the adjacent corresponding rusher does slant across your face and you do establish leverage, then your
adjacent blocker becomes the free man out if no other rusher would cross his face.

. .
Vs. over/under fronts the center will make an "L/R" Call followed by the number of the LB the stack is
working to. If the LB does not rush the backside lineman becomes the potential FMO. The technique of the
backside lineman is to powerstep, punch, and pivot to put his body in the best position to dule read the
LB's.

"L" . "R" .
"HIP"/"RAIDER"/"EMPTY"/ Call
The Backside Guard and Backside Tackle are assigned to block the 1st two potential rushers that show
on the backside. It is always best to sink to your sink point, not toward your responsibility unless he is
aligned as an inside technique. We prefer that the BSG/BST lose ground and gain direction toward the
launch point.

Block the first 2 rushers off the backside. With 3 potential rushers we must block the first 2 rushers who
show first and we correspondingly leave the 3rd free if all 3 rush.

. . .
To correctly execute the responsibilty, the Backside Tackle must make a "HIP" or "RAIDER" Call based on
the alignment of the LB.

A "HIP" Call is made any time ther is only 1 man aligned on the LOS head-up to outside alignment of the
Backside Tackle.

. "HIP"

Obviously, the wider a LB aligns, the less of a threat hie is to dog or blitz from the corner. However,we must
always be alert for any unexpected blitz off the backside corner. Essentially "HIP" means the threat of the
defender coming off the backside is not as great.

It is important that the Backside Tackle realize the tighter the LB aligns the more of a threat he could be to his
playside gap. A deep set is a priority in the case to handle a B Gap potential blitz.... The FMO would
obviously pick up the free rusher from the backside.

. "HIP"
A "RAIDER" Call is made when there are 2 men aligned on the LOS head up to outside the Backside
Tackle.

.
We will assume that the end man on the LOS will rush most of the time. Therefore, the FMO can pick up
the "RAIDER LB" off the corner if his primary responsibility does not rush.

.
In any event the "HIP/RAIDER" Call is an important pre-snap call to alert the playside of the potential
rush off the backside. If the defense selects to only bring 5, we can effectively get a free man out to pick
up the backside.

.
An "EMPTY" Call is made when there are only 2 potential rushers on the backside.

. .
The BSG and BST are still accountable for the 2 potential rushers if both rush. Since we have 2 blockers to
the defenses 2 rushers, the need for a Free Man Out is negated. Our Center, FSG, and FST can now stay
frontside without the urgency of Free Man Out rule in their thinking.

. .
"BASE" CALL

An onside or playside call whenever the Frontside Guard covered with only 3 potential rushers
strong. The FSG still has #1, but the Superback will now be responsible for #2. Obviously the
FST blocks #3. Center still has #0, if no #0 "Snake" to the backside or become the FMO.

2 2
1 3 0 1 3

. .
"SNAKE" CALL

If the defense is an even structure and there is no #0, the Center, BSG, and BST will block a
backside gap asignment. This call is made by the Center to the BSG and BST.

C B A
C B A

. .
C B A

.
If the #2 defender walks up into the B Gap, The Center would make the "SNAKE" Call. The Center
and BSG must now side to their backside gap and block the stunt as it falls.

C B A

.
The BSG becomes the FMO if the #2 does not rush. He can effectively pick up any 4th rusher off the backside.
The "HIP"/"RAIDER" Call is obviously an important call potential rush off the backside.

.
The Center is accountable for the 1st potential rusher (A Gap) or any defender that crosses his face.

The BSG is accountable for the 2nd potential rusher (B Gap) or any rusher that crosses his face.

The BST is acountable for the 3rd potential rusher (C Gap) or any rusher that crosses his face.

If the BSLB #2 rushes, the 3 protectors will block the 3 rushers as the appear.
"RENO"/"LOBO" CALL

When facing a 4 - 1 defense, if the FSG is covered and the #0 LB is threatening the FS "B" Gap, the Center
will make a "Reno"/"Lobo" Call. This is essentially a 2 man slide (Center & Guard) playside to handle the
pressure. If the LB does not rush, the Center is always the potential FMO depending on the call of the BST.

0 0

"Reno"
. "Reno-FMO"
.
"RAVEN" BLOCKING

This is a call made to alert all linemen to block to the playside to handle the stunt/blitz of 4 defender
overload aligned from head up the center to the playside. A "DOG" look can identify the
"RAVEN" call possibility.
The playside should add one to their rule:
C #1
FSG #2
FST #3
SB #4

2 2 1
4 4

3 1 1 3 2 1 2 3
0

. .
The Backside Tackle should block down on a "RAVEN" call if the BSG is covered with an "A" Gap
walk-up.

.
If the BST is left with a 2 on 1 blocking situation, it is important to sink deep enough to position himself
to block the innermost rusher.

1 2
4
2 0 1 3

" 7 Man Rule"


.
We must still FMO should all potential rushers not rush. Whoever does not have playside leverage must
be Free Man Out.

2 2
4
3 1 1 3

.
"FAN" BLOCKING

Our best use of Fan Blocking is to the onside vs. the 3-2 odd structure with an OLB walked up along
with a #4 blitzer coming of the playside. The Superback must make the adjustment buy having a
double read with checking #1 and block #4 vs. this look if he blitzes.The FSG uses the Fan technique
to block #3.

1 1
4
2 0 2 3

.
PASS PROTECTIONS

ONE-BACK SIX MAN PROTECTION


1. 700
2. 800
3. 700 - Lenny - Gap Protection
4. 800 - Randy - Gap Protection

NO-BACK FIVE MAN PROTECTION


1. 500

QUICK ONE-BACK SIX MAN PROTECTION


1. 100
2. 200
3. 300 (CUT)
PROTECTION CALLS
LEO - A call made to slide the line to the defender
in the gap to their left.
B

B E T N E

4 Man Slide
800 & 500 Protection

LEW - A call made to slide the Guards and Center


to the defender in the gap to their left.
B Most commonly used vs.an odd man front
E N E with a LB stacked over the Center.
B T

3 Man Slide
800 & 500 Protection

DUEL - A call made to the Guard when covered by


a LB to Double Read the inside LB to
1 1 outside LB.
B B
2
2
SS
B E N E

500 Protection

POP - A call made by the Center when covered by


1 a LB to Double Read the inside LB to the
B outside LB.
2
B SS
E T N E

700, 800 or 500 Protection


PROTECTION CALLS
RAY - A call made to slide the Guards and Center
to the defender in the gap to their right.

Most commonly used vs.an odd man front


B B with a LB stacked over the Center.
E N T E

3 Man Slide
700 & 500 Protection

ROCCO - A call made to slide the line to the


defender in the gap to their right.
B
E N T E B

4 Man Slide
700 & 500 Protection

OVERHANG - A call made by the Tackle while


sliding with a Rocco/Leo call
when there are 2 defenders
B outside his alignment with the
adjacent Guard covered by a
B E T N down lineman.
E

The line is sliding to the WLB.

700, 800 or 500 Protection


DOGS - A call by the Center to the Tackle when a
LB dogs with a Rocco-Leo line slide
B B

E T N E

700, 800 or 500 Protection


PROTECTION CALLS
HOLE - A call made by the Center when he blocks
the Nose Tackle by himself.
B B SS

E N T E

500 Protection

BIG DUEL - A call made to the onside Tackle when


covered by a LB. The Tackle away
1 2A from Rocco-Leo, Pop, Ray-Lew calls
B B will always Big Duel when covered by
SS a LB. Tackle will set straight back to
2 block LB to outside rusher.
E T N E

500 Protection

MDM - The Tackle away from Rocco-Leo, Pop


Ray-Lew calls will always block inside-
out. Tackle will set straight back to block
B the most dangerous man.
B SS
E T N E

500 Protection

SQUEEZE - When the Playside Linebacker lines up in


the playside "A" Gap in a blitzing position,
the Playside Tackle can make a "Squeeze
Call". This means that the Playside Guard
will block the "A" Gap defender, the
B Playside Tackle will come down and block
the "B" Gap defender and the Superback
E N B T E will block the EMOL.

700 or 800 Protection


700/ 800 Base 6 Man Pass Protection
Playside Assignments Position Backside Assignments
Even - Check "o" or "2" LB base on front, Possible
EMO.
Even - block "A" gap "SNAKE Call"
Odd- Man on "0"
Center Odd Stack - Block "0" or Backside "A" Gap in Slide
Protection.

Even - man on Even - Man On


Odd - Check "LB" Possible EMO Odd - Check "LB" Possible EMO
Odd Stack - "A" Gap in Slide Protection Odd Stack - Block "B" Gap "SNAKE CALL" or
Slide Protection
Quick Set Firm Guard

Even - man on, man outside Even - man on, man outside "C" gap
Odd - man on Odd - man on
Stack - man on, man outside Stack - man on, man outside
Odd Stack - man on, man outside "C" gap
Set Firm
Tackle

Block Playside LB based on number

Superback

POSSIBLE CALLS: Automatic "BASE" Call to the frontside unless otherwise changed.
Lew/Ray
Leo/Rocco
Lenny/Randy (Slide Protection)
AX (Cut)
700/800 Pass Protection 2 2
B B
3 1 1 3
E N T E

42 33 3 1 3
2 2
B B B B B
3 1 1 3 2 0 2
E N T E E N E

32 1 1 51 1
B B B
2 3 2 0 2 3
2 0
E N E E T N T E

S42 2 2 41 0
B B
3 1 B 1 3 2 1 1 2
E T N E E N T E
700/800 (Lenny/Randy) 6 Man GapPass Protection

Playside Assignments Position Backside Assignments


Backside "A" gap
Cut block
HIGH -Stay up
Center

Playside "A" gap Backside "B" gap


Cut block Cut block
HIGH -Stay up HIGH - Stay up

Guard

Playside "B" gap Backside "C" gap


Cut block Cut block
HIGH - Stay up HIGH - Stay up

Tackle

Block first man outside tackle's block

Superback

POSSIBLE CALLS: Is a 5 Man Slide Protection


700/800 (Lenny/Randy) Gap Pass Protection

B B
E N T E

32 33
B B B B B

E N E E N E

S42 51
B
B B
E T N T E
E T N E

41
B

E N T E
500 Pass Protection - 5 MAN PROTECTION

EVEN FRONT 6 MAN: O-LIne is responsible for the 4 M S


down linemen and the MIKE LB.

E N
ODD FRONT 6 MAN: O-Line will block the front based on
what calls are made. T E
5 MAN BOX: O-Line is resposible for the men in the box.

An 'AX' Call is given for the O-Line to cut up front

QB is responsble for the FSLB

42 33 3 1 3
2 2
B B B B B
3 1 1 3 2 0 2
E N T E E N E

32 1 1 51 1
B B B
2 2 3 2 0 2 3
0
E N E E T N T E

S42 2 2 41 0
B B
3 1 B 1 3 2 1 1 2
E T N E E N T E
100, 200 and 300 Pass Protection
100, 200 and 300 Pass Protections are aggressive protections used with 50's Quick
Passing Game.

100/200 Pass Protection: Offensive Linemen are quick setting at the line of scrimmage
that would resemble run blocking technique. Linemen are Big on Big if covered by a
defender. Protection base rules are 700/800 Pass Protection

300 Pass Protection: Is an aggressive "CUT" Block Pass Protection to slow down the
defensive pass rush as well as doging LB's in the box. Linemen will cut the defender
covering them and the Superback will cut his blocking assignment if that LB dogs in the box.
THE 7th MAN RULE

5 3
B B
7 6 4 2 1

B E N E B

.
When there is a potential for pressure, we will block to the gap direction of the play and let the 7th man go
free. Because of the role of the Quarterback, the 7th man should not make the play.
RECOGNITION OF STUNTS, DOGS & BLITZES

9 7 5 3 2 4 6 8

In order to make the recognition of stunts, dogs & blitzes easier, we will use our numbering terminology to
establish which defender is stunting, doging, or blitzing. Our numbering system will indicate which area the
defender will be attacking from.

W M W M W M
E R E N E S R E N E S
R E N S

WEAK RIP STRONG RIP

34 SLANT 34 ANGLE 34 DOUBLE RIP

W M
W M W M
R E N E S
R E N E S R E N E S

2 2
1 1

34 NOSE STRONG or NOSE WEAK 34 STRONG E/N 34 WEAK E/N

W M W M W M
R E N E S R E N E S R E S
N E

1 2 2 1 1 2
1

34 WEAK N/E 34 STRONG N/E 34 DB EAGLE WEAK N/E/E

W M W M S W M S
R E N E S E T
N E E N T E

2 1 1

34 DB EAGLE STRONG N/E/E 43 SLANT 43 ANGLE


W M S W M S W M S
E N T E E N T E E N T E

2 1
1 2 1 2

43 N/T 43 T/N 43 N/E

W M S W M S W M S
E N T E E N E
T E N T E

2 2 1
1 1 2

43 STRONG T/E 43 WEAK E/N 43 STRONG E/T

W M S W M W M S
S
E N T E E N E E N T E
T

1 2 1 1
2 1 2 1 2
1 2

43 DOUBLE T/E 43 DOUBLE E/T 43 STRONG T - WEAK E

W M S
W M S W M S
E N T E
E N T E E N T E

1 1 2 WEAK RIP STRONG RIP WEAK PINCH STRONG PINCH

43 STRONG E - WEAK N 43 DOUBLE RIP 43 DOUBLE PINCH

W M S
E N T E

43 N/T STRONG - T/N WEAK


W M S W M S W M S

E E N E E N E
E N

WEAK RIP STRONG RIP

33 SLANT 33 ANGLE 33 DOUBLE RIP

W M S W M S W M S
E N E E N E E N E

2 2
1 1

33 NOSE STRONG or NOSE WEAK 33 STRONG E/N 33 WEAK E/N

W M S W M S M S
E N E E N E E N T E

1 2 2 1

33 WEAK N/E 33 STRONG N/E 42 SLANT

M S M S M S
E N T E E N T E
E N T E

2 1
1 2

42 ANGLE 42 WEAK N/T 42 STRONG T/N

M S M S M S
E N T E E N T E E N T E

2 2 1 2 1
1

42 WEAK N/E 42 STRONG T/E 42 WEAK E/N


M S M S M S
E N T E E N T E E N T E

1 2 1 2 2 2 1 1 2
1

42 STRONG E/T 42 DOUBLE T/E 42 DOUBLE E/T

M S M S
M S
E N T E
E N T E E N T E

1 1
1 1 2 1 1
2 2

42 STRONG T - WEAK E 42 STRONG E - WEAK N 42 WEAK T - STRONG E

M S M S
M S
E N T E E N T E
E N T E

2 1 1 WEAK PINCH
WEAK RIP STRONG RIP STRONG PINCH

42 WEAK E - STRONG T 42 DOUBLE RIP 42 DOUBLE PINCH

M S
E N T E

42 N/T STRONG - T/N WEAK


3-4 Linebacker Blitzes
W M
W M W M
R E N E S
R E N E S R E N E S

MIKE 4 / WILL 3 MIKE 2 / WILL 5 BOZO CROS

W M SS FS
W M W M
R E N E S R E E S R E N E S
N

FALCON - 3 FROM FIELD MIKE 2 / WILL 4


BUZZARD - 3 FROM BOUNDRY

W M W M W M
R E N E S R E N E S R E N E S

WILL 3 / MIKE 5 MIKE 4 / WILL 2 WILL 5 / MIKE 3

W M W M W M
R E N E S R E N E S R E N E S

ROVER 7 / SAM 6 ROVER 7 / SAM 8 MIKE 4 / WILL 5

W M W M
W M R E E S
R E N E S N
R E N E S

MIKE 6 / SAM 8 ROVER 5 ALL OUT


4-3 Linebacker Blitzes
W M S W M S W M S
E N T E E N T E E N T E

MIKE 2 SAM 4 WILL 5

W M S W M S W M S
E N T E E N T E E N T E

MIKE 3 WILL 3 WILL 7

W M S W M S
W M S
E N T E E N T E
E N T E

MIKE 2 / SAM 6 SAM 4 / MIKE 6 MIKE 3 / WILL 5

W M S W M S W M S

E N T E N T E E N T E
E

MIKE 5 / WILL 3 SAM 8 / WILL 7 SAM 2 / MIKE 6

W W M S W M S
M S
E E N T E N T E
N T E E

WILL 5 / MIKE 2 / SAM 6 SAM 2 / MIKE 6 / WILL 5 WILL 7 / MIKE 2 / SAM 8


4-3 Linebacker Blitzes
W M S SS FS W M S
E N T E E N T E

FALCON - 3 FROM FIELD BUZZARD - 3 FROM BOUNDRY


3-3 Linebacker Blitzes
S W M S W M S
W M
E E N E E N E
E N

MIKE 2 MIKE 3 SAM 4

S W M S W M S
W M
E E E N E
E N E N

WILL 5 SAM 6 WILL 7

W M S S
W M S W M
E N E E
E N E E N

WILL 7 / SAM 6 WILL 5 / SAM 4 MIKE 3 / SAM 4

W M S W M S W M S

E N E E N E E N E

MIKE 2 / WILL 5 MIKE 4 / SAM 2 MIKE 5 / WILL 3

W M S W M S W M S
E N E E E
E N E N

SAM 4 / MIKE 2 / WILL 5 SAM 4 / MIKE 3 / WILL 5 SAM 6 / MIKE 2 / WILL 5


3-3 Linebacker Blitzes

S W M S W M S
W M
E E N E E N E
E N

SAM 4 / MIKE 3 / WILL 7 SAM 2 / MIKE 4 / WILL 5 SAM 4 / MIKE 5 / WILL 3

W M S W M W M S
S
SS R
E N E SS E N E
E N E

FALCON - 3 FROM FIELD FALCON - 3 FROM FIELD BUZZARD - 3 FROM BOUNDRY

W M S
R
E N E

BUZZARD - 3 FROM BOUNDRY


4-2 Linebacker Blitzes

M S M S
M S
E N T E N T E
E E N T E

MIKE 2 MIKE 3 MIKE 7

M S M S M S
E N T E E N T E E N T E

SAM 2 SAM 4
MIKE 5

M S M S M S
E N T E E N T E E N T E

SAM 6 MIKE 5 / SAM 2 MIKE 3 / SAM 4

M S M S SS
M S
E N T E N T E
E E N T E

BOZO CROSS MIKE 5 / SAM 4 FALCON - FROM FIELD

M S SS W M S M S
W
E N T E E N T E E N T E

FALCON - FROM FIELD BUZZARD - FROM BOUNDRY BUZZARD - FROM BOUNDRY


42 42-ZERO
M S M S

E N T E E N T E

41 42 SHADE WEAK
M M S
E N T E N
E T E

42 STACK 42 PINCH

M S M S
E N T E E N T E

SPLIT 42 33

W M S
M S
E N E
E N T E

51 32

M M S

E T N T E E N E
43 43 SAM OUT

W M S W M S

E N T E E N T E

43 SAM UP 43 WILL UP

W M M S
E N T E S W E N T E

43 SAM & WILL UP 43 WILL OUT

M W M S
W E N T E S E N T E

SPLIT 44 43 EAGLE SHADE

W M S SS W M S SS
E N T E E N T E
34 34

W M R W M S
R E N E E N E
S

34 EAGLE WEAK 34 EAGLE STRONG

W M W M
R E N E S R E N E S

34 EAGLE 34 UNDER

W M W M
R E N E S N E
R E S

34 OVER 34 IN

W M W M
R E N E S R E N E S
32/33 (ZOMBIE) FS

C C
B SS
B B
E N T E

SB
.
POSITION ASSIGNMENT COACHING POINT
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

Align 6.5 or 7 yards deep Guard covered, read block


Open, crossover - 3rd Step press LOS Guard uncovered, attack bubble
SUPERBACK P.O.A.-Outside Leg of Guard If color shows P.S. press L.O.S., &
look for cut-back

Open to 5 - 7 O'clock - Drive ball deep to the Superback


Naked Away
QUARTERBACK

Reach step, try to reach or push to sideline. Do not looe contact and drive him.

PLAYSIDE TACKLE Responsible for Playside "C" Gap

Half Zone Playside Gap: Level 1 to Level 2


Use Trail/Lead Technique
PLAYSIDE GUARD

Half Zone Playside Gap: Level 1 to Level 2


Use Trail/Lead Technique
CENTER

Half Zone Technique Protecting "A" Gap


Use Trail/Lead Technique
BACKSIDE GUARD

Half Zone Technique Protecting "B" Gap


Work Trail Technique with B.S.G.
BACKSIDE TACKLE
vs 42 Over vs 32

B B B B
E N T E E N E

. SB
SB .
vs 33 vs 51
B B B B
E N E E T N T E

. SB
. SB

vs 41 vs 34
B B B
T N B T E N E B

. SB
. SB
34/35 (ZOMBIE)
FS

C C
B B B SS

E N T E

. SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

Open - cross over, stay on QB level until mesh, roll downhill to the Tackle covered, read block
oustside leg of the Playside Tackle Tackle uncovered, attack bubble
SUPERBACK Align 6.5 or 7 yards deep, Open, crossover - 3rd Step press LOS If color shows P.S. press L.O.S., &
P.O.A.-Outside Leg of TE look for cut-back
Secure the snap, eyes up, feet parallel and place the ball in the SB's belly.
Bootleg opposite the play call past the L.O.S. holding DE.
QUARTERBACK Vs ODD Front, go under center, open to 5 - 7 O'clock - Drive ball deep to
the Superback Bootleg opposite the play call past the L.O.S. holding DE.

Reach step, try to reach or push to sideline. Do not lose contact and drive Bucket Step on 1st Step
him. Rip through the outside armpit
PLAYSIDE TACKLE
Responsible for Playside "C" Gap

Half Zone Playside Gap: Level 1 to Level 2


PLAYSIDE GUARD Use Trail/Lead Technique

Half Zone Playside Gap: Level 1 to Level 2


Use Trail/Lead Technique
CENTER

Half Zone Technique Protecting "A" Gap


Use Trail/Lead Technique
BACKSIDE GUARD

Half Zone Technique Protecting "B" Gap


Work Trail Technique with B.S.G.
BACKSIDE TACKLE
vs 42 Over vs 32
B B B
B
E N T E N E
E

. SB SB .
vs 33 vs 51
B B B B
E N E E T N T E

. SB
.
SB

vs 41 vs 34
B B B

E T N E E N B

. SB
. SB
36/37 (ZOMBIE)
FS

C C
B B B SS

E N T E

. SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

Open - cross over, stay on QB level until mesh, roll downhill to the If color shows P.S. press L.O.S., &
ghost 6 or 7 position look for cut-back
SUPERBACK

Secure the snap, eyes up, feet parallel and place the ball in the SB's belly.
Bootleg opposite the play call past the L.O.S. holding DE.
QUARTERBACK

Reach step, try to reach or push to sideline. Do not lose contact and drive Bucket Step on 1st Step
him. Rip through the outside armpit
PLAYSIDE TACKLE
Responsible for Playside "C" Gap

Half Zone Playside Gap: Level 1 to Level 2


PLAYSIDE GUARD Use Trail/Lead Technique

Half Zone Playside Gap: Level 1 to Level 2


Use Trail/Lead Technique
CENTER

Half Zone Technique Protecting "A" Gap


Use Trail/Lead Technique
BACKSIDE GUARD

Half Zone Technique Protecting "B" Gap


Work Trail Technique with B.S.G.
BACKSIDE TACKLE
vs 42 Over vs 32
B B B
B
E N T E N E
E

. SB SB .
vs 33 vs 51
B B B B
E N E E T N T E

. SB
. SB

vs 41 vs 34
B
B B
E T N E
E N T B

. SB
. SB
34/35 DART
FS

C C

W M S SS

E N T E

.
X Z
A Y

SB QB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

Align away from the call, jab step, sell sprint out, after exchange, find
Playside Tackle & press the outside of his block.
SUPERBACK

Secure snape eyes on "backside DE", feet parallel, place the ball in the SB's belly.
QUARTERBACK Read the De, if he crashes, pull it & get down field. If he boxes or stays on
the L.O.S., give it and bootleg opposite play call across L.O.S.

Snap set on EMOL & invite him upfield, while always protecting your
inside gap.
PLAYSIDE TACKLE

Double team with the Center to the backside Linebacker


PLAYSIDE GUARD

Double team with Guard to the backside Linebacker


CENTER

If covered, block "B" Gap defender


If uncovered, replace Tackle on a "You" call
BACKSIDE GUARD

If uncovered, pull & block playside Linebacker. Wipe Block technique


If covered, make a "You" call and block the "C" Gap defender
BACKSIDE TACKLE
vs 42 Over vs 32
M S
M S
E N E
E T N E

. .
"Me"
"Me"

SB QB
SB QB

vs 33 vs 43

S M W S M W
N E E T N E
E

.
QB
"You"

SB
"Me"

SB QB
.
vs 51 vs 34
M
R S M
S E N E W
E N E W

. .
"Me"
"You"

QB SB
QB SB

vs 41
M
E N T E

"Me"

SB
.
QB
34/35 COUNTER DART
FS
C C

W M S SS

E N T E

.
X Z
A Y

QB SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Aligned to the call, open - crossover - plant, after exchange, find


SUPERBACK Playside Tackle & press the outside of his block.

Take shotgun snap & shuffle 2 steps to call side. Put ball in Superback's belly Eye the backside defensive end as
QUARTERBACK & boot away you hand the ball off

Snap set on EMOL & invite him upfield, while always protecting your
PLAYSIDE TACKLE inside gap.

Double team with the Center to the backside Linebacker


PLAYSIDE GUARD

Double team with Guard to the backside Linebacker


CENTER

If covered, block "B" Gap defender


BACKSIDE GUARD If uncovered, replace Tackle on a "You" call

If uncovered, pull & block playside Linebacker. Wipe Block technique


BACKSIDE TACKLE If covered, make a "You" call and block the "C" Gap defender
vs 42 Over vs 32
S
M M S

E T N E E N E

"Me"

.
QB SB
"Me"

.
QB SB

vs 33 vs 43
S M W S M W
N E E T N E
E

SB
.
QB
"You" "Me"

.
QB SB

vs 51 vs 34
M
R S M
S E N E W E N E W

SB
.
QB
"Me"

SB
.
QB
"You"

vs 41
M
E N T E

"Me"

.
QB SB
14/15 DART
FS
C C

W M S SS

E N T E

.
X Z
A Y

QB SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

Jab Step, take the fake from the Quarterback & attack the backside Important that you give a good run
SUPERBACK Defensive end fake

Slide step, ride the fake to the Superback, find Tackle & press
QUARTERBACK outside of his block

Snap set on EMOL & invite him upfield, while always protecting your
PLAYSIDE TACKLE inside gap.

Double team with the Center to the backside Linebacker


PLAYSIDE GUARD

Double team with Guard to the backside Linebacker


CENTER

If covered, block "B" Gap defender


BACKSIDE GUARD If uncovered, replace Tackle on a "You" call

If uncovered, pull & block playside Linebacker. Wipe Block technique


BACKSIDE TACKLE If covered, make a "You" call and block the "C" Gap defender
vs 42 Over vs 32

M S M S

T E E N E
E N

"Me"

.
QB SB
"Me"

.
QB SB

vs 33 vs 43
S M W S M W
N E E T N E
E

SB
.
QB
"You" "Me"

.
QB SB

vs 51 vs 34
M
R M W
S E N E W
E N E S

. .
"Me"
"You"

SB QB SB QB

vs 41
M
E N T E

"Me"

.
QB SB
K 34/35
FS
C C
W
M S SS

E N T E
X

.
Z
A
Y

SB QB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Jab Step, attack the playside Guard's butt, Sight playside Tackle's block. Press the "A" Gap
SUPERBACK

Take shotgun snap & shuffle 2 steps to call side. Put ball in Superback's (or Eye the backside defensive end as
A-Back's) belly and boot away. you hand the ball off
QUARTERBACK

Block playside "B" Gap to the backside Linebacker. Use post drive technique
PLAYSIDE TACKLE when Guard is covered vs down call block hard "B" Gap.

Block playside "A" Gap vs 1 tech. Use post drive technique when covered.
If "Me" call is made, down block hard "A" Gap
PLAYSIDE GUARD

vs no "A" Gap defender in L.O.S. weak, make "Me" call. Pull & kick out or log
1st thing outside Tackle.
CENTER vs any backside "A" Gap threat, make a "You" call & block backside "A" Gap.
vs head up Nose, post drive (You Call).
vs any "A" Gap defender in the L.O.S. there should be a "You" call made,
pull & kick out or log 1st thing outside Tackle.
BACKSIDE GUARD vs any "B" Gap defender in L.O.S., a "Me" Call should be made & block the "B"
Gap defender.

Counter pull technique- block playside Linebacker


BACKSIDE TACKLE
vs 42 Over vs 32
M S M S
E N T E E N E

SB
"You"

.
QB SB
.
"You"

QB

vs 33 vs 41
S M W M
E N E E N T E

."You"

QB SB
SB
.
"Me"

QB

vs 51
M

S E N E W

.
"You"

QB SB
K 14/15
FS
C C
W M S SS
E N T E

.
X Z
A Y

QB SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Jab Step, take the fake from the Quarterback & attack the backside Important that you give a good run
SUPERBACK Defensive end fake

Slide step, ride the fake to the Superback & attack the Playside Guard's butt,
Sight Playside Tackle's block
QUARTERBACK

Block playside "B" Gap to the backside Linebacker. Use post drive technique
when Guard is covered vs down call block hard "B" Gap.
PLAYSIDE TACKLE

Block playside "A" Gap vs 1 tech. Use post drive technique when covered.
If "Me" call is made, down block hard "A" Gap
PLAYSIDE GUARD

vs no "A" Gap defender in L.O.S. weak, make "Me" call. Pull & kick out or log
1st thing outside Tackle.
CENTER vs any backside "A" Gap threat, make a "You" call & block backside "A" Gap.
vs head up Nose, post drive (You Call).

vs any "A" Gap defender in the L.O.S. there should be a "You" call made,
pull & kick out or log 1st thing outside Tackle.
BACKSIDE GUARD vs any "B" Gap defender in L.O.S., a "Me" Call should be made & block the "B"
Gap defender.

Counter pull technique- block playside Linebacker


BACKSIDE TACKLE
vs 42 Over vs 32
M S
M S
E N E N E
T E

"You"

.
QB SB
"You"

QB
. SB

vs 33 vs 41
S M W M
E N E E T
N E

SB
.
QB
"You"

.
"Me"

QB SB

vs 51
M

S E N E W

.
"You"

SB QB
30/31 DRAW (PAINTER) FS
C C

B B SS
B
E N T E

SB
.
POSITION ASSIGNMENT COACHING POINT
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.

After receiving the ball from the Quarterback, you will run off of the 1st down Make it look like Pass Protection.
SUPERBACK linemen. In an Odd Front (NT), and an Even Front (DT) over the playside Keep toes pointed towards the LOS.
Guard.

Secure the snap. Take your "3" step drop & the hand the ball to the It is very important that everything
QUARTERBACK Superback. Then follow up with the rest of your pass drop. looks like it is a pass play.

Flash Quick Pass Set


PLAYSIDE TACKLE Punch EMOL and go to Second Level Defender

Flash Quick Pass Set


PLAYSIDE GUARD vs. an Even Front, Man On
vs. an Odd Front. Man On the 2nd Level Defender

Flash Quick Pass Set


CENTER vs. an Even Front, make a "Charlie" call with the Guard to the 1 Tech side.
vs. an Odd Front, go Man On & take the NG where he wants to go.

Flash Quick Pass Set


vs. an Even Front, "Charlie" call with the Center to the 2nd level defender
BACKSIDE GUARD vs. an Odd Front, Man on the 2nd Level Defender

Flash Quick Pass Set


BACKSIDE TACKLE Man On
30/31 DRAW

W M M B

E N E S E N E S

QB

. .
QB

HB HB

M S M S
E T T E T
E T E

.
QB

.
QB

HB
HB

W M S M

E T E E T T E

.
QB QB

HB

. M
HB

M S
W T N T S
E T E

.
QB QB

HB HB

.
28/49 JET
FS

C C

B B SS
B

E N T E

.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.

If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

You are the lead blocker on the perimeter. Block first thing that shows.
SUPERBACK

Secure the snap, eyes up,reverse out and place the ball in the Motion
QUARTERBACK Man's belly. Bootleg opposite the play call past the L.O.S. holding DE.

Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.

Zone thru and seal the playside Linebacker 24 inch Splits


PLAYSIDE GUARD Possible "G" Call

Zone thru DT, if he slants inside cut him, Seal Linebacker


CENTER

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
vs 33 vs 43 "Sam" Out
B B B B
B B
N E E N T E
E

. .
vs 34 vs UNDER
B B B B B
T N T B E T N T B

. .
vs SPLIT 4
B B
E T N E

.
19/18 OPTION (OHIO)
FS
C C
M S SS
W
E N T E
X LT LG C RG RT Z
QB
Y A

SB

POSITION ASSIGNMENT COACHING POINT


Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.

Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER
leverage on coverdown defender.

Take open step, maintain 4 by 1 pitch relationship with the Quarterback


SUPERBACK

Hinge step back, gather and immediately work down L.O.S. attacking the If there is a "Base" call, then you will
QUARTERBACK EMOL & force the play pitch off from the 2nd level defender
coming up on force.

Rip release for playside Linebacker Possible "T" Call


"Solid" Call - Block EMOL at the line of scrimmage If "G" Call is made, Block PS "B" Gap
PLAYSIDE TACKLE "G" Call - Block "B" Gap
"T" Call - Pull around EMOL & block 2nd level defender on force

Full Zone blocking scheme. If covered reach the 3 tech. vs Shade, Possible "G" Call
PLAYSIDE GUARD down block & double with the Center

Half Zone Playside Gap: Level 1 to Level 2


CENTER Use Trail/Lead Technique

Half Zone Technique Protecting "A" Gap


BACKSIDE GUARD Use Trail/Lead Technique

Half Zone Technique Protecting "B" Gap


BACKSIDE TACKLE Work Trail Technique with B.S.G.
vs 42 Over vs 32

M S
M S
E N T E
E N E

QB

SB
QB

SB

vs 33 vs 41

S M W M

E N E E N T E

QB QB

SB SB

vs 51
M

S E N E W

QB

SB
THE SEAM READ

.
15 to 18 yards

THE SEAM READ:


It is important that all of our reciever's understand the Seam Read concept vs. a Single Safety Look
(Man or Zone) coverage or a Two Safety Look (Man or Zone) coverage. In the Run n Shoot Offense, it
is a critical part of the success of the offense. On almost every pass play, there is one receiver running
a seam read along with other route convertions buy other players.

Your convertion point is 15 to 18 yards,


Single Safety Look

Middle: Away:

FS FS
Hook Up

Vertical

To you:
Man:
Break across his face

FS
FS In

Post
B
Two Safety Look

Can not beat him over the top. Big Cushin: Away:

FS SS
FS SS

Hook Up
Vertical

To you:
Break across his face Man:

FS SS
FS SS

Skinny Post In

B
THE OPTION ROUTE

Man
. Zone
Man
5 to 8 yards

Zone

THE OPTION ROUTE:


It is important that all of our reciever's understand the Option Route concept vs. Zone or Man
coverage. In zone coverage, you want to read the depth and leverage of the defender. When you get to
your land mark you will hook up away from the defender and find the open window back to the
Quarterback. In man coverage, when you get to your land mark you will break and run away from the
defender.

Your convertion point is 5 to 8 yards.


70/71 CHOICE

.
. .
X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
BACKSIDE 2 SEAM READ - Be at your Landmark by 15 to 18 yards and make your route adjustment based
on coverage.

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.

BACKSIDE 3 SHALLOW

Your primary responsibility is pass protection. You run the ARROW ROUTE only if it is called.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE MAN If you have any question on your frontside read,
Deep 3rd 1. Choice 1. Choice automaticly go to your next progression on the
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read backside.
3. Vertical 3. Shallow
Curl 4. Shallow

ROUTE VARIATION:Special
Trade
Drag
70/71 CHOICE "SPECIAL"

. .
.
X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE "SPECIAL"

POSITION ROUTE COACHING POINTS

1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE
2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.

BACKSIDE 2 SHALLOW

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
BACKSIDE 3 SEAM READ - Be at your Landmark by 15 to 18 yards and make your route adjustment
based on coverage.

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE MAN "Special" means that the Backside 2 & the
Deep 3rd 1. Choice 1. Choice Backside 3 exchange route resposibilities.
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read If you have any question on your frontside
Curl 3. Vertical 3. Shallow read, automaticly go to your next progression
4. Shallow
on the
backside.
ROUTE VARIATION:
70/71 CHOICE "SPECIAL"

. .
.
X LT LG C RG RT Z
A
Y

SB

. QB
70/71 CHOICE "SPECIAL"

POSITION ROUTE COACHING POINTS

1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
FRONTSIDE 2 SHALLOW

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
BACKSIDE 2 SEAM READ - Be at your Landmark by 15 to 18 yards and make your route adjustment based
on coverage.

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
PASS PRO.
SUPERBACK

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE MAN "Special" means that the Backside 2 & the Backside 3
Deep 3rd 1. Choice 1. Choice exchange route resposibilities
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read
3. Vertical 3. Shallow If you have any question on your frontside read,
Curl 4. Shallow automaticly go to your next progression on the
backside.

ROUTE VARIATION:
70/71 CHOICE "TRADE"

. .
.
X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE "TRADE"

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.

FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE


MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

BACKSIDE 1 SEAM READ

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.

BACKSIDE 3 SHALLOW

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE MAN "Trade" means that the Backside 1 & the Backside 2
Deep 3rd 1. Choice 1. Choice exchange route resposibilities
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read
Curl 3. Wheel 3. Shallow If you have any question on your frontside read,
4. Shallow automaticly go to your next progression on the
backside.

ROUTE VARIATION:
70/71 CHOICE "SWITCH"

.
. .
X LT LG C RG RT Z
A Y

QB

. SB
70/71 CHOICE "SWITCH"

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a VERTICAL ROUTE.
FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE
MAN: OUT or FADE ROUTE based on DB technique when you get to your 7th step,

- Release vertically (easiest release)


- Work to Landmark (2 yards outside hashmark)
VERTICAL - Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 2 - Be at your Landmark by 13 yards

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

BACKSIDE 1 SEAM READ

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.

5yds split from BS1


Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


One Safety Look: You are reading the middle
Deep Thirds 1. Choice Safety and throwing the ball to a receiver
3 Step "Gun" & 2. Seam Read according to his rotation. With using a half roll
Deep Half 3. Wheel drop, the middle safety should rotate to the drop.

Two Safety Look: You are reading the playside


ROUTE VARIATION: half field safety. Your progression would then be
Superback - Scat Route or Arrow Route
inside receiver to outside receiver.

* We do not want the ball in the air for a long


period of time.
70/71 CHOICE "DRAG"

.
.
X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE "DRAG"

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.

FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE

MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

In Route is run at a depth of 10yards

BACKSIDE 1 DRAG

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
- Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.
BACKSIDE 3 SEAM READ

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE MAN If you have any question on your frontside read,
5 Step Deep 3rd 1. Choice 1. Choice automaticly go to your next progression on the
Middle 3rd 2. Seam Read 2. Seam Read backside.
3 Step "Gun" 3. Wheel 3. In
Curl 4. In

ROUTE VARIATION:
70/71 CHOICE "SMASH" A/Y OPTION

.
. .
MAN

ZONE

MAN

X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE "SMASH" A/Y OPTION

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
BACKSIDE 1 HOOK

- ZONE COVERAGE: Option Route at 5 to 8yds. Find the open window back to the QB.
- MAN COVERAGE: Run a Shallow Cross at 3 to 5 yards

BACKSIDE 2 OPTION

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
It is important that you make your break and run to the open area of the coverage.

BACKSIDE 3 CORNER

Your primary responsibility is pass protection. You run the ARROW ROUTE only if it is called.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE or MAN If you have any question on your frontside read,
Deep 3rd 1. Choice automaticly go to your next progression on the
3 Step "Gun" Middle 3rd 2. Corner backside.
Curl 3. Hook
4. Option

ROUTE VARIATION:
70/71 CHOICE "SMASH" "TRADE"

.
.
X LT LG C RG RT Z
Y A

SB

. QB
70/71 CHOICE "SMASH" TRADE

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.

FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE


MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.

BACKSIDE 1 SHALLOW

Your route is between the numbers and the sideline. Make it a Wheel Route and real sell
the verticall and then at you landmark, brake down and hook up.

BACKSIDE 2 HOOK ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
5yds split from FS1

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
BACKSIDE 3 CORNER

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


ZONE or MAN If you have any question on your frontside read,
5 Step Deep 3rd 1. Choice automaticly go to your next progression on the
Middle 3rd 2. Corner backside.
3 Step "Gun" Curl 3. Hook
4.Shallow

ROUTE VARIATION:
70/71 CHOICE "SMASH" A/Y OPTION

. . .
.
X LT LG C RG RT Z
A Y

QB

. SB
70/71 CHOICE "SMASH" A/Y OPTION

POSITION ROUTE COACHING POINTS


1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.

FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE


MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE

Option Route at 5 to 8yds. Find the open window back to the QB.

FRONTSIDE 2 OPTION

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.

BACKSIDE 2 CORNER

ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards

BACKSIDE 1 HOOK

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

ZONE or MAN You want to read the flat defender in zone


1. Choice coverage.
3 Step "Gun" FLAT/DEEP 3rd 2. Corner
3. Hook Pick the side with the best match-up.
4.Option

ROUTE VARIATION:
72/73 GO

.
X LT LG C RG RT Z
Y A

QB

. SB
GO

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
- Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
FRONTSIDE 1 VERTICAL - Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
- Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.
FRONTSIDE 2 SEAM READ

Between 3 to 5yds split from FS3


Route is run at a depth of 3 to 5 yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.

FRONTSIDE 3 ARROW

Between 3 to 5yds split from FS2


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
- Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
BACKSIDE 1 VERTICAL - Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Seam to Arrow You are reading the defender over the Frontside 2 . If
there is a coverage with two Half Field Safeties, then
3 Step "Gun" CURL/FLAT 2. Seam to Arrow read the defender over Frontside 2 to the playside Half
3. Vertical Field Safety.

ROUTE VARIATION:
(ICE) Frontside 2 picks for theFrontside 3
"SPECIAL" Call between the Frontside 2 & the Frontside 3
This means that the 2 receivers will trade route responsibilities.
"TRADE" Call between the Frontside 1 & the Frontisde 2
This means that the 2 receivers will trade route responsibilities.
72/73 GO "SPECIAL"

.
X LT LG C RG RT Z

.
Y A

QB SB

*Refer to the "GO" route responsibilities for rules


72/73 GO "TRADE"

.
X LT LG C RG RT Z
Y A

QB

. SB
GO "TRADE"

POSITION ROUTE COACHING POINTS


You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

FRONTSIDE 1 SEAM READ

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
FRONTSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

5yds split from FS1


Route is run at a depth of 3 to 5 yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.

FRONTSIDE 3 ARROW

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
- Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
BACKSIDE 1 VERTICAL - Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

Your primary responsibility is pass protection.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

ZONE MAN "Trade" means that the Backside 1 & the Backside 2
Deep 3rd 1. Choice 1. Choice exchange route resposibilities
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read
If you have any question on your frontside read,
Curl 3. Wheel 3. Shallow automaticly go to your next progression on the
4. Shallow backside.

ROUTE VARIATION:
72/73 GO "ICE"

X LT LG C RG RT Z

.
Y A

QB SB

* All route resposibilities are the same as "GO" except the Frontside 2 will take 3 steps at a 45 degree angle and
on his 3rd step he will then break to a slant route. Frontside 3 will run his route underneath him to create a natural
rub against man coverage.

* Good Gold Zone route.


74/75 SMASH

. .
.
X LT LG C RG RT Z
Y A

QB

. SB
SMASH

POSITION ROUTE COACHING POINTS


ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
FRONTSIDE 1 HOOK

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
FRONTSIDE 2 CORNER

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 3 SEAM READ - Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Hook You want to read the flat defender in zone


2. Corner coverage.
3 Step "Gun" FLAT/DEEP 3rd
3. Seam Read You can also take a look at the Frontside 3 & hit
him in the 8 to 10 yard window.

ROUTE VARIATION:
"SPECIAL" Call. This means that the Frontside 2 & Frontside 3 will trade
route responsibilities.
74/75 SMASH "SPECIAL"

. .
X LT LG C RG RT Z
Y A

QB

. SB

* All route resposibilities are the same as "SMASH" except the Frontside 2 will run a Post Route and Frontside 3
will run his Corner Route underneath him to create a natural rub against man coverage.
74/75 SMASH

. . . .
X LT LG C RG RT Z
A

.
Y

QB SB
SMASH

POSITION ROUTE COACHING POINTS


ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards

X-RECEIVER HOOK

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.

A-BACK CORNER

Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.

Y-BACK CORNER

ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards

Z-RECEIVER HOOK

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Hook You want to read the flat defender in zone


2. Corner coverage.
3 Step "Gun" FLAT/DEEP 3rd Pick the side with the best match-up.

ROUTE VARIATION:
78/79 CURL

.
X LT LG C RG RT Z
Y A

QB

. SB
CURL

POSITION ROUTE COACHING POINTS


- Attack ouside shoulder of the DB
- Release outside...ALWAYS!!!
- Work vertically to a depth of 12 yards
FRONTSIDE 1 CURL
- Snap head & inside elbow around, turn to QB
- Work back towards QB...
- If the flat defender is in the "window" then shuffle to the open area vs. Zone Coverage
- SELL THE VERTICAL!!!

You will run your route at a depth of 3 yards. If you get a pump fake from the
Quarterback or run out of field, then break up field on your secondary conversion.

FRONTSIDE 2 ARROW

3 to 5yds split from FS3


- Release vertically (easiest release)
- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
- Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.
FRONTSIDE 3 SEAM READ

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


1. Arrow You want to key the flat defender and throw the ball
opposite to where he goes.
2. Curl
3 Step "Gun" FLAT/DEEP 3rd 3. Seam Read Not a great route against 2 Safety High Zone Coverage.

ROUTE VARIATION:
92/93 SLIDE

X LT LG C RG RT Z
A

.
Y

QB SB
SLIDE

POSITION ROUTE COACHING POINTS


You are taking three steps up field (11 or 1 O' Clock) and then running your Slide Route to the depth
of 10 yards. If you do not receive the ball before you reach your point at 10 yards, then you will run
your secondary conversion vertically up the field.
FRONTSIDE 1 SLIDE *Read the defender inside you.

At the snap of the ball, you are running a Bubble Route that will turn upfield over the spot
where the outside receiver aligned.
* Make sure you get about 5 yards in depth into the backfield before you swing up the field.
FRONTSIDE 2 BUBBLE * If you run the Bubble Route too shallow, you will have trouble getting your shoulders around to
catch the pass.

Have your shoulders square to the outside receiver coming down hill.

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
- Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.
FRONTSIDE 3 SEAM READ
- If an "ICE" call is made, then you will run a 5yd Out Route.

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
- Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
BACKSIDE 1 VERTICAL - Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

You will get to your 15 to 18 yd landmark and make your route adjustment based on the coverage.

* Remember that you want to be on the HS. Hash Mark as a point of reference.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Bubble/Wheel You are reading the #2 Defender in all coverages.


2. Slide
3 Step "Gun" CURL/FLAT 3. Seam Read You may at times want to take a quick look at the
Playside 3 running the Vertical Route and hit him in
the 8 to 10 yard window.

ROUTE VARIATION:
"ICE"
92/93 SLIDE

.
X LT LG C RG RT Z
A

.
Y

QB SB
SLIDE

POSITION ROUTE COACHING POINTS


You are taking three steps up field (11 or 1 O' Clock) and then running your Slide Route to the depth
of 10 yards. If you do not receive the ball before you reach your point at 10 yards, then you will run
your secondary conversion vertically up the field.
FRONTSIDE 1 SLIDE *Read the defender inside you.

At the snap of the ball, you are running a Bubble Route that will turn upfield over the spot
where the outside receiver aligned.
* Make sure you get about 5 yards in depth into the backfield before you swing up the field.
FRONTSIDE 2 BUBBLE * If you run the Bubble Route too shallow, you will have trouble getting your shoulders around to
catch the pass.

Have your shoulders square to the outside receiver coming down hill.

ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.

BACKSIDE 2 SHALLOW

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

BACKSIDE 1 SEAM READ

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Bubble/Wheel You are reading the #2 Defender in all coverages.


2. Slide
3 Step "Gun" CURL/FLAT 3. Seam Read

ROUTE VARIATION:
80/81 STEAMERS

.
X LT LG C RG RT Z
A Y

QB

. SB
STEAMERS

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
FRONTSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

- Release vertically (easiest release)


- Work to Landmark (2 yards outside hashmark)
- Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 2 VERTICAL - Be at your Landmark by 13 yards

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
- Be at your Landmark by 15 to 18 yards and make your route adjustment based on coverage.
BACKSIDE 2 SEAM READ

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Frontside 2 One Safety Look: You are reading the middle


Deep Thirds Safety and throwing the ball to a receiver
2. Backside 2
3 Step "Gun" & according to his rotation. With using a half roll
3. Backside 1 drop, the middle safety should rotate to the drop.
Deep Half

Two Safety Look: You are reading the playside


ROUTE VARIATION: half field safety. Your progression would then be
Superback - Scat Route or Arrow Route
inside receiver to outside receiver.

* We do not want the ball in the air for a long


period of time.
82/83 SWITCH

.
.
X LT LG C RG RT Z
A Y

QB

. SB
SWITCH
POSITION ROUTE COACHING POINTS

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
FRONTSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

- Release vertically (easiest release)


- Work to Landmark (2 yards outside hashmark)
- Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 2 VERTICAL - Be at your Landmark by 13 yards

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

BACKSIDE 1 SEAM READ

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.

5yds split from BS1


Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

One Safety Look: You are reading the middle


Deep Thirds 1. Vertical
Safety and throwing the ball to a receiver
3 Step "Gun" & 2. Seam Read according to his rotation. With using a half roll
Deep Half 3. Wheel drop, the middle safety should rotate to the drop.

Two Safety Look: You are reading the playside


ROUTE VARIATION:
Superback - Scat Route or Arrow Route half field safety. Your progression would then be
inside receiver to outside receiver.

* We do not want the ball in the air for a long


period of time.
82/83 SWITCH "CORNER"

.
.
X LT LG C RG RT Z
A

.
Y

QB SB
SWITCH "CORNER"

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
FRONTSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

- Release vertically (easiest release)


- Work to Landmark (2 yards outside hashmark)
- Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 2 VERTICAL - Be at your Landmark by 13 yards

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert to your Corner Route into the open
area of the coverage.
BACKSIDE 1 CORNER

You are wheeling up the sideline and running a Hook Route at the depth of 12 yds. If you get
man covereage, the you will convert to an In Route.

BACKSIDE 2 HOOK

5yds split from BS1

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

One Safety Look: You are reading the middle


Deep Thirds 1. Vertical Safety and throwing the ball to a receiver
3 Step "Gun" & 2. Corner according to his rotation. With using a half roll
Deep Half 3. Hook drop, the middle safety should rotate to the drop.

Two Safety Look: You are reading the playside


ROUTE VARIATION: half field safety. Your progression would then be
Superback - Scat Route or Arrow Route
inside receiver to outside receiver.

* We do not want the ball in the air for a long


period of time.
84/85 READ

.
.
.
X LT LG C RG RT Z
A Y

QB

. SB
READ

POSITION ROUTE COACHING POINTS


SINGLE SAFETY ZONE or MAN: 2 SAFETY ZONE or MAN: FADE ROUTE
3 Step Skinny Post - Attack outside shoulder of DB
- Attack outside shoulder of DB - ALWAYS Release outside & run by the DB
FRONTSIDE 1 POST - Stick & Break inside on your 3rd step - Always leave yourself 3 to 4 yards from the sideline
- NEVER GO BEHIND DB!!! - Do not run out of bounds...Press the DB inside to
- Don not cross the hash mark before the catch keep 3 to 4 yard cushion from sideline
- Look for the ball after 5th step

Route is run at a depth of 3 to 5yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.
FRONTSIDE 2 ARROW

You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.

BACKSIDE 1 SEAM READ

Your route is between the numbers and the sideline.

If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.

5yds split from BS1

Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Post/Arrow Read high to low on your frontside read


3 Step "Gun" Deep Thirds 2. Seam Read If you have any question on your frontside read,
& 3. Wheel automaticly go to your next progression on the
Deep Half backside.

ROUTE VARIATION:
96/97 TRAIL

X LT LG C RG RT Z
Y A

QB

. SB
TRAIL

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
FRONTSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

- Attack outside shoulder of DB 5yd split from FS3


- Take 3 steps at a 30 degree angle
- Stick & break on 3rd step & flatten route towards sideline
FRONTSIDE 2 TRAIL - Snap head around & look for the ball immediaetly after 3rd step
- If you run out of field or get a pump fake from the QB, then run your secondary
conversion up the field

- Attack outside shoulder of DB


- Take 3 steps at a 30 degree angle
- Stick & break on 3rd step & flatten route towards sideline
FRONTSIDE 3 TRAIL - Snap head around & look for the ball immediaetly after 3rd step

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. A - Trail Read the defender over #2


HOOK/CURL 2. Y - Trail
3 Step Half Roll DEEP 3rd 3. Vertical

ROUTE VARIATION:
94/95 THROWBACK

3.

1.

2.

X LT LG C RG RT Z
Y A

SB

.
QB
THROWBACK

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
FRONTSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

Your route is run in an eliptical angle


Do not look back until you are at least 12 yards down field
You need to be over the Center at the depth of 15 to 18 yards
FRONTSIDE 2 OVER

- 1st step is at the heals of the EMOL


- Run your route no deeper than 3 yards
- Get across the field under the LB's as fast as possible
FRONTSIDE 3 SHALLOW

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

CURL/DEEP 3rd 1. Over You want to read high to low to deep


& 2. Shallow Cross
Playaction 3. Vertical
MID 3rd

ROUTE VARIATION:
SHALLOW CROSS - (ALPHA, YO-YO, X-RAY, ZEBRA, UNCLE)

X LT LG C RG RT Z
A Y

.
ALPHA
SB QB

X LT LG C RGRT Z X LT LG C RGRT
Y Z
A A Y

.
X-RAY

.
SB SB
QB YO-YO QB

X LT LG C RGRT Z
A Y

.
ZEBRA
QB SB
SHALLOW CROSS - (ALPHA, YO-YO, X-RAY, ZEBRA, UNCLE)

POSITION COACHING POINTS


If the call is X-RAY, run a 1 step shallow route. You want to replace the heels of the defensive linemen.
On all other calls, run a Vertical Route to draw the coverage.
X

If the call is YO-YO or ZEBRA, then run a 10 yard In Route. Settle in the first hole vs. Zone Coverage, keep
running if it is Man Coverage. If ALPHA is called, run a 1 step Shallow Route. You want to replace the
heels of the defensive linemen. If X-RAY is called,then run a Vertical Route to draw the coverage.
A

If the call is ALPHA or X-RAY, then run a 10 yard In Route. Settle in the first hole vs. Zone Coverage, keep
running if it is Man Coverage. If YO-YO is called, run a 1 step Shallow Route. You want to replace the
Y heels of the defensive linemen. If ZEBRA is called,then run a Vertical Route to draw the coverage.

If the call is ZEBRA, run a 1 step shallow route. You want to replace the heels of the defensive linemen.
On all other calls, run a Vertical Route and try to draw the coverage.

Check Pass Protection. Leak out to the flat just outside the OT, to the side the Shallow Route came from.

SUPERBACK

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. In Key
Keythe
theMLB
MLBand
andthrow
throwopposite
oppositeofofwhere
wherehe
hegoes.
goes.
5 Step
HOOK/CURL 2. Shallow
3 Step "Gun" 3. Leak (Arrow)

ROUTE VARIATION:
Can "Tag" Receiver Routes
90/91 ARC

. .
X LT LG C RG RT Z
Y
QB
A

SB
ARC

POSITION ROUTE COACHING POINTS

Block the man over top of you and maintain outside leverage.
BLOCK MOST
FRONTSIDE 1
DANGEROUS

Block the defender that is head up or inside of you. Make sure you maintain outside
leverage.
BLOCK MOST
FRONTSIDE 2 DANGEROUS

At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up field.
After catching the ball get vertically up field as fast as possible and read the blocks of the
BACKSIDE 2 ARC Frontside 1 & Frontside 2 Receivers.

Get to the third level defender as fast as possible to get a block down field.

BACKSIDE 1

Go opposite to pull the Linebackers away from the Arc Route.

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Arc Catch & throw the Arc Route to the receiver in


motion; get rid of the ball as quick as possible, but be
accurate.
Hinge Step FLAT

ROUTE VARIATION:
76/77 FLOOD

X LT LG C RG RT
Y A .
Z

QB

. SB
FLOOD

POSITION ROUTE COACHING POINTS


- Attack outside shoulder of DB
- Stick & Break inside on 7th step
- SELL THE VERTICAL!!!
FRONTSIDE 1 POST - Be inside the hash marks when the ball is thrown
- Always try to release inside of the DB...The only time that you can go "over the top" of a DB
is if he is inside & trailing you

- SPRINT to alignment of the Z-Receiver as fast as posible


- Turn to QB (Snap inside elbow & head around)
- Stand Stationary....
FRONTSIDE 2 REPLACEMENT - Hands Up....Ready to catch the ball

- Attack the outside shoulder od DB/LB


- Run vertically for 8 steps SELL THE VERTICAL!!!!
- On 8th stepSpeed Cut out & Flatten route towards sideline (12 to 15 yards deep)
FRONTSIDE 3 CREASE - If flat defender is in your path or outside leverage man defender overplays outside....
- STOP & SETTLE in the open window back to the QB

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
- Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
BACKSIDE 1 VERTICAL - Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Replacement You want to read the flat defender in zone


CURL coverage.
& 2. Out
SPRINT
DEEP 3rd 3. Vertical

ROUTE VARIATION:
Tag: "Z" Post
61/62 FLASH

2.
MAN MAN

1.
MAN

X LT LG C RG RT Z

.
A Y
3.

QB SB
FLASH

POSITION ROUTE COACHING POINTS

You are taking the beginning of your route at 10/2 O'clock for the 1st 1.5 yards,
then get vertical. If it is MAN COVERAGE, then run back down the stem.

FRONTSIDE 1 CURL ADJUST SPLIT DEPENDING ON MIDDLE OF THE FIELD OR HASH


* On the HASH, 2 yds outside of it
* MIDDLE of the field, 2yds on top of the numbers You read the "ALLEY" player

Take a big high step with your outside leg at the snap of the ball if it is ZONE
COVERAGE.
FRONTSIDE 2 FLASH This is for proper timing.

Bring your split down to 7 yards

You are using a Speed Cut on your 4th step

BACKSIDE 1 OUT

You are taking the beginning of your route at 10/2 O'clock for the 1st 1.5 yards,
then get vertical.
BACKSIDE 2 CURL
If it is MAN COVERAGE, then run back down the stem.

At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up
SUPERBACK field. After catching the ball get vertically up field as fast as posible .
SWING
FRONTSIDE 3
6 STEPS, LOOK FOR THE BALL

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Slant You 1st want to read the Playside Linebacker. If


HOOK/DEEP1/3rd you do not see his front numbers, then go to the
3 Step "Gun" 2. Curl
FLAT next step of your progression. In all other
3. Swing situations he is wrong.

ROUTE VARIATION:

INSIDE PRESURE: Throw the SLANT


OUTSIDE PRESURE: Throw SWING
63/64 MESH

1.

2.
.
3.

X LT LG C RG RT Z
A Y

.
QB
HB
MESH

POSITION ROUTE COACHING POINTS


- Route is run at a depth of 5 yards.

FRONTSIDE 1 MESH

- Attack outside shoulder of DB/LB


- Stick & Break inside on 7th step
- SELL THE VERTICAL!!!
CORNER/ - Be inside the hash marks when the ball is thrown
FRONTSIDE 2 VERTICAL - Always try to release inside of the DB...The only time that you can go "over the top" of a DB
is if he is inside & trailing you
SINGLE SAFTEY HIGH: Run the Vertical Route

- Route is run at a depth of 3 yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.

FRONTSIDE 3 ARROW

- Route is run at a depth of 5 yards.


- You want to come underneath
BACKSIDE 2 MESH the FRONTSIDE 1 tightly to get a
good rub.

BACKSIDE 1 POST

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Corner/Vertical Read the triangle high to low.


Deep Third 2. Mesh
3 Step "Gun" & 3. Arrow
Flat

ROUTE VARIATION:
50's QUICK GAME

50 - ALL HITCH (6yds) 54 - SLANT/CORNER

X Z X Z
A A Y
Y
H QB
QB H

+5 YARD LINE

51 - OUTS/HITCH 55 - 3 STEP POST-FADE/ARROW

X
A
Y
Z
. .
X Z
A Y
QB H
H QB

52 - SLANT/AAROW 56 - SLANT/VERTICAL

X Z
A
Y X Z
A Y

QB H H QB

53 -3 STEP STOP/VERTICAL 57 - FADE OUT

.X
. Z
A X Z
Y
A Y

QB H H QB
34/35 SCREEN

. .
. .
. .
ASSIGNMENT
. .
COACHING POINT
Sell protection bounce widest russher roll inside and sit. No edge rusher widen
SB 2 yds outside Tackle

Covered: Set with width punch and release up field with eyes
PST Bonunce Edge
1st Backer IS inside.

Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.

Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.

Covered: Set A Gap work your eyes to B Gap


BSG Set BS A Gap

Covered: Set B Gap work your eyes to C Gap


BST Set BS B Gap
"X" SCREEN Lt./Rt.

Run off defender

. A
LT LG C RG RT
QB
Y
Z

.
HB

X
. LT LG C RGRT
QB Y A
Z

.
HB

ASSIGNMENT COACHING POINT


Take 3 steps, follow your track and get to the launch point. Get inside the
X Guard and go.

Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.

Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.

Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.

Covered: Set A Gap work your eyes to B Gap


BSG Set BS A Gap

Covered: Set B Gap work your eyes to C Gap


BST Set BS B Gap
"Z" SCREEN Lt./Rt.

Run off defender

.
A Y
LT LG C RG RT
QB
X

.
SB

X
A
LT LG C RGRT
QB Y . Z

.
SB

ASSIGNMENT COACHING POINT


Take 3 steps, follow your track and get to the launch point. Get inside the
Z Guard and go.

Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.

Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.

Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.

Covered: Set A Gap work your eyes to B Gap


BSG Set BS A Gap

Covered: Set B Gap work your eyes to C Gap


BST Set BS B Gap
A/Y ROCK Lt./Rt.

Run off defender Run off defender

. .
X LT LG C RG RT Z
A Y

SB
QB

ASSIGNMENT COACHING POINT


Drift back for a 2 count and get to the launch point. Get inside the Guard and go.
A/Y - Make eye contact with the QB & show him your palms for a target to throw at.

Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.

Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.

Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.

Covered: Set A Gap work your eyes to B Gap


BSG Set BS A Gap

Covered: Set B Gap work your eyes to C Gap


BST Set BS B Gap
A/Y ROCK Lt./Rt.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


- Sprint to the frontside for 2 seconds, then stop, plant
1. Screen "Backside 2" your foot & throw to the Backside Slot (2) running the
screen on the backside.
Sprint HOOK

ROUTE VARIATION:
"0" SCREEN

X
A
LT LG
.
C RG RT
QB
Y
Z

.
SB
0 SCREEN

POSITION ROUTE COACHING POINTS

Run the defender off up field.

FRONTSIDE 1 VERTICAL

Run the defender off up field.

FRONTSIDE 2 VERTICAL

Run the defender off up field.

BACKSIDE 2 VERTICAL

Run the defender off up field.

BACKSIDE 1 VERTICAL

- Drift with flow for a 2 count


- Make eye contact with the QB & show him your palms for a target to throw at.
- Catch the ball & get up the field
SUPERBACK SCREEN

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Screen "Superback" You want to entice the defensive rush with your
Zero pass drop.
If the receiver is covered, throw the ball at his
feet.

ROUTE VARIATION:
26/47 SLIP SCREEN

FS

C C
N SS

X LT LG C RG RT Z
Y A

.
QB SB
26/47 SLIP SCREEN

POSITION ROUTE COACHING POINTS

Run the defender off up field.

FRONTSIDE 1 VERTICAL

- You are running to the 7/6 position would be


- MAKE SURE you stay behind the L.O.S.
- Be in control, do not try to run to fast to get to your launching point.
FRONTSIDE 2 SCREEN

- Block defender over the #2

FRONTSIDE 3

Run the defender off up field.

BACKSIDE 1 VERTICAL

- At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up
field. After catching the ball get vertically up field as fast as posible .
SUPERBACK SWING
- 6 STEPS, LOOK FOR THE BALL

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Screen to Receiver You want to entice the defensive rush with your
2. Swing to Suberback pass drop.
7/6
If the receiver is covered, throw the ball at his
feet.

ROUTE VARIATION:
Throw the Swing Route to the Superback
"H" 24/45 SCREEN HORNET SERIES

X
. LT LG C
QB
RG RT
Y
Z

.
A

SB
"H" 24/45 SCREEN HORNET SERIES

POSITION ROUTE COACHING POINTS


Block the Most Dangerous Defender -Playside

FRONTSIDE 1 VERTICAL

Route is run at a depth of 3 yards

FRONTSIDE 2 ARROW

You will come across the formation and look for the pass from the Quarterback.

* It is important that you stay parallel to the line of scrimmage and not go up field to
BACKSIDE 2 early.

Backside: Middle of the field and block MDM

BACKSIDE 1 POST

You are responsible for the playside "A" gap

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS

1. Screen to Y or A After going through your normal footwork


running the Hornet Dive/Sweep, you will

Bootleg Curl bootleg out and throw the Screen Pass to the
Y or A coming across the formation.

ROUTE VARIATION:
FADE: Touching the facemask
AUTOMATICS

.
X
LT LG C RG RT Z
A
QB
Y

SB

SLANT: Touching the Leg

X LT LG

.C
QB
RG RT

Y A
Z

FB

HITCH: Hand on back of jersey

C
C

W SS

.X

BLOCK (MDM)
LT LG

.
C
QB
RG RT

Y
Z

SB
AUTOMATICS
UNCOVERED - ARC

C
SS

X LT LG

.C
QB
RG RT

. A
Z

SB

AUDIBLE CALL: ROCKET, MISSLE, TWA, DELTA

.
X LT LG C RG RT U

QB A Z

SB

RED: X-RECEIVER
AUDIBLE CALL: NOLES, DEACONS, TAR HEELS

UNCOVERED - KEY SCREEN

SS

X LT LG
.
C RG RT

Y A . Z

.
QB

AUDIBLE CALL: Anything to do with a Key (Lock, Skeleton, Auto ect...)


SB
UNCOVERED - ARC

FS SS

C C
W S

. . .
X LT LG C RG RT
Z
QB
A Y

SB
AUDIBLE CALL: Anything Gum (Bazoka, Bubble Yum ect...)

UNCOVERED - STICK
SS

S
. 3 yds N
C

LT LG C RG RT Z
X
U Y A

.
QB SB
You are not looking to score.
Catch it and get down

UNCOVERED - #2 Slot
SS

C
S

. .
X LT LG C RG RT
Z
QB Y A

SB

AUDIBLE CALL: Touch Jersey


"H" 32/33 DIVE HORNET SERIES
FS

C C
M S SS
W

E N T E
X Z
QB
A Y

SB
.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.

If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

Track is the inside leg of the Guard vs 1 Tech. Key the snap of the ball through the
SUPERBACK Track is the outside leg of the Center vs 3 Tech. legs of the Center
You are 4yds deep
Reverse out and ride the player in motion on your 1st step. On your 2nd step, 1st Step 6:00
hand the ball off to the SB and then finish playaction pass drop. 2nd Step 6:00
QUARTERBACK Playaction Drop 3 Steps

Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.

Zone thru and seal the playside Linebacker 24 inch Splits


PLAYSIDE GUARD

Zone thru DT, if he slants inside cut him, Seal Linebacker


CENTER

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
"H" 32/33 DIVE HORNET SERIES

vs Split 4 vs 32

QB

.
QB

.
A Y

SB SB

vs 33 vs 41

QB QB

.
Y

.
A

SB SB

vs 51 vs 51 vs 42 Over

QB

.
A

.
QB
Y

SB
SB
"H" 28/49 SWEEP HORNET SERIES
FS

C C
M S SS
W

E N T E
X Z
QB
A Y

SB
.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.

Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.

If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.

Track is the inside leg of the Guard Key the snap of the ball through the
legs of the Center
SUPERBACK You are 4yds deep
Put your arm across your body when
faking the sweep

Reverse out and hand the ball of to the player in motion on your 1st step. 1st Step 6:00
QUARTERBACK On your 2nd step, fake the hand-off to the SB and then finish playaction 2nd Step 6:00
pass drop. Playaction Drop 3 to 5 Steps

Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.

Zone thru and seal the playside Linebacker 24 inch Splits


PLAYSIDE GUARD

Zone thru DT, if he slants inside cut him, Seal Linebacker


CENTER

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD

Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
"H" 28/49 SWEEP HORNET SERIES

vs Split 4 vs 32

QB

.
QB

.
A Y

SB SB

vs 33 vs 41

QB QB

.
Y
A

SB
. SB

vs 51 vs 42 Over

QB
A

.
QB

.
Y

SB
SB
"H" COUNTER 22/43 TRAP HORNET SERIES
FS SS

C
C

W M
S
E N T E
X Z
QB

.
Y
A

SB

POSITION ASSIGNMENT COACHING POINT


Block the Most Dangerous Defender - Playside If it is Man Coverage to the playside,
X-RECEIVER Backside: Middle of the field and block MDM then run the Cornerback off.

At the snap of the ball, take an open step, then follow the track of the pulling Cut down split to 2 yards.
Guard. Take an inside hand-off from the Quarterback. Go underneath the man in motion.
A-BACK Keep inside arm up in taking the
If set in motion, you will run the sweep action of the play hand-off.
At the snap of the ball, take an open step, then follow the track of the pulling Cut down split to 2 yards.
Guard. Take an inside hand-off from the Quarterback. Go underneath the man in motion.
Y-BACK Keep inside arm up in taking the
If set in motion, you will run the sweep action of the play hand-off.
Block the Most Dangerous Defender - Playside If it is Man Coverage to the playside,
Z-RECEIVER Backside: Middle of the field and block MDM then run the Cornerback off.

Track is the inside leg of the Guard Key the snap of the ball through the
Make the Defensive Linemen tackle you legs of the Center
SUPERBACK Put your arm across your body if you
Your heels are 4yds deep are faking the dive
Use your normal technique as if it was Hornet Dive/Sweep, then open step & 1st Step 6:00
give the ball to the player running the Counter with an inside hand-off.
QUARTERBACK 2nd Step 6:00
3rd Step 3:00, then Plaction drop

Block playside Linebacker Widen out your split


If a WIPE call is made, then fan block the EMOL.
PLAYSIDE TACKLE

Block down on 1 Tech. Widen out your split


If uncovered, double to the Second Level Defender
PLAYSIDE GUARD

If covered, block man on you.


CENTER If uncovered, block backside to Second Level Defender

Pull and trap the first player past the playside Guard. Cut your split down 12 inches
BACKSIDE GUARD If a WIPE call is made, then turn up and block the Second Level Defender.

Seal-Hinge Block Do not let anyone inside you.


BACKSIDE TACKLE Do not loose contact with defensive player.
"H" COUNTER 22/43 TRAP HORNET SERIES

vs Split 42 vs 32

Y A

.
QB QB

.
A Y

SB SB

vs 33 vs 41

A QB
Y

.
QB Y

.
A

SB
SB

vs 51 vs 42 Over

QB Y

.
A

.
A QB
Y

SB
SB
The Hornet Series will also be our Play-Action Passing Game with 500 Pass
Protection

Pass Plays that can be run with the Hornet Action

Hornet Pass Lt./Rt


78/79 - Curl
84/85 - Read
80/81 - Steamers
72/73 - Go "Special"
92/93 - Slide
.
"H" PASS HORNET SERIES

X LT LG C RG RT Z

.
QB Y
A

SB
"H" PASS HORNET SERIES

POSITION ROUTE COACHING POINTS

Route is run at a depth of 10 - 12 yards

FRONTSIDE 1 IN

Route is run at a depth of 3 yards


* If you run out of field or get a pump fake from the Quarterback, run your route
conversion up field
FRONTSIDE 2 ARROW

- Release vertically (easiest release)


- Work to Landmark (H.S. Hashmark)
- Look for the ball no sooner than 10 to 12 yards
FRONTSIDE 3 SEAM READ - Be at your Landmark by 15 to 18 yards and make your route adjustment based
on coverage.

- Attack outside shoulder of DB


- ALWAYS Release outside & run by the DB
- Always leave yourself 3 to 4 yards from the sideline
BACKSIDE 1 VERTICAL - Do not run out of bounds...Press the DB inside to keep 3 to 4 yard cushion from sideline
- Look for the ball no sooner than 15 yards unless the DB falls or squats, then look for the ball at
12 yards

You are responsible for the playside "A" gap

SUPERBACK PASS PRO.

QUARTERBACK

DROP AREA KEY PROGRESSION COACHING POINTS/READS


You are reading the defender over the Frontside 3 in all
1. Arrow coverages. If there is a coverage with two Half Field
3 Step Flat 2. In Safeties, then read the defender over the Slot to the
*3. Corner "if called" playside Half Field Safety.

ROUTE VARIATION:
TAG: CORNER ROUTE

* If the Frontside 3 is uncovered and the playside


linebacker dogs, you have the option to throw him the
ball in the 8 - 10 yard window
"H" 78/79 CURL HORNET SERIES

. .

X LT LG C RG RT Z

.
QB Y
A

SB

* All route rules are the same as regular 878 or 779 CURL
"H" 84/85 READ HORNET SERIES

.
.
. 3yds
X LT LG C RG RT Z
Y
QB

.
A

SB

* All route rules are the same as regular 884 or 785 READ
"H" 80/81 STEAMERS HORNET SERIES

X LT LG C RG RT Z

.
A
QB
Y

SB

* All route rules are the same as regular 781 or 880 STEAMERS except that Playside 2 will be running an Arrow
Route instead of a Vertical Route
"H" 72/73 GO (SPECIAL) HORNET SERIES

X LT LG C RG RT Z

.
QB Y
A

SB

* All route rules are the same as regular 872 or 773 GO "SPECIAL"
"H" 92/93 SLIDE HORNET SERIES

X LT LG C RG RT Z

.
A QB Y

SB

"ICE"

X
Z
A
QB Y

. SB

* All route rules are the same as regular 892 or 793 SLIDE or SLIDE "ICE"
SCRAMBLE RULES

1. Receiver on sideline towards scrambling quarterback - wook deep or find dead spot on sideline.

2. Intermediate routes - run parrallel with quarterback

3. Backside deep receiver - work to get in quarterback's vision

.
. . .

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