Run N Shoot Offense 2016
Run N Shoot Offense 2016
Run N Shoot Offense 2016
1. SUDDEN CHANGE – Quick turnover of ball
Poise
Hustle and be ready quick
Proper use of time outs
Who will make the big play
Get out-of-bounds to stop the clock (also get the 1st down)
Can call time out any time a delay will dramatically effect field position
Otherwise – always look to the bench
TWO MINUTE COACHING CONSIDERATIONS
Things to practice in Two Minute Offense:
1. Coordinating the offense with the FG team to set up for a kick when there are no
more time outs and the clock is running.
4. When on the hash, run formation into the boundary. The HB must sprint to the
sideline, then up the field to get as much yardage as he can before getting out of
bounds.
5. All receivers, when close to the sideline, must concentrate on making the catch
while keeping one foot in bounds.
TWO MINUTE OFFENSE (CLOCK OFFENSE)
The mechanics of Two Minute Offense should be organized with the basic thought being:
the play called and the time remaining is more important than a time out. It is also
important that the following concepts be strictly adhered to:
2. The QB should never go down with the ball in your hand on 4th down. Never give
up your last chance to win.
3. When a call for a time out is eminent, always know where the nearest official is
going to be in order to get the time out called as quickly as possible. Any official
can call time out.
5. Never use up a time out to correct a confused play from the sideline. The QB must
know the offense so well that he can correct it or call a new play.
6. When the clock is stopped and it will remain stopped, huddle up.
The QB must understand and execute the following necessities of a two minute offense:
1. Meet with the head coach to determine whether a TD, FG or try for TD then settle
for the FG is the objective.
3. Notify the team in the huddle that we are in two minute offensive mode.
4. Notify the team of the scoring objective, number of time outs, and the amount of
time remaining.
5. Know how many plays can be run in the time available, usually a rule of thumb is:
15 seconds (or fraction thereof) as a time interval per play. Figure out four plays
per minute. Add one extra play per time out excluding the last one. Save the last
one (whenever possible) for the FG team to be in positioned on the field. From
this information, determine what you need to average per play to accomplish your
objective.
6. In the huddle, remind all ball carriers to get out of bounds, all offensive personnel
to hustle to the LOS and listen for special calls and signals.
8. When play is stopped and you do not intend to huddle or rehuddle, always have
your team at the LOS so you are ready to go when the referee starts the clock.
9. Finally, NEVER take a sack if a TD is needed; whenever possible; throw the ball
in the endzone.
Things the QB must know that will be critical to the administration of the game:
1. When it is first, second, or third down and the incomplete pass play allows you to
run another play when a completely executed play is probably only going to allow
you to run one (i.e., :10 seconds left on the clock).
2. When you are out of time outs and the intentional incomplete pass will allow an
additional play if initiated with :15 seconds on a stopped clock or :25 seconds on
a running clock.
PLAY MENU
The play menu will be delivered in the same sequence each time. This menu will
consist of the following:
Formation
Motion if needed
Protection
Play
Cadence
Pass Example
Run Example
2. On Second Sound
“Set….HUT”
3. On One
“Blue 24, Blue 24, Set….HUT”
4. On Two
“Black 5, Black 5, Set….HUT….HUT”
6. “Freeze”
The quarterback will go through his cadence using voice flexion to try and draw
the defense offsides. The center will snap the ball if he sees someone cross into
the neutral zone. If they do not jump, the quarterback will give a live color and
the new play.
When the defense jumps offsides the center snaps the ball, the quarterback will
either take a knee or throw the fade route to one of our outside receivers if we
have that play on.
There will be certain colors designated as live audibles, any different color will naturally
be dummy audibles.
The quarterback also has the ability to break the cadence when a pre-snap read shows
a blitz on a pass play or a blitz or dog shows to a side of a run which is called in the
huddle. The quarterback will use the word “CHECK” as an alert.
EXAMPLE:
3 on 1 was called in the huddle, and the quarterback begins his cadence “Blue 44” and
then notices a blitz coming by the strong safety. The quarterback will then say
“Check….Black 6….Black 6….Set….Hut.” The play was changed from 3 to 6, black
being the live color.
I. When the QB needs to kill the clock, the call is “Kill”, “Kill”, “Kill”. On the kill call
all linemen must hurry to the L.O.S., get set quickly (Tighter Splits), and post
inside (wedge) on the snap. When Receivers see the clock signal, they must
hurry back to the L.O.S. and get set quickly to the nearest spot on the L.O.S. (All
most be on the L.O.S.) Receivers will not move until play has been whistled
dead. The Superbacks will get back to the L.O.S. if in a route or set quickly
anywhere behind the L.O.S. if in protection and not move until play is whistled
dead.
X LT LG C RG RT Z
A QB Y
SB
X Z
A QB Y
2 1 4
SB
3
QUARTERBACK - 1
Y SLOT - 4
A SLOT - 2
SUPERBACK - 3
FORMATIONS
PURPLE
X Z
A Y
SB
QB
RED - "A" cuts down split YELLOW - "Y" cuts down split
X Z X Z
A
Y A Y
SB SB
QB QB
ORANGE GRAY
X Z X Z
Y A Y A
SB QB SB
QB
MOTION CALLS: The following motion calls may be made to allow greater flexability and speed in
calling plays. The calls apply to the POSITION no matter where the man is lined up in the formation.
All motions going to the Right begin with R. All motions going to the Left begin with L. Both motion
calls with an I in the middle (Hit, Sail) is a motion in to the formation and then back out to your original
spot.
X HIT
Z
SAIL
SB
THE HUDDLE
L.O.S.
5 Yards
LT LG C RG RT
X A SB Y Z
QB
1. The linemen will line up on the center 5 yards from the L.O.S. with their backs facing the L.O.S.
2. The X, A, SB, Y & Z will line up in front of the linemen with hands on knees and heads up.
The quarteback will step into the huddle and make the call "Eyes" "Eyes". This call is to get the attention of
everyone in the huddle. There should be no talking in the huddle other than the quartrback after the
"Eyes" call is made. The quarterback will then give the formation, motion if any, play and snap count
twice. The quarterback will then say "ready - break" to break the huddle. Everyone will then respond
with a clap of the hands and saying "break" as the quarterback does and then sprint to the L.O.S. If
anyone makes a "Check" call in the huddle because they did not hear or understand the play, the
quarteback will call the play again before breaking the huddle.
GOLD ZONE
BLUE ZONE
Must score
1st TD
2nd FG
RED ZONE
GREEN ZONE
DANGER ZONE
Must make a
1st down.
SWING SCAT
.
1. 5. 1.
2.
2.
3. 6. 4.
A Quarterback's read progression always starts outside-in. The Quarterback will always scan the field left to
right.
To the Rt.
R
7 yards deep
To the Lt.
L
R 7 yards deep
This footwork is for a right handed quarterback. For a left handed quarterback, you would just reverse
the footwork.
OFFENSIVE SKILL TERMS
COVER 1 - Man Free Coverage
COVER 3 - 3 Deep Zone with A.O. defenders working inside-to-out. SS playing curl-to-flat.
COMBO - Combination double coverage that is placed on 1 or more receivers. Can be inside-out or
over-under. (COVER 5)
ROBBER - Term used to identify a free-zone underneath defender that is generally placed or rotates to the
middle or hook area.
CLOUD COVERAGE - (Shows Cover 2) At the snap of the ball the 2 half field safeties rotate to the middle
and deep 3rd. The corner roles to the flat and the corner away from the rotation
moves to the other deep 3rd.
COVER 2 INVERT - (Shows Cover 2) At the snap of the ball, the SS rotates down to play the curl-to-flat
area and the corner goes to the deep 3rd. The FS rotates to the middle 3rd and the
other corner drops to the deep 3rd.
BANJO COVERAGE - Man coverage in which defenders divide up on an inside to outside release read on
2 consecutive receivers. (Generally 2 and 3 receivers on the strong side)
ROTATION COVERAGE - Pass defense moving their coverage once the QB's flow is established.
(Example Cloud or Invert Coverage)
FORCE ALIGNMENT - Outside linebacker lining up on the line of scrimmage upon the snap.
WALK AWAY ALIGNMENT - Outside linebacker lining up between the inside receiver and the tackle.
EVEN ALIGNMENT - Outside linebacker lines up off the line of scrimmage and outside the defensive end.
RADAR FRONT - All defensive linemen standing in a 2 point stance mirroring the offense and not rushing
up field.
LOOSE MAN - Technique used by a man-to-man defender in which he initially gives at least a 6 -7 yard
cushion on the snap.
PRE-ROTATION COVERAGE - Coverage aligned in a manner in which secondary and under system work
a pre-determind zone coverage regardless of the flow of the QB's drop.
ROLL CORNER - Cornerback working into a jam position on one or both outside receivers.
PRESS CORNER - Cornerback working to a bumb-and-run technique which is related to man coverage.
DOGS - Any second level defender that rushes while in the box.
BLITZ - Any second or third level defenders that rush outside of the box. (Perimeter)
DANGER - Is a blitz alert call from the outside skill players that there is an outside defender that is
creeping up to blitz from the outside.
BOX - The area in which 1st & 2nd level defenders line up across the offensive front.
SPECIAL - A call that tells the frontside 2 & frontside 3 receivers to switch route resposibilities in a trips formation.
TRADE - A call that tells the frontside 1 & frontside 2 receivers to switch route responsibilities in a trips formation.
COVER 0
C FS S SS C
M
W E T T E
FS SS
C
C W M S C
W M S FS SS C
E T T E
E T T E
FS
M S SS
W M S
C W E T T E C
C E E FS C
T T SS
FS SS
FS
C C
W M C W M S SS C
E T T E S E T T E
COVER 1
FS
C S SS C
W M
E T T E
FS FS SS
C W C
M S
C
W M S SS C
E T T E
E T T E
FS
FS
M S SS
M S
W C W E T T E C
C E E C
T T SS
FS FS
C SS C
W M C W M S SS
C
E T T E S E T T E
1 "X" or "Z"
COVER 2
1/2 1/2
FS SS
C M C
W S
E T T E
FS SS FS SS
W M S
C W M S C
E T C E T T E
T E C
FS SS
FS SS
C W M C
C W M C S
S E T T E
E T T E
"INVERT" "CLOUD"
FS
FS SS SS
C W M W M S N C
S C
C
E T T E E T E
FS
C C
W M S SS
E T T E
FS
FS SS
C
C W M
W M S SS C S C
T E T T E
E T E
"ROBBER" "BUZZ"
FS FS SS
SS
C W M C
C W M S C S
E T T E
E T T E
"INVERT" "CLOUD"
FS FS
C C
W M S SS W M S SS
E T C E T C
T E T E
C FS SS C
W M S
E T T E
FS SS
C FS C C
SS C
W M S
M
W S T T
E T T E E
E
C FS SS
SS C FS
M S
W M S
C W E T T E C
E T T E
FS C FS SS C
C SS C
M W M S
W E T T E S E T T E
COVER 5
FS SS
C C
W M S
E T T E
FS SS
FS SS
C
C C W
W M M S C
S
E T T E T T E
E
FS FS SS
SS
C C C C
W W M S
M S
E T T E E T T E
COVER 6
1/2 1/4 1/4
FS
SS C
C W M S
E T T E
FS FS
C C C
SS C M S
W M S SS
E W E T T E
T T E
6 "X" or "Z"
FS
C
W M S N SS C
E T E
COVER 8
1/2 1/2
FS SS
C W M C
S
E T T E
FS SS FS SS
C W M S
W M S N C C
C T T
E T E E E
8 "X" or "Z"
FS SS
FS SS
M
C W M C C W
E T T E S C
E S
T T E
"BUMP"
FS
SS
C W M S N C
E T E
COVER 9
C FS M S SS C
W E T T E
DEFENSIVE TECHNIQUES
"OUR FOREIGN LANGUAGE"
SHADE SHADE
9 6 7 5 4 4I 3 2 1 0 1 2 3 4I 4 5 7 6 9
Three feet is our base split. We will make adjustments with the splits of the GUARDS for pulling and
trapping. We will also make minor split adjustment (wider or shorter) depending on the play that is called.
We will never have less than a one foot split at any time. The only exception may be on a very close short
yardage play.
SUPER SPLITS
4'-4.5' 4'-4.5' 4'-4.5' 4'-4.5'
GAPS
C B A A B C
NUMBERING OF HOLES
9 7 5 3 0 2 4 6 8
DEFENSIVE END - Outermost defensive linemen, usually aligned over or outside of the offensive tackle.
LINEBACKER - Duel purpose defensive player, aligned in front, but may be involved in pass coverage.
EVEN FRONT - Defensive line alignment with NO man head-up on the center.
ODD FRONT - Defensive line alignment with a man head-up on the center.
STACK - Defensive lineman on the LOS with a linebacker located behind him.
MAN OVER - Defender lined up directly in front of an offensive linenman, but not on the LOS.
REACH BLOCK - Offensive lineman trying to achieve playside leverage on a man aligned to his playside.
LOG - Pulling offensive lineman crosses defender's face and achieves outside leverage.
TRAP - Pulling offensive lineman crosses behind the center and blocks defender with inside leverage.
PEEL - Downfield blocking assignment. Look for pursuit from the inside.
SCREEN - Pass thrown behind the LOS to allow offensive linemen to block downfield.
DOGS - Any second level defender that rushes while in the box.
ALERT - Is a call that alerts everyone that there are more people in the box than we can pass protect.
DANGER - Is a blitz alert call from the outside skill players that there is an outside defender that is
creeping up to blitz from the outside.
CUT - Driving shoulder-body block through the thigh of the opponent to cut his feet from underneath him.
CUT-OFF - The position and sealing off a defensive player between you and the ball.
BOX - The area in which 1st & 2nd level defenders line up across the offensive front.
CROSSER - Is any defender that crosses the face of any offensive linemen on a stunt.
TAIL/LEAD - Blocking technique is between a guard and tackle on zone running plays.
YOU - Is a call telling one offensive lineman to replace another to pull on a specific play depending on the
defensive front.
ME - Is a call telling one offensive lineman that he is going to pull on a specific play.
DETROIT - Two LB's lined up over the guards - (Center Line Call)
AX - Call for the Offensive Line to cut in pass protection (500, 700 & 800)
INDIVIDUAL BLOCKS
1. Seal Hinge
2. Hook
FOLD BLOCKS
1. Charlie (C/G)
2. Gary (G/C)
PULLING
1. "G"
2. "T"
3. Wipe
TRAPING
1. Influence
CHARLIE - Is a call where the Center blocks down on the "A" Gap defender and the Guard pulls around.
B B
E N T E
GARY - Is a call where the Guard blocks down on the "A" Gap defender and the Center pulls around.
B B
E N T E
WIPE - Is a call where the Backside Guard pulls up to block second level defender on playside.
B B
T N E
INFLUENCE - Is a technique by the Playside Guard to freeze the "B" Gap defender setting him up to be traped.
B B
E N T E
B B
E N T E
UNO - A call between Center & Guard on a conbination block to Mike linebacker. On guard is the lead and should step playside
foot and press throught defender with inside leg through the defender. Aming point is playside number. Don not turn
shoulders and press L.O.S.. Center you become the trail so take a trail step to protect for slant. Square up and work to get
inside leg to crotch of down lineman press L.O.S..
B B
E N T E
DOS - Same as UNO but combination is between Playside Guard & Tackle. Uncoverd lineman is the trail and coverd lineman
is the lead.
B B
N E
HOOK - A term used to reach a defender on a wider aming point. Step for outside foot leverage on defender and aim for armpit.
Work shoulders square and get inside knee to crotch area. Use steer technique to control defender.
B B
N T E
SLIP - Is a combination used on a play that can hit between the tackles. Guard takes a playside zone step but works
inside leg through defender pressing level one to linebacker. Tackle becomes the working for outside leg to
crotch of defender.
B B
E T N E
STACK - Is a combination used on a play thatcan hit between the tackles. Tackle takes a playside zone step but works inside leg
through defender pressing level one to linebacker. Guard becomes thetrail man working for outside leg to crotch of
defender.
B B B
E N E
HELP - A call made by Center to tell Backside Guard he has to get off frontside (Stack Linebacker). Center steps near foot and
pressoff down lineman to level two defender. Backside Guard deep trail and fit inside number with outside to crotch of
nose.
B B B
E N E
CHIP - Combination scheme between Playside Guard & Center to seal backside linebacker. Playside Guard should step with
inside foot upfield posting with inside hand on noes, and press through with inside leg through level one area. Center
should use base reach.
B B
T N B
SCOOP - Is a combination used on a play thatcan hit between the tackles. Center takes a playside zone step but works inside leg
through defender pressing level one to linebacker. Guard becomes the working for outside leg to crotch of defender.
B B B
T N B
SEAL HINGE - Is a technique used by the Backside Tackle. Take step down with inside leg first, then plant and hinge with
your backside in the hole. It is important to squeeze down so there is no "A" Gap penetration.
B B
E N T E
PASS BLOCKING PHILOSOPHY
Block the first six defenders to show leaving the 7th rusher free... We will start with Man Blocking
Principles (Rule) which protects for the Quarterback moving to his launch point. We will use a numbering
system utilizing an inside-out design. We prefer to block our big people on their big people. All uncovered
blocker can get off quickly to the backside if the defense brings outside the tackle rushers.
The emphasis is an aggressive on the line "Stiff" or stalemate by the frontside a "Step and Spill" by the
backside.
We will always protect to the onside gap in head and shoulder relationship to the defender we are
assigned.
The closer we are to the launch point "around the playside B gap area" the more that we step to the
position ourselves on the defenders playside middle. The father we are from the launch point, the more we
step to the position ourselves on the defenders playside number. When we obtain this necessary
positioning, we will refer to this as gaining leverage.
We would like our backside tackle to establish an inside-out. foot to crotch relationship to the defender....
If your defender is aligned slightly to your backside, you can set directly to his playside number.
Obviously the closer you are to the launch point, the more playside leverage point is desired.
For the frontside tackle with a wide aliigned rusher we prefer a head-up relationship.
We want to establish playside leverage on each rusher. If 2 adjacent blockers are stepping towards a
rusher, the blocker who has leverage will take over and the other blocker is free to be the Free Man Out
and protect immediately to the backside. We do not want a two on one blocking combination until our
frre man out checked the backside #7.
You will only pass off your man only when you feel the bump of your adjacent blocker and the second
rusher crosses your face. We have established a cross your face rule: If an angling or slanting defender
passes your face you must lock on, for he is your block when you have established leverage.
DEFENSIVE NUMBERING SYSTEM
General Rules:
1. Number begins and proceeds out.
2. All defenders aligned over the Center is #0
3. In all stack alignments we will count the down defender 1st and the stacked Linebacker as the #2 man.
BLOCKING RULES
We are blocking man on man when ever possible. As mentioned, we count from the inside-out in an an
attempt to block our big men on their big men. Our Superback always accommodates the call given up front
and adjusts accordingly... It is imperative that any uncovered blocker protect to the backside after checking
intial responsibility. The Superback will scan frontside to backside when his responsibility does not rush
based on his indicator.
Center Block #0
Frontside Guard Block #1
Frontside Tackle Block #2
Superback Block #3
1 1 3 0 3
3 2 0 2 3 2 1 1 2
3 1 3
2 2
3 1 1 3 2 0 2
1 1 2
3 2 0 2 3 2 0 1 3
2 2
2 2
3 1 3 3 1 1 3
1
FREE MAN OUT (FMO):
Vs. 3-2/3-4 defense the guards have the greatest potential to be free man out to the backside if their primary
responsibility (#1) does not rush and the adjacent defender to the playside does not angle across your face. The
FSG sinks to a depth of 12" behind the inside leg of the FST giving the FST 2 Step Assurance.
.
Vs. the 4-1/4-3 defense the center has the greatest potential to be the free man out under the same set of
circumstances. The center sinks to a depth of 12" behind the inside leg of the FSG giving the FSG 2 Step
Assurance. The uncovered center will make a "Sink" call to alert the guards he has the greatest FMO potential.
.
Free man out potential may be limited by a tight angle slant by the adjacent corresponding rusher. Give help
to your playside gap always, but remember, no two on one blocking. Get off of him and get backside if
your adjacent lineman has established leverage on the tight angle slant and your responsibility has not
looped across his face.
. .
If the adjacent corresponding rusher does slant across your face and you do establish leverage, then your
adjacent blocker becomes the free man out if no other rusher would cross his face.
. .
Vs. over/under fronts the center will make an "L/R" Call followed by the number of the LB the stack is
working to. If the LB does not rush the backside lineman becomes the potential FMO. The technique of the
backside lineman is to powerstep, punch, and pivot to put his body in the best position to dule read the
LB's.
"L" . "R" .
"HIP"/"RAIDER"/"EMPTY"/ Call
The Backside Guard and Backside Tackle are assigned to block the 1st two potential rushers that show
on the backside. It is always best to sink to your sink point, not toward your responsibility unless he is
aligned as an inside technique. We prefer that the BSG/BST lose ground and gain direction toward the
launch point.
Block the first 2 rushers off the backside. With 3 potential rushers we must block the first 2 rushers who
show first and we correspondingly leave the 3rd free if all 3 rush.
. . .
To correctly execute the responsibilty, the Backside Tackle must make a "HIP" or "RAIDER" Call based on
the alignment of the LB.
A "HIP" Call is made any time ther is only 1 man aligned on the LOS head-up to outside alignment of the
Backside Tackle.
. "HIP"
Obviously, the wider a LB aligns, the less of a threat hie is to dog or blitz from the corner. However,we must
always be alert for any unexpected blitz off the backside corner. Essentially "HIP" means the threat of the
defender coming off the backside is not as great.
It is important that the Backside Tackle realize the tighter the LB aligns the more of a threat he could be to his
playside gap. A deep set is a priority in the case to handle a B Gap potential blitz.... The FMO would
obviously pick up the free rusher from the backside.
. "HIP"
A "RAIDER" Call is made when there are 2 men aligned on the LOS head up to outside the Backside
Tackle.
.
We will assume that the end man on the LOS will rush most of the time. Therefore, the FMO can pick up
the "RAIDER LB" off the corner if his primary responsibility does not rush.
.
In any event the "HIP/RAIDER" Call is an important pre-snap call to alert the playside of the potential
rush off the backside. If the defense selects to only bring 5, we can effectively get a free man out to pick
up the backside.
.
An "EMPTY" Call is made when there are only 2 potential rushers on the backside.
. .
The BSG and BST are still accountable for the 2 potential rushers if both rush. Since we have 2 blockers to
the defenses 2 rushers, the need for a Free Man Out is negated. Our Center, FSG, and FST can now stay
frontside without the urgency of Free Man Out rule in their thinking.
. .
"BASE" CALL
An onside or playside call whenever the Frontside Guard covered with only 3 potential rushers
strong. The FSG still has #1, but the Superback will now be responsible for #2. Obviously the
FST blocks #3. Center still has #0, if no #0 "Snake" to the backside or become the FMO.
2 2
1 3 0 1 3
. .
"SNAKE" CALL
If the defense is an even structure and there is no #0, the Center, BSG, and BST will block a
backside gap asignment. This call is made by the Center to the BSG and BST.
C B A
C B A
. .
C B A
.
If the #2 defender walks up into the B Gap, The Center would make the "SNAKE" Call. The Center
and BSG must now side to their backside gap and block the stunt as it falls.
C B A
.
The BSG becomes the FMO if the #2 does not rush. He can effectively pick up any 4th rusher off the backside.
The "HIP"/"RAIDER" Call is obviously an important call potential rush off the backside.
.
The Center is accountable for the 1st potential rusher (A Gap) or any defender that crosses his face.
The BSG is accountable for the 2nd potential rusher (B Gap) or any rusher that crosses his face.
The BST is acountable for the 3rd potential rusher (C Gap) or any rusher that crosses his face.
If the BSLB #2 rushes, the 3 protectors will block the 3 rushers as the appear.
"RENO"/"LOBO" CALL
When facing a 4 - 1 defense, if the FSG is covered and the #0 LB is threatening the FS "B" Gap, the Center
will make a "Reno"/"Lobo" Call. This is essentially a 2 man slide (Center & Guard) playside to handle the
pressure. If the LB does not rush, the Center is always the potential FMO depending on the call of the BST.
0 0
"Reno"
. "Reno-FMO"
.
"RAVEN" BLOCKING
This is a call made to alert all linemen to block to the playside to handle the stunt/blitz of 4 defender
overload aligned from head up the center to the playside. A "DOG" look can identify the
"RAVEN" call possibility.
The playside should add one to their rule:
C #1
FSG #2
FST #3
SB #4
2 2 1
4 4
3 1 1 3 2 1 2 3
0
. .
The Backside Tackle should block down on a "RAVEN" call if the BSG is covered with an "A" Gap
walk-up.
.
If the BST is left with a 2 on 1 blocking situation, it is important to sink deep enough to position himself
to block the innermost rusher.
1 2
4
2 0 1 3
2 2
4
3 1 1 3
.
"FAN" BLOCKING
Our best use of Fan Blocking is to the onside vs. the 3-2 odd structure with an OLB walked up along
with a #4 blitzer coming of the playside. The Superback must make the adjustment buy having a
double read with checking #1 and block #4 vs. this look if he blitzes.The FSG uses the Fan technique
to block #3.
1 1
4
2 0 2 3
.
PASS PROTECTIONS
B E T N E
4 Man Slide
800 & 500 Protection
3 Man Slide
800 & 500 Protection
500 Protection
3 Man Slide
700 & 500 Protection
4 Man Slide
700 & 500 Protection
E T N E
E N T E
500 Protection
500 Protection
500 Protection
Even - man on, man outside Even - man on, man outside "C" gap
Odd - man on Odd - man on
Stack - man on, man outside Stack - man on, man outside
Odd Stack - man on, man outside "C" gap
Set Firm
Tackle
Superback
POSSIBLE CALLS: Automatic "BASE" Call to the frontside unless otherwise changed.
Lew/Ray
Leo/Rocco
Lenny/Randy (Slide Protection)
AX (Cut)
700/800 Pass Protection 2 2
B B
3 1 1 3
E N T E
42 33 3 1 3
2 2
B B B B B
3 1 1 3 2 0 2
E N T E E N E
32 1 1 51 1
B B B
2 3 2 0 2 3
2 0
E N E E T N T E
S42 2 2 41 0
B B
3 1 B 1 3 2 1 1 2
E T N E E N T E
700/800 (Lenny/Randy) 6 Man GapPass Protection
Guard
Tackle
Superback
B B
E N T E
32 33
B B B B B
E N E E N E
S42 51
B
B B
E T N T E
E T N E
41
B
E N T E
500 Pass Protection - 5 MAN PROTECTION
E N
ODD FRONT 6 MAN: O-Line will block the front based on
what calls are made. T E
5 MAN BOX: O-Line is resposible for the men in the box.
42 33 3 1 3
2 2
B B B B B
3 1 1 3 2 0 2
E N T E E N E
32 1 1 51 1
B B B
2 2 3 2 0 2 3
0
E N E E T N T E
S42 2 2 41 0
B B
3 1 B 1 3 2 1 1 2
E T N E E N T E
100, 200 and 300 Pass Protection
100, 200 and 300 Pass Protections are aggressive protections used with 50's Quick
Passing Game.
100/200 Pass Protection: Offensive Linemen are quick setting at the line of scrimmage
that would resemble run blocking technique. Linemen are Big on Big if covered by a
defender. Protection base rules are 700/800 Pass Protection
300 Pass Protection: Is an aggressive "CUT" Block Pass Protection to slow down the
defensive pass rush as well as doging LB's in the box. Linemen will cut the defender
covering them and the Superback will cut his blocking assignment if that LB dogs in the box.
THE 7th MAN RULE
5 3
B B
7 6 4 2 1
B E N E B
.
When there is a potential for pressure, we will block to the gap direction of the play and let the 7th man go
free. Because of the role of the Quarterback, the 7th man should not make the play.
RECOGNITION OF STUNTS, DOGS & BLITZES
9 7 5 3 2 4 6 8
In order to make the recognition of stunts, dogs & blitzes easier, we will use our numbering terminology to
establish which defender is stunting, doging, or blitzing. Our numbering system will indicate which area the
defender will be attacking from.
W M W M W M
E R E N E S R E N E S
R E N S
W M
W M W M
R E N E S
R E N E S R E N E S
2 2
1 1
W M W M W M
R E N E S R E N E S R E S
N E
1 2 2 1 1 2
1
W M W M S W M S
R E N E S E T
N E E N T E
2 1 1
2 1
1 2 1 2
W M S W M S W M S
E N T E E N E
T E N T E
2 2 1
1 1 2
W M S W M W M S
S
E N T E E N E E N T E
T
1 2 1 1
2 1 2 1 2
1 2
W M S
W M S W M S
E N T E
E N T E E N T E
W M S
E N T E
E E N E E N E
E N
W M S W M S W M S
E N E E N E E N E
2 2
1 1
W M S W M S M S
E N E E N E E N T E
1 2 2 1
M S M S M S
E N T E E N T E
E N T E
2 1
1 2
M S M S M S
E N T E E N T E E N T E
2 2 1 2 1
1
1 2 1 2 2 2 1 1 2
1
M S M S
M S
E N T E
E N T E E N T E
1 1
1 1 2 1 1
2 2
M S M S
M S
E N T E E N T E
E N T E
2 1 1 WEAK PINCH
WEAK RIP STRONG RIP STRONG PINCH
M S
E N T E
W M SS FS
W M W M
R E N E S R E E S R E N E S
N
W M W M W M
R E N E S R E N E S R E N E S
W M W M W M
R E N E S R E N E S R E N E S
W M W M
W M R E E S
R E N E S N
R E N E S
W M S W M S W M S
E N T E E N T E E N T E
W M S W M S
W M S
E N T E E N T E
E N T E
W M S W M S W M S
E N T E N T E E N T E
E
W W M S W M S
M S
E E N T E N T E
N T E E
S W M S W M S
W M
E E E N E
E N E N
W M S S
W M S W M
E N E E
E N E E N
W M S W M S W M S
E N E E N E E N E
W M S W M S W M S
E N E E E
E N E N
S W M S W M S
W M
E E N E E N E
E N
W M S W M W M S
S
SS R
E N E SS E N E
E N E
W M S
R
E N E
M S M S
M S
E N T E N T E
E E N T E
M S M S M S
E N T E E N T E E N T E
SAM 2 SAM 4
MIKE 5
M S M S M S
E N T E E N T E E N T E
M S M S SS
M S
E N T E N T E
E E N T E
M S SS W M S M S
W
E N T E E N T E E N T E
E N T E E N T E
41 42 SHADE WEAK
M M S
E N T E N
E T E
42 STACK 42 PINCH
M S M S
E N T E E N T E
SPLIT 42 33
W M S
M S
E N E
E N T E
51 32
M M S
E T N T E E N E
43 43 SAM OUT
W M S W M S
E N T E E N T E
43 SAM UP 43 WILL UP
W M M S
E N T E S W E N T E
M W M S
W E N T E S E N T E
W M S SS W M S SS
E N T E E N T E
34 34
W M R W M S
R E N E E N E
S
W M W M
R E N E S R E N E S
34 EAGLE 34 UNDER
W M W M
R E N E S N E
R E S
34 OVER 34 IN
W M W M
R E N E S R E N E S
32/33 (ZOMBIE) FS
C C
B SS
B B
E N T E
SB
.
POSITION ASSIGNMENT COACHING POINT
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
X-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
Reach step, try to reach or push to sideline. Do not looe contact and drive him.
B B B B
E N T E E N E
. SB
SB .
vs 33 vs 51
B B B B
E N E E T N T E
. SB
. SB
vs 41 vs 34
B B B
T N B T E N E B
. SB
. SB
34/35 (ZOMBIE)
FS
C C
B B B SS
E N T E
. SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
Open - cross over, stay on QB level until mesh, roll downhill to the Tackle covered, read block
oustside leg of the Playside Tackle Tackle uncovered, attack bubble
SUPERBACK Align 6.5 or 7 yards deep, Open, crossover - 3rd Step press LOS If color shows P.S. press L.O.S., &
P.O.A.-Outside Leg of TE look for cut-back
Secure the snap, eyes up, feet parallel and place the ball in the SB's belly.
Bootleg opposite the play call past the L.O.S. holding DE.
QUARTERBACK Vs ODD Front, go under center, open to 5 - 7 O'clock - Drive ball deep to
the Superback Bootleg opposite the play call past the L.O.S. holding DE.
Reach step, try to reach or push to sideline. Do not lose contact and drive Bucket Step on 1st Step
him. Rip through the outside armpit
PLAYSIDE TACKLE
Responsible for Playside "C" Gap
. SB SB .
vs 33 vs 51
B B B B
E N E E T N T E
. SB
.
SB
vs 41 vs 34
B B B
E T N E E N B
. SB
. SB
36/37 (ZOMBIE)
FS
C C
B B B SS
E N T E
. SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
Open - cross over, stay on QB level until mesh, roll downhill to the If color shows P.S. press L.O.S., &
ghost 6 or 7 position look for cut-back
SUPERBACK
Secure the snap, eyes up, feet parallel and place the ball in the SB's belly.
Bootleg opposite the play call past the L.O.S. holding DE.
QUARTERBACK
Reach step, try to reach or push to sideline. Do not lose contact and drive Bucket Step on 1st Step
him. Rip through the outside armpit
PLAYSIDE TACKLE
Responsible for Playside "C" Gap
. SB SB .
vs 33 vs 51
B B B B
E N E E T N T E
. SB
. SB
vs 41 vs 34
B
B B
E T N E
E N T B
. SB
. SB
34/35 DART
FS
C C
W M S SS
E N T E
.
X Z
A Y
SB QB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
Align away from the call, jab step, sell sprint out, after exchange, find
Playside Tackle & press the outside of his block.
SUPERBACK
Secure snape eyes on "backside DE", feet parallel, place the ball in the SB's belly.
QUARTERBACK Read the De, if he crashes, pull it & get down field. If he boxes or stays on
the L.O.S., give it and bootleg opposite play call across L.O.S.
Snap set on EMOL & invite him upfield, while always protecting your
inside gap.
PLAYSIDE TACKLE
. .
"Me"
"Me"
SB QB
SB QB
vs 33 vs 43
S M W S M W
N E E T N E
E
.
QB
"You"
SB
"Me"
SB QB
.
vs 51 vs 34
M
R S M
S E N E W
E N E W
. .
"Me"
"You"
QB SB
QB SB
vs 41
M
E N T E
"Me"
SB
.
QB
34/35 COUNTER DART
FS
C C
W M S SS
E N T E
.
X Z
A Y
QB SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Take shotgun snap & shuffle 2 steps to call side. Put ball in Superback's belly Eye the backside defensive end as
QUARTERBACK & boot away you hand the ball off
Snap set on EMOL & invite him upfield, while always protecting your
PLAYSIDE TACKLE inside gap.
E T N E E N E
"Me"
.
QB SB
"Me"
.
QB SB
vs 33 vs 43
S M W S M W
N E E T N E
E
SB
.
QB
"You" "Me"
.
QB SB
vs 51 vs 34
M
R S M
S E N E W E N E W
SB
.
QB
"Me"
SB
.
QB
"You"
vs 41
M
E N T E
"Me"
.
QB SB
14/15 DART
FS
C C
W M S SS
E N T E
.
X Z
A Y
QB SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
Jab Step, take the fake from the Quarterback & attack the backside Important that you give a good run
SUPERBACK Defensive end fake
Slide step, ride the fake to the Superback, find Tackle & press
QUARTERBACK outside of his block
Snap set on EMOL & invite him upfield, while always protecting your
PLAYSIDE TACKLE inside gap.
M S M S
T E E N E
E N
"Me"
.
QB SB
"Me"
.
QB SB
vs 33 vs 43
S M W S M W
N E E T N E
E
SB
.
QB
"You" "Me"
.
QB SB
vs 51 vs 34
M
R M W
S E N E W
E N E S
. .
"Me"
"You"
SB QB SB QB
vs 41
M
E N T E
"Me"
.
QB SB
K 34/35
FS
C C
W
M S SS
E N T E
X
.
Z
A
Y
SB QB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Jab Step, attack the playside Guard's butt, Sight playside Tackle's block. Press the "A" Gap
SUPERBACK
Take shotgun snap & shuffle 2 steps to call side. Put ball in Superback's (or Eye the backside defensive end as
A-Back's) belly and boot away. you hand the ball off
QUARTERBACK
Block playside "B" Gap to the backside Linebacker. Use post drive technique
PLAYSIDE TACKLE when Guard is covered vs down call block hard "B" Gap.
Block playside "A" Gap vs 1 tech. Use post drive technique when covered.
If "Me" call is made, down block hard "A" Gap
PLAYSIDE GUARD
vs no "A" Gap defender in L.O.S. weak, make "Me" call. Pull & kick out or log
1st thing outside Tackle.
CENTER vs any backside "A" Gap threat, make a "You" call & block backside "A" Gap.
vs head up Nose, post drive (You Call).
vs any "A" Gap defender in the L.O.S. there should be a "You" call made,
pull & kick out or log 1st thing outside Tackle.
BACKSIDE GUARD vs any "B" Gap defender in L.O.S., a "Me" Call should be made & block the "B"
Gap defender.
SB
"You"
.
QB SB
.
"You"
QB
vs 33 vs 41
S M W M
E N E E N T E
."You"
QB SB
SB
.
"Me"
QB
vs 51
M
S E N E W
.
"You"
QB SB
K 14/15
FS
C C
W M S SS
E N T E
.
X Z
A Y
QB SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Z-RECEIVER cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Jab Step, take the fake from the Quarterback & attack the backside Important that you give a good run
SUPERBACK Defensive end fake
Slide step, ride the fake to the Superback & attack the Playside Guard's butt,
Sight Playside Tackle's block
QUARTERBACK
Block playside "B" Gap to the backside Linebacker. Use post drive technique
when Guard is covered vs down call block hard "B" Gap.
PLAYSIDE TACKLE
Block playside "A" Gap vs 1 tech. Use post drive technique when covered.
If "Me" call is made, down block hard "A" Gap
PLAYSIDE GUARD
vs no "A" Gap defender in L.O.S. weak, make "Me" call. Pull & kick out or log
1st thing outside Tackle.
CENTER vs any backside "A" Gap threat, make a "You" call & block backside "A" Gap.
vs head up Nose, post drive (You Call).
vs any "A" Gap defender in the L.O.S. there should be a "You" call made,
pull & kick out or log 1st thing outside Tackle.
BACKSIDE GUARD vs any "B" Gap defender in L.O.S., a "Me" Call should be made & block the "B"
Gap defender.
"You"
.
QB SB
"You"
QB
. SB
vs 33 vs 41
S M W M
E N E E T
N E
SB
.
QB
"You"
.
"Me"
QB SB
vs 51
M
S E N E W
.
"You"
SB QB
30/31 DRAW (PAINTER) FS
C C
B B SS
B
E N T E
SB
.
POSITION ASSIGNMENT COACHING POINT
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
X-RECEIVER leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
A-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
Y-BACK cover down defender. Come off the ball vertically for 3 steps & gain
leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER leverage on coverdown defender.
After receiving the ball from the Quarterback, you will run off of the 1st down Make it look like Pass Protection.
SUPERBACK linemen. In an Odd Front (NT), and an Even Front (DT) over the playside Keep toes pointed towards the LOS.
Guard.
Secure the snap. Take your "3" step drop & the hand the ball to the It is very important that everything
QUARTERBACK Superback. Then follow up with the rest of your pass drop. looks like it is a pass play.
W M M B
E N E S E N E S
QB
. .
QB
HB HB
M S M S
E T T E T
E T E
.
QB
.
QB
HB
HB
W M S M
E T E E T T E
.
QB QB
HB
. M
HB
M S
W T N T S
E T E
.
QB QB
HB HB
.
28/49 JET
FS
C C
B B SS
B
E N T E
.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.
If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
You are the lead blocker on the perimeter. Block first thing that shows.
SUPERBACK
Secure the snap, eyes up,reverse out and place the ball in the Motion
QUARTERBACK Man's belly. Bootleg opposite the play call past the L.O.S. holding DE.
Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
vs 33 vs 43 "Sam" Out
B B B B
B B
N E E N T E
E
. .
vs 34 vs UNDER
B B B B B
T N T B E T N T B
. .
vs SPLIT 4
B B
E T N E
.
19/18 OPTION (OHIO)
FS
C C
M S SS
W
E N T E
X LT LG C RG RT Z
QB
Y A
SB
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
A-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Y-BACK leverage on coverdown defender.
Release vertical with eyes down field (always sell the vertical). Block Block to the echo of the whistle.
cover down defender. Come off the ball vertically for 3 steps & gain
Z-RECEIVER
leverage on coverdown defender.
Hinge step back, gather and immediately work down L.O.S. attacking the If there is a "Base" call, then you will
QUARTERBACK EMOL & force the play pitch off from the 2nd level defender
coming up on force.
Full Zone blocking scheme. If covered reach the 3 tech. vs Shade, Possible "G" Call
PLAYSIDE GUARD down block & double with the Center
M S
M S
E N T E
E N E
QB
SB
QB
SB
vs 33 vs 41
S M W M
E N E E N T E
QB QB
SB SB
vs 51
M
S E N E W
QB
SB
THE SEAM READ
.
15 to 18 yards
Middle: Away:
FS FS
Hook Up
Vertical
To you:
Man:
Break across his face
FS
FS In
Post
B
Two Safety Look
Can not beat him over the top. Big Cushin: Away:
FS SS
FS SS
Hook Up
Vertical
To you:
Break across his face Man:
FS SS
FS SS
Skinny Post In
B
THE OPTION ROUTE
Man
. Zone
Man
5 to 8 yards
Zone
.
. .
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
BACKSIDE 3 SHALLOW
Your primary responsibility is pass protection. You run the ARROW ROUTE only if it is called.
QUARTERBACK
ROUTE VARIATION:Special
Trade
Drag
70/71 CHOICE "SPECIAL"
. .
.
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE "SPECIAL"
1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE
2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
BACKSIDE 2 SHALLOW
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
QUARTERBACK
. .
.
X LT LG C RG RT Z
A
Y
SB
. QB
70/71 CHOICE "SPECIAL"
1 SAFETY ZONE: You are working up the field on the outside shoulder of the CB. On your 7th step,
if the CB is 5 yds or deeper, then you will run a speed cut to the OUT ROUTE. If
the CB is 3 yds or closer, then you will run a SKINNY POST.
FRONTSIDE 1 CHOICE 2 SAFETY ZONE: FADE ROUTE
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
FRONTSIDE 2 SHALLOW
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 1 VERTICAL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
PASS PRO.
SUPERBACK
QUARTERBACK
ROUTE VARIATION:
70/71 CHOICE "TRADE"
. .
.
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE "TRADE"
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
BACKSIDE 3 SHALLOW
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.
QUARTERBACK
ROUTE VARIATION:
70/71 CHOICE "SWITCH"
.
. .
X LT LG C RG RT Z
A Y
QB
. SB
70/71 CHOICE "SWITCH"
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.
QUARTERBACK
.
.
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE "DRAG"
MAN: OUT, SKINNY POST or FADE ROUTE based on DB technique when you get to your 7th step,
BLITZ: SLANT ROUTE
BACKSIDE 1 DRAG
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.
QUARTERBACK
ROUTE VARIATION:
70/71 CHOICE "SMASH" A/Y OPTION
.
. .
MAN
ZONE
MAN
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE "SMASH" A/Y OPTION
ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
BACKSIDE 1 HOOK
- ZONE COVERAGE: Option Route at 5 to 8yds. Find the open window back to the QB.
- MAN COVERAGE: Run a Shallow Cross at 3 to 5 yards
BACKSIDE 2 OPTION
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
It is important that you make your break and run to the open area of the coverage.
BACKSIDE 3 CORNER
Your primary responsibility is pass protection. You run the ARROW ROUTE only if it is called.
QUARTERBACK
ROUTE VARIATION:
70/71 CHOICE "SMASH" "TRADE"
.
.
X LT LG C RG RT Z
Y A
SB
. QB
70/71 CHOICE "SMASH" TRADE
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
BACKSIDE 1 SHALLOW
Your route is between the numbers and the sideline. Make it a Wheel Route and real sell
the verticall and then at you landmark, brake down and hook up.
BACKSIDE 2 HOOK ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
5yds split from FS1
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
BACKSIDE 3 CORNER
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.
QUARTERBACK
ROUTE VARIATION:
70/71 CHOICE "SMASH" A/Y OPTION
. . .
.
X LT LG C RG RT Z
A Y
QB
. SB
70/71 CHOICE "SMASH" A/Y OPTION
Option Route at 5 to 8yds. Find the open window back to the QB.
FRONTSIDE 2 OPTION
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
BACKSIDE 2 CORNER
ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
BACKSIDE 1 HOOK
QUARTERBACK
ROUTE VARIATION:
72/73 GO
.
X LT LG C RG RT Z
Y A
QB
. SB
GO
FRONTSIDE 3 ARROW
QUARTERBACK
1. Seam to Arrow You are reading the defender over the Frontside 2 . If
there is a coverage with two Half Field Safeties, then
3 Step "Gun" CURL/FLAT 2. Seam to Arrow read the defender over Frontside 2 to the playside Half
3. Vertical Field Safety.
ROUTE VARIATION:
(ICE) Frontside 2 picks for theFrontside 3
"SPECIAL" Call between the Frontside 2 & the Frontside 3
This means that the 2 receivers will trade route responsibilities.
"TRADE" Call between the Frontside 1 & the Frontisde 2
This means that the 2 receivers will trade route responsibilities.
72/73 GO "SPECIAL"
.
X LT LG C RG RT Z
.
Y A
QB SB
.
X LT LG C RG RT Z
Y A
QB
. SB
GO "TRADE"
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
FRONTSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
FRONTSIDE 3 ARROW
QUARTERBACK
ZONE MAN "Trade" means that the Backside 1 & the Backside 2
Deep 3rd 1. Choice 1. Choice exchange route resposibilities
3 Step "Gun" Middle 3rd 2. Seam Read 2. Seam Read
If you have any question on your frontside read,
Curl 3. Wheel 3. Shallow automaticly go to your next progression on the
4. Shallow backside.
ROUTE VARIATION:
72/73 GO "ICE"
X LT LG C RG RT Z
.
Y A
QB SB
* All route resposibilities are the same as "GO" except the Frontside 2 will take 3 steps at a 45 degree angle and
on his 3rd step he will then break to a slant route. Frontside 3 will run his route underneath him to create a natural
rub against man coverage.
. .
.
X LT LG C RG RT Z
Y A
QB
. SB
SMASH
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
FRONTSIDE 2 CORNER
QUARTERBACK
ROUTE VARIATION:
"SPECIAL" Call. This means that the Frontside 2 & Frontside 3 will trade
route responsibilities.
74/75 SMASH "SPECIAL"
. .
X LT LG C RG RT Z
Y A
QB
. SB
* All route resposibilities are the same as "SMASH" except the Frontside 2 will run a Post Route and Frontside 3
will run his Corner Route underneath him to create a natural rub against man coverage.
74/75 SMASH
. . . .
X LT LG C RG RT Z
A
.
Y
QB SB
SMASH
X-RECEIVER HOOK
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
A-BACK CORNER
Sell the POST ROUTE at 10 to 12 yards and break to CORNER ROUTE at 22 yards.
* It is important that you make your break and run to the open area of the coverage.
Y-BACK CORNER
ZONE COVERAGE: HOOK ROUTE at 10 yards and find the open window back to the Quarterback
MAN COVERAGE: Convert Hook Route into an In Route at 10 yards
Z-RECEIVER HOOK
QUARTERBACK
ROUTE VARIATION:
78/79 CURL
.
X LT LG C RG RT Z
Y A
QB
. SB
CURL
You will run your route at a depth of 3 yards. If you get a pump fake from the
Quarterback or run out of field, then break up field on your secondary conversion.
FRONTSIDE 2 ARROW
QUARTERBACK
ROUTE VARIATION:
92/93 SLIDE
X LT LG C RG RT Z
A
.
Y
QB SB
SLIDE
At the snap of the ball, you are running a Bubble Route that will turn upfield over the spot
where the outside receiver aligned.
* Make sure you get about 5 yards in depth into the backfield before you swing up the field.
FRONTSIDE 2 BUBBLE * If you run the Bubble Route too shallow, you will have trouble getting your shoulders around to
catch the pass.
Have your shoulders square to the outside receiver coming down hill.
You will get to your 15 to 18 yd landmark and make your route adjustment based on the coverage.
* Remember that you want to be on the HS. Hash Mark as a point of reference.
SUPERBACK PASS PRO.
QUARTERBACK
ROUTE VARIATION:
"ICE"
92/93 SLIDE
.
X LT LG C RG RT Z
A
.
Y
QB SB
SLIDE
At the snap of the ball, you are running a Bubble Route that will turn upfield over the spot
where the outside receiver aligned.
* Make sure you get about 5 yards in depth into the backfield before you swing up the field.
FRONTSIDE 2 BUBBLE * If you run the Bubble Route too shallow, you will have trouble getting your shoulders around to
catch the pass.
Have your shoulders square to the outside receiver coming down hill.
ZONE: Run your route at a depth of 5yds and find the open window back to the QB.
MAN: Run your route across the formation at the depth of 5yds.
BACKSIDE 2 SHALLOW
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.
QUARTERBACK
ROUTE VARIATION:
80/81 STEAMERS
.
X LT LG C RG RT Z
A Y
QB
. SB
STEAMERS
QUARTERBACK
.
.
X LT LG C RG RT Z
A Y
QB
. SB
SWITCH
POSITION ROUTE COACHING POINTS
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
BACKSIDE 2 WHEEL Quarterback.
QUARTERBACK
.
.
X LT LG C RG RT Z
A
.
Y
QB SB
SWITCH "CORNER"
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert to your Corner Route into the open
area of the coverage.
BACKSIDE 1 CORNER
You are wheeling up the sideline and running a Hook Route at the depth of 12 yds. If you get
man covereage, the you will convert to an In Route.
BACKSIDE 2 HOOK
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.
QUARTERBACK
.
.
.
X LT LG C RG RT Z
A Y
QB
. SB
READ
Route is run at a depth of 3 to 5yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.
FRONTSIDE 2 ARROW
You are taking a track to your 1st landmark on the HS Hash at the depth of 8yds. Then you will get
vertical to your 2nd landmark of 15 to 18 yds and then convert your route based on coverage.
If you have a DB over top of you and you can not break down his cushion, then when you get to 10
BACKSIDE 2 WHEEL to 12 yards up field, throw up your outside hand and hook up. Then find the open window back to the
Quarterback.
Your primary responsibility is pass protection. You run the ARROW ROUTE
only if it is called.
SUPERBACK PASS PRO.
QUARTERBACK
ROUTE VARIATION:
96/97 TRAIL
X LT LG C RG RT Z
Y A
QB
. SB
TRAIL
QUARTERBACK
ROUTE VARIATION:
94/95 THROWBACK
3.
1.
2.
X LT LG C RG RT Z
Y A
SB
.
QB
THROWBACK
QUARTERBACK
ROUTE VARIATION:
SHALLOW CROSS - (ALPHA, YO-YO, X-RAY, ZEBRA, UNCLE)
X LT LG C RG RT Z
A Y
.
ALPHA
SB QB
X LT LG C RGRT Z X LT LG C RGRT
Y Z
A A Y
.
X-RAY
.
SB SB
QB YO-YO QB
X LT LG C RGRT Z
A Y
.
ZEBRA
QB SB
SHALLOW CROSS - (ALPHA, YO-YO, X-RAY, ZEBRA, UNCLE)
If the call is YO-YO or ZEBRA, then run a 10 yard In Route. Settle in the first hole vs. Zone Coverage, keep
running if it is Man Coverage. If ALPHA is called, run a 1 step Shallow Route. You want to replace the
heels of the defensive linemen. If X-RAY is called,then run a Vertical Route to draw the coverage.
A
If the call is ALPHA or X-RAY, then run a 10 yard In Route. Settle in the first hole vs. Zone Coverage, keep
running if it is Man Coverage. If YO-YO is called, run a 1 step Shallow Route. You want to replace the
Y heels of the defensive linemen. If ZEBRA is called,then run a Vertical Route to draw the coverage.
If the call is ZEBRA, run a 1 step shallow route. You want to replace the heels of the defensive linemen.
On all other calls, run a Vertical Route and try to draw the coverage.
Check Pass Protection. Leak out to the flat just outside the OT, to the side the Shallow Route came from.
SUPERBACK
QUARTERBACK
1. In Key
Keythe
theMLB
MLBand
andthrow
throwopposite
oppositeofofwhere
wherehe
hegoes.
goes.
5 Step
HOOK/CURL 2. Shallow
3 Step "Gun" 3. Leak (Arrow)
ROUTE VARIATION:
Can "Tag" Receiver Routes
90/91 ARC
. .
X LT LG C RG RT Z
Y
QB
A
SB
ARC
Block the man over top of you and maintain outside leverage.
BLOCK MOST
FRONTSIDE 1
DANGEROUS
Block the defender that is head up or inside of you. Make sure you maintain outside
leverage.
BLOCK MOST
FRONTSIDE 2 DANGEROUS
At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up field.
After catching the ball get vertically up field as fast as possible and read the blocks of the
BACKSIDE 2 ARC Frontside 1 & Frontside 2 Receivers.
Get to the third level defender as fast as possible to get a block down field.
BACKSIDE 1
QUARTERBACK
ROUTE VARIATION:
76/77 FLOOD
X LT LG C RG RT
Y A .
Z
QB
. SB
FLOOD
QUARTERBACK
ROUTE VARIATION:
Tag: "Z" Post
61/62 FLASH
2.
MAN MAN
1.
MAN
X LT LG C RG RT Z
.
A Y
3.
QB SB
FLASH
You are taking the beginning of your route at 10/2 O'clock for the 1st 1.5 yards,
then get vertical. If it is MAN COVERAGE, then run back down the stem.
Take a big high step with your outside leg at the snap of the ball if it is ZONE
COVERAGE.
FRONTSIDE 2 FLASH This is for proper timing.
BACKSIDE 1 OUT
You are taking the beginning of your route at 10/2 O'clock for the 1st 1.5 yards,
then get vertical.
BACKSIDE 2 CURL
If it is MAN COVERAGE, then run back down the stem.
At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up
SUPERBACK field. After catching the ball get vertically up field as fast as posible .
SWING
FRONTSIDE 3
6 STEPS, LOOK FOR THE BALL
QUARTERBACK
ROUTE VARIATION:
1.
2.
.
3.
X LT LG C RG RT Z
A Y
.
QB
HB
MESH
FRONTSIDE 1 MESH
- Route is run at a depth of 3 yards. If you run out of field or get a pump fake from the
Quarterback, then run your secondary conversion up the field.
FRONTSIDE 3 ARROW
BACKSIDE 1 POST
QUARTERBACK
ROUTE VARIATION:
50's QUICK GAME
X Z X Z
A A Y
Y
H QB
QB H
+5 YARD LINE
X
A
Y
Z
. .
X Z
A Y
QB H
H QB
52 - SLANT/AAROW 56 - SLANT/VERTICAL
X Z
A
Y X Z
A Y
QB H H QB
.X
. Z
A X Z
Y
A Y
QB H H QB
34/35 SCREEN
. .
. .
. .
ASSIGNMENT
. .
COACHING POINT
Sell protection bounce widest russher roll inside and sit. No edge rusher widen
SB 2 yds outside Tackle
Covered: Set with width punch and release up field with eyes
PST Bonunce Edge
1st Backer IS inside.
Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.
Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.
. A
LT LG C RG RT
QB
Y
Z
.
HB
X
. LT LG C RGRT
QB Y A
Z
.
HB
Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.
Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.
Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.
.
A Y
LT LG C RG RT
QB
X
.
SB
X
A
LT LG C RGRT
QB Y . Z
.
SB
Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.
Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.
Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.
. .
X LT LG C RG RT Z
A Y
SB
QB
Bonunce Edge Covered: Set with width punch and release up field with eyes
PST 1st Backer IS inside.
Covered: Overset 3T & loose him up. Kick out 1st Force Outside
PSG Set PS B Gap Uncovered: Set B Gap, Kick out 1st Force Outside.
Covered: Set A Gap Loose, Pull and clean up trash in the alley.
C Set PS A Gap Uncovered: Set A Gap, Pull and clean up trash in the alley.
QUARTERBACK
ROUTE VARIATION:
"0" SCREEN
X
A
LT LG
.
C RG RT
QB
Y
Z
.
SB
0 SCREEN
FRONTSIDE 1 VERTICAL
FRONTSIDE 2 VERTICAL
BACKSIDE 2 VERTICAL
BACKSIDE 1 VERTICAL
QUARTERBACK
1. Screen "Superback" You want to entice the defensive rush with your
Zero pass drop.
If the receiver is covered, throw the ball at his
feet.
ROUTE VARIATION:
26/47 SLIP SCREEN
FS
C C
N SS
X LT LG C RG RT Z
Y A
.
QB SB
26/47 SLIP SCREEN
FRONTSIDE 1 VERTICAL
FRONTSIDE 3
BACKSIDE 1 VERTICAL
- At the snap of the ball, you will get about 1 yard in depth and run your route with your
shoulders parallel to the line of scrimmage. The Quarterback's throw will lead you up
field. After catching the ball get vertically up field as fast as posible .
SUPERBACK SWING
- 6 STEPS, LOOK FOR THE BALL
QUARTERBACK
1. Screen to Receiver You want to entice the defensive rush with your
2. Swing to Suberback pass drop.
7/6
If the receiver is covered, throw the ball at his
feet.
ROUTE VARIATION:
Throw the Swing Route to the Superback
"H" 24/45 SCREEN HORNET SERIES
X
. LT LG C
QB
RG RT
Y
Z
.
A
SB
"H" 24/45 SCREEN HORNET SERIES
FRONTSIDE 1 VERTICAL
FRONTSIDE 2 ARROW
You will come across the formation and look for the pass from the Quarterback.
* It is important that you stay parallel to the line of scrimmage and not go up field to
BACKSIDE 2 early.
BACKSIDE 1 POST
QUARTERBACK
Bootleg Curl bootleg out and throw the Screen Pass to the
Y or A coming across the formation.
ROUTE VARIATION:
FADE: Touching the facemask
AUTOMATICS
.
X
LT LG C RG RT Z
A
QB
Y
SB
X LT LG
.C
QB
RG RT
Y A
Z
FB
C
C
W SS
.X
BLOCK (MDM)
LT LG
.
C
QB
RG RT
Y
Z
SB
AUTOMATICS
UNCOVERED - ARC
C
SS
X LT LG
.C
QB
RG RT
. A
Z
SB
.
X LT LG C RG RT U
QB A Z
SB
RED: X-RECEIVER
AUDIBLE CALL: NOLES, DEACONS, TAR HEELS
SS
X LT LG
.
C RG RT
Y A . Z
.
QB
FS SS
C C
W S
. . .
X LT LG C RG RT
Z
QB
A Y
SB
AUDIBLE CALL: Anything Gum (Bazoka, Bubble Yum ect...)
UNCOVERED - STICK
SS
S
. 3 yds N
C
LT LG C RG RT Z
X
U Y A
.
QB SB
You are not looking to score.
Catch it and get down
UNCOVERED - #2 Slot
SS
C
S
. .
X LT LG C RG RT
Z
QB Y A
SB
C C
M S SS
W
E N T E
X Z
QB
A Y
SB
.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.
If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
Track is the inside leg of the Guard vs 1 Tech. Key the snap of the ball through the
SUPERBACK Track is the outside leg of the Center vs 3 Tech. legs of the Center
You are 4yds deep
Reverse out and ride the player in motion on your 1st step. On your 2nd step, 1st Step 6:00
hand the ball off to the SB and then finish playaction pass drop. 2nd Step 6:00
QUARTERBACK Playaction Drop 3 Steps
Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
"H" 32/33 DIVE HORNET SERIES
vs Split 4 vs 32
QB
.
QB
.
A Y
SB SB
vs 33 vs 41
QB QB
.
Y
.
A
SB SB
vs 51 vs 51 vs 42 Over
QB
.
A
.
QB
Y
SB
SB
"H" 28/49 SWEEP HORNET SERIES
FS
C C
M S SS
W
E N T E
X Z
QB
A Y
SB
.
POSITION ASSIGNMENT COACHING POINT
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
X-RECEIVER If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
A-BACK Backside: Middle of the field and block MDM from the Quarterback.
Block the Most Dangerous Defender - Playside When in motion, be at full speed by
If set in motion, take the hand-off from the Quarterback the time you receive the hand-off
Y-BACK Backside: Middle of the field and block MDM from the Quarterback.
If set in motion, take the hand-off from the Quarterback When in motion, be at full speed by
Z-RECEIVER Block the Most Dangerous Defender - Playside the time you receive the hand-off
Backside: Middle of the field and block MDM from the Quarterback.
Track is the inside leg of the Guard Key the snap of the ball through the
legs of the Center
SUPERBACK You are 4yds deep
Put your arm across your body when
faking the sweep
Reverse out and hand the ball of to the player in motion on your 1st step. 1st Step 6:00
QUARTERBACK On your 2nd step, fake the hand-off to the SB and then finish playaction 2nd Step 6:00
pass drop. Playaction Drop 3 to 5 Steps
Reach step, try to reach or push to sideline. Do not loose contact 24 inch Splits
PLAYSIDE TACKLE and drive him.
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE GUARD
Zone thru DT, if he slants inside cut him, Seal Linebacker 24 inch Splits
BACKSIDE TACKLE
"H" 28/49 SWEEP HORNET SERIES
vs Split 4 vs 32
QB
.
QB
.
A Y
SB SB
vs 33 vs 41
QB QB
.
Y
A
SB
. SB
vs 51 vs 42 Over
QB
A
.
QB
.
Y
SB
SB
"H" COUNTER 22/43 TRAP HORNET SERIES
FS SS
C
C
W M
S
E N T E
X Z
QB
.
Y
A
SB
At the snap of the ball, take an open step, then follow the track of the pulling Cut down split to 2 yards.
Guard. Take an inside hand-off from the Quarterback. Go underneath the man in motion.
A-BACK Keep inside arm up in taking the
If set in motion, you will run the sweep action of the play hand-off.
At the snap of the ball, take an open step, then follow the track of the pulling Cut down split to 2 yards.
Guard. Take an inside hand-off from the Quarterback. Go underneath the man in motion.
Y-BACK Keep inside arm up in taking the
If set in motion, you will run the sweep action of the play hand-off.
Block the Most Dangerous Defender - Playside If it is Man Coverage to the playside,
Z-RECEIVER Backside: Middle of the field and block MDM then run the Cornerback off.
Track is the inside leg of the Guard Key the snap of the ball through the
Make the Defensive Linemen tackle you legs of the Center
SUPERBACK Put your arm across your body if you
Your heels are 4yds deep are faking the dive
Use your normal technique as if it was Hornet Dive/Sweep, then open step & 1st Step 6:00
give the ball to the player running the Counter with an inside hand-off.
QUARTERBACK 2nd Step 6:00
3rd Step 3:00, then Plaction drop
Pull and trap the first player past the playside Guard. Cut your split down 12 inches
BACKSIDE GUARD If a WIPE call is made, then turn up and block the Second Level Defender.
vs Split 42 vs 32
Y A
.
QB QB
.
A Y
SB SB
vs 33 vs 41
A QB
Y
.
QB Y
.
A
SB
SB
vs 51 vs 42 Over
QB Y
.
A
.
A QB
Y
SB
SB
The Hornet Series will also be our Play-Action Passing Game with 500 Pass
Protection
X LT LG C RG RT Z
.
QB Y
A
SB
"H" PASS HORNET SERIES
FRONTSIDE 1 IN
QUARTERBACK
ROUTE VARIATION:
TAG: CORNER ROUTE
. .
X LT LG C RG RT Z
.
QB Y
A
SB
* All route rules are the same as regular 878 or 779 CURL
"H" 84/85 READ HORNET SERIES
.
.
. 3yds
X LT LG C RG RT Z
Y
QB
.
A
SB
* All route rules are the same as regular 884 or 785 READ
"H" 80/81 STEAMERS HORNET SERIES
X LT LG C RG RT Z
.
A
QB
Y
SB
* All route rules are the same as regular 781 or 880 STEAMERS except that Playside 2 will be running an Arrow
Route instead of a Vertical Route
"H" 72/73 GO (SPECIAL) HORNET SERIES
X LT LG C RG RT Z
.
QB Y
A
SB
* All route rules are the same as regular 872 or 773 GO "SPECIAL"
"H" 92/93 SLIDE HORNET SERIES
X LT LG C RG RT Z
.
A QB Y
SB
"ICE"
X
Z
A
QB Y
. SB
* All route rules are the same as regular 892 or 793 SLIDE or SLIDE "ICE"
SCRAMBLE RULES
1. Receiver on sideline towards scrambling quarterback - wook deep or find dead spot on sideline.
.
. . .