Apple Opening FINAL
Apple Opening FINAL
Apple Opening FINAL
3
Developers Have Tremendous Access to iOS, the App Store,
and Apple’s IP
160
140
120
100
80
60
40
20
0
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017
26.64% 1.72%
Android platform iOS platform
38.92%
Windows/PC platform
32.72%
Other
8
Freemium Made Fortnite’s Success on iOS Possible
9
Epic Launched “Project Liberty” Against the 30%
DX-3774.002
10
Epic Asked for a Special Side Deal from Apple
DX-3641.001
DX-4477.001
11
August 13, 2020: Epic Launches Its Hotfix on the App Store
DX-5317.003
12
Epic Deceived Apple But Gave Microsoft a Heads-Up About an
“Extraordinary Opportunity” for Consoles and PCs
TIM
SWEENEY
Epic CEO
DX-4579.001
13
Tim Sweeney: Too Many Platforms . . . and They All Compete
“We have a lot of platforms coming together, there are the tablet
platforms, there are the smartphone platforms, then computers, you
know PC and Macintosh, and then there are consoles, Xbox 360,
PlayStation 360, Wii, and some new handheld dedicated gaming
devices, and god knows what else. This is too many platforms….
Over time, these platforms will be winnowed down into a much
smaller set of competing platforms – there might be 1 or 2, maybe 3
TIM
SWEENEY
winners worldwide across everything – computers, game platforms,
Epic CEO smartphones, so we should expect a lot of consolidation here, and
DX-3768 at 26:31 winners and losers, according to who picks the right directions and
executes successfully on them.”
- Technology and Gaming in the Next 20 Years, D.I.C.E. Summit, February 9, 2012
14
Epic Created The “Coalition for App Fairness” For This Litigation
https://appfairness.org/issues/30-app-tax/ (DX-4167.002) 15
Competitors Before Apple Entered the Market Charged 30%
Typical
Publisher Royalty
30%
1990s 2003 2004 2005 2006 2007 2008 2009 2010 2011
17
Relevant Market
18
Epic’s “iOS App Distribution” Market is Both Too Broad
and Too Narrow
20
Multi-Homing: Survey of iOS Users
95%
regularly used or could have regularly
used devices other than their iOS device
27.5%
Fortnite revenue across platforms
(March 2018 – July 2020)
46.8%
PC
9.6%
8.4%
7%
LORIN
HITT
Hitt DWT Fig. 6
23
Epic Recognizes Substitutability Across Game Platforms
24
Cross-Platform Play:
Consumers Play the Same Game at the Same Time on Different Platforms
XBOX iPhone
Nintendo PC
Switch
25
Cross-Wallet Play:
Consumers Buy Game Currency On One Platform, Spend on Another
iPhone Android
PC XBOX
26
With a Two-Sided Transaction Platform, the Product
Is the Transaction
27
Too Broad: Epic’s Market Includes All Apps Without Proving They
Are Subject to the Same Competitive Conditions
The App Store is a store with products that are not interchangeable substitutes.
The key question is are the items subject to the same competitive conditions. Thurman
Industries, Inc. v. Pay 'N Pak Stores, Inc., 875 F.2d 1369, 1375 (9th Cir. 1989); FTC v. Staples,
Inc., 190 F. Supp. 3d 100, 123 (D.D.C. 2016).
28
Apple Internal Documents Show Evidence of Switching
Smartphone Owners Who Did Not Change to Another
Smartphone By Quarter; All Others Did
Apple Share
LORIN 23.3% - 37.5%
HITT
Hitt DWT ¶ 8
Others
62.5% - 76.7%
30
No Anticompetitive Conduct
31
Epic Challenges Apple’s Technical Design and Contracts That Block and Prohibit
Third Party Native Apps, App Stores, and Payment Systems—a Refusal to Deal
• Apple generally prevents the distribution of iOS-compatible apps to users of iOS devices
except through its App Store. Evans DWT ¶ 38.
• The app-distribution restrictions block all channels of distribution, other than the App
Store, for all iPhone users and iOS app developers. Evans DWT ¶ 159.
• Apple imposes a set of technical and contractual restrictions that block the emergence of
middleware. Athey DWT ¶ 55.
• Apple prohibits developers from distributing their apps through a third-party app store.
Evans DWT ¶ 38.
• What’s been foreclosed from the relevant market are the payment solutions that would
have been developed and used if Apple did not mandate use of IAP, and the Apple
payment solution. Evans DWT ¶¶ 220, 289.
32
Epic Demands Forced Interoperability and a Compulsory License
on Epic’s Preferred Terms
33
The Law Prohibits Epic’s Proposed Remedies
Sideloaded Apps
3rd Party Payment
Processors
For example:
Epic asks the Court to prohibit Apple from “Restricting, prohibiting, impeding or deterring users
of iOS devices, through technical, contractual, financial, or other means, from downloading,
executing, installing and/or updating iOS apps and app stores from a distribution channel other
than the App Store.” Epic’s FOF & COL, App’x. 1, pages 161-62
34
No Anticompetitive Effects
35
The Number of Apps in the App Store Has Dramatically Increased
Title 1,800,000
Apps (Millions)
500
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Today
Malackowski DWT ¶ 21 36
The Number of Users in the App Store Has Dramatically Increased
1B
App Store Cumulative Users (Millions)
650M
500M
100M
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Today
Schmalensee DWT ¶ 13 41
Epic’s Lead Economist: Apple Created Value
“Apple has obviously made enormous profits and seen the market
value of the firm increase because of the success of the iPhone and
its application store. iPhone users have done very well also as a
result of the tens of thousands of applications they can choose
from, some of which enable them to do things that were not possible
before. New markets have opened for entrepreneurs that use the
DAVID iPhone, and some of them are earning significant profits or obtaining
EVANS fame. By bringing developers and users together the iPhone has
Epic Expert
Witness
served as a catalyst which has created value—and profit—out of
thin air.”
David S. Evans, Platform Economics: Essays on Multi-Sided
Businesses 378 (2011)
Epic’s Lead Economist: Apple Created Value
43
Procompetitive Justifications
44
Apple’s Procompetitive Justifications
Consumer Trust
Reliability
Quality
User Experience
Consumer Choice
46
iOS Devices Face An Extraordinary Threat Model
Number of
1.5 billion active devices almost always on
Devices
CRAIG
FEDERIGHI
Senior Vice President, 1.8 million apps available for download; users who
Software Engineering Number of
frequently download apps; users who engage in
Opportunities
financial transactions
48
App Review Protects Security, Reliability, and Functionality
DANIEL
RUBINFELD Apps that harvest user’s
Apps that install malware
DWT ¶ 46 private data
1,800,000
apps available
worldwide
DX-3351 50
Epic Concedes: App Review Provides An Extra Layer of Security
Malware Infections
26.64% 1.72%
Android platform iOS platform
Epic concedes:
“At most, App Review provides an additional
38.92% layer of security by filtering out obviously
malicious or otherwise dangerous apps.”
Windows/PC platform
32.72% Epic COL ¶ 149
Other
52
There is No Tie: IAP is Neither a Product Nor Required
A tie exists only if the defendant actually requires the plaintiff to “take the defendant’s
product B in order to get its A.” Philip E. Areeda & Herbert Hovenkamp, Antitrust Law: An
Analysis of Antitrust Principles and Their Application ¶ 1752c (4th ed. 2020).
A tie requires a “condition linked to a sale.” Aerotec Int’l, Inc. v. Honeywell Int’l, Inc., 836
F.3d 1171, 1178 (9th Cir. 2016) (“A tie only exists where the ‘defendant improperly imposes
conditions that explicitly or practically require buyers to take the second product if they want
the first one.’”).
A B
53
IAP is a Set of APIs Integrated with the App Store, Not A Separate
Product
“Here, the IAP system appears to be integrated with the App Store and,
historically, to have never been a separate product. If so, the construct of the
IAP appears to reinforce the notion that the App Store is a digital marketplace
where developers on the App Store are able to structure their business
models however they choose. . . . The IAP system appears to have been
created, in part, to capture the value of a developer being on the digital shelf
of the App Store which is owed to Apple - either on the initial download, or in
subsequent IAPs.” PI Order at 23–24.
In-app ads
In-app promotions/events
55
Epic’s Requested Relief Will Harm
Consumers & Developers
56
Apple’s Integrated Ecosystem Exponentially Exceeded Expectations
Apps
(Billions)
200
180B +
App downloads by 6/2017
180
160
140
120
Apple acquires
100 substantial
market power
80
DAVID EVANS Epic Expert
60
40
20
0
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017
Apple acquires
substantial
market power
DAVID EVANS Epic Expert
500
2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 Today
Malackowski DWT ¶ 21 58
What If This Had Never Happened?
Apple acquires
substantial
market power
DAVID EVANS Epic Expert
“Sony, Nintendo and Microsoft all operate similar walled gardens or closed platform models
as Apple . . . . As such, a final decision should be better informed regarding the impact of the
walled garden model given the potential for significant and serious ramifications for Sony,
Nintendo and Microsoft and their video game platforms.” PI Order at 18.
60
If Epic Prevails, Other Integrated Ecosystems Will Fall Too
Prohibition on
Commission Sideloading and/or In-App Purchases
3rd Party App Stores
30% Yes Yes
30% Yes Yes
30% Yes Yes
30% No Yes
30% No Yes
Web Native
App App
64