Welcome: To The Game
Welcome: To The Game
Welcome: To The Game
TO THE GAME
WELCOME
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TO THE GAME
©2020 Blizzard Entertainment, Inc. OVERWATCH, OVERWATCH LEAGUE
and the OVERWATCH LEAGUE logo are trademarks or registered trademarks of
Blizzard Entertainment, Inc., in the U.S. and/or other countries. The OVERWATCH LEAGUE
team names, logos, and other team trademarks are the properties of their respective team owners.
THE WORLD
NEEDS HEROES
FIGHT FOR
THE FUTURE
TOGETHER
Teams of heroes do battle across the planet. From protecting the
secrets of the mysterious Temple of Anubis to safely escorting
an EMP device through King’s Row, the world is your battlefield.
TAKE YOUR PLACE 6V6 32 28 4
IN OVERWATCH® Team-based
competitive
Diverse heroes
with unique sets
Iconic and
futuristic maps
Game modes,
each with different
gameplay. of devastating and from around the objectives: Assault,
Clash on the battlefields of tomorrow and choose your hero from a diverse cast of soldiers, game-changing globe. The world is Escort, Hybrid, and
scientists, adventurers, and oddities. Bend time, defy physics, and unleash an array of abilities. your battlefield. Control.
extraordinary powers and weapons. Engage your enemies in iconic locations from around
the globe in the ultimate team-based competitive game.
PLAY YOUR
ROLE CHOOSE
YOUR HERO
Whether you’re taking down key targets, holding the front line, providing
cover with an energy shield, or healing teammates, your hero’s abilities
are designed to complement your team. Deploying your abilities in
concert with your teammates is the key to victory.
ROLE: DAMAGE
Fearsome but fragile damage heroes wreak havoc on the enemy,
but require backup to survive. Some specialize in pressing
objectives, while others excel at defending key choke points.
PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON
HEAVY PULSE RIFLE HAND CANNON HELLFIRE SHOTGUNS PULSE PISTOLS TRI-SHOT MACHINE PISTOL PEACEKEEPER SHURIKEN ROCKET LAUNCHER
ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY
TACTICAL VISOR METEOR STRIKE DEATH BLOSSOM PULSE BOMB DUPLICATE EMP DEADEYE DRAGONBLADE BARRAGE
ASHE TORBJÖRN WIDOWMAKER JUNKRAT SYMMETRA HANZO BASTION MEI
PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON
THE VIPER RIVET GUN WIDOW’S KISS FRAG LAUNCHER PHOTON PROJECTOR STORM BOW CONFIGURATION: RECON ENDOTHERMIC BLASTER
ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY
B.O.B. MOLTEN CORE INFRA-SIGHT RIP-TIRE PHOTON BARRIER DRAGONSTRIKE CONFIGURATION: TANK BLIZZARD
ROLE: SUPPORT
Support heroes boost their team by increasing survivability
(through healing or shields), augmenting speed, and bolstering damage
output. Typically, supports stay behind their teammates and avoid duels.
PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON PRIMARY WEAPON
CADUCEUS STAFF SONIC AMPLIFIER BIOTIC GRASP BIOTIC LAUNCHER ROCKET FLAIL ORB OF DESTRUCTION BIOTIC RIFLE
ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY ULTIMATE ABILITY
VALKYRIE SOUND BARRIER COALESCENCE EXO BOOTS RALLY TRANSCENDENCE NANO BOOST
ROLE: TANK
Strong and durable tank heroes protect their allies, disrupt
the enemy, and hold the frontline. Tanks have high survivability,
with robust health pools, shields, and crowd-control abilities.
GUIDE
The number of maps won in the
current match. The team with the
most map wins is the winner of
the match.
TEAM STATUS
When two teams compete in a professional match of Overwatch, they play three Status of each team member including:
Hero selection, health, and ultimate
separate games on different maps. Winning a game earns a team one match point.
charge.
If a team ties or loses a game, it does not earn a match point. After all three games
are completed, the team with the most match points is declared the winner. If both
teams have the same number of match points, then a fifth and final game is played.
The winner of this fifth tiebreaker game is declared the winner. The game mode for
the fifth game is always Control, which can never result in a tie.
JUNKERTOWN | ESCORT
The Spitfire escort the payload
through Junkertown.
GAME MODE: HYBRID
BLIZZARD WORLD | EICHENWALDE | HOLLYWOOD
KING’S ROW | NUMBANI
Two teams compete to see who can score the PLAYER STATUS
most points on offense before their timer expires.
Displays the current status of each player,
Capturing the first objective grants the offense one including health and ultimate charge.
point, additional time, and a payload to escort. This
new escort path has two checkpoints. Teams score
one point and are granted additional time when the
payload reaches a marked checkpoint on the map.
OBJECTIVE STATUS
If the teams are tied after each team has played
offense without capturing the first objective, the team Displays the status of points A and B
as the payload moves in between.
with the most progress toward taking the first objective Once A has been captured, it is
scores one point and wins. If neither team is able to displayed as a check mark.
make significant progress toward capturing the next
objective, the game results in a draw.
If the teams are tied 3-3 after each has played offense,
the process repeats. However, the time each team has
to capture additional objectives is not reset. Each team
is instead granted time based on the amount they had
remaining from the previous round. If a team has less
than one minute of time, both teams are granted the
same amount of additional time until both teams have
a minimum of one minute available. BLIZZARD WORLD | HYBRID
D.Va escorts the payload forward
for the Excelsior.
GAME MODE: CONTROL
BUSAN | ILIOS | LIJIANG | NEPAL | OASIS
NEPAL | CONTROL
The Excelsior battle the Spitfire
for control of the objective in Nepal.
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