D&D Unleashed - The Madness Domain Cleric (1p0)
D&D Unleashed - The Madness Domain Cleric (1p0)
D&D Unleashed - The Madness Domain Cleric (1p0)
DIVINE HALLUCINATIONS
Starting at 1st level you can use an action to enter a catatonic
trance to receive warnings from your god via hallucination.
You become incapacitated for 1 minute as you experience a
vivid hallucination that might be prophetic. The DM rolls a d6
in secret. On a roll of a 5 or 6, the DM shows you a likely
future involving a real threat you're likely to face soon. On any
other roll the DM shows you a paranoid vision of an unlikely
future involving threats that are not real or that you're
unlikely to face, such as a betrayal from allies that are
actually trustworthy, or an attack from monsters that aren't
actually present in the immediate area.
You can enter this trance a number of times equal to your
cleric level divided by 4 (a minimum of once). You regain all
expended uses when you finish a long rest.
GIFT OF MADNESS
At 1st level you also learn how to ward off attackers by
sharing your madness with them. Immediately after a
creature hits you with a melee attack, you can use your
reaction to assault it with hallucinations. The creature must
make a Wisdom saving throw. On a failed saving throw, it
takes psychic damage equal to 2 + half your cleric level and
the hallucinations make it either blinded or deafened (your
choice) and frightened of you until the end of your next turn.
You can use this reaction ability a number of times equal to
your Wisdom modifier (a minimum of once). You regain all
expended uses when you finish a long rest.
BY BENEVOLENT EVIr,