Lost in The Snow: Minor Challenges
Lost in The Snow: Minor Challenges
Lost in The Snow: Minor Challenges
Please note this hunt uses the rules for going on a hunt
within Amellwinds Guide to Monster Hunting. A reference Avalanche, When an avalanche strikes an area, each
can be found at the end of this hunt. creature has one turn to prepare for it. (They might run for
a cave, try to brace themselves for the avalanche to hit,
find something to climb etc) Depending on what they do,
you as the DM will determine the saving throw they need
Requested by: Dundorma Chief to make. The DC for the save is 12. A creature that fails
Where. Snowy Mountains the saving throw takes 1d10 bludgeoning damage plus
When. Asap 1d10 cold damage and is pushed 20 feet in the direction
Guild Reward. 2,800 gp the avalanche is going. On a success or fail, the character
Character Levels. A group of four 4th level may still find themselves trapped under the 1d20 feet of
characters. snow that remains in the area. The characters are
restrained and suffocating (PHB pg.183) while trapped
Avalanches are occuring at an unnatural rate in the (Escape DC 12, must succeed three times, each fail
Snowy Mountain and villagers in pokke village are consumes 30 seconds of breath remaining) under the
spreading rumors of an almost pure white creature snow.
roaming nearby. They believe it to be an omen of
death. Our scouts haven't been able to get a good Cave-in blocking all passages in the area they are in.
look due to the ongoing blizzard. We need you to False Signs +1
investigate and handle this creature.
Large mounds of snow cover the area. Four blango hide
within them
Goal. Find out what is causing the avalanches (3 signs to Blizzard picks up reducing visibility to 5 feet in front of a
encounter). creature for 1d4 areas.
False Creature. Zamtrios (3 false signs to encounter). A veggie elder requests the use of the groups pickaxe so
that he can free his precious item from the wall in his
Running this Hunt home. It breaks when he attempts to use it or if they
The goal of this hunt is to find out what is causing the refuse he follows and complains like an old man the entire
avalanches and stop it. It turns out the creature is a baby time.
gammoth who got separated from its herd (Baby gammoths The floor collapses in front of them (choose how much of
live with popo. When the group first sees the baby gammoth, it does that will provide a challenge for the characters)
they can make a DC 25 Wisdom (Nature) check to see if they
are aware that they live with popo). It was separated when the A giadrome that uses alpha call
Zamtrios attacked from the river scattering the popo herd. A lagombi + a khezu whelp (Giggi that does lightning and
Since then, the baby gammoth has been stomping around doesn't heal)
causing the avalanches in the area. The group can kill the
baby gammoth, capture it, or if someone can speak to Major Challenges
animals using a spell or is a furbolg, convince it to let the
party help them find its herd. The herd can be located in area The only major challenge option in this hunt is false signs +2.
2 of the snowy mountains. This is due to the ongoing blizzard throughout the hunt.
Ongoing Weather Event Benefits
Blizzard (Ongoing for the duration of the hunt). From the
very start of the hunt the character will have to deal with a Buried supply cache. 2 hot drinks, an adamant pill, and a
blizzard. The blizzard minimizes visibility reducing the flash bomb
distance a character can see to 30 feet. Any area that is
outdoors (IE, not in a cave) is considered difficult terrain due A dead blangonga, killed by a recent rock slide. 1 carve
to the ice and snow. The party is unable to take a short or available
long rest in any area that is outdoors due to the blizzard. Additional mining node (does not count to maximum
Finally for each hour a creature remain in the blizzard they resource count)
suffer from extreme cold (DMG p.110), unless they have Shrine of the Arcana grants the boon of undetectability
consumed a hot drink or are resistant to cold damage. (DMG p.232) for 24 hours.
Final Encounter
The final encounter is just the baby gammoth. It hits like a Loot Table
truck, and can potentially 1-hit kill a creature if it critically Baby Gammoth has two materials, on a successful carve
hits. check, roll a d10. On a 1-6 they get a gammoth pelt; On a 7-
10, they get a b.gammoth shell. It acts like a gammoth shell,
but the weapon material effect only does an extra 1d4 cold
damage.