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Hell On Treads D66

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TITLE FONTS

“Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes


Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes Quotes
Quotes Quotes Quotes Quotes.”
- Quoted Person

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla sollicitudin
mi sed pulvinar ornare. Aliquam mollis enim eu fermentum consequat.
Quisque metus augue, tristique sit amet tortor eget, accumsan placerat
orci. Donec non fringilla turpis, nec congue enim.

# Result # Result # Result

11 31 51

12 32 52

13 33 53

14 34 54

15 35 55

16 36 56

21 41 61

22 42 62

23 43 63

24 44 64

25 45 65

26 46 66

ANTON MAKAROV (Order #14620895)


1
Not One Step Back Comrades

ANTON MAKAROV (Order #14620895)


The Directorate of the Armoured Forces
of the Red Army

HELL ON TREADS
T34 Tank SERVICE MANUAL
and

D66 Tables
Moscow 1942

Peoples Technical Writer


DEREK CHAPPELL
EDITing Commisar
JOE MCNEIL
ANTON MAKAROV (Order #14620895)
Table of Contents
Allied Tanks
4-5
Axis Tanks
6-7
Crew Generator
8
Crew Twist Generator
9
Standard Feature Generator
10
Strange Feature Generator
11
Mission Generator
12-13
Obstacle Generator
14
Complication Generator
15

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Introduction
The d66 Table is a random generation table, crewed by two brave six-
sided die and ready to serve the Motherland! Using these tables, much
stress can be avoided by tank crews, as these clever systems, designed
by top Soviet Roleplaying Engineers beyond the Ural Mountains, allow
the automation of previously difficult choices which could paralyze a
man with indecision!

The Operation of the d66 Table is simple, and will pose no great
challenge to the clever Soviet crewman. To employ a d66 Table, simply
select the relevant table using the Table of Contents, and acquire
two six-sided die of different colours. Designate one die the “10s”
and the other the “1s”, and roll them both on a hard surface. Then,
compare the results of the dice to the charts to get your results!

d66 Tables can be employed in any situation and any weather. In the
unlikely event of dice shortages, one can roll the same die twice to
get each number. Under no circumstances should you attempt to roll
on a d66 chart using a die with fewer or greater than six sides. This
could cause irreversible damage to the charts, and put your life, and
the lives of your comrades, in jepordy!

This book contains generation charts for missions, vehicles, crew


members, features, complications, and obstacles. However, they are
no subsitute for the revolutionary imagination of the Soviet fighting
citizen. These tables are to be used only in creative emergencies to
avoid becoming complacent. Commissars have been ordered to monitor
citizen-soldiers for signs of d66 Table abuse.

Under no circumstances can you allow these charts to fall into


the hands of the Fascist. If you are threatened with capture or
your position is to be overrun, these charts are to be immediately
destroyed with any means avaliable.

ANTON MAKAROV (Order #14620895)


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Allied Tanks
# Result
MEDIUM TANK M3 Lee
11 An ungainly American tank with a hull cannon and a small turret, you can
invite ten of your infantry friends along for the party. Close friends.
7TP LIGHT TANK
12 A heavily armed Polish light tank of the early war. Some had two turrets
with machine-guns, because that makes sense.
LIGHT TANK MK VII TETRARCH
13 A tank so light, they ended up using it more like an armoured car. Crew of
just 3, for those small games.
M4A3E2 JUMBO SHERMAN
14 A potent solution to the “exploding” problem was to simply add another inch
of metal to every surface.
TANK, CRUISER, MK. VIII. CROMWELL
15 This British Cruiser is fast, well armed and tough, but about as high-
maintenance as your last girlfriend.
UNIVERSAL CARRIER
16 Less a tank and more a kind of jeep with treads, the Brits used this for
everything they could think of.
T-34/76 MEDIUM TANK
21 If you dont mind freezing to death in a cramped box with absolutely no
visibility, comfort or division of labour, its the finest tank in the world.

22 M22 LOCUST
Small. Fast. Airmobile. Would have been a great tank... three years earlier.
SHERMAN FIREFLY
23 The British loved the Sherman, but decided it could use a little something
extra. Like a gun so big it would set the stuff around it on fire.
M18 HELLCAT
24 The bigger, badder Wolverine, with an excess of speed and a minimum of
armour. Still no roof, though.
RENAULT R35
25 A light infantry support tank with an adorable little cannon and
surprisingly thick armour.
TANK, INFANTRY, MK IV A22 CHURCHILL
It will fight them on the beaches, it will fight them on steep inclines,
26
it will fight them in the slow lane, and it will take frequent breaks for
maintenance.
LANDING VEHICLE TRACKED A-4
31 Drives like a tank, floats like a boat, the Amtank is your go-to if you need
something exploded, but it is across some water.

32 VALENTINE MKI ARCHER


Pros: 17 pounder. Cons: 17 pounder can only fire backwards.
KV-1 HEAVY TANK
33 Made of glorious Stalintanium, the shells it fires are guided by Lenin
himself from the heights of Marxs historical materialist heavens.
LIGHT TANK M24 CHAFFEE
34 After everyone else abandoned the light tank, the Americans made it work
with a big gun and Detroit steel.
TANK, INFANTRY MK III VALENTINE
35 Send your special somebody a tough, reliable British infantry tank that
carried them through the first half of the war.
TKS TANKETTE
36 The most adorable fighting machine, for if you and your only friend want to
play Hell on Treads.

ANTON MAKAROV (Order #14620895)


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Allied Tanks
# Result
MEDIUM TANK, M4 SHERMAN
41 The girl next door. Sweet, steady and reliable, and hot as all getout. No,
seriously, they have a tendency to catch on fire.

42 MEDIUM TANK, M4A3E8 SHERMAN “EASY EIGHT”


The girl next doors sexy older sister. 76mm gun for days.

M7 PRIEST
43 An American artillery vehicle with a pulpit-mounted machine-gun, capable of
delivering a sermon from 11 kilometers away

44 INFANTRY TANK MARK II MATILDA


Slow, poorly armed, and so tough they needed an anti-aircraft gun to kill it
TANK, CRUISER, COMET A34
45 The Cromwells been hitting the gym, working biceps, and downing frankly
terrifying amounts of 'roids. It's turned it into a 77mm HV-spewing monster.
SU-122 ASSAULT GUN
46 A stout little tank destroyer with a 122mm howitzer in the hull, based on
the T-34.
T-34/85 MEDIUM TANK
51 Hey, maybe tanks need things like commanders, cupolas, turret baskets and
radios. Who knew?
T-35 HEAVY TANK
52 It's bigger than a schoolbus and carries about as many people. Seriously,
the thing has more turrets than most tanks have crew members.
M10 Wolverine Tank Destroyer
53 The solution to the Sherman not having enough punch was to make a lightly
armoured version with a bigger gun. Best of all, it's a convertible.
M3 STUART
54 A sleek, modern light tank of the early war, tasked with finding danger for
the bigger tanks by running into it face first.

55 T-26 LIGHT INFANTRY TANK


Cheap, fast, flexible, and it threw the crew around like a tumble dryer.
SOMUA S35
56 A boxy French cavalry tank with the speed to break down exactly where it
needed to be.
M36 TANK DESTROYER
61 Bigger enemy tanks means bigger American tank destroyers. And they finally
put a roof on it.
HEAVY TANK M26 PERSHING
62 The sequel to the M4. Like most sequels, it cost too much, took too long and
had too many special effects.
KV-2 ASSAULT GUN
63 It's got more turret on it than most tanks have... tank, and it uses it to
carry the biggest howitzer they could conceive of.
CHAR B1
64 The French forgot what war they were fighting and built a tank the size of a
house, with a big gun in the turret and an even bigger one on the hull.
BT-7 CAVALRY TANK
65 Lightly armoured but extremely fast, these little Soviet light tanks packed
a punch above their weight.
IS-2 HEAVY TANK
66 Uncle Joe gave us a present, and it's fast, invincible, and deadlier than
anything the fascists could come up with.

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AXIS Tanks
# Result

11 L3/35 TANKETTE
Honestly, this two-man tankette was the best Italian tank of the war.

TYPE 3 HO-NI III


12 An enclosed tank destroyer with a 75mm gun, these never saw combat, which is
a shame, because they were really only a few years obsolete.
FIAT M14/41
13 You know it's bad when you are going into battle in a tank affectionately
known as the “Rolling Coffin”.
PANZER VI TIGER
14 Expensive, difficult to transport, too heavy for it's own good, and by far
the most feared tank in history.
TYPE 1 CHI-HE
15 A Japanese medium tank built so they could have something that would lose
less embarrassingly to the Sherman.
PANZER IV OSTWIND
16 A Panzer IV hull, an open turret, and an automatic anti-air cannon which,
like the bigger 88mm, proved just as awesome against ground targets.
PANZER III
21 About the time when the Panzers stopped playing nice and started to get
real, with a proper gun and real armour.

22 STURMGESCHUTZ III ASSAULT GUN


You didn't choose the StuG life, the StuG life chose you.
PANZER VIII MAUS
23 This 200 ton supertank would have been the most dangerous tank to ever fall
through a bridge and drown in a river.
JAGDPANTHER
24 Another in the line of “Off with the turret, on with the big gun” German
tank destroyer designs, with the toughness of a Panther and an 88mm.
LANDKREUZER P. 1000 RATTE
25 Straight up, it's a battleship with treads. Hitler hopes that if he builds a
tank big enough, maybe daddy will finally love him.
TYPE 5 CHI-RI
26 The end-war prototypes of Germany were for gigantic supertanks. The end-war
prototype of Japan was pretty much a Sherman.
TYPE 2 KA-MI
31 It's a Japanese light tank, with everything that implies, but it can dress
up as a boat and go swimming.
STURMPANZER BRUMMBAR
32 An oversized stubby cannon on an assault gun frame, designed to support
infantry by blowing up entire buildings in one go.
TYPE 100 O-I SUPERHEAVY TANK
33 Apparently, the Japanese built a four-turreted supertank and lost it
somewhere in Manchuria. There's even odds it was actually a giant robot.
PANZER IV AUSF A
34 They designed it as an oversized heavy with a stubby little gun to support
the “real” tanks...
PANZER IV AUSF H
35 ...and a few years later, it was the Real Tank, with spaced armour and a
powerful long-barreled cannon. The PzIV finally hit puberty.
JAGDPANZER 38 HETZER
36 Mien Little Panzer gives a strong showing by combining surprisingly
restrained size with a deadly little cannon for a low-profile tank-killer.

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AXIS Tanks
# Result

41 TYPE 95 HA-GO
For anyone else, a light tank. For the Japanese, the only tank.

BT-42 ASSAULT GUN


42 The Finnish needed their own tanks, so they did what they do best and
chopped up a bunch of Russians.
PANZER II
43 It's hard to believe the Germans invaded most of Europe in what is basically
a tracked car armed with a popgun.
TIGER II
44 What weighs 70 tons, is armed with the deadliest anti-tank gun of the war,
and is currently broken down ten miles behind the line?
SEMOVENTE 75/18
The only Italian AFV that wasn't complete garbage was actually this little
45
assault gun meant to tide them over until they could build something
terrible to replace it.
CAPTURED SOMUA S35
46 The Italians quickly realized that the only way they were going have a
successful tank design is if they stole some.

51 PANZER IV WIRBELWIND
This is the Wirbelwind AA Tank. With it's 4 20mm cannons, it wirbels wind.

PANZER V PANTHER
52 The Germans response to the T-34 was to make a copy of it, but even cooler.
The result was one of the best tanks of the war.
CARRO ARMATO P40
53 An Italian heavy tank, suffering from riveted armor. And being the same
weight and capability as everybody else's mediums.
STURMGESCHUTZ IV ASSAULT GUN
54 The bigger, badder StuG. The kind that keeps putting out albums even a
decade after it gets destroyed.

55 TYPE-3 CHI-NU
The best of the Japanese tanks, they left these at home in case of invasion.

56 TYPE 92 HEAVY ARMOURED CAR


This 3-man ultralight tank could effectively run away from real tanks.
JAGDTIGER
61 Take a Tiger II, replace the turret with a solid block, and put an even
bigger gun in it, and this is what you get.
PANZER I
62 No tanks here, League of Nations! These are just turreted, machine-gun armed
agriculture tractors!
TYPE 2 HO-I
63 A Panzer IV style support tank with a low-velocity short gun, this startling
vehicle was halfway to competent and thus was never used.
TYPE 4 KE-NU
64 The baddest Japanese tank of the war was pretty much just one of their light
tanks with a bigger turret.
ELEFANT TANK DESTROYER
65 This tank destroyer combined the deadly 88mm gun with some of the thickest
armour around. Shame they forgot to put a machine-gun on it.
TYPE 97 CHI-HA
66 Another hopelessly obsolete Japanese medium tank, this one at least vaguely
resembled contemporary vehicles.

ANTON MAKAROV (Order #14620895)


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Crew Generator
“A soldier will fight long and hard for a bit of colored ribbon.”
- Napoleon Bonaparte

If you are having difficulty summing up your entire person in a single


short description, you've come to the right place. Deviation from the
approved personality attributes has been declared counter-revolutionary
by the Department for Archetypical Characterization.

# Result # Result # Result

11 Aggressive 31 Shirker 51 Good Humoured

Friendly to a Religious
12 Emotionless 32 52
Fault Fundamentalist

13 Psychopath 33 Nationalist 53 The Quiet One

Perpetually
14 No-Nonsense 34 54 Homesick
Angry

15 Bitter 35 Rural Hick 55 Natural Leader

16 Fool 36 Distrustful 56 New Meat

21 Desperate 41 Thief 61 Upper-Class Twit

Perpetually
22 Fanatic 42 62 Army Intellectual
Confused

23 Professional 43 Cold 63 Pacifist

24 Defeatist 44 Coward 64 Desperate

25 Drunkard 45 Berzerker 65 Veteran

26 Cynic 46 Lecherous 66 War Hero

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Crew Twist Generator
If a single attribute isn't enough, you can roll one or more times on
the below chart to spice up your character a bit with some secondary
characteristics. Be warned; if you employ too many, your character will
be dangerously close to being a person.

# Result # Result # Result

11 Last Survivor 31 Bigot 51 Shell Shocked

In Tank due
12 Underweight 32 to Beaucratic 52 Atheist
Error

Sympathetic to
13 Convicted Crimnal 33 Death Wish 53
Enemy

14 Gets Motion Sick 34 Former Infantry 54 Lied about Age

Speaks Enemy Member of Allied


15 35 Heavy Accent 55
Language Nation

Enthic Background
16 Hates the Army 36 Seeking Vengence 56
in Enemy Nation

21 Wishes to Desert 41 Heavily Burned 61 Drug Addict

22 Parent 42 Deaf 62 Overweight

23 Deeply Patriotic 43 Liberated POW 63 Happily Married

Child of Senior
24 Homosexual 44 64 Double Agent
Officer

25 Loves the Army 45 Orphan 65 Loathes Government

Recently
26 Surprisingly Old 46 66 Illiterate
Divorced

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Standard Tank Feature Generator
“Technological Progress has merely provided us with more efficient
means for going backwards.”
- Aldous Huxley

If you aren't sure what is special about your tank, you can roll here
to find out! The results might be a little incongruous with the tank you
are actually driving, but who ever let little details like that get in
the way?

# Result # Result # Result

The Range of the The Powerful


11 31 51 The Extra Legroom
Main Gun Radio

The Above-Average
12 The Camo Paint 32 The Mine Shovel 52
Speed

The Thickened The Great The Onboard


13 33 53
Front Armour Visibility Sidearms

The Powerful The Extra The Wide-Bore


14 34 54
Headlights Ammunition Cannon

The Intimidating
15 The Rapid Turns 35 55 The Quiet Engine
Paintjob

The Powered The Amphibious


16 The Spaced Armour 36 56
Turret Capabilties

The Fire
The Pinpoint
21 Prevention 41 61 The Airtight Seal
Accuracy
Systems

The Improvised The High Velocity


22 The Flamethrower 42 62
Armour Gun

The Reliable The Machine-Gun The All-Terrain


23 43 63
Engine Coverage Ability

The Rest of the


24 44 The Ventilation 64 The Mine Flail
Squadron

The Leather The Emergency


25 The High Torque 45 65
Seating Escape Hatches

The Operational The Variety of


26 46 66 The Loudspeakers
Range Ammunition

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Strange Tank Feature Generator
“I know not with what weapons World War III will be fought, but World
War IV will be fought with sticks and stones.”
- Albert Einstein

If you are playing a slightly weirder game, perhaps one with a futuristic
setting, then this Strange Feature generator might be more to your
liking. It contains a variety of attributes and technologies beyond the
reach of even the most clever of Soviet sciences.

# Result # Result # Result

The Medical The Energy The High-Powered


11 31 51
Station Shield Railgun

The Laser Target The Universal


12 32 The Vacuum Seal 52
Painter Translator

The Articulated The Targeting


13 33 The Clone Bay 53
Tracks Computer

The Underwater The Demonic


14 The Plasma Cutter 34 54
Capabilities Possession

The Composite The Length of the


15 The AI Assistant 35 55
Plate Legs

The Point-Defense
16 The Cryo-Cannon 36 The Wi-Fi 56
System

The Onboard The Onboard The Mystical


21 41 61
Wizard Drones Protection

The Grinder The Tunneling


22 42 The Stun Setting 62
Crusher Equipment

The
The Nuclear The Regenerative
23 43 Teleportation 63
Engine Nanites
System

The Hover
24 The Twin Barrels 44 The Hull Laser 64
Capabilities

The Reactive The Depleted


25 45 The Tesla Coil 65
Armour Uranium Shells

The Magical
26 The Missile Rack 46 66 The Extra Turrets
Runes

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MIssion Generator Part 1
“The art of war is simple enough. Find out where your enemy is. Get
at him as soon as you can. Strike him as hard as you can, and keep
moving on.”
- Ulyssess S. Grant

Spoiling for a Mission to test your mettle? Fear not comrade, these
generators will produce nothing but quality objectives for you and your
tank to pursue! Simply roll once on either table and add the results
together to recieve a task worth dying for!

# Result # Result # Result

11 Destroy 31 Attack 51 Hold Off

12 Move To 32 Police 52 Advance To

Arrange Surrender
13 Warn 33 Move Through 53
Of

14 Reconnoitre 34 Scout For 54 Harass

15 Protect 35 Inflitrate 55 Retreat To

16 Bombard 36 Fortify 56 Surrender To

21 Rescue 41 Intercept 61 Retrieve

22 Capture 42 Defend 62 Disrupt

23 Assist 43 Raid 63 Communicate With

24 Accompany 44 Loot 64 Escort

25 Evacuate 45 Intimidate 65 Investigate

26 Ambush 46 Wreck 66 Raze

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Mission Generator Part 2
Note that, due to the fog of war, not all generated missions will
be well-advised, morally sound, or even physiologically possible. It
is generally recommended that one rerolls these results, unless they
want to go ahead and give it a shot anyway. Red Army Armoured Command
officially absolves itself of any responsibility for these unauthorized
missions and their negative consequences.

# Result # Result # Result

11 Landing Site 31 Highway 51 Refugee Camp

12 Rural Village 32 Factory 52 Infantry Division

13 Political Leader 33 River Crossing 53 Hospital

14 Capital City 34 Wounded Troops 54 Crossroads

15 Evacuation Point 35 Jungle Clearing 55 Staging Area

16 Elite Unit 36 Dirt Road 56 Double Agent

21 Destroyed City 41 Tank Company 61 Important General

22 Advancing Forces 42 Harbour 62 Air Base

Retreating
23 Neutral Town 43 63 Beach
Forces

Advanced
24 Secret Weapon 44 Bridge 64
Technology

25 Mountain Pass 45 Border Crossing 65 Fort

26 Fuel Pipeline 46 Political Rally 66 Ammunition Dump

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Obstacle Generator
“Adversity causes some men to break, others to break records.”
- William Arthur Ward

At a loss for what sort of things might interrupt your glorious undertaking?
This chart can help. For an interesting twist on the regular game, roll
on this chart each turn instead of planning your Obstacles out ahead of
time, so nobody has any idea of what lies ahead!

# Result # Result # Result

11 Infantry Ambush 31 Gas Attack 51 Forest Fire

Crossing Enemy
12 32 Low on Gas 52 Enemy Heavy Tank
Trenches

13 Tank Traps 33 Blizzard 53 Disembarking

Enemy Commando
14 Tank Breakdown 34 54 Enemy Patrol
Raid

Artillery Reteating
15 Enemy Snipers 35 55
Bombardment Friendlies

Dug In Anti-
16 Minefield 36 56 Mud or Soft Sand
Tank Guns

Navigational
21 Attack Aircraft 41 Military Police 61
Problems

Dangerous River
22 Bridge is Out 42 Out of Food 62
Crossing

Confrontation Refugees in the


23 43 63 Thrown Track
with Civilians Road

Ambush by Child
Pinned Down
24 44 Soldiers with 64 Wounded Friendlies
Friendlies
AT Weapons

Crossing Dead Squadron of


25 45 65 Flooding
Ground Armoured Cars

Tank Destroyer Evading Enemy


26 Peer Tank 46 66
Overwatch Patrols

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Complication Generator
“In war, you win or lose, live or die - and the difference is just
an eyelash.”
- Douglas MacArther

The Complications here each map to a different crew member: 1 for Drivers,
2 for Gunners, 3 for Loaders and 4 for Assistants. Just roll the “1s”
die to get your result. This can be especially useful for battle damage.

# Result # Result

Gearbox Stuck, Tank strug-


11 31 Tank is On Fire
gles at high/low speeds.

Track Damaged, Tank Leans


12 32 Wet Storage Compromised
Right/Left

Engine Damaged, Power


13 33 Out of HE/AP
Reduced

Visibility Compromised,
14 34 Tank's Electricals Out
Manuvers More Difficult

Transmission Damage, No A Part of the Armour is


15 35
Reverse Gear Compromised

Rollers damage, top speed


16 36 Out of Machine-Gun Ammunition
lowered.

21 Turret Traverse Stuck 41 Out of Small Arms

Vertical Traverse Damaged,


22 42 Radio Interference
Range Reduced

23 Gunsight Damaged 43 Special Weapon Compromised

24 Rifling Worn Down 44 Allies Retreated or Defeated

25 Co-Axil Gun Out 45 Hull Machine-Gun Jammed

Bore Ruined, Velocity


26 46 Enemy can Hear Radio Signals
Lowered

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15

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