Hell On Treads D66
Hell On Treads D66
Hell On Treads D66
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11 31 51
12 32 52
13 33 53
14 34 54
15 35 55
16 36 56
21 41 61
22 42 62
23 43 63
24 44 64
25 45 65
26 46 66
HELL ON TREADS
T34 Tank SERVICE MANUAL
and
D66 Tables
Moscow 1942
The Operation of the d66 Table is simple, and will pose no great
challenge to the clever Soviet crewman. To employ a d66 Table, simply
select the relevant table using the Table of Contents, and acquire
two six-sided die of different colours. Designate one die the “10s”
and the other the “1s”, and roll them both on a hard surface. Then,
compare the results of the dice to the charts to get your results!
d66 Tables can be employed in any situation and any weather. In the
unlikely event of dice shortages, one can roll the same die twice to
get each number. Under no circumstances should you attempt to roll
on a d66 chart using a die with fewer or greater than six sides. This
could cause irreversible damage to the charts, and put your life, and
the lives of your comrades, in jepordy!
22 M22 LOCUST
Small. Fast. Airmobile. Would have been a great tank... three years earlier.
SHERMAN FIREFLY
23 The British loved the Sherman, but decided it could use a little something
extra. Like a gun so big it would set the stuff around it on fire.
M18 HELLCAT
24 The bigger, badder Wolverine, with an excess of speed and a minimum of
armour. Still no roof, though.
RENAULT R35
25 A light infantry support tank with an adorable little cannon and
surprisingly thick armour.
TANK, INFANTRY, MK IV A22 CHURCHILL
It will fight them on the beaches, it will fight them on steep inclines,
26
it will fight them in the slow lane, and it will take frequent breaks for
maintenance.
LANDING VEHICLE TRACKED A-4
31 Drives like a tank, floats like a boat, the Amtank is your go-to if you need
something exploded, but it is across some water.
M7 PRIEST
43 An American artillery vehicle with a pulpit-mounted machine-gun, capable of
delivering a sermon from 11 kilometers away
11 L3/35 TANKETTE
Honestly, this two-man tankette was the best Italian tank of the war.
41 TYPE 95 HA-GO
For anyone else, a light tank. For the Japanese, the only tank.
51 PANZER IV WIRBELWIND
This is the Wirbelwind AA Tank. With it's 4 20mm cannons, it wirbels wind.
PANZER V PANTHER
52 The Germans response to the T-34 was to make a copy of it, but even cooler.
The result was one of the best tanks of the war.
CARRO ARMATO P40
53 An Italian heavy tank, suffering from riveted armor. And being the same
weight and capability as everybody else's mediums.
STURMGESCHUTZ IV ASSAULT GUN
54 The bigger, badder StuG. The kind that keeps putting out albums even a
decade after it gets destroyed.
55 TYPE-3 CHI-NU
The best of the Japanese tanks, they left these at home in case of invasion.
Friendly to a Religious
12 Emotionless 32 52
Fault Fundamentalist
Perpetually
14 No-Nonsense 34 54 Homesick
Angry
Perpetually
22 Fanatic 42 62 Army Intellectual
Confused
In Tank due
12 Underweight 32 to Beaucratic 52 Atheist
Error
Sympathetic to
13 Convicted Crimnal 33 Death Wish 53
Enemy
Enthic Background
16 Hates the Army 36 Seeking Vengence 56
in Enemy Nation
Child of Senior
24 Homosexual 44 64 Double Agent
Officer
Recently
26 Surprisingly Old 46 66 Illiterate
Divorced
If you aren't sure what is special about your tank, you can roll here
to find out! The results might be a little incongruous with the tank you
are actually driving, but who ever let little details like that get in
the way?
The Above-Average
12 The Camo Paint 32 The Mine Shovel 52
Speed
The Intimidating
15 The Rapid Turns 35 55 The Quiet Engine
Paintjob
The Fire
The Pinpoint
21 Prevention 41 61 The Airtight Seal
Accuracy
Systems
If you are playing a slightly weirder game, perhaps one with a futuristic
setting, then this Strange Feature generator might be more to your
liking. It contains a variety of attributes and technologies beyond the
reach of even the most clever of Soviet sciences.
The Point-Defense
16 The Cryo-Cannon 36 The Wi-Fi 56
System
The
The Nuclear The Regenerative
23 43 Teleportation 63
Engine Nanites
System
The Hover
24 The Twin Barrels 44 The Hull Laser 64
Capabilities
The Magical
26 The Missile Rack 46 66 The Extra Turrets
Runes
Spoiling for a Mission to test your mettle? Fear not comrade, these
generators will produce nothing but quality objectives for you and your
tank to pursue! Simply roll once on either table and add the results
together to recieve a task worth dying for!
Arrange Surrender
13 Warn 33 Move Through 53
Of
Retreating
23 Neutral Town 43 63 Beach
Forces
Advanced
24 Secret Weapon 44 Bridge 64
Technology
At a loss for what sort of things might interrupt your glorious undertaking?
This chart can help. For an interesting twist on the regular game, roll
on this chart each turn instead of planning your Obstacles out ahead of
time, so nobody has any idea of what lies ahead!
Crossing Enemy
12 32 Low on Gas 52 Enemy Heavy Tank
Trenches
Enemy Commando
14 Tank Breakdown 34 54 Enemy Patrol
Raid
Artillery Reteating
15 Enemy Snipers 35 55
Bombardment Friendlies
Dug In Anti-
16 Minefield 36 56 Mud or Soft Sand
Tank Guns
Navigational
21 Attack Aircraft 41 Military Police 61
Problems
Dangerous River
22 Bridge is Out 42 Out of Food 62
Crossing
Ambush by Child
Pinned Down
24 44 Soldiers with 64 Wounded Friendlies
Friendlies
AT Weapons
The Complications here each map to a different crew member: 1 for Drivers,
2 for Gunners, 3 for Loaders and 4 for Assistants. Just roll the “1s”
die to get your result. This can be especially useful for battle damage.
# Result # Result
Visibility Compromised,
14 34 Tank's Electricals Out
Manuvers More Difficult