Panty Explosion Tryout Edition
Panty Explosion Tryout Edition
Panty Explosion Tryout Edition
Panty Explosion
Tryout Edition
Welcome to the Panty Explosion Tryout Edition. This PDF
contains enough info to allow you to try Panty Explosion
and discover what the game is all about. Inside you’ll find
rules for creating Students, building scenes and resolving
conflicts.
Matt Schlotte
and Jake Richmond
illustrations and book design by
Jake Richmond
tested by
www.AtarashiGames.com
What is Panty Explosion?
Panty Explosion is an adventure game about Psychic and
mundane Japanese schoolgirls battling nightmarish demons,
ghost, government agents and often each other. It’s also a
game about enduring high school, making friends, besting
rivals, achieving goals and having fun in modern Japan.
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Creating a Student
In Panty Explosion you take the role of a female Japanese
high school student.
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This secret phenomenon allows these schoolgirls to harness
destructive powers to battle the Demons that seek them out
to feed on their psychic essence. Unknown to the world,
battles are fought between bloodthirsty Demons and fragile,
frightened psychic schoolgirls in schoolyards, gyms and
swim halls across Japan.
Choosing a name
Let’s start by choosing a name for your Student. Since your
Student is a young Japanese female you’ll want to choose an
appropriate name. Sally is a great name for a young
American student, but isn’t very Japanese. Resist the
temptation to choose joke names or offensive names if at all
possible. Part of the fun of playing Panty Explosion is fully
taking on the role of your Student and interacting with other
Students. If you have trouble thinking of a good name
there’s a list of Japanese names below that you can draw
from. Remember, in Japan family names come first, followed
by given names. Once you choose a name make sure you
write it on your Student Record.
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Each of the 4 Blood Types is associated with different
personality traits. Choose one of the 4 Blood Types listed
below for your Student. While Blood Type doesn’t dictate
your Students personality, it will help define it. Later you
will also choose a Trait based on your Blood Type.
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Each month in the cycle of Junishi is represented by an
animal. Each animal is represented by a number of
characteristics, and people born in the month of a specific
animal are said to reflect these characteristics. The month
your Student was born determines her Junishi Animal. Is she
a snake, a rooster or a bull? Later you will also choose a
Trait based on your Junishi Animal.
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Snake (June) Snakes are the deepest thinkers of the Junishi
zodiac. They are the quiet, wise philosophers with a deep
understanding of the world. They are independent and their
hobbies tend to reflect this. Not communicating well with
others, they are stingy by nature, procrastinating and relying
only on their own judgment.. While known for their beauty,
Snakes are often ostentatious and will react selfishly if
crossed.
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Roosters also have a dichotomy, either they are extremely
talkative or deadly solemn observers who can see through a
person’s facade. They can also be boastful eccentrics who
like to argue to show off how knowledgeable they are. They
are extravagant dressers and dreamers.
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aresaddened and disturbed by change. Earth is represented
by the color yellow and the direction center. Use Earth to
resolve conflicts by holding your ground, resisting
physical force, refusing to change your mind, exerting
physical strength and enduring hardship. Earth can be
used to push open a locked door, stare down a threatening
bully, resist crying when you learn your dog has died, stick
to your opinion regardless of what your friends think or to
get back on your feet after you fall.
Here are the 6 steps you need to follow to start a conflict and
see it through.
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part in the conflict gets to take an action. Once each Student
has taken an action the Student that initiated the conflict can
choose to continue into a new Round by taking another
action.
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used, that you have for this conflict. If you rolled multiple
dice then remove them all from the number of dice you have
left. If you have no more elemental dice of a certain type
then you can no longer take actions associated with that
element. Your Student will have to find another way to
solve her problems. All elemental dice are replenished after
the conflict concludes. There is no way to replenish
elemental dice during a conflict.
For example, if you have 2 Fire dice available and you roll
them both to slap that weird girl across the face, then you
will no longer have any Fire dice available to you for the
duration of the current conflict. You’ll have to find another
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way to resolve the conflict. Perhaps you can talk your way
out with Air dice.
For example: Hirono wants to try to jump over the hole that
the demon emerged from. She rolls an Air die to use her
speed to make the jump. She succeeds, and is described as
leaping safely to the other side. Her success ends the
conflict.
Resolving the action: Cindy decides to roll just one die and
succeeds. Bill playing Cindy/Naoko’s best friend describes the
outcome. “Yumi stumbles, almost seeming like she’ll keep her
balance but then topples sending her books scattering.”
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Resolving the action: Bill
fails to roll a five or better
on either 6 sided die. Jo,
whose character Aya is off
speaking with the class
president still gets to
describe the outcome
because she is Mai’s Rival.
“Mai starts to point and
laugh but then lets out a
big snort, causing the
attention to shift to her.
There are a couple of
giggles from her class
mates.”
Resolving the action: Steve rolls two 6 sided water dice (since as a
new girl Yumi is probably not well liked) and succeeds. Steve
describes the outcome, “Putting her cell phone and keys back in her
purse Yumi gathers her books and rises up, showing that this
callous act had no effect on her.”
End of round one: The group checks to see if conflict is over, but
Naoko decides she wants to pursue Yumi.
Resolving the action: Cindy rolls two Fire dice and succeeds. Bill
speaks up again as her Best Friend, happy to turn the crowds
attention away from Mai’s snort, “The kids in the hall all having
seen the Doraemon figure dangling from the key chain turn and
snicker or point while whispering conspiratorially to their neighbors
about the childish artifact.” Jo fills in Preston on who Doraemon is.
Resolving the action: Steve rolls the two dice and fails. Preston then
says, “The shoe goes wide and people step out of the way of the
clumsy throw. No one approves of this violence.”
End of round three. Cindy admits she doesn’t feel any need to harass
Yumi any further. Steve says that Yumi just wants to run away
and cry. Bill has no intentions to continue the scene, and instead
will probably try to find a place to avoid people remembering Mai’s
laughter. Preston says Akane will stick around to help the boy up
and clean up the place. Perhaps she will try to return the shoe Yumi
left behind. Since no one wishes to pursue the conflict the scene ends
and the group focuses on Aya and her meeting with the class
president.
Popularity Votes
Not every Student is equal. There is always one girl who
rises above the rest and is admired and praised by her
friends. And there is always a girl who is scorned by her
fellow students, teased and made fun of. In Panty Explosion
Students vote to determine which Student is the most
popular. These votes should take place at the beginning of
each game and again at the beginning of each school day,
although Superintendents may wish to call for a vote at any
time, especially if something has happened that may
increase or decrease a Students popularity.
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to see as most popular and least popular and hand them to
the Superintendent. The Student with the most popular
votes gains the title of Most Popular, while obviously the
Student with the most least popular votes gains the title of
Least Popular. In case of a tie the Superintendent can cast
the deciding vote. Unless the tie is between a psychic and a
non-psychic at which point higher forms of popularity
always favor the non-psychic. It’s important to note that
Popularity Votes don’t actually happen within the game.
The Students never sit down for a formal vote. Unless your
characters are just that catty. Instead these votes represent
the general moods and affection of the Students.
Psychic girls are creepy and moody, and even the nicest
ones are unsettling to be around. Because of this a Psychic
student can never be voted most popular.
Psychic Powers
Nothing good every came of psychic powers. Psychic
powers will destroy your Students life. She will be hunted
and persecuted by her fellows, stalked by demons and
hounded by government agencies. However, her mysterious
powers will allow the Psychic Schoolgirl to stand up and
face the demons that lurk in the shadows and met out
punishment to her enemies.
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When a Student with psychic powers uses dice to make an
action she can declare that she is using her powers. When
using her psychic powers the student will roll 10-sided dice
for the action instead of her normal dice. If the roll results in
a failure the Student will be able to immediately make a
reroll with a single die. When psychic powers are used to
enhance normal actions the description of that actions
success or failure must always include strange or
supernatural elements such as a crippling cold that creeps
into the room, a sinister shadow that falls across the psychic
girl, invisible rippling energy that courses through the
bodies of all that are present or strange ghostly voices that
call out from the unseen corners of the room.
Creating Scenes
Scenes are where the action of PE takes place. Anytime your
Students do anything in the game they are doing it in the
context of a scene. Scenes can be simple and short or
complex and lengthy. Scenes can involve just a single
Student or can include a number of students and other
characters. A scene can last a few seconds, a few minutes or
even a few hours. Here are a few examples of scenes:
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A. The school gym late in the afternoon. The gym is deserted
except for two girls whispering by the far door, and the only
light comes from the windows set high in the wall.
C: The old shed behind Yomi’s house, late at night. The air
is cold and wet and water drips from the sheds roof. There
are strange and disturbing sounds coming from behind the
locked door, and a feeling of dread lingers in the air.
Building a scene is easy and fun, and once you get the hang
of it you can do it in just a few seconds. Each scene is
comprised of five elements based on the Godai. Each
element represents an important aspect of the scene,
although it’s not necessary for each scene to include all five
elements.
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.Earth/Location: Where does the scene take place? In the
classroom? One of the Students homes? A public restroom?
Describe the location. Is it day or night? Is it cold, raining,
noisy?
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Panty Explosion is available as both a 96 page
squarebound book and a PDF. The full version
of Panty Explosion contains:
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Did you enjoy the Tryout Edition? Please buy the
full version of our game!
Panty Explosion
is available from quality stores in North America,
Europe and beyond and from these fine internet
retailers:
Atarashi Games
DrivethruRPG
ENWorld
e23
Lulu
Key20
www.atarashigames.com
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