Python Student Booklet Programming 2020
Python Student Booklet Programming 2020
Work Book
Name:__________________
1|Pa ge
This Workbook
This workbook is very important, look after it carefully. When you do your controlled assessments you will
be able to refer to it to help you.
Help
Complete them in sequence and do not move on to the next challenge until you have successfully got the
program running.
If possible, try the extension tasks.
Make sure that you save your solutions to your Python Practice folder using the challenge title/topic as the
file name.
Look at the programs that you have completed in previous lessons for help if you struggle
Get Organised
Life will be much harder if you don’t save your work carefully.
Create the following folders:
My Work Folder
Computing GCSE
Theory
Programs
Python Practice
2|Pa ge
Contents
This Workbook................................................................................................................................................2
Help.................................................................................................................................................................2
Get Organised.................................................................................................................................................2
Inputting information and strings...................................................................................................................6
Challenge 1 - Write a program that…..........................................................................................................6
Challenge 2 - Write a program that…..........................................................................................................6
Working with INT and FLOAT to handle numbers in Python..........................................................................7
Challenge 3 - Write a program that…..........................................................................................................7
Challenge 4 – Change the Program.............................................................................................................7
Challenge 5 – Change the Program.............................................................................................................8
Challenge 6 – Calorie Counter...................................................................................................................10
Making the program pause between messages...........................................................................................11
Challenge 7 – Area Calculator....................................................................................................................11
Challenge 8 – Days Alive Calculator...........................................................................................................11
Some more about Strings.............................................................................................................................12
Challenge 9 – I am an excellent programmer............................................................................................12
Challenge 10 – Concatenation...................................................................................................................12
How to use Python for math calculations.....................................................................................................13
Challenge 11 – Multiplication....................................................................................................................13
Challenge 12 – Dividing.............................................................................................................................13
Challenge 13 – Modulus............................................................................................................................13
Challenge 14 – Addition.............................................................................................................................13
Operands.......................................................................................................................................................14
Challenge 15 - Formatting how numbers are printed on the screen........................................................14
Challenge 16 - Restaurant Tip....................................................................................................................15
Making decisions in program........................................................................................................................16
Challenge 17 – Magic 8 Ball.......................................................................................................................16
Comparison Operators..................................................................................................................................17
Challenge 18 – If........................................................................................................................................18
3|Pa ge
Challenge 19..............................................................................................................................................18
Indenting.......................................................................................................................................................18
More advanced ways to use an if.................................................................................................................19
Challenge 20 – Beauty products................................................................................................................19
Not equal to:.................................................................................................................................................19
Challenge 21 – Mega Sale..........................................................................................................................21
Challenge 22 – Happy Message.................................................................................................................21
Challenge 23 – Mobile Phone Costs..........................................................................................................21
Challenge 24 – Secret password................................................................................................................21
Boolean or logical expression.......................................................................................................................22
Challenge 25 – For loops...........................................................................................................................22
Counting Loops.............................................................................................................................................22
...................................................................................................................................................................22
Challenge 26 – For loops...........................................................................................................................23
Challenge 27 – Times Table using For loops..............................................................................................23
For loops are really clever.............................................................................................................................23
Challenge 28 – Reading a sentence...........................................................................................................23
Conditional Loops.........................................................................................................................................24
Challenge 29 – While loops.......................................................................................................................24
Challenge 30 – Rumpelstiltskin.................................................................................................................25
Comments.....................................................................................................................................................26
Challenge 31 – Rock, Paper, Scissors Game...............................................................................................27
Extension:......................................................................................................................................................27
Further extension:........................................................................................................................................27
Planning the Rock, Paper, Scissors Game.....................................................................................................28
Challenge 32 – Making a times table (using nested for loops).................................................................30
Extension:......................................................................................................................................................30
In Built Functions..............................................................................................................................................31
Functions.......................................................................................................................................................32
Challenge 34 – Area or Perimeter.............................................................................................................32
Extension.......................................................................................................................................................35
Passing Functions a Value by using Parameters...............................................................................................36
Method 1......................................................................................................................................................36
4|Pa ge
Method 2......................................................................................................................................................36
Method 3......................................................................................................................................................37
Method 4......................................................................................................................................................37
Global variables................................................................................................................................................38
Lists...............................................................................................................................................................39
Challenge 35..............................................................................................................................................39
More lists...................................................................................................................................................40
Slicing lists.....................................................................................................................................................40
Adding to a list:.............................................................................................................................................41
Deleting from a list:.......................................................................................................................................41
Random choice from a list............................................................................................................................42
Dictionaries...................................................................................................................................................43
Challenge 36..............................................................................................................................................44
Extension:......................................................................................................................................................44
5|Pa ge
Inputting information and strings
print() function
The print function prints information to the screen. Type this in:
Input() function
The input function allows the user to enter information into the computer. Type this in:
Variables
A variable is used in a program to store information. In the program above the variable is name. Because the variable is in quotes
“” or ‘’, the variable type is called a string.
String
A string can contain letters, characters and numbers.
6|Pa ge
Working with INT and FLOAT to handle numbers in Python
We have used the input command to ask the user to enter text. We’re going to use this again but with numbers. What do you
think this code will do?
7|Pa ge
Challenge 5 – Change the Program
Type this in:
numberOne = float(input(“Enter a number between 0 and 10”))
numberTwo = float(input(“Enter a number between 0 and 10”))
print (numberOne + numberTwo)
Update the
Log Book
8|Pa ge
9|Pa ge
Challenge 6 – Calorie Counter
Now let’s build a calorie counter. The NHS recommends that an adult male takes on board 2,500 calories per-day and
an adult woman takes on 2,000 calories per-day. Build your program for a woman or a man.
Save your program as CalorieCounter
1. Line 3 of the code subtracts how many calories they’ve eaten and stores it
as the variable s
Line 4 then prints outs in between 2 ’strings’ of text
2. This asks the user to enter how many calories they have eaten as the variable c. It
stores it as an integer (whole number)
Challenge
Write a program that asks the user to enter how much they have spent on their school dinner. It should subtract how much
they’ve spent from the amount they had at the start of the day. Display the result on the screen.
10 | P a g e
Making the program pause between messages
The program works but it’s very fast so we can add some delays in to make it more user friendly.
Python doesn’t have all of the commands we need but we can add some like this:
import time
print("YOUR NAME’s calorie counter")
time.sleep(3)
calories = int(input("How many calories have you eaten today?"))
s=2000-calories
Now try these challenges. Think carefully – what type of variable will you need to use?
print("You can eat", s, "more calories today")
This tells the program to pause for 3 seconds before moving onto the next line of code.
Try: Adding your own delays into the program to see how it can make it a better program for the user.
When you do these next tasks remember that by default variables are strings.
Save as Square
Get the program to ask for the person’s name and age.
Develop this to work out how many hours this is – 24 hours per day
Develop it further to work out how many minutes and seconds you have lived for – 60 minutes per hour / 60 seconds per
minute.
Save as Age
11 | P a g e
Some more about Strings
Strings are variables that contain letters, numbers and symbols. There are lots of things that can be done with strings.
print (Quote)
What is shown on the screen should be the same as you typed in.
Print (Quote.lower())
Then instead of lower use these methods and write down what happens:
title()
swapcase()
capitalize()
Challenge 10 – Concatenation
Strings can be joined together – which is called concatenation.
Write a programme that asks for 3 gifts that someone would like for Christmas.
Add the variables (something like this) : giftTotal = gift1 + gift2 + gift3
Then print the variable giftTotal (make sure there are spaces between each word)
gift2 =
Save as Christmas Gifts
gift3 =
giftTotal = gift1+gift2+gift3
12 | P a g e
How to use Python for math calculations
Let’s look at how python calculates using numbers.
Challenge 11 – Multiplication
Let’s see how much a student spends on food at school. Do you remember why we have to use int or float?
food = food *5
Challenge 12 – Dividing
An Aunt wins on the lottery. She gives £1000 to you. You are thinking of sharing it with some of your family. How much would
each person get (try different numbers of people to share it with). To get you started:
shares = int(input(“How many people do you want to share the money with?”))
Challenge 13 – Modulus
If we divide two numbers and they don’t divide evenly we get a remainder. Modulus gives us the remainder of a sum.
Print (7 % 2)
You should get the answer 1. Try some other numbers to see what you get.
Challenge 14 – Addition
Addition is easy. Try this:
length = 10
length = length + 20
What’s the value of the variable length:________________ Try it out to test it.
13 | P a g e
Operands
The +, -, /, * symbols are called operators. That’s because they “operate on” the numbers.
Type this program in and see what happens to the number of numbers printed after the decimal point.
prints (ans[:5])
#rounds the answer to 3 dpsprint
prints
prints
Update the
Log Book
14 | P a g e
Challenge 16 - Restaurant Tip
The basics:
Two people eat dinner at a restaurant and want to split the bill.
The total comes to £100 and they want to leave a 15% tip. How much should each person pay?
TIP. You can calculate an increase by multiplying the meal cost by 1.15.
Harder: Make the program ask how many people there are, what percentage the tip should be and how much the bill comes to.
Harder still: These diners would like to go home in a taxi. The taxi costs £0.45 per mile. Can you work out the taxi costs (the user
should be able to input the distance they have to travel) and how much the complete evening has cost overall and per person?
15 | P a g e
Making decisions in program
Python can make decisions based on the input. To make decisions, programs check to see if a condition is true or not.
Python has a few ways to test something, and there are only two possible answers for each test: true or false
import random
answer1=(“Absolutely!”)
answer2=(“No way Pedro!”)
answer3=(“Go for it tiger.”)
print(“Welcome to the Magic 8 Ball game—use it to
answer your questions...”)
question = input(“Ask me for any advice and I’ll help you out. Type in
your question and then press Enter for an answer.”)
print(“shaking.... \n” * 4)
choice=random.randint(1,3)
if choice == 1:
answer=answer1
elif choice == 2:
answer=answer2
else:
answer=answer3
Can you modify this so that it chooses from 5
possible answers? Think of more elif’s.
print(answer)
16 | P a g e
Write into your Log Book what the lines of code are doing.
Update the
Log Book
For testing whether two things are equal Python uses a double equal sign ( ==) .
Comparison Operators
These comparison operators are important to learn and use correctly. Getting a symbol wrong will mean that the program does
the wrong thing!
17 | P a g e
Challenge 18 – If
Let’s write a program that compares two numbers.
if num1 == num2:
This tests each combination and does something (prints a line out) if the test is TRUE
Do another test – If the test is False we can get Python to another test: we use elif (short for “else if”)
Do something else – If all the other tests come out false do something else: we use else
Challenge 19
We can re-write the code to use these features:
num2 = float(input("Enter the second number: ")) Why do we not need to test if num1==num2 but
can print out :
if num1 > num2:
print (num1, "is equal to", num2)
print (num1, " is greater than ", num2)
knowing it to be TRUE?
elif num1 < num2:
else:
Indenting
Indenting is very important in Python, it’s a necessary part of how you write the code. Indenting tells Python where blocks of
code start and where they end. The Python IDE will do this for you – just be aware what it is doing.
Update the
Log Book
18 | P a g e
More advanced ways to use an if
We might have a case where we want someone to type in an M or F to say if they are male or female. So we could write:
if choice == ”M” :
But what if they type in a lowercase m this wouldn’t work! We could use:
if choice == "M" or choice == "m":
This would work fine but the code is getting long and harder to read and understand. A better way is to see if the variable is in a
list of possible options:
Challenge
if choice in20 – Beauty
("M", "m"): products
Develop the code above to give a message to men and women about special offers on sale in SuperDrug the chemists.
print ("We have a special offer of 10% off grooming products for men today")
Men get 10% off grooming products today, women get a free manicure.
19 | P a g e
20 | P a g e
Challenge 21 – Mega Sale
A local shop is having a promotion. If you spend over £10 you will get a £1 voucher to spend next time you come in the store. If
you spend over £20 you get a £3 voucher.
Write a program to tell the sales assistant which voucher to give the customer.
You could get the user to rate how happy they feel on a scale between 1 and 10. If the reply is 3 or less it gives one message.
Try to make the messages ones to make them happy all day long!
1. Write a program that asks the user for how many pictures, texts and data they would use each month. It should then
calculate a total bill for the month.
2. If the total comes to more than £10 they would be better on a contract. Get the program to give them this advice.
Harder
Data is charged at £2.50 per 500MB. So even if only 2MB are used you still pay for £2.50. What we want to do is be able to
round-up a number (the function round () rounds up or down).
You will need to: import maths to get more maths features and use:
Can you figure out what the calculation is to make this work?
The program could be one you’ve already written, or make it display a message when they have got the password correct.
21 | P a g e
Boolean or logical expression
Boolean is a type of arithmetic that only uses two values: true or false, yes or no, 1 or 0.
We use Boolean expressions and can combine them with and, or and not to make decisions in our programs.
We may know how many times we want to do it – and we use a counting loop OR
We may want to do it until something happens – and then we can use a conditional loop.
Counting Loops
This is the simplest loop. We use these when we know how many times we want to repeat the code. Try these out and make a
note in your log book of what they do:
print(a)
print(a)
print(a)
Write into your log book what this for loop does:
Update the
for a in range (1, 11,2): Log Book
22 | P a g e
Challenge 26 – For loops
Write a loop that displays numbers 10 to 100 in steps of 5.
1x5=5
2 x 5 = 10
etc to 12 x 5 = 60
sentence = "Here is a sentence. How many letter 'e''s are there in it?"
numberE = 0
letter is just a variable that stores the letter from the sentence – try changing the name to something else and check that
it still works
Extension: count the number of vowels – a, e, i, o, u in the sentence (instead of: if letter == “e” try using the method on
page 15: if letter in….)
23 | P a g e
Conditional Loops
A conditional loop is one that repeats until a condition is met. We use these when we aren’t sure how many times we will repeat
the code, we want to repeat it until a condition is true.
number = 100
Validation
Validation is defined as: checking that data entered is sensible (computers cannot check that the data is correct – the best they
can do is spot obvious errors). Adding validation makes sure that our programs continue to run even when incorrect data is
entered. We often know that we want a particular data type to be entered: float, integer, string and if the wrong one is entered
then the program can end.
Here is a neat way to use a while loop to add validation to your program that stops these user errors from halting the program.
Enter the code and see how it works. Enter letters and decimals and numbers not in the range 1 to 10. Try using it as a starting
point with the Rumplestiltskin program.
24 | P a g e
Code What it does
# Enter a number between 1 and 10
number = 40
try:
Update the
number = int(input("Please enter a number between 1 and 10"))
Log Book
except:
Challenge 30 – Rumpelstiltskin
Rumpelstilitskin was a nasty character is a fairy tale (surely you know this). He wants to take a princesses’ first baby – and will
only let her off if she guesses his name correctly. He gives her three guesses.
Make a program that asks for a first name. If the first name is the same as your own
then the program should print a welcome message. If the name entered is not your
own name then it should print a suitable (polite message) to say the guess is wrong.
It should repeat asking for the user’s first name until it enters your first name.
25 | P a g e
Comments
Comments are added to a program to explain what the program does and what the section of code is doing. Programmers do it
so that if the code is looked at in the future (either by themselves or others) they can work out what the code is doing.
Comments can easily be added using # at the start of the line of code. Python ignores anything on a line that begins with a #.
Add your own comments to the program to explain what the parts of the code are doing:
# the user guesses the number. It ends when the user guesses the
number correctly
import random
guess =""
print ("I've thought of a number between 1 and 10. Try to guess it.")
# this loop runs until the number guessed equals the randomNumber
We can also add comments to many lines at a time by using three quotes together “”” at the beginning and end of our
descriptions:
“” This program calculates how much savings you have after a number of months.
“””
Some further challenges for you to have a go at. Use this workbook and the programs you have already used to help you solve
the problems.
26 | P a g e
Challenge 31 – Rock, Paper, Scissors Game
We’ve all played the rock, paper, scissors game. The computer will play against you. Get the computer to ask for the player’s
name.
The game rules are simple: rock beats scissors, scissors beat paper, paper beats rock. Two of the same gives a draw.
You can start with pseudo code to help you identify the steps needed.
Add comments to the game so it’s clear what the code in the game is going.
Extension: Ask the user how many rounds they want to play, between 3 and 10.
Keep score and show this at the end of the game.
Further extension: Check to make sure the user can only enter a number between 3 and 10 and give them an error
message.
27 | P a g e
Planning the Rock, Paper, Scissors Game
Get the computer to ask for the player’s name.
The game rules are simple: rock beats scissors, scissors beat paper, paper beats rock. Two of the same gives a draw.
The program should display on the screen what the computer choose, how many points are awarded and who has won.
Harder still: ask the player how many rounds they want to play.
Think what variables you will have and what the main sections of the code will need to do.
28 | P a g e
We can use a truth table (just like with gates) to see what the permutations are:
29 | P a g e
Challenge 32 – Making a times table (using nested for loops)
With a times table we start with a number and then multiply this by a series of numbers.
For the 2 times table we multiply it by 1 to 12, before moving on to do the 3 times table, etc.
Computers are very good at this sort of task and we can do it using loops within loops to consider every combination – these are
called NESTED LOOPS.
Type this code in (try to predict what you will get before you do it).
# print a title at the top of the times table to show which times table
Extension:
Maths Teachers will be impressed if you’ve worked out the 1345 x 1 to 12 times table - change the program to work out your
own different times tables.
30 | P a g e
In Built Functions
In built functions are functions that come with the python. New ones get added in new releases of the software to make it ass
new functions. Here are some to try:
bin(x) Where x is a decimal number the bin function converts the decimal print(bin (10))
to a binary number.
This prints the number with 0b at the start to show it’s in binary. To
print (bin(10)[2:])
remove this add in [2:] to print only after the 2 nd digit
Sometimes python doesn’t have a particular function and then people have written functions to perform specific tasks. These
need to be imported at the start of the program using the import command. You’ve already used one called random for
generating random numbers.
import os print("Hello", os.getlogin(), "and Prints a welcome message getting the username
Welcome to the...") from the operating system
31 | P a g e
Functions
Programming languages have pre-made functions for us to use. Python has some such as print() or random.
But we can make our own functions, these are called user-defined functions:
A function is a block of organised, reusable code that is used to perform a single action.
By using functions we can make our programs modular (made up of separate parts) and simpler, because we don’t have to write
the same instructions many time but reuse the same code.
import turtle
wn = turtle.Screen()
tom = turtle.Turtle()
for a in range (4): # all code is indented to show its part of the for loop
tom.forward(150)
tom.right(90)
wn.exitonclick()
square() # call the function with this command
32 | P a g e
Challenge 34 – Make shapes
Make other regular shapes: a triangle / hexagon / octagon using functions. Call the functions one after another.
Try using an iterative statement (a FOR loop) to draw multiple shapes in patterns using this method.
We can pass information to our functions, the data we transfer are called the function’s parameters.
import turtle
wn = turtle.Screen()
tom = turtle.Turtle()
2
The function square receives the parameter,
and we have called it length.
def square(length):
for a in range (4): NOTE: The variable length is used – but it
only exists within the function – not the rest
tom.forward(length) of the program.
tom.right(90)
1
wn.exitonclick()
Here square passes a value 80 to the function
square(80)
import turtle
wn = turtle.Screen()
tom = turtle.Turtle()
def square(length):
for a in range (4):
tom.forward(length)
tom.right(90)
wn.exitonclick()
33 | P a g e
Challenge 35 – Area or Perimeter
Let’s make a program to calculate the area OR the perimeter of a rectangle.
length = 200
We can define a function to calculate area when we need it and one to calculate the perimeter when we need it:
def area(): Just as before with the shapes we define a function using def and the
shapeArea = length * width function name:
def perimeter():
34 | P a g e
Here is the code to type in. Look at the code and think what it is doing as you enter it.
Run the code and then update the log book explaining the code: Update the
Log Book
def perimeter():
shapePerimeter = length*2 + width*2
print ("Perimeter = ", shapePerimeter)
response = None
while response not in ("a","p"):
response = input("Do you want to calculate area or perimeter? Enter a or p")
response = response.lower()
Here we get the user to enter the
width and length.
if response == "a":
These PARAMETERS are then sent
length = int(input ("Enter the length of the rectangle")) to the area function and used to
width = int(input ("Enter the width of the rectangle")) work out the area.
area(length, width)
Extension
Add a function to calculate the volume.
Add an option to the program to calculate the volume defining a new function called volume()
35 | P a g e
Passing Functions a Value by using Parameters
We have learnt how useful making our own functions can be. We can also pass values of variables around using them, which is a
useful thing to be able to do.
Method 1
Pass the function a value and use this value within the function. The parameter in this code is:___________________
def display (message): Often we create a function main() and call other functions from
print (message) here. It makes our code more organised and is easier to see how
the sections of code work.
def main():
display ("This is a message")
display ( “This is a second message” )
main()
36 | P a g e
Method 2
Pass a function a value and return a different value.
main()
Method 4
Python Code What the code is doing
def main():
favourites ("Computing", "Burgers and Chips\n") Positional parameter
Global variables
Variables and their values only exist inside the functions themselves. Once the function has run and exited the values are no
longer there.
If we want to use a variable throughout our program we must declare it as a global variable. This can then be alterable by the
main program and functions as well.
To make a variable global define it as global in the function and in the main body of the program (at the start).
global name
def printName():
global name
37 | P a g e
38 | P a g e
Lists
We have seen how we can use variables to hold information for us as we program and have seen how necessary it is to
temporarily store data.
But what if we want to store our school timetable, at the moment we would need to have lots of new variables such as
mondayP1, mondayP2, etc. (or 40 for a week at Lady Manners).
There is another way that uses lists (these are often know as Arrays in other languages).
mondayTT is the list name and the contents of the list are in the following positions:
Challenge 35
Type this code in. Run it and then explain what it does.
Code Description
print ("We can also just ask to print out the list. So here is Update the
monday:")
print(monday) Log Book
Add this line after the first line that defines Monday: monday.append ("Geography")
More lists
Lists are very cool! We can do lots with them because they can store information with them, adding information and reading
information.
bars.append(“KitKat”)
We’ve seen that we can print information from the list using its position:
Slicing lists
We can slice a list. All this means is that we can find part of the list and make a copy of it. Type this in:
print (bars[0:2]);
See how it prints differently, just like a list. And look at what it prints – position 0 and 1 – up to but not including 2.
Try typing these in and write down in your log book what Python is doing:
print (bars[:2];
Update the
print (bars[2:]);
Log Book
print (bars[:]);
40 | P a g e
Adding to a list:
Instruction What it does
bars.append(“Snickers”);
print (bars)
Update the
bars.insert(1,”Yorkie”);
print (bars) Log Book
bars.extend(["Picnic","Twirl"])
print (bars)
Note: If you want to add more than one item to a list use extend.
Then add the following instructions and see what they do (the print(bars) option is there just so you can see what has
happened). You can add each command after the previous ones:
bars.remove("Twix")
print (bars)
41 | P a g e
Random choice from a list
We have used the random function in our programs before. Python has an inbuilt way to select a random choice from a list
which is really cool and saves lots of time:
Challenge 36
42 | P a g e
Dictionaries
A dictionary in python is very much like a list. It stores lots of data. But with a dictionary you store data in pairs so that they are
related to each other: so you have a piece of information – the key – and a piece of data – a value. The format of a dictionary is:
key value
print(compTerms["HDD"])
>>>
Hard disk drive. Secondary storage device
>>>
43 | P a g e
Challenge 37
This list is available on Myvle to save writing it in yourself:
Press Shift and Enter at
countryPop = { "Japan":"127000000", "Germany":"81000000", "Iran":"77000000",
the end of a line to
"UK":"64000000","Canada":"33000000","Australia":"23000000","USA":"317000000", create a new line
"Bulgaria":"7000000","Sweden":"10000000"}
Make sure that you put in good messages to help the user and tell them what is going on
To test the program enter Japan and USA: they should add up to: 444000000
If you get the answer as: 127000000317000000 there is a small error. Look back at Challenge 4 and 5 to find the answer.
Extension:
What if the user enters the word incorrectly? How could we deal with this?
(countryPop is the dictionary name and country1 is the name of the key)
country1 = “”
print("I've found the information for you. The population of ", country1, " is: ",countryPop[country1], "\n")
This code should be familiar to you. While country 1 cannot be found in countryPop the computer keeps asking for a valid entry
to be made. When country1 can be found in the dictionary the program prints out the population of the country.
Change the program to only accept valid inputs of country1 and country2.
44 | P a g e
Writing to and reading from a file
So far the information in our programs has disappeared as soon as the Python program has stopped. Python can write to a file
and can read from the file.
If you run the program you will get and error.
myFile = open ("example.txt", "wt") Save the python program and then run it.
myFile.write("Here is the first file I have written!") The text file: example.txt will be made in the
same folder as the program
myFile.close()
Check to see if a file has been made. Double
click it to open it in Notepad.
Save the file as: write example
You should see the sentence you typed.
That’s a good start but what we need to be able to do is keep the
Run it again but change the words.
information separate so that we can do more with the data.
See what happens to the file.
One way is to write the data to separate lines in the file. We can do this by adding the newline instruction:
myFile.write("Here is the first line.\n") Open the file in notepad to see the result.
myFile.write(“Here is the second line.\n”) Close() is very important – it closes the file
when we have finished.
myFile.close()
This is all very exciting but how can we develop this and do more useful tasks? Writing a list to a file would be even more useful.
myFile = open ("example.txt", "wt")
myList = ["Lady Gaga", "Justin Timberlake", "ACDC"]
for item in myList:
myFile.write(item+"\n")# writes the items in the list appending a \n to put it on a
newline
myFile.close()
45 | P a g e
Notice that the line myFile = open ("example.txt", "wt") has “wt” at the end. This tells Python to open a file for
writing to (hence the ‘w’) and the ‘t’ means that the file is text.
An important thing to note is that using wt means that the contents of the file is deleted each time!
That worked well, but what if we want to put the information from the file back into a list? Python does this easily..
myFile = open ("example.txt", "rt")
myList= [] # define an empty list in which to store the information
for line in myFile:
myList.append(line)
print (myList)
myFile.close()
Well it’s OK but now we have newline commands in as text
– so let’s get rid of them.
46 | P a g e
Challenge 38
Step 1. Write a program that asks the user to enter 6 numbers. Store these in a list.
Step 2. Write another program that reads the file. Print out all of the numbers together with the total and average of the
numbers.
Step 3. Write a program that will allow you to add four new numbers to the list and write it to the file:
myFile = open("example.txt", "at") # opens the file for appending (adding to)
myFile.close()
Open the file in notepad and check it has written the
information to the file.
Challenge 38
This list has the names, heights and weights of 5 people. The height is a 2 digit whole number and the weight is a 3 digit decimal
number.
heightandweight = [James, 73, 1.82, Peter, 78, 1.80, Jay, Beth, 65, 1.53, Mags, 66, 1.50, Joy, 62, 1.34]
Print out the person’s name and their height and weight.
Extension:
Work out the average height and average weight of all of the people.
Work out the average height and weight of the men and the women.
47 | P a g e
Pickling and Shelving Lists
If we write a single list to a file using the commands we’ve already seen is straight-forward. It gets harder to keep a log of the
position of information when there are multiple pieces of information.
Opening the file created shows the data has been written but it has extra characters.
The code below adds a second list and a second command to pickle the data:
import pickle #imports the pickle module
a = ["Paris", "Rome", "London","Washington", "Moscow"] # a list to save to file
b = ["Jane","Janet","Jill", "Jean"] # a second list
myFile = open("testfile.dat","wb") # opens the file for writing to
pickle.dump(a,myFile) # dumps the list (a) to the file
pickle.dump(b,myFile) # dumps the list (b) to the file
myFile.close() # closes the file
48 | P a g e
Now let’s try reading the information into a file – a very simple process:
import pickle # import the pickle command
myFile =open("testfile.dat","rb") # name the file to use and open as "rb" read binary
names = pickle.load (myFile) # read the first list
capitals = pickle.load (myFile) # read the second list
print (names) # print the first list
print (capitals) # print the second list
myFile.close() # close the file
The lists are loaded and printed out. The data is loaded one list at
a time into the new list names (yes they are deliberately round
the wrong way!)
Now try adding a dictionary with 3 sets of data to the pickle_data file and run it.
Add an extra line to the read_pickle file to read in a third set of data and print out the result.
You should see that the dictionary that you pickled was read into the program as a dictionary – neat!
49 | P a g e
Challenge 39
Mandy is a tennis coach who tutors 6 young players who compete in local and
national competitions.
Three of them play in the under 11s category and three in the 11-16 category.
She would like a program making that allows her to record the names of her
students and the position they came in their last competition.
Step 1. Write a program that allows her to enter the names and positions and
store the data so that she knows which age category they are in. Store the data in a
file (try using pickle).
Step 2. Write a second program (or add this functionality to the first program) that reads in the file and prints it to the screen.
50 | P a g e