The document describes various patrons that player characters could encounter at the Grand Shanty tavern, including:
1) Hakulis Eyesender, a human druid seeking lore about Cassie Wormreader who has seen a ghost talking to the Commander and wants to learn its identity.
2) Tiny Fishfoot, an overweight half-orc who enjoys eating and wants to try giant hull worms.
3) Tukitch the Sly, a halfling spy working for the pirate Bloody Gracie to prepare for her attack on the tavern.
It also provides details on Bloody Gracie, a weretiger pirate captain seeking revenge, and members of her pirate crew including
The document describes various patrons that player characters could encounter at the Grand Shanty tavern, including:
1) Hakulis Eyesender, a human druid seeking lore about Cassie Wormreader who has seen a ghost talking to the Commander and wants to learn its identity.
2) Tiny Fishfoot, an overweight half-orc who enjoys eating and wants to try giant hull worms.
3) Tukitch the Sly, a halfling spy working for the pirate Bloody Gracie to prepare for her attack on the tavern.
It also provides details on Bloody Gracie, a weretiger pirate captain seeking revenge, and members of her pirate crew including
The document describes various patrons that player characters could encounter at the Grand Shanty tavern, including:
1) Hakulis Eyesender, a human druid seeking lore about Cassie Wormreader who has seen a ghost talking to the Commander and wants to learn its identity.
2) Tiny Fishfoot, an overweight half-orc who enjoys eating and wants to try giant hull worms.
3) Tukitch the Sly, a halfling spy working for the pirate Bloody Gracie to prepare for her attack on the tavern.
It also provides details on Bloody Gracie, a weretiger pirate captain seeking revenge, and members of her pirate crew including
The document describes various patrons that player characters could encounter at the Grand Shanty tavern, including:
1) Hakulis Eyesender, a human druid seeking lore about Cassie Wormreader who has seen a ghost talking to the Commander and wants to learn its identity.
2) Tiny Fishfoot, an overweight half-orc who enjoys eating and wants to try giant hull worms.
3) Tukitch the Sly, a halfling spy working for the pirate Bloody Gracie to prepare for her attack on the tavern.
It also provides details on Bloody Gracie, a weretiger pirate captain seeking revenge, and members of her pirate crew including
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The Grand Shanty has become a popular destination for
ships looking to rest their crews and enjoy shore leave.
As such, a great variety of patrons can pass through the tavern. Below are a few who the player characters could meet when they visit. Hakulis Eyesender Hakulis is obsessed with finding lore on Cassie Wormreader, Fate’s Mistress. Her research has led her to the Grand Shanty, where she is in awe of the ghostly spirits that arrive each night. Hakulis is not yet aware the ghost she’s seen talking with the Commander each night is Captain Ironguts himself, but she is too afraid to ask. Hakulis may look to the characters to find out who the ghost is and inquire about the possibility of interviewing it. Hakulis can offer 50 gp to characters who do this. Hakulis has rented one of the larger guest rooms in the fore section of the Main Deck (F2). Hakulis is a human using druid statistics augmented with proficiency in History +5 and Religion +5. Tiny Fishfoot Tiny is anything but small. He is a human of large girth wearing little beyond shorts and a snug vest that barely covers his chest. He has come to the Grand Shanty because of its reputation for good food. Tiny has little patience for chit-chat, preferring to focus on his food and make notes in a journal he keeps of all the places he’s eaten. He has a short temper and doesn’t like to be disturbed unless it’s an offer to taste a delicacy he hasn’t tried. He would be willing to pay anyone handsomely who could bring him such a dish. Tiny has heard that giant hull worms can be divine if properly prepared. Tiny uses half-orc berserker statistics. Tukitch the Sly Tukitch is a halfling spy, secretly working for Bloody Gracie. He arrives a day or two ahead of the vengeful pirate to survey the ship and prepare for their attack. Although lazy, he is an effective spy, particularly after Gracie properly motivates him with threats of violence. The halfling will discretely explore the ship and is particularly interested in finding where Commander Faulistus keeps her enchanted feather. He will be interested in learning about any visitors so he can forewarn Bloody Gracie of potential threats when she arrives. Tukitch has advantage on stealth checks while onboard a sailing vessel because of his many years at sea. Bloody Gracie’s Crew The Ship at Sea event describes Bloody Gracie’s theft of the Grand Shanty. She arrives with a large crew of capable pirates, consisting of 30 bandits and the individuals described below. Bloody Gracie Gracy Vindaloo, or Gracie Sweet Greens as she was once known, was the first mate to Captain Ironguts. Bloody Gracie coveted the haunted ship and led a mutiny against her captain that won her the vessel for a short time. Unaware that Captain Ironguts’ mastery of the ship’s ghostly sailors was because of a magical feather, Gracie was captain for only a few weeks before, she and the ship were captured by Commander Faulisitus. To escape jail, Gracie made evil pacts with fiendish powers who taught her Captain Ironguts’ secrets. Now with inhuman abilities, Gracie has gathered a crew of pirates intent on reclaiming the ship and exacting revenge. Appearance. Fiendish powers have transformed Bloody Gracie into a weretiger lycanthrope infused with inhuman abilities (see Bloody Gracie’s stats on Page 153). She feels empowered by her hybrid tiger-humanoid form, disdaining her old human form as weak. She wears the coat of a pirate captain and a large hat, which will include Captain Irongut’s enchanted feather after she has captured the Grand Shanty. Quests and Events. Bloody Gracie is the driving force behind the Ship at Sea event. She will try to press characters into service on her vessel, recognizing their value should she win them to her side. Those who resist her will be imprisoned in hanging cages and left to die of thirst. One-Eyed Leward (First Mate) One-Eyed Leward is Gracie’s imposing dragonborn first mate. He stands just under seven-feet tall, his blue scales starkly contrasting with his red studded leather etched with a spider-work of black etchings—one for each foe he’s killed. He is unquestionably loyal to Gracie and will defend her to the death. He wields a spear and a small buckler. “Lewie” uses gladiator statistics with the following extra ability: Breath Weapon (1/short rest). Leward can use his action to exhale a 5-by-30-foot line of lightning. Each creature in the line must make a DC 14 Dexterity saving throw, taking 2d6 lightning damage on a failed save or half as much damage on a successful one. Hookhand Morgan (Boatswain) Hookhand Morgan is named for the curved hook he’s fitted over the stump of his left hand. He wears ragged studded leather and rarely fails to flash his scimitar as he directs the pirate crew about the ship. Morgan is a human bandit captain with a hook attack replacing his melee dagger attacks: Hook. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 13 Dexterity saving throw or be grappled by Morgan (escape DC 12). Morgan cannot use his hook attack while he has someone grappled