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The Grand Shanty has become a popular destination for

ships looking to rest their crews and enjoy shore leave.


As such, a great variety of patrons can pass through the
tavern. Below are a few who the player characters could
meet when they visit.
Hakulis Eyesender
Hakulis is obsessed with finding lore on Cassie Wormreader, Fate’s Mistress. Her
research has led her to the Grand
Shanty, where she is in awe of the ghostly spirits that
arrive each night. Hakulis is not yet aware the ghost she’s
seen talking with the Commander each night is Captain
Ironguts himself, but she is too afraid to ask. Hakulis may
look to the characters to find out who the ghost is and
inquire about the possibility of interviewing it. Hakulis can
offer 50 gp to characters who do this. Hakulis has rented
one of the larger guest rooms in the fore section of the
Main Deck (F2). Hakulis is a human using druid statistics
augmented with proficiency in History +5 and Religion +5.
Tiny Fishfoot
Tiny is anything but small. He is a human of large girth
wearing little beyond shorts and a snug vest that barely
covers his chest. He has come to the Grand Shanty because
of its reputation for good food. Tiny has little patience for
chit-chat, preferring to focus on his food and make notes
in a journal he keeps of all the places he’s eaten. He has a
short temper and doesn’t like to be disturbed unless it’s an
offer to taste a delicacy he hasn’t tried. He would be willing
to pay anyone handsomely who could bring him such a
dish. Tiny has heard that giant hull worms can be divine if
properly prepared. Tiny uses half-orc berserker statistics.
Tukitch the Sly
Tukitch is a halfling spy, secretly working for Bloody
Gracie. He arrives a day or two ahead of the vengeful
pirate to survey the ship and prepare for their attack.
Although lazy, he is an effective spy, particularly after
Gracie properly motivates him with threats of violence.
The halfling will discretely explore the ship and is
particularly interested in finding where Commander
Faulistus keeps her enchanted feather. He will be
interested in learning about any visitors so he can
forewarn Bloody Gracie of potential threats when she
arrives. Tukitch has advantage on stealth checks while
onboard a sailing vessel because of his many years at sea.
Bloody Gracie’s Crew
The Ship at Sea event describes Bloody Gracie’s theft
of the Grand Shanty. She arrives with a large crew
of capable pirates, consisting of 30 bandits and the
individuals described below.
Bloody Gracie
Gracy Vindaloo, or Gracie Sweet Greens as she was once
known, was the first mate to Captain Ironguts. Bloody
Gracie coveted the haunted ship and led a mutiny against
her captain that won her the vessel for a short time.
Unaware that Captain Ironguts’ mastery of the ship’s
ghostly sailors was because of a magical feather, Gracie
was captain for only a few weeks before, she and the ship
were captured by Commander Faulisitus. To escape jail,
Gracie made evil pacts with fiendish powers who taught
her Captain Ironguts’ secrets. Now with inhuman abilities,
Gracie has gathered a crew of pirates intent on reclaiming
the ship and exacting revenge.
Appearance. Fiendish powers have transformed
Bloody Gracie into a weretiger lycanthrope infused with
inhuman abilities (see Bloody Gracie’s stats on Page
153). She feels empowered by her hybrid tiger-humanoid
form, disdaining her old human form as weak. She wears
the coat of a pirate captain and a large hat, which will
include Captain Irongut’s enchanted feather after she has
captured the Grand Shanty.
Quests and Events. Bloody Gracie is the driving force
behind the Ship at Sea event. She will try to press characters into service on her
vessel, recognizing their value
should she win them to her side. Those who resist her will
be imprisoned in hanging cages and left to die of thirst.
One-Eyed Leward (First Mate)
One-Eyed Leward is Gracie’s imposing dragonborn first
mate. He stands just under seven-feet tall, his blue scales
starkly contrasting with his red studded leather etched
with a spider-work of black etchings—one for each foe
he’s killed. He is unquestionably loyal to Gracie and
will defend her to the death. He wields a spear and a
small buckler. “Lewie” uses gladiator statistics with the
following extra ability:
Breath Weapon (1/short rest). Leward can use his
action to exhale a 5-by-30-foot line of lightning. Each
creature in the line must make a DC 14 Dexterity saving
throw, taking 2d6 lightning damage on a failed save or
half as much damage on a successful one.
Hookhand Morgan (Boatswain)
Hookhand Morgan is named for the curved hook he’s
fitted over the stump of his left hand. He wears ragged
studded leather and rarely fails to flash his scimitar as he
directs the pirate crew about the ship. Morgan is a human
bandit captain with a hook attack replacing his melee
dagger attacks:
Hook. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 5 (1d4 + 3) piercing damage and the target
must make a DC 13 Dexterity saving throw or be grappled
by Morgan (escape DC 12). Morgan cannot use his hook
attack while he has someone grappled

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