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The Impact of Technology On High School Mathematics Curriculum

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Turkish Journal of Computer and Mathematics Education Vol.3 No.

1 (2012), 21-34

The Impact of Technology on High School Mathematics Curriculum

Cengiz ALACACI1
Gaby MCDONALD2

Abstract
The infusion of technology into school mathematics has intensified in the last two
decades. This article discusses the effects of this infusion on the mathematics
curriculum. After a review of the different roles technology plays in mathematics
and the diversity of the tools and their functions in teaching and learning
mathematics, an epistemological perspective is offered to understand how
technology could affect our cognition and perception while doing mathematics. With
this background, specific examples are offered for the ways in which our curricular
goals are re-prioritized in algebra and geometry. The paper is concluded with a
discussion of teachers’ proficiency as a factor to promote effective use of technology
in the high school mathematics curriculum based on Beaudin &Bowers’ (1997)
PURIA model.

Key Words: Technology, mathematics curriculum, algebra, geometry, high school

1. Introduction
Man has been using technology in mathematics for thousands of years, starting with own
fingers and stones for counters. He then progressed to using the stones in an Abacus, which
is still used for complex arithmetic computations by some in Japan (and perhaps in other
countries). The Slide rule was invented in the 17th century, and is credited as the tool of
computation used for the Apollo moon missions in the 1950’s and 60’s (Oughtred Society,
2011). Various mathematicians, using the slide rule and other tools) then laboriously did
millions of calculations to formulate logarithmic and trigonometric tables for all to use.
However, these fell into disuse in the mid-1970’s, when the first hand held scientific
calculators were used by students. Nowadays, graphing calculators are common in many
mathematics classrooms in western countries. Most graphing calculators also include a
cable for data transfer from probes to calculators or from calculators to computers.
Since the calculator and computer have become household items in the last two decades,
the number and types of electronic tools for mathematics classrooms have. These tools of
technology typically serve to do and learn mathematics. However, some are primarily used
to teach mathematics, while others are for publishing mathematics content (Usiskin, 2011).
22 C. Alacacı & G. McDonald

Technological tools used in doing and learning mathematics abound. The most
common examples are dynamic geometry systems (e.g., Jackiw, 2001; Hohenwarter, 2002),
computer algebra systems (e.g., Maplesoft, 2005), graphing calculators (e.g., Texas
Instruments, 2001), spreadsheets, electronic virtual manipulatives (e.g., National Library of
Virtual Manipulatives, 2001), internet applets (e.g., Shodor, 1994), and special micro-
worlds (e.g., SimCalc, 2003).
Special tools to facilitate teaching mathematics include interactive whiteboards, and
tablet computers. Other examples of technology that help in teaching are machine scorable
tests, e-mail facilities to message parents and students, and instant student response systems
(SRS) (e.g., Turningpoint, 2012) for formative assessment.
These tools typically help to push further our ability or alleviate our human limitations
for information processing in computations and visualization. They also help to graph
mathematical functions, simulate complicated mathematical processes and manipulate
mathematical symbols accurately and efficiently. In general, we can now do numerical
computations much faster, visualize mathematical relationships more easily, even perform
symbolic manipulations more accurately - sometimes all at the same time.
Astronomers can see further by using a telescope, but they still have to interpret what
they see to understand astronomical phenomena. Similarly, students can compute and
visualize mathematical relationships using technology more quickly, and more of their
mental resources are freed to ask new questions, interpret mathematical information and
solve more difficult mathematical problems.
So exactly what role does technology play in the natural evolution of school
mathematics curriculum? What skills are still critical? What skills have become less
important? In the remainder of this paper, we will attempt to answer these questions by
using insights from pertinent literature. By providing a review of different roles technology
play in teaching and learning mathematics in high schools, this article will be of interest to
teachers, curriculum planners and researchers in Turkey and abroad.

2. An Epistemological Perspective on Mathematical Experience


One important idea in understanding how we relate to mathematics is the construct of
mathematical objects. Mathematics in a sense is a system of knowledge and it is a
collection of abtract ideas that we call mathematical objects. Examples of mathematical
objects include the concepts of set, integer, rate, ratio, equation, function, binomial
expression, or circle, or square. We access these abstract ideas only by creating and using
their external representations, or signifiers (Duval, 2000). When we do mathematics or
solve problems, we function cognitively within a system of signifiers. A system of
signifiers include tools of representation, transforming the same representation from one
tool to another of the same kind, and converting one signifier to a different kind of signifier.
For example, as seen in Figure 1 below, we can ‘represent’ a mathematical object, binomial
expression using symbolic signifier (a + b)2. We can ‘transform’ this signifier by using
The Impact of Technology on High School Mathematics Curriculum 23

certain rules into a2 + 2ab + b2. We can also ‘convert’ this symbolic register or signifier
into its diagrammatic signifier.

Figure 1. A system of signifiers for binomial expression.


An important part of mathematical problem solving is the ability to move between
settings and representations. Mathematical objects and their signifiers, plus the rules of
operations on these signifiers make up a setting (see Figure 2). For example, equations and
allowed rules of operations accessed on the symbols reside in the setting of algebra. In
solving problems, a student under the guidance of a teacher starts with a signifier in which
the problem is given and the setting in which the problem is situated. When finding the
solution with the tools of the initial setting is not possible, the student moves on to another
signifier and/or setting (Douady, 1985).

Figure 2. Algebraic setting


24 C. Alacacı & G. McDonald

The symbolic expressions (or representations) favors analytical reasoning, the pictorial
(diagrammatic) representation cognitively supports gestaltist (holistic) reasoning, and
verbal representations support sequential reasoning (Hollebrands, Laborde & Sträβer,
2008). Mathematicians use various signifiers not only to communicate a mathematical
object, but also to process it in problem solving and while doing mathematics. Multiple
signifiers of a mathematical object bridge the difference between a geometric figure and its
drawing. A figure is an idealized shape, where as a drawing is an imperfect representation
of the figure. Certain types of signifiers with the associated rules of operation on them
come together to make broad settings, which we call an arithmetical setting, or algebraic
setting (see Figure 2 and 3), or geometric setting (see Figure 4). A mathematical object
may be primarily situated within a setting, e.g., a circle being in a geometric setting, but it
may have signifiers in a different setting as well (e.g., algebraic, x2 + y2 = r).

Figure 3. Arithmetical setting

Figure 4. Geometric setting


The Impact of Technology on High School Mathematics Curriculum 25

To illustrate problem solving within and between settings, lets consider the problem
(NCTM, 2005) illustrated in Figure 5.

Figure 5. The popcorn problem (from www.figurethis.org)


This problem is about the volume enclosed by two cylinders made by folding two same
sized rectangular sheets of papers, one vertically and one horizantally (Figure 5). The
question is whether they enclose the same or different amounts of volume. Solving this
problem is not easy if we stay in the original setting in which it is given, that is the
geometric setting, -because it does not readily provide a useful path for solution. The
problem needs to be translated into a setting in which it is easier to look into it analytically.
When we do that, we will find out that the volumes of the cylinders can be expressed as,
Vtall = ht.  rt2 and Vshort = hs.  rs2. The interested reader will see that it is the radii of the
base of cylinders that makes a bigger difference in creating a volume, rather than the height
of the cylinders. The heights will add to volume linearly, where as the radii will add to it
quadratically because they are squared. To solve this problem, we had to change the
setting in which the problem was given and move to an algebraic setting. The new setting
afforded us to think in a new way which is more condusive to a solution.
A computer environment offers a set of objects and tools in doing mathematics (such as
those in the problem above). Interplay betwen settings can be exemplified in a microworld
such as SimCalc (SimCalc, 2003) as shown in Figure 6.
26 C. Alacacı & G. McDonald

Figure 6. Multiple mathematical settings in one computer platform in SimCalc.


In microworlds such as SimCalc, a given mathematical function can be represented by
using multiple signifiers; algebraic (symbolic) representation, arithmetical (tabular)
representation, graphical representation, and pictorial representation. What is more, the
effects of changing one parameter in any of these representations can be seen immediately
and simultaneously in the other representations. Running animations of the “story” with
moving “fish” can be traced through these four different representations simultaneously.
Observing and reflecting about the interplay between these multiple settings can afford
students to see the conceptual links among different conceptual facets and components of
mathematical functions. Seeing these links is much more difficult in a paper and pencil
platform (Hollebrands, Laborde & Sträβer, 2008).
3. The Shift in Algebra and Technology
Algebra is one of the biggest strands of school mathematics at high school level (MEB,
2005; NCTM, 2000). Historically, computational routines and symbol manipulation have
dominated algebra instruction. For example, the picture in Figure 7 shows a page from an
entrance examination to a high School in 1885 (Kelly, 2003). Some items required recall of
algebraic nomenclature in this test, while most were about manipulating symbols using
prescribed algebraic rules.
The Impact of Technology on High School Mathematics Curriculum 27

Figure 7. An algebra examination at a high school in the US in 1885 (Kelly, 2003, p.


1040).
At the beginning of the 20th century, the function concept entered school curricula, and
textbooks and tests gradually adopted the change (Heid & Blume, 2008). Especially in the
last 3 decades, function has gained a central place in mathematics curriculum as an
organizing construct, as many types of quantitative relationships in real life could be
modeled by functions in the form of, for example; linear, quadratic, exponantial,
logarithmic, and trigonometric functions. This shift was facilitated in part by the increasing
relevance of technology to mathematics to compute for these type sof relationships: The
first mainframe computer was available in 1942, the first four-function calculator in 1967,
the first microcomputer in 1978, and the first graphing calculator in 1985 (Kelly, 2003).
Technology can contribute to learning algebra in a number of different ways.
Spreadsheets for example can help conceptualize the construct of variable by demonstrating
assignment of a series of values to something that can vary. Computer algebra systems
(CAS) can faciliate students in seeing a function as an ‘object,’ in addition to the more
common view of it being a computational rule or a process.
Technology can also help students consider simultaneously multiple representations of
algebraic objects such as function. Microworlds (e.g., SimCalc, 2003) can link symbolic,
28 C. Alacacı & G. McDonald

graphical and tabular representation of functions to enable visualization of important


concepts such as rate of change, local maxima, minima, and optimal values, and
monotonocity of functions. These concepts are often difficult to ‘see’ in a purely symbolic
setting.
Generalization is another goal that technology can help materialize in instruction.
Spreadsheets can carry out large number of numerical computations and generate numerical
values both by a using rule and on a random basis. This capability can, for example afford
simulations of the Law of Large Numbers and the Central Limit Theorem (Heid & Blume,
2003).
Functions coming to the forefront in algebra in the last centry has brought the
possibilities with them of different types of functions modeling real life situations or
scientific phenomena. Technological tools such as videos, microcomputers, calculator-
based laboratory devices, spreadsheets and microworlds can now serve as tools to talk
about many quantitative relationships. When for example, a teacher is introducing
trigonometric functions, it is often wise to use a physical phenomena. A trigonometric
function can help students understand important parameters of such functions. The
problem shown in Figure 8 is one such task. Solving this problem requires coming up with
a function, in which input values would be months and output values would be light
intensity in btu/ft2 (British thermal unit / foot squared). However, it is difficult to foresee
the shape of this function before entering them into a spreadsheet and graphing the values
to see how they change each month. Figure 9 shows this changing relationship.

Figure 8. Sunlight received in Ankara: A problem of periodicity


The Impact of Technology on High School Mathematics Curriculum 29

2500

2000

1500

1000

500

0
0 2 4 6 8 10 12 14 16 18 20 22 24 26

Figure 9. A scatter plot of the sunlight data from Ankara


The shape of the graph in Figure 9 would immediately remind a student of a sine
function for reference. By considering the component parameters of the sine function, one
can then deduce the modeling function for this data set as shown in Table 1.
Table 1. Summary of deduction of the parameters of the modeling function
Reference Function Modeling Function
y = a. sin(bx) + c y = 730.sin[(  /6)x] + 1185
a: amplitude [-1, 1] a: (max-min)/2  (1420 – 460)/2
b: 3600 or 2  b: 2  /2 =  /6
c: starting value (0) c: 1185

Taking advantage of the capabilities of technology, modeling real life or scientific


phenomena like the one discussed above can be used to teach elementary algebraic
functions in high school mathematics. These modeling experiences will help students
understand the structure of functions. In addition, there are motivational aspects as students
experience the application and use of mathematics in real life.
4. Proof in Geometry with Technology
Historically, since the beginning of 20th century in the West, proofsare an important
instructional goal in geometry as a way of establishing reasons for patterns and truths
(Herbst, 2002). Proofs are still an important goal in school mathematics emphasizing
students’ need to rely on their own logic, rather than on an external authority, to determine
the soundness of a geometric argument (NCTM, 2000). The recent emphasis on letting
students invest personally in the conjecture to be proved or discover a pattern on their own,
and to plan and complete a proof, all point to the need for providing motivation for the
process. When students do not observe a pattern or develop a conjecture on their own, it is
difficult to motivate them to prove somebody else’s argument. The process thus generally
becomes an exercise in rote learning for many.

Dynamic geometry systems (DGS) has brought much ease and power to represent
geometric objects on the computer screen. DGS can also automatically measure features of
figures such as length and area, while the user is dynamically changing its size and position
30 C. Alacacı & G. McDonald

on the screen (Hollebrands, Laborde and Sträβer, 2008). This can let students to
experiment and come up with conjectures of their own. They can then attempt to prove
these conjectures on their own.
One example of this is related to a student’s investigation on the well-known
Pythogeras’ theorem (Martinez-Cruz, McAlister, and Gannon, 2004). A student was
captivated with a geometric pattern he observed while working on Pythogeras’ triple in
Geometers’ Sketchpad (GSP) (Jackiw, 2001). The student combined the corners of
adjacent squares to make three new triangles and measured and compared their areas.
These triangles are shown yellow in Figure 10b.

a: Pythogeras’ triple b: Pythogeras’ triple with corner triagles


Figure 10. Comparing areas of the three corner triangles in Pythogera’s theorem
The student could discover that the three new (yellow) triangles in Figure 10b have the
same area as the inner triangle, using calculations or GSP. However, using GSP, they
would discover that when the shape and size of the right triangle in the middle is changed
by dragging, the areas of the other three triangles change equally to the area of the right
triangle in the middle. The student could then be encouraged to come up with a deductive
argument and ‘prove’ this observation.

It is easy to see that  (ABC), is congruent to the triangle in the middle due to the SAS
rule. (We will leave it to the reader to explain why the remaining two triangles have the
same area.) After explaining his observation through proof, the student could be
encouraged to generalize it to any triangle in the middle (Jackiw, 2001). That is, would the
same realationship hold for a triangle in the middle when it is not a right angled triangle?
The Impact of Technology on High School Mathematics Curriculum 31

After a quick contruction as in Figure 11, the student can empirically observes that the
relationship holds for any triangle  (HIG) in the middle.

Figure 11. Generalizing the Pythogeras’ triple conjecture to any triangle


He can test his conjecture once again by dynamically changing the shape of the triangle
 (HIG), using GSP and observes that the areas of the four triangles in question are all the
same regardles of the shape of  (HIG). He could then attempt to explain synthetically
why this is the case.
It is important to note here that empirical observations that come from the mesurement
functions of GSP served as a step to develop a deductive argument. Developing a
deductive argument is the valued essence of proof in mathematics. Investigations afforded
by the dynamic geometry system here provided a way to personally invest into a conjecture,
which then served as a meaningful context for a proof. This is obviously a more
meaningful activity for a student than proving somebody else’s theorem that is always true.
However, Hollebrands et al. (2008) point out that “a positive evolution in proofs elaborated
by students” result from the combination of software use, skillfully designed
teaching/learning situations and tasks, the social organization of the classroom and the role
of the teacher.
5. Development of Teachers’ Proficiency in Using Technology
One factor that affects the realization of technology’s potential in the classroom is the
teachers’ knowledge about and attitude toward technology. To implement a software
package in teaching effectively, the teacher needs to become familiar with all aspects of the
program. According to Beaudin and Bowers (1997) the teacher needs to proceed through a
number of steps in a set order, to become a confident user and teacher with the software.
They suggested the PURIA model of technology use, as stages through which a teacher
must progress before they can teach mathematics with a given software package. Although
32 C. Alacacı & G. McDonald

Beaudin and Bowers (1997) designed their “modes of use” for CAS, Zbiek and Hollebrands
(2008) expanded it to include other software programs.
The PURIA model incorporates the steps of Play, Use, Recommend, Incorporate and
Assess. The user needs to spend as much time as needed at each stage, with assistance
where necessary, before moving onto the next stage. A brief description of each stage is
given in Table 2 below.
Table 2. The PURIA model of development of teachers’ proficiency with technology
(Beaudin and Bowers, 1997 and extended by Zbiek and Hollebrands, 2008)
PURIA mode Activity in each mode Nature of activity
Play User plays with the technology No clear mathematical purpose in
playing with the software.

Uses Technology is used as a personal Does mathematics of own design.


tool May use it as a learner of
mathematics but not in a formal
classroom setting or with students

Recommends Suggests to others that they Recommends the use to a peer,


investigate/use the technology individual or small group of
students. Still not in a formal
classroom setting or integrated
part of teaching.

Incorporates Uses the technology as part of Starts using the technology in a


classroom teaching formal teaching environment.
Incorporates technology into
lessons to varying degrees.
(Positive experiences in Play and
Recommends required)

Assesses Uses the technology to assess Uses the technology to assess


students what the students are learning in
terms of technology and
mathematics.

In this model, the teacher progresses in the use of the technology package, until he or
she is confident enough to go on to the next level. Levels can overlap and are negotiated at
different speeds, depending on the capability of the user. However, most time is spent in the
Play to Recommend modes. If a mode is skipped, the teacher may not develop far enough to
allow students the freedom to explore for themselves, as he/she will be fearful of not being
able to assist students or solve problems at the students’ level.
The Impact of Technology on High School Mathematics Curriculum 33

During the modes of Use, Recommend, Incorporate and Assess, support in the form of a
technical assistant, demonstrations, workshops and manuals guide the teacher and iron out
any problems encountered. If technical assistance is available, teachers persevere longer
and thus progress further. Without support, they may not even reach the incorporate mode.
The role of the teacher with technology and the questioning style of the teacher are
influenced by the teachers’ confidence of technology use (Zbiek and Hollebrands, 2008).
As teachers gain confidence in the use of software, they change their questioning styles to
incorporate higher order questions and allow students to play, explore, experiment, reason
in mathematically valuable ways and thus enhance their learning experiences.
With much evidence that the teacher’s attitude to technology influences students’
attitude, it is important that the teacher himself or herself has a positive learning experience
with technology. Thus a positive experience with technology, and especially in the first two
PURIA modes are important if the teacher is to become a facilitator of “construction of
deep learning” (Zbiek and Hollebrands, 2008).
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