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Lec 2 - Design Process

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B.

ARCH, SEMESTER II, 2021

AR 207 : Theory of Design


Unit 1
Design Process
Lecture No. 2

Ar. Sonal Singh


Assistant Professor, School of Architecture
Outlines
• What is Design?
• What is Design Process?
• Design Process – Examples
• Design Process – in detail
• Design Matrix
• Exercise
• Learning Outcomes
• Student Effective Learning Outcome
• References
Design Process
Overview
What is Design?

The word “design” is often used as a generic term that


refers to anything that was made by a conscious human
effort.

Design is also a process that is used to systematically


solve problems.
What is a Design Process?

A design process is a systematic problem-solving strategy,


with criteria and constraints, used to develop many possible
solutions to solve or satisfy human needs or wants and to
narrow down the possible solutions to one final choice.
– ITEA Standards for Technological
Literacy
Design Process – Examples

There are several design processes used in the


different technical fields. The following are
examples.

1. Identifying problems and


opportunities
2. Framing a design brief
3. Investigation and research
4. Generating alternative solutions
5. Choosing a solution
6. Developmental work
7. Modeling and prototyping
8. Testing and evaluating
9. Redesigning and improving
– Design and Problem Solving in Technology
Design Process – Examples

1. Identify the need


2. Define the criteria
3. Explore/research/investigate
4. Generate alternate solutions
5. Choose a solution
6. Develop the solution
7. Model/prototype
8. Test and evaluate
9. Redesign and improve
– Engineering Drawing and Design (3rd edition)
Design Process – Examples

1. Define a Problem
2. Brainstorm
3. Research and Generate Ideas
4. Identify Criteria and Specify
Constraints
5. Explore Possibilities
6. Select an Approach
7. Develop a Design Proposal
8. Make a Model or Prototype
9. Test and Evaluate the Design using
Specifications
10. Refine the Design
11. Create or Make Solution
12. Communicate Processes and Results

– ITEA Standards for Technological


Literacy
1. Define a Problem

• Receive a problem to solve from the


client.
• Gather information.
• Be inspired through media exposure of a
current problem and take action.
2. Brainstorm

• A group problem-solving process in which each


person in the group presents ideas in an open
forum.
• Generate and record ideas.
• Keep the mind alert through rapidly paced
sessions.
• Develop preliminary ideas.
3. Research and Generate Ideas
• Conduct interviews with those affected by the problem.

• Research solutions that may already exist; identify


shortcomings and reasons why they aren’t appropriate to
a given situation.

• Compile ideas and report findings to the team.


4. Identify Criteria and Specify Constraints

• Identify what the solution should do and the


degree to which the solution will be pursued.

• Identify constraints (i.e., budget and time are


typical considerations).

• Draft the Design Brief.


5. Explore Possibilities

• Consider further development of


brainstorming ideas with constraints and
tradeoffs.

• Explore alternative ideas based on further


knowledge and technologies.
6. Select an Approach

• Review brainstormed information and answer


any lingering questions.

• Narrow ideas down through a voting process, or


by use of a decision matrix.

• Decide on final idea, usually through group


consensus.
7. Develop a Design Proposal

• Explore the idea in greater detail with annotated sketches.

• Make critical decisions such as material types and


manufacturing methods.

• Generate through computer models detailed sketches to


further refine the idea.

• Produce working drawings so the idea can be built.


8. Make a Model or Prototype

• Make models to help communicate the idea, and


study aspects such as shape, form, fit, or
texture.

• Construct a prototype from the working


drawings, so the solution can be tested.
9. Design using Specifications

• Design experiments and test the prototype in


controlled and working environments.

• Gather performance data; analyze and check


results against established criteria.

• Conduct a formal critique to flesh out areas of


concerns, identify shortcomings, and establish
any need for redesign work.
10. Refine the Design

• Make design changes; modify or rebuild the prototype.

• Make refinements until accuracy and repeatability of the


prototype’s performance results are consistent.

• Update documentation to reflect changes.

• Receive user’s critique to provide outside perspective to


help determine if established criteria have been met.
11. Create or Make Solution

• Determine custom/mass production.


• Consider packaging.
12. Communicate Processes and Results

• Communicate the designer’s final solution


through media such as PowerPoint, poster
session, technical report.

• Market the Product.

• Distribute.
Exercise

How much is appropriate to what you thought about architectural


design process?
Learning Outcomes

A trigger to understand Design process in theory


References

1. DESIGN METHODS AND PROCESS – chp 2

2. THE DESIGN PROCESS IN ARCHITECTURE


A PEDAGOGIC APPROACH USING INTERACTIVE THINKING BY
AMIR SAEID M. MAHMOODI
SELO

3. Critical & innovative thinking skills.

20. Ability to be a lifelong self learner.

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