TK-45-02 - Topic B
TK-45-02 - Topic B
TK-45-02 - Topic B
Figure 1: The microbial cell is considered a biological computer with various input and output modalities.
Figure 2: Projects discussed in Living Bits. 1. Mushtari [4], 2. bioLogic [73], 3. Mold Rush [34], 4. Euglena Soccer Game [31], 5.
RGB E.Coli [15], 6. Breathing Shoes [40], 7. Biota Beat [35], 8. Antibiotic-Responsive Bioart [37], 9. OpenLH [23], 10. My First
Biolab [22], 11. Vespers [3], 12. Carbon Eaters [40], 13. Social Microbial Prosthesis [12], 14. Grown Microbial 3D Fiber Art [48],
15. Mycelium Artifacts [71], 16.Myco-accessories [64] 17. Growable Robot [52], 18. Biosensing Soft Robot [8], 19. Microbial
Home [47], 20. E. chromi [11], 21. Microbial Perfume[68], 22. Bio-electronic soil sensing device [38], 23. Gut-Brain Computer
Interfaces [67], 24. 3D Printed Living Responsive Materials and Devices [45].
As Mark Weiser, pioneer in ubiquitous computing said "The most built environments [47], food [11], games [9, 34] and robots [8, 52],
profound technologies are those that disappear. They weave them- demonstrating a rich spectrum of research in HCI that engages
selves into the fabric of everyday life until they are indistinguishable with microbes.
from it" [72]. His philosophy also applies to biotechnology, one of Though digital technology dominates modern industrialized so-
the oldest and impactful technologies that humans have invented. cieties, these projects demonstrate that there is a possibility to
In this paper, we introduce "Living Bits": the integration of mi- rethink computation using organic and living systems. Here, we
croorganisms in, with and as computing systems. Inspired by how seek to characterize and systematically study biological interfaces
Tangible Bits sought to bridge the gap between the digital and phys- in the context of HCI.
ical environment [28] and how Parkes & Dickie created a biological
imperative for interaction design [51], Living Bits is an attempt to
think beyond the traditional boundaries that exist between biolog- 2.1 The Microbe as a Bio-Computer
ical cells and computers. Our paper enables someone new to the
area to be able to think about a project, understand what is possible, Compared to other living organisms, a microbe is a unicellular or-
and realize what challenges exist in doing such work. We survey ganism utilizing minimal biological processes and genetic materials.
and classify research projects that integrate microorganisms as part Thus for its simplicity, the microbe is used as one of the model
of the computing system, conceptualize their key design elements, organisms for studying and engineering biological computation
and show how to apply the concept to future projects. Finally, we and fabrication in modern biotechnology research. For example,
discuss the ethical and societal implications of this work. We aim bio-pharmaceutical companies have successfully inserted a human
to inspire the integration of biology and computing to shift the gene responsible for producing insulin in E. coli to help individ-
traditional perspective of HCI. uals with type 1 diabetes produce insulin [21]. Researchers have
also developed synthetic biology methods to enhance the com-
putational capabilities of microbes by designing complex genetic
2 BACKGROUND AND MOTIVATION circuits [6, 13, 24, 69] that function as biological logic gates, as well
In principle, biological cells "[compute] to build" [20]. A living cell as designing programming languages and software to create them.
could receive inputs such as chemical cues or physical signals from These genetic circuits allow researchers to sense, compute, and
its surroundings to metabolize and respond to the environment. In actuate at the micro-scale. More speci�cally, the resulting genetic
the past decade, researchers have used the ability of microorgan- circuits have various applications that span from health care to
isms to produce outputs (chemicals, smell, taste, color, movement, environmental protection. These microbes can act as biosensors to
and more) as part of interactive interfaces ranging from wearable report the presence of toxic chemicals in the environment [62] or
devices [3, 4, 12, 40, 48, 64, 67, 67, 73] to musical instruments [35], as photoreceptors to paint images [43].
AHs ’20, March 16–17, 2020, Kaiserslautern, Germany Pataranutaporn & Vujic et al.
actual biological urns" [3]. The researcher further characterized the electric signals microbes produce in response to soil to commu-
such composite materials as "Hybrid Living Materials" [60] nicate the soil quality and versatility of soil microbes. It was used
In Biota Beats [35], researchers explore the concept of musical as an educational tool to the public for studying ecology [38].
embodiment by designing a microbiome record player. The player
uses an algorithm to extract location, density, and cluster size from
a petri dish that contain microbes cultured from di�erent parts of 5.3 Materialize
the body to algorithms that generate a musical composition. The
Bio-fabrication is one of the largest domains of research in biotech-
microbiome record player is currently used as an outreach tool for
nology and biodesign. Several types of microbes such as bacteria and
the public to learn about the “music of their microbiomes."
fungus naturally produce bio-materials as the by product of their
Lastly, "Living Empathetic Media" [8] demonstrates the use of mi-
metabolism. Researchers have developed processes for cultivating
crobial populations to embody human interactions. The researchers
microbes to produce biodegradable materials such as cellulose [49],
developed a closed-loop control system which measured the user’s
mycelium [30], and others. These materials has been woven into
empathetic interactions to control the liquid nutrients provided to
biological interfaces across applications.
a colony of E. coli. The more empathetic interactions the user had,
For example, artists and designers have created wearable "mi-
the more the E. coli glowed. Thus, the social interaction information
crobial 3D �ber art" [48] and a fashion collection: BioCouture [41]
is embodied in living organisms which promote empathy.
using microbial cellulose produced from Kombucha culture of yeast
and bacteria.
5.2 Communicate Further, Growable robot [52] is a robot made of �exible elec-
Microbes has been used as the medium for communication through tronics embedded in regenerative microbial cellulose. The research
di�erent signals across scales and environments. They work as the team proposed the application of microbial cellulose as a biological
signals ampli�er by taking the inputs, and turn it to observable and exoskeleton of the electrical system with renewable, self-healing,
measurable outputs. and shape changing properties .
In the E.Chromi project, researchers used microbes to develop In "Mycelium Artifacts", researchers used "mycelium", the self-
a yogurt which changes an individual’s feces color in response to reproducing part of a fungus containing thread-like "hyphae" to
speci�c health and disease biomarkers. They accomplished this by create various design forms. The project demonstrated the use
engineering pigment production via a metabolic pathway inside of mycelium as a multipurpose sustainable bio-material for rapid
the bacteria [11]. By connecting the pathway for producing visual prototyping, sculpting, and physical replication of 3D models [38].
output with the sensing modality of the cell, researchers can in- Researchers also coupled mycelium composites with electronic
tegrate living organisms as ubiquitous sensors that communicate circuits and digital fabrication techniques, replacing plastic with
surrounding information. For example, researchers demonstrated growable materials [63]. Moreover, the researchers proposed using
the use of stretchable, robust, and biocompatible hydrogel [45, 61] biodegradable materials to create a more sustainable electronic
to host engineered bacteria for creating a chemical sensor that can life cycle. For example, "Myco-accessories: sustainable wearables
be attached on body [44] and a robot [29]. with biodegradable materials" presents an accessory for which the
Further, the visual signals created by the microbes have been electronic components can be re-used, and the wearable design
extensively used for creative expression in the form of biological composted [64].
ink. Researchers had used the biological ink to engage the public Finally, in "Breathing Shoes", researchers collaborating with the
in learning biotechnology [23, 37] Puma company piloted personalized biofabrication. First, they grew
Beyond visual communication, microbes have also been used for shoes from bacteria which respond to heat. When the heat increases,
scent production [68]. Further, natural signals produced by microor- the bacteria open air passageways to lower the temperature inside
ganisms in their natural habitats could be used as an environmental the shoe. Over time, each shoe molds to the pro�le of their users
indicator. In Bio-electronic, a soil sensing device, researchers used foot [40].
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction AHs ’20, March 16–17, 2020, Kaiserslautern, Germany
5.4 Enhance virtual ball into the goal. Euglena is a microorganism with a whip-
Through embedding living microorganisms inside everyday ob- like appendage called �agella used for moving around. The game
jects, researchers could tap into the biological functions found in developers used "phototaxis", a behavior of Euglena where the cell
microbes to augment the capabilities of materials and devices. This moves toward light. Thus, the player orients the Euglena using 4
enhancement ranging from photosynthesis to shape changing abil- LEDs, one in each corner. By tapping the "Shoot Ball" button, the
ity could lead to a symbiotic relationship between human and the ball is shot in the direction of the current Euglena orientation. The
microbes. Nature: Collaborations in Design features diverse exam- Euglena Soccer Game was one of the pioneering biotic games that
ples of projects that aspire to establish this symbiotic relationship inspired many game researchers and developers to integrate living
[10]. systems in game design [31].
For example, Mushtari is a wearable embedded with synthetic One of the games that was inspired by the Euglena Soccer Game
microorganisms that can augment human biological functionality is called Mould Rush. Mould Rush is a hybrid physical-digital mul-
for space travel. Researchers 3D printed wearable �uidic channels tiplayer strategy game, that is played on a slow but constantly-
containing two genetically engineered microorganisms: a photosyn- evolving biological landscape of living microorganisms such as
thetic microbe such as microalgae or cyanobacteria that converts bacteria, yeast, and fungi. As di�erent species of microbes (with
sunlight to sugar, and compatible microbes such as yeast and E. di�erent colours and shapes) grow and move across a nutrient ter-
coli that convert sugar into useful materials for the wearer such as rain, they are digitally captured with a high-resolution scanner for
drugs, food, fuel and more [4]. Alongside the design for the extreme the players to observe any physical changes when they occur. The
environment, "Carbon Eaters" is a small round button containing goal of Mould Rush is to compete with fellow players and collect
algae "Oscillaloria" that absorb and respond to carbon dioxide in as many microbial cells as possible, over a �ve-day period. Points
the air, changing colour to indicate air quality and the presence of are awarded based on the coverage of cells on the selected segment,
high levels of substances to improve the performance of the wearer and it is calculated using an image processing tool. The research
[40]. team discovered that the "slowness of microbial growth may not
Further, bioLogic is a responsive bio-skin using living actuators necessarily compromise playing experience, but rather, enhance
created by an automatic deposition method for printing bacteria it instead" [34] showing a promise for the future of interactive
cells on soft materials [50]. With environmental humidity changes, biotechnology.
the cell grows and shrinks, which in�uences the material to change
its shape. The researchers have demonstrated various use cases of 6 DESIGN ELEMENTS
the technology from applying the microbial actuator on fabric to The projects presented in the previous section demonstrate how
creating a synthetic bio-skin that reacts to body heat and sweat. The HCI researchers have already begun paving the way to biological
design of the bio-skin includes �ap structures around heat zones interfaces by exploring how to work and design with microbes [53].
that open and close for cooling down the body [73]. Researchers This body of research is growing, and there are many more possible
also show the ability to actuate robots using molecular motors future directions. However, to systematically understand biological
assembled into multiscale ensembles [55]. systems for an HCI perspective, we will describe Living Bits in 5
Beyond wearable devices, Microbial Home [47] is a collection of levels: cell, colony, system, interface, and interaction. We arrange
appliances that integrate microorganisms into the design for mak- these levels from smallest to largest scale.
ing homes more self-su�cient and less wasteful of natural resources.
The project includes six integrated pieces that heat, refrigerate, di- 6.0.1 Cell. The fundamental unit of Living Bits is the cell. When
gest and generate food using microbes to recycle nutrients. The setting forth to create an interaction, the designer could adopt the
central piece of the project is the "Methane Bio-digester", a kitchen natural abilities of a microbial cell for an interactive system. For
table that collects food waste for bacteria to produce biogas. The example, Acetobacter bacteria can develop microbial cellulose to
gas powers the lights and water heating components in other parts serve as the self-building body of a robot used in Growable Robot.
of the system. Other key designs in the collection include "Paternos- The microbial home uses the natural ability of microbes to digest
ter" - a device for up-cycling plastic into mushrooms, and Bio-Light, food waste and produce bio-gas.
an array of glass cells containing bioluminescent bacteria that can If the natural abilities of a microbe are not suitable for the inter-
be hung on the wall as a biological light bulb [47]. active system, synthetic biology techniques can be used to modify
these properties. For example, in E. Chromi, bacteria are engineered
to turn a speci�c color upon encountering biomarkers for disease
in the GI tract. When excreted, the color of excrement will signify
5.5 Play whether the disease is present in the body. The well-characterized
Researchers have introduced the concept of a "biotic game", a game microbial model systems, such as E. coli, yeast, and algae o�er a
that incorporates a biological system as the gaming element. The solid foundation for synthetic biology exploration [36].
biotic game is created to motivate student learning at the intersec- In the past decade, accessible methods and protocols for engi-
tion of life sciences and device engineering [9]. The game uses the neering biology have been published for the DIY community such
real-time interactivity of living microorganisms "turning classic as BioBuilder (Book) [36]. The synthetic biology process follows
observational microscopy into an interactive experience" [32]. an engineering cycle through design, building, and testing phases.
In Euglena Soccer Game, the player needs to score points by The �rst step is to design the biological circuit to insert into the
observing and controlling the position of a Euglena cell to shoot a microbes through browsing DNA libraries to �nd speci�c genetic
AHs ’20, March 16–17, 2020, Kaiserslautern, Germany Pataranutaporn & Vujic et al.
parts that serve the intended applications. The second step would movement of photo-sensitive microbes. Biota Beats and Biosensing
be to synthesize and fabricate the gene construct using a DNA soft robot use cameras and computer vision algorithms to track
synthesizer and other biological assembly methods, and �nally to visual markers of microbial growth. On the other hand, an organic
inject the genetic construct into the host microorganism, a process interface can use nutrients, humidity, molecular cues, and pigments
referred to as ‘transformation,’ to test if the circuit could execute as inputs and outputs as demonstrated by bioLogic, Wanderer, and
its designed function inside the living system. E. chromi.
6.0.2 Colony. A colony is a group of microbes living in the same 6.0.5 Interaction. The interaction level concerns the way in which
environment. Colonies can be pure, consisting of a single type of the individual interacts with the microbial interface. The interaction
cell, or mixed. Interactive systems can adopt pure cultures for a spe- can be a one-way interaction or a complex feedback loop.
ci�c purpose. Biologic used a pure culture of Bacillus Subtilis natto, In a one-way interaction, the human provides an input that
the cells of which expand and contract in reaction to atmospheric creates a desired result. For example, a person provides samples for
moisture, to open the shirt �aps and allow sweat to evaporate. In- bacterial cultures from di�erent parts of the body in Biota Beats to
teractive systems can also be driven by mixed culture properties. make music. Or, such as in the RGB bacteria project, a person uses
For example, Biota Beats uses properties of di�erent colonies from optogenetic tools to direct red, green and blue (RGB) light on E. coli
the body (hands, feet, etc.) to generate music. A designer could bacteria whose gene expression changes upon RGB light. The end
also create a symbiotic environment that advantageously combines result is a "photograph" made on a bacterial culture.
mixed microbe types that augment each other’s abilities [25]. In In a two-way interaction, the human changes their actions based
Mustashi, the design combined Cyanobacteria and other compli- on feedback from the microbe. In a GBCI, a person would change
mentary microbes into a colony that can harvest sunlight to create their dietary, sleep or stress habits to improve their microbial health
sugar, and use the sugar to create other useful materials. Growable based on feedback from the device. In the Wanderer, a person would
Robot also combined yeast and bacteria to co-produce cellulose for change the input from their body to produce usable energy from
the robotic body. bacteria.
6.0.3 System. The system is a combination of both a pure or mixed 7 APPLYING LIVING BITS TO A PROJECT
colony and its byproduct. The designer could create a living system
or use the non-living materials produced by microbes. A consid- The use of microbes as computers is not limited to scientists and
eration for the living system is that it requires resources such as researchers in academia or industry. DIY (Do-it-yourself) and cit-
nutrients and oxygen to stay alive. For example, Microbial House izen biotech communities have been making progress toward de-
is a kitchen table that integrates microbial incubators, so living mocratizing biotechnology and synthetic biology genetic source
microbes can recycle food waste into bio-gas. Non-living prod- code, knowledge and protocols. This community includes artists,
ucts from the microbes could be a pigment used in E. Chromi, designers, tinkerers, scientists, and hackers. The practices, tools,
mycelium used in Myco-accessories, or microbial cellulose used and challenges of the biotech community have also been studied in
in the Growable Robot. These products are used in the interactive the context of HCI [16, 39].
system regardless of the living microbe. One of the most in�uential platforms for synthetic biology ed-
ucation is iGEM (International Genetically Engineered Machine
6.0.4 Interface. The interface is the way that the microbial system Competition), where participants from around the world ideate,
interacts and communicates with the surrounding environment. A design, build, and test genetically engineered organisms for a wide
designer could use digital [33] or organic interfaces to read inputs variety of applications. The development of well-speci�ed, standard-
or provide outputs. Digital interfaces can use sensors and actuators ized, and interchangeable biological parts is a critical step towards
to convert biological activities to digital signals and vice versa. For the design and construction of integrated biological systems. The
example, a gut-brain computer interface (GBCI) uses electrodes to Registry of Standard Biological Parts hosted on the iGEM platform
collect electrical activity of gut neurons [67], which are in�uenced supports this goal by recording and indexing biological parts and
by the microbiome. The Euglena Game uses lights to guide the o�ering resources to construct new parts, devices, and systems [1].
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction AHs ’20, March 16–17, 2020, Kaiserslautern, Germany
biotech events. Examples of events include iGEM, the Global Com- materials still produce waste, they can improve the environmental
munity Bio Summit, and SynBioBeta. Establishing ethical com- and social impacts of electronic production and disposal.
munity norms is also important as biotechnologies proliferate. For
example, at the Bio Summit 3.0 conference, hundreds of participants 8.2 Technical, Societal and Ethical Challenges
co-created a "community ethics" document, articulating 12 ethical Though standardized biological parts and protocols are becoming
principles for laboratories to adopt when working with the life more open-source, there is a gap between the community of HCI
sciences and biotechnology. We believe the intentional co-creation researchers, interactive designers, and biologists. We believe this
and adoption of such ethical principles is critical to the safe and gap is caused by, 1) the lack of a holistic accessible to people across
secure exploration of biotechnology and Living Bits. backgrounds, 2) the actual or perceived lack of access to wet-lab
space and materials, and 3) the nature of biological systems that
8 THE POTENTIAL IMPACTS AND make them more unpredictable than digital systems. In this paper
CHALLENGES OF LIVING BITS we aimed to address 1) and 2) by explaining key components of mi-
Living Bits o�ers the opportunity to harness natural properties of crobial systems in accessible terms and references to open-source
microorganisms either in or beyond traditional computing paradigms resources. However, because we do not have a complete under-
and architectures. It can have positive impacts on our digital life, standing of biology, we must assume that unpredictable behavior
health, and natural environment. However, technical, societal and may occur more frequently than with digital devices. We hope
ethical challenges remain. Though the categories are not exhaus- to encourage HCI researchers to "approach non-living and living
tive, we aim to stimulate discussions and debates about the future matter as a continuum for computational interaction" [51].
of microbial interfaces, even biological HCI at large, and its impact Living Bits raises ethical concerns regarding the integration of
on society. biological matters as design elements. We know synthetic biology
has potential to a�ect all persons, positively and negatively, yet we
8.1 Environmental Impacts do not have a complete understanding of biology. It may be di�cult
to predict and control outcomes of experiments and projects.
"Digital life" herein is de�ned as the relationship and ecosystem so- Further, manipulating the genetic materials and behaviors of
ciety has built around devices with computers or micro-controllers microbes in the design process may contribute to anthropocentrism,
with digitally represented data. Our digital life creates waste for a problematic point of view that humans are the only important
the environment and harmful stimulus for our health. Microbial entity in the ecosystem. In this paper, we study microbial interfaces
design can o�er less disruptive interactions between individuals in the context of human-computer interaction, which may support
and media. TVs, smartphones, computers and subsequently their this notion. Living Bits is the idea of co-existence computation,
applications produce visual stimuli that disrupt our sleep cycles therefore the researchers that work with microbial interfaces should
[42]. Instead of LCD screens, displays could one day adopt biolu- think of human-microbe interactions as a symbiotic relationship
minescent bacteria [15]. By using visual stimuli in ranges of the rather than the materialistic exploitation of biological entities.
electromagnetic spectrum that do not cue our circadian rhythms, In response to the rapidly evolving body of biotechnology re-
may lead to fewer sleep disruptions. search, New directions: The ethics of synthetic biology and emerging
One of the emerging themes from the example projects is the technologies compiled views on the science, ethics, and social issues
use of microbes to create sustainable and renewable materials. The of synthetic biology. The book was published by the U.S. Presiden-
electronic life cycle produces environmental polluters and exposes tial Commission for the Study of Bio-Ethical Issues (PCSBI) which
humans to toxic materials at multiple stages of production. Mi- gathered and analyzed input from public meetings, open forums,
crobes synthesized in laboratories can o�er alternative materials and interviews with scientists, engineers, faith-based and secular
for lead, mercury, and even rare-earth metals. Some of these metals ethicists, and the general public. Though it focuses on basic scien-
continue to be harvested in territories that potentially use child ti�c research, it can be extended to microbial HCI research. New
labor [46]. Instead of relying on inorganic material, devices can be Directions identi�ed �ve ethical principles: (1) public bene�cence,
created from microbial organisms and their byproducts sustainably (2) responsible stewardship, (3) intellectual freedom and responsi-
grown in laboratories. For example, "traces" in circuit boards can be bility, (4) democratic deliberation, and (5) justice and fairness [18].
created using ion channels bacteria currently use to communicate Here, we de�ne and contextualize these principles for microbial
by electrical activity [54]. HCI, with an important limitation.
Furthermore, when electronics become obsolete, they become "E- Given that New Directions and the authors sourced opinions that
Waste." E-waste cannot decompose. It releases endocrine-disrupting were WEIRD (Western, Educated, Industrialized, Rich, Democratic)
chemicals (EDCs) into the environment and food chain that are [26], we must assume a limitation that it may not extend to all
later metabolized by gut microbiota with toxic e�ects; this e�ect cultures worldwide.
has even been linked to the global diabetes epidemic [65]. E-waste
contains other materials toxic to humans. The negative impacts 8.2.1 Public Beneficence. Public bene�cence is maximizing public
disproportionately a�ect individuals in low-income communities or bene�ts while minimizing public harm, and promoting activities
in developing countries [7]. Instead of being made with EDCs and with the potential to improve well-being. From the landmark Bel-
other materials harmful to humans, electronics could be created in mont Report on ethical principles for research involving human
part or one day in full using organic material. For example, plastics subjects, bene�cence requires not only treating persons in an eth-
can be replaced by cellulose [52]. Though the production of organic ical manner, but putting in e�ort to secure their well-being [17].
Living Bits : Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction AHs ’20, March 16–17, 2020, Kaiserslautern, Germany
For synthetic biology this extends beyond the individual to the How many communities does the project reach (tangibly or through
institution, community, and public at large. When considering the media and communications)?
integration of microorganisms in HCI projects, it is important to
ask: What are the bene�ts and risks of this project? Does it have 9 CONCLUSION
the potential to contribute to public good? What are the strate- Microorganisms formed the foundation for human life. Their ex-
gies, speci�cally, that researchers will take to minimize harm and istence predates ours by 3 billion years [57], and is crucial to the
maximize bene�t? basic functioning of our brains and bodies. In addition, we have
adopted microbes as a technology: we have worked with microbes
8.2.2 Responsible Stewardship (123). Responsible stewardship is to
to ferment food and alcohol for thousands of years all the way to
establish processes for assessing bene�ts, risks, safety, and security
genetically modifying microbes to cure disease today. It is under-
before and after projects. It is crucial researchers have the safety
stood that digital life exists orthogonal to microbial life. However,
training required and appropriate for the microbial HCI project, e.g.
it does not have to stay this way.
wet lab training. In addition, researchers can establish partnerships
Recent advances in synthetic biology have led to the ability to
with �eld experts (as discussed in 7.3 Finding Resources) to transfer
adopt microbes as computers. These tiny organisms can be "pro-
knowledge, resources, and processes for microbial HCI projects.
grammed" to accept a wide variety of inputs and subsequently exist
8.2.3 Intellectual freedom and responsibility (141). Intellectual free- in binary states, akin to logic gates that form the basis of computing.
dom and responsibility advocates for the balance between creativity But these organisms have an incredibly wide array of capabilities
and oversight. During the process of designing a microbial HCI compared to a traditional circuit. They can self-heal by growing and
project, it is important to consider which institution or individual multiplying without outside interference; they can create renew-
is ensuring oversight, security and safety. Before implementing able materials and energy; and even turn speci�c colors to report
a project, it is recommended to consult this resource to evaluate human health and disease conditions. All of this in a package a
responsible stewardship and public bene�cence. thousandth of a meter or smaller.
Living Bits aims to bridge the digital and the microbial. We show
8.2.4 Democratic Deliberation (151). Democratic deliberation in- how researchers have integrated microorganisms into technology
cludes respectful debate of opposing views, the ongoing exchange projects. Further, we explain parallels between computing compo-
of ideas publicly, and “careful attention to processes through which nents and microbial components to help someone new understand
decisions are reached and justi�ed.” Researchers should open the and approach this emerging area. We explain each level of scale for
opportunity for public input through multiple methods. For in- the Living Bits, from the cell to the colony, and classify microbial
person feedback, this could include organizing meetings to discuss projects. Lastly, we provide resources and an ethical perspective
the ethical implications of future microbial HCI research projects to further help guide the reader in the direction of microbial in-
and inviting members of the community, via email lists, �yers, and terfaces. Through these contributions, we aim to help researchers
post. If conducting user studies, researchers can include free-text understand microbial HCI and its opportunities and challenges.
survey questions or semi-structured interview questions asking Living Bits allows someone new to the area to be able to think
participants to provide their opinion on e.g. the bene�ts and risks about a project, understand what is possible, and realize what chal-
(bene�cence) of the project. Online, this can include blog posts lenges exist in doing such work. We believe that as we integrate
accompanied by open calls on social media platforms to gather biology and computing, we can shape a new era of HCI beyond the
feedback and input. In online forums, we recognize the possibility digital, towards organic computation through regenerative living
of trolling. While identifying these comments, researchers should systems.
continue to welcome critical thoughts on work and general feed-
back. 10 ACKNOWLEDGMENTS
Next, researchers should analyze the decision-making process We would like to acknowledge M.S. Suryateja Jammalamadaka,
behind the project. Which individuals, groups, and institutions were Jack Forman, Sunanda Sharma, Rachel Smith, Judith Amores, Oscar
involved? What are their interests and concerns, and what kind of Rosello, Abhinandan Jain, Valdemar Danry, Brandon Dorr, Felix
resources did they invest in the project (time, funding, equipment, Mosser, Luis Ruben Soenksen, Peter Q. Nguyen, Professor James J.
etc.)? The answers to these questions should be public, accessible, Collins, and members of the Fluid Interfaces Group at MIT Media
and unobscured, and made available to all a�ected parties in their Lab for their support, helpful comments, and insightful discussions
primary language (see Justice and Fairness). on our work.
8.2.5 Justice and Fairness (161). Justice and fairness calls for pre-
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