Human Information Processing Model
Human Information Processing Model
INFORMATION
PROCESSING
MODEL
IE-311 Ergonomics 2
If the organism carries a ‘small scale model’ of external reality
and of its possible actions within its head it is able to try out
various alternatives, conclude which is the best of them, react to
future situations before they arise, utilize the knowledge of past
events in dealing with present and the future, and in every way
to react in a much fuller, safer and more competent manner to
the emergencies which face it.
CRAIK, K. 1943
Human–machine interaction depends on a two-way exchange
of information between the operator and the system. Designers
usually have detailed, explicit models of machines and machine
behavior that can be used to improve human–machine
interaction. According to Preece (1993), a general model of the
user’s cognitive processes and cognitive behavior is also needed
to:
Provide knowledge about what can and cannot be expected of
users
Identify and explain the nature and causes of problems
Supply modelling tools to help build more compatible interfaces
A GENERAL INFORMATION
PROCESSING MODEL OF THE USER
Sensation occurs when environmental stimuli impinging on an
organism give rise to neural events. These events may or may not
be processed further. Perception is the construction of a model
of the event that gave rise to the initial sensation. The percept is
not a replica of the external world but a representation of it that
depends both on the neural ‘hardware’ and on previous
experience.
BANNER BLINDNESS
Only a fraction of the information impinging on the senses
reaches conscious awareness. As soon as environmental energy
impinges on the senses, it is transduced, distorted and coded by
the very processes that transmit it to the higher centers of the
brain. The concept of coding is central to the information
processing approach. To use an analogy with computing, data
are often coded in some way before being entered into the
machine (names might be abbreviated, for example) according
to the requirements of the software. Having been entered and
stored in some way, the coded data can then be operated on
by programs. Thus, what is operated on is a coded version, or
representation, of the external (real world) data.
CODING
Since cognitive processes act on percepts, not on stimuli, the
way the system codes a stimulus determines what can or will
follow. The stimulus configuration and the coding mechanisms of
the perceptual system determine what will be perceived.
Memory also plays an important role. This has major implications
in ergonomics – particularly in display design. The information
displayed to an operator must be designed to be perceived in
an appropriate way for the task. This requires that the task
requirements be analyzed early in the design stage and that the
skills and knowledge of the operator be taken into account.
STORING MEMORY
Miller (1956) concluded that the ‘magical number 7, plus or minus 2’ was
the limit on the capacity of STS.
STM limitations have important ergonomic implications. People who have
to use short-term memory in their jobs are easily distracted by interruptions
of even a few seconds – particularly by conversation – or by having to
carry out verbal secondary tasks (such as answering the phone while
doing mental arithmetic). Tasks that require STM storage from multiple
sources can be said to be of high mental workload.
A multichannel theory of attention was proposed by Allport et al.
(1972). Humans are multimodal in the sense of being able to
process and represent information in many modalities (e.g. visual,
auditory, semantic) and many purposeful activities, such as
walking and standing can be carried out without being
consciously attended to. Attention is seen more as a problem of
allocating processing resources to tasks. The multichannel model
of attention is presented in Figure 12.5.
RATIONALE
Allport et al. (1972) and Schaffer (1975): A multi-channel view would
say that the shadowing task and the memory for pictures task utilize
different limited-capacity channels that can operate independently
of each other. Copy typing from visually presented text does not
involve the processing of verbal information (skilled typists do not
read text when typing, they just type in the letters), so the copy
typists had spare verbal capacity to process the auditory message.
However, audio typing does require verbal processing capacity, as
does shadowing a visual message, and insufficient capacity was
available to do both tasks together.
Vidulich (1988) has argued that the traditional all manual human–
machine interface leaves a pool of human resources untapped.
New ways of enabling humans to interact with machines promise to
make these resources available and lessen the conflicting demands
on operators in situations where more than one task has to be
carried out at a time.
RELATED STUDIES
In terms of the multichannel theory, the experienced drivers had a
subroutine for handling gear shifting, leaving attentional resources
free for other tasks. Novice drivers, on the other hand, performed
significantly less well on the signal detection task when driving the
car with manual transmission. According to the researchers, up to 2
years’ driving experience is needed to fully automate the skill of
gear-shifting.
Lamble et al. (1999) found that the time taken for drivers to detect
that the car ahead was decelerating was reduced by 0.5 second
when they carried out a memory and addition task.
The view of the ROSPA (the Royal Society for the Prevention of
Accidents) in the UK is that hand-held and hands-free cellphone use
while driving should be banned, because drivers need to allocate
100% of their attention to driving 100% of the time
CONCLUSION