Full Report Case Study 17
Full Report Case Study 17
Full Report Case Study 17
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TABLE OF CONTENT
N TOPIC PAGES
O
1 INTRODUCTION OF THE CASE 1
7 RECOMMENDATIONS 23 - 24
8 CONCLUSION 25 - 26
9 REFERENCES 27
10 APPENDIX 28
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Therefore, CVSB has proposed an idea that is very relevant at the time. Farid as the finance
manager has been asked to propose a new business venture before 15 December 2018. Farid has
seven weeks to complete a proposal that can convince top management to invest in the venture.
The proposal should include a master budget, a breakeven analysis and a growth plan.
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Service offered
The Gaming Hub has offer space rental services for this operation. There are many types of
space rooms that available for people to rental likes open area, small room, medium room and
large room. It has be design to make sure the community esports can feel the environment of
gaming experience at the RPG area where the customers can play in open space for other to
view. These also have room for people who need some privacy while playing games. Other that,
it also provides a room with equipped monitor screen and soundproof walls to keep it from noise
confined to its space.
Marketing communication
Social media marketing is a powerful way for a business of all sizes to reach prospects and
customers. When is come to the promotion, it would be headed by the marketing manager
together with the marketing and sales executive. These departments would be in charge of
competitions and social media posts, as well as marketing campaigns. Because The Gaming Hub
is a new business venture, for its marketing budget, the company aims to allocate annually
RM12,000. Marketing costs would be focused on paid posts on forums and websites of social
media such as The Vocket, The Malaysia E-Sport League, Malaysia's e-sukan, the Facebook e-
sport page and the Lowyat Forum contained websites and forums.The Gaming Hub could be part
of the Malaysian e-games community via these platforms.
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Lack of staff
Based on the study we conducted, one of the major problems faced by Creative Venture Sdn Bhd
(CVSB) is the lack of staff to coordinate their work. For example, as of July 2018, they still have
vacancies for “master seats” such as admin & finance executive, maintenance executive and
marketing & sales executive. The proof is for the marketing division, marketing & sales
executives are still vacancies. This will definitely make it difficult for the manager, Haaziq
Zahar, to carry out the marketing work because there is no assistant in carrying out the work. We
all know that the work for marketing and sales is quite complicated and difficult. It cannot be
handled by one individual, if it can be handled, it takes quite a long time. The company needs to
act immediately and drastically so that no problems arise in the future. While CVSB needs to
resolve all issues before the opening day. According to their estimation, they will fill the vacancy
by December 2018. This is a big problem for CVSB because the vacancy is very much needed in
organizing and coordinating work in preparing proposals that can convince top management to
invest in the effort.
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Target Market
Based on this case study, Creative Venture Sdn Bhd (CVSB) has proposed that the new venture
business The Gaming Hub (GHSB) be opened in The Strand, Kota Damansara. The area is
surrounded by high -density residential, office, commercial areas and private schools and
colleges, Kota Damansara and rich surrounding areas such as Mutiara Damansara, Tropicana and
Damansara Perdana. GHSB's target market is only targeted at two groups, namely young
professionals and young families. This is one of the problems that they need to think about. This
is because, this e-gaming game is not only aimed at young professionals and young families, it is
a universal game that is suitable for all levels of individuals. It is also very popular with school
students and students at higher levels such as colleges and universities. The proof is, many
studies have been done reporting that this e-game game is in demand by all groups. Furthermore,
the proposed area is high density and inhabited by all walks of life from primary school students
to the elderly. Therefore, their target market needs to be broader and not just two groups.
Time of operation
Based on the case study, Creative Venture Sdn Bhd (CVSB) has proposed that The Gaming
Hub's (GHSB) new venture business be run for 7 hours a day. This is one of the very big
problems in setting operating hours without thinking and doing research in advance of examples
of e-gaming businesses that have been conducted. This is because, 7 hours a day is not suitable
because most of those who run e-games business in the country or abroad operate more than 15
hours a day. The 7 hours a day proposed by CVSB does not set what time the daily operations
will start, but if you consider the probability that they will start operations during the day, they
will certainly not be able to attract customers. This is because its target market is aimed at young
professionals and young families, of course the group’s free time is only at night, because during
the day they must work. They need to address this operating time problem more systematically
so as not to conflict with their target group. In addition, CVSB needs to maximize operating
hours in order to maximize their profits. They need to take into account fixed costs such as rent
and employment of their permanent employees. Therefore, they need to use the available
resources to maximize their profits such as operating time.
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Explanation:
i) Strength
• Strategic Location
Creative Venture Sdn Bhd (CVSB) is an e-games company located at Kuala
Lumpur but for a new business venture called The Gaming Hub that will be
opened at an analysis place at The Strand, Kota Damansara. The location is
surrounded by high density residential areas, offices, commercial areas,
private schools, colleges and affluent neighbours that will be attracting young
professionals and young families there.
• Complete Facilities
Furthermore, the rooms that are prepared for players are equipped with state-
of-the-art monitor screens, sound system and furniture. Rooms also padded
with soundproof walls to let others feel comfortable and closed-circuit
television cameras to ensure safety. Closed-circuit television also has been
installed to make sure the security and safety will be monitored well by our
receptionist.
ii) Weakness
• Operation hour
There are no operation hours stated in their business plan. So, it becomes a
problem to calculate their financial statements accurately.
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Having the right hardware won’t be helpful if the company don’t keep it
updated. Outdated firmware can lead to "sticky client" behavior, which
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iii) Opportunities
• Sponsorship Tournament
When it comes to the tournament, there will be many viewers worldwide who
will watch the game including investors and so on. Many of the e-gamer
player or club will perform this tournament to attract the investor to invest
their club. So, the investor will sponsor them so that they will increase their
fame and the investor will get to market their brand.
• Social Bonds
By having ‘The Gaming Hub’, players that live in an apartment,
condominium that have a limited space will prefer to go to ‘The Gaming Hub’
to play games together. This will lead to social bonds intertwined between
them.
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• No Competitors
The Strand, Kota Damansara is the suitable proposed location because there
are no competitors there and to gain customer trust is much easier compared
to locations that have competitors because customers will have opportunities
to differentiate the best services given.
iv) Threats
• Quantity Customer
Expectation of customers in this new location is unpredictable because
customers' acceptance to their business is a fresh experience to people around
there. So, they have to increase their promotion for example for pre-opening
promotion that is exclusively for the first 100 customers.
• Updated Software
As we know, technology is going so fast nowadays. Same thing goes for
software, so they have to make sure they use the latest software that could
help in smoothing their business well.
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develop business strategy. Porter's model may be used in any sector of the economy to
better assess
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the degree of competition and increase a company's long-term profitability. The Five
Forces concept is named after Harvard Business School professor Michael E. Porter.
C. Power of suppliers
Supplier power refers to the pressure given by suppliers that can doing anything
on businesses by raising prices, lowering quality, or reducing availability of their
products. Based on this situation, CVSB may face difficulty in getting supplies of
their inventory in continuing their business activities. Based on this situation,
CVSB had to reduce their performance in given service to their customer because
of pressure from supplier that raising prices, lowering quality, or reducing
availability of their products.
D. Power of customers
Buyer bargaining power refers to the pressure that given by consumers that can
impact on businesses to get them to provide higher quality products, better
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customer service, and lower prices. When analysing the bargaining power of
buyers, the
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analysis conduct from the perspective of the seller. Buyer power is one of the
forces that shape the competitive structure of an industry where they could
demand to get higher quality product and better customer services with the
demand of lower prices.
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= Yes, CVSB should also offer all the services of the six types of rooms planned.
Based on this situation as we can see the layout for VIP is not necessary and the
company need to focus for Dota user who need more space in playing those
games together.
V. Calculation part:
Rental = RM5,000 per month x 2 shoplots
= RM10,000
Salary of receptionist and part time staff = 1x full time receptionist + 2x part
time
Staff
= RM1,500 + (2 x RM1,050)
= RM3,600
Furniture = RM50,000
PC/Consoles = RM137,500
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Backup cost = Total Capital Expenditure - Total cost per month / item
= RM350,000 - RM287,342.94
= RM62,657.06
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Advantage
One of the benefits of the payback period is that it is particularly useful for organisations
that make relatively small expenditures and hence do not need to undertake more
complex calculations that account for other aspects such as discount rates and throughput
impact. In addition, among the advantages of using the payback period method, the
concept is very easy to understand and calculate. The payment duration can be computed
without utilising a calculator or an electronic spreadsheet while completing a cursory
examination of a proposed project.
Besides that, among the advantages of this payback period method, it provides a risk
focus. The analysis are focuses on how quickly money can be returned from an
investment, which is essentially a measure of risk. Thus, the repayment period can be
used to compare the relative risk of the project with varying repayment periods. Lastly,
this method can also provide a liquidity focus. Because this analysis supports projects
that return money quickly, they tend to produce investments with higher levels of short
-term liquidity.
Calculation
Formula = Initial Investment / Cash Flow
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= RM11,438.70 x 12 months
= RM137,264,40
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In conclusion, the expected payback of these investments is around 3 years 1 month and
after that, they can focus on making a profit for the future well.
Justification
Taking into account the expected return on this investment is around 3 years 1 month, the
company can certainly use this short return to make the next investment. Among the
investments that can be done by them is like opening a new branch in other places,
especially densely populated areas. For the next opening, maybe they can set a target in
the Klang Valley area first before expanding to other places such as big cities throughout
Malaysia such as in Johor Bahru, Georgetown and so on. In addition, among the
advantages that can be used with this short repayment period, companies can use it in
streamlining gaming equipment and systems. This is because, for these e-games, gaming
systems and gadgets change very quickly and change over time. Therefore, they can take
advantage of this short payback period by investing in streamlining and standardizing e-
gaming systems and tools to be more competitive. In conclusion, the expected payback of
these investments is around 3 years 1 month and after that, they can focus on making a
profit for the future well.
c. Prepare a breakeven analysis, What would be the ideal occupancy rate to ensure
profitability?
A break-even analysis is a useful tool for determining at what point the company, or a
new product or service, will be profitable. It’s a financial calculation used to determine
the number of products or services need to sell to at least cover the production costs.
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¿ Cost
BEP= Selling price−Variable Cost Calculation for total fixed cost
RPG, PC & FPS = RM 1.75 x 7 hours x 30 days = RM 367.5
DOTA – PC = RM 7.01 X 7 hours x 30 days = RM 1472.1
DOTA – PS4 = RM 3.50 x 7 hours x 30 days = RM 735
MMORPG = RM 5.26 x 7 hours x 30 days = RM 1104.6
= RM 3,679.20 x 12 month
= RM 44,150.40
RPG, PC, FPS DOTA - PC DOTA – PS4 MMORPG
Selling RM 2 RM 12 RM 14 RM 30
Price
Direct Cost RM 0.70 RM 7.78 RM 6.39 RM 22.09
BEP(unit)
RPG, PC, FPS = 40% X 2098 unit = 839 unit
DOTA – PC = 30% X 2098 unit = 629 unit
DOTA – PS4 = 20% X 2098 unit = 420 unit
MMORPG = 10% X 2098 unit = 210 unit
BEP(sales)
RPG, PC, FPS 839 unit X RM 2 = RM 1,678
=
DOTA – PC = 629 unit X RM 12 = RM 7,548
DOTA – PS4 = 420 unit X RM 14 = RM 5,880
MMORPG = 210 unit X RM 30 = RM 6,300
= RM 21,406
d. If The Gaming Hub achieved the projected financials as stated in the master budget, should
Farid recommend opening a second branch?
Yes, The Gaming Hub has achieved the projected financials as stated in the master
budget. That is why Farid should recommend opening a second branch because the
financial management that is being planned is RM350,000 and the actual master budget is
RM350,000. By comparing those planned and actual costs, they are able to plan a
financial business plan within the budget given. But before Farid recommend to open
second branch, there is some few things that need to be consider carefully:
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must make sure the company can handle worst-case scenarios, like slow
months while the business gets established.
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7.0 RECOMMENDATION
Based on case study, in order to make up for a shortage in skilled workers, many
companies have begun offering training to their existing employees, in order to tailor them to fill
current gaps. This can mean training offered in-house, where a knowledgeable employee shares
with others their valuable expertise. It is a great way for companies with a few good resources to
increase their value without expending too much time and money. Another option is outside
training. Several businesses offer their employees incentives to return to school to get the
education they need. While this option can be more expensive and time-consuming, it can also
pay off in the long run. Not only does it ensure your employees are trained to industry standard
quality, but as an incentive alone can attract a great deal of talented workers to your doorstep.
Next, the company not only focus on an e-gaming hub but continue to produce the e-
game product. Studies have shown that certain games can help younger children improve early
reading skills with the support of parents and teachers. Games like ‘Times Table Rock Stars‘ that
is used in primary schools and pre-school apps like ‘Endless Alphabet‘ can be great tools to help
children learn in a more engaging way. Also, with the growth of connected toys, children can
experience physical play while playing on devices. Educational toys like Osmo combines tactile
play pieces with a device’s camera to bring to the in-play action to life.
Lastly, The Creative Venture Sdn Bhd (CVSB) should improve their segregation of
duties. This importance because can increase risk in fraud. There is no oversight when a single
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person performs every financial function. Holding several people responsible for the finances
reduces
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fraud risk and acts as a deterrent to keep employees from attempting fraud. Making a
different employee responsible for reviewing the work of others is a good oversight control.
Another problem with the lack of segregation of duties is the increased risk of error. Nobody is
perfect, and errors will be missed if no review is performed. That lesson here is unwise to have
one person controlling too many business processes. The duties that make a business run should
be segregated among multiple people, so that no single individual amasses so much power that
he or she could wreck the business. Segregation of duties is a crucial component of risk
management.
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8.0 CONCLUSION
Video games are a form of media that is often associated with negative health consequences.
However, when games are played in moderation and with mindfulness, they are a viable source
of stress relief as well as a catalyst for mental health improvement and development of social
skills. Video games themselves are a relatively modern form of entertainment. They are
engaging and immersive on a level different from that of traditional board games and other forms
of entertainment. The player actively contributes to the level of satisfaction he/she attains from
this medium and thus is more invested and willing to engage in the elements of the video game.
The amount of play time is also an important factor in the effects of gaming. Although excessive
playtime can have negative consequence, gaming in moderation can be healthy, fun, and
educational.
The impact of video games is apparent as it is affecting thousands of people around the world
daily. From Street Fighter to FIFA 18 these games are impacting the gamers in society
psychologically and physiologically. Many gamers have become attached to the life and person
they believe they have become through virtual worlds experienced in games. These worlds have
caused gamers who otherwise would not be living their ideal life in reality to get caught up in the
fantasy and unrealistic expectations of video games.
Next, every sport has its stars, but few come anywhere near Sang-hyeok "Faker" Lee's role in e-
sports. Faker, 25, is already a multi-millionaire thanks to his skill at League of Legends (LoL), a
competitive online video game enjoyed by 115 million active players around the world. Faker's
career began in 2013, when he was 16 years old and had no professional experience. He was
signed to play for SK Telecom T1's second team, and together with his teammates, he surpassed
all expectations. At the end of the season, they went to the World Cup and became world
champions in their first attempt.
Lastly, as shown, game hubs use a variety of instruments to positively support economic
development. The variance of these offers makes it difficult to name clear dividing lines between
co-working space, collective, incubator or accelerator. It makes sense to look at the landscape of
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the game hubs and their activities as a whole. A good game hub is characterized by a
combination
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of different measures. Incubator programmes are suitable for networking young teams as quickly
as possible and imparting important introductory knowledge to them. Collectives are suitable for
establishing long-term structures. Ideally, these two measures are combined with other means of
public relations in one institution.
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9.0 REFENCES
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10.0 APPENDIX