Table Tennis History Equipment Skills
Table Tennis History Equipment Skills
Table Tennis History Equipment Skills
BASIC STROKES
It is generally thought that if a player learns the forehand drive as his first stroke, he is more
likely to adopt an attacking attitude towards the game. However, for this to be successful the
player needs to have a good consistent "feedl9ball and this is not always possible in schools. It
is, therefore, often more practical for the backhand push to be the first stroke taught as this is
Other Equipments
technically the easiest stroke. The forehand drive is normally the second stroke to be introduce.
Table Tennis Paddle Case
The backhand drive is the third stroke to be taught as this is a progression from the backhand
Table Tennis Robot
push. The forehand push - technically the hardest is the last of the four basic stroke to be taught.
Clothing
Shoes
SERVICE – can be regarded as the most important stroke in table tennis since it provides the
Table Tennis Cleaner
only situation in which the player has total control over how and where to play the ball.
Knee Pads
Elbow Pads
The following will help explain the basics of service.
The Player should:
SKILLS
GRIP - The purpose of the grip is to control the angle of the bat.
The angle of the bat controls the: Be positioned initially down the side of the table at a point midway between the end of
Height of the ball the table and the net.
Depth of the ball Use a normal grip for backhand with the bat held stationary and at an open angle.
Speed Of the ball Hold the ball between the thumb and the first finger of the free hand at a height of
Type of Spin around 30 cm directly above the bat.
Amount of Spin The receiver should vary the direction of the return by making good use of the
Direction of the Ball available angles and lines of play.
SHAKEHAND GRIP - The bat handle is held in the palm of the hand such thot the start of the Note:
bat head fits snugly into the V shape formed by the thumb and the first finger.
The crossover point is the area in which the player has no obvious choice of forehand or
Each of these digits should lie roughly parallel at thebase of the bat head. backhand. For a right-handed player, ” the crossover point is roughly in line the right hip.
Movement of the thumb/ finger should be avoided
The remaining three fingers are wrapped around the handle to provide stability b. Drop the ball onto the bat. The ball should be projected forwards and upwards. The first
bounce should be on the player's side of the table such thot the boil clears the net and then
Grip should be firm not tight
bounces on the opponent's side. Once this has been successfully carried out, progressively
The bats should form a near linear extension of the hand and forearm
move the player's position to points nearer to the end of the table and, finally, to a point behind
the end the table. Repeat 1 in each case but introduce sufficient movement of the bat arm.
TIPS
Ensure that the thumb and forefinger lay flat in the blade of the bot. At this stage, introduce throwing the ball up, as near vertically as possible, from the palm of the
The three remaining fingers should be loose Around the handle free hand. Allow the boll to drop before making contact with the bot. If the outcome satisfies the
result, then on acceptable service has been achieved.
BASIC BALL CONTROL
SERVICE RETURN - It can be regarded as the second most important stroke in table tennis
Significant improvement in boil control, coupled with on understanding of touch, con be since this is the first opportunity, in any rally, for the receiver to ploy the ball.
Achieved off the table using the following exercises:
a. Bouncing the boil on the forehand side of the bot, attempting to Achieve o uniform At basic level, depending upon the length of the service, the receiver should return the boil in
height. one of the two ways:
a. Push (from a short service) D. Timing - Variable.
b. Drive (from a long service) E. Body Movement - Accentuate the movement by pushing strongly with the legs.
F. Bat Arm Movement – use primarily the elbow and wrist joints of the playing arm
In preparing to return the service, the position token up by the receiver will be dictated by the going maximum control and spin
position token up by the server. The principle is identical to thot for "Recovery" but, in this case, G. Free Arm – Points to the ball as reference point. Assisting with the body rotation and
the position is known as the ready position. The receiver should vary the direction of the return balance
by making good use of the available angles and lines of ploy.
The best time to execute chop is when the approaching ball is short or very deep and fast.
If you play a shot to your opponent's forehand corner, he can only play his next shot within the
area shown here by a triangle. At any time:
• Use of medium degree of touch with a lost brushing action.
Conversely, if you play a shot to your opponent's backhand corner, he can only ploy his next • Use of loose grip.
shot within the area shown here by o triangle • Keep the playing wrist loose.
SPIN – Spin plays a vital role in table tennis. The ball is generally struck with either topspin or
backspin. In addition, sidespin may be added.
Topspin - is produced by starting the stroke below and/or behind țhe ball and contacting the ball
as lightly as possible, i.e. brushing the ball in on upward and forward motion.
Backspin - is produced by starting the stoke above and/or behind the ball as lightly as possible,
i.e. brushing the ball in a downward and forward motion.
Sidespin - view from above the ball.
The use of excessive spin is particularly effective in the service. As players improve, it is
necessary to challenge and extend them beyond the basic skills to the more advanced
techniques. Again, in doing this, it is necessary to remember thot individual differences will ploy
on important port in both the learning on performance of these skills. It is also important to
remember thot, at this stage. stuff should be encouraging students to develop variety in their
strokes because stereotyped skills ore easy for opponents to read.
BLOCK - Blocking means to angle the ball away from the receiver usually near to the base or
the side lines. The reason for this is to catch the opponent out of position and reduce the time
available to the receiver
You can execute looping when the ball is long and/or high enough. Practice against balls which
have been repeatedly rolled along the table striking as early as possible when the balls drop off
the end. Use a medium degree of touch with a fast-brushing action. Vary the speed of the rolling
ball and use a loose grip.
CHOP - Chop is a maximum backspin. Place as short or as long/wide as possible to reduce the
control level of the opponent.