F - A-26B Wasp Manual
F - A-26B Wasp Manual
F - A-26B Wasp Manual
A1-F26B-NFM-002
COMNAVAIRFOR A1-F26B-NFM-002
N45
12 January 25
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NATOPS FLIGHT MANUAL - NAVY MODEL F/A-26B
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TABLE OF CONTENTS
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1.1 - OVERVIEW
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RIGHT CONSOLE:
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LIGHT CONSOLE:
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LEFT CONSOLE:
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NOTES:
The player was included as part of the Pilot Improved Morale
Program, or ‘PIMP’, which was aimed at helping keep pilots’
morale up during long and/or stressful operations, using
suggestions made by pilots themselves. Other improvements from
the program included restructuring the flight chair for comfort,
improving the flavor of the survival kit protein bars, and the
inclusion of an IR strobe light into the ejection seat for
rescue signaling after a bailout. Recent reports that have
attributed the music player to the heightened aggression and
lessened inhibitions seen in some pilots are so far just
speculation. - PIMP project review.
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MISC. LEFT:
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Note - Nominal refers to the RPM being in the green zone of the
dial. Starting engines before the APU is fully spun up will lead
to ignition failure.
In the event of ignition failure, shut down both engines, and
confirm APU RPM NOMINAL. Once NOMINAL, repeat steps 4 and 5.
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TAKEOFF:
1. Set Flaps 1
2. Set Parking Brake ON
3. If TWR is under 0.8:
a. Advance throttle to AFTERBURNER
4. If TWR is above 0.8:
a. Advance throttle to MIL POWER (Maximum dry thrust)
5. Disengage Parking Brake
6. Rotate to 5 degrees at 180KIAS
7. Set Flaps 0
8. Set Landing Gear UP
LANDING:
1. Contact Tower For Permission to Land
2. Line Up with Runway (Note: Runway Number Indicates its
Heading in Tens of Degrees)
3. Set Flaps 2
4. Set Landing Gear DOWN
5. Slow to 200KIAS, descend to 1500 feet.
6. Slow to 175KIAS once within 3NM
7. Descend to 750ft
8. Slow to +8 degrees AoA (Angle Of Attack)
9. Descend to 250ft
10. Once Within 100ft, Flare (5 to 10 Degrees)
11. Set Throttle IDLE
12. Set Speedbrake FULL
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PREFACE:
When Landing Gear is DOWN, Hook DOWN, and Carrier Lights ON
(Final Approach), the IFLOLS is visible in your lower-left HUD.
Information is relayed via a data-link connection to the
carrier. Prioritize use of the HUD IFLOLS over the physical
IFLOLS whenever possible, especially in low visibility.
During carrier landings, aim to keep your AOA at 8 degrees.
Adjust speed accordingly.
TAKE OFF:
1. Contact Tower For Taxi To Catapult
2. Check Launch Bar DOWN
3. Check CATO Trim ON
4. Taxi To, and Attach to Catapult (USE NOSE GEAR CAMERA
FOR ASSISTANCE)
5. Set Wings DOWN
6. Set Flaps 1
7. Wait Until Shield Raised. Set Launch Bar UP.
8. Salute Catapult Shooter, Grip Right Handlebar
9. Advance throttle to Afterburner
10. After Launch, Wait 3 Seconds, Then Take Control
11. Perform Clearing Turn As Required
12. Set Flaps UP
13. Set Landing Gear UP
14. Set CATO Trim OFF
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LSO GUIDANCE
After calling the ball, the LSO will give guidance down from ¾
miles. If Clara Ball has been called, it will begin immediately.
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CASE 1 Diagram:
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MINI-MFCD (MMFCD):
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BASIC OPERATION:
1. Click the button on the MFCD that corresponds with NAV
2. Press the Zoom +/Zoom - buttons to zoom the display in or
out.
3. All friendly units are shown in blue on the display.
a. Ground and sea units are shown as circles with a dot
in the middle.
b. Air units are shown as a semicircle with a dot in the
middle.
c. Units assigned a callsign display the first letter of
the callsign followed by the flight and unit numbers
under the unit icon.
d. Aircraft carriers show lineup guidelines behind them.
4. Any enemy unit that has been detected by a friendly unit
and transmitted by datalink or has been inputted into the
mission computer is shown in orange.
a. Ground and sea units are shown as diamonds with a dot
in the middle.
b. Air units are shown as a triangles with a dot in the
middle.
DESCRIPTION:
The GARMIN-54MNAV is a TACAN-eqipped avionics suite designed to
aide with navigation as well as situational awareness. Made in
2022, this display incorporates one of the most advanced systems
developed by Garmin. A new and critical feature is Datalink,
through which friendly aircraft can point out targets as well as
connect directly to an E-2, E-3, and/or E-4 AWACS aircraft.
Datalink provides global IFF for all aircraft, setting new
standards in military safety.
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BASIC OPERATION:
1. Ensure the Pod is equipped on the appropriate station.
2. Navigate to the TGP page on the MFCD.
3. Press the PWR button to activate the pod.
4. Set the Pod as SOI
5. Slew the Pod with the thumbstick.
6. Zoom the Pod in/out by pressing the Zoom +/- buttons.
7. To change sensor color, press SENS. The sensor can switch
between color, Day-IR, and Night-IR
8. To send GPS Coordinates of the location targeted by the
TGP, Press The GPS-S Button.
9. To slew the pod to the currently selected GPS Coordinates,
press GPS-A.
10. To slew the pod to the currently selected waypoint, press
WPT.
11. Press HEAD to enter HEAD Mode.
a. Press HMD to toggle the HMCS see-through.
b. Depress the thumbstick to lock the Pod to the point
you are looking at and exit HEAD mode.
c. Move the thumbstick up/down to zoom in/out.
12. Press LIM to show/hide the gimbal limit visualizer.
13. Press MARK to toggle the IR marking laser.
14. To lock the gimbal on a target, slew the reticle over the
target. An IFF indicator will be shown upon successful
acquisition.
a. If a successful lock is not acquired, it may be
necessary to zoom in further.
DESCRIPTION:
The AN/AAQ-28 LITENING Targeting Pod is an advanced precision
targeting system currently in use with many military aircraft.
LITENING is instrumental in the employment of many air-to-ground
weapons, being necessary for use of optically-guided and
laser-guided weapons. LITENING can also dramatically improve the
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BASIC OPERATION:
1. Activate The Radar by turning the RADAR knob to the ON
position.
2. Open the radar page by pressing the RADAR button on the
MFCD.
3. Set the Radar as SOI and move the thumbstick to slew the
radar cursor.
4. Contacts in blue are friendly and contacts in orange are
enemies. Targets that appear as a red circle are fired
missiles.
5. Move the target cursor over a contact. Ensure that the
cursor anchors to the contact.
6. Depress the thumbstick to select, or “Softlock” a contact.
The AN/APG-75 can select up to 4 targets at a time.
a. Softlocking a contact will drastically increase the
refresh rate of the tracked contact.
b. Softlocking contacts will decrease the scan rate of
the radar for non-softlocked contacts.
c. A softlock will not alert the tracked aircraft.
7. Depress the thumbstick again or press number 1-4 to lock a
contact.
a. Locking a contact provides constant tracking
information.
b. A lock will alert the locked contact.
8. The Bearing, Range, Altitude, and Airspeed (BRAA) of the
target is shown in the bottom right of the display. The
type of contact locked is shown above the BRAA information.
ACM BORESIGHT:
1. Press MODE to enable the BORE mode.
a. While in BORE mode, the radar search pattern is fixed
to a cone, displayed on the HUD.
2. (HMCS REQUIRED) Press HEAD to enable the H-BORE mode.
a. While in H-BORE mode, the radar search pattern is
fixed to a cone that moves with the pilot’s head,
displayed on the HMCS.
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DESCRIPTION:
The AN/APG-75 Radar is an advanced Active Electronically Scanned
Array (AESA) radar that can select and provide post-launch
guidance information on up to 4 targets at a time. It has a
maximum range of 64 Nautical Miles and an effective launch range
of 30 Nautical Miles. It is important to note that the Locking
function does not function as a traditional Single-Target-Track
(STT) would. In addition to providing a large amount of radar
energy to the locked target, the APG-75 can also maintain track
of selected targets while in a locked state. The APG-75 was
first developed in 2024 and was not installed in the previous
iteration of the jet; the F/A-26A. Along with the new radar, a
new version of the AIM-120 AMRAAM was developed; the AIM-120-J,
to be used only in conjunction with the APG-75 system. The
APG-75 can also connect directly to the E-2, E-3, and E-4 AWACS
Systems through an advanced datalink system.
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BASIC OPERATION:
1. Turn on the RWR by turning the RWR knob located in the
center middle console to either MUTE or ON. When on mute,
the RWR will act just like the normal RWR, just without
audio cues.
2. Select the RWR by turning on the left MMFCD and pressing
the bottom button labeled “RWR”.
3. Enemies first start with a semicircle on top, then a circle
will appear over them and a tone will play when they
acquire a lock.
4. Targets that the RWR believes to be of the greatest threat
are marked with a diamond symbol.
5. Airborne targets will have a triangle on top.
6. Missiles gone "Pitbull" that are searching for targets are
shown as a red M.
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BASIC OPERATION:
1. Missile launches detected by the EMAWS are displayed as a
yellow line on the RWR display and are accompanied by an
enunciation.
2. Incoming missiles (Both radar and IR-guided) are displayed
as two orange lines on the RWR display and are accompanied
by a tone.
DESCRIPTION:
The EMAWS system is a passive missile approach and launch
detection system developed by Lockheed Martin. The EMAWS
consists of multiple IR cameras placed around the aircraft.
Missile launches are detected at a range of 10 Nautical Miles.
Incoming missile detection ranges vary greatly from missile to
missile. IMPORTANT: The EMAWS has two blindspots, located
directly above and below the aircraft.
BASIC OPERATION:
1. Place hand on throttle.
2. Press top circular button on controller to deploy chaff AND
flares.
3. Open the CMS page to adjust countermeasures profiles.
4. ENUNCIATORS:
a. CHAFF/FLARE - Successful dispense of a Chaff/Flare
b. CHAFF/FLARE LOW - 10 Chaff/Flares remaining
c. CHAFF/FLARE EMPTY - 0 Chaff/FLares remaining
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DESCRIPTION:
The ALE-47 CMDS has been the standard countermeasures dispensing
system since 1998. In that time it has proved itself to be
reliable and effective. It holds 120 chaff and flares each. See
sections 4.2 and 4.3 for information on countermeasures
strategies.
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BASIC OPERATION:
1. Set HUD Switch ON (Center Upper Console)
2. Set Declutter OFF
3. HUD Tint and Brightness can be adjusted using knobs located
on the Top Center console
4. Altitude mode can be switched between Radar Altitude
(relative to the ground directly below) and Barometric
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NOTES:
DESCRIPTION:
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BASIC OPERATION:
1. Set HUD switch ON
2. The Autopilot has 3 modes of operation:
a. NAV - When set to
NAV, the autopilot
will fly to a
predetermined
altitude and
heading in order to
reach the selected
waypoint. Waypoints
have to be selected
through the mission
computer for NAV
mode to function.
b. ALT - When set to ALT, the autopilot will hold the
current altitude. The altitude to hold can be changed
using the APALT knob located in the middle center
console.
c. HDG - When set to HDG, the autopilot will hold the
current heading. The heading to hold can be changed
using the HDG knob located in the middle center
console. Note that the autopilot can only bank up to
10 degrees.
3. The Autothrottle has one mode of operation:
a. SPD - When set to SPD, the Autothrottle will hold the
current speed. The speed to hold can also be changed
using the SPD knob located in the middle center
console.
4. Press the desired autopilot button to enable the autopilot
in the selected mode.
a. Multiple autopilots can be selected at a time.
b. NAV and HDG are mutually exclusive.
c. ALT can be used in conjunction with NAV and HDG.
5. Release the stick.
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DESCRIPTION:
The Garmin-MILSPEC all-in-one autopilot/autothrottle package is
a simplified autopilot package developed by Garmin for military
aircraft in 2021. It focuses on reliability, safety, and ease of
use. The system has seen great popularity with pilots for the
latter reason. Where previous instruments needed precise
calibration, the Garmin-MILSPEC system can be adjusted on-the-go
anytime with ease.
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SYMBOLOGY:
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Course Select:
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desired waypoint. The Course Select Knob will spin the line
around the waypoint. The line represents the course that the
pilot wants to take to enter that waypoint. The Deviation Bar
represents that line relative to you. If the bar is to the right
of the Symbolic aircraft, then the desired course is to the
right of the aircraft. If the pilot is on the desired course,
the Course Deviation Bar will be lined up with the pointer.
Key:
1. Green: Aircraft
2. Path: A Potential Path To Take To Intercept Desired Course
3. Orange: Desired Course Indicated By Pointer
4. Blue: Runway
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GLIDE SLOPE:
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DESCRIPTION:
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BASIC OPERATION:
1. Check Master Arm ON
2. Select GBU-12
3. Start TGP
4. Select target using TGP
5. Align bomb diamond inside
firing reticle (best shot
inner circle)
6. Press trigger to release
7. Call out “Pickle”
8. Ensure that laser is on
target until confirmed hit to
hold tracking
EMPLOYMENT STRATEGIES:
Due to their lower payload and agility midair, laser-guided
munitions are best suited for Close Air Support (CAS). They
perform extremely well when attacking armored vehicles, and due
to the ability to move mid-air, convoys. Laser-guided munitions
are not recommended for use against heavy, fixed targets (i.e.
Bunkers) due to their small payload.
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BASIC OPERATION:
1. Check Master Arm ON
2. Select weapon of choice
3. Start TGP
4. Designate target using TGP
5. Press GPS-S to send GPS coordinates of target
6. Check target is selected in GPS MFCD page
7. Align bomb diamond inside firing reticle (Best shot inner
circle)
8. Press trigger to release
9. Call out “Pickle”
EMPLOYMENT STRATEGIES:
GPS-Guided bombs are best suited for precision strike roles,
with the GBU-38 acting as a great bunker-buster, and the GBU-39
being able to take out long-distance targets with ease. The one
downside of GPS-guided bombs is that due to their use of fixed
coordinates, they are completely ineffective when being used
against moving targets. GPS-Guided bombs can also disable their
guidance package entirely through the EQUIP MFCD page,
essentially serving as a dual-purpose weapon and making unguided
bombs obsolete.
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BASIC OPERATION:
1. Check Master Arm ON
2. Select weapon of choice
3. Using Constantly Calculated Release Point Automatic (CCRP
AUTO):
a. Activate TGP
b. Designate target using
TGP
c. Select “CCRP AUTO” in
the EQUIP MFCD page for
your bomb of choice
d. Line up with target
using dotted line as
guide
e. Hold trigger (Bomb will
be automatically
released)
4. Using Constantly Calculated
Impact Point (CCIP)
a. Visually acquire target
b. Climb to 5000ft above
target
c. Dive towards target
d. Press trigger to release when bomb pipper is over
target
5. Call out “Pickle”
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EMPLOYMENT STRATEGIES:
Unguided bombs perform well against fixed targets like bunkers,
due to their heavier payload. They also work well as a
suppression weapon; able to be fired repeatedly to decimate a
large area of targets. If need be due to budget or other
reasons, unguided bombs can be used for the purpose that
GPS-Guided bombs fill - a precision strike weapon. However not
recommended, it is possible with the use of CCRP AUTO.
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BASIC OPERATION:
1. Check Master Arm ON
2. Select weapon of choice
3. Acquire target using ARAD MFCD page (Note: The ARAD works
in the same way as the RADAR, see above for operation
information)
4. Align targeting circle over target
5. Confirm target is within range (See 3.0.4)
6. Press trigger to launch
7. Call out “Magnum”
EMPLOYMENT STRATEGIES:
It is suggested that in all air-to-ground missions where there
is a reasonable chance of radar-guided anti-air presence, that
one or more Anti-Radiation missiles be equipped in at least one
aircraft participating in the flight. Anti-Radiation missiles
are the primary Suppression of Enemy Air Defenses (SEAD)
weapons, and are designed solely for that purpose.
NOTES:
“Let’s raise a drink to the poor bastards on SEAD duty, who’s
daring keeps the rest of us fighting! Here's to them!” -
Anonymous pilot at servicemen’s club.
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PREFACE:
The HYDRA-70 has customizable launch options. Before engagement,
view the EQUIP page in the MFCD and customize the settings to
your liking.
● RIPPLE - Indicates how often rockets will be launched.
Measured in Releases Per Minute.
● SALVO - Indicates how many rockets will be fired at once.
Set to 1 as default.
BASIC OPERATION:
1. Set MASTER ARM ON
2. Confirm HYDRA-70 ARMED in
MFCD EQUIP PAGE
3. Cycle WEAPON SWITCH
BUTTON Until HYDRA-70
Visible (TOP-LEFT OF HUD)
4. (OPTIONAL) Designate
Target with TGP
5. Confirm target is within
range (See 3.0.4)
6. Press (and hold if ripple
selected) TRIGGER to
Launch
EMPLOYMENT STRATEGIES:
The Hydra-70 rocket pod is a must for Close Air Support (CAS)
missions; with its 10lb warhead, it can decimate any armored
targets in a 30ft area and destroy soft targets in a further
160ft. It is recommended to use the Hydra-70 in a method similar
to unguided bombs; climb to 5000ft above target, dive, and
launch while diving on to target. The Hydra-70 can also fly
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NOTES:
While technically capable, the Hydra pod should never be used in
so-called ‘Full salvo’ mode to ‘blot out the sun with rockets’.
The wastefulness of this action aside, the structure of the
missile pod may rupture from the extreme stress or rockets in
flight may impact each other, causing a chain reaction directly
in front of the craft. - Engineer G. Faws
BASIC OPERATION:
1. Designate target GPS coordinates
2. Select desired weapon
3. (AGM-89 ONLY) Set one of 4 attack modes in EQUIP MFCD page:
a. Sea Skim - The missile flies extremely low, skimming
the sea.
b. Sea Skim Evasive (SSEVASIVE) - The missile flies
extremely low, swerving to evade CIWS. To use this
mode, see WEAPONS EMPLOYMENT - GENERAL PREFACE.
c. Direct - The missile flies directly to the target like
the AGM-65F
d. Popup - The missile flies in SSEVASIVE until its
terminal phase, where it pops up and dives on to its
target
4. Align target inside targeting circle
5. Press trigger to launch
6. (AGM-89) Call out “Bruiser”
7. (AGM-161) Call out “Greyhound”
EMPLOYMENT STRATEGIES:
The AGM-89 and AGM-161 excel in long-range target destruction.
They are a must-use when going against a large fleet or an area
with many SAM’s. However, they are not recommended for use in
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close ranges as they are slower and less maneuverable than other
Air-To-Ground missiles.
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BASIC OPERATION:
1. Check Master Arm ON
2. Select desired weapon
3. Start TGP
4. Select target using TGP
5. (IF TRIG UNCAGE OFF) Maneuver
aircraft towards target until
targeting circle is slewed to
TGP and tone is audible.
6. (IF TRIG UNCAGE ON) Hold
trigger. Ensure that the
targeting circle has slewed to the TGP and tone is audible.
a. If targeting circle does not slew, maneuver the
aircraft towards the target.
7. Ensure target is within range (See 3.0.4).
8. (IF TRIG UNCAGE OFF) Press trigger to launch.
9. (IF TRIG UNCAGE ON) Press weapon switch to launch.
10. Call out “Rifle”
EMPLOYMENT STRATEGIES:
Much like the GBU-12, Optically Guided Air-To-Ground Missiles
(AGM’s), are best suited for attacks on convoys and soft
targets. However, Optically Guided AGM’s have one major
advantage: they are fire-and-forget. This means that multiple
AGM’s can be fired at multiple targets at a time before the
first one hits, whereas the GBU-12 can only target one enemy at
a time. The CAGM-6 is especially suited for large groups of
enemies, as it separates into multiple individually guided
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BASIC OPERATION:
1. Switch Master Arm On
2. Select The AIM-120
3. Select Radar on your
MFCD
4. Check Radar On
5. Turn on SOI
6. Select Target
7. Lock Target
8. Ensure target is within
range (See 3.0.4)
9. (Optional for best
chance of hit) Align
the dot in the
Targeting Circle
10. Press trigger to launch.
11. Call out “Fox Three” To avoid confusion with other
launch warnings.
12. (Optional) Unlock target, maintaining a Softlock
(shown with circle on HUD)
13. Return to step 6 and engage up to 3 more targets
EMPLOYMENT STRATEGIES:
The AIM-120J AMRAAM is best suited for Beyond Visual Range (BVR)
engagements with its effective launch range of 40NM. It is not,
however, well suited for engagements of >4NM because of its
sheer size and inability to maneuver as well as an IR-Guided
missile. Its 39lb warhead is able to critically damage enemy
aircraft in one impact. Even though it is not suited for
short-range, it is recommended to carry more AMRAAMs than
IR-Guided missiles due to IR-Guided missiles being completely
ineffective at ranges exceeding 5NM. The AIM-120 HUD Reticle is
shown below.
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BASIC OPERATION:
1. Check Master Arm ON.
2. Select weapon as required
3. Align targeting reticle with enemy aircraft
4. Wait for high-pitched tone
5. Press trigger to launch
6. Call out “Fox Two” to avoid confusion with other launch
warnings.
EMPLOYMENT STRATEGIES:
IR-Guided missiles are best-suited for engagements of less than
4NM due to them not being able to detect heat signatures from
medium-long ranges. Fired IR missiles have a reliable hit-rate,
but it is not guaranteed that one hit will damage a vital
component. As such, it is recommended to bring multiple
IR-Guided missiles on a mission.
NOTES:
Although not its main purpose and not recommended, the AIRS-T is
maneuverable enough to intercept incoming missiles and thus be
used as a countermeasure. There have been multiple occasions in
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EMPLOYMENT STRATEGIES:
Due to its short range, the M61A1 is only suggested to be used
as a substitute to IR-Guided missiles. The Cannon can also be
used as an Air-To-Ground weapon, but this is not recommended.
Due to the M61A1’s extremely high fire rate, short bursts are
necessary to prolong ammunition lifespan. Used correctly, the
Cannon’s ammunition of 800 rounds can disable over 8 aircraft.
NOTES:
“Recommended or not, I’ve saved more than a few ground-pounders
with a well-placed burst. This baby is just as effective on
ground targets.” - Anonymous pilot
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MISSILE IMPACT:
1. Turn cold from bandit(s)
2. Confirm both engines RPM nominal
3. (If engine(s) has/have failed) See ENGINE FAILURE section
above
4. Check pitch responsive
5. Check roll responsive
6. Check yaw responsive
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PRINCIPLES:
AIR LAUNCHED
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ENERGY
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CHAFF
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MANEUVERS:
OVERVIEW
This section will go over these maneuvers, how they work, and
when to employ them. This will be followed by example scenarios
that showcase how these maneuvers can be used together to
achieve evasion.
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HOW:
4.2.2 - BEAMING
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HOW:
4.2.3 - DRIVING
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2. Split-S
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HOW:
1. Identify missile
WHEN: The cold defense should only be used when a missile has
just been launched from long range and the source is not
closing. Using the cold defense against air superiority fighters
or interceptors is not advised, as it can make re-engagement
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HOW:
1. Identify missile
2. Turn around
3. Go fast
1. Dump chaff
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4.2.6 - DRAGGING
HOW:
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HOW:
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COUNTER-ENGAGEMENT
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HOW:
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EVASION:
1. Set throttle to IDLE
2. Turn to the 9 o’clock or 3 o’clock of the missile (if
possible)
3. Dive or climb depending on current airspeed
4. Dump flares
NOTES:
“Be careful if using CM’s while in formation. Nothing quite
screws with your sightlines like a wingman covering your canopy
with chaff.” - Anonymous pilot
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INDEX: CALLOUTS
● (Package/target) As Fragged: Package/target is as stated in
mission briefing
● (Target) Cold: Target is heading away
● (Target) Flanking: Target has a stable aspect of 30-60
degrees (Heading perpendicular)
● (Target) High: Target is between 10000ft and 40000ft ASL
● (Target) Hot: Target is heading towards
● (Target) Low: Target is below 10000ft ASL
● (Target) Very High: Target is above 40000ft ASL
● Bingo Fuel: Minimum fuelstate needed to return to base has
been reached
● Bruiser: Launch of Anti-Ship Missile (ASM)
● Engaged Defensive: Defending against an enemy missile
● Engaged: In a fight with an enemy
● Faded: Target radar lock has been lost
● Fox 1: Launch of semi-active radar-homing (SARH) air-to-air
missile (AAM)
● Fox 2: Launch of IR-Guided AAM
● Fox 3: Launch of active radar-homing (ARH) AAM
● Greyhound: Launch of cruise missile
● Guns, Guns, Guns: Cannon is being used
● Magnum: Launch of anti-radiation missile
● Merged: In a dogfight with an enemy
● Mudspike: Enemy ground target has radar lock
● Nails: Detection of enemy search radars on RWR
● No Joy: No visual/radar lock. Opposite of tally.
● Pickle: Release of bomb
● Pitbull: Active radar-guided AAM has switched to internal
tracking
● Rifle: Launch of air-to-ground missile (AGM)
● Shack: Enemy ground target destruction
● Spike: Enemy Aircraft Has Radar lock
● Splash: Enemy air target destruction
● Tally: Detection of enemy on radar
● Winchester: Weapons load depleted or otherwise empty
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Afterwords
Freedomplaza:
The writing of this manual has been an amazing experience and,
(in my opinion) has greatly improved my own writing skill. I,
along with the rest of the team, truly hope that you find this
manual helpful, and, if this is your introduction to VTOL VR, go
on to enjoy and play the game. I cannot understate how much all
of the members of the team have helped me with this, some of us
even went from random strangers on the internet to friends!
Also, a huge thanks to BahamutoD for making VTOL VR such a great
game, without you, literally none of this would’ve been
possible. Again, thanks to all of the other people working on
this with me and BahamutoD. Thanks for reading this far :)!
Quantify:
Wowee. Didn’t expect this to become such an incredible project.
Working on this manual with the team has been an awesome
experience. I’ve learnt a lot more about the Wasp in doing so,
and knowing that new players will benefit from this manual;
well, it’s fulfilling to say the least. Ultimately, I worked on
this with one goal in mind;
...that the readers of this manual, new or old, fall in love
with the game itself. I know I certainly have!
A lot of work has been put into this. Both by myself and
Freedomplaza, not to mention the rest of the team, Crushfruits
and TheFalcon for making visuals for the manual, and Nebriv for
creating a telemetry mod to allow us to further understand the
Wasp’s flight mechanics, and many others, and they did it all
out of their own heart, because they loved this project and
wanted to contribute.
And to everyone else, BahamutoD for creating a wonderful game
from the ground up, the community for providing helpful advice,
and you, the reader, for providing your time in reading this
manual, trudging your way through 82 long, detailed pages,
thanks!
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DISCLAIMER
The F/A-26B NATOPS Manual is in no way officially endorsed by
the United States Navy, nor its NATOPS program, and is a work of
fiction. The specified systems in this manual are based on
non-copyrighted real systems, however the companies are not,
therefore this manual is under Creative Commons. This manual is
completely independent and in no way sponsored by Garmin, BAE
Industries, Rockwell Dynamics, or any other specified companies.
The F/A-26B is part of the flight simulator VTOL VR, developed
by Paolo Encarnacion of Boundless Dynamics PLC.
The F/A-26B and VTOL VR are the intellectual property of
BahamutoD, Paolo Encarcion, and as such this manual is a
completely open-source project under Creative Commons
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). You are
free to build upon the document and submit changes to
Freedomplaza#4507 on Discord for approval. You MUST credit
Quantify and Freedomplaza when distributing sections under CC
BY-SA 4.0. This manual is furthermore solely to be used in VTOL
VR for your own recreational purposes. Use of procedures
outlined in this manual, such as CASE 1 landing procedures and
landing technique for real-life flying is completely prohibited
and unsafe.
Finished: 12/2/2020
Nah lmaoo then baha decided to release several game-changing
updates and I'm still here on 7/30/22 :(
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