Unit 1-Introduction To Algorithm and Flowchart
Unit 1-Introduction To Algorithm and Flowchart
ALGORITHM:
The word “algorithm” relates to the name of the mathematician Al-khowarizmi, which means
a procedure or a technique. Software Engineer commonly uses an algorithm for planning
and solving the problems. An algorithm is a sequence of steps to solve a particular problem
or algorithm is an ordered set of unambiguous steps that produces a result and terminates in
a finite time
Algorithm has the following characteristics
• Finiteness: If the instructions of an algorithm are executed, the algorithm should terminate
after finite number of steps
The algorithm and flowchart include following three types of control structures.
1. Sequence: In the sequence structure, statements are placed one after the other and the
execution takes place starting from up to down.
2. Branching (Selection): In branch control, there is a condition and according to a
condition, a decision of either TRUE or FALSE is achieved. In the case of TRUE, one of the
two branches is explored; but in the case of FALSE condition, the other alternative is taken.
Generally, the ‘IF-THEN’ is used to represent branch control.
3. Loop (Repetition): The Loop or Repetition allows a statement(s) to be executed
repeatedly based on certain loop condition e.g. WHILE, FOR loops.
Advantages of algorithm
• Every step in an algorithm has its own logical sequence so it is easy to debug.
HOW TO WRITE ALGORITHMS
Step 1 Define your algorithms input: Many algorithms take in data to be processed, e.g. to
calculate the area of rectangle input may be the rectangle height and rectangle width.
Step 2 Define the variables: Algorithm's variables allow you to use it for more than one
place. We can define two variables for rectangle height and rectangle width as HEIGHT and
WIDTH (or H & W). We should use meaningful variable name e.g. instead of using H & W
use HEIGHT and WIDTH as variable name.
Step 3 Outline the algorithm's operations: Use input variable for computation purpose,
e.g. to find area of rectangle multiply the HEIGHT and WIDTH variable and store the value in
new variable (say) AREA. An algorithm's operations can take the form of multiple steps and
even branch, depending on the value of the input variables.
Step 4 Output the results of your algorithm's operations: In case of area of rectangle
output will be the value stored in variable AREA. if the input variables described a rectangle
with a HEIGHT of 2 and a WIDTH of 3, the algorithm would output the value of 6.
FLOWCHART:
The first design of flowchart goes back to 1945 which was designed by John Von Neumann.
Unlike an algorithm, Flowchart uses different symbols to design a solution to a problem. It is
another commonly used programming tool. By looking at a Flowchart one can understand
the operations and sequence of operations performed in a system. Flowchart is often
considered as a blueprint of a design used for solving a specific problem.
Advantages of flowchart:
• During program development cycle, the flowchart plays the role of a blueprint, which makes
program development process easier.
HEIGHT <- 5
or
HEIGHT = 5
The symbol ‘=’ is used in most of the programming language as an assignment symbol, the
same has been used in all the algorithms and flowcharts in the manual.
The statement C = A + B means that add the value stored in variable A and variable B then
assign/store the value in variable C.
The statement R = R + 1 means that add I to the value stored in variable R and then
assign/store the new value in variable R, in other words increase the value of variable R by 1
Mathematical Operators:
Relational Operators
Logical Operators
Note: We can use keyword INPUT or READ or GET to accept input(s) /value(s) and
keywords PRINT or WRITE or DISPLAY to output the result(s).