Computer Graphics
Computer Graphics
9. In a graphical system, an array of pixels in the picture are stored in which of the
following locations?
a) Frame buffer
b) Processor
c) Memory
d) All of the mentioned
View Answer
Answer: c
Explanation: The main purpose of using a framer buffer is to store pixels.
10. Curves in computer graphics is primarily used for which of the following function?
a) To draw different types of objects onto the screen
b) Zooming out a picture
c) Copying a picture
d) Zooming in a picture
View Answer
Answer: a
Explanation: We frequently need to draw several types of things onto the screen in
computer graphics. Objects are not always flat, and we must draw curves many times in
order to draw an object.
11. __________ types of translation are present in computer graphics.
a) 5
b) 3
c) 4
d) 6
View Answer
Answer: b
Explanation: There are three types of translation techniques in computer graphics: point
translation (which deals with a single point), line translation (which deals with a line), and
polygon translation (which deals with a polygon) (deals with a shape).
12. Bitmap is a collection of ____________ that describes an image.
a) pixels
b) algorithms
c) bits
d) colors
View Answer
Answer: a
Explanation: A bitmap is a set of pixels that make up an image. It’s a sort of computer
graphics that lets you store and show photographs on your computer.
13. Which of the following devices provides positional information to the graphics
system?
a) Pointing devices
b) Both Input devices and Pointing devices
c) Output devices
d) Input devices
View Answer
Answer: b
Explanation: Input devices provide positional information to the system they are often
called pointing devices.
14. Which of the following is defined as the number of pixels stored in the frame buffer of
a graphics system?
a) Resalution
b) Resolution
c) Depth
d) None of the mentioned
View Answer
Answer: d
Explanation: The Resolution is defined as the number of pixels.
15. Which of the following is a primary output device of a graphics system?
a) Printer
b) Scanner
c) Video monitor
d) Neither Scanner nor Video monitor
View Answer
Answer: c
Explanation: The video monitor is the commonly used output device since it displays the
images on the screen.
16. Which of the following is used in graphics workstations as input devices to accept
voice commands?
a) Speech recognizers
b) Touch panels
c) None of the mentioned
d) All of the mentioned
View Answer
17. What is the use of voice system input?
a) To enter data
b) To initiate graphics operation and also to enter data
c) To initiate graphics operation
d) None of the mentioned
View Answer
Answer: b
Explanation: The voice system input is utilized to start graphics operations or to enter
data.
18. Which of the following is defined as the process of elimination of parts of a scene
outside a window or a viewport?
a) editing
b) cutting
c) plucking
d) clipping
View Answer
Answer: d
Explanation: Clipping is the process of removing excess content from a project. Clipping
is a way of selectively enabling or disabling rendering activities within a defined region of
interest in computer graphics.
19. Which of the following is known as the window opened on the raster graphics screen
in which the image will be displayed?
a) Interface window
b) World window
c) World co-ordinate system
d) Screen co-ordinate system
View Answer
Answer: a
Explanation: In layman’s terms, it’s referred to as a graphical user interface (GUI). Users
can interact with electronic equipment by using graphical icons and visual indicators like
secondary notation.
20. Which of the following operations can be used to zoom in or out around any axis on
a three-dimensional object from its original position?
a) Rotation
b) Shearing
c) Scaling
d) Translation
View Answer
Answer: c
Explanation: Scaling is the process of changing or modifying the size of objects in
computer graphics. The object’s size can be increased or decreased via scaling.
21. Among the following process, which process is known as the elimination of parts of a
scene outside a window or a viewport?
a) editing
b) plucking
c) cutting
d) clipping
View Answer
Answer: d
Explanation: Clipping is the process of removing excess content from a project. Clipping
is a way of selectively enabling or disabling rendering activities within a defined region of
interest in computer graphics.
22. Viewing transformation is the process of mapping a world window in World
Coordinates to the Viewport.
a) False
b) True
View Answer
Answer: b
Explanation: The viewing transformation is a computer graphics procedure in which the
maps represent the perspective view of an object in world coordinates into the display
space of a physical device.
23. Which of the following is defined as the drawing of number of copies of the same
image in rows and columns across the interface window so that they cover the entire
window?
a) Zooming
b) Panning
c) Tiling
d) Roaming
View Answer
Answer: c
Explanation: ‘Tilling’ is the process of drawing several copies of the same image in rows
and columns across the interface window until the entire window is covered. In computer
graphics, the window remains static while the viewpoint is modified multiple times to
accomplish tiling.
24. How many axes do 3D graphics consist of?
a) Two axes
b) Three axes
c) Five axes
d) One axis
View Answer
Answer: b
Explanation: The x-axis, y-axis, and z-axis are the three axes that make up a three-
dimensional graphic. The length, breadth, and height of a three-dimensional object are
represented by these axes.
25. Which of the following is the most commonly used boundary representation for a 3-
dimensional graphics object?
a) Volume polygon
b) System polygon
c) Data polygon
d) Surface polygon
View Answer
Answer: d
Explanation: The most common border representation for a 3-D graphics item is a
surface polygon. This surface polygon encloses the object’s inside. A set of polygons is
maintained for a description of the object in this way of representation.
26. Which of the following is the process of digitizing a given picture definition into a set
of pixel-intensity for storage in the frame buffer?
a) Scan conversion
b) True color system
c) Encoding
d) Rasterization
View Answer
Answer: a
Explanation: The digitization of a picture definition into a collection of pixel-intensity for
storage in the frame buffer process is called scan conversion.
27. Which of the following is commonly known as frame buffer on a black and white
system with one bit per pixel?
a) Bitmap
b) Pix map
c) Multi map
d) All of the mentioned
View Answer
Answer: a
Explanation: The bit map frame buffer is always 1 bit per pixel.
28. Which of the following algorithm is a faster method for calculating pixel positions?
a) Parallel line algorithm
b) Mid-point algorithm
c) DDA line algorithm
d) Bresenham’s line algorithm
View Answer
Answer: c
Explanation: The fastest method DDA for calculating pixel positions is a faster method.
29. If the boundary is specified in a single color, and if the algorithm proceeds pixel by
pixel until the boundary color is encountered is known as ____
a) Parallel curve algorithm
b) Flood-fill algorithm
c) Scan-line fill algorithm
d) Boundary-fill algorithm
View Answer
Answer: d
Explanation: This algorithm proceeds outward pixel by pixel until the boundary color is
encountered.
30. Which of the following defines a pixel mask?
a) A string containing 1 and 0
b) A string containing 0 and 0
c) A string containing only 0’s
d) A string containing only 1;s
View Answer
Answer: a
Explanation: Inter-span spacing can be specified in a pixel mask that contains digits 1
and 0.
31. What does an aspect ratio mean?
a) Ratio of vertical points to horizontal points
b) Ratio of vertical points to horizontal points and horizontal points to vertical points
c) Number of pixels
d) Ratio of horizontal points to vertical points
View Answer
Answer: b
Explanation: The ratio of vertical points to horizontal points and horizontal points to
vertical points is known as an aspect ratio.
32. Which of the following is a correct abbreviation of DDA algorithm?
a) Data differential analyzer
b) Direct differential analyzer
c) Digital difference analyzer
d) Digital differential analyzer
View Answer
Answer: d
Explanation: DDA stands for the digital differential analyzer.
33. The Cohen-Sutherland algorithm divides the region into how many spaces?
a) 9
b) 8
c) 7
d) 6
View Answer
Answer: a
Explanation: The Cohen-Sutherland algorithm divides a two-dimensional space into 9
areas before determining the visible lines and sections of lines. The sections of interest
are seen in the central region.
34. The Cohen Sutherland algorithm is more efficient than the Liang-Barsky algorithm.
a) False
b) True
View Answer
Answer: a
Explanation: Because the Liang–Barsky clipping technique performs as much testing as
feasible before computing line crossings, it is significantly more efficient than other
algorithms.
35. Which of the following is used for 3D positioning and modeling, animation, and other
application?
a) Spac ball
b) Trackball
c) Space ball
d) All of the mentioned
View Answer
Answer: c
Explanation: A space ball is a 3D positioning device.
36. Which of the following can be used to determine the position on the data tablet?
a) Either Signal strength or coded pulse
b) Coded pulse
c) Signal strength
d) Strip microphones
View Answer
Answer: a
Explanation: Either Signal strength or coded pulse determines the position on the data
tablet.
37. Which of the following type of perspective projection is also called “Angular
Perspective”?
a) Four-Point
b) Three-point
c) One-point
d) Two-point
View Answer
Answer: d
Explanation: “Angular Perspective” is another name for Two-Point. The two vanishing
points on the line in a two-point perspective form an angle between them, which is why it
is also known as angular perspective.
38. Which of the following type of perspective projection is used in drawings of railway
lines?
a) Three-point
b) Two-point
c) One-point
d) Perspective projection is not used to draw railway lines
View Answer
Answer: c
Explanation: The One Point projection is commonly used to depict highways, railroad
tracks, and buildings. Only one vanishing point on the horizon line is present in a One-
Point perspective, which aids in the creation of railway tracks.
39. Which of the following representation represents a three-dimensional object?
a) Function
b) Point
c) Polygon
d) Equation
View Answer
Answer: d
Explanation: An equation representation can be used to represent a three-dimensional
entity. Three variables, x, y, and z, and four coefficients, A, B, C, and D, make up the
equation for a three-dimensional object.
40. Which part of a picture is considered and saved in exterior clipping?
a) We don’t consider the picture in exterior clipping
b) Picture which is outside the view window
c) Picture which is inside the view window
d) Picture which is on the edges of the view window
View Answer
Answer: b
Explanation: The image beyond the view window is examined and preserved throughout
the external cutting procedure. The portion of the image that is visible through the view
window is discarded. The external clipping method is the polar opposite of the text and
curve clipping methods.
41. Which of the following clipping process handles the clipping of strings?
a) Text Clipping
b) Exterior Clipping
c) Curve Clipping
d) Shape Clipping
View Answer
Answer: a
Explanation: Text Clipping is the technique that manages string clipping. It’s the method
for determining which parts of the string should be kept depending on their position in
the view window. Text Clippings come in a variety of forms, such as all or none
character clipping, all or none string clipping, and so on.
42. Which of the following algorithm can be used to clip a polygon in 3D space?
a) Vatti Clipping Algorithm
b) Polygon in 3D space cannot be clipped
c) Weiler Atherton Algorithm
d) Greiner Hormann Clipping Algorithm
View Answer
Answer: c
Explanation: Weiler Atherton Method is a 2D algorithm that may also be utilised in 3D
space. It is primarily utilised in 2D space, but with the help of Z-ordering, it can also be
used in 3D space. The Greiner Hormann Clipping algorithm and the Vatti Clipping
method only function in 2D space.
43. How is the line path on the polygon area for a 45% line?
a) Vertical
b) Horizontal
c) Centered
d) None of the mentioned
View Answer
Answer: a
Explanation: Only if a line is 45 percent is the line path centered on the polygon region.
44. Which of the following is defined as the sampling of object characteristics at a high
resolution and displaying the result at a lower resolution?
a) Anti-aliasing
b) Super-sampling or Post-filtering
c) Post-filtering
d) Super-sampling
View Answer
Answer: b
Explanation: By computing intensities and combining findings to create pixel intensities,
super-sampling is also known as Post-filtering.
45. Which of the following is the correct full form of the NLN line clipping algorithm?
a) Nicholai-Lee-Nicholl algorithm
b) Nicholl-Liang-Nicholl algorithm
c) Nicholl-Lee-Nicholl algorithm
d) Nicholai-Liang-Nicholl algorithm
View Answer
Answer: c
Explanation: The full form of the NLN clipping algorithm is the Nicholl-Lee-Nicholl
algorithm. It is a fast method of clipping.
46. ‘Skala’ is an example of which of the following type of clipping?
a) polygon clipping
b) line clipping
c) curve clipping
d) point clipping
View Answer
Answer: b
Explanation: Skala is a clipping procedure that can be used to clip a line or a line
segment against a rectangular window as well as a convex polygon. Its algorithm is
based on duality and homogeneous coordinates.
47. Which of the following is not a type of area sampling?
a) Point sampling
b) Weighted area sampling
c) Anti-aliasing
d) Unweighted area sampling
View Answer
Answer: a
Explanation: Weighted and unweighted area sampling are two methods of area sampling
that differ in terms of intensity proportionality. Unweighted area sampling is also known
as anti-aliasing, but point sampling is not a sort of area sampling.
48. In which of the following method, fixed pattern of a line is used to generate
characters?
a) Dot-matrix method
b) Bitmap method
c) Stroke method
d) Starbust method
View Answer
Answer: d
Explanation: A mixture of 24bit line segments is employed in the Starbust approach. It is
a character generating method in which only 24 strokes are defined for character
generation.
49. Which of the following stores the picture information as a charge distribution behind
the phosphor-coated screen?
a) Direct-view storage tube
b) Flat panel displays
c) 3D viewing device
d) Cathode ray tube
View Answer
Answer: a
Explanation: DVST saves the picture information behind the screen rather than updating
it.
50. Which of the following device is designed to minimize the background sound?
a) Joystick
b) Data glove
c) Microphone
d) Digitizers
View Answer
Answer: c
Explanation: The microphone is designed to minimize the background sound.