Tiara2023 RuleBook
Tiara2023 RuleBook
Tiara2023 RuleBook
1. Technical Events 3 - 29
2. Non-Technical Events 30 - 48
3. Cultural Events 50 - 56
4. Mega Events 57 - 69
5. Registration 70 - 72
1
GENERAL RULES
2
TECHNICAL EVENTS
1) SUPER OFFROAD
No roads? No problem! We’ve got a monster buggy which can tackle the
roughest and toughest of terrains effortlessly. SUPER OFFROAD lets you
experience the student designed and built ATV, the TURTLE VI by Team
SJEC Racing known for its raging torque, a record-breaking acceleration,
and a rugged suspension. That’s not all! Complete the entire course of
terrain with the least amount of time and you will be declared as winner.
ABOUT EVENT
EVENT GUIDELINES
● Event is open for both boys and girls and the participants MUST
have a valid driver’s license.
● There is no restriction on the driving speed, but a penalty of +5
seconds will be added in case the car touches the cones.
● All participants must compulsorily wear the safety gears provided
by the volunteers.
3
JUDGING CRITERIA
The driver finishing the given track in the least amount of time will be
considered as the winner.
STUDENT COORDINATORS
4
2) WEB ALLY
GENERAL RULES
ROUND DESCRIPTION
5
● Round 2 – Final Round
o Themed web development
o Required elements of form and functionality will be provided
o Duration of 6 hours.
STUDENT COORDINATORS
6
3) SURVIVAL
GENERAL RULES
ROUND DESCRIPTION
7
JUDGING CRITERIA
STUDENT COORDINATORS
7204606765 9778220853
8
4) EASE OF FLOW
Ease of flow is a technical event in which each team will be given a set of
pipes and joints using which the participants need to carry water from
the source to the destination, through a set of obstructions.
GENERAL RULES
EVENT GUIDELINES
● The team should take the water from a given source to destination
with the help of PVC pipes and joints, through a set of obstructions
(2 ½ cubic feet).
● Out of the three destinations, participants will be given a
destination based on the slots picked.
● The pipes need to pass along two sides of at least two cubes.
● Use of materials other than the provided pipe connections are not
entertained.
● Each participant will get a maximum time of 6 minutes to
complete the event.
● Participants should report 15 minutes prior to the start of the
event.
● Screening round will be present if the number of teams exceeds 16.
JUDGING CRITERIA
9
● Minimum number of PVC pipes used (Tie-breaker).
● Minimum number of joints used (Tie-breaker).
STUDENT COORDINATORS
10
5) RC EXTREME
Everyone in life is looking for a certain rush. Is racing where you get
yours? Find out in an adrenaline filled RC racing event that will take your
breath away!
ABOUT EVENT
GENERAL RULES
EVENT GUIDELINES
BOT SPECIFICATIONS
● Dimensions of the bot should not exceed the box size of 30*30*30
cm (L*B*H).
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● Weight of the bot should be under 3 kg with +5% tolerance incl.
battery if powered on board.
● Bot can be powered on board or off board.
● Battery voltage should not exceed 12v.
SCORE CALCULATION
STUDENT COORDINATORS
9353635254 8073490412
12
6) TAKE-OFF
PROBLEM STATEMENT
GENERAL RULES
ROUND DESCRIPTION
13
2. Propeller length should not exceed 12 inches.
3. Only single-motor aircraft are permitted.
4. Metal propellers are not allowed.
5. Using Landing gears in the Aircraft model is optional.
The use of launching mechanisms is prohibited. The
aircraft should be hand launched or can take off via
landing gear wheel assembly.
6. Use of gyroscopes (gyros) and programming assistance
in receivers is prohibited.
o Rules for Abstract Submission:
▪ An abstract of the idea needs to be mailed to
sjec.aeroclub@gmail.com by 20th March 2023.
▪ The file should be in PDF format only and the filename
should be according to the following convention:
ABSTRACT_TAKEOFF_Collegename.PDF(e.g.
ABSTRACT_TAKEOFF_SJEC.PDF)
o Points will be rewarded based on the Abstract report
14
together or dropping a box with multiple payloads in it etc.
are not allowed).
o A payload weighing 150 grams and of dimensions 5x5x5 mm
will be provided which has to be dropped in a Circular area
with radius 5m.
o Entire payload should be released using only one channel in
the transmitter.
CONTEST RULES
EVENT GUIDELINES
● The use of 2.4 GHz radio is required for all aircraft competing in the
competition. If the participants want to use any other frequency,
they will have to inform the organizers in advance.
● Receivers installed in the aircraft must be in 'receiver mode only'.
15
● All the systems (Servos, motor, etc.) will be checked by organizers
for functionality before the competition. If found not working,
teams will be dismissed from the competition.
● Pilot can position himself at any point in the arena to fly the
aircraft during the rounds.
● Teams are suggested to carry additional components (motors,
batteries, propellers etc.) as needed to avoid last minute surprises
at the venue. You will lose time/ attempt if you are not ready at the
time of your turn.
● Metal propellers are not allowed
● The models can have powered take-off with a landing gear or can
be launched manually by a person standing at ground level
● A team member cannot be a part of more than one team
STUDENT COORDINATORS
Ishika Mayur
8861948324 9353832081
16
7) BOT SOCCER
Two Bots from different teams compete against each other on the arena
to score goals and prevent the opponent from scoring a goal.
GENERAL RULES
BOT SPECIFICATION
● The following size limitations apply for each robot, Width: 30cm
Length: 30cm, Height: 20cm
● The robot should weigh within 5kg.
● 10% tolerance will be provided on both dimensions and weight,
exceeding this would be leading for disqualification.
● The robot can be wired or wireless.
● The Robot must not be made from Lego parts or any ready-made
assembly kits.
● Participants are allowed to use their own creativity for designing
the bot.
● Any kind of hitting mechanism cannot be used.
● The length of the wire should be of minimum 5m for wired bots.
● Voltage between 2 points must not exceed 12.5V.
● AC supply will be provided
ARENA SPECIFICATION
CONTEST RULES
● Each game shall have 2 halves, each half lasting for two minutes.
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● The bots should not remain immobile for more than 10 seconds.
● Pushing the opponent’s bot into the goal post is allowed.
● The name of the person who is controlling the bot should be
announced before the start of the game. The controller cannot be
changed during the game.
● One member should hold the wires of the bot during the game.
The wires should remain slack throughout the game.
● Technical time out of 2min will be given in the whole match.
Extension of technical timeout for 30 seconds, will lead to
reduction of 2 points.
JUDGING CRITERIA
STUDENT COORDINATORS
18
8) SHARK TANK
Can you see the radio waves striking your satellite dish? No, you can’t.
They are colorless. Everything in the entire universe is colorless. Now,
what few people realize is that colorless also means no black and white.
No brightness or darkness. They only exist within the mind generated
visual representation of reality which we perceive so Gear up!! SHARK
TANK is here to check your imagination levels.
GENERAL RULES
ROUND DESCRIPTION
● Round 1
o A written test based on logos and taglines.
o The time limit to solve is 30 minutes.
o Top teams will qualify to the next round.
● Round 2
o The qualified teams will have to create an advertisement
video of a particular technical product.
o The time limit for the video is 3 minutes.
o A period of 1 day will be given to prepare the video.
o There is no restriction on the number of participants in the
video.
o Participants should be present in the video.
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● Round 3
o This round is the presentation round and the final round of
the competition where the top teams will be presenting
their products in front of the “SHARKS”.
o Product should be the same which is used in the second
round.
o Time limit to present is 5 minutes in which 2 minutes for
presentation and 3 minutes for the judges.
JUDGING CRITERIA
STUDENT COORDINATORS
Prakrithi S Vijayashree
8951525906 9980242054
20
9) ONE PIECE
One Piece is a technical event in which each team has to build a boat
that can sustain the weight without sinking in the water.
So, pirates… build a boat to survive the grand line and find the ONE
PIECE.
GENERAL RULES
INSTRUCTIONS
EVENT GUIDELINES
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● Players must not interfere with each other's boats during testing.
● Players must follow all safety guidelines when building and testing
their boats.
● Teams should report 10 minutes prior to the start of the event.
STUDENT COORDINATORS
22
10) LINE FOLLOWER
GENERAL RULES
ROUND DESCRIPTION
EVENT GUIDELINES
23
● The verdict of the judges is considered final and no arguments will
be entertained.
SCORE CALCULATION
STUDENT COORDINATORS
9745335504 9731068224
24
11) HYDRO CANNON
Get a feel for what it's like to launch a rocket using nothing but only
compressed water. What are water rockets? Well, it's in the name. Now,
do not take it for a mere task, for it is easy to build one, but really hard to
make the most efficient water rocket that can win you the prize. How
hard could that be? It isn't some rocket science, or is it? Well why don't
you give it a try and find out.
GENERAL RULES
EVENT GUIDELINES
25
ROUND DESCRIPTION
STUDENT COORDINATORS
Leethesh Shreyas
7892921748 7090265515
26
12) ROBO SUMO
Two Bots from different teams compete against each other on the arena
to push the bot outside the arena.
GENERAL RULES
BOT SPECIFICATION
● The following size limitations apply for each robot, Width: 30cm
Length:30cm Height: 20cm
● The robot should weigh within 5kg.
● 10% tolerance will be provided on both dimensions and weight,
exceeding this would be leading for disqualification.
● The robot can be wired or wireless.
● The Robot must not be made from Lego parts or any ready-made
assembly kits.
● Participants are allowed to use their own creativity for designing
the bot.
● Any kind of lifting or hitting mechanism cannot be used.
● The length of the wire should be of minimum 5m for wired bots.
● Voltage between 2 points must not exceed 12.5V.
● AC supply will be provided
ARENA SPECIFICATION
27
CONTEST RULES
● Each game shall have 2 halves, each half lasting for 1minutes and
30 seconds.
● The name of the person who is controlling the bot should be
announced before the start of the game. The controller cannot be
changed during the game.
● One member should hold the wires of the bot during the game.
The wires should remain slack throughout the game.
● Technical time out of 2min will be given in the whole match.
Extension of technical timeout for 30 seconds, will lead to
reduction of 2 points.
● Technical time out cannot be taken during the match.
● The robot should not remain immobile for more than 20 seconds
JUDGING CRITERIA
● On pushing the bot completely outside the arena, the team will be
awarded with 4 points.
● One point will be deducted for damaging the opponent’s bot
intentionally.
● The team which gets the highest points will be the winner of the
game.
● All decisions about scoring, game play and timing made by the
coordinators and judges are final.
● In case of a tie, extra one minute of time is provided in which any
bot pushes the opponent for the first time will be declared as the
winner
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STUDENT COORDINATORS
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NON-TECHNICAL EVENTS
1) LENSATION
Every image has a story untold. Do you think that you have what it takes
to capture in the blink of the moment? Then this event is specially
geared for you. All it takes is to explore, blink and click!
GENERAL RULES
EVENT GUIDELINES
JUDGING CRITERIA
30
STUDENT COORDINATORS
31
2) REEL-IN
To explore the creative side of young minds, TIARA 2K23 brings you ONE
of the most exciting competitions of this year, “REEL-IN”.
GENERAL RULES
● It is an individual event.
● Any act of indiscipline by participants, calls for cancellation of
registration.
EVENT GUIDELINES
● Record and edit multi-clip videos on the given topic with audio,
effects and creative tools.
● Each participant is allowed to submit only one reel.
● The duration of the reel is to be min of 15 sec and max of 60 sec.
● Event starts at 9.00 am and ends at 9.00 pm on the same day.
● All the participants will be added to the WhatsApp group and the
link to upload the reels will be shared.
● The reels should be uploaded before 9.00pm after which no
submissions will be considered.
● Any act of indiscipline by participants, calls for cancellation of
registration.
● After the event day further instructions will be shared, to upload
the reels to their own accounts
32
JUDGING CRITERIA:
STUDENT COORDINATORS
Deekshith V Sathwik
33
3) MOCK PRESS
Have you ever put yourself into the shoes of a celebrity, model or an
influencer? Do you have the patience to grind yourself through a
barrage of questions and come out with flying colors? Do you have what
it takes to build and move a following? Test your skills through an old
school Mock Press and let's find out.
GENERAL RULES
ROUND DESCRIPTION
● Round 1
o General / entertainment quiz.
● Round 2
o The final round will be a mock press.
EVENT GUIDELINES
34
● The participants can choose the category but the personalities in
the categories will be disclosed by a draw at the time of the
competition.
● The participants are expected to answer as the personality given.
● Any kind of vulgarity or misbehavior shall not be entertained. If
observed, the participant will be disqualified.
● The event encourages the active participation of the audience.
● Organizers shall have all rights to make any changes in the rounds
being conducted.
STUDENT COORDINATORS
35
4) SKETCH IT
Show off your pencil sketching skills in Sketch It - the premier
competition for artists!
Join the competition today and unleash your imagination with the
expressive black and white shading of pencil sketching!
GENERAL RULES
EVENT GUIDELINES
● The theme for the artwork will be announced on the spot at the
start of the competition.
● Participants may refer to internet sources for inspiration only
during the first ten minutes.
● Only lead pencil drawings will be accepted. No coloured artwork
will be allowed.
● Participants must use the drawing sheets provided by the
organizers.
● The time limit for the competition is 90 minutes. Participants must
complete their artwork within this time frame.
● Required art materials must be brought by the participants. Only
the drawing sheet will be provided.
● Copying someone else's work is strictly prohibited.
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STUDENT COORDINATORS
37
5) FACE FELICIA (FACE ART)
“Life is short, Art is infinite”. Sheets and walls may be too mainstream for
your artistic skills, so why not try something different?
Introducing ‘Face Art’! Step out of your comfort zone and show off your
creativity by painting on the face of your teammate. Get ready to go all
out and impress us with your skills!
GENERAL RULES
EVENT GUIDELINES
● The theme will be given on the spot, and the participants can refer
to internet sources only during the first ten minutes.
● Participants should bring their own colours, brushes, etc.
● Use of stencils, stamps and masks are not allowed.
● Time limit is 90 minutes.
● Participants will be judged on the basis of originality, creativity and
presentation.
STUDENT COORDINATORS
38
6) JAM
Are you capable enough to speak Just for A Minute without hesitation,
repetition and deviation? If that’s the case then this event is specially
tailored for you.
GENERAL RULES
● Individual participation.
● Participants must speak fluently.
● Start with the words of the topic, only when the topic is given to
you.
● Do not begin with gerunds.
● Starting time will be noted. Late starts and early starts can be
caught.
● Repetitions of ideas are not permitted.
ROUND DESCRIPTION
● Round 1
o This will be an elimination round where participants will
have to speak on the topic for a minute.
● Round 2
o Final buzzer round.
STUDENT COORDINATORS
Sushmitha Sahana
39
7) BRAIN WAR (DEBATE)
Equipped with knowledge and skills? the stage awaits your motor lips to
witness everything on fire.
GENERAL RULES
EVENT GUIDELINES
STUDENT COORDINATORS
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8) SERIES MANIA
EVENT GUIDELINES
ROUND DESCRIPTION
● Round 1 - Quiz
o A quiz in the form of crosswords will be presented and teams
will have to solve the crossword within the specified time
limit. Based on scores, top teams will qualify for the next
round.
● Round 2 - Pictoword
o A combination of images that form the title or the storyline
of popular series will be provided. Teams guessing the
maximum number of series will qualify for the next round.
● Round 3 - Sensation
o Participants will have to guess the series based on famous
dialogues of the same.
o Teams guessing the maximum number of movies will qualify
for the next round.
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● Round 4: Enaction
o Teams will be given a choice to choose one participant from
the same team and the chosen participant has to enact the
given character while the remaining teammates have to
guess the character along with the series title.
o The team with the highest score will be the winner.
STUDENT COORDINATORS
Jyothsna Nishith PD
42
9) JUST FOR LAUGHS (STAND UP COMEDY)
Do you have what it takes to throw yourself in the deep end of an open
mic? Then this event is specially for you.
The stand-up comedy event will be the place where the contestants get
to try the funny side of them. And here everything will be totally
dependent on improvisation. The contestant will have to prove his comic
talent to the judges.
GENERAL RULES
EVENT GUIDELINES
STUDENT COORDINATORS
43
10) ON THE HUNT (TREASURE HUNT)
A game for those who seek to find. A way to leave their world behind.
Make sure you got everything to win it. Do not begin unless you intend
to finish.
GENERAL RULES
EVENT GUIDELINES
ROUND DESCRIPTION
● Round 1
o This round will test the teams' capabilities and their team
spirit.
o This will be an elimination round.
o 50% of the total teams participating will make it to the next
round.
● Round 2
o It will be a round of simple tasks that will test your skills in
puzzles and brain teasers.
o Only half of the previously qualified teams will be qualified
for the next round.
● Round 3
o Mysterious online maze which requires brain and patience.
o The rules will be announced at the venue.
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o Top 10 teams will qualify for the next round.
● Round 4
o Dynamic round for those who seek adventure.
o It involves completing tasks and finding directions which will
ultimately lead the team to the jewel.
o Detailed rules will be announced at the venue.
STUDENT COORDINATORS
45
11) CALL OF DUTY MOBILE
Summon your companions and put your prowess to the test in the
fiercely contested competitive game of Call Of Duty Mobile and hone
your aim in the convivial social play.
EVENT GUIDELINES
46
● Screen recording may be turned off once inside the game.
● This protocol serves to prevent any individuals from exploiting the
VPN and gaining an unfair advantage in the game.
GAME REGULATIONS
STUDENT COORDINATORS
47
12) VALORANT
GENERAL RULES
STUDENT COORDINATORS
48
CULTURAL EVENTS
It is the spirit of both eternity and time. It is the spirit of both man and
woman. It is the Purusha and Prakriti, expression and evolution of the
moment. A truly creative force that has come down to us. This
embodiment of sound and rhythm is called Nrutya. Be the
swargaduthas of nrithya and create a magnificent prabhava for yourself.
GENERAL RULES
EVENT GUIDELINES
49
JUDGING CRITERIA
STUDENT COORDINATORS
7760493130 8861895714
50
2) TREMOR (WESTERN GROUP DANCE)
GENERAL RULES
EVENT GUIDELINES
JUDGING CRITERIA
51
STUDENT COORDINATORS
7483764020 8217393991
52
3) ANTARA (EASTERN GROUP SINGING)
Eastern music is one of the finest ancient art forms of the world. Apart
from its beauty and entertaining qualities as a pure performing art, its
spiritual propensity as well as the ability to positively affect and enhance
one’s mental intellectual capacities in multiple ways is well
acknowledged. Has your group gotten the swara, laya, taala, raaga and
saahitya to make it big? Join us in a quest to capture the sound of the
clouds!
GENERAL RULES
EVENT GUIDELINES
JUDGING CRITERIA
53
STUDENT COORDINATORS
8088631013 6364199432
54
4) PITCH PERFECT (WESTERN GROUP SINGING)
GENERAL RULES
EVENT GUIDELINES
JUDGING CRITERIA
STUDENT COORDINATORS
7829123998 7625007716
55
5) EXCELLENCIA (VARIETY COMPETITION)
GENERAL RULES
EVENT GUIDELINES
STUDENT COORDINATORS
9663328701 8618086085
56
MEGA EVENTS
1) BATTLE OF BANDS
GENERAL RULES
EVENT GUIDELINES
57
● Audition links to be submitted by March 21st 2023 with all the
necessary details of the bands (including brief introduction of the
bands with social media links, links to the released music or
YouTube covers and the details of band members. Bands failing to
do so will not be considered into the battle). The selected Bands
will be contacted back.
● Submission - tiara@sjec.ac.in
● All the Rules and regulations will be briefed to the band
representatives on the day prior to the battle.
STUDENT COORDINATORS
58
2) GROOVE (SOLO DANCE BATTLE)
It is the spirit of both eternity and time. It is the spirit of both man and
woman. It is the Purusha and Prakriti, expression and evolution of the
moment. A truly creative force that has come down to us. This
embodiment of sound and rhythm is called Nrutya. Be the
swargaduthas of nrithya and create a magnificent prabhava for yourself.
EVENT GUIDELINES
● Elimination round:
o Participants will be required to perform a 2-minute sequence
and send a video without the use of special effects or post
production.
● Prop round:
o This round will spice things up a bit as it’'s the prop round
where the performers should perform their 2+1 routine and
do it with a prop / specified theme provided to them on the
day of the event.
● Final round:
o Two participants will be called on the stage simultaneously.
The first participant dances to a song played on the spot
while the other stays still.
o At the signal of the judges, the first participant will stop and
the second participant will immediately begin dancing to
the continuation of the same song.
o The process will be repeated every time the song is changed.
The starting sequence for each song will be performed by
participants 1 and 2 alternately.
o In this way, the song will be changed several times while the
participants dance in an alternating manner.
59
JUDGING CRITERIA
STUDENT COORDINATORS
M Mushrif Neha L K
8618217417 9141053921
60
3) CARNAGE
GENERAL RULES
ARENA SPECIFICATIONS
BOT SPECIFICATION
● The size of the bot can be 600mm * 600mm * 600mm (l*b*h). The
external device used to control the machine or any external tank is
not included in the size constraint.
● Weight of the robot should not exceed 60 kg (Excluding remote
control and control wires).
● Both wired and wireless bots are allowed.
61
● If the robot is solely powered by onboard batteries (wireless
robots), its weight would be considered.
● The bot can contain an attack mechanism. Attack mechanism
should be independent of the motion of the bot i.e. it should work
even if the bot is motionless. A separate check of the attack
mechanism will be conducted when the bot is immobile.
● The robot should have a small ground clearance such that the
arena is not damaged at any point of time. The bot which causes
any damage to the arena will be disqualified.
● A robot check may be performed at any time during the event
based on the discretion of the judges.
● Both on and off board power supplies are allowed. Batteries must
be sealed, immobilized-electrolyte types (such as gel cells, lithium,
NiCad, NiMH, or dry cells).
● The voltage between any two terminals in the robot should not
exceed 36V. There is no restriction on the power consumption of
the bot.
● Use of an IC engine in any form is not allowed.
● If the robot is wired then the wire should remain slack under all
circumstances during the competition. The length of the wire
between controlling device & the power supply and between
machine & controlling device should be at least 5 meters.
WEAPON SYSTEM
62
o Flame-based weapons.
o Electro-Magnetic Pulse.
o Any kind of explosive or intentionally ignited solid or
potentially ignitable solid.
o Nets, tape, glue, or any other entanglement device or
adhesives.
o High power magnets or electromagnets.
o Radio jamming, tazers, tesla coils, or any other high-voltage
device.
o Un-tethered projectiles.
● Any bot or Spinning weapons should not cause damage to the
arena intentionally. Violation of this rule will lead to immediate
disqualification.
CONTEST RULES
63
● The wires coming out of the robot should be placed in such a way
that it should be safe from any attacks on the bot and the attack
mechanisms provided by the organizers. The organizers will not be
held responsible in case of any accidents to the bot because of the
attack mechanism provided.
● Damaging the arena will lead to immediate disqualification.
● Lego kits, readymade kits, car bases and development boards are
not permitted. Readymade gear boxes are permitted.
● Technical timeout of 2 minutes will be given. Exceeding this time
will lead to deduction of points.
● The organizers reserve the right to change any or all of the above
rules or add any rules as they deem fit.
● Violation of any of the above rules will lead to disqualification.
● Judges' decisions shall be treated as final and binding on all.
EVENT RULES
64
● Points can be won by immobilizing (pinning) the opponent robot
for a period of 10 seconds.
● Further judging and scoring criteria will be informed to the Teams
on the day of the Event.
STUDENT COORDINATORS
65
4) LEVEL UP
GENERAL RULES
EVENT GUIDELINES
● The course will be designed to test the strength, power, agility, and
stamina of the contestants.
● The winner will be decided based on the time consumed and the
percentage of tasks completed.
● Athletic attire or comfortable clothing is preferred.
● Participants shall not tamper with the equipment.
STUDENT COORDINATORS
9945105148 6360767707
66
5) ZERO GRAVITY
PROBLEM STATEMENT
EVENT FORMAT
COMPETITION RULES
67
● Drone is needed to clear the finish line for full completion of
race/heat. Timings/points will be evaluated on the basis of
completion of the race.
DRONE SPECIFICATIONS
● The organizers decision will be final and binding on all. And the
organizers reserve the right to change any or all of the declared
rules and conditions.
● Any changes in the rules will be notified to the participants via
their registered emails.
● The event organizers reserve the right to halt the match at any
time if they think that it's getting dangerous.
● Contestants are asked to follow the event coordinators'
instructions in this regard, and failure to do so will result in
immediate disqualification.
● All the obstacles are of appropriate size, made after determining
the drone size with ample tolerance /room for manoeuvrability of
the drone in case of any crash/accident.
● The organizers are not responsible for any damage to the drones
caused during the race.
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STUDENT COORDINATORS
69
REGISTRATION
1) STANDARD PASS
TECHNICAL EVENTS
1. Super Offroad
2. Web Ally
3. Survival
4. Ease of Flow
5. Shark Tank
6. One Piece
NON-TECHNICAL EVENTS
1. Lensation
2. Reel-in
3. Mock Press
4. Sketch It
5. Face Felicia
6. JAM
7. Brain War
8. Series Mania
9. Just for Laughs
10. On the Hunt
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11. Call of Duty
12. Valorant
CULTURAL EVENTS
1. Nrutya
2. Tremor
3. Antara
4. Pitch Perfect
5. Excellencia
MEGA EVENTS
1. Groove
2. Battle of Bands
3. Level Up
3) BOT EVENTS
TECHNICAL EVENTS
71
MEGA EVENTS
BOT PASS
72