FAQ v1.2
FAQ v1.2
FAQ v1.2
randomization. I’ve tried to cover all possible situations that could occur with rules, but you might
run into situations where the rules are not really covering everything. In that case, follow your logic
to decide what to do, and try to avoid giving the heroes too much of an advantage. When in doubt,
let the dice decide.
1. When rolling the basic stats, do I decide which stat I roll for before I roll? Yes.
Option
If you want slightly more powerful heroes, you can roll all stats at once, and then assign the
results to the stats in the way you see most favourable.
2. When rolling the basic stats, can I roll all stats before deciding which ones to re-roll?
Yes.
5. My character got the background ‘Proving your worth’ It mentions an armour that should be
amongst the Legendary items but I can’t find it.
This passage somehow disappeared during editing, but the armour can be found at the end
of this document.
So a Wizard that cannot wear armour “heavier than Leather” can wear Tier 1 and Tier 2
armour.
1. Does the Dragon Breath potion require a RS check to see if the hero hits its target?
No.
1. Can a Warrior Priest have several Prayers ongoing at the same time?
1. Can a Wizard use healing spells on himself? Yes, both healing hands and ranged healing
spells.
1. How does upkeep work with magic scrolls? Spells that normally would require upkeep last for
1d6 turns, without the need of any Mana.
1. Some quests seem to take a while to play through? Can I change this somehow?
Yes. Simply change the number of Exploration cards in the setup. A dungeon with 3+3 or 4+4
exploration cards can be quite enough. It’s your game, you decide who much time you want
to spend on each quest!
1. There is furniture on the tile that is not mentioned on the card. May we interact with them?
If you want more opportunities for loot, the go ahead. It will not break the game.
2. The aftermath text describes what can be searched in the room, but it does not match the
graphics on the tile. Can we still search the furniture seen on the tile?
The aftermath text is a way to create a more thematical experience. Thus, if the text
describes other furniture or points of interest than those printed on the tile, they are meant
to replace the ones printed. If there are no mentioning of furniture in the aftermath, you may
search the furniture printed on the tile. If you generally want more loot, then go ahead and
search both the furniture in the text and those printed on the tile.
3. What happens with enemies that falls into pits? By pits we mean trapdoors or holes in the
floor. Not large chasms next to bridges etc.
Normal sized enemies disappear. No XP, no Loot. Large creatures ends their turn if they end
up in pit. The next activation they act as if they were standing on normal ground and can
fight and move without restrictions. X-Large creatures ignores pit completely.
4. What happens if a hero fails to pick a lock? if you fail, the pick breaks. If you fumble when
picking, the lock is jammed and the only way to open the door is to break it down.
A closed door will not stop enemies from trying to attack the heroes and they will continue to
move towards them. Once they reach the closed door, they will have to open it. The first enemy
to reach the door and still have 1 AP left is the one who is considered to open the door. This
normally requires 1 AP. There are some exceptions though:
Creatures that don’t have hands or reasonably won’t have the intelligence to operate a door
requires 1d6 AP to get through. Once through, the door is considered broken. Large creatures
in this category only require 1d3 AP for this.
A door blocked with Iron Wedges will add 3 turns to the above-mentioned requirements.
A magically sealed door will add 1d3 turns to the above-mentioned requirements.
The effect of Iron wedges and Magically sealed doors are cumulative, so you could use both
on the same door.
Ethereal creatures ignore doors unless they are magically sealed and may move through
even if their comrades are stuck at the door. A magically sealed door will slow them down for
1d3 turns.
1. I’ve found a weapon or armour and there is no indication of its condition. How many points
of Durability should I subtract?
If there is no other information, you always remove 1d4 points of Durability.
1. May all heroes roll for Foraging during the same turn?
No. Only one roll may be done using the party’s best Foraging value.
1. The rules mention an ‘Availability roll’, but I can’t find what kind of dice to use.
It’s rolled using 1d6.
2. Where can I buy dogs? In the 1.1 version, dogs are bought in the General Store. In the 1.2
version dogs are bought in kennels added to Freyfell and Caelkirk.
3. What is Mervin’s Magical Oddities? It’s a store that never opened. It should be ignored and
has been removed in the 1.2 version.
1. Net/Ensnare. How do enemies break free from a net since they don’t have a STR value?
They use their DEX value instead. Large creatures may add +20 to their DEX value. Nets
cannot be used on X-Large creatures.
2. Holy Water. Can this be used by other projectiles than arrows? Yes! Bolts and sling stones
too.
3. How does Stackable work? This armour can be combined with ONE armour of a different tier
that also have the stackable special rule. However, this impedes your Dexterity (-10 DEX). This
effect on DEX is not cumulative if you stack armour in different hit zones. Cloaks can be worn
even if the hero is already using stacked armour (for example a mail shirt on top of a padded
jacket). Durability is only subtracted from the outer layer of armour and the highest tier is
always the outer layer.
4. How do I repair equipment? To pay for the repair of an item, look up the price under the
‘Repair’ column. This is the cost to repair one point of durability. (Page repair table on page
169/171).
5. Gauntlets, Gorgets, Shoulder Pads and Poleyns. Can I add gauntlets to my bracers and
gauntlets to my mail shirt and then use Stackable to get a +2 bonus? No. Only one of each
addons can be worn at the same time. That is, only one set of gauntlets etc at a time.
6. What’s the availability for Fighter’s guild equipment?
7. How do I get the -10 modifier for the Nightstalker armour? A hero who wears Nightstalker
armour on all hit zones (Head, Arms, Torso, Legs), gets a -10 modifier to enemy CS.
1. Page 86, Life in Death. What are the stats for the Necromancer?
The Necromancer uses the normal Necromancer card and is armed with a staff and has
armour 0. He also knows 1 ranged, 1 support, 1 close combat spell as well as the Raise Dead
spell.
1. Mercenaries do not have a CON value (See Errata). How are they affected by Poison and
Disease?
Poison works in the same way as for heroes, but use the RES value for the tests instead. Use
RES when checking for disease as well. A diseased mercenary suffers a -20 modifier to their
CS, RS and AA.
That means the creature will not pay the extra movement point when through a Hero ZOC.
This armour was once used by your father during his years in the Royal Army. Although he never rose
above the Centurion rank, this armour would make you think otherwise. With exquisite details, state
of the art buckles, and straps for that perfect fit, it really signals the authority you would expect from
a higher ranking officer. It does have a few nicks here and there which indicate that the armour was
worn in battle, and not merely for show. With some small adjustments, this fine armour will fit you
like a glove, and hopefully serve you as well as it did your father.
The hero may choose whether this is a Padded Vest, Leather Vest, Chainmail Shirt, or Breastplate
depending on what best suits their profession. It will have the same stats, but with a +1 DEF modifier.
Furthermore, the pride of wearing this armour will give the hero a +15 modifier to his or her RES value.