Chapter 1 IT
Chapter 1 IT
Chapter 1 IT
Introduction
The global economy is changing. Current jobs are disappearing due to automation and new jobs are emerging
every day because of technological advances.
To nurture young people’s interest in IT and innovative thinking, we need to provide an IT learning
atmosphere. The study of an ICT course contributes significantly to the education of students by providing
pathways into the workforce or preparing them for further studies. It also provides opportunities for the
development of key generic skills such as critical thinking, communication, creativity and problem-solving, in
contexts that derive naturally from their learning objectives, outcomes and experiences.
Information Technology
Computers existed before 1978, but they were mainly used to perform complicated calculations. Computers
are built according to their design and reliability. Currently, scientists and researchers are working on five
generations that are based on the various factors that affect their performance. Due to the evolution of
technology, people have become more dependent on computers for their daily tasks. The devices are now
designed to work seamlessly across various platforms.
Evolution of Technology
Humans are prone to considering ways to improve tasks, workloads, or even day-to-day activities. The
concept of technology started off with the simplest tool. In order to build a house, one cannot simply use his or
her own two hands to cut wood and place it together. A hacksaw, hammer, and set of nails are needed to put
these pieces of wood together. The concept of a wheel also made transportation much easier, being able to
move several objects from one place to another with ease. By combining a set of tools, humans have come up
with a machine.
Another type of machine that is nowadays considered a necessity is computers. A computer is an electronic
device, operating under the control of instructions stored in its own memory, that can accept data, manipulate
the data according to specified rules, produce results, and store the results for future use. However, as
technology evolves, so do machines. Computers today are no longer the same computers our parents first
used. The majority of machines, including computers, have evolved into the field of automation. In general,
automation refers to a non-manual way of completing a task. When applied to ICT, it refers to the use of
scripts, programs, jobs, and various other means of value provision to the intended end user. Automation is
defined as "the technique of making an apparatus, a process, or a system operate automatically." We define
automation as the creation and application of technology to monitor and control the production and delivery of
products and services.
Intelligent System
An automated system is not the same thing as an intelligent system. Intelligent systems are far more complex
and are capable of learning. This is where the concept of artificial intelligence comes in. ICT intelligent systems
designers apply methods of artificial intelligence, in engineering, robotics, and computer science to design
programs that simulate intelligence including thinking models, cognitive and knowledge-based systems,
problem solving, and decision making. Intelligent systems are poised to fill a growing number of roles in
today's society, including factory automation, field and service robotics, assistive robotics, military applications,
medical care, education, entertainment, visual inspection, character recognition, human identification using
various biometric modalities, visual surveillance, and intelligent transportation.
The slide rule (1600s) is an analog computer that allowed users to multiply and divide.
The Pascaline, invented around 1642, is also called the arithmetic machine. It is the first
calculator or adding machine to be produced in any quantity and actually used. The
Pascaline was designed and built by the French mathematician-philosopher Blaise Pascal
between 1642 and 1644.
The Leibniz’s machine (1670s) – a machine that was an improvement of the Pascaline that
included additional components that made it easier for users to multiply and divide.
Even though these machine inventions were not as effective as the latest technologies we use today, they play
a big role in the evolution process of information technology.
Electromechanical Age
Electromechanical age dates back between 1840 and 1940, the beginning of telecommunication emerged.
Revolutionary technologies were invented in this stage that led to modern information technology systems. The
first discovery during this age was an electrical battery that created and stored electricity. In this age, telegraph
was invented to communicate with others over great distances through the use of electricity. This has led to
the development of Morse Code. This was a system built to communicate with others by breaking down the
alphabet into dots and dashes, transformed into electrical impulses and transmitted over a wire. More
importantly, the first digital computer was created during this time.
Electronic Age
Electronic age started way back 1940’s until this time. This is the stage of information technology that we
currently live in. Electronic equipment including computers began to take place. ENIAC/EDSAC/ was the first
high-speed digital computer being the ENIAC, Electronic Numerical Integrator and Computer. It was able to
solve a large class of numerical problems through reprogramming.
The evolution of information technology and the development of computers have been grouped into five
different stages or generations. They are:
• The First Generation (roughly from 1940-1956)
• The Second Generation (roughly from 1956-1963)
• The Third Generation (roughly from 1964-1971)
• The Fourth Generation (roughly from 1971-Present)
• The Fifth Generation (Present to Future)
The fifth generation is essentially about a new super-breed of computers. These computers will be able to
think and take decisions. Artificial Intelligence is being built into the computer. Research focuses on artificial
intelligence, the creation of intelligent machines that function and behave like humans. The main goal is to
develop devices that respond to natural language input and that are capable of learning.
Speech/voice recognition, artificial intelligence, neural system, quantum computers, learning, planning, and
problem solving are some of the activities that are being tested and performed.
INFORMATION
Information refers to the knowledge obtained from reading, investigation, study, or research. These are facts
provided or learned about something or someone thus, are knowledge acquired from another. Knowledge
gained through study, communication, research, instruction. Information is knowledge you can convey to
others. There are several ways and means of transmitting information to others: telephone, television, and
radio. Information provides us with knowledge and helps us to fulfill our daily tasks. Information is needed to
make decisions and to predict the future (formation of tsunami) using the latest technology and warn the public
to avoid disasters in the affected areas.
COMMUNICATION
Communication is an act of transmitting messages. It is a process whereby information is exchanged between
individuals using symbols, signs, or verbal interactions. People communicated through sign or symbols,
performing drama and poetry. With the advent of technology, these older forms of communication are less
utilized as compared to the use of the internet, e mail or video conferencing. Today, virtual communication has
been seen as one of the most common, easy and convenient ways using different gadgets like, smartphones
and computers connected thru the internet.
TECHNOLOGY
Technology is applications of scientific knowledge to solve problem or perform a specific function. It comes
from the Greek word “tekhnologia” in other form “techne” means art, skill, or craft “logia” means study
generally,
The use of scientific knowledge, experience, and resources to create processes and product that fulfill human
needs. It aides in communication. It enables government organizations, industries, and common individuals to
improve on their decision-making, business processes, and everyday living.
The simplest form of technology is the development and use of basic tools. Invention of the wheel helped
humans to travel. Use of computers to store, retrieve, transmit, and manipulate data or information. Information
technology involving the development, maintenance, and use of computer systems, software, and networks for
the processing and distribution of data. Spreading information to broadcast information such as news or
weather reports effectively. Radio television satellites and the world wide web are powerful tools that can be
used. technology changes, you must keep up with the changes to remain digitally literate. Digital literacy
involves having a current knowledge and understanding of computers, mobile devices, the web, and related
technologies.
It refers to all communication technologies, including the internet, wireless networks, cell phones, computers,
software, middleware, videoconferencing, social networking, and other media applications and services
enabling users to access, retrieve, store, transmit, and manipulate information in a digital form. ICTs are also
used to refer to the convergence of media technology such as audio-visual and telephone networks with
computer networks, by means of a unified system of cabling (including signal distribution and management) or
link system.
ICT is the infrastructure and components that enable modern computing including all devices, networking
components, applications and systems that combined allow people and organizations (businesses, nonprofit
agencies, governments, and criminal enterprises) to interact in the digital
ICT have provided society with a vast array of new communication capabilities. For example, people can
communicate in real-time with others in different countries using technologies such as. instant messaging
voice over IP (VoIP), videoconferencing. Social networking websites like Facebook allow users from all over
the world to remain in contact and communicate on a regular basis.
In 2012, Zuppo proposed an ICT hierarchy where each hierarchy level “contain some degree of commonality in
that they are related to technologies that facilitate the transfer of information and various types of electronically
mediated communication
Through the use of ICT, educators have been able to ensure lifelong learning. ICT has provided access to
distance learning accessing teaching materials and experts from all over the world. Teacher use computers to
research for teaching materials, participate in online forum and webinars. Students use computers as
reference tools for looking information on the internet. Researchers use computers to collect and process data.
ICT gave opportunity to learning impossible experiments by using laboratory simulations. Impossible
experiments in the field of medicine, engineering and industry can be performed easily with the help of ICT.
There is also possibility for students to have individual learning. Manpower problem and human problems can
be avoided by conducting online examinations. The curriculum information about textbooks and references are
available using ICT.
On the hind side, ICT would require large costs as these applications, software and infrastructure are
expensive. Students and sometimes teachers can get in the technology aspect rather than subject content.
Lastly, a student’s imagination power decreases - their ability to imagine vanishes.
1. PLAGIARISM – an act of theft in which a person copies another person’s ideas, words, or writings, etc and
pass them off as his or her own.
2. EXPLOITATION – action in which one deals with a person dishonestly, unethically, and dishonorably, in
order to take advantage of the latter’s works and /or resources.
3. LIBEL – it can either be an insult, slur, or slander. Either written or spoken or even through actions, it may
lead to libel if the accusation is not true and without any piece of evidence.
4. SOFTWARE PIRACY – act of installing or copying a software into the computer in the absence of an end-
user licensing agreement (EULA), and/or producing a copy disregarding the copyrights.