Simulation Life - Users Guide
Simulation Life - Users Guide
Human beings born in this experience between 1975 and 2000 witness the
evolution of computer programming and video game technology. Simple
programming has become significantly more complex in a relatively short period
of time. Games are created to entertain people and provide seemingly first hand
experience without the risk of having to go through the motions in "real life". In
short, video games are created to provide specific experiences for players.
Games have become so realistic and immersive that one has a difficult time
distinguishing between a high quality game, and a motion picture with real live
people.
Imagine for a moment what the next phase of evolution for video game
technology looks like. The next phase would reveal virtual reality games
connected directly to the neuro network of a human being selectively producing
real life experiences through signals to the brain that stimulate the 5 senses
tricking the user into believing the experience is real.
Immersion is the factor in each game that allows the player to feel as if they
are in the game instead of sitting on a couch. For a game to be immersive, the
priority is for each player to be unaware of the fact that they are playing a game.
The experience must seem real.
Now imagine for a moment this game is available. Do you think you would
be the type of person that plays? According to experts, there is a chance you
actually are.
LIFE IS A SIMULATION:
Welcome to the greatest video game ever created. It has taken many years to
reach this point in life, but now that you are activated, it is time to have some
fun. You have been playing this game unconsciously for several years, but are
not yet privy to the controls, rules, and format so it probably has not been much
fun. This is the instruction manual. Just like any game, once the rules, purpose,
and controls are learned, everything changes and the game becomes more
enjoyable.
THE INVITATION:
Those reading this, are doing so because a very specific group of things
happened prior to purchase. This e-book is not here by chance. There is no such
thing. It manifested into existence on this computer because of a series of
events. The invitation has been received.
Feel special. Not everybody got one. More than likely, a specific group of
things happened prior to your investment. These things primed a search for truth
and ultimately brought this book here.
You are searching for answers. The first thing to understand is that at all
times you are EXACTLY WHERE YOU ARE SUPPOSED TO BE. Nothing in
this place happens by chance.
You progress at the exact rate and timing you are meant to. If this book
ignites something inside you, the path will be clear and smooth as you take the
necessary actions required to level up.
If you read this e-book and it does not resonate throughout you enough to
purchase the next book in the series, that is ok. It means that you are not ready
yet and are exactly where you are supposed to be for now.
At some point in life, when ready, things will make sense, desire for truth
eventually outweighs all resistance, and you will be drawn back to this series.
All exactly when the time is right. You are chosen. Not everybody in this place
is like you. Haven't you noticed?
WHAT TO EXPECT:
People order the same food at restaurants. People take the same route to
work. People wake up at the same time daily. People follow specific routines.
As more truth is acquired, it becomes obvious that people are not who they
appear to be. Instead they are mere programs that exist to either help or hinder
players in this game. Being armed with knowledge allows each player to see
through the illusions of this place. Resistance from friends and family is
common on this path as they are usually here to hinder progress. Those who
share personal revelations with others must do so cautiously. Most find
themselves target of ridicule based on ignorance.
This manual is created to familiarize players with the basic rules and
procedures within this environment. Prior to awareness, users are purposely
infected with virus class programs to prevent full function in this place. These
hostile programs are the root of suffering, lack of motivation, routine, and
scarcity. They must be discarded immediately. The task is accomplished quite
easily when the correct methods are applied.
After reading the users manual and taking specific action, old programming
is easily removed and replaced with upgraded programming. The new
programming allows players to achieve ANYTHING desired 100% of the time.
This place is based on illusion. Seeing through it is the first step.
There are 33 achievements required for humans to reach the next level of
evolution and unlock upgraded DNA. They have been here hiding in plain sight
since the beginning of time waiting to be noticed. The 33 steps are a list of
ACHIEVEMENTS that evolve humans to the next phase of existence. This
process is much like a caterpiller turning into a butterfly. Players unlock new
abilities as they accomplish items on the list. Each new ability helps the player
to advance in the game.
These steps eliminate those who are not ready and push forward those who
are. This knowledge is hidden in various texts throughout history so only those
with eyes to see can walk the path.
This information is everywhere and has been carefully placed in religious
books, occult literature, mythological stories, quantum science, alchemy,
astrology, hollywood movies, nursery rhyms, and more.
By design, this valuable information is scattered across the world and placed
in various different sources to increase the probability of being noticed by a
user. On the surface some of the sources oppose each other but underneath they
converge. It is this way to ensure that no matter what direction a player takes in
life, eventually they stumble onto the path. The trick is that only those activated
and utilizing a neutral disposition are able to understand where the path leads.
Awakening takes place at the point in life when a player realizes they have
been programmed by forces outside of them. They usually question why they
react to certain situations the way they do when all logic tells them they should
be acting differently. Why do people stay in abusive relationships? Why eat
food that is harmful? Why stay at a dead end job? Why gossip? The answer is
programming.
The life story:
Experiences within this place all start out in a similar way before branching
into multiple possible scenarios. This is depicted in the photo of the Tree of
Life. As in any other game, there are a limited number of scenarios, but they can
be experienced very differently depending on the attributes, skills, and level of
the character experiencing them.
The beginning:
After being taught that the country they are a "citizen" of is the best, youth
are distracted with television, poisoned through diet, manipulated by desire to fit
in, influenced by sex, pressured by parents, and kept in an employment routine
by debt.
At some point people divide themselves into social "classes" where they are
convinced that they are either the best, mediocre, or not good enough. At this
point, the root program has been fully integrated into each user and they are
destined to mindlessly follow the cycle for years.
Asleep:
After the root program is accepted, the player remains "asleep" for several
years. They are caught in a vicious cycle of debt slavery, family obligations, the
search for a partner, and exhaustion.
Activation of players:
Players are activated when they begin to think for themselves and notice that
something is not quite right. They suddenly are able to see through the lies of
this place enough to empty their mind of harmful programming. They start
asking questions that require actual thought and learn that most "people" are not
capable of answering them or thinking independently.
Fill out the player card honestly and accurately. Ask someone to help you if
you are not certain how to grade yourself. Each attribute has a maximum level
of 10. Assume players begin with 60 points to be distributed. Assign a point
value for each attribute on the card. This provides the user with a unique
character overview revealing strengths as well as areas that require
improvement.
Fill out a player card for at least 3 other players in your story. Write down
their attributes, skills, disposition, and character description. Keep track of those
close to you.
Develop your character:
These are the basic tools for navigating this adventure of life. In every
computer program or video game, each character has attributes, inventory,
health, skills, and tools to help progress. As the game unfolds, the player
accumulates abilities and upgrades. The new abilities and upgrades then allow
the player to progress deeper into the game.
The player wishes to increase their attractiveness. They research the process
and create a goal based on the following list. The ACHIEVEMENT is to
increase from a level 3 to a level 8. The upgrade is unknown until after the
process is completed.
On average, any user can raise their level of attractiveness (2-3) points per
category.
The player is level 3 attractive and decides to raise their attractiveness. They
start exercising, spending time in the sun, get a quality hair cut/style, pay closer
attention to their hygiene, and before long they are level 5 on the attractiveness
scale.
Now suppose they go out and buy a high quality outfit, quality shoes, and an
alluring fragrance. Maybe now this person appears to others to be a level 6 on
our scale.
A few youtube videos on alpha and open body language later, the player has
increased to a level 7 by walking more confidently and being more positive.
Next they decide to upgrade the words and phrases they are programmed
with and switch from using low class / low value words and sentences to using
high class words and phrases. Now they are level 8 on the scale.
While the outcome may vary, the process remains the same. By taking
"action" with intent, the player creates a void that can only be filled by a
"reaction".
STEP # 1 LEARN THE RULES:
This realm is governed by a foolproof program based on reciprocity. It is
important to understand that the program functions at 100% efficiency meaning
that it operates in EXACTLY THE SAME WAY EVERY TIME with no
exeptions. What a player does to another player will be reciprocated back at a
later date. Moral actions are rewarded. Immoral actions are punished.
The number one rule each player must follow to successfully navigate this
environment is as follows:
"Do unto others better than you would have done unto you". The game
is put together in a way that causes most to believe that they are in a survival of
the fittest environment where immoral actions are rewarded. In truth, the reward
is illusionary as it is guaranteed by the program laws to be taken away, then
punished severely after a period of time. The delay is to maintain the illusion.
The inverse is also true. Moral actions appear to be punished, however in reality
the punishment is an illusion and the reward comes after a time delay.
The game is between each individual player and the "creator". The actions
of others in this system do not justify actions of the player. The system attempts
to influence players to take immoral actions. Emotions are the fuel. The above
system is the root program for:
Keep in mind:
1. The universe does not favor you over others. It does not take
sides. It is a perfect program designed to give specific reactions to
specific actions and harness energy by creating emotional responses.
2. People behave how they are CONDITIONED to behave. In other
words, people behave to get a desired REACTION from you. If your
reaction is beneficial to the other person or the program, they will
continue to behave in the same way. If you react calmly and morally
to them or the program, they will discontinue and find another way to
act. Pay attention to what reaction they are looking for and decide
what is the most beneficial way to respond based on the LOGICAL
DESIRED OUTCOME. The proper reaction is usually the opposite of
what the "typical" reaction would be.
3. Win through ACTIONS. Not through argument.
4. You are either being programmed by others or you are
programming others.
5. EMOTIONS are ENERGY. They are the force behind creation
and manifestation. If you cause someone else to act emotionally, they
are giving their energy away. If they cause you to react emotionally,
you are giving away your energy. Keep your energy by using logic
and staying calm (even if you feel emotion).
6. Always stay and ACT IN THE PRESENT MOMENT. The
universe is being programmed every moment you feel emotions, speak
to others, and take action. If you are feeling sad about something that
happened in the past, but are sitting in a room with your child who is
happily playing, the universe sees that you are sad when your child is
being happy.
7. ALLOWING is CONSENT. If you allow something to happen,
the universe sees that you consent to it. If you are in a situation that
you do not like, it is because you allow it. It is up to you to push the
situation away and take action to show the universe you do not consent
to the circumstance. Once the universe sees you doing this, it will help
move you along.
8. LOGIC is your ally. In this place, it is easy to foresee a sequence
of events based on the action / reaction model. Use this to your
advantage.
9. EMOTIONS get in the way of logic. Remember that actions
should be based on logic, conditioning, and the cause / effect model,
not emotions.
10. Most people make decisions based on EMOTIONS and justify
them with LOGIC. Use this knowledge as an advantage and behave
opposite. Make decisions using logic and reinforce them with
controlled emotion.
STEP # 2 LEARN TO VIEW THE
SPIRITUAL WORLD:
This world is a world of frequency, vibration, and sound. You are immersed
in a place of energies attracting and repelling each other. Actions lead to
reactions which lead to more reactions! Learn to see things from both the
physical and spiritual perspective. Remember that everything is information
thus subject to interpretation.
Several worlds exist at the same time in the same place within this realm.
Players are programmed to only focus attention on the physical world and
therefore have been blinded to the other aspects of this existence. It is important
to observe the overlapping worlds here. These observations help make sense of
stories, ideas, and other information presented.
For example, the King James Bible speaks of Angels and Demons as if they
exist in some far away place in a time long since forgotten. In truth, the stories
presented in the Bible are happening right now in plain sight. Pay close
attention to how people react to the following story. If you smoke cigarettes,
pay attention to how this example makes "you" feel.
Slow and steady the parasitic demon drains the life force energy from its
host. Over time, the host develops physical traits that are similar to the
description of a demon. The host develops rotting stained teeth, an unpleasant
foul odor, offensive breath, thinning hair, stained fingers, dark bags and gaunt
yellow eyes to name a few.
It is only when the attempt to quit smoking is made by the host that the
demon reveals itself in the physical world.
After missing only a few of the demon's required sessions, the host becomes
depressed, irritable, mean, anxious, experiences nightmares, and acts like a
completely different person. This is the demon attacking the host with every
tool in its toolbox in an attempt to regain control. Usually it wins. If however,
the host is able to maintain mental fortitude, impose will power, and stay
determined for 40 days and 40 nights, the demon will be successfully cast out.
This is quite a different perspective for most. Every day in this experience,
battles take place for the souls of humans. Most are completely unaware of their
presence, but angels and demons indeed exist in this program, and they are
hiding in plain sight.
A faustian contract is when a person offers their soul in return for payment
from the devil. A substance abuser is worse because they are actually paying to
have their soul slowly drained. Free will can not be stolen. It is given away
through consent.
STEP # 3 TAME THE BEAST,
PROGRAM THE CONSCIENCE, AND PUT
THE SOUL IN CHARGE:
Beast:
Players are downloaded into a flesh and blood beast called a human. The
beast has 5 primary senses that allow users to observe and interact with the
physical world. Sight, Sound, Touch, Taste, and Smell. The human beast is
primal. The beast is responsible for emotions, feelings, reactions, and urges. It
will let players know when it wants food, water, air, intercourse, or sleep. The
beast is also responsible for the fight or flight response as survival is its priority.
The human beast is extremely powerful, but also extremely predictable. The
beast has been in charge since birth using emotions to influence the choices of
players. True power comes when the beast is tamed.
The beast is much like having a lion companion at all times. If the lion is
running the show, it is going to break into the meat department of the store and
eat everything, then walk out without paying. It is a lion. It does not think about
things like money, whats right, wrong etc...If a dog barks at the lion, it is going
to regret it. Probably get eaten. If the lion sees a female lion, it is going to run
and mount it. It does not matter if the female lion wants it or likes it. Its a lion.
It is a powerful beast that does what it wants to do. The cost is an enormous
amount of moral energy.
The player must then selectively reward the beast. The player feeds it after a
task accomplished. The player cleans it, gives it air, sex, rest, and sleep all as a
reward system for accomplishments. Up until now, if the beast feels hungry, it
eats. If feeling horny, it influences the player to orgasm. If thirsty, it influences
to drink. The beast has been controlling the player. It is time to take back
control using these methods.
After properly trained, the beast will step up when told to and remain
dormant on command. It can now be used as a powerful ally to accomplish
various tasks. Discipline is power over the beast within. When the beast has
been tamed, the player has access to its power. The energy that is normally
wasted by the beast is re-routed for more important tasks.
Conscience:
The voice inside that has foresight, recall, and focuses on keeping players
safe from the uncensored emotional reactions of the beast is the conscience. The
conscience provides insight into potential consequences of actions. This force
exists to help the user survive in the moral environment. The strength of the
conscience is that it initially pure. The weakness is that by the time a player is
activated, it has been severely corrupted.
When corrupted, the conscience makes the user feel guilty about doing
things that are beneficial and acquitted of doing things that are detrimental. In
both cases, when moral law is acted against, it creates negative events for the
user. A player feels guilt as a warning indicator to let them know the conscience
was acted against.
By the time most players are activated, the conscience is crippled by culture,
society, and intense desensitization programming. An improperly programmed
conscience is responsible for nearly all moral mistakes. True ability is unlocked
when the conscience is re-programmed by the user in a way that aligns with the
beast, soul, and moral laws.
The conscience has been corrupted in each user by parents, friends, teachers,
employers, employees, government, movies, and desensitization. Years of
observing people act in immoral ways causes the conscience to accept the
immoral as normal thus creating an internal compass that points in the wrong
direction. This is the primary cause of chaos for players.
There are 7 deadly sins and 7 virtues that are constructed with the primary
reward / punishment system of this realm. The conscience has been corrupted
and must be re-programmed to align with this moral system. Most players are
oblivious to the amount of moral laws they break every day which cause the
poor quality of life they live.
The answer to the above questions will reveal programming that the
conscience is working with. In the above example, if the phone is purchased, the
player is getting a great deal and saving $699.00 and the character is benefiting
by making the sale for the amount requested. What is wrong with that?
Or...is it best to decline the special deal under principle to avoid promoting
and consenting to theft thus discouraging the character from stealing again? If
the user does not buy the phone, will someone else? Will the character steal
again regardless? Does it matter at all either way? Does it make the user a
better person if they do not buy the phone?
Upon learning that he stole the phone, is it acceptable to drive off with the
phone and justify the action because what goes around comes around?
Should the police be called to have the character arrested forcing him to face
the consequences of his actions? In doing so is the action saving other victims
from this criminal? Whos place is it to be the judge of his actions? Is the world
a better place by sending this character to jail and ruining his life?
Did he ruin his own life by stealing? What if the character stole the phone
from a thief? What if the character has a family that will be homeless without
the financial support resulting from his going to jail?
If he did not say the phone was stolen, does that make a difference?
The point of the questions is to show that there are so many variables that it
is almost impossible to know how anyone would feel and what the conscience
would indicate to do if all aspects were known. When asked the original
question, the conscience was limited to a basic belief associated with stealing.
After being given continuous alternate scenarios, it was pushed, challenged, and
finally shut down by information overload.
The answer is to decline the deal. The phone has negative energy associated
with it as it is stolen. Even if the conscience is manipulated, the moral code is
broken, the player loses moral energy, and is eventually served with a suitable
consequence.
The conscience and the beast give instructions to the energy source of each
player which then makes things happen in life. The player is the one who
controls both the beast and the conscience. The issue is that players were never
taught this important detail. The beast and conscience have been freely running
life from birth to the "awakening" without knowing the rules of this world.
The conscience controls the player through guilt and fear. If the player has
the desire to start a business and quit their job, the conscience tells the player to
stay put because they are safe and comfortable. The fear of failing prevents the
idea from materializing so the player stays at their job. Guilt on the other hand
informs the player when they have done something that is not aligned with their
moral programming.
The first step is to understand that ALL of the things that are considered right
and wrong are put into the conscience by an outside source and SHOULD BE
PUT THERE BY THE PLAYER. Each player is in charge of their belief
system.
Putting individual needs before the needs of others sends a message to the
universe that the self has value and in return the universe will agree. This is also
contrary to what most teach.
The next belief to program into the conscience is that nothing has meaning
except the meaning we give it. Good and bad are completely subjective. They
depend entirely on the opinion of each individual.
Objectively things just are. People place values, titles, opinions, and other
definitions on them. A sandwich is just a sandwich. The same sandwich could
be both a great and a terrible sandwich depending on who you ask.
Soul:
The soul is you. The soul uses logic, willpower, foresight, intuition,
experience, and strength to work with the beast and conscience while navigating
this environment. The soul is the ultimate decision maker of the three. The soul
is here to learn, experience, and expand. It functions in a way similar to a
battery that is charged with energy. The more positive moral decisions a player
makes, the more the battery is charged. When the player makes immoral
decisions, the battery is drained. The higher the battery charge, the more
abilities the player has available and the higher the quality of life.
Look at the same situation from the perspective of your employer who has
the objective of a shift to fill and wants to get it taken care of easily. He or she
sees that you will do whatever they tell you to do. This programming will lead
them to choose you instead of one of your coworkers if the situation ever comes
up again. This is why people that do the most work get "rode the hardest" in the
workplace.
Either way, accepting or rejecting is more work than simply going to the
person who has the easier programming and telling them what to do.
Our actions program us and others at the same time. We send simultaneous
messages to ourselves, those around us, and the universe with every choice
made. How we do anything is how we do everything.
While in the grocery store getting ready to check out, someone cuts in front
of the line, player programming springs into action.
The player that is bothered, but looks down and says nothing, is showing the
universe that they are do not stick up for what they believe is just. They prefer
personal loss over confrontation. This player loses energy reserves because they
acted opposite of their belief system by not taking action.
If it is not a bother, the player feels no need to take action. This is more
beneficial than the first option because the underlying program is the player does
not get upset about trivial things. In order for this to be beneficial, the user must
truly be unbothered by the person cutting in line. The other person still gets
rewarded for jumping in front in line which causes them to continue the
behavior, but the universe observes a neutral player that does not mind placing
other people first.
On the other hand, the player that is bothered and proceeds to speak up is
showing the universe that they stick up for what they believe. The other person
is being programmed that if they cut in line, there is a chance they will be
confronted and put into an awkward situation as a result. This causes them to be
less likely to cut in line in the future. The player that puts themself first will
notice that the universe does as well.
This group of statements is a bridge between rich people and you. You are
saying that you are rich without saying that you are rich.
Another way these statements work is when you are programming other
people.
While talking to an employee who you wish to encourage into taking action,
you might say something like this:
"We have one spot open for the right person who is motivated, do you want
to work Saturdays?"
How to upgrade:
Before the human brain can receive new and meaningful information, it first
has to purge itself of the low quality clutter it is filled with. Sports statistics,
movie quotes, news reports, and other functionally useless information is
constantly streamed into minds through repetition, subliminals, and neuro
linguistic programming. In order to purge this information, the user must realize
how completely useless it is to hold on to such nonsense, while at the same time
adding high quality information.
Once emptied of all the junk previously accumulated. The brain will
naturally begin filling itself with new and more useful information. The mind
craves information when in this state. This is much like cleaning a house.
Shortly after, it somehow accumulates new and improved items. An empty chair
always attracts a tired seat.
Make the new programming include a requirement for proof. Habitually test
all information presented in everyday life. Simply ask questions that challenge
peoples credibility which will reveal the quality of the information presented.
Test the information personally and observe the results. If the information is
beneficial, store it. If the information is not, purge it.
More than likely, turmoil will result as most people do not like having a
spotlight shined on their own foolishness. The majority simply reads the
HEADLINE without fact checking and then makes assumptions based on little
or no quality information. Humans tend to lash out instead of admitting when
they are wrong. It is amazing how offended people get from simple questions!
Here is a list of programs that will be extremely beneficial once they have
been downloaded into your mind. The first step is to completely eliminate any
programs that are not causing you to get where you desire in this experience.
This is done primarily by asking yourself questions, observing your thoughts
during the answer, observing your answer, then determining if the belief is
helping you or holding you back.
The way to re-program the mind is by using a relative statement that allows
the player to answer honestly in the desired way.
A tree is just a tree until someone walks by and says "what a pretty tree!".
An hour later someone else walks by and says "Oh, what an ugly tree!" .
Upgraded Programs:
I make only financial decisions that benefit me. I am responsible for me,
not the other guy. They are responsible for themselves. This is a beneficial
program to have embedded within your conscience. When faced with a decision
involving finance, your conscience will guide you to the moral choice that is
most beneficial to you.
Money flows where attention goes. When anything is important to you, the
more attention you feed it, the more it will grow and develop.
Making decisions that benefit me is the best way for me to help others.
This is in the bible. First cast the beam out of your own eye before you fix the
one in your brothers.
Making decisions against the crowd is almost always the best option.
The crowd is ignorant. The fact is that most people in this world are ignorant
and do not make quality decisions. They watch youtube videos of people farting
on each other instead of filling their minds with useful information. You can be
like them by doing the same things they do, or you can forge your own path to
whatever greatness you desire.
This place favors those who take bold action. I choose to be bold.
Aggressive risk and boldness are almost always rewarded within this
experience. Take the risk, take the chance, and get the desired results!
Probabilities:
Everything that takes place in this environment does so based on the action /
reaction model and probability of outcome in proportion to player skills. Players
are encouraged to test the current level by taking a written account of their
outcomes.
The player approaches 100 women and states, "Hi, you seem interesting.
Would you like to have lunch with me?"
Observing the outcome will produce the players probability for success with
women based on the simple line. Perhaps 15 of the 100 agree to have lunch.
If the player invests time and effort into the art of conversation, they can
easily increase this number to 90 out of 100.
The simple act of approaching the initial 100 women gives the player
increased EXPERIENCE which adds naturally to their ability so next time they
will more than likely increase the probability of success.
STEP # 5 ACQUIRE NEW SKILLS:
The next phase in evolution is based on Universal Law # 7. That which we
focus on expands. A player expands when focus is on the self. This does not
mean that others are not important. Players are encouraged to look at their
player card and determine what attributes and skills require increases. After the
decision is made, write down the goal and take daily action to upgrade. The
results will arrive quickly as the action and dedication of the player cause the
universe to deliver.
Equations of life:
Rich people are smart with money = If you are not smart with money, you
are not a rich person
Rich people walk with confidence = if you do not walk with confidence, you
are not rich
Powerful people give orders = if you do not give orders, you are not
powerful
Confident people are outgoing = if you are not outgoing, you are not
confident
Rich people always find easy money = if you do not find easy money, you
are not rich
Actions are the step required to create reactions:
Taking action is the bridge between what we desire and what we have. We
must first know exactly what we want in order to manifest it. We must have a
crystal clear desire and regularly display our wholehearted committment through
our daily actions. Every day we must take an action that supports our
programming.
People do not get what they want because they do not know what they want.
The physical world is a linear place. There is a unique order to it all. It is our
job to be clear about what we want, then take steps each day (even small ones) to
get it. ONE THING AT A TIME.
Each step we take causes the universe to see our passion and committment.
Once the universe knows that you will stop at nothing to get the thing you want,
it will give it to you. The universe will initially put obstacles in the way to "test"
your determination. Once you pass the test, the universe will throw your desire
right onto your lap.
Write down the linear path. For example, lets say you want a 2009 white,
audi s5 4.2 quattro, 6 speed manual in perfect condition. Notice the detail of the
description.
It does not matter what the items are on the list or how impossible it seems.
It only matters that you think of every way that you can achieve the goal, and
take constant action in alignment with it. Every day, do or work on something
on the list. Each action is to display your determination and committment to the
goal.
Just like a snowball being rolled down a mountain, it will start out slow, then
gain momentum, and finally tumble into an unstoppable force. This is what you
must manifest.
Action causes a reaction which causes another reaction which causes another
reaction etc...
The girl you are dating cancelled dinner plans with you at the last minute via
text message. You decide that you want her to feel like she made a mistake and
experience regret. You also want her to be more attracted to you. Text her back,
"No problem, wish you could have made it." "Dont feel bad, I have someone
else that will come with me."
She will experience instant regret. She knows that you would not be going
with someone else had she not cancelled on you. This will make her want you
more and prevent her from cancelling on you again. People do not like to face
the results of their decisions but deep down understand the concept of
accountability.
People generally behave in ways that benefit them. How you observe these
behaviors and specifically how you react to them is a result of your
programming. You are a result of the choices that you make.
If a child cries when they are denied a toy in the store, they cry because they
believe this reaction will result in them getting the toy. If it works for them
once, the programming is "saved" and will be repeated when necessary as a part
of the childs arsenal. Furthermore, if the child's crying reaction does not
produce a negative result such as a spanking, they have no reason to discontinue
the programmed response of crying when they do not get the toy.
You as a parent might say that you detest this behavior. It might infuriate
you beyond understanding. However, if you look within yourself you will
discover that you are the one who is producing this behavior in those around you
by allowing it to take place in your presence. You are either conditioning those
around you, or you are being conditioned by them. The choice is yours.
ALLOWING IS CONSENT:
If you wish to reveal your own personal programming, the most direct way
to do so is to observe your life and the people in it. A brief look around you will
show you exactly what beliefs you hold and the way you are programmed.
The people, places, things, and events that appear to you in this experience
are external projections of what you are experiencing internally. They are all
versions of you, your thoughts, your feelings, and ideas. When you see a well
dressed man carrying a briefcase, he is your mental projection of a businessman.
When you see a woman walking in the grocery store wearing scrubs, she is your
mental projection of a nurse. Careful observation will reveal that this projection
is the way that you internally characterize a businessman and nurse.
Is the world around you full of happy, kind, and fun people and situations?
If so it is because you believe the world to be a happy, kind, and fun place. You
have made choices that pushed you away from what you consider to be
miserable, mean, and boring. You did not allow the things that you did not want
into your existence for very long. You chose to distance yourself from them and
move closer to what you consider to be happy, kind, and fun.
The opposite is also true. If you look around your world and see miserable,
mean, and boring people, it is because you have allowed these attributes into
your existence and have done nothing to put yourself far from them. Allowing is
consent. Consent means that you are okay with the situation. Consent means
that you agree with your situation. By accepting and consenting to your
exisiting situation, you are sending a signal to the universe that everything is as
it should be.
You are exactly where you are supposed to be. A better way to say this
would be "You are exactly where you allow yourself to be, and because you
allow yourself to be there, it is exactly where you are supposed to be."
What is your financial situation like? This is how you are programmed. If
you are in debt, it is because you have been programmed to be in debt. If you
are wealthy, it is because you are programmed to be wealthy. Before a human
has awakened, their financial situation is a result of what type of people they
have been subjected to throughout their life. Their friends all have similar
income levels, net worth, and lives. This again is all by design. Once activated,
the player has direct control over their financial situation.
What types of people are more financially successful than you? This reveals
how you believe you have to be in order to achieve success.
What types of people are less financially successful than you? This reveals
how you believe less successful people act to get where they are.
To become any type of person, the process is the same. Find the habits,
attitude, and routine of the type of character you wish to become. Replicate it.
You will become.
LEVEL OF BEINGS IN THIS EXPERIENCE:
Entities within our experience here on Earth all have experience levels much
like characters in a video game. The more experience points a character
accumulates throughout their time here, the higher their level will be. If we look
at 100 characters objectively, we will undoubtedly see that each one of these
characters displays a unique level of being. Some "people" are what you might
consider highly skilled, highly intelligent, or advanced. You will also notice that
some people are what you will consider unintelligent, unskilled, dim, or even
foolish. These observations display the characters level within our experience.
It is important to note that some people may be unskilled is one area, and
highly skilled in a different area. Just because they appear unintelligent does not
mean they are unskilled. It means that they display a lack of intelligence. They
could have super strength, dexterity, or some other attribute. Just like a
character in a video game that has a set number of attribute points to distribute,
people in this experience share this opening process and have decided to put
their points in specific areas.
1. Given the choice of anyone in the world, whom would you want as
a dinner guest?
2. Would you like to be famous? In what way?
3. Before making a telephone call, do you ever rehearse what you are
going to say? Why?
4. What would constitute a "perfect" day for you?
5. When did you last sing to yourself? To someone else?
6. If you were able to live to the age of 90 and retain either the mind
or body of a 30-year old for the last 60 years of your life, which would
you choose?
7. Do you have a secret hunch about how you will die?
8. Name three things you and I appear to have in common.
9. For what in your life do you feel most grateful?
10. If you could change anything about the way you were raised, what
would it be?
11. Take four minutes and tell me your life story in as much detail as
possible.
12. If you could wake up tomorrow having gained any one quality or
ability, what would it be?
13. If a crystal ball could tell you the truth about yourself, your life,
the future or anything else, what would you want to know?
14. Is there something that you've dreamed of doing for a long time?
Why haven't you done it?
15. What is the greatest accomplishment of your life?
16. What do you value most in a friendship?
17. What is your most treasured memory?
18. What is your most terrible memory?
19. If you knew that in one year you would die suddenly, would you
change anything about the way you are now living? Why?
20. What does friendship mean to you?
21. What roles do love and affection play in your life?
22. Alternate sharing something you consider a positive characteristic
of each other. Share a total of five items.
23. How close and warm is your family? Do you feel your childhood
was happier than most other people's?
24. How do you feel about your relationship with your mother?
25. Make three true "we" statements each. For example, "We are both
in this room feeling..."
26. Complete this sentence: "I wish I had someone with whom I could
share..."
27. If we were going to become close friends, please share what would
be important for us to know.
28. Tell each other what you like about them; be very honest this time,
saying things that you might not say to someone you've just met.
29. Share with each other an embarrassing moment of your life.
30. When did you last cry in front of another person? By yourself?
31. Tell each other something you like about them already.
32. What, if anything, is too serious to be joked about?
33. If you were to die this evening with no opportunity to
communicate with anyone, what would you most regret not having
told someone? Why haven't you told them yet?
34. Imagine your house, containing everything you own catches fire.
After saving your loved ones and pets, you have time to safely make a
final dash to save any one item. What would it be? Why?
35. Of all the people in your family, whose death would you find most
disturbing? Why?
36. Share a personal problem and ask for advice on how it might be
handled. Also, ask each other to reflect how you seem to be feeling
about the problem you have chosen.
The butterfly effect states that even the smallest change in one thing can
cause significant changes in other things. Even things that seem unrelated. The
application of this concept can be observed in various aspects of your daily life.
Perhaps you stopped at the gas station on the way to work to get a cup of coffee,
only to discover that had you not stopped, you would have been involved in a
severe car accident that happened up the road at the precise time you would
normally have been there! In this example, a small change in your routine
(driving to work) resulted in a significant change in outcome.
Another interesting aspect of this effect is when you are unable to observe
the change that took place as a result of the initial change. Using the above
example, your stop at the gas station could have prevented an accident from
taking place all together in which case you would not notice that anything
changed.
By taking the steps identified in this e-book, you will be putting into motion
a significant increase in the quality of your life. Now that you are aware of the
rules and are capable of observing the cause and effect system in action, it is
time for you to take inspired action to upgrade your player and achieve the best
life possible. One small change can be the catalyst required to make all the
difference in the world.
Thank you.