CCC BMG 15 Phlan 1 3 Subterfuge
CCC BMG 15 Phlan 1 3 Subterfuge
CCC BMG 15 Phlan 1 3 Subterfuge
An ambitious plan for the reconstruction of Phlan would expand the city
walls to protect all the citizens. Now a band of emissaries sent to acquire
necessary materials has gone missing in the wilds of the Dragonspine
Mountains, and only the Heroes of Phlan can find them. But will it be
in time to prevent catastrophe for the city? A D&D Adventurers League
adventure set in and around Phlan.
A four-hour adventure for 11th-16th level characters
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Introduction
Welcome to Subterfuge, a D&D Adventurers League adventure,
Part Three of the Alliances Trilogy set in Phlan.
This adventure is designed for three to seven 11th -16th level characters, and is
optimized for five 12th-level characters.
The adventure is set in the Moonsea region of the Forgotten Realms, in and around the city
of Phlan.
Death
A character who is killed during the course of
the adventure has a few options at the end of the
session (or whenever arriving back in civilization)
if no one in the adventuring party has immediate
access to a raise dead or revivify spell, or similar
magic. A character subject to a raise dead spell is
affected negatively until all long rests have been
completed during an adventure. Alternatively, each
downtime day spent after raise dead reduces the
penalty to attack rolls, saving throws, and ability
checks by 1, in addition to any other benefits the
downtime activity might provide.
Downtime
Each character receives 10 downtime days at the
conclusion of this adventure.
DM Rewards
You receive 600 XP, 300 gp, and 10 downtime days
for running this session.
Skills Nature +4, Perception +5, Stealth +6, Skills Athletics +5, Perception +2
Survival +5 Senses passive Perception 12
Senses passive Perception 15 Languages any one language (usually Common)
Languages any one language (usually Common) Challenge 3 (700 XP)
Challenge 1/2 (100 XP)
Actions
Keen Hearing and Sight. The scout has advantage
on Wisdom (Perception) checks that rely on Multiattack. The veteran makes two longsword
hearing or sight. attacks. If it has a shortsword drawn, it can also
make a shortsword attack.
Actions Longsword. Melee Weapon Attack: +5 to hit, reach
Multiattack. The scout makes two melee attacks or 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage,
two ranged attacks. or 8 (1d10 + 3) slashing damage if used with two
Shortsword. Melee Weapon Attack: +4 to hit, reach hands.
5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Shortsword. Melee Weapon Attack: +5 to hit, reach
Longbow. Ranged Weapon Attack: +4 to hit, ranged 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
150/600 ft., one target. Hit: 6 (1d8 + 2) piercing Heavy Crossbow. Ranged Weapon Attack: +3 to
damage. hit, range 100/400 ft., one target. Hit: 5 (1d10)
piercing damage.
Saving Throws Con +8, Wis +3, Cha +4 Saving Throws Con +8, Wis +7, Cha +4
Skills Athletics +9, Perception +3 Skills Athletics +9, Perception +3
Damage Immunities cold Damage Immunities cold
Senses passive Perception 13
Senses passive Perception 13
Languages Common, Giant
Languages Giant
Challenge 9 (5,000 XP)
Challenge 8 (3,900 XP)
Spellcasting. Pavrat is a 9th-level spellcaster. Her
Actions spellcasting ability is Wisdom (spell save DC 17,
Multiattack. The giant makes two greataxe attacks. +8 to hit with spell attacks). She has the following
spells prepared:
Greataxe. Melee Weapon Attack: +9 to hit, reach 10
ft., one target. Hit: 25 (3d12 + 6) slashing damage. Cantrips (at will): light, resistance, sacred
flame(3d8) ray of frost(3d8)
Rock. Ranged Weapon Attack: +9 to hit, range
60/240 ft., one target. Hit: 28 (4d10 + 6) 1st level (4 slots): bless, fog cloud, entangle
bludgeoning damage. (flavored as ice), shield
2nd level (3 slots): invisibility, cloud of daggers
(flavored as ice shards), shatter
3rd level (3 slots): counterspell, call lightning,
spirit guardians
4th level (3 slots): ice storm, greater invisibility
5th level (1 slot): cone of cold
Actions
Multiattack. The giant makes two greataxe attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10
ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Rock. Ranged Weapon Attack: +9 to hit, range
60/240 ft., one target. Hit: 28 (4d10 + 6)
bludgeoning damage.