Chapter 2-Kinematics
Chapter 2-Kinematics
Chapter 2-Kinematics
Kinematics
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Rectilinear Motion (1-D motion) Graphs: Definitions:
Remember to assign a reference positive direction and be constant throughout. Displacement: is the distance travelled in a stated direction from a reference
Waves
point. (Vector)
Types of Graphs Gradient represents Area Under Graph
Velocity: is the rate of change of displacement with respect to time. (Vector)
represents
Displacement – Time 𝑑𝑠 - Acceleration: is the rate of change of velocity with respect to time. (Vector)
𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 =
𝑑𝑡 Speed: is the rate of change of distance travelled with respect to time. (Scalar)
Velocity – Time 𝑑𝑣 Displacement
𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 =
𝑑𝑡 Equations of Motion: only apply for uniform acceleration in a straight line.
Acceleration - Time - Change in velocity
1) 𝑣 = 𝑢 + 𝑎𝑡
1 Derived using area under Velocity-
Motion of object falling in a uniform g-field with air resistance: 2) 𝑠 = 𝑢𝑡 + 𝑎𝑡 2 Time graph and Equation (1)
2
Time Forces acting on object Motion of object
3) 𝑣 2 = 𝑢2 + 2𝑎𝑠 Derived using Equation (1) and (2)
𝒕 = 𝟎𝒔 Initial velocity is zero
Above equations are used in a uniform gravitational field without air resistance.
Only force acting on object is its
weight
Projectile Motion (Non-linear motion):
𝑨𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 = 𝒈
Horizontal Motion: Vertical Motion:
Velocity constant, Acceleration is 0 Acceleration is constant
𝒕 = 𝒕𝟏 As object velocity increases, the
drag force (due to air resistance
increases from zero.
𝐹𝑛𝑒𝑡 = 𝑚𝑔 − 𝐹𝐷
𝑨𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 < 𝒈
𝒕 = 𝒕𝟐 When 𝐹𝐷 = 𝑚𝑔, resultant force on
object is zero.
𝑨𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 = 𝟎
Object falls with max. constant
velocity, called Terminal Velocity
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