1 Mimics Introduction
1 Mimics Introduction
1 Mimics Introduction
Mimics Innovation Suite (MIS) is a 3D data visualization, analysis, modelling and design system. It
allows you to import medical image data (DICOM) and segment the anatomy to create accurate 3D
models. Use the 3D models as the starting points for advanced 3D analysis, planning, personalized
device design, finite element meshing, or 3D printing. MIS offers a wide range of tools for
orthopaedic, cranio-maxillofacial, cardiovascular, respiratory, and other clinical applications.
Depending on the installed license, each program has a variety of modules and tools. See the Mimics
Innovation Suite website for more information. For this course, the Student Edition of MIS is used.
For this reason, import of DICOM data has been disabled, and only demo-files can be opened.
The assignments provide a step-by-step tutorial. Each step builds on the steps described before. We
recommend that you read the text and carry out the instructions directly on the computer.
Usually, the first thing you will do after starting Mimics is to load a data set:
Change to the directory C:/MedData/DemoFiles, select the file Femur.mcsx and press Open.
The project data will be loaded into the system. This may take a few seconds. The project file is
stored in Mimic’s native format. The data represents a series of parallel 2D image slices across a 3D
volume.
Note that Mimics is also able to import DICOM data which is the standard way of starting a new
project, but we will only use already generated Mimics project files in this course.
License
If necessary, activate the License Key Request Wizard from the Help Menu-Toolbar to add lkeb-lic02
(7000) as license server.
1. Title Bar
2. Menu Toolbar
3. View Area
4. Project Management Toolbar
5. Log / Contrast Panel
In the Project Management Toolbar, the Images tab shows the different image datasets
that are loaded. Select the image set by clicking on it and click on the small Image
Information (i) icon (or right-mouse-click->Image Information) to open the Image
Information dialog.
Check out the three tabs of the Image Set Info.
- The Materialise Mimics interface allows for 1-Click Navigation. By holding down Shift & left
mouse, clicking once on a 2D viewport (e.g., the axial viewport), all remaining image views
are immediately updated to show the same point at the centre of the intersection lines.
- Zooming in and out on 2D Viewports can be performed by hovering the mouse to the region
of interest and holding Ctrl & right mouse button. Then, drag the mouse over the region of
interest.
- To restore the 2D Viewport, select the Fit to screen tool from the View menu and click on
the image view that should be restored.
- In order to make one of the image views full screen, hover the mouse over that image view
and press Spacebar. Press Spacebar again to exit out of full screen.
- In order to move/pan the image views, hold down Scroll Wheel while dragging the mouse.
- It is possible to move through the image slices on 2D Viewports by scrolling up & down with
the Scroll Wheel button. Page Up and Page Down keys can be used to move through images
with intervals of 10 slices. Use the slice position indicated in the lower right/left corners of
2D Viewports to navigate to the required image slice.
(Note that this field might not be visible on your screen, just scroll, or make the Contrast panel a bit
larger).
You can change the gray scale also interactively by pointing at an image of interest and dragging the
right mouse button. Move the mouse up/down to decrease/increase the width of the gray scale
Move the mouse to the left/right to decrease/increase the level of the gray scale
Instead of defining the contrast yourself, you can choose one of the predefined scales from the
dropdown box.
The 3D Viewport relates to the 2D Viewport with the same position in space. The 3D Navigation
Indicator can be used to reference the model’s position in 2D Viewports. Please see the various
navigational shortcuts information below:
- 1-Click Navigation is also possible for the 3D Viewport. By holding down Shift & left mouse
clicking once on the 3D Viewport, all remaining image views are immediately updated to
show the same point at the centre of the intersection lines.
- Zooming in and out on 3D Viewports can be performed by hovering the mouse to the region
of interest and scrolling the Scroll Wheel.
- In order to make the 3D Viewport full screen, hover the mouse over the 3D Viewport and
press Spacebar. Press Spacebar again to exit out of full screen.
- In order to move/pan the model within the 3D Viewport, hold down Scroll Wheel while
dragging the mouse.
- It is also possible to rotate the 3D model by holding right mouse button in the 3D Viewport
and dragging the mouse.
Note: The rotation function will vary depending on mouse location. The model will rotate
around the axis perpendicular to the viewing angle when the mouse is outside the object.
Clicking within the object will allow rotation around the vertical and horizontal axis.
The 3D Viewport has additional visualisation & navigation tools in the 3D Viewport Toolbar.
Most of these tools are easy to understand, but some need further explanation:
Hide the objects Femur_implant and Femur by “closing” the eye in the Objects tab in Project
Management.
Select the Femur mask in the Masks tab in Project Management. Only selected visible
masks in the Masks tab are rendered in the 3D Viewport, so make sure the mask’s Visibility
is on.
Activate the Mask 3D Preview in the 3D Viewport Toolbar to see a 3D preview of this mask.
Clipping enables visualizing sections of 3D models. It can be used to evaluate the grey values
on the section boundaries or to look inside the model to get a better comprehension of the
geometry. The Clipping tab in Project Management shows the different options for clipping:
- Active: To activate the Clipping Type
- Type: The type of clipping (Axial/Coronal/Sagittal)
- Clip: To toggle the side of the clipping plane (automatic/lower/upper)
- Locked: To lock the position of the clipping plane so that it does not move with the view plane
- Texturing: To select the texturing method (object/slice/none)
Note that it is possible to set the clipping to specific objects by using the dropdown menu below at
the bottom of the Clipping Tab in Project Management.
The Save Screenshot tool in the File Menu Toolbar allows to save screenshots of the whole
application, or e.g. only the 3D window. Use Clipboard as Destination to easily paste the screenshot
in your answers document.
4) Create a Screenshot with a medium transparent proximal femur bone object axially clipped
at the level of the femoral head using Object Texturing to show the clipped cross section (see
example above).