C Programming Tutorial
C Programming Tutorial
Edition 4.02
Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this
permission notice are preserved on all copies.
Preface:
Introduction:
Reserved words & example:
Operating systems:
Libraries:
Programming style:
Form of a C program:
Comments:
Functions:
Variables:
Parameters:
Scope:
Preprocessor:
Pointers:
Standard Output and Standard Input:
Assignments Expressions and Operators:
Decisions:
Loops:
Arrays:
Strings:
Putting together a program:
Special Library Functions and Macros:
Hidden Operators:
More on Data Types:
Machine Level Operations:
Files and Devices:
Structures and Unions:
Data structures:
Recursion:
Example Programs chapter:
Errors and debugging:
Summary:
reserved words list:
Comparisons :
Character Conversion Table:
Emacs style file:
Answers to questions:
Index:
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Preface
Every program is limited by the language which is used to write it. C is a programmer's language. Unlike BASIC or
Pascal, C was not written as a teaching aid, but as an implementation language. C is a computer language and a
programming tool which has grown popular because programmers like it! It is a tricky language but a masterful one.
Sceptics have said that it is a language in which everything which can go wrong does go wrong. True, it does not do much
hand holding, but also it does not hold anything back. If you have come to C in the hope of finding a powerful language
for writing everyday computer programs, then you will not be disappointed. C is ideally suited to modern computers and
modern programming.
This book is a tutorial. Its aim is to teach C to a beginner, but with enough of the details so as not be outgrown as the years
go by. It presumes that you have some previous aquaintance with programming -- you need to know what a variable is and
what a function is -- but you do not need much experience. It is not essential to follow the order of the chapters rigorously,
but if you are a beginner to C it is recommended. When it comes down to it, most languages have basically the same kinds
of features: variables, ways of making loops, ways of making decisions, ways of accessing files etc. If you want to plan
your assault on C, think about what you already know about programming and what you expect to look for in C. You will
most likely find all of those things and more, as you work though the chapters.
The examples programs range from quick one-function programs, which do no more than illustrate the sole use of one
simple feature, to complete application examples occupying several pages. In places these examples make use of features
before they have properly been explained. These programs serve as a taster of what is to come.
This book was first written in 1987; this new edition was updated and rewritten in 1999. The book was originally
published by Dabs Press. Since the book has gone out of print, David Atherton of Dabs and I agreed to release the
manuscript, as per the original contract. This new edition is written in Texinfo, which is a documentation system that uses
a single source file to produce both on-line information and printed output. You can read this tutorial online, using either
the Emacs Info reader, the standalone Info reader, or a World Wide Web browser, or you can read this same text as a
typeset, printed book.
Introduction
Levels:
Basic ideas:
The compiler:
Errors:
Use of Upper and Lower Case:
Questions 1:
Any kind of object that is sufficiently complicated can be thought of as having levels of detail; the amount of detail we see
depends upon how closely we scrutinize it. A computer falls definitely into the category of complex objects and it can be
thought of as working at many different levels. The terms low level and high level are often used to describe these onion-
layers of complexity in computers. Low level is perhaps the easiest to understand: it describes a level of detail which is
buried down amongst the working parts of the machine: the low level is the level at which the computer seems most
primitive and machine-like. A higher level describes the same object, but with the detail left out. Imagine stepping back
from the complexity of the machine level pieces and grouping together parts which work together, then covering up all the
details. (For instance, in a car, a group of nuts, bolts, pistons can be grouped together to make up a new basic object: an
engine.) At a high level a computer becomes a group of black boxes which can then be thought of as the basic
components of the computer.
C is called a high level, compiler language. The aim of any high level computer language is to provide an easy and natural
way of giving a programme of instructions to a computer (a computer program). The language of the raw computer is a
stream of numbers called machine code. As you might expect, the action which results from a single machine code
instruction is very primitive and many thousands of them are required to make a program which does anything substantial.
It is therefore the job of a high level language to provide a new set of black box instructions, which can be given to the
computer without us needing to see what happens inside them - and it is the job of a compiler to fill in the details of these
"black boxes" so that the final product is a sequence of instructions in the language of the computer.
C is one of a large number of high level languages which can be used for general purpose programming, that is, anything
from writing small programs for personal amusement to writing complex applications. It is unusual in several ways.
Before C, high level languages were criticized by machine code programmers because they shielded the user from the
working details of the computer, with their black box approach, to such an extent that the languages become inflexible: in
other words, they did not not allow programmers to use all the facilities which the machine has to offer. C, on the other
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hand, was designed to give access to any level of the machine down to raw machine code and because of this it is perhaps
Surprisingly, programming books often ignore an important role of high level languages: high level programs are not only
a way to express instructions to the computer, they are also a means of communication among human beings. They are not
merely monologues to the machine, they are a way to express ideas and a way to solve problems. The C language has
been equipped with features that allow programs to be organized in an easy and logical way. This is vitally important for
writing lengthy programs because complex problems are only manageable with a clear organization and program
structure. C allows meaningful variable names and meaningful function names to be used in programs without any loss of
efficiency and it gives a complete freedom of style; it has a set of very flexible loop constructions (for, while, do) and neat
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ways of making decisions. These provide an excellent basis for controlling the flow of programs.
Another unusual feature of C is the way it can express ideas concisely. The richness of a language shapes what it can talk
about. C gives us the apparatus to build neat and compact programs. This sounds, first of all, either like a great bonus or
something a bit suspect. Its conciseness can be a mixed blessing: the aim is to try to seek a balance between the often
conflicting interests of readability of programs and their conciseness. Because this side of programming is so often
presumed to be understood, we shall try to develop a style which finds the right balance.
C allows things which are disallowed in other languages: this is no defect, but a very powerful freedom which, when used
with caution, opens up possibilities enormously. It does mean however that there are aspects of C which can run away
with themselves unless some care is taken. The programmer carries an extra responsibility to write a careful and
thoughtful program. The reward for this care is that fast, efficient programs can be produced.
C tries to make the best of a computer by linking as closely as possible to the local environment. It is no longer necessary
to have to put up with hopelessly inadequate input/output facilities anymore (a legacy of the timesharing/mainframe
computer era): one can use everything that a computer has to offer. Above all it is flexible. Clearly no language can
guarantee intrinsically good programs: there is always a responsibility on the programmer, personally, to ensure that a
program is neat, logical and well organized, but it can give a framework in which it is easy to do so.
The aim of this book is to convey some of the C philosophy in a practical way and to provide a comprehensive
introduction to the language by appealing to a number of examples and by sticking to a strict structuring scheme. It is
hoped that this will give a flavour of the kind of programming which C encourages.
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Using a compiler language is not the same as using an interpreted language like BASIC or a GNU shell. It differs in a
number of ways. To begin with, a C program has to be created in two stages:
Firstly, the program is written in the form of a number of text files using a screen editor. This form of the program is
called the source program. It is not possible to execute this file directly.
Secondly, the completed source file is passed to a compiler--a program which generates a new file containing a
machine code translation of the source text. This file is called an object file or executable file. The executable file is
said to have been compiled from the source text.
Compiler languages do not usually contain their own editor, nor do they have words like RUN with which to execute a
finished program. You use a screen editor to create the words of a program (program text) and run the final program in its
compiled form usually by simply typing the name of the executable file.
The compiler:
Errors:
The Compiler
A C program is made by running a compiler which takes the typed source program and converts it into an object file that
the computer can execute. A compiler usually operates in two or more phases (and each phase may have stages within it).
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These phases must be executed one after the other. As we shall see later, this approach provides a flexible way of
Phase 1 scans a source program, perhaps generating an intermediate code (quadruples or pcode) which helps to
simplify the grammar of the language for subsequent processing. It then converts the intermediate code into a file of
object code (though this is usually not executable yet). A separate object file is built for each separate source file. In
the GNU C compiler, these two stages are run with the command gcc -c; the output is one or more .o files.
Phase 2 is a Linker. This program appends standard library code to the object file so that the code is complete and
can "stand alone". A C compiler linker suffers the slightly arduous task of linking together all the functions in the C
program. Even at this stage, the compiler can fail, if it finds that it has a reference to a function which does not
exist. With the GNU C compiler this stage is activated by the command gcc -o or ld.
To avoid the irritation of typing two or three separate commands (which are often cumbersome) you will normally find a
simple interface for executing compiler. Traditionally this is an executable program called cc for C Compiler:
cc filename
gcc filename
On GNU systems, this results in the creation of an executable program with the default name a.out. To tell the compiler
what you would like the executable program to be called, use the -o option for setting the name of the object code:
gcc -o program-name filname
For example, to create a program called myprog from a file called myprog.c, write
gcc -o myprog myprog.c
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Errors
Errors are mistakes which we the programmers make. There are different kinds of error:
Syntax
Errors in the syntax, or word structure of a program are caught before you run it, at compilation time by the
compiler program. They are listed all in one go, with the line number, in the text file, at which the error occurred
and a message to say what was wrong.
For example, suppose you write sin (x) y = ; in a program instead of y = sin (x);, which assigns the value of the
sin of x to y. Upon compilation, you would see this error message:
eg.c: In function `main':
eg.c:12: parse error before `y'
(If you compile the program in Emacs, you can jump directly to the error.)
A program with syntax errors will cause a compiler program to stop trying to generate machine code and will not
create an executable. However, a compiler will usually not stop at the first error it encounters but will attempt to
continue checking the syntax of a program right to the last line before aborting, and it is common to submit a
program for compilation only to receive a long and ungratifying list of errors from the compiler.
It is a shock to everyone using a compiler for the first time how a single error can throw the compiler off course and
result in a huge and confusing list of non-existent errors, following a single true culprit. The situation thus looks
much worse than it really is. You'll get used to this with experience, but it can be very disheartening.
As a rule, look for the first error, fix that, and then recompile. Of course, after you have become experienced, you
will recognize when subsequent error messages are due to independent problems and when they are due to a
cascade. But at the beginning, just look for and fix the first error.
Intention
Errors in goal or purpose (logical errors) occur when you write a program that works, but does not do what you
intend it to do. You intend to send a letter to all drivers whose licenses will expire soon; instead, you send a letter to
all drivers whose licenses will expire sometime.
If the compilation of a program is successful, then a new file is created. This file will contain machine code which can be
executed according to the rules of the computer's local operating system.
When a programmer wants to make alterations and corrections to a C program, these have to be made in the source text
file itself using an editor; the program, or the salient parts, must then be recompiled.
Declarations
Compiler languages require us to make a list of the names and types of all variables which are going to be used in a
program and provide information about where they are going to be used. This is called declaring variables. It serves two
purposes: firstly, it provides the compiler with a definitive list of the variables, enabling it to cross check for errors, and
secondly, it informs the compiler how much space must be reserved for each variable when the program is run. C supports
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a variety of variable types (variables which hold different kinds of data) and allows one type to be converted into another.
Consequently, the type of a variable is of great importance to the compiler. If you fail to declare a variable, or declare it to
be the wrong type, you will see a compilation error.
Questions
1. What is a compiler?
2. How is a C program run?
3. How is a C program compiled usually?
4. Are upper and lower case equivalent in C?
5. What the two different kinds of error which can be in a program?
See All the Reserved Words, for a complete list of the reserverd words.
Words used in included libaries are also, effectively, reserved. If you use a word which has already been adopted in a
library, there will be a conflict between your choice and the library.
Libraries provide frequently used functionality and, in practice, at least one library must be included in every program: the
so-called C library, of standard functions. For example, the stdio library, which is part of the C library, provides standard
facilities for input to and output from a program.
In fact, most of the facilities which C offers are provided as libraries that are included in programs as plug-in expansion
units. While the features provided by libraries are not strictly a part of the C language itself, they are essential and you
will never find a version of C without them. After a library has been included in a program, its functions are defined and
you cannot use their names.
printf:
Example 1:
Output 1:
Questions 2:
Node:printf, Next:Example 1, Previous:Reserved words & example, Up:Reserved words & example
Text is easy, but we also want to be able to print out the contents of variables. These can be inserted into a text string by
using a `control sequence' inside the quotes and listing the variables after the string which get inserted into the string in
place of the control sequence. To print out an integer, the control sequence %d is used:
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printf ("Integer = %d",someinteger);
The variable someinteger is printed instead of %d. The printf function is described in full detail in the relevant chapter,
but we'll need it in many places before that. The example program below is a complete program. If you are reading this in
Info, you can copy this to a file, compile and execute it.
Example Listing
/***********************************************************/
/* Short Poem */
/***********************************************************/
#include <stdio.h>
/***********************************************************/
main () /* Poem */
{
printf ("Astronomy is %dderful \n",1);
printf ("And interesting %d \n",2);
printf ("The ear%d volves around the sun \n",3);
printf ("And makes a year %d you \n",4);
printf ("The moon affects the sur %d heard \n",5);
printf ("By law of phy%d great \n",6);
printf ("It %d when the the stars so bright \n",7);
printf ("Do nightly scintill%d \n",8);
printf ("If watchful providence be%d \n",9);
printf ("With good intentions fraught \n");
printf ("Should not keep up her watch divine \n");
printf ("We soon should come to %d \n",0);
}
Output
Astronomy is 1derful \n"
And interesting 2
The ear3 volves around the sun
And makes a year 4 you
The moon affects the sur 5 heard
By law of phy6d great
It 7 when the the stars so bright
Do nightly scintill8
If watchful providence be9
With good intentions fraught
Should not keep up her watch divine
We soon should come to 0
Questions
1. Write a command to print out the message "Wow big deal".
2. Write a command to print out the number 22?
3. Write two commands to print out "The 3 Wise Men" two different ways.
4. Why are there only a few reserved command words in C?
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The basic control of a computer rests with its operating system. This is a layer of software which drives the hardware and
provides users with a comfortable environment in which to work. An operating system has two main components which
are of interest to users: a user interface (often a command language) and a filing system. The operating system is the route
to all input and output, whether it be to a screen or to files on a disk. A programming language has to get at this input and
output easily so that programs can send out and receive messages from the user and it has to be in contact with the
operating system in order to do this. In C the link between these two is very efficient.
Operating systems vary widely but most have a command language or shell which can be used to type in commands.
Recently the tendency has been to try to eliminate typing completely by providing graphical user interfaces (GUIs) for
every purpose. GUIs are good for carrying out simple procedures like editing, but they are not well suited to giving
complicated instructions to a computer. For that one needs a command language. In the network version of this book we
shall concentrate on Unix shell commands since they are the most important to programmers. On microcomputers
command languages are usually very similar in concept, though more primitive, with only slightly different words for
essentially the same commands. (This is a slightly superficial view).
When most compiler languages were developed, they were intended to be run on large mainframe computers which
operated on a multi-user, time-sharing principle and were incapable of interactive communication with the user. Many
compiler languages still have this inadequacy when carried over to modern computers, but C is an exception, because of
its unique design. Input and output are not actually defined as a fixed, unchanging part of the C language. Instead there is
a standard file which has to be included in programs and defines the input/output commands that are supported by the
language for a particular computer and operating system. This file is called a standard C library. (See the next chapter for
more information.) The library is standard in the sense that C has developed a set of functions which all computers and
operating systems must implement, but which are specially adapted to your system.
Files devices:
Filenames:
Command languages:
Questions 3:
Filenames
The compiler uses a special convention for the file names, so that we do not confuse their contents. The name of a source
program (the code which you write) is filename.c. The compiler generates a file of object code from this called
filename.o, as yet unlinked. The final program, when linked to libraries is called filename on Unix-like operating
systems, and filename.EXE on Windows derived systems. The libraries themselves are also files of object code, typically
called liblibraryname.a or liblibraryname.so. Header files are always called libname.h.
The endings `dot something' (called file extensions) identify the contents of files for the compiler. The dotted endings
mean that the compiler can generate an executable file with the same name as the original source - just a different ending.
The quad file and the object file are only working files and should be deleted by the compiler at the end of compilation.
The .c suffix is to tell the compiler that the file contains a C source program and similarly the other letters indicate non-
source files in a convenient way. To execute the compiler you type,
cc filename
For example,
cc foo.c
less filename
emacs filename
In a large operating system (or even a relatively small one) it can be a major feat of recollection to know all of the
commands. Fortunately it is possible to get by with knowing just handful of the most common ones and having the system
manual around to leaf through when necessary.
Another important object is the `panic button' or program interruption key. Every system will have its own way of halting
or terminating the operation of a program or the execution of a command. Commonly this will involve two simultaneous
key presses, such as CTRL C, CTRL Z or CTRL-D etc. In GNU/Linux, CTRL-C is used.
Questions
1. What is an operating system for?
2. What is a pseudo-device name?
3. If you had a C source program which you wanted to call `accounts' what name would you save it under?
4. What would be the name of the file produced by the compiler of the program in 3?
5. How would this program be run?
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Libraries
The core of the C language is small and simple. Special functionality is provided in the form of libraries of ready-made
functions. This is what makes C so portable. Some libraries are provided for you, giving you access to many special
abilities without needing to reinvent the wheel. You can also make your own, but to do so you need to know how your
operating system builds libraries. We shall return to this later.
Libraries are files of ready-compiled code which we can merge with a C program at compilation time. Each library comes
with a number of associated header files which make the functions easier to use. For example, there are libraries of
mathematical functions, string handling functions and input/output functions and graphics libraries. It is up to every
programmer to make sure that libraries are added at compilation time by typing an optional string to the compiler. For
example, to merge with the math library libm.a you would type
when you compile the program. The -lm means: add in libm. If we wanted to add in the socket library libsocket.a to do
some network programming as well, we would type
and so on.
Why are these libraries not just included automatically? Because it would be a waste for the compiler to add on lots of
code for maths functions, say, if they weren't needed. When library functions are used in programs, the appropriate library
code is included by the compiler, making the resulting object code often much longer.
Libraries are supplemented by header files which define macros, data types and external data to be used in conjunction
with the libraries. Once a header file has been included, it has effectively added to the list of reserved words and
commands in the language. You cannot then use the names of functions or macros which have already been defined in
libraries or header files to mean anything other than what the library specifies.
The most commonly used header file is the standard input/output library which is called stdio.h. This belongs to a subset
of the standard C library which deals with file handling. The math.h header file belongs to the mathematics library libm.a.
Header files for libraries are included by adding to the source code:
#include header.h
#include "myheader.h"
The #include directive is actually a command to the C preprocessor, which is dealt with more fully later, See
Preprocessor.
Some functions can be used without having to include library files or special libraries explicitly since every program is
always merged with the standard C library, which is called libc.
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#include <stdio.h>
main ()
{
printf ("C standard I/O file is included\n");
printf ("Hello world!");
}
A program wishing to use a mathematical function such as cos would need to include a mathematics library header file.
#include <stdio.h>
#include <math.h>
main ()
{ double x,y;
y = sin (x);
printf ("Maths library ready");
}
A particular operating system might require its own special library for certain operations such as using a mouse or for
opening windows in a GUI environment, for example. These details will be found in the local manual for a particular C
compiler or operating system.
Although there is no limit, in principle, to the number of libraries which can be included in a program, there may be a
practical limit: namely memory, since every library adds to the size of both source and object code. Libraries also add to
the time it takes to compile a program. Some operating systems are smarter than others when running programs and can
load in only what they need of the large libraries. Others have to load in everything before they can run a program at all,
so many libraries would slow them down.
To know what names libraries have in a particular operating system you have to search through its documentation. Unix
users are lucky in having an online manual which is better than most written ones.
Questions 4:
Questions
1. How is a library file incorporated into a C program?
2. Name the most common library file in C.
3. Is it possible to define new functions with the same names as standard library functions?
4. What is another name for a library file?
Programming style
C is actually a free format language. This means that there are no rules about how it must be typed, when to start new
lines, where to place brackets or whatever. This has both advantages and dangers. The advantage is that the user is free to
choose a style which best suits him or her and there is freedom in the way in which a program can be structured. The
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disadvantage is that, unless a strict style is adopted, very sloppy programs can be the result. The reasons for choosing a
well structured style are that:
No simple set of rules can ever provide the ultimate solution to writing good programs. In the end, experience and good
judgement are the factors which decide whether a program is written well or poorly written. The main goal of any style is
to achieve clarity. Previously restrictions of memory size, power and of particular compilers often forced restrictions upon
style, making programs clustered and difficult. All computers today are equipped with more than enough memory for their
purposes, and have very good optimizers which can produce faster code than most programmers could write themselves
without help, so there are few good reasons not to make programs as clear as possible.
C is made up entirely of building blocks which have a particular `shape' or form. The form is the same everywhere in a
program, whether it is the form of the main program or of a subroutine. A program is made up of functions, functions are
made up of statements and declarations surrounded by curly braces { }.
The basic building block in a C program is the function. Every C program is a collection of one or more functions, written
in some arbitrary order. One and only one of these functions in the program must have the name main(). This function is
always the starting point of a C program, so the simplest C program would be just a single function definition:
main ()
{
}
The parentheses () which follow the name of the function must be included even though they apparently serve no purpose
at this stage. This is how C distinguishes functions from ordinary variables.
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The function main() does not have to be at the top of a program so a C program does not necessarily start at line 1. It
always starts where main() is. Also, the function main() cannot be called from any other function in the program. Only the
operating system can call the function main(): this is how a C program is started.
The next most simple C program is perhaps a program which calls a function do_nothing and then ends.
/******************************************************/
/* */
/* Program : do nothing */
/* */
/******************************************************/
{
do_nothing();
}
/******************************************************/
{
}
The program now consists of two functions, one of which is called by the other. There are several new things to notice
about this program. Firstly the function do_nothing() is called by typing its name followed by the characteristic ()
brackets and a semi-colon. This is all that is required to transfer control to the new function. In some languages, words
like CALL or PROC are used, or even a symbol like &. No such thing is needed in C. The semi-colon is vital however. All
instructions in C must end with a semi-colon. This is a signal to inform the compiler that the end of a statement has been
reached and that anything which follows is meant to be a part of another statement. This helps the compiler diagnose
errors.
The `brace' characters { and } mark out a block into which instructions are written. When the program meets the closing
brace } it then transfers back to main() where it meets another } brace and the program ends. This is the simplest way in
which control flows between functions in C. All functions have the same status as far as a program is concerned. The
function main() is treated just as any other function. When a program is compiled, each function is compiled as a separate
entity and then at the end the linker phase in the compiler attempts to sew them all together.
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The examples above are obviously very simple but they illustrate how control flows in a C program. Here are some more
basic elements which we shall cover.
comments
preprocessor commands
functions
declarations
variables
statements
The skeleton plan of a program, shown below, helps to show how the elements of a C program relate. The following
chapters will then expand upon this as a kind of basic plan.
/****************************************************/
/* */
/* Skeleton program plan */
/* */
/****************************************************/
/****************************************************/
a=random();
b=function1();
function2(a,b);
}
/****************************************************/
function1 () /* Purpose */
{
....
}
/****************************************************/
int a,b;
{
....
}
Question 5:
Neither comments nor preprocessor commands have a special place in this list: they do not have to be in any one
particular place within the program.
Questions
1. What is a block?
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Comments
Annotating programs.
Comments are a way of inserting remarks and reminders into a program without affecting its content. Comments do not
have a fixed place in a program: the compiler treats them as though they were white space or blank characters and they are
consequently ignored. Programs can contain any number of comments without losing speed. This is because comments
are stripped out of a source program by the compiler when it converts the source program into machine code.
Because a comment is skipped over as though it were a single space, it can be placed anywhere where spaces are valid
characters, even in the middle of a statement, though this is not to be encouraged. You should try to minimize the use of
comments in a program while trying to maximize the readability of the program. If there are too many comments you
obscure your code and it is the code which is the main message in a program.
Example comment:
Example comment 2:
Question 7:
Example 1
main () /* The almost trivial program */
Example 2
#include <stdio.h> /* header file */
#define NOTFINISHED 0
/**********************************************/
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main ()
{ int i; /* declarations */
do
{
/* Nothing !!! */
}
while (NOTFINISHED);
Question
1. What happens if a comment is not ended? That is if the programmer types /* .. to start but forgets the ..*/ to close?
Functions
A function is a module or block of program code which deals with a particular task. Making functions is a way of
isolating one block of code from other independent blocks of code. Functions serve two purposes. They allow a
programmer to say: `this piece of code does a specific job which stands by itself and should not be mixed up with anyting
else', and they make a block of code reusable since a function can be reused in many different contexts without repeating
parts of the program text.
Functions help us to organize a program in a simple way; in Kernighan & Ritchie C they are always written in the
following form:
identifier (parameter1,parameter2,..)
types of parameters
{ variable declarations
statements..
......
....
For example
Pythagoras(x,y,z)
double x,y,z;
{ double d;
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d = sqrt(x*x+y*y+z*z);
In the newer ANSI standard, the same function is written slightly differently:
Pythagoras(double x, double y, double z)
{ double d;
d = sqrt(x*x+y*y+z*z);
Each function has a name or identifier by which is used to refer to it in a program. A function can accept a number of
parameters or values which pass information from outside, and consists of a number of statements and declarations,
enclosed by curly braces { }, which make up the doing part of the object. The declarations and `type of parameter'
statements are formalities which will be described in good time.
The name of a function in C can be anything from a single letter to a long word. The name of a function must begin with
an alphabetic letter or the underscore _ character but the other characters in the name can be chosen from the following
groups:
a .. z
(any letter from a to z)
A .. Z
(any letter from A to Z)
0 .. 9
(any digit from 0 to 9)
_
(the underscore character)
This means that sensible names can easily be chosen for functions making a program easy to read. Here is a real example
function which adds together two integer numbers a and b and prints the result c. All the variables are chosen to be
integers to keep things simple and the result is printed out using the print-formatted function printf, from the the standard
library, with a "%d" to indicate that it is printing a integer.
int a,b;
{ int c;
c = a + b;
printf ("%d",c);
Notice the position of the function name and where braces and semi-colons are placed: they are crucial. The details are
quickly learned with practice and experience.
This function is not much use standing alone. It has to be called from somewhere. A function is called (i.e. control is
passed to the function) by using its name with the usual brackets () to follow it, along with the values which are to be
passed to the function:
main ()
{ int c,d;
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c = 1;
d = 53;
Add_Two_Numbers (c,d);
Add_Two_Numbers (1,2);
The result of this program would be to print out the number 54 and then the number 3 and then stop. Here is a simple
program which makes use of some functions in a playful way. The structure diagram shows how this can be visualized
and the significance of the program `levels'. The idea is to illustrate the way in which the functions connect together:
Structure diagram:
Program listing:
Functions with values:
Breaking out early:
The exit function:
Functions and types:
Questions 6:
Structure diagram
Level 0: main ()
Level 1: DownOne ()
/ \
/ \
Note: not all functions fit into a tidy hierarchy like these. Some functions call themselves, while others can be called from
anywhere in a program. Where would you place the printf function in this hierarchy?
Program Listing
/***********************************************/
/* */
/* Function Snakes & Ladders */
/* */
/***********************************************/
#include <stdio.h>
/***********************************************/
/* Level 0 */
/***********************************************/
main ()
{
printf ("This is level 0: the main program\n");
printf ("About to go down a level \n");
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DownOne ();
/************************************************/
/* Level 1 */
/************************************************/
{
printf ("Down here at level 1, all is well\n");
DownLeft (2);
printf ("Through level 1....\n");
DownRight (2);
/************************************************/
/* Level 2 */
/************************************************/
int a;
{
printf ("This is deepest level %d\n",a);
printf ("On the left branch of the picture\n");
printf ("Going up!!");
}
/************************************************/
int a;
{
printf ("And level %d again!\n",a);
}
bill = CalculateBill(data...);
The variable bill is assigned to a function CalculateBill() and data are some data which are passed to the function. This
statement makes it look as though CalculateBill() is a number. When this statement is executed in a program, control
will be passed to the function CalculateBill() and, when it is done, this function will then hand control back. The value
of the function is assigned to "bill" and the program continues. Functions which work in this way are said to return a
value.
In C, returning a value is a simple matter. Consider the function CalculateBill() from the statement above:
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CalculateBill(starter,main,dessert) /* Adds up values */
int starter,main,dessert;
{ int total;
As soon as the return statement is met CalculateBill() stops executing and assigns the value total to the function. If
there were no return statement the program could not know which value it should associate with the name CalculateBill
and so it would not be meaningful to speak of the function as having one value. Forgetting a return statement can ruin a
program. For instance if CalculateBill had just been:
CalculateBill (starter,main,dessert) /* WRONG! */
int starter,main,dessert;
{ int total;
then the value bill would just be garbage (no predictable value), presuming that the compiler allowed this to be written at
all. On the other hand if the first version were used (the one which did use the return(total) statement) and furthermore
no assignment were made:
main ()
{
CalculateBill (1,2,3);
}
then the value of the function would just be discarded, quite legitimately. This is usually what is done with the input
output functions printf() and scanf() which actually return values. So a function in C can return a value but it does not
have to be used; on the other hand, a value which has not been returned cannot be used safely.
NOTE : Functions do not have to return integers: you can decide whether they should return a different data type, or even
no value at all. (See next chapter)
Node:Breaking out early, Next:The exit function, Previous:Functions with values, Up:Functions
int a,b;
{
while (a < b)
{
if (a > b)
{
return (b);
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}
a = a + 1;
}
}
The example shows this. The function is entered with some values for a and b and, assuming that a is less than b, it starts
to execute one of C's loops called while. In that loop, is a single if statement and a statement which increases a by one on
each loop. If a becomes bigger than b at any point the return(b) statement gets executed and the function myfunction
quits, without having to arrive at the end brace }, and passes the value of b back to the place it was called.
Node:The exit function, Next:Functions and types, Previous:Breaking out early, Up:Functions
exit (CODE);
This function also calls a number of other functions which perform tidy-up duties such as closing open files etc.
can only make sense if the variable bill and the value of the function CalculateBill() are the same kind of object: in
other words if CalculatBill() returns a floating point number, then bill cannot be a character! Both sides of an
assignment must match.
In fact this is done by declaring functions to return a particular type of data. So far no declarations have been needed
because C assumes that all values are integers unless you specifically choose something different. Declarations are
covered in the next section.
Questions
1. Write a function which takes two values a and b and returns the value of (a*b).
2. Is there anything wrong with a function which returns no value?
3. What happens if a function returns a value but it is not assigned to anything?
4. What happens if a function is assigned to an object but that function returns no value?
5. How can a function be made to quit early?
A variable is a seqeuence of program code with a name (also called its identifier). A name or identifier in C can be
anything from a single letter to a word. The name of a variable must begin with an alphabetic letter or the underscore _
character but the other characters in the name can be chosen from the following groups:
a .. z
(any letter from a to z)
A .. Z
(any letter from A to Z)
0 .. 9
(any digit from 0 to 9)
_
(the underscore character)
In C variables do not only have names: they also have types. The type of a variable conveys to the the compiler what sort
of data will be stored in it. In BASIC and in some older, largely obsolete languages, like PL/1, a special naming
convention is used to determine the sort of data which can be held in particular variables. e.g. the dollar symbol $ is
commonly used in BASIC to mean that a variable is a string and the percentage % symbol is used to indicate an integer. No
such convention exists in C. Instead we specify the types of variables in their declarations. This serves two purposes:
It gives a compiler precise information about the amount of memory that will have to be given over to a variable
when a program is finally run and what sort of arithmetic will have to be used on it (e.g. integer only or floating
point or none).
It provides the compiler with a list of the variables in a convenient place so that it can cross check names and types
for any errors.
There is a lot of different possible types in C. In fact it is possible for us to define our own, but there is no need to do this
right away: there are some basic types which are provided by C ready for use. The names of these types are all reserved
words in C and they are summarized as follows:
char
A single ASCII character
short
A short integer (usually 16-bits)
short int
A short integer
int
A standard integer (usually 32-bits)
long
A long integer
long int
A long integer (usually 32-bits, but increasingly 64 bits)
float
A floating point or real number (short)
long float
a long floating point number
double
A long floating point number
void
Discussed in a later chapter.
enum
Discussed in a later chapter.
volatile
Discussed in a later chapter.
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There is some repetition in these words. In addition to the above, the word unsigned can also be placed in front of any of
these types. Unsigned means that only positive or zero values can be used. (i.e. there is no minus sign). The advantage of
using this kind of variable is that storing a minus sign takes up some memory, so that if no minus sign is present, larger
numbers can be stored in the same kind of variable. The ANSI standard also allows the word signed to be placed in front
of any of these types, so indicate the opposite of unsigned. On some systems variables are signed by default, whereas on
others they are not.
Declarations:
Where to declare things:
Declarations and Initialization:
Types:
Choosing Variables:
Assigning variables to one another:
Types and The Cast Operator:
Storage class register static and extern:
Functions types:
Questionsdeclare:
Declarations
To declare a variable in a C program one writes the type followed by a list of variable names which are to be treated as
being that type:
typename variablename1,..,..,variablenameN;
For example:
int i,j;
char ch;
double x,y,z,fred;
unsigned long int Name_of_Variable;
Failing to declare a variable is more risky than passing through customs and failing to declare your six tonnes of Swiss
chocolate. A compiler is markedly more efficient than a customs officer: it will catch a missing declaration every time and
will terminate a compiling session whilst complaining bitterly, often with a host of messages, one for each use of the
undeclared variable.
1. One place is outside all of the functions. That is, in the space between function definitions. (After the #include
lines, for example.) Variables declared here are called global variables. There are also called static and external
variables in special cases.)
#include <stdio.h>
float global_floating_point;
main ()
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{
}
2. The other place where declarations can be made is following the opening brace, {}, of a block. Any block will do,
as long as the declaration follows immediately after the opening brace. Variables of this kind only work inside their
braces {} and are often called local variables. Another name for them is automatic variables.
main ()
{ int a;
float x,y,z;
/* statements */
or
function ()
{ int i;
/* .... */
/* ... */
}
}
char ch = 'a';
i = 0;
ch = 'a';
This is called initialization of the variables. C always allows the programmer to write declarations/initializers in this way,
but it is not always desirable to do so. If there are just one or two declarations then this initialization method can make a
program neat and tidy. If there are many, then it is better to initialize separately, as in the second case. A lot means when it
starts to look as though there are too many. It makes no odds to the compiler, nor (ideally) to the final code whether the
first or second method is used. It is only for tidiness that this is allowed.
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Individual Types
char:
Example special chars:
integers:
Float:
char
A character type is a variable which can store a single ASCII character. Groups of char form strings. In C single
characters are written enclosed by single quotes, e.g. 'c'! (This is in contrast to strings of many characters which use
double quotes, e.g. "string") For instance, if ch is the name of a character:
char ch;
ch = 'a';
would give ch the value of the character a. The same effect can also be achieved by writing:
char ch = 'a';
A character can be any ASCII character, printable or not printable from values -128 to 127. (But only 0 to 127 are used.)
Control characters i.e. non printable characters are put into programs by using a backslash \ and a special character or
number. The characters and their meanings are:
\b
backspace BS
\f
form feed FF (also clear screen)
\n
new line NL (like pressing return)
\r
carriage return CR (cursor to start of line)
\t
horizontal tab HT
\v
vertical tab (not all versions)
\"
double quotes (not all versions)
\'
single quote character '
\\
backslash character \
\ddd
character ddd where ddd is an ASCII code given in octal or base 8, See Character Conversion Table.
\xddd
character ddd where ddd is an ASCII code given in hexadecimal or base 16, See Character Conversion Table.
Listing
/***************************************************/
/* */
/* Special Characters */
/* */
/***************************************************/
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#include <stdio.h>
main ()
{
printf ("Beep! \7 \n");
printf ("ch = \'a\' \n");
printf (" <- Start of this line!! \r");
}
and the text cursor is left where the arrow points. It is also possible to have the type:
unsigned char
This admits ASCII values from 0 to 255, rather than -128 to 127.
Integers
Whole numbers
There are five integer types in C and they are called char, int, long, long long and short. The difference between these is
the size of the integer which either can hold and the amount of storage required for them. The sizes of these objects
depend on the operating system of the computer. Even different flavours of Unix can have varying sizes for these objects.
Usually, the two to remember are int and short. int means a `normal' integer and short means a `short' one, not that that
tells us much. On a typical 32 bit microcomputer the size of these integers is the following:
Type Bits Possible Values
Increasingly though, 64 bit operating systems are appearing and long integers are 64 bits long. You should always check
these values. Some mainframe operating systems are completely 64 bit, e.g. Unicos has no 32 bit values. Variables are
declared in the usual way:
int i,j;
i = j = 0;
or
short i=0,j=0;
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Floating Point
There are also long and short floating point numbers in C. All the mathematical functions which C can use require double
or long float arguments so it is common to use the type float for storage only of small floating point numbers and to use
double elsewhere. (This not always true since the C `cast' operator allows temporary conversions to be made.) On a
typical 32 bit implementation the different types would be organized as follows:
Type Bits Possible Values
Typical declarations:
float x,y,z;
x = 0.1;
y = 2.456E5
z = 0;
double bignum,smallnum;
bignum = 2.36E208;
smallnum = 3.2E-300;
Choosing Variables
The sort of procedure that you would adopt when choosing variable names is something like the following:
Some local variables are only used temporarily, for controlling loops for instance. It is common to give these short names
(single characters). A good habit to adopt is to keep to a consistent practice when using these variables. A common one,
for instance is to use the letters:
int i,j,k;
to be integer type variables used for counting. (There is not particular reason why this should be; it is just common
practice.) Other integer values should have more meaningful names. Similarly names like:
double x,y,z;
Node:Assigning variables to one another, Next:Types and The Cast Operator, Previous:Choosing Variables, Up:Variables
In either case the objects on either side of the = symbol must be of the same type. It is possible (though not usually
sensible) to assign a floating point number to a character for instance. So
int a, b = 1;
a = b;
ch = x;
is a valid statement, since the truncated value 1 can be assigned to ch. This is a questionable practice though. It is unclear
why anyone would choose to do this. Numerical values and characters will interconvert because characters are stored by
their ASCII codes (which are integers!) Thus the following will work:
int i;
char ch = 'A';
i = ch;
Node:Types and The Cast Operator, Next:Storage class register static and extern, Previous:Assigning variables to one
another, Up:Variables
i = (int) ch;
The value of the integer would be the ASCII code of the character. This is the only integer which it would make any sense
to talk about in connection with the character. Similarly floating point and integer types can be interconverted:
float x = 3.3;
int i;
i = (int) x;
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The value of i would be 3 because an integer cannot represent decimal points, so the cast operator rounds the number.
There is no such problem the other way around.
float x;
int i = 12;
x = (float) i;
It does not always make sense to convert types. This will be seen particularly with regard to structures and unions. Cast
operators crop up in many areas of C. This is not the last time they will have to be explained.
/***************************************************/
/* */
/* Demo of Cast operator */
/* */
/***************************************************/
#include <stdio.h>
{ float x;
int i;
char ch;
x = 2.345;
i = (int) x;
ch = (char) x;
printf ("From float x =%f i =%d ch =%c\n",x,i,ch);
i = 45;
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x = (float) i;
ch = (char) i;
printf ("From int i=%d x=%f ch=%c\n",i,x,ch);
ch = '*';
i = (int) ch;
x = (float) ch;
printf ("From char ch=%c i=%d x=%f\n",ch,i,x);
}
Node:Storage class register static and extern, Next:Functions types, Previous:Types and The Cast Operator, Up:Variables
File 1 File 2
int i;
main () function ()
{ {
extern int i;
} }
In this example, the function main() in file 1 can use the variable i from the function main in file 2.
Another class is called static. The name static is given to variables which can hold their values between calls of a
function: they are allocated once and once only and their values are preserved between any number of function calls.
Space is allocated for static variables in the program code itself and it is never disposed of unless the whole program is.
NOTE: Every global variable, defined outside functions has the type static automatically. The opposite of static is auto.
Node:Functions types, Next:Questionsdeclare, Previous:Storage class register static and extern, Up:Variables
If you want this to be different, then a function has to be declared to be a certain type, just as variables have to be. There
are two places where this must be done:
The name of the function must be declared a certain type where the function is declared. e.g. a function which
returns a float value must be declared as:
float function1 ()
{
return (1.229);
}
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char function2 ()
{
return ('*');
}
As well as declaring a function's identifier to be a certain type in the function definition, it must (irritatingly) be
declared in the function in which it is called too! The reasons for this are related to the way in which C is compiled.
So, if the two functions above were called from main(), they would have to declared in the variables section as:
main ()
x = function1 ();
ch = function2 ();
}
If a function whose type is not integer is not declared like this, then compilation errors will result! Notice also that
the function must be declared inside every function which calls it, not just main().
Questions
1. What is an identifier?
2. Say which of the following are valid C identifiers:
1. Ralph23
2. 80shillings
3. mission_control
4. A%
5. A$
6. _off
3. Write a statement to declare two integers called i and j.
4. What is the difference between the types floa and double.
5. What is the difference between the types int and unsigned int?
6. Write a statement which assigns the value 67 to the integer variable "I".
7. What type does a C function return by default?
8. If we want to declare a function to return long float, it must be done in, at least, two places. Where are these?
9. Write a statement, using the cast operator, to print out the integer part of the number 23.1256.
10. Is it possible to have an automatic global variable?
Not all functions will be as simple as the ones which have been given so far. Functions are most useful if they can be
given information to work with and if they can reach variables and data which are defined outside of them. Examples of
this have already been seen in a limited way. For instance the function CalculateBill accepted three values a,b and c.
CalculateBill (a,b,c)
int a,b,c;
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{ int total;
total = a + b + c;
return total;
}
When variable values are handed to a function, by writing them inside a functions brackets like this, the function is said to
accept parameters. In mathematics a parameter is a variable which controls the behaviour of something. In C it is a
variable which carries some special information. In CalculateBill the "behaviour" is the addition process. In other words,
the value of total depends upon the starting values of a,b and c.
Parameters are about communication between different functions in a program. They are like messengers which pass
information to and from different places. They provide a way of getting information into a function, but they can also be
used to hand information back. Parameters are usually split into two categories: value parameters and variable parameters.
Value parameters are one-way communication carrying information into a function from somewhere outside. Variable
parameters are two-way.
Declaring parameters:
Value parameters:
Functions as actual parameters:
Example 2:
Example 3:
Variable parameters:
Example 4:
Qulakfj:
Declaring Parameters
A function was defined by code which looks like this:
identifier (parameters...)
types of parameters
Parameters, like variables and functions, also have types which must be declared. For instance:
function1 (i,j,x,y)
int i,j;
float x,y;
or
double x;
char ch;
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return (ch2);
}
Value Parameters
A value parameter is the most common kind of parameter. All of the examples up to know have been examples of value
parameters. When a value parameter is passes information to a function its value is copied to a new place which is
completely isolated from the place that the information came from. An example helps to show this. Consider a function
which is called from main() whose purpose is to add together two numbers and to print out the result.
#include <stdio.h>
main ()
{
add (1,4);
}
/*******************************************/
add (a,b)
int a,b;
{
printf ("%d", a+b);
}
When this program is run, two new variables are automatically created by the language, called a and b. The value 1 is
copied into a and the value 4 is copied into b. Obviously if a and b were given new values in the function add() then this
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could not change the values 1 and 4 in main(), because 1 is always 1 and 4 is always 4. They are constants. However if
main ()
{ int a = 1, b = 4;
add (a,b);
}
/**************************************/
add (a,b)
int a,b;
{
printf ("%d", a+b);
}
then it is less clear what will happen. In fact exactly the same thing happens:
When add() is called from main() two new variables a and b are created by the language (which have nothing to do
with the variables a and b in main() and are completely isolated from them).
The value of a in main() is copied into the value of a in add().
The value of b in main() is copied into the value of b in add().
Now, any reference to a and b within the function add() refers only to the two parameters of add and not to the variables
with the same names which appeared in main(). This means that if a and b are altered in add() they will not affect a and b
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in main(). More advanced computing texts have names for the old and they new a and b:
Actual Parameters
These are the original values which were handed over to a function. Another name for this is an argument.
Formal Parameters
These are the copies which work inside the function which was called.
The names of formal parameters can be anything at all. They do not have to be the same as the actual parameters.
So in the example above it would be equally valid to write:
#include <stdio.h>
main ()
{ int a = 1, b = 4;
add (a,b);
}
/*******************************************/
add (i,j)
int i,j;
{
printf ("%d", i+j);
}
In this case the value of a in main() would be copied to the value of i in add() and the value of b in main() would be
copied to the value of j in add().
The parameters ought to match by datatype when taken in an ordered sequence. It is possible to copy a floating
point number into a character formal parameter, causing yourself problems which are hard to diagnose. Some
compilers will spot this if it is done accidentally and will flag it as an error. e.g.
main ()
{
function ('*',1.0);
}
/********************************/
function (ch,i)
char ch;
int i;
{
}
The parameters ought to, but need not match in number! This surprising fact is important because programs can go
wrong if a formal parameter was missed out. ANSI C has a way of checking this by function `prototyping', but in
Kernighan & Ritchie C there is no way to check this. If the number of actual parameters is more than the number of
formal parameters and all of the parameters match in type then the extra values are just discarded. If the number of
actual parameters is less than the number of formal parameters, then the compiler will assign some unknown value
to the formal parameters. This will probably be garbage.
Our use of variables as parameters should not leave you with the impression that we can only use variables as
parameters. In fact, we can send any literal value, or expression with an appropriate type to a function. For example,
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sin(3.41415);
cos(a+b*2.0);
strlen("The length of this string");
main ()
{
PrintOut (SomeValue());
}
/*********************************************/
int a;
{
printf ("%d",a);
}
/**********************************************/
{
return (42);
}
Example Listing
/**************************************************/
/* */
/* Value Parameters */
/* */
/**************************************************/
#include <stdio.h>
/**************************************************/
/* Level 0 */
/**************************************************/
{ int i,j;
double x,x_plus_one();
char ch;
i = 0;
x = 0;
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printf (" %f", x_plus_one(x));
printf (" %f", x);
j = resultof (i);
/***************************************************/
/* level 1 */
/***************************************************/
double x;
{
x = x + 1;
return (x);
}
/****************************************************/
int j;
{
return (2*j + 3); /* why not... */
}
Example Listing
/******************************************************/
/* */
/* Program : More Value Parameters */
/* */
/******************************************************/
#include <stdio.h>
/******************************************************/
{ int pupil1,pupil2,pupil3;
int ppr1,ppr2,ppr3;
float pen1,pen2,pen3;
pupil1 = 87;
pupil2 = 45;
pupil3 = 12;
ppr1 = 200;
ppr2 = 230;
ppr3 = 10;
pen1 = 1;
pen2 = 2;
pen3 = 20;
analyse (pupil1,pupil2,pupil3,ppr1,ppr2,
ppr3,pen1,pen2,pen3);
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/*******************************************************/
analyse (p1,p2,p3,w1,w2,w3,b1,b2,b3)
int p1,p2,p3,w1,w2,w3;
float b1,b2,b3;
{
printf ("Pupil 1 scored %d percent\n",p1);
printf ("Pupil 2 scored %d percent\n",p2);
printf ("Pupil 3 scored %d percent\n",p3);
/*****************************************************/
int a,b,c;
{
return (a + b + c);
}
Variable Parameters
(As a first time reader you may wish to omit this section until you have read about Pointers and Operators.)
One way to hand information back is to use the return statement. This function is slightly limited however in that it can
only hand the value of one variable back at a time. There is another way of handing back values which is less restrictive,
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but more awkward than this. This is by using a special kind of parameter, often called a variable parameter. It is most
main ()
{ int i,j;
GetValues (&i,&j);
printf ("i = %d and j = %d",i,j)
}
/************************************/
GetValues (p,q)
int *p,*q;
{
*p = 10;
*q = 20;
}
To understand fully what is going on in this program requires a knowledge of pointers and operators, which are covered in
later sections, but a brief explanation can be given here, so that the method can be used.
There are two new things to notice about this program: the symbols & and *. The ampersand & symbol should be read as
"the address of..". The star * symbol should be read as "the contents of the address...". This is easily confused with the
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multiplication symbol (which is identical). The difference is only in the context in which the symbol is used. Fortunately
this is not ambiguous since multiplication always takes place between two numbers or variables, whereas the "contents of
a pointer" applies only to a single variable and the star precedes the variable name.
So, in the program above, it is not the variables themselves which are being passed to the procedure but the addresses of
the the variables. In other words, information about where the variables are stored in the memory is passed to the function
GetValues(). These addresses are copied into two new variables p and q, which are said to be pointers to i and j. So, with
variable parameters, the function does not receive a copy of the variables themselves, but information about how to get at
the original variable which was passed. This information can be used to alter the "actual parameters" directly and this is
done with the * operator.
*p = 10;
means: Make the contents of the address held in p equal to 10. Recall that the address held in p is the address of the
variable i, so this actually reads: make i equal to 10. Similarly:
*q = 20;
means make the contents of the address held in q equal to 20. Other operations are also possible (and these are detailed in
the section on pointers) such as finding out the value of i and putting it into a new variable, say, a:
int a;
a = *p; /* is equivalent to a = i */
Example Listing
/**************************************************/
/* */
/* Program : Variable Parameters */
/* */
/**************************************************/
#include <stdio.h>
/**************************************************/
{ int height,width;
height = 4;
width = 5;
ScaleDimensions (&height,&width);
/****************************************************/
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{ int hscale = 3; /* scale factors */
int wscale = 1;
*h = *h * hscale;
*w = *w * wscale;
}
Questions
1. Name two ways that values and results can be handed back from a function.
2. Where are parameters declared?
3. Can a function be used directly as a value parameter?
4. Does it mean anything to use a function directly as a variable parameter?
5. What do the symbols * and & mean, when they are placed in front of an identifier?
6. Do actual and formal parameters need to have the same names?
From the computer's point of view, a C program is nothing more than a collection of functions and declarations. Functions
can be thought of as sealed capsules of program code which float on a background of white space, and are connected
together by means of function calls. White space is the name given to the white of an imaginary piece of paper upon
which a program is written, in other words the spaces and new line characters which are invisible to the eye. The global
white space is only the gaps between functions, not the gaps inside functions. Thinking of functions as sealed capsules is a
useful way of understanding the difference between local and global objects and the whole idea of scope in a program.
Another analogy is to think of what goes on in a function as being like watching a reality on television. You cannot go in
and change the TV reality, only observe the output, but the television show draws its information from the world around
it. You can send a parameter (e.g. switch channels) to make some choices. A function called by a function, is like seeing
someone watching a televsion, in a television show.
Global variables:
Local variables:
Parameters again:
Example 5:
Style note:
Scope and style:
Questions 11:
Global Variables
Global variables are declared in the white space between functions. If every function is a ship floating in this sea of white
space, then global variables (data storage areas which also float in this sea) can enter any ship and also enter anything
inside any ship (See the diagram). Global variables are available everywhere;. they are created when a program is started
and are not destroyed until a program is stopped. They can be used anywhere in a program: there is no restriction about
where they can be used, in principle.
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Local Variables
Local variables are more interesting. They can not enter just any region of the program because they are trapped inside
blocks. To use the ship analogy: if it is imagined that on board every ship (which means inside every function) there is a
large swimming pool with many toy ships floating inside, then local variables will work anywhere in the swimming pool
(inside any of the toys ships, but can not get out of the large ship into the wide beyond. The swimming pool is just like a
smaller sea, but one which is restricted to being inside a particular function. Every function has its own swimming pool!
The idea can be taken further too. What about swimming pools onboard the toy ships? (Meaning functions or blocks
inside the functions!
/* Global white space "sea" */
function ()
{
/* On board ship */
{
/* On board a toy ship */
}
}
The same rules apply for the toy ships. Variables can reach anywhere inside them but they cannot get out. They cannot
escape their block braces {}. Whenever a pair of block braces is written into a program it is possible to make variable
declarations inside the opening brace. Like this:
{ int locali;
char localch;
/* statements */
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These variables do not exist outside the braces. They are only created when the opening brace is encountered and they are
destroyed when the closing brace is executed, or when control jumps out of the block. Because they only work in this
local area of a program, they are called local variables. It is a matter of style and efficiency to use local variables when it
does not matter whether variables are preserved outside of a particular block, because the system automatically allocates
and disposes of them. The programmer does not have to think about this.
Where a variable is and is not defined is called the scope of that variable. It tells a programmer what a variables horizons
are!
Communication : parameters
If functions were sealed capsules and no local variables could ever communicate with other parts of the program, then
functions would not be very useful. This is why parameters are allowed. Parameters are a way of handing local variables
to other functions without letting them out! Value parameters (see last section) make copies of local variables without
actually using them. The copied parameter is then a local variable in another function. In other words, it can't get out of
the function to which is it passed ... unless it is passed on as another parameter.
Example Listing
Notice about the example that if there are two variables of the same name, which are both allowed to be in the same place
(c in the example below) then the more local one wins. That is, the last variable to be defined takes priority. (Technically
adept readers will realize that this is because it was the last one onto the variable stack.)
/***************************************************************/
/* */
/* SCOPE : THE CLLLED CAPSULES */
/* */
/***************************************************************/
#include <stdio.h>
/***************************************************************/
main ()
{ int a = 1, b = 2, c = 3;
if (a == 1)
{ int c;
c = a + b;
printf ("%d",c);
}
handdown (a,b);
printf ("%d",c);
}
/**************************************************************/
int a,b;
{
...
}
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Style Note
Some programmers complain about the use of global variables in a program. One complaint is that it is difficult to see
what information is being passed to a function unless all that information is passed as parameters. Sometimes global
variables are very useful however, and this problem need not be crippling. A way to make this clear is to write global
variables in capital letters only, while writing the rest of the variables in mainly small letters..
int GLOBALINTEGER;
....
This allows global variables to be spotted easily. Another reason for restricting the use of global variables is that it is
easier to debug a program if only local variables are used. The reason is that once a function capsule is tested and sealed it
can be guaranteed to work in all cases, provided it is not affected by any other functions from outside. Global variables
punch holes in the sealed function capsules because they allow bugs from other functions to creep into tried and tested
ones. An alert and careful programmer can usually control this without difficulty.
The following guidelines may help the reader to decide whether to use local or global data:
Always think of using a local variable first. Is it impractical? Yes, if it means passing dozens of parameters to
functions, or reproducing a lot of variables. Global variables will sometimes tidy up a program.
Local variables make the flow of data in a program clearer and they reduce the amount of memory used by the
program when they are not in use.
The preference in this book is to use local variables for all work, except where a program centres around a single
data structure. If a data structure is the main reason for a program's existence, it is nearly always defined globally.
Another good reason is that any function hands parameters down by only one level at a time and that any return()
statement hands values up a single level. The global variables are kept to a single place at the head of each program so
that they can be seen to reach into everything.
The diagram shows how the splitting of levels implies something about the scope of variables and the handing of
parameters.
Questions
1. What is a global variable?
2. What is a local variable?
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Preprocessor Commands
C is unusual in that it has a pre-processor. This comes from its Unix origins. As its name might suggest, the preprocessor
is a phase which occurs prior to compilation of a program. The preprocessor has two main uses: it allows external files,
such as header files, to be included and it allows macros to be defined. This useful feature traditionally allowed constant
values to be defined in Kernighan and Ritchie C, which had no constants in the language.
Pre-processor commands are distinguished by the hash (number) symbol #. One example of this has already been
encountered for the standard header file stdio.h.
#include <stdio.h>
is a command which tells the preprocessor to treat the file stdio.h as if it were the actually part of the program text, in
other words to include it as part of the program to be compiled.
Macros are words which can be defined to stand in place of something complicated: they are a way of reducing the
amount of typing in a program and a way of making long ungainly pieces of code into short words. For example, the
simplest use of macros is to give constant values meaningful names: e.g.
#define TELEPHNUM 720663
This allows us to use the word TELEPHNUM in the program to mean the number 720663. In this particular case, the word is
clearly not any shorter than the number it will replace, but it is more meaningful and would make a program read more
naturally than if the raw number were used. For instance, a program which deals with several different fixed numbers like
a telephone number, a postcode and a street number could write:
printf("%d %d %d",TELEPHNUM,postcode,streetnum);
instead of
printf("%d %d %d",720663,345,14);
Using the macros instead makes the actions much clearer and allows the programmer to forget about what the numbers
actually are. It also means that a program is easy to alter because to change a telephone number, or whatever, it is only
necessary to change the definition, not to retype the number in every single instance.
The important feature of macros is that they are not merely numerical constants which are referenced at compile time, but
are strings which are physically replaced before compilation by the preprocessor! This means that almost anything can be
defined:
#define SUM 1 + 2 + 3 + 4
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would allow a commonly used string to be called by the identifier "string" instead of typing it out afresh each time. The
idea of a define statement then is:
#define macroname definition on rest of line
Macros cannot define more than a single line to be substituted into a program but they can be used anywhere, except
inside strings. (Anything enclosed in string quotes is assumed to be complete and untouchable by the compiler.) Some
macros are defined already in the file stdio.h such as:
EOF
The end of file character (= -1 for instance)
NULL
The null character (zero) = 0
Macro functions:
Macros with parameters:
Example 6:
Note about include:
Other Preprocessor commands:
Example 7:
Questions 12:
Macro Functions
A more advanced use of macros is also permitted by the preprocessor. This involves macros which accept parameters and
hand back values. This works by defining a macro with some dummy parameter, say x. For example: a macro which is
usually defined in one of the standard libraries is abs() which means the absolute or unsigned value of a number. It is
defined below:
#define ABS(x) ((x) < 0) ? -(x) : (x)
The result of this is to give the positive (or unsigned) part of any number or variable. This would be no problem for a
function which could accept parameters, and it is, in fact, no problem for macros. Macros can also be made to take
parameters. Consider the ABS() example. If a programmer were to write ABS(4) then the preprocessor would substitute 4
for x. If a program read ABS(i) then the preprocessor would substitute i for x and so on. (There is no reason why macros
can't take more than one parameter too. The programmer just includes two dummy parameters with different names. See
the example listing below.) Notice that this definition uses a curious operator which belongs to C:
<test> ? <true result> : <false result>
This is like a compact way of writing an if..then..else statement, ideal for macros. But it is also slightly different: it is
an expression which returns a value, where as an if..then..else is a statement with no value. Firstly the test is made. If
the test is true then the first statement is carried out, otherwise the second is carried out. As a memory aid, it could be read
as:
if <test> then <true result> else <false result>
(Do not be confused by the above statement which is meant to show what a programmer might think. It is not a valid C
statement.) C can usually produce much more efficient code for this construction than for a corresponding if-else
statement.
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has no meaning. Only variables or number constants will be substituted. Macros are also severely restricted in complexity
by the limitations of the preprocessor. It is simply not viable to copy complicated sequences of code all over programs.
Choosing between functions and macros is a matter of personal judgement. No simple rules can be given. In the end (as
with all programming choices) it is experience which counts towards the final ends. Functions are easier to debug than
macros, since they allow us to single step through the code. Errors in macros are very hard to find, and can be very
confusing.
Example Listing
/************************************************************/
/* */
/* MACRO DEMONSTRATION */
/* */
/************************************************************/
#include <stdio.h>
/************************************************************/
{
printf (STRING1);
printf (STRING2);
printf ("%d\n",EXPRESSION);
printf ("%d\n",EXPR2);
printf ("%d\n",ABS(-5));
printf ("Biggest of 1 2 and 3 is %d",BIGGEST(1,2,3));
}
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When an include statement is written into a program, it is a sign that a compiler should merge another file of C
programming with the current one. However, the #include statement is itself valid C, so this means that a file which is
included may contain #includes itself. The includes are then said to be "nested". This often makes includes simpler.
This section lies somewhat outside the main development of the book. You might wish to omit it on a first reading.
There are a handful more preprocessor commands which can largely be ignored by the beginner. They are commonly used
in "include" files to make sure that things are not defined twice.
#undef
This undefines a macro, leaving the name free.
#if
This is followed by some expression on the same line. It allows conditional compilation. It is an advanced feature
which can be used to say: only compile the code between #if and #endif if the value following #if is true, else
leave out that code altogether. This is different from not executing code--the code will not even be compiled.
#ifdef
This is followed by a macro name. If that macro is defined then this is true.
#ifndef
This is followed by a macro name. If that name is not defined then this is true.
#else
This is part of an #if, #ifdef, #ifndef preprocessor statement.
#endif
This marks the end of a preprocessor statement.
#line
Has the form:
#line constant filename
This is for debugging mainly. This statement causes the compiler to believe that the next line is line number
(constant) and is part of the file (filename).
#error
This is a part of the proposed ANSI standard. It is intended for debugging. It forces the compiler to abort
compilation.
Example
/***********************************************************/
/* To compile or not to compile */
/***********************************************************/
/***********************************************************/
#if (CHOICE == 1)
#else
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#define OPTIONSTRING "The alternative"
#define DITTO "i.e. This! "
#endif
/***********************************************************/
#ifdef SOMEDEFINITION
#else
#endif
/************************************************************/
main ()
{
printf (OPTIONSTRING);
printf (DITTO);
}
Questions
1. Define a macro called "birthday" which describes the day of the month upon which your birthday falls.
2. Write an instruction to the preprocessor to include to maths library math.h.
3. A macro is always a number. True or false?
4. A macro is always a constant. True or false?
Pointers
You have a map (a plan) of the computer's memory. You need to find that essential piece of information which is stored at
some unknown location. How will you find it? You need a pointer!
A pointers is a special type of variable which holds the address or location of another variable. Pointers point to these
locations by keeping a record of the spot at which they were stored. Pointers to variables are found by recording the
address at which a variable is stored. It is always possible to find the address of a piece of storage in C using the special &
operator. For instance: if location were a float type variable, it would be easy to find a pointer to it called location_ptr.
float location;
float *location_ptr,*address;
location_ptr = &(location);
or
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address = &(location);
The declarations of pointers look a little strange at first. The star * symbol which stands in front of the variable name is
C's way of declaring that variable to be a pointer. The four lines above make two identical pointers to a floating point
variable called location, one of them is called location_ptr and the other is called address. The point is that a pointer is
just a place to keep a record of the address of a variable, so they are really the same thing.
A pointer is a bundle of information that has two parts. One part is the address of the beginning of the segment of memory
that holds whatever is pointed to. The other part is the type of value that the pointer points to the beginning of. This tells
the computer how much of the memory after the beginning to read and how to interpret it. Thus, if the pointer is of a type
int, the segment of memory returned will be four bytes long (32 bits) and be interpreted as an integer. In the case of a
function, the type is the type of value that the function will return, although the address is the address of the beginning of
the function executable.
If, like some modern day programmers, you believe in sanctity of high level languages, it is probably a source of wonder
why anyone Would ever want to know the address of these variables. Having gone to the trouble to design a high level
language, like C, in which variables can be given elegant and meaningful names: it seems like a step in the backward
direction to want to be able to find out the exact number of the memory location at which it is stored! The whole point of
variables, after all, is that it is not necessary to know exactly where information is really stored. This is not quite fair
though. It is certainly rare indeed when we should want to know the actual number of the memory location at which
something is stored. That would really make the idea of a high level language a bit pointless. The idea behind pointers is
that a high level programmer can now find out the exact location of a variable without ever having to know the actual
number involved. Remember:
A pointer is a variable which holds the address of the storage location for another given variable.
C provides two operators & and * which allow pointers to be used in many versatile ways.
Pointer operators:
Uses for pointers:
Pointers and Initialization:
Example 8:
Types Casts and Pointers:
Function pointers:
Calling functions by pointer:
Questions 13:
& and *
The & and * operators have already been used once to hand back values to variable parameters, See Value parameters.
They can be read in a program to have the following meanings:
&
The address of...
*
The contents of the address held in...
This reinforces the idea that pointers reach out an imaginary hand and point to some location in the memory and it is more
usual to speak of pointers in this way. The two operators * and & are always written in front of a variable, clinging on, so
that they refer, without doubt, to that one variable. For instance:
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&x
The address at which the variable x is stored.
*ptr
The contents of the variable which is pointed to by ptr.
The following example might help to clarify the way in which they are used:
int somevar; /* 1 */
int *ptr_to_somevar; /* 2 */
somevar = 42; /* 3 */
ptr_to_somevar = &(somevar); /* 4 */
printf ("%d",*ptr_to_somevar); /* 5 */
*ptr_to_somevar = 56; /* 6 */
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char ch,*chp;
short s,*sp;
float x,*xp;
double y,*yp;
Pointers are extremely important objects in C. They are far more important in C than in, say, Pascal or BASIC (PEEK,POKE
are like pointers). In particular they are vital when using data structures like strings or arrays or linked lists. We shall meet
these objects in later chapters.
One example of the use of pointers is the C input function, which is called scanf(). It is looked at in detail in the next
section. scanf() is for getting information from the keyboard. It is a bit like the reverse of printf(), except that it uses
pointers to variables, not variables themselves. For example: to read an integer:
int i;
scanf ("%d",&i);
or
int *i;
scanf ("%d",i);
The & sign or the * sign is vital. If it is forgotten, scanf will probably corrupt a program. This is one reason why this
important function has been ignored up to now.
Assembly language programmers might argue that there are occasions on which it would be nice to know the actual
address of a variable as a number. One reason why one might want to know this would be for debugging. It is not often a
useful thing to do, but it is not inconceivable that in developing some program a programmer would want to know the
actual address. The & operator is flexible enough to allow this to be found. It could be printed out as an integer:
type *ptr:
Think about what happens when the following statement is written. This statement is really talking about two different
storage places in the memory:
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int *a = 2;
First of all, what is declared is a pointer, so space for a `pointer to int' is allocated by the program and to start off with that
space will contain garbage (random numbers), because no statement like
a = &someint;
has yet been encountered which would give it a value. It will then attempt to fill the contents of some variable, pointed to
by a, with the value 2. This is doomed to faliure. a only contains garbage so the 2 could be stored anywhere. There may
not even be a variable at the place in the memory which a points to. Nothing has been said about that yet. This kind of
initialization cannot possibly work and will most likely crash the program or corrupt some other data.
Example Listing
/**********************************************/
/* */
/* Swapping Pointers */
/* */
/**********************************************/
#include <stdio.h>
main ()
c = a; /* swap pointers */
a = b;
b = c;
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i = (int *) ch;
This copies the value of the pointer ch to the pointer i. The cast operator makes sure that the pointers are in step and not
talking at cross purposes. The reason that pointers have to be `cast' into shape is a bit subtle and depends upon particular
computers. In practice it may not actually do anything, but it is a necessary part of the syntax of C.
Pointer casting is discussed in greater detail in the chapter on Structures and Unions.
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Node:Function pointers, Next:Calling functions by pointer, Previous:Types Casts and Pointers, Up:Pointers
Pointers to functions
This section is somewhat outside of the main development of the book. You might want to omit it on first reading.
Let's now consider pointers to functions as opposed to variables. This is an advanced feature which should be used with
more than a little care. The idea behind pointers to functions is that you can pass a function as a parameter to another
function! This seems like a bizarre notion at first but in fact it makes perfect sense.
Pointers to functions enable you to tell any function which sub-ordinate function it should use to do its job. That means
that you can plug in a new function in place of an old one just by passing a different parameter value to the function. You
do not have to rewrite any code. In machine code circles this is sometimes called indirection or vectoring.
When we come to look at arrays, we'll find that a pointer to the start of an array can be found by using the name of the
array itself without the square brackets []. For functions, the name of the function without the round brackets works as a
pointer to the start of the function, as long as the compiler understands that the name represents the function and not a
variable with the same name. So--to pass a function as a parameter to another function you would write
function1(function2);
If you try this as it stands, a stream of compilation errors will be the result. The reason is that you must declare
function2() explicitly like this:
int function2();
If the function returns a different type then clearly the declaration will be different but the form will be the same. The
declaration can be placed together with other declarations. It is not important whether the variable is declared locally or
globally, since a function is a global object regardless. What is important is that we declare specifically a pointer to a
function which returns a type (even if it is void). The function which accepts a function pointer as an argument looks like
this:
function1 (a)
int (*a)();
{ int i;
i = (*a)(parameters);
}
This declares the formal parameter a to be a pointer to a function returning a value of type int. Similarly if you want to
declare a pointer to a function to a general type typename with the name fnptr, you would do it like this:
typename (*fnptr)();
variable = (*fnptr)(parameters);
An example let us look at a function which takes an integer and returns a character.
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int i;
char ch, function();
but we can also do the same thing with a pointer to the function. First define
char function();
char (*fnptr)();
fnptr = function;
A pointer to a function can be used to provide a kind of plug-in interface to a logical device, i.e. a way of choosing the
right function for the job.
void printer(),textscreen(),windows();
switch (choice)
{
case 1: fnptr = printer;
break;
case 2: fnptr = textscreen;
break;
case 3: fnptr = windows;
}
Output(data,fnptr);
This is the basis of `polymorphism' found in object oriented languages: a choice of a logical (virtual) function based on
some abstract label (the choice). The C++ language provides an abstract form of this with a more advanced syntax, but
this is the essence of virtual function methods in object oriented languages.
BEWARE! A pointer to a function is an automatic local variable. Local variables are never initialized by the compiler in
C. If you inadvertently forget to initialize the pointer to a function, you will come quickly to grief. Make sure that your
pointers are assigned before you use them!
Questions
1. What is a pointer?
2. How is a variable declared to be a pointer?
3. What data types can pointers "point to"?
4. Write a statement which converts a pointer to a character into a pointer to a double type. (This is not as pointless as
it seems. It is useful in dealing with unions and memory allocation functions.)
5. Why is it incorrect to declare: float *number = 2.65; ?
Node:Standard Output and Standard Input, Next:Assignments Expressions and Operators, Previous:Pointers, Up:Top
Getting information in and out of a computer is the most important thing that a program can do. Without input and output
computers would be quite useless.
C treats all its output as though it were reading or writing to different files. A file is really just an abtraction: a place where
information comes from or can be sent to. Some files can only be read, some can only be written to, others can be both
read from and written to. In other situations files are called I/O streams.
C has three files (also called streams) which are always open and ready for use. They are called stdin, stdout and stderr,
meaning standard input and standard output and standard error file. Stdin is the input which usually arrives from the
keyboard of a computer. stdout is usually the screen. stderr is the route by which all error messages pass: usually the
screen. This is only `usually' because the situation can be altered. In fact what happens is that these files are just handed
over to the local operating system to deal with and it chooses what to do with them. Usually this means the keyboard and
the screen, but it can also be redirected to a printer or to a disk file or to a modem etc.. depending upon how the user ran
the program.
The keyboard and screen are referred to as the standard input/output files because this is what most people use, most of
the time. Also the programmer never has to open or close these, because C does it automatically. The C library functions
covered by stdio.h provides some methods for working with stdin and stdout. They are simplified versions of the
functions that can be used on any kind of file, See Files and Devices. In order of importance, they are:
printf ()
scanf ()
getchar()
putchar()
gets ()
puts ()
printf again:
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Example 9:
Output 9:
Formatting with printf:
Example 10:
Output 10:
Special Control Characters again:
Questions 15:
scanf:
Conversion characters:
How does scanf see the input:
First account of scanf:
The dangerous function:
Keeping scanf under control:
Example 11:
Matching without assigning:
Formal Definition of scanf:
Summary of points about scanf:
Questions 15b:
Low Level Input/Output:
Questions 15c:
Node:printf again, Next:Example 9, Previous:Standard Output and Standard Input, Up:Standard Output and Standard
Input
printf
The printf function has been used widely up to now for output because it provides a neat and easy way of printing text
and numbers to stdout (the screen). Its name is meant to signify formatted printing because it gives the user control over
how text and numerical data are to be laid out on the screen. Making text look good on screen is important in
programming. C makes this easy by allowing you to decide how the text will be printed in the available space. The printf
function has general form:
printf ("string...",variables,numbers)
It contains a string (which is not optional) and it contains any number of parameters to follow: one for each blank field in
the string.
The blank fields are control sequences which one can put into the string to be filled in with numbers or the contents of
variables before the final result is printed out. These fields are introduced by using a % character, followed by some coded
information, which says something about the size of the blank space and the type of number or string which will be filled
into that space. Often the string is called the control string because it contains these control characters.
The simplest use of printf is to just print out a string with no blank fields to be filled:
printf ("A pretty ordinary string..");
printf ("Testing 1,2,3...");
The next simplest case that has been used before now is to print out a single integer number:
int number = 42;
printf ("%d",number);
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printf ("Some number = %d",number);
The result of this last example is to print out the following on the screen:
Some number = 42
The text cursor is left pointing to the character just after the 2. Notice the way that %d is swapped for the number 42. %d
defines a field which is filled in with the value of the variable.
There are other kinds of data than integers though. Any kind of variable can be printed out with printf. %d is called a
conversion character for integers because it tells the compiler to treat the variable to be filled into it as an integer. So it
better had be an integer or things will go wrong! Other characters are used for other kinds of data. Here is a list if the
different letters for printf.
d
signed denary integer
u
unsigned denary integer
x
hexadecimal integer
o
octal integer
s
string
c
single character
f
fixed decimal floating point
e
scientific notation floating point
g
use f or e, whichever is shorter
The best way to learn these is to experiment with different conversion characters. The example program and its output
below give some impression of how they work:
Example Listing
/*******************************************************/
/* */
/* printf Conversion Characters and Types */
/* */
/*******************************************************/
#include <stdio.h>
main ()
{ int i = -10;
unsigned int ui = 10;
float x = 3.56;
double y = 3.52;
char ch = 'z';
char *string_ptr = "any old string";
Node:Output 9, Next:Formatting with printf, Previous:Example 9, Up:Standard Output and Standard Input
Output
signed integer -10
unsigned integer 10
This is wrong! 10See what happens when you get the character wrong!Hexadecimal FFFFFFF6 A
Octal 37777777766 12
Float and double 3.560000 3.520000
ditto 3.560000E+00 3.520000E+00
ditto 3.560000 3.520000
single character z
whole string -> any old string
Node:Formatting with printf, Next:Example 10, Previous:Output 9, Up:Standard Output and Standard Input
is an extended version of %f, which carries some more information. That extra information takes the form:
where the each bracket is used to denote that the item is optional and the symbols inside them stand for the following.
[fwidth]
This is a number which specifies the field width of this "blank field". In other words, how wide a space will be
made in the string for the object concerned? In fact it is the minimum field width because if data need more room
than is written here they will spill out of their box of fixed size. If the size is bigger than the object to be printed, the
rest of the field will be filled out with spaces.
[-]
If this included the output will be left justified. This means it will be aligned with the left hand margin of the field
created with [fwidth]. Normally all numbers are right justified, or aligned with the right hand margin of the field
"box".
[.p]
This has different meanings depending on the object which is to be printed. For a floating point type (float or
double) p specifies the number of decimal places after the point which are to be printed. For a string it specifies how
many characters are to be printed.
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%10d %2.2f %25.21s %2.6f
The table below helps to show the effect of changing these format controls. The width of a field is draw in by using the |
bars.
Object to Control Spec. Actual Output
be printed
42 %6d | 42|
42 %-6d |42 |
324 %10d | 324|
-1 %-10d |-1 |
-1 %1d |-1|(overspill)
'z' %3c | z|
'z' %-3c |z |
"printf" %s |printf|
"printf" %10s | printf|
"printf" %2s |printf|(overspill)
"printf" %5.3s | pri|
"printf" %-5.3s |pri |
"printf" %.3s |pri|
Node:Example 10, Next:Output 10, Previous:Formatting with printf, Up:Standard Output and Standard Input
Example Listing
/***********************************************/
/* */
/* Multiplication Table */
/* */
/***********************************************/
#include <stdio.h>
{ int i,j;
Node:Output 10, Next:Special Control Characters again, Previous:Example 10, Up:Standard Output and Standard Input
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Output
1 2 3 4 5 6 7 8 9 10
2 4 6 8 10 12 14 16 18 20
3 6 9 12 15 18 21 24 27 30
4 8 12 16 20 24 28 32 36 40
5 10 15 20 25 30 35 40 45 50
6 12 18 24 30 36 42 48 54 60
7 14 21 28 35 42 49 56 63 70
8 16 24 32 40 48 56 64 72 80
9 18 27 36 45 54 63 72 81 90
10 20 30 40 50 60 70 80 90 100
Node:Special Control Characters again, Next:Questions 15, Previous:Output 10, Up:Standard Output and Standard Input
\b
backspace BS
\f
form feed FF (also clear screen)
\n
new line NL (like pressing return)
\r
carriage return CR (cursor to start of line)
\t
horizontal tab HT
\v
vertical tab
\"
double quote
\'
single quote character '
\\
backslash character \
\ddd
character ddd where ddd is an ASCII code given in octal or base 8, See Character Conversion Table.
\xddd
character ddd where ddd is an ASCII code given in hexadecimal or base 16, See Character Conversion Table.
Node:Questions 15, Next:scanf, Previous:Special Control Characters again, Up:Standard Output and Standard Input
Questions
1. Write a program which simply prints out: 6.23e+00
2. Investigate what happens when you type the wrong conversion specifier in a program. e.g. try printing an integer
with %f or a floating point number with %c. This is bound to go wrong - but how will it go wrong?
3. What is wrong with the following statements?
1. printf (x);
2. printf ("%d");
3. printf ();
4. printf ("Number = %d");
Hint: if you don't know, try them in a program!
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Node:scanf, Next:Conversion characters, Previous:Questions 15, Up:Standard Output and Standard Input
scanf
scanf is the input function which gets formatted input from the file stdin (the keyboard). This is a very versatile function
but it is also very easy to go wrong with. In fact it is probably the most difficult to understand of all the C standard library
functions.
Remember that C treats its keyboard input as a file. This makes quite a difference to the way that scanf works. The actual
mechanics of scanf are very similar to those of printf in reverse
scanf ("string...",pointers);
with one important exception: namely that it is not variables which are listed after the control string, but pointers to
variables. Here are some valid uses of scanf:
int i;
char ch;
float x;
Notice the & characters which make the arguments pointers. Also notice the conversion specifiers which tell scanf what
types of data it is going to read. The other possibility is that a program might already have pointers to a particular set of
variables in that case the & is not needed. For instance:
function (i,ch,x)
int *i;
char *ch;
float *x;
{
scanf ("%d %c %f", i, ch, x);
}
In this case it would actually be wrong to write the ampersand & symbol.
Node:Conversion characters, Next:How does scanf see the input, Previous:scanf, Up:Standard Output and Standard Input
Conversion characters
The conversion characters for scanf are not identical to those for printf and it is much more important to be precise and
totally correct with these than it is with printf.
d
denary integer (int or long int)
ld
long decimal integer
x
hexadecimal integer
o
octal integer
h
short integer
f
float type
lf
long float or double
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e
float type
le
double
c
single character
s
character string
The difference between short integer and long integer can make or break a program. If it is found that a program's input
seems to be behaving strangely, check these carefully. (See the section on Errors and Debugging for more about this.)
Node:How does scanf see the input, Next:First account of scanf, Previous:Conversion characters, Up:Standard Output and
Standard Input
There is an important point here: although scanf will start scanning through characters as soon as they are in the buffer,
the operating system often sees to it that scanf doesn't get to know about any of the characters until the user has pressed
the RETURN or ENTER key on the computer or terminal. If the buffer is empty scanf will wait for some characters to be put
into it.
To understand how scanf works, it is useful to think of the input as coming in `lines'. A line is a bunch of characters
ending in a newline character \n. This can be represented by a box like the one below:
--------------------------------------
| some...chars.738/. |'\n'|
--------------------------------------
As far as scanf is concerned, the input is entirely made out of a stream of characters. If the programmer says that an
integer is to be expected by using the %d conversion specifier then scanf will try to make sense of the characters as an
integer. In other words, it will look for some characters which make up a valid integer, such as a group of numbers all
between 0 and 9. If the user says that floating point type is expected then it will look for a number which may or may not
have a decimal point in it. If the user just wants a character then any character will do!
Node:First account of scanf, Next:The dangerous function, Previous:How does scanf see the input, Up:Standard Output
and Standard Input
Here is a simplified, ideal view of what happens. scanf looks at the control string and finds that the first conversion
specifier is %d which means an integer. It then tries to find some characters which fit the description of an integer in the
input file. It skips over any white space characters (spaces, newlines) which do not constitute a valid integer until it
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matches one. Once it has matched the integer and placed its value in the variable i it carries on and looks at the next
conversion specifier %c which means a character. It takes the next character and places it in ch. Finally it looks at the last
conversion specifier %f which means a floating point number and finds some characters which fit the description of a
floating point number. It passes the value onto the variable x and then quits.
This brief account of scanf does not tell the whole story by a long way. It assumes that all the characters were successfully
found and that everything went smoothly: something which seldom happens in practice!
Node:The dangerous function, Next:Keeping scanf under control, Previous:First account of scanf, Up:Standard Output
and Standard Input
scanf is also dangerous for the opposite reason: what happens if scanf doesn't use up all the characters in the input line
before it satisfies its needs? Again the answer is that it quits and leaves the extra characters in the input file stdin for the
next scanf to read, exactly where it left off. So if the program was meant to read data from the input and couldn't, it leaves
a mess for something else to trip over. scanf can get out of step with its input if the user types something even slightly out
of line. It should be used with caution...
Node:Keeping scanf under control, Next:Example 11, Previous:The dangerous function, Up:Standard Output and
Standard Input
{
while (getchar() != '\n')
{
}
}
The action of this function is simply to skip to the end of the input line so that there are no characters left in the input. It
cannot stop scanf from getting out of step before the end of a line because no function can stop the user from typing in
nonsense! So to get a single integer, for instance, a program could try:
int i;
scanf("%d",&i);
skipgarb();
The programmer must police user-garbage personally by using a loop to the effect of:
while (inputisnonsense)
{
printf ("Get your act together out there!!\n");
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scanf (..)
skipgarb();
}
Node:Example 11, Next:Matching without assigning, Previous:Keeping scanf under control, Up:Standard Output and
Standard Input
Examples
Here are some example programs with example runs to show how scanf either works or fails.
/****************************************/
/* Example 1 */
/****************************************/
#include <stdio.h>
main ()
{ int i = 0;
char ch = '*';
float x = 0;
This program just waits for a line from the user and prints out what it makes of that line. Things to notice about these
examples are the way in which scanf `misunderstands' what the user has typed in and also the values which the variables
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In this example everything works properly. There are no spaces to confuse matters. it is simple for scanf to see what the
first number is because the next character is x which is not a valid number.
Input : 1 x 2.3
Output: 1 0.000000
------ ------
|1|' '| <break> |x 2.3|
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------ ------
In this example the integer is correctly matched as 1. The character is now a space and the x is left in the stream. The x
does not match the description of a float value so scanf terminates, leaving x 2.3 still in the input stream.
Input : .
Output: 0 * 0.000000
---
|'.'| <break>
---
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A single full-stop (period). scanf quits straight away because it looks for an integer. It leaves the whole input line (which
is just the period .) in the input stream.
/****************************************/
/* Example 2 */
/****************************************/
#include <stdio.h>
main ()
{ int i = 0;
char ch = '*',ch2,ch3;
float x = 0;
6 0.000000
x 2
--------- -------------
| 6 | ' ' | <break> |'x'|'2'| .36 |
--------- -------------
Here the integer is successfully matched with 6. The character is matched with a space but the float character finds an x in
the way, so the first scanf aborts leaving the value of x unchanged and the rest of the characters still in the file. The second
scanf function then picks these up. It can be seen that the first two characters are the x which caused the previous scanf to
fail and the first 2 of the intended floating point number.
/****************************************/
/* Example 3 */
/****************************************/
#include <stdio.h>
main()
{ char ch1,ch2,ch3;
Trials:
input : abc
output: a b c
input : a [return]
b [return]
c [return]
output: a b c
input : 2.3
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output: 2 . 3
Node:Matching without assigning, Next:Formal Definition of scanf, Previous:Example 11, Up:Standard Output and
Standard Input
would skip a single character. The * character means do not make an assignment. Note carefully that the following is
wrong:
scanf ("%*c", &ch);
A pointer should not be given for a dummy conversion character. In this simple case above it probably does not matter,
but in a string with several things to be matched, it would make the conversion characters out of step with the variables,
since scanf does not return a value from a dummy conversion character. It might seem as though there would be no sense
in writing:
scanf ("%*s %f %c",&x,&ch);
because the whole input file is one long string after all, but this is not true because, as far as scanf is concerned a string is
terminated by any white space character, so the float type x and the character ch would receive values provided there were
a space or newline character after any string.
If any non-conversion characters are typed into the string scanf will match and skip over them in the input. For example:
scanf (" Number = %d",&i);
If the input were: Number = 256, scanf would skip over the Number = . As usual, if the string cannot be matched, scanf
will abort, leaving the remaining characters in the input stream.
/****************************************/
/* Example 4 */
/****************************************/
#include <stdio.h>
main()
{ float x = 0;
int i = 0;
char ch = '*';
printf("%f %d %c",x,i,ch);
Input : Skipthis! 23
Output: 0.000000 23 *
Input : 26
Output: 0.000000 0 *
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Node:Formal Definition of scanf, Next:Summary of points about scanf, Previous:Matching without assigning,
Up:Standard Output and Standard Input
The value n returned is the number of items matched or the end of file character EOF, or NULL if the first item did not
match. This value is often discarded. The control string contains a number of conversion specifiers with the following
general form:
%[*][n]X
[*]
the optional assignment suppression character.
[n]
this is a number giving the maximum field width to be accepted by scanf for a particular item. That is, the
maximum number of characters which are to be thought of as being part of one the current variable value.
X
is one of the characters listed above.
Any white space characters in the scanf string are ignored. Any other characters are matched. The pointers must be
pointers to variables of the correct type and they must match the conversion specifiers in the order in which they are
written.
There are two variations on the conversion specifiers for strings, though it is very likely that many compilers will not
support this. Both of the following imply strings:
%[set of characters]
a string made up of the given characters only.
%[^set of characters]
a string which is delimited by the set of characters given.
For example, to read the rest of a line of text, up to but not including the end of line, into a string array one would write:
scanf("%[^\n]",stringarray);
Node:Summary of points about scanf, Next:Questions 15b, Previous:Formal Definition of scanf, Up:Standard Output and
Standard Input
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Node:Questions 15b, Next:Low Level Input/Output, Previous:Summary of points about scanf, Up:Standard Output and
Standard Input
Questions
1. What is a white space character?
2. Write a program which fetches two integers from the user and multiplies them together. Print out the answer. Try to
make the input as safe as possible.
3. Write a program which just echoes all the input to the output.
4. Write a program which strips spaces out of the input and replaces them with a single newline character.
5. scanf always takes pointer arguments. True or false?
Node:Low Level Input/Output, Next:Questions 15c, Previous:Questions 15b, Up:Standard Output and Standard Input
Node:getchar and putchar, Next:gets and puts, Previous:Low Level Input/Output, Up:Low Level Input/Output
scanf() and printf() are relatively high level functions: this means that they are versatile and do a lot of hidden work for
the user. C also provides some functions for dealing with input and output at a lower level: character by character. These
functions are called getchar() and putchar() but, in fact, they might not be functions: they could be macros instead, See
Preprocessor.
|
high level: printf() | scanf()
|
/ | \
|
low level: putchar() | getchar()
|
getchar gets a single character from the input file stdin; putchar writes a single character to the output file stdout. getchar
returns a character type: the next character on the input file. For example:
char ch;
ch = getchar();
This places the next character, what ever it might be, into the variable ch. Notice that no conversion to different data types
can be performed by getchar() because it deals with single characters only. It is a low level function and does not `know'
anything about data types other than characters.
getcharwas used in the function skipgarb() to tame the scanf() function. This function was written in a very compact
way. Another way of writing it would be as below:
{ char ch;
ch = getchar();
The != symbol means "is not equal to" and the while statement is a loop. This function keeps on getchar-ing until it finds
the newline character and then it quits. This function has many uses. One of these is to copy immediate keypress
statements of languages like BASIC, where a program responds to keys as they are pressed without having to wait for
return to be pressed. Without special library functions to give this kind of input (which are not universal) it is only
possible to do this with the return key itself. For example:
printf("Press RETURN to continue\n");
skipgarb();
skipgarb() does not receive any input until the user presses RETURN, and then it simply skips over it in one go! The effect
is that it waits for RETURN to be pressed.
putchar() writes a character type and also returns a character type. For example:
char ch = '*';
putchar (ch);
ch = putchar (ch);
These two alternatives have the same effect. The value returned by putchar() is the character which was written to the
output. In other words it just hands the same value back again. This can simply be discarded, as in the first line. putchar()
is not much use without loops to repeat it over and over again.
An important point to remember is that putchar() and getchar() could well be implemented as macros, rather than
functions. This means that it might not be possible to use functions as parameters inside them:
putchar( function() );
This depends entirely upon the compiler, but it is something to watch out for.
char *string[length];
string = gets(string);
puts(string);
Node:Questions 15c, Previous:Low Level Input/Output, Up:Standard Output and Standard Input
Questions
1. Is the following statement possible? (It could depend upon your compiler: try it!)
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putchar(getchar());
What might this do? (Hint: re-read the chapter about the pre-processor.)
2. Re write the statement in question 1, assuming that putchar() and getchar() are macros.
Node:Assignments Expressions and Operators, Next:Decisions, Previous:Standard Output and Standard Input, Up:Top
An operator is something which takes one or more values and does something useful with those values to produce a
result. It operates on them. The terminology of operators is the following:
operator
Something which operates on someting.
operand
Each thing which is operated upon by an operator is called an operand.
operation
The action which was carried out upon the operands by the operator!
Most operators can be thought of as belonging to one of three groups, divided up arbitrarily according to what they do
with their operands. These rough groupings are thought of as follows:
Operators which produce new values from old ones. They make a result from their operands. e.g. +, the addition
operator takes two numbers or two variables or a number and a variable and adds them together to give a new
number.
Operators which make comparisons. e.g. less than, equal to, greater than...
Operators which produce new variable types: like the cast operator.
The majority of operators fall into the first group. In fact the second group is a subset of the first, in which the result of the
operation is a boolean value of either true of false.
C has no less than thirty nine different operators. This is more than, say, Pascal and BASIC put together! The operators
serve a variety of purposes and they can be used very freely. The object of this chapter is to explain the basics of operators
in C. The more abstruse operators are looked at in another chapter.
Node:Expressions and values, Next:Example 12, Previous:Assignments Expressions and Operators, Up:Assignments
Expressions and Operators
These operators would not be useful without a partner operator which could attach the values which they produce to
variables. Perhaps the most important operator then is the assignment operator:
= assignment operator
x = 2.356;
y = x;
x = x + 2 + 3/5;
The assignment operator takes the value of whatever is on the right hand side of the = symbol and puts it into the variable
on the left hand side. As usual there is some standard jargon for this, which is useful to know because compilers tend to
use this when handing out error messages. The assignment operator can be summarized in the following way:
lvalue = expression;
This statement says no more than what has been said about assignments already: namely that it takes something on the
right hand side and attaches it to whatever is on the left hand side of the = symbol. An expression is simply the name for
any string of operators, variables and numbers. All of the following could be called expressions:
1 + 2 + 3
a + somefunction()
32 * x/3
i % 4
Lvalues on the other hand are simply names for memory locations: in other words variable names, or identifiers. The
name comes from `left values' meaning anything which can legally be written on the left hand side of an assignment.
Node:Example 12, Next:Output 12, Previous:Expressions and values, Up:Assignments Expressions and Operators
Example
/**************************************/
/* */
/* Operators Demo # 1 */
/* */
/**************************************/
#include <stdio.h>
/**************************************/
main ()
{ int i;
i = 6;
printf ("i = 6, -i is : %d\n", -i);
Node:Output 12, Next:Parentheses and Priority, Previous:Example 12, Up:Assignments Expressions and Operators
Output
Arithmetic Operators
i = 6, -i is : -6
int 1 + 2 = 3
int 5 - 1 = 4
int 5 * 2 = 10
9 div 4 = 2 remainder 1:
int 9 / 4 = 2
int 9 4 = 1
double 9 / 4 = 2.250000
Node:Parentheses and Priority, Next:Unary Operator Precedence, Previous:Output 12, Up:Assignments Expressions and
Operators
Parentheses are classed as operators by the compiler, although their position is a bit unclear. They have a value in the
sense that they assume the value of whatever expression is inside them. Parentheses are used for forcing a priority over
operators. If an expression is written out in an ambiguous way, such as:
a + b / 4 * 2
or
(a + b)/ (4 * 2)
or
a + (b/4) * 2
and so on. By using parentheses, any doubt about what the expression means is removed. Parentheses are said to have a
higher priority than + * or / because they are evaluated as "sealed capsules" before other operators can act on them.
Putting parentheses in may remove the ambiguity of expressions, but it does not alter than fact that
a + b / 4 * 2
is ambiguous. What will happen in this case? The answer is that the C compiler has a convention about the way in which
expressions are evaluated: it is called operator precedence. The convention is that some operators are stronger than others
and that the stronger ones will always be evaluated first. Otherwise, expressions like the one above are evaluated from left
to right: so an expression will be dealt with from left to right unless a strong operator overrides this rule. Use parentheses
to be sure. A table of all operators and their priorities is given in the reference section.
Node:Unary Operator Precedence, Next:Special Assignment Operators ++ --, Previous:Parentheses and Priority,
Up:Assignments Expressions and Operators
would do ++ before *.
Node:Special Assignment Operators ++ --, Next:More Special Assignments, Previous:Unary Operator Precedence,
Up:Assignments Expressions and Operators
++
increment: add one to
--
decrement: subtract one from
These attach to any variable of integer or floating point type. (character types too, with care.) They are used to simply add
or subtract 1 from a variable. Normally, in other languages, this is accomplished by writing:
variable = variable + 1;
In C this would also be quite valid, but there is a much better way of doing this:
variable++; or
++variable;
is equivalent to:
variable--;
or
--variable;
Notice particularly that these two operators can be placed in front or after the name of the variable. In some cases the two
are identical, but in the more advanced uses of C operators, which appear later in this book, there is a subtle difference
between the two.
Node:More Special Assignments, Next:Example 13, Previous:Special Assignment Operators ++ --, Up:Assignments
Expressions and Operators
In C this would be a long winded way of adding 23 to variable. It could be done more simply using the general increment
operator: +=
variable += 23;
This performs exactly the same operation. Similarly one could write:
variable1 = variable1 + variable2;
as
variable1 += variable2;
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operators: one for each of the major operations which can be performed. There is, naturally, one for subtraction too:
variable = variable - 42;
can be written:
variable -= 42;
may be written:
variable *= 2;
and so on. The main arithmetic operators all follow this pattern:
+=
add assign
-=
subtract assign
*=
multiply assign
/=
divide (double) and (int) types
%=
remainder (int) type only.
and there are more exotic kinds, used for bit operations or machine level operations, which will be ignored at this stage:
>>=
<<=
^=
|=
&=
Node:Example 13, Next:Output 13, Previous:More Special Assignments, Up:Assignments Expressions and Operators
Example Listing
/**************************************/
/* */
/* Operators Demo # 2 */
/* */
/**************************************/
#include <stdio.h>
/**************************************/
main ()
{ int i;
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printf ("Assignment Operators\n\n");
i = 10; /* Assignment */
printf("i = 10 : %d\n",i);
i++; /* i = i + 1 */
printf ("i++ : %d\n",i);
i += 5; /* i = i + 5 */
printf ("i += 5 : %d\n",i);
i--; /* i = i = 1 */
printf ("i-- : %d\n",i);
i -= 2; /* i = i - 2 */
printf ("i -= 2 : %d\n",i);
i *= 5; /* i = i * 5 */
printf ("i *= 5 :%d\n",i);
i /= 2; /* i = i / 2 */
printf ("i /= 2 : %d\n",i);
i %= 3; /* i = i % 3 */
printf ("i %%= 3 : %d\n",i);
}
Node:Output 13, Next:The Cast Operator, Previous:Example 13, Up:Assignments Expressions and Operators
Output
Assignment Operators
i = 10 : 10
i++ : 11
i += 5 : 16
i-- : 15
i -= 2 : 13
i *= 5 :65
i /= 2 : 32
i %= 3 : 2
Node:The Cast Operator, Next:Expressions and Types, Previous:Output 13, Up:Assignments Expressions and Operators
i = (int) ch;
This operator was introduced earlier, See Variables. It will always produce some value, whatever the conversion: however
remotely improbable it might seem. For instance it is quite possible to convert a character into a floating point number:
the result will be a floating point representation of its ASCII code!
Node:Expressions and Types, Next:Summary of Operators and Precedence, Previous:The Cast Operator, Up:Assignments
Expressions and Operators
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int
long int
If the programmer tries to use other types like short or float in a mathematical expression they will be cast into long
types automatically by the compiler. This can cause confusion because the compiler will spot an error in the following
statement:
short i, j = 2;
i = j * 2 + 1;
A compiler will claim that there is a type mismatch between i and the expression on the right hand side of the assignment.
The compiler is perfectly correct of course, even though it appears to be wrong. The subtlety is that arithmetic cannot be
done in short type variables, so that the expression is automatically converted into long type or int type. So the right hand
side is int type and the left hand side is short type: hence there is indeed a type mismatch. The programmer can get
around this by using the cast operator to write:
short i, j = 2;
i = (short) j * 2 + 1;
x = y * 2.5;
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These operators belong to the second group according to the scheme above but they do actually result in values so that
they could be thought of as being a part of the first group of operators too. The values which they produce are called true
and false. As words, "true" and "false" are not defined normally in C, but it is easy to define them as macros and they may
well be defined in a library file:
#define TRUE 1
#define FALSE 0
Falsity is assumed to have the value zero in C and truth is represented by any non-zero value. These comparison operators
are used for making decisions, but they are themselves operators and expressions can be built up with them.
1 == 1
has the value "true" (which could be anything except zero). The statement:
int i;
i = (1 == 2);
Comparisons are often made in pairs or even in groups and linked together with words like OR and AND. For instance,
some test might want to find out whether:
C does not have words for these operations but gives symbols instead. The logical operators, as they are called, are as
follows:
&&
logical AND
||
logical OR inclusive
!
logical NOT
The statement which was written in words above could be translated as:
The statement:
(A is greater than B) AND (A is not greater than C)
translates to:
(A > B) && !(A > C)
Shakespeare might have been disappointed to learn that, whatever the value of a variable tobe the result of
thequestion = tobe || !tobe
must always be true. The NOT operator always creates the logical opposite: !true is false and !false is true. On or the
other of these must be true. thequestion is therefore always true. Fortunately this is not a matter of life or death!
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Node:Summary of Operators and Precedence, Next:Questions 16, Previous:Expressions and Types, Up:Assignments
Expressions and Operators
Node:Questions 16, Previous:Summary of Operators and Precedence, Up:Assignments Expressions and Operators
Questions
1. What is an operand?
2. Write a statement which prints out the remainder of 5 divided by 2.
3. Write a short statement which assigns the remainder of 5 divided by 2 to a variable called "rem".
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Decisions
Suppose that a fictional traveller, some character in a book like this one, came to the end of a straight, unfinished road and
waited there for the author to decide where the road would lead. The author might decide a number of things about this
road and its traveller:
The road will carry on in a straight line. If the traveller is thirsty he will stop for a drink before continuing.
The road will fork and the traveller will have to decide whether to take the left branch or the right branch.
The road might have a crossroads or a meeting point where many roads come together. Again the traveller has to
decide which way to go.
We are often faced with this dilemma: a situation in which a decision has to be made. Up to now the simple example
programs in this book have not had any choice about the way in which they progressed. They have all followed narrow
paths without any choice about which way they were going. This is a very limited way of expressing ideas though: the
ability to make decisions and to choose different options is very useful in programming. For instance, one might want to
implement the following ideas in different programs:
If the user hits the jackpot, write some message to say so. "You've won the game!"
If a bank balance is positive then print C for credit otherwise print D for debit.
If the user has typed in one of five things then do something special for each special case, otherwise do something
else.
These choices are actually just the same choices that the traveller had to make on his undecided path, thinly disguised. In
the first case there is a simple choice: a do of don't choice. The second case gives two choices: do thing 1 or thing 2. The
final choice has several possibilities.
C offers four ways of making decisions like the ones above. They are listed here below. The method which is numbered
2b was encountered in connection with the C preprocessor; its purpose is very similar to 2a.
1: if (something_is_true)
{
/* do something */
}
2a: if (something_is_true)
{
/* do one thing */
}
else
{
/* do something else */
}
2b: ? (something_is_true) :
/* do one thing */
:
/* do something else */
3: switch (choice)
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{
case first_possibility : /* do something */
case second_possibility : /* do something */
....
}
if:
example f1:
if else:
Nested ifs and logic:
Example 14:
Stringing together if..else:
switch:
Example 15:
To try:
if
The first form of the if statement is an all or nothing choice. if some condition is satisfied, do what is in the braces,
otherwise just skip what is in the braces. Formally, this is written:
if (condition) statement;
or
if (condition)
{
compound statement
}
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Notice that, as well as a single statement, a whole block of statements can be written under the if statement. In fact, there
is an unwritten rule of thumb in C that wherever a single statement will do, a compound statement will do instead. A
compound statement is a block of single statements enclosed by curly braces.
A condition is usually some kind of comparison, like the ones discussed in the previous chapter. It must have a value
which is either true or false (1 or 0) and it must be enclosed by the parentheses ( and ). If the condition has the value `true'
then the statement or compound statement following the condition will be carried out, otherwise it will be ignored. Some
of the following examples help to show this:
int i;
scanf ("%ld",&i);
if (i == 0)
{
printf ("The number was zero");
}
if (i > 0)
{
printf ("The number was positive");
}
if (i < 0)
{
printf ("The number was negative");
}
The same code could be written more briefly, but perhaps less consistently in the following way:
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int i;
scanf ("%ld",&i);
The preference in this book is to include the block braces, even when they are not strictly required. This does no harm. It
is no more or less efficient, but very often you will find that some extra statements have to go into those braces, so it is as
well to include them from the start. It also has the appeal that it makes if statements look the same as all other block
statements and it makes them stand out clearly in the program text. This rule of thumb is only dropped in very simple
examples like:
if (i == 0) i++;
The if statement alone allows only a very limited kind of decision: it makes do or don't decisions; it could not decide for
the traveller whether to take the left fork or the right fork of his road, for instance, it could only tell him whether to get up
and go at all. To do much more for programs it needs to be extended. This is the purpose of the else statement, described
after some example listings..
Example Listings
/*****************************************/
/* */
/* If... #1 */
/* */
/*****************************************/
#include <stdio.h>
#define TRUE 1
#define FALSE 0
/******************************************/
main ()
{ int i;
if (TRUE)
{
printf ("This is always printed");
}
if (FALSE)
{
printf ("This is never printed");
}
}
/*******************************************/
/* */
/* If demo #2 */
/* */
/*******************************************/
#include <stdio.h>
/*******************************************/
/* Level 0 */
/*******************************************/
main ()
{ double fuel,distance;
FindValues (&fuel,&distance);
Report (fuel,distance);
}
/********************************************/
/* Level 1 */
/********************************************/
double *fuel,*distance;
{
/* how much fuel used since last check on values */
/**********************************************/
double fuel,distance;
{ double kpl;
kpl = distance/fuel;
if (kpl <= 1)
{
printf ("Predict fuel leak or car");
printf (" needs a service\n");
}
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}
if ... else
The if .. else statement has the form:
if (condition) statement1; else statement2;
if (condition)
{
statements
}
else
{
statements
}
The if..else statement is a two way branch: it means do one thing or the other. When it is executed, the condition is
evaluated and if it has the value `true' (i.e. not zero) then statement1 is executed. If the condition is `false' (or zero) then
statement2 is executed. The if..else construction often saves an unnecessary test from having to be made. For instance:
int i;
scanf ("%ld",i);
if (i > 0)
{
printf ("That number was positive!");
}
else
{
printf ("That number was negative or zero!");
}
It is not necessary to test whether i was negative in the second block because it was implied by the if..else structure.
That is, that block would not have been executed unless i were NOT greater than zero. The weary traveller above might
make a decision such as:
if (rightleg > leftleg)
{
take_left_branch();
}
else
{
take_right_branch();
}
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if ((i > 2) && (i < 4))
{
printf ("i is three");
}
or:
if (i > 2)
{
if (i < 4)
{
printf ("i is three");
}
}
Both of these test i for the same information, but they do it in different ways. The first method might been born out of the
If i is greater than 2 and i is less than four, both at the same time, then i has to be 3.
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If i is greater than 2, do what is in the curly braces. Inside these curly braces i is always greater than 2 because
otherwise the program would never have arrived inside them. Now, if i is also less than 4, then do what is inside the
new curly braces. Inside these curly braces i is always less than 4. But wait! The whole of the second test is held
inside the "i is greater than 2" braces, which is a sealed capsule: nothing else can get in, so, if the program gets into
the "i is less than 4" braces as well, then both facts must be true at the same time. There is only one integer which is
bigger than 2 and less than 4 at the same time: it is 3. So i is 3.
The aim of this demonstration is to show that there are two ways of making multiple decisions in C. Using the logical
comparison operators &&, || (AND,OR) and so on.. several multiple tests can be made. In many cases though it is too
difficult to think in terms of these operators and the sealed capsule idea begins to look attractive. This is another
advantage of using the curly braces: it helps the programmer to see that if statements and if..else statements are made up
of sealed capsule parts. Once inside a sealed capsule
if (i > 2)
{
/* i is greater than 2 in here! */
}
else
{
/* i is not greater than 2 here! */
}
the programmer can rest assured that nothing illegal can get in. The block braces are like regions of grace: they cannot be
penetrated by anything which does not satisfy the right conditions. This is an enourmous weight off the mind! The
programmer can sit back and think: I have accepted that i is greater than 2 inside these braces, so I can stop worrying
about that now. This is how programmers learn to think in a structured way. They learn to be satisfied that certain things
have already been proven and thus save themselves from the onset of madness as the ideas become too complex to think
of all in one go.
Node:Example 14, Next:Stringing together if..else, Previous:Nested ifs and logic, Up:Decisions
Example Listing
/***********************************************/
/* */
/* If demo #3 */
/* */
/***********************************************/
#include <stdio.h>
/***********************************************/
main ()
{ int persnum,usernum,balance;
persnum = 7462;
balance = -12;
usernum = getnumber();
if (usernum == 7462)
{
printf ("\nThe current state of your account\n");
printf ("is %d\n",balance);
if (balance < 0)
{
printf ("The account is overdrawn!\n");
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}
}
else
{
printf ("This is not your account\n");
}
/**************************************************/
{ int num = 0;
scanf ("%d",&num);
return (num);
}
/**************************************************/
/* Program 1 */
/**************************************************/
#include <stdio.h>
main ()
{ int result;
/* end */
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/**************************************************/
/* Program 2 */
/**************************************************/
#include <stdio.h>
main ()
{ int result;
else
{
if (result > 20)
{
printf ("You have passed.");
}
else
{
if (result > 70)
{
printf ("You got an A!");
}
}
}
}
The answer is that the second of these programs can be more efficient. This because it uses the else form of the if
statement which in turn means that few things have to be calculated. Program one makes every single test, because the
program meets every if statement, one after the other. The second program does not necessarily do this however. The
nested if statements make sure that the second two tests are only made if the first one failed. Similarly the third test is
only performed if the first two failed. So the second program could end up doing a third of the work of the first program,
in the best possible case. Nesting decisions like this can be an efficient way of controlling long lists of decisions like those
above. Nested loops make a program branch into lots of possible paths, but choosing one path would preclude others.
It has an expression which is evaluated and a number of constant `cases' which are to be chosen from, each of which is
followed by a statement or compound statement. An extra statement called break can also be incorporated into the block
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{
case 1: statement1;
break; /* optional line */
case 2: statement2;
break; /* optional line */
....
When a switch statement is encountered, the expression in the parentheses is evaluated and the program checks to see
whether the result of that expression matches any of the constants labelled with case. If a match is made (for instance, if
the expression is evaluated to 23 and there is a statement beginning "case 23 : ...") execution will start just after that case
statement and will carry on until either the closing brace } is encountered or a break statement is found. break is a handy
way of jumping straight out of the switch block. One of the cases is called default. Statements which follow the default
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case are executed for all cases which are not specifically listed. switch is a way of choosing some action from a number of
known instances. Look at the following example.
Example Listing
/************************************************/
/* */
/* switch .. case */
/* */
/************************************************/
#include <stdio.h>
#define CODE 0
/*************************************************/
main ()
{ short digit;
scanf ("%h",&digit);
/************************************************/
short digit;
{
switch (digit)
{
case 0 : printf ("-----");
break;
case 1 : printf (".----");
break;
case 2 : printf ("..---");
break;
case 3 : printf ("...--");
break;
case 4 : printf ("....-");
break;
case 5 : printf (".....");
break;
case 6 : printf ("-....");
break;
case 7 : printf ("--...");
break;
case 8 : printf ("---..");
break;
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case 9 : printf ("----.");
}
}
The program selects one of the printf statements using a switch construction. At every case in the switch, a break
statement is used. This causes control to jump straight out of the switch statement to its closing brace }. If break were not
included it would go right on executing the statements to the end, testing the cases in turn. break this gives a way of
jumping out of a switch quickly.
There might be cases where it is not necessary or not desirable to jump out of the switch immediately. Think of a function
yes() which gets a character from the user and tests whether it was 'y' or 'Y'.
{
switch (getchar())
{
case 'y' :
case 'Y' : return TRUE
default : return FALSE
}
}
If the character is either 'y' or 'Y' then the function meets the statement return TRUE. If there had been a break statement
after case 'y' then control would not have been able to reach case 'Y' as well. The return statement does more than break
out of switch, it breaks out of the whole function, so in this case break was not required. The default option ensures that
whatever else the character is, the function returns false.
Things to try
1. Write a program to get a lot of numbers from the user and print out the maximum and minimum of those.
2. Try to make a counter which is reset to zero when it reaches 9999.
3. Try to write a program incorporating the statement if (yes()) {...}.
Loops
Decisions can also be used to make up loops. Loops free a program from the straitjacket of doing things only once. They
allow the programmer to build a sequence of instructions which can be executed again and again, with some condition
deciding when they will stop. There are three kinds of loop in C. They are called:
while
do ... while
for
These three loops offer a great amount of flexibility to programmers and can be used in some surprising ways!
while:
Example 16:
Example 17:
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do while:
Example 18:
for:
The flexible for loop:
Quitting Loops and Hurrying Them Up!:
Nested Loops:
Questions 18:
while
The simplest of the three loops is the while loop. In common language while has a fairly obvious meaning: the while-loop
has a condition:
while (condition)
{
statements;
}
and the statements in the curly braces are executed while the condition has the value "true" ( 1 ). There are dialects of
English, however, in which "while" does not have its commonplace meaning, so it is worthwhile explaining the steps
The first important thing about this loop is that has a conditional expression (something like (a > b) etc...) which is
evaluated every time the loop is executed by the computer. If the value of the expression is true, then it will carry on with
the instructions in the curly braces. If the expression evaluates to false (or 0) then the instructions in the braces are
ignored and the entire while loop ends. The computer then moves onto the next statement in the program.
The second thing to notice about this loop is that the conditional expression comes at the start of the loop: this means that
the condition is tested at the start of every `pass', not at the end. The reason that this is important is this: if the condition
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has the value false before the loop has been executed even once, the statements inside the braces will not get executed at
all - not even once.
The best way to illustrate a loop is to give an example of its use. One example was sneaked into an earlier chapter before
its time, in order to write the skipgarb() function which complemented scanf(). That was:
skipgarb () /* skip garbage corrupting scanf */
{
while (getchar() != '\n')
{
}
}
This is a slightly odd use of the while loop which is pure C, through and through. It is one instance in which the
programmer has to start thinking C and not any other language. Something which is immediately obvious from listing is
that the while loop in skipgarb() is empty: it contains no statements. This is quite valid: the loop will merely do nothing a
certain number of times... at least it would do nothing if it were not for the assignment in the conditional expression! It
could also be written:
skipgarb () /* skip garbage corrupting scanf */
{
while (getchar() != '\n')
{
}
}
The assignment inside the conditional expression makes this loop special. What happens is the following. When the loop
is encountered, the computer attempts to evaluate the expression inside the parentheses. There, inside the parentheses, it
finds a function call to getchar(), so it calls getchar() which fetches the next character from the input. getchar() then
takes on the value of the character which it fetched from the input file. Next the computer finds the != "is not equal to"
symbol and the newline character \n. This means that there is a comparison to be made. The computer compares the
character fetched by getchar() with the newline character and if they are `not equal' the expression is true. If they are
equal the expression is false. Now, if the expression is true, the while statement will loop and start again - and it will
evaluate the expression on every pass of the loop to check whether or not it is true. When the expression eventually
becomes false the loop will quit. The net result of this subtlety is that skipgarb() skips all the input characters up to and
including the next newline \n character and that usually means the rest of the input.
Example Listing
Another use of while is to write a better function called yes(). The idea of this function was introduced in the previous
section. It uses a while loop which is always true to repeat the process of getting a response from the user. When the
response is either yes or no it quits using the return function to jump right out of the loop.
/***********************************************/
/* */
/* Give me your answer! */
/* */
/***********************************************/
#include <stdio.h>
#define TRUE 1
#define FALSE 0
/*************************************************/
/* Level 0 */
/*************************************************/
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main ()
{
printf ("Yes or no? (Y/N)\n");
if (yes())
{
printf ("YES!");
}
else
{
printf ("NO!");
}
}
/*************************************************/
/* Level 1 */
/*************************************************/
{ char getkey();
while (true)
{
switch (getkey())
{
case 'y' : case 'Y' : return (TRUE);
case 'n' : case 'N' : return (FALSE);
}
}
}
/*************************************************/
/* Toolkit */
/*************************************************/
{ char ch;
ch = getchar();
skipgarb();
}
/**************************************************/
skipgarb ()
{
while (getchar() != '\n')
{
}
}
/* end */
Example Listing
This example listing prompts the user to type in a line of text and it counts all the spaces in that line. It quits when there is
no more input left and printf out the number of spaces.
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/***********************************************/
/* */
/* while loop */
/* */
/***********************************************/
#include <stdio.h>
main ()
{ char ch;
short count = 0;
do..while
The do..while loop resembles most closely the repeat..until loops of Pascal and BASIC except that it is the `logical
opposite'. The do loop has the form:
do
{
statements;
}
while (condition)
Notice that the condition is at the end of this loop. This means that a do..while loop will always be executed at least once,
before the test is made to determine whether it should continue. This is the only difference between while and do..while.
A do..while loop is like the "repeat .. until" of other languages in the following sense: if the condition is NOTed using the
! operator, then the two are identical.
repeat do
==
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This fact might be useful for programmers who have not yet learned to think in C!
Example Listing
Here is an example of the use of a do..while loop. This program gets a line of input from the user and checks whether it
contains a string marked out with "" quote marks. If a string is found, the program prints out the contents of the string
only. A typical input line might be:
Onceupon a time "Here we go round the..."what a terrible..
If the string has only one quote mark then the error message `string was not closed before end of line' will be printed.
/**********************************************/
/* */
/* do .. while demo */
/* */
/**********************************************/
#include <stdio.h>
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/*************************************************/
/* Level 0 */
/*************************************************/
main ()
{ char ch,skipstring();
do
{
if ((ch = getchar()) == '"')
{
printf ("The string was:\n");
ch = skipstring();
}
}
/*************************************************/
/* Level 1 */
/*************************************************/
{ char ch;
do
{
ch = getchar();
putchar(ch);
if (ch == '\n')
{
printf ("\nString was not closed ");
printf ("before end of line\n");
break;
}
}
return (ch);
}
for
The most interesting and also the most difficult of all the loops is the for loop. The name for is a hangover from earlier
days and other languages. It is not altogether appropriate for C's version of for. The name comes from the typical
description of a classic for loop:
For all values of variable from value1 to value2 in steps of value3, repeat the following sequence of commands....
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NEXT variable
The C for loop is much more versatile than its BASIC counterpart; it is actually based upon the while construction. A for
loop normally has the characteristic feature of controlling one particular variable, called the control variable. That variable
is somehow associated with the loop. For example it might be a variable which is used to count "for values from 0 to 10"
or whatever. The form of the for loop is:
statement1
This is some kind of expression which initializes the control variable. This statement is only carried out once before
the start of the loop. e.g. i = 0;
condition
This is a condition which behaves like the while loop. The condition is evaluated at the beginning of every loop and
the loop is only carried out while this expression is true. e.g. i < 20;
statement2
This is some kind of expression for altering the value of the control variable. In languages such as Pascal this
always means adding or subtracting 1 from the variable. In C it can be absolutely anything. e.g. i++ or i *= 20 or i
/= 2.3 ...
Compare a C for loop to the BASIC for loop. Here is an example in which the loop counts from 0 to 10 in steps of 0.5:
FOR X = 0 TO 10 STEP 0.5
NEXT X
The C translation looks peculiar in comparison because it works on a subtly different principle. It does not contain
information about when it will stop, as the BASIC one does, instead it contains information about when it should be
looping. The result is that a C for loop often has the <= symbol in it. The for loop has plenty of uses. It could be used to
find the sum of the first n natural numbers very simply:
sum = 0;
It generally finds itself useful in applications where a single variable has to be controlled in a well determined way.
g4
Example Listing
This example program prints out all the primes numbers between 1 and the macro value maxint. Prime numbers are
numbers which cannot be divided by any number except 1 without leaving a remainder.
/************************************************/
/* */
/* Prime Number Generator #1 */
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/* */
/************************************************/
#include <stdio.h>
/*************************************************/
/* Level 0 */
/*************************************************/
main ()
{ int i;
/*************************************************/
/* Level 1 */
/*************************************************/
int i;
{ int j;
return TRUE;
}
Node:The flexible for loop, Next:Quitting Loops and Hurrying Them Up!, Previous:for, Up:Loops
Statement really means what it says. C will accept any statement in the place of those above, including the empty
statement. The while loop could be written as a for loop!
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for (; condition; ) /* while ?? */
{
}
Here there are two empty statements, which are just wasted. This flexibility can be put to better uses though. Consider the
following loop:
for (x = 2; x <= 1000; x = x * x)
{
....
}
This loop begins from 2 and each time the statements in the braces are executed x squares itself! Another odd looking
loop is the following one:
for (ch = '*'; ch != '\n'; ch = getchar())
{
}
This could be used to make yet another different kind of skipgarb() function. The loop starts off by initializing ch with a
star character. It checks that ch != '\n' (which it isn't, first time around) and proceeds with the loop. On each new pass,
ch is reassigned by calling the function getchar(). It is also possible to combine several incremental commands in a loop:
Statement2 can be any statement at all which the programmer would like to be executed on every pass of the loop. Why
not put that statement in the curly braces? In most cases that would be the best thing to do, but in special instances it
might keep a program tidier or more readable to put it in a for loop instead. There is no good rule for when to do this,
except to say: make you code as clear as possible.
It is not only the statements which are flexible. An unnerving feature of the for construction (according to some
programmers) is that even the conditional expression in the for loop can be altered by the program from within the loop
itself if is written as a variable.
This is so nerve shattering that many languages forbid it outright. To be sure, is not often a very good idea to use this
facility, but in the right hands, it is a powerful one to have around.
Node:Quitting Loops and Hurrying Them Up!, Next:Nested Loops, Previous:The flexible for loop, Up:Loops
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break;
If this statement is encountered a loop will quit where it stands. For instance, an expensive way of assigning i to be 12
would be:
for (i = 1; i <= 20; i++)
{
if (i == 12)
{
break;
}
}
Still another way of making skipgarb() would be to perform the following loop:
while (TRUE)
{
ch = getchar();
if (ch == '\n')
{
break;
}
}
Of course, another way to do this would be to use the return() statement, which jumps right out of a whole function.
break only jumps out of the loop, so it is less drastic.
As well as wanting to quit a loop, a programmer might want to hurry a loop on to the next pass: perhaps to avoid
executing a lot of irrelevant statements, for instance. C gives a statement for this too, called:
continue;
When a continue statement is encountered, a loop will stop whatever it is doing and will go straight to the start of the next
loop pass. This might be useful to avoid dividing by zero in a program:
for (i = -10; i <= 10; i++)
{
if (i == 0)
{
continue;
}
printf ("%d", 20/i);
}
Node:Nested Loops, Next:Questions 18, Previous:Quitting Loops and Hurrying Them Up!, Up:Loops
Nested Loops
Like decisions, loops will also nest: that is, loops can be placed inside other loops. Although this feature will work with
any loop at all, it is most commonly used with the for loop, because this is easiest to control. The idea of nested loops is
important for multi-dimensional arrays which are examined in the next section. A for loop controls the number of times
that a particular set of statements will be carried out. Another outer loop could be used to control the number of times that
a whole loop is carried out. To see the benefit of nesting loops, the example below shows how a square could be printed
out using two printf statements and two loops.
/*****************************************/
/* */
/* A "Square" */
/* */
/*****************************************/
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#include <stdio.h>
#define SIZE 10
/*****************************************/
main ()
{ int i,j;
Questions
1. How many kinds of loop does C offer, and what are they?
2. When is the condition tested in each of the loops?
3. Which of the loops is always executed once?
4. Write a program which copies all input to output line by line.
5. Write a program to get 10 numbers from the user and add them together.
Arrays
Arrays are a convenient way of grouping a lot of variables under a single variable name. Arrays are like pigeon holes or
chessboards, with each compartment or square acting as a storage place; they can be one dimensional, two dimensional or
more dimensional! An array is defined using square brackets []. For example: an array of three integers called "triplet"
would be declared like this:
int triplet[3];
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Notice that there is no space between the square bracket [ and the name of the array. This statement would cause space for
three integers type variables to be created in memory next to each other as in the diagram below.
------------------------------------
int triplet: | | | |
------------------------------------
The number in the square brackets of the declaration is referred to as the `index' (plural: indicies) or `subscript' of the
array and it must be an integer number between 0 and (in this case) 2. The three integers are called elements of the array
and they are referred to in a program by writing:
triplet[0]
triplet[1]
triplet[2]
Note that the indicies start at zero and run up to one less than the number which is placed in the declaration (which is
called the dimension of the array.) The reason for this will become clear later. Also notice that every element in an array is
of the same type as every other. It is not (at this stage) possible to have arrays which contain many different data types.
When arrays are declared inside a function, storage is allocated for them, but that storage space is not initialized: that is,
the memory space contains garbage (random values). It is usually necessary, therefore, to initialize the array before the
program truly begins, to prepare it for use. This usually means that all the elements in the array will be set to zero.
Node:Why use arrays?, Next:Limits and The Dimension of an array, Previous:Arrays, Up:Arrays
The storage spaces in arrays have indicies. These numbers can often be related to variables in a problem and so
there is a logical connection to be made between an array an a program.
In C, arrays can be initialized very easily indeed. It is far easier to initialize an array than it is to initialize twenty or
so variables.
The first of these reasons is probably the most important one, as far as C is concerned, since information can be stored in
other ways with equally simple initialization facilities in C. One example of the use of an array might be in taking a
census of the types of car passing on a road. By defining macros for the names of the different cars, they could easily be
linked to the elements in an array.
Type Array Element
car 0
auto 1
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bil 2
The array could then be used to store the number of cars of a given type which had driven past. e.g.
/***********************************************/
/* */
/* Census */
/* */
/***********************************************/
#include <stdio.h>
#define NOTFINISHED 1
#define CAR 0
#define AUTO 1
#define BIL 2
/************************************************/
main ()
{ int type[3];
int index;
while (NOTFINISHED)
{
printf ("Enter type number 0,1, or 2");
scanf ("%d", &index);
skipgarb();
This program, first of all, initializes the elements of the array to be zero. It then enters a loop which repeatedly fetches a
number from the user and increases the value stored in the array element, labelled by that number, by 1. The effect is to
count the cars as they go past. This program is actually not a very good program for two reasons in particular:
Firstly, it does not check that the number which the user typed is actually one of the elements of the array. (See the
section below about this.)
The loop goes on for ever and the program never gives up the information which is stores. In short: it is not very
useful.
Another example, which comes readily to mind, would be the use of a two dimensional array for storing the positions of
chess pieces in a chess game. Two dimensional arrays have a chessboard-like structure already and they require two
numbers (two indicies) to pinpoint a particular storage cell. This is just like the numbers on chess board, so there is an
immediate and logical connection between an array and the problem of keeping track of the pieces on a chess board.
Arrays play an important role in the handling of string variables. Strings are important enough to have a section of their
own, See Strings.
Node:Limits and The Dimension of an array, Next:Arrays and for loops, Previous:Why use arrays?, Up:Arrays
C would happily try to write the character * at the location which would have corresponded to the seventh element, had it
been declared that way. Unfortunately this would probably be memory taken up by some other variable or perhaps even
by the operating system. The result would be either:
The value in the incorrect memory location would be corrupted with unpredictable consequences.
The value would corrupt the memory and crash the program completely! On Unix systems this leads to a memory
segmentation fault.
The second of these tends to be the result on operating systems with proper memory protection. Writing over the bounds
of an array is a common source of error. Remember that the array limits run from zero to the size of the array minus one.
Node:Arrays and for loops, Next:Example 19, Previous:Limits and The Dimension of an array, Up:Arrays
main ()
{ int i, array[SIZE];
It could equally well be used to fill the array with different values. Consider:
#define SIZE 10;
main ()
{ int i, array[size];
This fills each successive space with the number of its index:
index 0 1 2 3 4 5 6 7 8 9
---------------------------------------
element | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
contents ---------------------------------------
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The for loop can be used to work on an array sequentially at any time during a program, not only when it is being
initialized. The example listing below shows an example of how this might work for a one dimensional array, called an
Eratosthenes sieve. This sieve is an array which is used for weeding out prime numbers, that is: numbers which cannot be
divided by any number except 1 without leaving a remainder or a fraction. It works by filling an array with numbers from
0 to some maximum value in the same way that was shown above and then by going through the numbers in turn and
deleting (setting equal to zero) every multiple of every number from the array. This eliminates all the numbers which
could be divided by something exactly and leaves only the prime numbers at the end. Try to follow the listing below.
Node:Example 19, Next:Arrays Of More Than One Dimension, Previous:Arrays and for loops, Up:Arrays
Example Listing
/******************************************************/
/* */
/* Prime Number Sieve */
/* */
/******************************************************/
#include <stdio.h>
/*******************************************************/
/* Level 0 */
/*******************************************************/
main ()
{ short sieve[SIZE];
FillSeive(sieve);
SortPrimes(sieve);
PrintPrimes(sieve);
}
/*********************************************************/
/* Level 1 */
/*********************************************************/
short sieve[SIZE];
{ short i;
/**********************************************************/
short sieve[SIZE];
{ short i;
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continue;
}
DeleteMultiplesOf(i,sieve);
}
}
/***********************************************************/
short sieve[SIZE];
{ short i;
/***********************************************************/
/* Level 2 */
/***********************************************************/
short i,sieve[SIZE];
{ short j, mult = 2;
/* end */
Node:Arrays Of More Than One Dimension, Next:Arrays and Nested Loops, Previous:Example 19, Up:Arrays
SIZE is some constant. (The sizes of the two dimensions do not have to be the same.) This is called a two dimensional
array because it has two indicies, or two labels in square brackets. It has (SIZE * SIZE) or size-squared elements in it,
which form an imaginary grid, like a chess board, in which every square is a variable or storage area.
------------------------------------
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ... (up to SIZE)
------------------------------------
| 1 | | | | | | | | |
------------------------------------
| 2 | | | | | | | | |
------------------------------------
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| 3 | | | | | | | | |
------------------------------------
| 4 | | | | | | | | |
------------------------------------
| 5 | | | | | | | | |
------------------------------------
| 6 | | | | | | | | |
------------------------------------
| 7 | | | | | | | | |
------------------------------------
.
.
(up to SIZE)
Every element in this grid needs two indicies to pin-point it. The elements are accessed by giving the coordinates of the
element in the grid. For instance to set the element 2,3 to the value 12, one would write:
array[2][3] = 12;
The usual terminology for the two indicies is that the first gives the row number in the grid and that the second gives the
column number in the grid. (Rows go along, columns hold up the ceiling.) An array cannot be stored in the memory as a
grid: computer memory is a one dimensional thing. Arrays are therefore stored in rows. The following array:
------------
| 1 | 2 | 3 |
------------
| 4 | 5 | 6 |
------------
| 7 | 8 | 9 |
------------
would be stored:
------------------------------------
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
------------------------------------
* ROW # 1 * ROW # 2 * ROW #3 *
Another way of saying that arrays are stored row-wise is to say that the second index varies fastest, because a two-
dimensional array is always thought of as...
array[row][column]
so for every row stored, there will be lots of columns inside that row. That means the column index goes from 0..SIZE
inside every row, so it is changing faster as the line of storage is followed.
A three dimensional array, like a cube or a cuboid, could also be defined in the same kind of way:
double cube[SIZE][SIZE][SIZE];
Three dimensional arrays are stored according to the same pattern as two dimensional arrays. They are kept in computer
memory as a linear sequence of variable stores and the last index is always the one which varies fastest.
Node:Arrays and Nested Loops, Next:Example 20, Previous:Arrays Of More Than One Dimension, Up:Arrays
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main ()
{ int i,j;
float array[SIZE1][SIZE2];
main ()
{ int i,j,k;
float array[SIZE1][SIZE2][SIZE3];
An example program helps to show how this happens in practice. The example below demonstrates the so-called "Game
of Life". The aim is to mimic something like cell reproduction by applying some rigid rules to a pattern of dots . and stars
*. A dot is a place where there is no life (as we know it!) and a star is a place in which there is a living thing. The rules
will be clear from the listing. Things to notice are the way the program traverses the arrays and the way in which it checks
that it is not overstepping the boundaries of the arrays.
Node:Example 20, Next:Output of Game of Life, Previous:Arrays and Nested Loops, Up:Arrays
Example Listing
/*********************************************************/
/* */
/* Game of Life */
/* */
/*********************************************************/
#include <stdio.h>
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#define SIZE 20
#define MAXNUM 15
#define INBOUNDS (a>=0)&&(a<SIZE)&&(b>=0)&&(b<SIZE)
#define NORESPONSE 1
/*********************************************************/
/* Level 0 */
/*********************************************************/
main ()
{ int count[SIZE][SIZE];
char array[SIZE][SIZE];
int generation = 0;
while (NORESPONSE)
{
CountNeighbours(array,count);
BuildNextGeneration(array,count);
UpdateDisplay(array,++generation);
/**********************************************************/
/* Level 1 */
/**********************************************************/
char array[SIZE][SIZE];
{ int i,j;
char ch;
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/********************************************************/
char array[SIZE][SIZE];
int count[SIZE][SIZE];
{ int i,j;
/*******************************************************/
BuildNextGeneration (array,count)
char array[SIZE][SIZE];
int count[SIZE][SIZE];
{ int i,j;
/*******************************************************/
char array[SIZE][SIZE];
int g;
{ int i,j;
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for (i = 0; i < SIZE; i++)
{
for (j = 0; j < SIZE; j++)
{
printf("%c",array[i][j]);
}
printf("\n");
}
}
/*******************************************************/
/* Level 2 */
/*******************************************************/
numalive (array,i,j)
char array[SIZE][SIZE];
int i,j;
{ int a,b,census;
census = 0;
return (census);
}
/********************************************************/
/* Toolkit input */
/********************************************************/
quit()
{ char ch;
while (NORESPONSE)
{
scanf ("%c",&ch);
if (ch != '\n') skipgarb();
switch (ch)
{
case 'q' : case 'Q' : return (1);
default : return (0);
}
}
}
/********************************************************/
skipgarb ()
{
while (getchar() != '\n')
{
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}
}
^^^^^^^^^^^^^^^^^^^^
(user types in: (It doesn't matter if the input
.................... spills over the SIZE guide,
.................... because "skipgarb()" discards it.)
.....................
.....................
.....................
..........***........
...........*.........
......................
.....................
.....................
.....................
*********************
.....................
......................
....................
.....................
......................
......................
......................
...................... )
Generation 1
....................
....................
....................
....................
...........*........
..........***.......
..........***.......
....................
....................
....................
.******************.
.******************.
.******************.
....................
....................
....................
....................
....................
....................
....................
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Q for quit. RETURN to continue.
Generation 2
....................
....................
....................
....................
..........***.......
....................
..........*.*.......
...........*........
....................
..****************..
.*................*.
*..................*
.*................*.
..****************..
....................
....................
....................
....................
....................
....................
Generation 3
....................
....................
....................
...........*........
...........*........
..........*.*.......
...........*........
...........*........
...*******...****...
..****************..
.******************.
**................**
.******************.
..****************..
...**************...
....................
....................
....................
....................
....................
Generation 4
....................
....................
....................
....................
..........***.......
..........*.*.......
..........***.......
....*****.*.*.**....
..*..............*..
.*................*.
*..................*
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*..................*
*..................*
.*................*.
..*..............*..
....************....
....................
....................
....................
....................
Initializing Arrays
Arrays can be initialized in two ways. The first way is by assigning every element to some value with a statement like:
array[2] = 42;
array[3] = 12;
or perhaps with the aid of one or more for loops. Because it is tedious, to say the least, not to mention uneconomical, to
initialize the values of each element to as different value, C provides another method, which employs a single assignment
operator = and curly braces { }. This method only works for static variables and external variables.
Recall that arrays are stored row-wise or with the last index varying fastest. A 3 by 3 array could be initialized in the
following way:
{
{10,23,42},
{1,654,0},
{40652,22,0}
};
The internal braces are unnecessary, but help to distinguish the rows from the columns. The same thing could be written:
int array[3][3] =
{
10,23,42,
1,654,0
40652,22,0
};
Take care to include the semicolon at the end of the curly brace which closes the assignment.
Note that, if there are not enough elements in the curly braces to account for every single element in an array, the
remaining elements will be filled out with zeros. Static variables are always guaranteed to be initialized to zero anyway,
whereas auto or local variables are guaranteed to be garbage: this is because static storage is created by the compiler in the
body of a program, whereas auto or local storage is created at run time.
The information about how arrays are stored was not included just for interest. There is another way of looking at arrays
which follows the BCPL idea of an array as simply a block of memory. An array can be accessed with pointers as well as
with [] square brackets.
The name of an array variable, standing alone, is actually a pointer to the first element in the array.
then numbers is a pointer to the first floating point number in the array; numbers is a pointer in its own right. (In this case it
is type `pointer to float'.) So the first element of the array could be accessed by writing:
numbers[0] = 22.3;
or by writing
*numbers = 22.3;
For character arrays, which are dealt with in some depth in chapter 20, this gives an alternative way of getting at the
elements in the array.
char arrayname[5];
char *ptr;
The code above sets the array arrayname to zero. This method of getting at array data is not recommended by this author
except in very simple computer environments. If a program is running on a normal microcomputer, then there should be
few problems with this alternative method of handling arrays. On the hand, if the microcomputer is multi-tasking, or the
program is running on a larger system which has a limited manager, then memory ceases to be something which can be
thought of as a sequence of boxes standing next to one another. A multi-tasking system shares memory with other
programs and it takes what it can find, where it can find it. The upshot of this is that it is not possible to guarantee that
arrays will be stored in one simple string of memory locations: it might be scattered around in different places. So
ptr = arrayname + 5;
might not be a pointer to the fifth character in a character array. This could be found instead using the & operator. A
pointer to the fifth element can be reliably found with:
ptr = &(arrayname[5]);
Be warned!
Arrays as Parameters
What happens if we want to pass an array as a parameter? Does the program copy the entire array into local storage? The
answer is no because it would be a waste of time and memory. Arrays can be passed as parameters, but only as variable
ones. This is a simple matter, because the name of the array is a pointer to the array. The Game of Life program above
does this. Notice from that program how the declarations for the parameters are made.
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main ()
{
char array[23];
function (array);
.....
}
function (arrayformal)
char arrayformal[23];
{
}
Any function which writes to the array, passed as a parameter, will affect the original copy. Array parameters are always
variable parameters
Questions
1. Given any array, how would you find a pointer to the start of it?
2. How do you pass an array as a parameter? When the parameter is received by a function does C allocate space for a
local variable and copy the whole array to the new location?
3. Write a statement which declares an array of type double which measures 4 by 5. What numbers can be written in
the indicies of the array?
Strings
Strings are pieces of text which can be treated as values for variables. In C a string is represented as some characters
enclosed by double quotes.
"This is a string"
A string may contain any character, including special control characters, such as \n, \r, \7 etc...
/**********************************************************/
/* */
/* String Declaration */
/* */
/**********************************************************/
#define SIZE 10
char *global_string1;
char global_string2[SIZE];
main ()
{ char *auto_string;
char arraystr[SIZE];
static char *stat_strng;
static char statarraystr[SIZE];
Node:Strings Arrays and Pointers, Next:Arrays of Strings, Previous:Conventions and Declarations, Up:Strings
Strings can be declared in two main ways; one of these is as an array of characters, the other is as a pointer to some pre-
assigned array. Perhaps the simplest way of seeing how C stores arrays is to give an extreme example which would
probably never be used in practice. Think of how a string called string might be used to to store the message "Tedious!".
The fact that a string is an array of characters might lead you to write something like:
#define LENGTH 9;
main ()
{ char string[LENGTH];
string[0] = 'T';
string[1] = 'e';
string[2] = 'd';
string[3] = 'i';
string[4] = 'o';
string[5] = 'u';
string[6] = 's';
string[7] = '!';
string[8] = '\0';
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}
This method of handling strings is perfectly acceptable, if there is time to waste, but it is so laborious that C provides a
special initialization service for strings, which bypasses the need to assign every single character with a new assignment!.
There are six ways of assigning constant strings to arrays. (A constant string is one which is actually typed into the
program, not one which in typed in by the user.) They are written into a short compilable program below. The explanation
follows.
/**********************************************************/
/* */
/* String Initialization */
/* */
/**********************************************************/
main ()
char arraystr[20];
/* end */
The details of what goes on with strings can be difficult to get to grips with. It is a good idea to get revise pointers and
arrays before reading the explanations below. Notice the diagrams too: they are probably more helpful than words.
The first of these assignments is a global, static variable. More correctly, it is a pointer to a global, static array. Static
variables are assigned storage space in the body of a program when the compiler creates the executable code. This means
that they are saved on disk along with the program code, so they can be initialized at compile time. That is the reason for
the rule which says that only static arrays can be initialized with a constant expression in a declaration. The first statement
allocates space for a pointer to an array. Notice that, because the string which is to be assigned to it, is typed into the
program, the compiler can also allocate space for that in the executable file too. In fact the compiler stores the string, adds
a zero byte to the end of it and assigns a pointer to its first character to the variable called global_string1.
The second statement works almost identically, with the exception that, this time the compiler sees the declaration of a
static array, which is to be initialized. Notice that there is no size declaration in the square brackets. This is quite legal in
fact: the compiler counts the number of characters in the initialization string and allocates just the right amount of space,
filling the string into that space, along with its end marker as it goes. Remember also that the name of the array is a
pointer to the first character, so, in fact, the two methods are identical.
The third expression is the same kind of thing, only this time, the declaration is inside the function main() so the type is
not static but auto. The difference between this and the other two declarations is that this pointer variable is created every
time the function main() is called. It is new each time and the same thing holds for any other function which it might have
been defined in: when the function is called, the pointer is created and when it ends, it is destroyed. The string which
initializes it is stored in the executable file of the program (because it is typed into the text). The compiler returns a value
which is a pointer to the string's first character and uses that as a value to initialize the pointer with. This is a slightly
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round about way of defining the string constant. The normal thing to do would be to declare the string pointer as being
static, but this is just a matter of style. In fact this is what is done in the fourth example.
The fifth example is again identical, in practice to other static types, but is written as an `open' array with an unspecified
size.
The sixth example is forbidden! The reason for this might seem rather trivial, but it is made in the interests of efficiency.
The array declared is of type auto: this means that the whole array is created when the function is called and destroyed
afterwards. auto-arrays cannot be initialized with a string because they would have to be re-initialized every time the array
were created: that is, each time the function were called. The final example could be used to overcome this, if the
programmer were inclined to do so. Here an auto array of characters is declared (with a size this time, because there is
nothing for the compiler to count the size of). There is no single assignment which will fill this array with a string though:
the programmer would have to do it character by character so that the inefficiency is made as plain as possible!
Arrays of Strings
In the previous chapter we progressed from one dimensional arrays to two dimensional arrays, or arrays of arrays! The
same thing works well for strings which are declared static. Programs can take advantage of C's easy assignment facilities
to let the compiler count the size of the string arrays and define arrays of messages. For example here is a program which
prints out a menu for an application program:
/*********************************************************/
/* */
/* MENU : program which prints out a menu */
/* */
/*********************************************************/
main ()
{ int str_number;
/*********************************************************/
int n;
{
static char *t[] =
{
" -------------------------------------- \n",
" | ++ MENU ++ |\n",
" | ~~~~~~~~~~~~ |\n",
" | (1) Edit Defaults |\n",
" | (2) Print Charge Sheet |\n",
" | (3) Print Log Sheet |\n",
" | (4) Bill Calculator |\n",
" | (q) Quit |\n",
" | |\n",
" | |\n",
" | Please Enter Choice |\n",
" | |\n",
" -------------------------------------- \n"
};
return (t[n]);
}
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Notice the way in which the static declaration works. It is initialized once at compile time, so there is effectively only one
statement in this function and that is the return statement. This function retains the pointer information from call to call.
The Morse coder program could be rewritten more economically using static strings, See Example 15.
Example Listing
/************************************************/
/* */
/* static string array */
/* */
/************************************************/
#include <stdio.h>
#define CODE 0
/*************************************************/
main ()
{ short digit;
scanf ("%h",&digit);
/************************************************/
short digit;
{
static char *code[] =
{
"dummy", /* index starts at 0 */
"-----",
".----",
"..---",
"...--",
"....-",
".....",
"-....",
"--...",
"---..",
"----.",
};
printf ("%s\n",code[digit]);
}
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One way of getting a simple, single string from the user is to define an array and to read the characters one by one. An
example of this was the Game of Life program the the previous chapter:
Another way is to define a static string with an initializer as in the following example. The function filename() asks the
user to type in a filename, for loading or saving by and return it to a calling function.
char *filename()
do
{
printf ("Enter filename :");
scanf ("%24s",filenm);
skipgarb();
}
while (strlen(filenm) == 0);
return (filenm);
}
The string is made static and given an initializing expression and this forces the compiler to make some space for the
string. It makes exactly 24 characters plus a zero byte in the program file, which can be used by an application. Notice
that the conversion string in scanf prevents the characters from spilling over the bounds of the string. The function
strlen() is a standard library function which is described below; it returns the length of a string. skipgarb() is the
function which was introduced in chapter 15.
Neither of the methods above is any good if a program is going to be fetching a lot of strings from a user. It just isn't
practical to define lots of static strings and expect the user to type into the right size boxes! The next step in string
handling is therefore to allocate memory for strings personally: in other words to be able to say how much storage is
needed for a string while a program is running. C has special memory allocation functions which can do this, not only for
strings but for any kind of object. Suppose then that a program is going to get ten strings from the user. Here is one way in
which it could be done:
1. Define one large, static string (or array) for getting one string at a time. Call this a string buffer, or waiting place.
2. Define an array of ten pointers to characters, so that the strings can be recalled easily.
3. Find out how long the string in the string buffer is.
4. Allocate memory for the string.
5. Copy the string from the buffer to the new storage and place a pointer to it in the array of pointers for reference.
6. Release the memory when it is finished with.
The function which allocates memory in C is called malloc() and it works like this:
malloc() should be declared as returning the type pointer to character, with the statement:
char *malloc();
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malloc() takes one argument which should be an unsigned integer value telling the function how many bytes of
storage to allocate. It returns a pointer to the first memory location in that storage:
char *ptr;
unsigned int size;
ptr = malloc(size);
The pointer returned has the value NULL if there was no memory left to allocate. This should always be checked.
The fact that malloc() always returns a pointer to a character does not stop it from being used for other types of data too.
The cast operator can force malloc() to give a pointer to any data type. This method is used for building data structures in
C with "struct" types.
malloc() has a complementary function which does precisely the opposite: de-allocates memory. This function is called
free(). free() returns an integer code, so it does not have to be declared as being any special type.
free() takes one argument: a pointer to a block of memory which has previously been allocated by malloc().
int returncode;
An example of how strings can be created using malloc() and free() is given below. First of all, some explanation of
Standard Library Functions is useful to simplify the program.
Handling strings
The C Standard Library commonly provides a number of very useful functions which handle strings. Here is a short list of
some common ones which are immediately relevant (more are listed in the following chapter). Chances are, a good
compiler will support a lot more than those listed below, but, again, it really depends upon the compiler.
strlen()
This function returns a type int value, which gives the length or number of characters in a string, not including the
NULL byte end marker. An example is:
int len;
char *string;
len = strlen (string);
strcpy()
This function copies a string from one place to another. Use this function in preference to custom routines: it is set
up to handle any peculiarities in the way data are stored. An example is
char *to,*from;
to = strcpy (to,from);
Where to is a pointer to the place to which the string is to be copied and from is the place where the string is to be
copied from.
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strcmp()
This function compares two strings and returns a value which indicates how they compared. An example:
int value;
char *s1,*s2;
value = strcmp(s1,s2);
The value returned is 0 if the two strings were identical. If the strings were not the same, this function indicates the
(ASCII) alphabetical order of the two. s1 > s2, alphabetically, then the value is > 0. If s1 < s2 then the value is < 0.
Note that numbers come before letters in the ASCII code sequence and also that upper case comes before lower
case.
strstr()
Tests whether a substring is present in a larger string
int n;
char *s1,*s2;
if (n = strstr(s1,s2))
{
printf("s2 is a substring of s1, starting at %d",n);
}
strncpy()
This function is like strcpy, but limits the copy to no more than n characters.
strncmp()
This function is like strcmp, but limits the comparison to no more than n characters.
More string functions are described in the next section along with a host of Standard Library Functions.
Example Listing
This program aims to get ten strings from the user. The strings may not contain any spaces or white space characters. It
works as follows:
The user is prompted for a string which he/she types into a buffer. The length of the string is tested with strlen() and a
block of memory is allocated for it using malloc(). (Notice that this block of memory is one byte longer than the value
returned by strlen(), because strlen() does not count the end of string marker \0.) malloc() returns a pointer to the
space allocated, which is then stored in the array called array. Finally the strings is copied from the buffer to the new
storage with the library function strcpy(). This process is repeated for each of the 10 strings. Notice that the program
exits through a low level function called QuitSafely(). The reason for doing this is to exit from the program neatly, while
at the same time remembering to perform all a programmer's duties, such as de-allocating the memory which is no longer
needed. QuitSafely() uses the function exit() which should be provided as a standard library function. exit() allows a
program to end at any point.
/******************************************************/
/* */
/* String storage allocation */
/* */
/******************************************************/
#include <stdio.h>
#define NOOFSTR 10
#define BUFSIZE 255
#define CODE 0
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/******************************************************/
/* Level 0 */
/******************************************************/
main ()
array[i] = malloc(strlen(buffer)+1);
if (array[i] == NULL)
{
printf ("Can't allocate memory\n");
QuitSafely (array);
}
strcpy (array[i],buffer);
}
QuitSafely(array);
}
/******************************************************/
/* Snakes & Ladders! */
/******************************************************/
char *array[NOOFSTR];
{ int i, len;
exit (CODE);
}
/* end */
String Input/Output
Because strings are recognized to be special objects in C, some special library functions for reading and writing are
provided for them. These make it easier to deal with strings, without the need for special user-routines. There are four of
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these functions:
gets()
puts()
sprintf()
sscanf()
gets():
puts():
sprintf():
sscanf():
gets()
This function fetches a string from the standard input file stdin and places it into some buffer which the programmer must
provide.
#define SIZE 255
strptr = gets(buffer);
If the routine is successful in getting a string, it returns the value buffer to the string pointer strptr. Otherwise it returns
NULL (==0). The advantage of gets() over scanf("%s"..) is that it will read spaces in strings, whereas scanf() usually will
not. gets() quits reading when it finds a newline character: that is, when the user presses RETURN.
NOTE: there are valid concerns about using this function. Often it is implemented as a macro with poor bounds checking
and can be exploited to produce memory corruption by system attackers. In order to write more secure code, use fgets()
instead.
puts()
puts() sends a string to the output file stdout, until it finds a NULL end of string marker. The NULL byte is not written to
stdout, instead a newline character is written.
char *string;
int returncode;
returncode = puts(string);
puts()returns an integer value, whose value is only guaranteed if there is an error. returncode == EOF if an end of file
was encountered or there was an error.
sprintf()
This is an interesting function which works in almost the same way as printf(), the exception being that it prints to a
string! In other words it treats a string as though it were an output file. This is useful for creating formatted strings in the
memory. On most systems it works in the following way:
int n;
char *sp;
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n is an integer which is the number of characters printed. sp is a pointer to the destination string or the string which is to
be written to. Note carefully that this function does not perform any check on the output string to make sure that it is long
enough to contain the formatted output. If the string is not large enough, then a crash could be in store! This can also be
considered a potential security problem, since buffer overflows can be used to capture control of important programs.
Note that on system V Unix systems the sprintf functionr returns a pointer to the start of the printed string, breaking the
pattern of the other printf functions. To make such an implementation compatible with the usual form you would have to
write:
n = strlen(sprintf(parameters......));
sscanf()
This function is the complement of sprintf(). It reads its input from a string, as though it were an input file.
int n;
char *sp;
sp is a pointer to the string which is to be read from. The string must be NULL terminated (it must have a zero-byte end
marker '\0'). sscanf() returns an integer value which holds the number of items successfully matched or EOF if an end of
file marker was read or an error occurred. The conversion specifiers are identical to those for scanf().
Example Listing
/************************************************/
/* */
/* Formatted strings */
/* */
/************************************************/
#include <stdio.h>
#define SIZE 20
#define CODE 0
/************************************************/
main ()
if (n > SIZE)
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{
printf ("Error: string overflowed!\n");
exit (CODE);
}
puts (s2);
}
Questions
1. What are the two main ways of declaring strings in a program?
2. How would you declare a static array of strings?
3. Write a program which gets a number between 0 and 9 and prints out a different message for each number. Use a
pre-initialized array to store the strings.
Node:Putting together a program, Next:Special Library Functions and Macros, Previous:Strings, Up:Top
Node:argc and argv, Next:getopt, Previous:Putting together a program, Up:Putting together a program
ls -l /etc
cc -o program prog.c
In these examples, the first word is the command itself, while the subsequent words are options and arguments to the
command. We need some way getting this information into a C program. Unix solved this problem by passing C programs
an array of these arguments together with their number as parameters to the function main(). Since then most other
operating systems have adopted the same model, since it has become a part of the C language.
main (argc,argv)
int argc;
char *argv[];
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The traditional names for the parameters are the argument count argc and the argument vector (array) argv. The operating
system call which starts the C program breaks up the command line into an array, where the first element argv[0] is the
name of the command itself and the last argument argv[argc-1] is the last argument. For example, in the case of
cc -o program prog.c
argv[0]
cc
argv[1]
-o
argv[2]
program
argv[3]
prog.c
int argc;
char *argv[];
{ int i;
if (argc > 1)
{
for (i = 1; i < argc; i++)
{
printf("argv[%d] = %s\n",i,argv[i]);
}
}
else
{
printf("Command has no arguments\n");
}
}
Processing options
getopt
Environment variables
When we write a C program which reads command line arguments, they are fed to us by the argument vector. Unix
processes also a set of text variable associations called environment variables. Each child process inherits the environment
of its parent. The static environment variables are stored in a special array which is also passed to main() and can be read
if desired.
main (argc,argv,envp)
int argc;
char *argv[], *envp[];
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The array of strings envp[] is a list of values of the environment variables of the system, formatted by
NAME=value
In addition to the envp vector, it is possible to access the environment variables through the call getenv(). This is used as
follows; suppose we want to access the shell environment variable $HOME.
char *string;
string = getenv("HOME");
string is now a pointer to static but public data. You should not use string as if it were you're own property because it
will be used again by the system. Copy it's contents to another string before using the data.
char buffer[500];
strcpy (buffer,string);
Node:Special Library Functions and Macros, Next:Hidden Operators, Previous:Putting together a program, Up:Top
C provides a repertoire of standard library functions and macros for specialized purposes (and for the advanced user).
These may be divided into various categories. For instance
A program generally has to #include special header files in order to use special functions in libraries. The names of the
appropriate files can be found in particular compiler manuals. In the examples above the names of the header files are
given in parentheses.
Character Identification:
Example 24:
Output 24:
String Manipulation:
Example 25:
Mathematical Functions:
Examples 26:
Maths Errors:
Example 27:
Questions 21:
Node:Character Identification, Next:Example 24, Previous:Special Library Functions and Macros, Up:Special Library
Functions and Macros
Character Identification
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Some or all of the following functions/macros will be available for identifying and classifying single characters. The
programmer ought to beware that it would be natural for many of these facilities to exist as macros rather than functions,
so the usual remarks about macro parameters apply, See Preprocessor. An example of their use is given above. Assume
that `true' has any non-zero, integer value and that `false' has the integer value zero. ch stands for some character, or char
type variable.
isalpha(ch)
This returns true if ch is alphabetic and false otherwise. Alphabetic means a..z or A..Z.
isupper(ch)
Returns true if the character was upper case. If ch was not an alphabetic character, this returns false.
islower(ch)
Returns true if the character was lower case. If ch was not an alphabetic character, this returns false.
isdigit(ch)
Returns true if the character was a digit in the range 0..9.
isxdigit(ch)
Returns true if the character was a valid hexadecimal digit: that is, a number from 0..9 or a letter a..f or A..F.
isspace(ch)
Returns true if the character was a white space character, that is: a space, a TAB character or a newline.
ispunct(ch)
Returns true if ch is a punctuation character.
isalnum(ch)
Returns true if a character is alphanumeric: that is, alphabetic or digit.
isprint(ch)
Returns true if the character is printable: that is, the character is not a control character.
isgraph(ch)
Returns true if the character is graphic. i.e. if the character is printable (excluding the space)
iscntrl(ch)
Returns true if the character is a control character. i.e. ASCII values 0 to 31 and 127.
isascii(ch)
Returns true if the character is a valid ASCII character: that is, it has a code in the range 0..127.
iscsym(ch)
Returns true if the character was a character which could be used in a C identifier.
toupper(ch)
This converts the character ch into its upper case counterpart. This does not affect characters which are already
upper case, or characters which do not have a particular case, such as digits.
tolower(ch)
This converts a character into its lower case counterpart. It does not affect characters which are already lower case.
toascii(ch)
This strips off bit 7 of a character so that it is in the range 0..127: that is, a valid ASCII character.
Node:Example 24, Next:Output 24, Previous:Character Identification, Up:Special Library Functions and Macros
Examples
/********************************************************/
/* */
/* Demonstration of character utility functions */
/* */
/********************************************************/
#include <stdio.h>
#include <ctype.h> /* contains character utilities */
/********************************************************/
{ char ch;
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for (ALLCHARS)
{
if (isalpha(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (isupper(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (islower(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (isdigit(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (isxdigit(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (ispunct(ch))
{
printf ("%c ",ch);
}
}
for (ALLCHARS)
{
if (isalnum(ch))
{
printf ("%c ",ch);
}
}
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for (ALLCHARS)
{
if (iscsym(ch))
{
printf ("%c ",ch);
}
}
}
Node:Output 24, Next:String Manipulation, Previous:Example 24, Up:Special Library Functions and Macros
Program Output
VALID CHARACTERS FROM isalpha()
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z a b c d e f g h i j
k l m n o p q r s t u v w x y z
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
a b c d e f g h i j k l m n o p q r s t u v w x y z
0 1 2 3 4 5 6 7 8 9
0 1 2 3 4 5 6 7 8 9 A B C D E F a b c d e f
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W
X Y Z a b c d e f g h i j k l m n o p q r s t u v w x y z
0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W
X Y Z _ a b c d e f g h i j k l m n o p q r s t u v w x y z
Node:String Manipulation, Next:Example 25, Previous:Output 24, Up:Special Library Functions and Macros
String Manipulation
The following functions perform useful functions for string handling, See Strings.
strcat()
This function "concatenates" two strings: that is, it joins them together into one string. The effect of:
char *new,*this, onto[255];
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new = strcat(onto,this);
is to join the string this onto the string onto. new is a pointer to the complete string; it is identical to onto. Memory
is assumed to have been allocated for the starting strings. The string which is to be copied to must be large enough
to accept the new string, tagged onto the end. If it is not then unpredictable effects will result. (In some programs
the user might get away without declaring enough space for the "onto" string, but in general the results will be
garbage, or even a crashed machine.) To join two static strings together, the following code is required:
char *s1 = "string one";
char *s2 = "string two";
main ()
{ char buffer[255];
strcat(buffer,s1);
strcat(buffer,s2);
}
strlen()
This function returns a type int value, which gives the length or number of characters in a string, not including the
NULL byte end marker. An example is:
int len;
char *string;
len = strlen (string);
strcpy()
This function copies a string from one place to another. Use this function in preference to custom routines: it is set
up to handle any peculiarities in the way data are stored. An example is
char *to,*from;
to = strcpy (to,from);
Where to is a pointer to the place to which the string is to be copied and from is the place where the string is to be
copied from.
strcmp()
This function compares two strings and returns a value which indicates how they compared. An example:
int value;
char *s1,*s2;
value = strcmp(s1,s2);
The value returned is 0 if the two strings were identical. If the strings were not the same, this function indicates the
(ASCII) alphabetical order of the two. s1 > s2, alphabetically, then the value is > 0. If s1 < s2 then the value is < 0.
Note that numbers come before letters in the ASCII code sequence and also that upper case comes before lower
case.
There are also variations on the theme of the functions above which begin with strn instead of str. These enable the
programmer to perform the same actions with the first n characters of a string:
strncat()
This function concatenates two strings by copying the first n characters of this to the end of the onto string.
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char *onto,*new,*this;
new = strncat(onto,this,n);
strncpy()
This function copies the first n characters of a string from one place to another
char *to,*from;
int n;
to = strncpy (to,from,n);
strncmp()
This function compares the first n characters of two strings
int value;
char *s1,*s2;
value = strcmp(s1,s2,n);
The following functions perform conversions between strings and floating point/integer types, without needing to use
sscanf(). They take a pre-initialized string and work out the value represented by that string.
atof()
ASCII to floating point conversion.
double x;
char *stringptr;
x = atof(stringptr);
atoi()
ASCII to integer conversion.
int i;
char *stringptr;
i = atoi(stringptr);
atol()
ASCII to long integer conversion.
long i;
char *stringptr;
i = atol(stringptr);
Node:Example 25, Next:Mathematical Functions, Previous:String Manipulation, Up:Special Library Functions and
Macros
Examples
/********************************************************/
/* */
/* String comparison */
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/* */
/********************************************************/
#include <stdio.h>
#define TRUE 1
#define MAXLEN 30
/********************************************************/
main ()
{ char string1[MAXLEN],string2[MAXLEN];
int result;
while (TRUE)
{
printf ("Type in string 1:\n\n");
scanf ("%30s",string1);
if (result == 0)
{
printf ("Those strings were the same!\n");
}
if (result > 0)
{
printf ("string1 > string2\n");
}
if (result < 0)
{
printf ("string1 < string 2\n");
}
}
}
Node:Mathematical Functions, Next:Examples 26, Previous:Example 25, Up:Special Library Functions and Macros
Mathematical Functions
C has a library of standard mathematical functions which can be accessed by #including the appropriate header files
(math.h etc.). It should be noted that all of these functions work with double or long float type variables. All of C's
mathematical capabilities are written for long variable types. Here is a list of the functions which can be expected in the
standard library file. The variables used are all to be declared long
The functions themselves must be declared long float or double (which might be done automatically in the mathematics
library file, or in a separate file) and any constants must be written in floating point form: for instance, write 7.0 instead of
just 7.
ABS()
MACRO. Returns the unsigned value of the value in parentheses. See fabs() for a function version.
fabs()
Find the absolute or unsigned value of the value in parentheses:
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result = fabs(x);
ceil()
Find out what the ceiling integer is: that is, the integer which is just above the value in parentheses. This is like
rounding up.
i = ceil(x);
/* ceil (2.2) is 3 */
floor()
Find out what the floor integer is: that is, the integer which is just below the floating point value in parentheses
i = floor(x);
/* floor(2.2) is 2 */
exp()
Find the exponential value.
result = exp(x);
result = exp(2.7);
log()
Find the natural (Naperian) logarithm. The value used in the parentheses must be unsigned: that is, it must be
greater than zero. It does not have to be declared specifically as unsigned. e.g.
result = log(x);
result = log(2.71828);
log10()
Find the base 10 logarithm. The value used in the parentheses must be unsigned: that is, it must be greater than zero.
It does not have to be declared specifically as unsigned.
result = log10(x);
result = log10(10000);
pow()
Raise a number to the power.
result = pow(x,y); /*raise x to the power y */
result = pow(x,2); /*find x-squared */
sqrt()
Find the square root of a number.
result = sqrt(x);
result = sqrt(2.0);
sin()
Find the sine of the angle in radians.
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result = sin(x);
result = sin(3.14);
cos()
Find the cosine of the angle in radians.
result = cos(x);
result = cos(3.14);
tan()
Find the tangent of the angle in radians.
result = tan(x);
result = tan(3.14);
asin()
Find the arcsine or inverse sine of the value which must lie between +1.0 and -1.0.
result = asin(x);
result = asin(1.0);
acos()
Find the arccosine or inverse cosine of the value which must lie between +1.0 and -1.0.
result = acos(x);
result = acos(1.0);
atan()
Find the arctangent or inverse tangent of the value.
result = atan(x);
result = atan(200.0);
atan2()
This is a special inverse tangent function for calculating the inverse tangent of x divided by y. This function is set
up to find this result more accurately than atan().
result = atan2(x,y);
result = atan2(x/3.14);
sinh()
Find the hyperbolic sine of the value. (Pronounced "shine" or "sinch")
result = sinh(x);
result = sinh(5.0);
cosh()
Find the hyperbolic cosine of the value.
result = cosh(x);
result = cosh(5.0);
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tanh()
Find the hyperbolic tangent of the value.
result = tanh(x);
result = tanh(5.0);
Node:Examples 26, Next:Maths Errors, Previous:Mathematical Functions, Up:Special Library Functions and Macros
Examples
/******************************************************/
/* */
/* Maths functions demo #1 */
/* */
/******************************************************/
#include <stdio.h>
#include <math.h>
#include <limits.h>
#define TRUE 1
#define AMPLITUDE 30
#define INC 0.02
/******************************************************/
/* Level 0 */
/******************************************************/
Pendulum();
}
/*****************************************************/
/* Level 1 */
/*****************************************************/
Pendulum ()
{ double x, twopi = pi * 2;
int i,position;
while (true)
{
for (x = 0; x < twopi; x += INC)
{
position = (int)(AMPLITUDE * sin(x));
/*****************************************************/
/* Toolkit */
/*****************************************************/
startofline()
{
putchar('\r');
}
Node:Maths Errors, Next:Example 27, Previous:Examples 26, Up:Special Library Functions and Macros
Maths Errors
Mathematical functions can be delicate animals. There exist mathematical functions which simply cannot produce
sensible answers in all possible cases. Mathematical functions are not "user friendly"! One example of an unfriendly
function is the inverse sine function asin(x) which only works for values of x in the range +1.0 to -1.0. The reason for this
is a mathematical one: namely that the sine function (of which asin() is the opposite) only has values in this range. The
statement
y = asin (25.3);
is nonsense and it cannot possibly produce a value for y, because none exists. Similarly, there is no simple number which
is the square root of a negative value, so an expression such as:
x = sqrt(-2.0);
would also be nonsense. This doesn't stop the programmer from writing these statements though and it doesn't stop a
faulty program from straying out of bounds. What happens then when an erroneous statement is executed? Some sort of
error condition would certainly have to result.
In many languages, errors, like the ones above, are terminal: they cause a program to stop without any option to recover
the damage. In C, as the reader might have come to expect, this is not the case. It is possible (in principle) to recover from
any error, whilst still maintaining firm control of a program.
Errors like the ones above are called domain errors (the set of values which a function can accept is called the domain of
the function). There are other errors which can occur too. For example, division by zero is illegal, because dividing by
zero is "mathematical nonsense" - it can be done, but the answer can be all the numbers which exist at the same time!
Obviously a program cannot work with any idea as vague as this. Finally, in addition to these "pathological" cases,
mathematical operations can fail just because the numbers they deal with get too large for the computer to handle, or too
small, as the case may be.
Domain error
Illegal value put into function
Division by zero
Dividing by zero is nonsense.
Overflow
Number became too large
Underflow
Number became too small.
Loss of accuracy
No meaningful answer could be calculated
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Errors are investigated by calling a function called matherr(). The mathematical functions, listed above, call this function
automatically when an error is detected. The function responds by returning a value which gives information about the
error. The exact details will depend upon a given compiler. For instance a hypothetical example: if the error could be
recovered from, matherr() returns 0, otherwise it returns -1. matherr() uses a "struct" type variable called an "exception"
to diagnose faults in mathematical functions, See Structures and Unions. This can be examined by programs which trap
their errors dutifully. Information about this structure must be found in a given compiler manual.
Although it is not possible to generalize, the following remarks about the behaviour of mathematical functions may help
to avoid any surprises about their behaviour in error conditions.
A function which fails to produce a sensible answer, for any of the reasons above, might simply return zero or it
might return the maximum value of the computer. Be careful to check this. (Division by zero and underflow
probably return zero, whereas overflow returns the maximum value which the computer can handle.)
Some functions return the value NaN. Not a form of Indian unleavened bread, this stands for `Not a Number', i.e. no
sensible result could be calculated.
Some method of signalling errors must clearly be used. This is the exception structure (a special kind of C variable)
which gives information about the last error which occurred. Find out what it is and trap errors!
Obviously, wherever possible, the programmer should try to stop errors from occurring in the first place.
Node:Example 27, Next:Questions 21, Previous:Maths Errors, Up:Special Library Functions and Macros
Example
Here is an example for the mathematically minded. The program below performs numerical integration by the simplest
possible method of adding up the area under small strips of a graph of the function f(y) = 2*y. The integral is found
between the limits 0 and 5 and the exact answer is 25. (See diagram.) The particular compiler used for this program
returns the largest number which can be represented by the computer when numbers overflow, although, in this simple
case, it is impossible for the numbers to overflow.
/**********************************************************/
/* */
/* Numerical Estimation of Integral */
/* */
/**********************************************************/
#include <stdio.h>
#include <math.h>
#include <limits.h>
#define LIMIT 5
/***********************************************************/
/** LEVEL 0 */
/***********************************************************/
main ()
{ double y,integrand();
double integral = 0;
twopi = 4 * asin(1.0);
/***************************************************************/
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/** LEVEL 1 **/
/***************************************************************/
double y;
{ double value;
value = 2*y;
return (value);
}
Questions
1. What type of data is returned from mathematical functions?
2. All calculations are performed using long variables. True or false?
3. What information is returned by strlen()?
4. What action is performed by strcat()?
5. Name five kinds of error which can occur in a mathematical function.
Node:Hidden Operators, Next:More on Data Types, Previous:Special Library Functions and Macros, Up:Top
Concise expressions
Many operators in C are more versatile than they appear to be, at first glance. Take, for example, the following operators
= ++ -- += -= etc...
the assignment, increment and decrement operators... These innocent looking operators can be used in some surprising
ways which make C source code very neat and compact.
The first thing to notice is that ++ and -- are unary operators: that is, they are applied to a single variable and they affect
that variable alone. They therefore produce one unique value each time they are used. The assignment operator, on the
other hand, has the unusual position of being both unary, in the sense that it works out only one expression, and also
binary or dyadic because it sits between two separate objects: an "lvalue" on the left hand side and an expression on the
right hand side. Both kinds of operator have one thing in common however: both form statements which have values in
their own right. What does this mean? It means that certain kinds of statement, in C, do not have to be thought of as being
complete and sealed off from the rest of a program. To paraphrase a famous author: "In C, no statement is an island". A
statement can be taken as a whole (as a "black box") and can be treated as a single value, which can be assigned and
compared to things! The value of a statement is the result of the operation which was carried out in the statement.
Increment/decrement operator statements, taken as a whole, have a value which is one greater / or one less than the value
of the variable which they act upon. So:
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c = 5;
c++;
The second of these statement c++; has the value 6, and similarly:
c = 5;
c--;
The second of these statements c--; has the value 4. Entire assignment statements have values too. A statement such as:
c = 5;
has the value which is the value of the assignment. So the example above has the value 5. This has some important
implications.
or simply:
b = c = 0;
These equivalent statements set b and c to the value zero, provided b and c are of the same type! It is equivalent to the
more usual:
b = 0;
c = 0;
or simply:
a = b = c = d = e = 5;
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This very neat syntax compresses five lines of code into one single line! There are other uses for the valued assignment
statement, of course: it can be used anywhere where a value can be used. For instance:
The uses are manifold. Consider how an assignment statement might be used as a parameter to a function. The function
below gets a character from the input stream stdin and passes it to a function called ProcessCharacter():
ProcessCharacter (ch = getchar());
This is a perfectly valid statement in C, because the hidden assignment statement passes on the value which it assigns. The
actual order of events is that the assignment is carried out first and then the function is called. It would not make sense the
other way around, because, then there would be no value to pass on as a parameter. So, in fact, this is a more compact way
of writing:
ch = getchar();
ProcessCharacter (ch);
The two methods are entirely equivalent. If there is any doubt, examine a little more of this imaginary character
processing program:
ProcessCharacter(ch = getchar());
if (ch == '*')
{
printf ("Starry, Starry Night...");
}
The purpose in adding the second statement is to impress the fact that ch has been assigned quite legitimately and it is still
defined in the next statement and the one after...until it is re-assigned by a new assignment statement. The fact that the
assignment was hidden inside another statement does not make it any less valid. All the same remarks apply about the
specialized assignment operators +=, *=, /= etc..
Example
/************************************************/
/* */
/* Hidden Assignment #1 */
/* */
/************************************************/
main ()
{
do
{
switch (ch = getchar())
{
default : putchar(ch);
break;
case 'Q' : /* Quit */
}
}
while (ch != 'Q');
}
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/* end */
/************************************************/
/* */
/* Hidden Assignment #2 */
/* */
/************************************************/
main ()
{ double x = 0;
/* end */
Node:Hidden ++ --, Next:Arrays Strings and Hidden Operators, Previous:Example 28, Up:Hidden Operators
Hidden ++ and --
The increment and decrement operators also form statements which have intrinsic values and, like assignment
expressions, they can be hidden away in inconspicuous places. These two operators are slightly more complicated than
assignments because they exist in two forms: as a postfix and as a prefix:
Postfix Prefix
var++ ++var
var-- --var
and these two forms have subtly different meanings. Look at the following example:
int i = 3;
PrintNumber (i++);
The increment operator is hidden in the parameter list of the function PrintNumber(). This example is not as clear cut as
the assignment statement examples however, because the variable i has, both a value before the ++ operator acts upon it,
and a different value afterwards. The question is then: which value is passed to the function? Is i incremented before or
after the function is called? The answer is that this is where the two forms of the operator come into play.
If the operator is used as a prefix, the operation is performed before the function call. If the operator is used as a
postfix, the operation is performed after the function call.
In the example above, then, the value 3 is passed to the function and when the function returns, the value of i is
incremented to 4. The alternative is to write:
int i = 3;
PrintNumber (++i);
in which case the value 4 is passed to the function PrintNumber(). The same remarks apply to the decrement operator.
Node:Arrays Strings and Hidden Operators, Next:Example 29, Previous:Hidden ++ --, Up:Hidden Operators
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#define SIZE 20
int i, array[SIZE];
This is a neat way of initializing an array to zero. Notice that the postfixed form of the increment operator is used. This
prevents the element array[0] from assigning zero to memory which is out of the bounds of the array.
Strings too can benefit from hidden operators. If the standard library function strlen() (which finds the length of a string)
were not available, then it would be a simple matter to write the function
strlen (string) /* count the characters in a string */
char *string;
{ char *ptr;
int count = 0;
return (count);
}
This function increments count while the end of string marker \0 is not found.
Node:Example 29, Next:Cautions about Style, Previous:Arrays Strings and Hidden Operators, Up:Hidden Operators
Example
/*********************************************************/
/* */
/* Hidden Operator Demo */
/* */
/*********************************************************/
#include <stdio.h>
/*********************************************************/
main ()
{ int a,b,c,d,e;
a = (b = (c = (d = (e = 0))));
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a = b = c = d = e = 0;
/* end */
/*******************************************************/
/* */
/* Hidden Operator demo #2 */
/* */
/*******************************************************/
#include <stdio.h>
/*******************************************************/
{
printf ("%d",Value());
}
/*******************************************************/
{ int value;
if ((value = GetValue()) == 0)
{
printf ("Value was zero\n");
}
return (value);
}
/********************************************************/
{
return (0);
}
/* end */
are not recommendable programming style and they are no more efficient than the more longwinded:
ch++;
i = (int)ch;
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if (i <= comparison)
{
}
comparison--;
There is always a happy medium in which to settle on a readable version of the code. The statement above might perhaps
be written as:
i = (int) ch++;
if (i <= --comparison)
{
}
Example
/******************************************************/
/* */
/* Arrays and Hidden Operators */
/* */
/******************************************************/
#include <stdio.h>
#define SIZE 10
/******************************************************/
/* Level 0 */
/******************************************************/
{ int i, array[SIZE];
Initialize(array);
i = 4;
array[i++] = 8;
Print (array);
Initialize(array);
i = 4;
array[++i] = 8;
Print(array);
}
/*******************************************************/
/* Level 1 */
/*******************************************************/
int array[SIZE];
{ int i;
/******************************************************/
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int array[SIZE];
{ int i = 0;
putchar ('\n');
}
/* end */
/****************************************************/
/* */
/* Hidden Operator */
/* */
/****************************************************/
#include <stdio.h>
#define MAXNO 20
/*****************************************************/
{ int i, ctr = 0;
Questions
1. Which operators can be hidden inside other statements?
2. Give a reason why you would not want to do this in every possible case.
3. Hidden operators can be used in return statements .e.g
return (++x);
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are
FILE
The type which files are classified under
enum
Enumerated type for abstract data
void
The "empty" type
volatile
New ANSI standard type for memory mapped I/O
const
New ANSI standard type for fixed data
struct
Groups of variables under a single name
union
Multi-purpose storage areas for dynamical memory allocation
Node:Special Constant Expressions, Next:FILE, Previous:More on Data Types, Up:More on Data Types
Up to now the distinction between long and short integer types has largely been ignored. Constant values can be declared
explicitly as long values, in fact, by placing the letter L after the constant.
variable = 236526598L;
Advanced programmers, writing systems software, often find it convenient to work with hexadecimal or octal numbers
since these number bases have a special relationship to binary. A constant in one of these types is declared by placing
either 0 (zero) or 0x in front of the appropriate value. If ddd is a value, then:
Octal number 0ddd
Hexadecimal number 0xddd
For example:
oct_value = 077; /* 77 octal */
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This kind of notation has already been applied to strings and single character constants with the backslash notation,
instead of the leading zero character:
ch = '\ddd';
ch = '\xdd';
The values of character constants, like these, cannot be any greater than 255.
FILE
In all previous sections, the files stdin, stdout and stderr alone have been used in programs. These special files are
always handled implicitly by functions like printf() and scanf(): the programmer never gets to know that they are, in
fact, files. Programs do not have to use these functions however: standard input/output files can be treated explicitly by
general file handling functions just as well. Files are distinguished by filenames and by file pointers. File pointers are
variables which pass the location of files to file handling functions; being variables, they have to be declared as being
some data type. That type is called FILE and file pointers have to be declared "pointer to FILE". For example:
FILE *fp;
FILE *fopen();
File handling functions which return file pointers must also be declared as pointers to files. Notice that, in contrast to all
the other reserved words FILE is written in upper case: the reason for this is that FILE is not a simple data type such as char
or int, but a structure which is only defined by the header file stdio.h and so, strictly speaking, it is not a reserved word
itself. We shall return to look more closely at files soon.
enum
Abstract data are usually the realm of exclusively high level languages such as Pascal. enum is a way of incorporating
limited "high level" data facilities into C.
enumis short for enumerated data. The user defines a type of data which is made up of a fixed set of words, instead of
numbers or characters. These words are given substitute integer numbers by the compiler which are used to identify and
compare enum type data. For example:
enum countries
{
England,
Scotland,
Wales,
Eire,
Norge,
Sverige,
Danmark,
Deutschland
};
main ()
variable = England;
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}
Why go to all this trouble? The point about enumerated data is that they allow the programmer to forget about any
numbers which the computer might need in order to deal with a list of words, like the ones above, and simply concentrate
on the logic of using them. Enumerated data are called abstract because the low level number form of the words is
removed from the users attention. In fact, enumerated data are made up of integer constants, which the compiler generates
itself. For this reason, they have a natural partner in programs: the switch statement. Here is an example, which uses the
countries above to make a kind of airport "help computer" in age of electronic passports!
Example
/**********************************************************/
/* */
/* Enumerated Data */
/* */
/**********************************************************/
#include <stdio.h>
enum countries
{
England,
Ireland,
Scotland,
Wales,
Danmark,
Island,
Norge,
Sverige
};
/**********************************************************/
switch (birthplace)
{
case England : printf ("Welcome home!\n");
break;
case Danmark :
case Norge : printf ("Velkommen til England\n");
break;
}
}
/************************************************************/
{
return (England);
}
/* end */
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enum makes words into constant integer values for a programmer. Data which are declared enum are not the kind of data
which it makes sense to do arithmetic with (even integer arithmetic), so in most cases it should not be necessary to know
or even care about what numbers the compiler gives to the words in the list. However, some compilers allow the
programmer to force particular values on words. The compiler then tries to give the values successive integer numbers
unless the programmer states otherwise. For instance:
enum planets
{
Mercury,
Venus,
Earth = 12,
Mars,
Jupiter,
Saturn,
Uranus,
Neptune,
Pluto
};
This would probably yield values Mercury = 0, Venus = 1, Earth = 12, Mars = 13, Jupiter = 14 ... etc. If the user tries to
force a value which the compiler has already used then the compiler will complain.
Node:Example 32, Next:Suggested uses for enum, Previous:Example 31, Up:More on Data Types
Example
/**********************************************************/
/* */
/* Enumerated Data */
/* */
/**********************************************************/
#include <stdio.h>
#define TRUE 1
#define FALSE 0
/***********************************************************/
/* Level 0 */
/***********************************************************/
if (getobject(object))
{
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printf ("Congratulations you've found the gold!\n");
}
else
{
printf ("Too bad -- you just missed your big chance");
}
}
/***********************************************************/
/* Level 1 */
/***********************************************************/
{ enum answer
{
no = false,
yes = true
};
if (ob == gold)
{
printf ("Pick up object? Y/N\n");
switch (getchar())
{
case 'y' :
case 'Y' : return ((int) yes); /* true and false */
default : return ((int) no); /* are integers */
}
}
else
{
printf ("You grapple with the dirt\n");
return (false);
}
}
/* end */
Node:Suggested uses for enum, Next:void, Previous:Example 32, Up:More on Data Types
enum numbers
{
zero,
one,
two,
three
};
enum animals
{
cat,
dog,
cow,
sheep,
};
enum plants
{
grass,
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roses,
cabbages,
oaktree
};
enum diseases
{
heart,
skin,
malnutrition,
circulatory
};
enum quarks
{
up,
down,
charmed,
strange,
top,
bottom,
truth,
beauty
};
void
void is a peculiar data type which has some debatable uses. The void datatypes was introduced in order to make C
syntactically consistent. The main idea of void is to be able to declare functions which have no return value. The word
`void' is intended in the meaning `empty' rather than `invalid'. If you recall, the default is for C functions to return a value
of type int. The value returned by a function did not have to be specified could always be discarded, so this was not a
problem in practice. It did make compiler checks more difficult however: how do you warn someone about inconsistent
return values if it is legal to ignore return values?
The ANSI solution was to introduce a new data type which was called void for functions with no value. The word void is
perhaps an unfortunate choice, since it has several implicit meanings none of which really express what is intended. The
words `novalue' or `notype' would have been better choices. A variable or function can be declared void in the following
ways.
void function();
void variable;
void *ptr;
(void) returnvalue();
A variable which is declared void is useless: it cannot be used in an expression and it cannot be assigned to a value.
The data type was introduced with functions in mind but the grammar of C allows us to define variables of this type
also, even though there is no point.
A function which is declared void has no return value and returns simply with:
return;
A function call can be cast (void) in order to explicitly discard a return value (though this is done by the compiler
anyway). For instance, scanf() returns the number of items it matches in the control string, but this is usually
discarded.
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scanf ("%c",&ch);
or
(void) scanf("%c",&ch);
Few programmers would do this since it merely clutters up programs with irrelevant verbiage.
A void pointer can point to to any kind of object. This means that any pointer can be assigned to a void pointer,
regardless of its type. This is also a highly questionable feature of the ANSI draft. It replaces the meaning of void
from `no type or value' to `no particular type'. It allows assignments between incompatible pointer types without a
cast operator. This is also rather dubious.
volatile
volatile is a type which has been proposed in the ANSI standard. The idea behind this type is to allow memory mapped
input/output to be held in C variables. Variables which are declared volatile will be able to have their values altered in
ways which a program does not explicitly define: that is, by external influences such as clocks, external ports, hardware,
interrupts etc...
The volatile datatype has found another use since the arrival of multiprocessor, multithreaded operating systems.
Independent processes which share common memory could each change a variable independently. In other words, in a
multithreaded environment the value of a variable set by one process in shared memory might be altered by another
process without its knowledge. The keyword volatile servers as a warning to the compiler that any optimizing code it
produces should not rely on caching the value of the variable, it should always reread its value.
const
The reserved word const is used to declare data which can only be assigned once, either because they are in ROM (for
example) or because they are data whose values must not be corrupted. Types declared const must be assigned when they
are first initialized and they exist as stored values only at compile time:
Since a constant array only exists at compile time, it can be initialized by the compiler.
array[0] then has the value 1, array[1] has the value 2 ... and so on. Any attempt to assign values to const types will
result in compilation errors.
It is worth comparing the const declaration to enumerated data, since they are connected in a very simple way. The
following two sets of of statements are the same:
enum numbers
{
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zero,
one,
two,
three,
four
};
and
const zero = 0;
const one = 1;
const two = 2;
const three = 3;
const four = 4;
Constant types and enumerated data are therefore just different aspects of the same thing. Enumerated data provide a
convenient way of classifying constants, however, while the compiler keeps track of the values and types. With const you
have to keep track of constant values personally.
struct
Structures are called records in Pascal and many other languages. They are packages of variables which are all wrapped
up under a single name. Structures are described in detail in chapter 25.
union
Unions are often grouped together with structures, but they are quite unlike them in almost all respects. They are like
general purpose storage containers, which can hold a variety of different variable types, at different times. The compiler
makes a container which is large enough to take any of these, See Structures and Unions.
typedef
C allows us to define our own data types or to rename existing ones by using a compiler directive called typedef. This
statement is used as follows:
So, for example, we could define a type called byte, which was exactly one byte in size by redefining the word char:
typedef unsigned char byte;
The compiler type checking facilities then treat byte as a new type which can be used to declare variables:
The typedef statement may be written inside functions or in the global white space of a program.
/**************************************************/
/* Program */
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/**************************************************/
main ()
{
typedef char newname2;
}
This program will compile and run (though it will not do very much).
It is not very often that you want to rename existing types in the way shown above. The most important use for typedef is
in conjunction with structures and unions. Structures and unions can, by their very definition, be all kinds of shape and
size and their names can become long and tedious to declare. typedef makes dealing with these simple because it means
that the user can define a structure or union with a simple typename.
Questions
1. Is FILE a reserved word? If so why is it in upper case?
2. Write a statement which declares a file pointer called fp.
3. Enumerated data are given values by the compiler so that it can do arithmetic with them. True or false?
4. Does void do anything which C cannot already do without this type?
5. What type might a timer device be declared if it were to be called by a variable name?
6. Write a statement which declares a new type "real" to be like the usual type "double".
7. Variables declared const can be of any type. True or false?
Node:Machine Level Operations, Next:Files and Devices, Previous:More on Data Types, Up:Top
Down in the depths of your computer, below even the operating system are bits of memory. These days we are used to
working at such a high level that it is easy to forget them. Bits (or binary digits) are the lowest level software objects in a
computer: there is nothing more primitive. For precisely this reason, it is rare for high level languages to even
acknowledge the existence of bits, let alone manipulate them. Manipulating bit patterns is usually the preserve of
assembly language programmers. C, however, is quite different from most other high level languages in that it allows a
programmer full access to bits and even provides high level operators for manipulating them.
Since this book is an introductory text, we shall treat bit operations only superficially. Many of the facilities which are
available for bit operations need not concern the majority of programs at all. This section concerns the main uses of bit
operations for high level programs and it assumes a certain amount of knowledge about programming at the low level.
You may wish to consult a book on assembly language programming to learn about low level memory operations, in more
detail.
Bit Patterns:
Flags registers:
Bit Operators and Assignments:
Bit operators:
Shift Operations:
Truth Tables and Masking:
Example 33:
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Output 33:
Example 34:
Example 35:
Questions 24:
Node:Bit Patterns, Next:Flags registers, Previous:Machine Level Operations, Up:Machine Level Operations
Bit Patterns
All computer data, of any type, are bit patterns. The only difference between a string and a floating point variable is the
way in which we choose to interpret the patterns of bits in a computer's memory. For the most part, it is quite unnecessary
to think of computer data as bit patterns; systems programmers, on the other hand, frequently find that they need to handle
bits directly in order to make efficient use of memory when using flags. A flag is a message which is either one thing or
the other: in system terms, the flag is said to be `on' or `off' or alternatively set or cleared. The usual place to find flags is
in a status register of a CPU (central processor unit) or in a pseudo-register (this is a status register for an imaginary
processor, which is held in memory). A status register is a group of bits (a byte perhaps) in which each bit signifies
something special. In an ordinary byte of data, bits are grouped together and are interpreted to have a collective meaning;
in a status register they are thought of as being independent. Programmers are interested to know about the contents of
bits in these registers, perhaps to find out what happened in a program after some special operation is carried out. Other
uses for bit patterns are listed below here:
Messages sent between devices in a complex operating environment use bits for efficiency.
Serially transmitted data.
Handling bit-planes in screen memory. (Raster ports and devices)
Performing fast arithmetic in simple cases.
Programmers who are interested in performing bit operations often work in hexadecimal because every hexadecimal digit
conveniently handles four bits in one go (16 is 2 to the power 4).
Node:Flags registers, Next:Bit Operators and Assignments, Previous:Bit Patterns, Up:Machine Level Operations
Messages are just like pseudo status registers: they are collections of flags which signal special information between
different devices and/or different programs in a computer system. Messages do not necessarily have fixed locations: they
may be passed a parameters. Messages are a very compact way of passing information to low level functions in a
program. Flags, registers, pseudo-registers and messages are all treated as bit patterns. A program which makes use of
them must therefore be able to assign these objects to C variables for use. A bit pattern would normally be declared as a
character or some kind of integer type in C, perhaps with the aid of a typedef statement.
bitpattern variable;
byte message;
The flags or bits in a register/message... have the values 1 or 0, depending upon whether they are on or off (set or cleared).
A program can test for this by using combinations of the operators which C provides.
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Node:Bit Operators and Assignments, Next:Bit operators, Previous:Flags registers, Up:Machine Level Operations
<<
Bit shift left (a specified number or bit positions)
>>
Bit shift right(a specified number of bit positions)
|
Bitwise Inclusive OR
^
Bitwise Exclusive OR
&
Bitwise AND
~
Bitwise one's complement
&=
AND assign (variable = variable & value)
|=
Exclusive OR assign (variable = variable | value)
^=
Inclusive OR assign (variable = variable ^ value)
>>=
Shift right assign (variable = variable >> value)
<<=
Shift left assign (variable = variable << value)
Node:Bit operators, Next:Shift Operations, Previous:Bit Operators and Assignments, Up:Machine Level Operations
Below is a brief summary of the operations which are performed by the above operators on the bits of their operands.
Node:Shift Operations, Next:Truth Tables and Masking, Previous:Bit operators, Up:Machine Level Operations
Shift Operations
Imagine a bit pattern as being represented by the following group of boxes. Every box represents a bit; the numbers inside
represent their values. The values written over the top are the common integer values which the whole group of bits would
have, if they were interpreted collectively as an integer.
128 64 32 16 8 4 2 1
-------------------------------
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | = 1
-------------------------------
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Shift operators move whole bit patterns left or right by shunting them between boxes. The syntax of this operation is:
value << number of positions
would have the value 2, because the bit pattern would have been moved one place the the left:
128 64 32 16 8 4 2 1
-------------------------------
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | = 2
-------------------------------
Similarly:
1 << 4
has the value 16 because the original bit pattern is moved by four places:
128 64 32 16 8 4 2 1
-------------------------------
| 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | = 16
-------------------------------
And:
6 << 2 == 12
128 64 32 16 8 4 2 1
-------------------------------
| 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | = 6
-------------------------------
-------------------------------
| 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | = 12
-------------------------------
Notice that every shift left multiplies by 2 and that every shift right would divide by two, integerwise. If a bit reaches the
edge of the group of boxes then it falls out and is lost forever. So:
1 >> 1 == 0
2 >> 1 == 1
2 >> 2 == 0
n >> n == 0
A common use of shifting is to scan through the bits of a bitpattern one by one in a loop: this is done by using masks.
Node:Truth Tables and Masking, Next:Example 33, Previous:Shift Operations, Up:Machine Level Operations
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Complement ~:
AND:
OR:
XOR:
Node:Complement ~, Next:AND, Previous:Truth Tables and Masking, Up:Truth Tables and Masking
Complement ~
The complement of a number is the logical opposite of the number. C provides a "one's complement" operator which
simply changes all 1s into 0s and all 0s into 1s.
~1 has the value 0 (for each bit)
~0 has the value 1
0 1
1 0
AND &
0 0 0
0 1 0
1 0 0
1 1 1
OR |
This works between two values. e.g. (1 | 0)
value 1 | value 2 == result
0 0 0
0 1 1
1 0 1
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1 1 1
XOR/EOR ^
Operates on two values. e.g. (1 ^ 0)
value 1 ^ value 2 == result
0 0 0
0 1 1
1 0 1
1 1 0
The result is 1 if one OR the other (but not both) of the values is 1.
Bit patterns and logic operators are often used to make masks. A mask is as a thing which fits over a bit pattern and
modifies the result in order perhaps to single out particular bits, usually to cover up part of a bit pattern. This is
particularly pertinent for handling flags, where a programmer wishes to know if one particular flag is set or not set and
does not care about the values of the others. This is done by deliberately inventing a value which only allows the
particular flag of interest to have a non-zero value and then ANDing that value with the flag register. For example: in
symbolic language:
MASK = 00000001
VALUE1 = 10011011
VALUE2 = 10011100
The zeros in the mask masks off the first seven bits and leave only the last one to reveal its true value. Alternatively, masks
can be built up by specifying several flags:
FLAG1 = 00000001
FLAG2 = 00000010
FLAG3 = 00000100
MESSAGE == 00000111
It should be emphasized that these expressions are only written in symbolic language: it is not possible to use binary
values in C. The programmer must convert to hexadecimal, octal or denary first. (See the appendices for conversion
tables).
Node:Example 33, Next:Output 33, Previous:Truth Tables and Masking, Up:Machine Level Operations
Example
A simple example helps to show how logical masks and shift operations can be combined. The first program gets a denary
number from the user and converts it into binary. The second program gets a value from the user in binary and converts it
into hexadecimal.
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/***************************************************/
/* */
/* Bit Manipulation #1 */
/* */
/***************************************************/
#include <stdio.h>
#define NUMBEROFBITS 8
/****************************************************/
main ()
{ short i,j,bit,;
short MASK = 0x80;
if (i > 128)
{
printf ("Too big\n");
return (0);
}
printf ("\n");
}
/* end */
Output
Enter any number less than 128: 56
Binary value = 00111000
Example
/***************************************************/
/* */
/* Bit Manipulation #2 */
/* */
/***************************************************/
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#include <stdio.h>
#define NUMBEROFBITS 8
/****************************************************/
main ()
{ short j,hex = 0;
short MASK;
char binary[NUMBEROFBITS];
/* end */
Example
Enter any number less than 128: 56
Binary value = 00111000
Questions
1. What distinguishes a bit pattern from an ordinary variable? Can any variable be a bit pattern?
2. What is the difference between an inclusive OR operation and an exclusive OR operation?
3. If you saw the following function call in a program, could you guess what its parameter was?
OpenWindow (BORDER | GADGETS | MOUSECONTROL | SIZING);
4. Find out what the denary (decimal) values of the following operations are:
1. 7 & 2
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2. 1 & 1
3. 15 & 3
4. 15 & 7
5. 15 & 7 & 3
Try to explain the results. (Hint: draw out the numbers as binary patterns, using the program listed.)
5. Find out what the denary (decimal) values of the following operations are:
1. 1 | 2
2. 1 | 2 | 3
6. Find out the values of:
1. 1 & (~1)
2. 23 & (~23)
3. 2012 & (~2012)
(Hint: write a short program to work them out. Use short type variables for all the numbers).
Node:Files and Devices, Next:Structures and Unions, Previous:Machine Level Operations, Up:Top
An operating system allows a program to see files in the outside world by providing a number of channels or `portals'
(`inlets' and `outlets') to work through. In order to examine the contents of a file or to write information to a file, a
program has to open one of these portals. The reason for this slightly indirect method of working is that channels/portals
hide operating system dependent details of filing from the programmer. Think of it as a protocol. A program which writes
information does no more than pass that information to one of these portals and the operating system's filing subsystem
does the rest. A program which reads data simply reads values from its file portal and does not have to worry about how
they got there. This is extremely simple to work in practice. To use a file then, a program has to go through the following
routine:
Open a file for reading or writing. (Reserve a portal and locate the file on disk or whatever.)
Read or write to the file using file handling functions provided by the standard library.
Close the file to free the operating system "portal" for use by another program or file.
A program opens a file by calling a standard library function and is returned a file pointer, by the operating system, which
allows a program to address that particular file and to distinguish it from all others.
Files Generally:
File Positions:
High Level File Handling Functions:
Opening files:
Closing a file:
fprintf:
fscanf:
skipfilegarb?:
Single Character I/O:
getc and fgetc:
ungetc:
putc and fputc:
fgets and fputs:
feof:
Printer Output:
Example 36:
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Output 36:
Converting example:
File Errors:
Other Facilities for High Level Files:
fread() and fwrite():
ftell and fseek:
rewind:
fflush:
Low Level Filing Operations:
File Handles:
open:
close:
creat:
read:
write:
lseek:
unlink remove:
Example 37:
Questions 25:
Node:Files Generally, Next:File Positions, Previous:Files and Devices, Up:Files and Devices
Files Generally
C provides two levels of file handling; these can be called high level and low level. High level files are all treated as text
files. In fact, the data which go into the files are exactly what would be seen on the screen, character by character, except
that they are stored in a file instead. This is true whether a file is meant to store characters, integers, floating point types.
Any file, which is written to by high level file handling functions, ends up as a text file which could be edited by a text
editor.
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High level text files are also read back as character files, in the same way that input is acquired from the keyboard. This
all means that high level file functions are identical in concept to keyboard/screen input/output.
The alternative to these high level functions, is obviously low level functions. These are more efficient, in principle, at
filing data as they can store data in large lumps, in raw memory format, without converting to text files first. Low level
input/output functions have the disadvantage that they are less `programmer friendly' than the high level ones, but they are
likely to work faster.
File Positions:
High Level File Handling Functions:
Opening files:
Closing a file:
fprintf:
fscanf:
skipfilegarb?:
Single Character I/O:
getc and fgetc:
ungetc:
putc and fputc:
fgets and fputs:
feof:
Converting example:
File Errors:
Other Facilities for High Level Files:
fread() and fwrite():
ftell and fseek:
rewind:
fflush:
Low Level Filing Operations:
File Handles:
open:
close:
creat:
read:
write:
lseek:
unlink remove:
Node:File Positions, Next:High Level File Handling Functions, Previous:Files Generally, Up:Files and Devices
File Positions
When data are read from a file, the operating system keeps track of the current position of a program within that file so
that it only needs to make a standard library call to `read the next part of the file' and the operating system obliges by
reading some more and advancing its position within the file, until it reaches the end. Each single character which is read
causes the position in a file to be advanced by one.
Although the operating system does a great deal of hand holding regarding file positions, a program can control the way
in which that position changes with functions such as ungetc() if need be. In most cases it is not necessary and it should
be avoided, since complex movements within a file can cause complex movements of a disk drive mechanism which in
turn can lead to wear on disks and the occurrence of errors.
Node:High Level File Handling Functions, Next:Opening files, Previous:File Positions, Up:Files and Devices
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Most of the high level input/output functions which deal with files are easily recognizable in that they start with the letter
`f'. Some of these functions will appear strikingly familiar. For instance:
fprintf()
fscanf()
fgets()
fputs()
These are all generalized file handling versions of the standard input/output library. They work with generalized files, as
opposed to the specific files stdin and stdout which printf() and scanf() use. The file versions differ only in that they
need an extra piece of information: the file pointer to a particular portal. This is passed as an extra parameter to the
functions. they process data in an identical way to their standard I/O counterparts. Other filing functions will not look so
familiar. For example:
fopen()
fclose()
getc()
ungetc();
putc()
fgetc()
fputc()
feof()
Before any work can be done with high level files, these functions need to be explained in some detail.
Node:Opening files, Next:Closing a file, Previous:High Level File Handling Functions, Up:Files and Devices
Opening files
A file is opened by a call to the library function fopen(): this is available automatically when the library file <stdio.h> is
included. There are two stages to opening a file: firstly a file portal must be found so that a program can access
information from a file at all. Secondly the file must be physically located on a disk or as a device or whatever. The
fopen() function performs both of these services and, if, in fact, the file it attempts to open does not exist, that file is
created anew. The syntax of the fopen() function is:
FILE *returnpointer;
returnpointer = fopen("filename","mode");
or
FILE returnpointer;
char *fname, *mode;
returnpointer = fopen(fname,mode);
The filename is a string which provides the name of the file to be opened. Filenames are system dependent so the details
of this must be sought from the local operating system manual. The operation mode is also a string, chosen from one of
the following:
r
Open file for reading
w
Open file for writing
a
Open file for appending
rw
Open file for reading and writing (some systems)
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This mode string specifies the way in which the file will be used. Finally, returnpointer is a pointer to a FILE structure
which is the whole object of calling this function. If the file (which was named) opened successfully when fopen() was
called, returnpointer is a pointer to the file portal. If the file could not be opened, this pointer is set to the value NULL. This
should be tested for, because it would not make sense to attempt to write to a file which could not be opened or created,
for whatever reason.
A read only file is opened, for example, with some program code such as:
FILE *fp;
{
printf ("File could not be opened\n");
error_handler();
}
A question which springs to mind is: what happens if the user has to type in the name of a file while the program is
running? The solution to this problem is quite simple. Recall the function filename() which was written in chapter 20.
char *filename() /* return filename */
do
{
printf ("Enter filename :");
scanf ("%24s",filenm);
skipgarb();
}
while (strlen(filenm) == 0);
return (filenm);
}
This function makes file opening simple. The programmer would now write something like:
FILE *fp;
char *filename();
{
printf ("File could not be opened\n");
error_handler();
}
and then the user of the program would automatically be prompted for a filename. Once a file has been opened, it can be
read from or written to using the other library functions (such as fprintf() and fscanf()) and then finally the file has to
be closed again.
Closing a file
A file is closed by calling the function fclose(). fclose() has the syntax:
int returncode;
FILE *fp;
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fp is a pointer to the file which is to be closed and returncode is an integer value which is 0 if the file was closed
successfully. fclose() prompts the file manager to finish off its dealings with the named file and to close the portal which
the operating system reserved for it. When closing a file, a program needs to do something like the following:
if (fclose(fp) != 0)
{
printf ("File did not exist.\n");
error_handler();
}
fprintf()
This is the highest level function which writes to files. Its name is meant to signify "file-print-formatted" and it is almost
identical to its stdout counterpart printf(). The form of the fprintf() statement is as follows:
fprintf (fp,"string",variables);
where fp is a file pointer, string is a control string which is to be formatted and the variables are those which are to be
substituted into the blank fields of the format string. For example, assume that there is an open file, pointed to by fp:
int i = 12;
float x = 2.356;
char ch = 's';
The conversion specifiers are identical to those for printf(). In fact fprintf() is related to printf() in a very simple way:
the following two statements are identical.
printf ("Hello world %d", 1);
fscanf()
The analogue of scanf() is fscanf() and, as with fprintf(), this function differs from its standard I/O counterpart only in
one extra parameter: a file pointer. The form of an fscanf() statement is:
FILE *fp;
int n;
n = fscanf (fp,"string",pointers);
where n is the number of items matched in the control string and fp is a pointer to the file which is to be read from. For
example, assuming that fp is a pointer to an open file:
int i = 10;
float x = -2.356;
char ch = 'x';
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The remarks which were made about scanf() also apply to this function: fscanf() is a `dangerous' function in that it can
easily get out of step with the input data unless the input is properly formatted.
skipfilegarb() ?
Do programs need a function such as skipgarb() to deal with instances of badly formatted input data? A programmer can
assume a bit more about files which are read into a program from disk file than it can assume about the user's typed input.
A disk file will presumably have been produced by the same program which generated it, or will be in a format which the
program expects. Is a function like skipgarb() necessary then? The answer is: probably not. This does not mean to say
that a program does not need to check for "bad files", or files which do not contain the data they are alleged to contain. On
the other hand, a programmer is at liberty to assume that any file which does not contain correctly formatted data is just
nonsense: he/she does not have to try to make sense of it with a function like skipgarb(), the program could simply return
an error message like "BAD FILE" or whatever and recover in a sensible way. It would probably not make sense to use a
function like skipgarb() for files. For comparison alone, skipfilegarb() is written below.
skipfilegarb(fp)
FILE *fp;
{
while (getc(fp) != '\n')
{
}
}
Node:Single Character I/O, Next:getc and fgetc, Previous:skipfilegarb?, Up:Files and Devices
Node:getc and fgetc, Next:ungetc, Previous:Single Character I/O, Up:Files and Devices
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/* open file */
ch = getc (fp);
ch = fgetc (fp);
These functions return a character from the specified file if they operated successfully, otherwise they return EOF to
indicate the end of a file or some other error. Apart from this, these functions/macros are quite unremarkable.
Node:ungetc, Next:putc and fputc, Previous:getc and fgetc, Up:Files and Devices
ungetc()
ungetc() is a function which `un-gets' a character from a file. That is, it reverses the effect of the last get operation. This is
not like writing to a file, but it is like stepping back one position within the file. The purpose of this function is to leave
the input in the correct place for other functions in a program when other functions go too far in a file. An example of this
would be a program which looks for a word in a text file and processes that word in some way.
while (getc(fp) != ' ')
{
}
The program would skip over spaces until it found a character and then it would know that this was the start of a word.
However, having used getc() to read the first character of that word, the position in the file would be the second character
in the word! This means that, if another function wanted to read that word from the beginning, the position in the file
would not be correct, because the first character would already have been read. The solution is to use ungetc() to move
the file position back a character:
int returncode;
returncode = ungetc(fp);
Node:putc and fputc, Next:fgets and fputs, Previous:ungetc, Up:Files and Devices
FILE *fp;
char ch;
int returncode;
The returncode is the ascii code of the character sent, if the operation was successful, otherwise it is EOF.
Node:fgets and fputs, Next:feof, Previous:putc and fputc, Up:Files and Devices
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char *strbuff,*returnval;
int n;
FILE *fp;
strbuff is a pointer to an input buffer for the string; fp is a pointer to an open file. returnval is a pointer to a string: if there
was an error in fgets() this pointer is set to the value NULL, otherwise it is set to the value of "strbuff". No more than (n-1)
characters are read by fgets() so the programmer has to be sure to set n equal to the size of the string buffer. (One byte is
reserved for the NULL terminator.) The form of an fputs() statement is as follows:
char *str;
int returnval;
FILE *fp;
Where str is the NULL terminated string which is to be sent to the file pointed to by fp. returnval is set to EOF if there was
an error in writing to the file.
feof()
This function returns a true or false result. It tests whether or not the end of a file has been reached and if it has it returns
`true' (which has any value except zero); otherwise the function returns `false' (which has the value zero). The form of a
statement using this function is:
FILE *fp;
int outcome;
outcome = feof(fp);
Most often feof() will be used inside loops or conditional statements. For example: consider a loop which reads
characters from an open file, pointed to by fp. A call to feof() is required in order to check for the end of the file.
while (!feof(fp))
{
ch = getc(fp);
}
Translated into pidgin English, this code reads: `while NOT end of file, ch equals get character from file'. In better(?)
English the loop continues to fetch characters as long as the end of the file has not been reached. Notice the logical NOT
operator ! which stands before feof().
Printer Output
Any serious application program will have to be in full control of the output of a program. For instance, it may need to
redirect output to the printer so that data can be made into hard copies. To do this, one of three things must be undertaken:
•
stdout must be redirected so that it sends data to the printer device.
•
A new "standard file" must be used (not all C compilers use this method.)
•
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The first method is not generally satisfactory for applications programs, because the standard files stdin and stdout can
only easily be redirected from the operating system command line interpreter (when a program is run by typing its name).
Examples of this are:
type file > PRN
which send a text file to the printer device. The second method is reserved for only a few implementations of C in which
another `standard file' is opened by the local operating system and is available for sending data to the printer stream. This
file might be called "stdprn" or "standard printer file" and data could be written to the printer by switching writing to the
file like this:
fprintf (stdprn,"string %d...", integer);
The final method of writing to the printer is to open a file to the printer, personally. To do this, a program has to give the
"filename" of the printer device. This could be something like "PRT:" or "PRN" or "LPRT" or whatever. The filename
(actually called a pseudo device name) is used to open a file in precisely the same way as any other file is opened: by
using a call to fopen(). fopen() then returns a pointer to file (which is effectively "stdprn") and this is used to write data to
a computer's printer driver. The program code to do this should look something like the following:
FILE *stdprn;
Example
Here is an example program which reads a source file (for a program, written in C, Pascal or whatever...) and lists it, along
with its line numbers. This kind of program is useful for debugging programs. The program provides the user with the
option of sending the output to the printer. The printer device is assumed to have the filename "PRT:". Details of how to
convert the program for other systems is given at the end.
/***************************************************************/
/* */
/* LIST : program file utility */
/* */
/***************************************************************/
#include <stdio.h>
#define CODE 0
#define SIZE 255
#define ON 1
#define OFF 0
#define TRUE 1
#define FALSE 0
FILE *fin;
FILE *fout = stdout; /* where output goes to */
/***************************************************************/
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/* Level 0 */
/***************************************************************/
main ()
{ char strbuff[size],*filename();
int Pon = false;
int line = 1;
if (yes())
{
Pon = Printer(ON);
}
while (!feof(fin))
{
if (fgets(strbuff,size,fin) != strbuff)
{
if (!feof(fin))
{
printf ("Source file corrupted\n");
exit (CODE);
}
}
fprintf (fout,"%4d %s",line++,strbuff);
}
CloseFiles(Pon);
}
/*************************************************************/
/* Level 1 */
/*************************************************************/
int Pon;
{
if (Pon)
{
Printer(OFF);
}
if (fclose(fin) != 0)
{
printf ("Error closing input file\n");
}
/***********************************************************/
int status;
{
switch (status)
{
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case on: while ((fout = fopen("PRT:","w")) == NULL)
{
printf ("Printer busy or disconnected\n");
printf ("\n\nRetry? Y/N\n");
if (!yes())
{
exit(CODE);
}
}
break;
/***********************************************************/
/* Toolkit */
/***********************************************************/
do
{
printf ("Enter filename :");
scanf ("%24s",filenm);
skipgarb();
}
while (strlen(filenm) == 0);
return (filenm);
}
/*************************************************************/
{ char ch;
while (TRUE)
{
ch = getchar();
skipgarb();
switch (ch)
{
case 'y' : case 'Y' : return (TRUE);
case 'n' : case 'N' : return (FALSE);
}
}
}
/*************************************************************/
{
while (getchar() != '\n')
{
}
}
/* end */
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Output
Here is a sample portion of the output of this program as applied to one of the example programs in section 30.
1 /********************************************************/
2 /* */
3 /* C programming utility : variable referencer */
4 /* */
5 /********************************************************/
6
7 /* See section 30 */
8
9 #include <stdio.h>
10 #include <ctype.h>
11
12 #define TRUE 1
13 #define FALSE 0
14 #define DUMMY 0
15 #define MAXSTR 512
16 #define MAXIDSIZE 32
int status;
{
switch (status)
{
case on: fout = stdprn;
break;
Node:File Errors, Next:Other Facilities for High Level Files, Previous:Converting example, Up:Files and Devices
Filing Errors
The standard library provides an error function/macro which returns a true/false result according to whether or not the last
filing function call returned an error condition. This is called ferror(). To check for an error in an open file, pointed to by
fp:
FILE *fp;
if (ferror(fp))
{
error_handler();
}
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This function/macro does not shed any light upon the cause of errors, only whether errors have occurred at all. A detailed
diagnosis of what went wrong is only generally possible by means of a deeper level call to the disk operating system
(DOS).
Node:Other Facilities for High Level Files, Next:fread() and fwrite(), Previous:File Errors, Up:Files and Devices
fread()
fwrite()
ftell()
fseek()
rewind()
fflush()
These functions provide facilities to read and write whole blocks of characters in one operation as well as further facilities
to locate and alter the current focus of attention within a file. They offer, essentially, low level filing operations for files
which have been opened for high level use!
Node:fread() and fwrite(), Next:ftell and fseek, Previous:Other Facilities for High Level Files, Up:Files and Devices
FILE *fp;
int noread,n,size;
char *ptr;
The parameters in parentheses provide information about where the data will be stored once they have been read from a
file. fp is a pointer to an open file; ptr is a pointer to the start of a block of memory which is to store the data when it is
read; size is the size of a block of data in characters; n is the number of blocks of data to be read. Finally noread is a return
value which indicates the number of blocks which was actually read during the operation. It is important to check that the
number of blocks expected is the same as the number received because something could have gone wrong with the
reading process. (The disk might be corrupted or the file might have been altered in some way.) fwrite() has an identical
call structure to fread():
FILE *fp;
int nowritten,n,size;
char *ptr;
This time the parameters in parentheses provide information about where the data, to be written to a file, will be found. fp
is a pointer to an open file; ptr is a pointer to the start of a block of memory at which the data are stored; size is the size of
a "block" of data in characters; n is the number of blocks of data to be read; nowritten is a return value which indicates the
actual number of blocks which was written. Again, this should be checked.
A caution about these functions: each of these block transfer routines makes an important assumption about the way in
which data are stored in the computer system. It is assumed that the data are stored contiguously in the memory, that is,
side by side, in sequential memory locations. In some systems this can be difficult to arrange (in multi-tasking systems in
particular) and almost impossible to guarantee. Memory which is allocated in C programs by the function malloc() does
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not guarantee to find contiguous portions of memory on successive calls. This should be noted carefully when developing
programs which use these calls.
Node:ftell and fseek, Next:rewind, Previous:fread() and fwrite(), Up:Files and Devices
pos = ftell(fp);
fp is an open file, which is in some state of being read or written to. pos is a long integer value which describes the
position in terms of the number of characters from the beginning of the file. Aligning a file portal with a particular place
in a file is more sophisticated than simply taking note of the current position. The call to fseek() looks like this:
long int pos;
int mode,returncode;
FILE *fp;
The parameters have the following meanings. fp is a pointer to a file opened by fopen(). pos is some way of describing
the position required within a file. mode is an integer which specifies the way in which pos is to be interpreted. Finally,
returncode is an integer whose value is 0 if the operation was successful and -1 if there was an error.
0
pos is an offset measured relative to the beginning of the file.
1
pos is an offset measured relative to the current position.
2
pos is an offset measured relative to the end of the file.
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rewind()
rewind() is a macro, based upon fseek(), which resets a file position to the beginning of the file. e.g.
FILE *fp;
rewind(fp);
fseek(fp,0L,0); /* = rewind() */
fflush()
This is a macro/function which can be used on files which have been opened for writing or appending. It flushes the
output buffer which means that it forces the characters in the output buffer to be written to the file. If used on files which
are open for reading, it causes the input buffer to be emptied (assuming that this is allowed at all). Example:
FILE *fp;
fflush(fp);
Node:Low Level Filing Operations, Next:File Handles, Previous:fflush, Up:Files and Devices
These low level routines work on the operating system's end of the file portals. They should be regarded as being
advanced features of the language because they are dangerous routines for bug ridden programs. The data which they deal
with is untranslated: that is, no conversion from characters to floating point or integers or any type at all take place. Data
are treated as a raw stream of bytes. Low level functions should not be used on any file at the same time as high level
routines, since high level file handling functions often make calls to the low level functions.
Working at the low level, programs can create, delete and rename files but they are restricted to the reading and writing of
untranslated data: there are no functions such as fprintf() or fscanf() which make type conversions. As well as the
functions listed above a local operating system will doubtless provide special function calls which enable a programmer to
make the most of the facilities offered by the particular operating environment. These will be documented, either in a
compiler manual, or in an operating system manual, depending upon the system concerned. (They might concern special
graphics facilities or windowing systems or provide ways of writing special system dependent data to disk files, such as
date/time stamps etc.)
Node:File Handles, Next:open, Previous:Low Level Filing Operations, Up:Files and Devices
File descriptors
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At the low level, files are not handled using file pointers, but with integers known as file handles or file descriptors. A file
handle is essentially the number of a particular file portal in an array. In other words, for all the different terminology, they
describe the same thing. For example:
int fd;
open()
open() is the low level file open function. The form of this function call is:
int fd, mode;
char *filename;
fd = open (filename,mode);
where filename is a string which holds the name of the file concerned, mode is a value which specifies what the file is to
be opened for and fd is either a number used to distinguish the file from others, or -1 if an error occurred.
A program can give more information to this function than it can to fopen() in order to define exactly what open() will
do. The integer mode is a message or a pseudo register which passes the necessary information to open(), by using the
following flags:
O_RDONLY Read access only
O_WRONLY Write access only
O_RDWR Read/Write access
The macro definitions of these flags will be included in a library file: find out which one and #include it in the program.
The normal procedure is to open a file using one of the first three modes. For example:
#define FAILED -1
main()
{ char *filename();
int fd;
fd = open(filename(), O_RDONLY);
if (fd == FAILED)
{
printf ("File not found\n");
error_handler (failed);
}
}
This opens up a read-only file for low level handling, with error checking. Some systems allow a more flexible way of
opening files. The four appended modes are values which can be bitwise ORed with one of the first three in order to get
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more mileage out of open(). The bitwise OR operator is the vertical bar "|". For example, to emulate the fopen() function
a program could opt to create a file if it did not already exist:
fd = open (filename(), O_RDONLY | O_CREAT);
open() sets the file position to zero if the file is opened successfully.
close()
close() releases a file portal for use by other files and brings a file completely up to date with regard to any changes that
have been made to it. Like all other filing functions, it returns the value 0 if it performs successfully and the value -1 if it
fails. e.g.
#define FAILED -1
if (close(fd) == FAILED)
{
printf ("ERROR!");
}
creat()
This function creates a new file and prepares it for access using the low level file handling functions. If a file which
already exists is created, its contents are discarded. The form of this function call is:
int fd, pmode;
char *filename;
fd = creat(filename,pmode);
filename must be a valid filename; pmode is a flag which contains access-privilege mode bits (system specific
information about allowed access) and fd is a returned file handle. In the absence of any information about pmode, this
parameter can be set to zero. Note that, the action of creating a file opens it too. Thus after a call to creat, you should
close the file descriptor.
read()
This function gets a block of information from a file. The data are loaded directly into memory, as a sequence of bytes.
The user must provide a place for them (either by making an array or by using malloc() to reserve space). read() keeps
track of file positions automatically, so it actually reads the next block of bytes from the current file position. The
following example reads n bytes from a file:
int returnvalue, fd, n;
char *buffer;
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returnvalue = read (fd,buffer,n);
The return value should be checked. Its values are defined as follows:
0
End of file
-1
Error occurred
n
the number of bytes actually read. (If all went well this should be equal to n.)
write()
This function is the opposite of read(). It writes a block of n bytes from a contiguous portion of memory to a file which
was opened by open(). The form of this function is:
lseek()
Low level file handing functions have their equivalent of fseek() for finding a specific position within a file. This is
almost identical to fseek() except that it uses the file handle rather than a file pointer as a parameter and has a different
return value. The constants should be declared long int, or simply long.
#define FAILED -1L
pos gives the new file position if successful, and -1 (long) if an attempt was made to read past the end of the file. The
values which mode can take are:
0
Offset measured relative to the beginning of the file.
1
Offset measured relative to the current position.
2
Offset measured relative to the end of the file.
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int returnvalue;
char *filename;
filename is a string containing the name of the file concerned. This function can fail if a file concerned is protected or if it
is not found or if it is a device. (It is impossible to delete the printer!)
rename()
This function renames a file. The programmer specifies two filenames: the old filename and a new file name. As usual, it
returns the value -1 if the action fails. An example illustrates the form of the rename() call:
#define FAILED -1
char *old,*new;
if (rename(old,new) == FAILED)
{
printf ("Can't rename %s as %s\n",old,new);
}
rename() can fail because a file is protected or because it is in use, or because one of the filenames given was not valid.
Example
This example strings together some low level filing actions so as to illustrate their use in a real program. The idea is to
present a kind of file or "project" menu for creating, deleting, renaming files. A rather feeble text editor allows the user to
enter 255 characters of text which can be saved.
/***************************************************************/
/* */
/* LOW LEVEL FILE HANDLING */
/* */
/***************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <fcntl.h> /* defines O_RDONLY etc.. */
#define CODE 0
#define SIZE 255
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#define FNMSIZE 30 /* Max size of filenames */
#define TRUE 1
#define FALSE 0
#define FAILED -1
int fd;
/***************************************************************/
/* Level 0 */
/***************************************************************/
main ()
{ char *data,getkey(),*malloc();
while (TRUE)
{
menu();
switch (getkey())
{
case 'l' : LoadFile(data);
break;
case 's' : SaveFile(data);
break;
case 'e' : Edit(data);
break;
case 'd' : DeleteFile();
break;
case 'r' : RenameFile();
break;
case 'q' : if (sure())
{
return (CODE);
}
break;
}
}
}
/*************************************************************/
/* Level 1 */
/*************************************************************/
menu ()
{
CLRSCRN();
printf (" ---------------------------------\n");
printf ("| MENU |\n");
printf ("| ~~~~~~ |\n");
printf ("| |\n");
printf ("| L) Load File |\n");
printf ("| S) Save File |\n");
printf ("| E) Edit File |\n");
printf ("| D) Delete File |\n");
printf ("| R) Rename File |\n");
printf ("| Q) Quit |\n");
printf ("| |\n");
printf ("| Select Option and RETURN |\n");
printf ("| |\n");
printf (" --------------------------------- \n");
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NEWLINE();
}
/*************************************************************/
char *data;
{ char *filename(),getkey();
int error;
fd = open(filename(), O_RDONLY);
if (fd == FAILED)
{
printf ("File not found\n");
return (FAILED);
}
if (error == FAILED)
{
printf ("Error loading file\n");
wait();
}
else
{
if (error != SIZE)
{
printf ("File was corrupted\n");
wait();
}
}
close (fd,data,SIZE);
return (error);
}
/*************************************************************/
char *data;
{ char *filename(),getkey(),*fname;
int error,fd;
if (fd == FAILED)
{
printf ("File cannot be written to\n");
printf ("Try to create new file? Y/N\n");
if (yes())
{
if ((fd = CreateFile(fname)) == FAILED)
{
printf ("Cannot create file %s\n",fname);
return (FAILED);
}
}
else
{
return (FAILED);
}
}
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close (fd,data,SIZE);
wait();
return (error);
}
/*************************************************************/
char *data;
{ char *ptr;
int ctr = 0;
skipgarb();
}
/*************************************************************/
{ char *filename(),getkey(),*fname;
fname = filename();
if (sure())
{
if (remove(fname) == FAILED)
{
printf ("Can't delete %s\n",fname);
}
}
else
{
printf ("File NOT deleted!\n");
}
wait();
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}
/*************************************************************/
RenameFile()
{ char old[FNMSIZE],*new;
if (rename(old,new) == FAILED)
{
printf ("Can't rename %s as %s\n",old,new);
}
wait();
}
/*************************************************************/
/* Level 2 */
/*************************************************************/
CreateFile (fname)
char *fname;
{ int fd;
return (fd);
}
/*************************************************************/
/* Toolkit */
/*************************************************************/
do
{
printf ("Enter filename :");
scanf ("%24s",statfilenm);
skipgarb();
}
while (strlen(statfilenm) == 0);
return (statfilenm);
}
/**************************************************************/
{
printf ("Are you absolutely, unquestionably certain? Y/N\n");
return(yes());
}
/**************************************************************/
yes()
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{ char getkey();
while (TRUE)
{
switch(getkey())
{
case 'y' : return (TRUE);
case 'n' : return (FALSE);
}
}
}
/**************************************************************/
wait()
{ char getkey();
/**************************************************************/
{ char ch;
ch = getchar();
skipgarb();
return((char)tolower(ch));
}
/**************************************************************/
{
while (getchar() != '\n')
{
}
}
/* end */
Questions
1. What are the following?
1. File name
2. File pointer
3. File handle
2. What is the difference between high and low level filing?
3. Write a statement which opens a high level file for reading.
4. Write a statement which opens a low level file for writing.
5. Write a program which checks for illegal characters in text files. Valid characters are ASCII codes 10,13,and
32..126. Anything else is illegal for programs.
6. What statement performs formatted writing to text files?
7. Print out all the header files on your system so that you can see what is defined where!
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Tidy programs are a blessing to programmers. Tidy data are just as important. As programs become increasingly complex,
their data also grow in complexity and single, independent variables or arrays are no longer enough. What one then needs
is a data structure. This is where a new type of variable comes in: it is called a struct type, or in other languages, a
record. struct types or structures are usually lumped together with another type of variable called a union. In fact their
purposes are quite different.
Node:Black Box Data, Next:struct, Previous:Structures and Unions, Up:Structures and Unions
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This shows a program as a kind of society of sealed function capsules which work together like a beehive of activity upon
a honeycomb of program data. This imaginative idea is not a bad picture of a computer program, but it is not complete
either. A program has to manipulate data: it has to look at them, move them around and copy them from place to place.
All of these things would be very difficult if data were scattered about liberally, with no particular structure. For this
reason C has the facility, within it, to make sealed capsules - not of program code - but of program data, so that all of these
actions very simply by grouping variables together in convenient packages for handling. These capsules are called
structures.
struct
A structure is a package of one or usually more variables which are grouped under a single name. Structures are not like
arrays: a structure can hold any mixture of different types of data: it can even hold arrays of different types. A structure
can be as simple or as complex as the programmer desires.
The word struct is a reserved word in C and it represents a new data type, called an aggregate type. It is not any single
type: the purpose of structures is to offer a tool for making whatever shape or form of variable package that a programmer
wishes. Any particular structure type is given a name, called a structure-name and the variables (called members) within a
structure type are also given names. Finally, every variable which is declared to be a particular structure type has a name
of its own too. This plethora of names is not really as complicated as it sounds.
Declarations
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A structure is declared by making a blank template for a variable package. This is most easily seen with the help of an
example. The following statement is actually a declaration, so it belongs with other declarations, either at the head of a
program or at the start of a block.
struct PersonalData
{
char name[namesize];
char address[addresssize];
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
};
This purpose of this statement is to create a model or template to define what a variable of type struct PersonalData will
look like. It says: define a type of variable which collectively holds a string called name, a string called address and three
integers called YearOfBirth, MonthOfBirth and DayOfBirth. Any variable which is declared to be of type struct
PersonalData will be collectively made up of parts like these. The list of variable components which make up the structure
are called the members of the structure: the names of the members are not the names of variables, but are a way of naming
the parts which make up a structure variable. (Note: a variable which has been declared to be of type struct something is
usually called just a structure rather than a structure variable. The distinction is maintained here in places where confusion
might arise.) The names of members are held separate from the names of other identifiers in C, so it is quite possible to
have variable names and struct member names which are the same. Older compilers did not support this luxury.
At this stage, no storage has been given over to a variable, nor has any variable been declared: only a type has been
defined. Having defined this type of structure, however, the programmer can declare variables to be of this type. For
example:
struct PersonalData x;
declares a variable called x to be of type struct PersonalData. x is certainly not a very good name for any variable which
holds a person's personal data, but it contrasts well with all the other names which are abound and so it serves its purpose
for now.
Before moving on to consider how structures can be used, it is worth pausing to show the different ways in which
structures can be declared. The method shown above is probably the most common one, however there are two equivalent
methods of doing the same thing. A variable can be declared immediately after the template definition.
struct PersonalData
{
char name[namesize];
char address[addresssize];
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
}
x; /* variable identifier follows type */
Alternatively, typedef can be used to cut down a bit on typing in the long term. This type definition is made once at the
head of the program and then subsequent declarations are made by using the new name:
typedef struct
{
char name[namesize];
char address[addresssize];
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
}
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PersonalData;
then declare:
PersonalData x;
Scope
Both structure types and structure variables obey the rules of scope: that is to say, a structure type declaration can be local
or global, depending upon where the declaration is made. Similarly if a structure type variable is declared locally it is only
valid inside the block parentheses in which it was defined.
main ()
{ struct ONE
{
int a;
float b;
};
struct ONE x;
function ()
Using Structures
How does a program use the variables which are locked inside structures? The whole point about structures is that they
can be used to group data into sensible packages which can then be treated as single objects. Early C compilers, some of
which still exist today, placed very severe restrictions upon what a program could do with structures. Essentially, the
members of a structure could be assigned values and pointers to individual structures could be found. Although this
sounds highly restrictive, it did account for the most frequent uses of structures. Modern compilers allow more flexible
use of structures: programs can assign one structure variable to another structure variable (provided the structures match
in type); structure variables can be passed, whole, as parameters to functions and functions can return structure values.
This makes structures extremely powerful data objects to have in a program. A structure is assigned to another structure
by the following statements.
struct Personal x,y;
x = y;
The whole bundle of members is copied in one statement! Structures are passed as parameters in the usual way:
function (x,y);
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{
}
x = function();
}
{
}
Notice that the return type of such a function must also be declared in the function which calls that it, in the usual way.
The reader will begin to see that structure names account for a good deal of typing! The typedef statement is a very good
way of reducing this burden.
The members of a structure are accessed with the . dot character. This is a structure member operator. Consider the
structure variable x, which has the type struct PersonalData. The members of x could be assigned by the following
program:
main ()
{ struct PersonalData x;
where FillArray() is a hypothetical function which copies the string in the first parameter to the array in the second
parameter. The dot between the variable and the names which follow implies that the statements in this brief program are
talking about the members in the structure variable x, rather than the whole collective bundle. Members of actual structure
variables are always accessed with this dot operator. The general form of a member reference is:
This applies to any type of structure variable, including those accessed by pointers. Whenever a program needs to access
the members of a structure, this dot operator can be used. C provides a special member operator for pointers, however,
because they are used so often in connection with structures. This new operator is described below.
Arrays of Structures
Just as arrays of any basic type of variable are allowed, so are arrays of a given type of structure. Although a structure
contains many different types, the compiler never gets to know this information because it is hidden away inside a sealed
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structure capsule, so it can believe that all the elements in the array have the same type, even though that type is itself
made up of lots of different types. An array would be declared in the usual way:
int i;
The members of the arrays would then be accessed by statements like the following examples:
array[i] = x;
array[i] = array[j];
array[i].YearOfBirth = 1987;
i = array[2].MonthOfBirth;
Example
This listing uses a structure type which is slightly different to PersonalData in that string pointers are used instead of
arrays. This allows more convenient handling of real-life strings.
/*********************************************************/
/* */
/* Structures Demo */
/* */
/*********************************************************/
#include <stdio.h>
#define NAMESIZE 30
#define ADDRSIZE 80
#define NOOFPERSONS 20
#define NEWLINE() putchar('\n');
/*********************************************************/
typedef struct
{
char *Name;
char *Address;
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
}
PersonDat;
/*********************************************************/
{ PersonDat record[NOOFPERSONS];
PersonDat PersonalDetails();
int person;
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printf ("Enter data\n");
DisplayRecords (record);
}
/*********************************************************/
{ PersonDat dat;
char strbuff[ADDRSIZE], *malloc();
return (dat);
}
/**********************************************************/
DisplayRecords (rec)
PersonDat rec[NOOFPERSONS];
{ int pers;
/**********************************************************/
/* Toolkit */
/**********************************************************/
int a,b;
{ int p, i = a - 1;
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if (p > 2)
{
skipgarb();
p = 0;
}
}
skipgarb();
return (i);
}
/**********************************************************/
{
while (getchar() != '\n')
{
}
}
/* end */
Structures of Structures
Structures are said to nest. This means that structure templates can contain other structures as members. Consider two
structure types:
struct first_structure
{
int value;
float number;
};
and
struct second_structure
{
int tag;
struct first_structure fs;
}
x;
These two structures are of different types, yet the first of the two is included in the second! An instance of the second
structure would be initialized by the following assignments. The structure variable name is x:
x.tag = 10;
x.fs.value = 20;
x.fs.number = 30.0;
Notice the way in which the member operator . can be used over and over again. Notice also that no parentheses are
necessary, because the reference which is calculated by this operator is worked out from left to right. This nesting can, in
principle, go on many times, though some compilers might place restrictions upon this nesting level. Statements such as:
variable.tag1.tag2.tag3.tag4 = something;
are probably okay (though they do not reflect good programming). Structures should nest safely a few times.
A word of caution is in order here. There is a problem with the above scheme that has not yet been addressed. It is this:
what happens if a structure contains an instance of itself? For example:
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struct Regression
{
int i;
struct Regression tag;
}
There is simply no way that this kind of statement can make sense, unless the compiler's target computer has an infinite
supply of memory! References to variables of this type would go on for ever and an infinite amount of memory would be
needed for every variable. For this one reason, it is forbidden for a structure to contain an instance of itself. What is not
forbidden, however, is for a structure to contain an instance of a pointer to its own type (because a pointer is not the same
type as a structure: it is merely a variable which holds the address of a structure). Pointers to structures are quite
invaluable, in fact, for building data structures such as linked lists and trees. These extremely valuable devices are
described below.
Pointers to Structures
A pointer to a structure type variable is declared by a statement like:
struct Name *ptr;
ptr is then, formally, a pointer to a structure of type Name only. ptr can be assigned to any other pointer of similar type and
it can be used to access the members of a structure. It is in the second of these actions that a new structure operator is
revealed. According to the rules which have described so far, a structure member could be accessed by pointers with the
following statements:
struct PersonalData *ptr;
(*ptr).YearOfBirth = 20;
This says let the member YearOfBirth of the structure pointed to by ptr, have the value 20. Notice that *ptr, by itself,
means the contents of the address which is held in ptr and notice that the parentheses around this statement avoid any
confusion about the precedence of these operators. There is a better way to write the above statement, however, using a
new operator: ->. This is an arrow made out of a minus sign and a greater than symbol and it is used simply as follows:
ptr->YearOfBirth = 20;
This statement is identical in every way to the first version, but since this kind of access is required so frequently, when
dealing with structures, C provides this special operator to make the operation clearer. In the statements above, it is
assumed that ptr has been assigned to the address of some pre-assigned structure: for example, by means of a statement
such as:
ptr = &x;
Node:Example 39, Next:Pre-initializing Static Structures, Previous:Pointers to Structures, Up:Structures and Unions
Example
/*********************************************************/
/* */
/* Structures Demo #2 */
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/* */
/*********************************************************/
#include <stdio.h>
#define NAMESIZE 30
#define ADDRSIZE 80
#define NOOFPERSONS 20
#define NEWLINE() putchar('\n');
/*********************************************************/
typedef struct
{
char *Name;
char *Address;
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
}
PersonDat;
/*********************************************************/
{ PersonDat record[NOOFPERSONS];
int person;
DisplayRecords (record);
}
/*********************************************************/
PersonDat *dat;
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printf ("Day of birth:");
dat->DayOfBirth = getint(1,31);
}
/**********************************************************/
DisplayRecords (rec)
PersonDat rec[NOOFPERSONS];
{ int pers;
/**********************************************************/
/* Toolkit */
/**********************************************************/
/* As before */
Node:Pre-initializing Static Structures, Next:Creating Memory for Dynamical struct Types, Previous:Example 39,
Up:Structures and Unions
struct PersonDat
{
char *name;
char *address;
int YearOfBirth;
int MonthOfBirth;
int DayOfBirth;
};
main ()
/* rest of program */
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The items in the curly braces are matched to the members of the structure variable and any items which are not initialized
by items in the list are filled out with zeros.
Node:Creating Memory for Dynamical struct Types, Next:Unions, Previous:Pre-initializing Static Structures,
Up:Structures and Unions
and pointers. The idea is to create the memory space for a new structure as and when it is needed and to use a pointer to
access the members of that structure, using the -> operator. malloc() was described in connection with strings: it allocates
a fixed number of bytes of memory and returns a pointer to that data. For instance, to allocate ten bytes, one would write
something like this:
char *malloc(), *ptr;
ptr = malloc(10);
ptr is then a pointer to the start of that block of 10 bytes. When a program wants to create the space for a structure, it has
a template for that structure, which was used to define it, but it does not generally know, in advance, how many bytes long
a structure is. In fact, it is seldom possible to know this information, since a structure may occupy more memory than the
sum of its parts. How then does a program know how must space to allocate? The C compiler comes to the rescue here, by
providing a compile time operator called
sizeof ()
which calculates the size of an object while a program is compiling. For example:
sizeof(int)
Works out the number of bytes occupied by the type int.
sizeof(char)
Works out the number of bytes occupied by a single character. This equals 1, in fact.
sizeof(struct PersonalData) works out the number of bytes needed to store a single structure variable. Obviously this
tool is very useful for working with malloc(). The memory allocation statement becomes something like:
ptr = malloc(sizeof(type name));
There is a problem with this statement though: malloc() is declared as a function which returns a type `pointer to
character' whereas, here, the programmer is interested in pointers of type "pointer to struct Something". malloc() has to be
forced to produce a pointer of the correct type then and this is done by using the cast operator to mould it into shape. The
cast operator casts pointers with a general form:
(type *) value
Consider the following example of C source code which allocates space for a structure type called SomeStruct and creates
a correctly aligned pointer to it, called ptr.
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struct SomeStruct *ptr;
char *malloc();
This rather laboured statement provides both the memory and the location of that memory in a legal and type-sensical
way. The next section of this book discusses what we can do with dynamically allocated structures.
Node:Unions, Next:Questions 26, Previous:Creating Memory for Dynamical struct Types, Up:Structures and Unions
Unions
A union is like a structure in which all the `members' are stored at the same address. Clearly they cannot all be there at the
same time. Only one member can be stored in such an object at any one time, or it would be overwritten by another.
Unions behave like specially sized storage containers which can hold many different types of data. A union can hold any
one of its members but only at different times. The compiler arranges that a union type variable is big enough to handle
the job.
The real purpose of unions is to prevent memory fragmentation by arranging for a standard size for data in the memory.
By having a standard data size we can guarantee that any hole left when dynamically allocated memory is freed will
always be reusable by another instance of the same type of union. This is a natural strategy in system programming where
many instances of different kinds of variables with a related purpose and stored dynamically.
Declaration of union:
Using unions:
Declaration
A union is declared in the same way as a structure. It has a list of members, which are used to mould the type of object
concerned.
union IntOrFloat
{
int ordinal;
float continuous;
};
At different times the program is to treat x,y and z as being either integers or float types. When the variables are referred
to as
x.ordinal = 1;
the program sees x as being an integer type. At other times (when x is referred to as x.continuous) it takes on another
aspect: its alter ego, the float type. Notice that x by itself does not have a value: only its members have values, x is just a
box for the different members to share.
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Using unions
Unions are coded with the same constructions as structures. The dot . operator selects the different members for variable
and the arrow -> selects different values for pointers. The form of such statements is:
union_variable.member;
union_pointer->member;
Unions are seldom very useful objects to have in programs, since a program has no automatic way of knowing what type
of member is currently stored in the union type. One way to overcome this is to keep a variable which signals the type
currently held in the variable. This is done very easily with the aid of enumerated data. Consider the following kind of
union:
union WhichType
{
int ordinal;
float continuous;
char letter;
};
switch (x_status)
{
case INT : x.ordinal = 12;
break;
case FLOAT : x.continuous = 12.23;
break;
case CHAR : x.letter = '*';
}
ptr->x.ordinal = 2;
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var.x_status = CHAR;
and so on...
Questions
1. What is the difference between a structure and a union?
2. What is a member?
3. If x is a variable, how would you find out the value of a member called mem.
4. If ptr is a pointer to a structure, how would you find out the value of a member called mem.
5. A union is a group of variables in a single package. True or false?
Data Structures
Data structures are organized patterns of data. The purpose of building a data structure is to create a pattern of information
which models a particular situation clearly and efficiently. Take the simplest kind of data structure: the array. Arrays are
good for storing patterns of information which look like tables, or share a tabular structure. For example, a chess board
looks like a two dimensional array, so a chess game would naturally use a two dimensional array to store the positions of
pieces on the chess board. The aim of a data structure is to model real life patterns with program data.
Most real application programs require a more complex data structure than C variables can offer; often arrays are not
suitable structures for a given application. To see this, consider an application example in which a program stores a map
of the local countryside. This program has to store information about individual towns and it has to be able to give
directions to the user about how to get to particular towns from some reference point. In real life, all of this information is
most easily conveyed by means of a map, with towns' vital statistics written on it. (See figure 1.) The diagram shows such
a simplified map of the surrounding land. This sort of map is, ideally, just what a computer ought to be able to store. The
handicap is that the map does not look very computerish. If the map is ever going to be stored in a computer it will need to
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look more mechanical. A transformation is needed. In order to make the map into a more computer-like picture, it must be
A structure diagram is a picture which shows how something is connected up. Most often a structure diagram shows how
a problem is connected up by relating all the parts which go together to make it up. In this case, the structure diagram just
shows how program data are related to each other.
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Assume for now that LocalInfo is a structure which contains all the information about a town required by the program.
This part of the information is actually irrelevant to the structure of the data because it is hidden inside the sealed capsule.
It is the pointers which are the main items of concern because it is pointers which contain information that enables a
program to find its way around the map very quickly. If the user of this imaginary application program wished to know
about the town to the north of one particular place, the program would only have to refocus its attention on the new
structure which was pointed to by the struct member north and similarly for other directions.
A data structure is built up, like a model, by connecting struct type variables together with pointers: these are the building
blocks.
By thinking of struct types and pointers in terms of pictures, one begins to see how structures can be fashioned, in
computer memory, to look exactly like the problems which they represent.
What is interesting about data structure diagrams is the way in which they resemble the structure diagrams of C programs,
which were drawn in chapter 7. There is a simple reason for this similarity: computer programs are themselves just data
structures in which the data are program instructions and the pointers and sealed boxes are function calls. The structure of
a computer program is called a hierachy. Sometimes the shape of data structures and programs are identical; when this
happens, a kind of optimum efficiency has been reached in conceptual terms. Programs which behave exactly like their
data operate very simply. This is the reason why structure diagrams are so useful in programming: a structure diagram is a
diagram which solves a problem and does so in a pictorial way, which models the way we think.
Node:Tools, Next:Programme For Building Data Structures, Previous:Data Structure Diagrams, Up:Data structures
Root
This is a place where a data structure starts. Every chain has to start somewhere. The address of the root of a data
structure has to be stored explicitly in a C variable.
Links
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A link is a pointer to a new struct type. Links are used to chain structures together. The address of the next element
in a chain structure is stored inside the previous structure.
Data structures do not have to be linear chains and they are often not. Structures, after all, can hold any number of
pointers to other structures, so there is the potential to branch out into any number of new structures. In the map example
above, there were four pointers in each structure, so the chaining was not linear, but more like a latticework.
We need to think about where and how data structures are going to be stored. Remember that pointers alone do not create
any storage space: they are only a way of finding out the contents of storage space which already exists. In fact, a program
must create its own space for data structures. The key phrase is dynamic storage: a program makes space for structures as
new ones are required and deletes space which is does not require. The functions which perform this memory allocation
and release are:
There are some advantages which go with the use of dynamic storage for data structures and they are summarized by the
following points:
Since memory is allocated as it is needed, the only restriction on data size is the memory capacity of the computer.
We don't need to declare how much we shall use in advance.
Using pointers to connect structures means that they can be re-connected in different ways as the need arises. (Data
structures can be sorted, for example.)
Data structures can be made up of lots of "lesser" data structures, each held inside struct type storage. The
limitations are few.
The remaining parts of this section aim to provide a basic plan or formula for putting data structures together in C. This is
done with recourse to two example structures, which become two example programs in the next chapter.
Node:Programme For Building Data Structures, Next:Setting Up A Data Structure, Previous:Tools, Up:Data structures
Group all the data, which must be stored, together and define a struct type to hold them.
Think of a pattern which reflects the way in which the data are connected and add structure pointers to the struct
definition, to connect them.
Design the programming algorithms to handle the memory allocation, link pointers and data storage.
Node:Setting Up A Data Structure, Next:Example Structures, Previous:Programme For Building Data Structures, Up:Data
structures
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struct Town *south;
struct Town *east;
struct Town *west;
struct LocalInfo help;
};
One of these is used to hold the root of the data structure and the other is used as a current pointer.
Be careful to check for errors. root will be NULL if no memory could be allocated.
Initialize the members of the structure with statements such as:
root->north = NULL;
root->south = NULL;
root->help.age = 56; /* if age is a member */
/* of struct LocalInfo */
This sets the pointers north and south to the value NULL, which conventionally means that the pointer does not point
anywhere.
When other structures have been created, the pointers can be assigned to them:
ptr = (struct Town *) malloc(sizeof(struct Town));
ptr->north = NULL;
ptr->south = NULL;
root->north = ptr;
This last statement connects the new structure onto the north branch of root.
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NULLpointer assignments tell the program handling the data structure when it has come to the edge of the structure: that is
when it has found a pointer which doesn't lead anywhere.
Example Structures
Two data structures of thids kind are very common: the linked list and the binary tree and both work upon the principles
outlined above (In fact they are just different manifestations of the same thing.)
A linked list is a linear sequence of structures joined together by pointers. If a structure diagram were drawn of a linked
list, all the storage blocks in it would lie in a straight line, without branching out.
struct list
{
double value;
struct list *succ;
};
A linked list has only a single pointer per structure, which points to the successor in the list. If the blocks were labelled A
B C D E... then B would be the successor of A; C would be the successor of B and so on. Linked lists have two
advantages over one dimensional arrays: they can be sorted easily (see diagram) and they can be made any length at all.
A binary tree is a sequence of structures, each of which branches out into two new ones.
struct BinaryTree
{
/* other info */
*tree = NULL;
A binary tree structure has two pointers per struct type. This is useful for classifying data on a greater than/less than basis.
Right and left branches are taken to mean `greater than' and `less than' respectively. The programs which handle these data
structures are written in the form of complete, usable application programs. They are simple by professional standards, but
they are long by book standards so they are contained in a section by themselves, along with their accompanying
programmers' documentation, See Example Programs chapter.
Questions
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6. Write a small program which makes a linked list, three structures long and assigns all their data to be zero. Can you
automate this program with a loop? Can you make it work for any number of structures?
Recursion
This section is about program structures which can talk about themselves. What happens to a function which makes a call
itself? Examine the function below:
Well_Function ()
{
/* ... other statements ... */
Well_Function ();
}
Well_Function() is said to be a recursive function. It is defined in terms of itself: it contains itself and it calls itself. It
swallows its own tail! The act of self-reference is called recursion. What happens to such a function when it is called in a
C program? In the simple example above, something dramatic and fatal happens. The computer, naturally, begins
executing the statements in the function, inside the curly braces. This much is only normal: programs are designed to do
this and the computer could do no more and no less. Eventually the program comes upon the statement Well_Function();
and it makes a call to that function again. It then begins executing statements in Well_function(), from the beginning, as
though it were a new function, until it comes upon the statement Well_Function() and then it calls the function again....
This kind of function calling scenario is doomed to continue without end, as, each time the function is called, it is
inevitably called again. The computer becomes totally consumed with the task of calling Well_Function() over and over.
It is apparently doomed to repeat the same procedure for ever. Or is it?
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We should think about the exact sequence of events which takes place when a function is called in a program. This will
help to cast some light on the mechanics of recursion and recursive functions. When a function is called, control passes
from one place in a program to another place. The statements in this new region of the program are carried out and then
control returns to a statement immediately following the one which made the function call. But how does the computer
know where it must go back to, when it has finished with a function call? It is suddenly thrown into a wildly different
region of the memory and finds itself executing statements there. How can it get back again? A diagram does not answer
this question: program structure diagrams hide this detail from view.
function1()
/ \
/ \
function2() function3()
/ \ / \
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The answer to this puzzle is that the computer keeps a record of the addresses of the places to which it must return, no
matter how many times functions are called. It does this by building a special data structure called a stack.
A stack is quite literally a pile of data, organized in the memory. Information is placed on top of a stack and taken from
the top. It is called a last in, first out (LIFO) structure because the last thing to go on the top of a stack is always the first
thing to come off it. C organizes a stack structure when it runs a program and uses it for storing local variables and for
keeping track of where it has to return to. When it calls a function, it leaves itself a reminder, on the top of its program
stack, which tells it where it has to go to when it has finished executing that function. C management makes sure that it
does not put anything else on top of that reminder to spoil the flow of control. When a function is finished, the program
takes the first message from the top of the stack and carries on executing statements at the place specified by the message.
Normally this method works perfectly, without any problems at all: functions are called and they return again; the stack
grows and shrinks and all is well.
What happens when a recursive function, like Well_Function() calls itself? The system works as normal. C makes a note
of the place it has to return to and puts that note on top of the stack. It then begins executing statements. When it comes to
the call Well_Function() again, it makes a new note of where it has to come back to and deposits it on top of the stack. It
then begins the function again and when it finds the function call, it makes a new note and puts on the top of the stack....
As this process continues, the memory gets filled up with the program's messages to itself: the stack of messages gets
larger and larger. Since the function has no chance of returning control to its caller, the messages never get taken off the
stack and it just builds up. Eventually the computer runs out of memory and the computer crashes or interrupts the
program with a fatal error message.
Node:Levels and Wells, Next:Tame Recursion and Self-Similarity, Previous:Functions and The Stack, Up:Recursion
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in the programs in this book. The main() function is at level 0 because it is the root of the program. If main() calls any
functions at all, control drops down to level one. When a level one function returns, it hands control back to level zero.
These level numbers actually count the height of the program stack at any point in a program. The level number is the
number of messages or reminders on the stack.
A function like Well_Function() digs itself a well of infinite depth. It punches a great hole in a program; it has no place in
a levelled structure diagram. The function is pathological because it causes the stack fill up the memory of the computer.
A better name for this function would be:
StackOverflow() /* Causes stack to grow out of control */
{
StackOverflow();
}
Node:Tame Recursion and Self-Similarity, Next:Simple Example without a Data Structure, Previous:Levels and Wells,
Up:Recursion
Earlier we remarked that programs and data structures aim to model the situation they deal with as closely as possible.
Some problems are made up of many levels of detail (see the introduction to this tutorial) and the details are identical at
all levels. Since recursion is about functions which contain themselves at all levels, this tends to suggest that recursion
would be useful for dealing with these self-similar problems. Data structures are prime candidates for this because they
are made up of identical structure types, connected together in a way which make them look like programs connected up
by function calls.
Recursive functions can be tamed by making sure that there is a safe way exit them, so that recursion only happens under
particular circumstances. The aim is to control the number of times that recursion takes place by making a decision about
what happens in the function: the decision about whether a function calls itself or not. For example, it is easy to make
Well_Function recurse four times only, by making a test:
Well_Function(nooftimes)
int nooftimes;
{
if (nooftimes == 0)
{
return (0);
}
else
{
Well_Function(nooftimes-1);
}
}
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A call of WellFunction(4) would make this function drop down four stack levels and then return. Notice the way in which
the if..else statement shields the program from the recursion when nooftimes equals zero. It effectively acts as a safety net,
stopping the programming from plunging down the level well infinitely.
Node:Simple Example without a Data Structure, Next:Simple Example With a Data Structure, Previous:Tame Recursion
and Self-Similarity, Up:Recursion
factorial(6) == 1 * 2 * 3 * 4 * 5 * 6 == 720
and
factorial (0) = 1
The first of these statements is recursive, because it defines the value of factorial(n) in terms of the factorial function of
(n-1). This strange definition seems to want to lift itself by its very bootstraps! The second statement saves it, by giving it
a reference value. The factorial function can be written down immediately, as a controlled recursive function:
factorial (n)
unsigned int n;
{
if (n == 0)
{
return (1);
}
else
{
return (n * factorial(n-1));
}
}
To see how this works, try following it through for n equals three. The statement:
factorial (3);
causes a call to be made to factorial(). The value of n is set to three. factorial() then tests whether n is zero (which it is
not) so it takes the alternative branch of the if..else statement. This instructs it to return the value of:
3 * factorial(3-1)
In order to calculate that, the function has to call factorial recursively, passing the value (3-1) or 2 to the new call. The
new call takes this value, checks whether it is zero (it is not) and tries to return the value 2 * factorial(1). In order to
work this out, it needs to call factorial again, which checks that n is not 0 (it is not) and so tries to return 1 *
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factorial(0). Finally, it calls factorial(0) which does not call factorial any more, but starts unloading the stack and
returning the values. The expression goes through the following steps before finally being evaluated:
== 3 * 2 * 1 * 1
Try to write this function without using recursion and compare the two.
Node:Simple Example With a Data Structure, Next:Advantages and Disadvantages of Recursion, Previous:Simple
Example without a Data Structure, Up:Recursion
deletetoend() is a function which releases the dynamic memory allocated to a linked list in one go. The problem it faces
is this: if it deletes the first structure in the list, it will lose information about where the rest of the list is, because the
pointer to the successor of a structure is held in its predecessor. It must therefore make a note of the pointer to the next
structure in the list, before it deletes that structure, or it will never be able to get beyond the first structure in the list. The
solution is to delete the list backwards from last to first using the following recursive routine.
/* structure definition */
struct list
{
/* some other data members */
struct list *succ;
};
/**************************************************************/
{
if (ptr != NULL)
{
deletetoend (ptr->succ);
releasestruct (ptr);
}
return (NULL);
}
/**************************************************************/
{
if (free((char *) ptr) != 0)
{
printf ("DEBUG [Z0/TktDtStrct] memory release failure\n");
}
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}
We supply a pointer to the place we would like the list to end. This need not be the very beginning: it could be any place
in the list. The function then eliminates all structures after that point, up to the end of the list. It does assume that the
programmer has been careful to ensure that the end of the list is marked by a NULL pointer. This is the conventional way of
denoting a pointer which does not point anywhere. If the pointer supplied is already NULL then this function does nothing.
If it is not NULL then it executes the statements enclosed by the if braces. Notice that deletetoend() calls itself
immediately, passing its successor in the list as a parameter. (ptr->succ) The function keeps doing this until it finds the
end on the list. The very last-called deletetoend() then reaches the statement releasestruct() which frees the memory
taken up by the last structure and hands it back to the free memory pool. That function consequently returns and allows
the second-last deletetoend() to reach the releasestruct() statement, releasing the second last structure (which is now
on the end of the list). This, in turn, returns and the process continues until the entire list has been deleted. The function
returns the value NULL at each stage, so that when called, deletetoend() offers a very elegant way of deleting part or all of
a linked list:
struct list *newlast;
newlast then becomes the new end of the list, and its successor is NULLified in a single statement.
Node:Advantages and Disadvantages of Recursion, Next:Recursion and Global Variables, Previous:Simple Example With
a Data Structure, Up:Recursion
Node:Recursion and Global Variables, Next:Questions 28, Previous:Advantages and Disadvantages of Recursion,
Up:Recursion
recursion ()
{
if (++GLOBAL == 0)
{
return (0);
}
This function is treading a fine line between safety and digging its own recursive grave. If alterGLOBAL() makes GLOBAL
more negative, as fast as ++ can make it more positive then GLOBAL will never be able to satisfy the condition of being zero
and it will go on making recursive calls, never returning. If alterGLOBAL() makes the mistake of setting GLOBAL to a
positive value, then the ++ operator in recursion() can only make GLOBAL larger and it will never be able to satisfy the
condition that GLOBAL == 0 and so again the function would never be able to return. The stack would fill up the memory
and the program would plunge down an unending recursive well.
If global variables and parameters are used instead, this difficulty can be controlled much more easily. alterGLOBAL()
cannot alter a variable in recursion() by accident, if only local variables are used, because it only works with its own
local copies of parameters and variables which are locked away in a sealed capsule, out of harm's way.
Questions
1. What is a recursive function?
2. What is a program "stack" and what is it for.
3. State the major disadvantage of recursion.
Example Programs
The aim of this section is to provide two substantial examples of C, which use the data structures described in section 28.
Node:Statistical Data Handler, Next:Listing stat, Previous:Example Programs chapter, Up:Example Programs chapter
The editor:
Insert Overwrite:
Quitting section:
Program listing stat:
Node:The editor, Next:Insert Overwrite, Previous:Statistical Data Handler, Up:Statistical Data Handler
The Editor
A simple machine independent editor is provided for entering data. The editor first asks the user whether the current
number of sets of data is to be altered. The default value is zero so, when data are typed in for the first time, this should be
set up, by responding Y for yes. Up to twenty independent sets of data can be used. This number is set at the start and it is
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held in the memory and saved to disk with data files. If the number of sets is reduced at any time, the top sets are cut off
from the calculations, but they are not lost forever, provided the number is changed back to include them before they are
saved to disk, since the number of sets is used as an upper bound in a for loop: it does not actually alter the memory. More
sets can be added at any time by making this value larger.
Insert/Overwrite
A project file can be edited in either insert mode or overwrite mode. Files which contain no data may only be edited insert
mode. The editor senses this and selects the mode automatically. In insert mode the user is prompted for values. Type 0.0
in place of an entry to get out of this mode. In overwrite mode the user is offered each entry in turn. If a non digit
character is typed in (such as a . (dot) or a - (dash) etc..) the value of an entry is not altered. However, if a new value is
entered, the new value will replace the old one. By default, the values are offered in turn from 1 to the final value.
However, on selecting overwrite mode, the user is prompted for a starting value, and the values are offered from the
starting number to the end. This is to avoid the rather tedious process of working through all the entries which are not
required in a system independent way.
Node:Quitting section, Next:Program listing stat, Previous:Insert Overwrite, Up:Statistical Data Handler
Quitting Sections
When quitting sections in which the user is supposed to enter data, the convention is that typing a zero value (0.0 for a
time, 0 in any other instance) is a signal to break out of a section. Typing 0.0 while editing in insert mode causes the editor
to quit.
The flow of program logic is most easily described by means of a program structure diagram. The diagram shows the
structure of function calls within the program and this can be related to the listing. The general scheme of the program is
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this:
The data structure of this program is an array of linked lists. The array provides the roots of several independent linked
lists: one for each group of data. These linked lists are attended to by toolkit routines and by special functions such as
over().
Node:Listing stat, Next:Variable Cross Referencer, Previous:Statistical Data Handler, Up:Example Programs chapter
Listing
/************************************************************/
/* */
/* Statistical Calculator */
/* */
/************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <math.h>
/***********************************************************/
/** Manifest Constants / Macros / Static Variables **/
/***********************************************************/
#define TRUE 1
#define FALSE 0
#define GRPS 20 /* No grps which can be handled */
#define CAREFULLY 1
#define FAST 0
#define NOTZERO 1
#define ENDMARK -1.1
#define NOTENDMARK 0
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#define BIGNUM 1e300
int DATSETS = 0;
short DATATHERE = FALSE; /* list data */
char *FSP = ".........................."; /* project name */
/**********************************************************/
/** STRUCTURES **/
/**********************************************************/
struct list
{
double value;
struct list *succ;
};
struct Vlist
{
struct list *datptr;
int datathere;
}
Data[GRPS];
/***********************************************************/
/** LEVEL 0 : Main Program **/
/***********************************************************/
main ()
{ char getkey();
clrflags();
while (TRUE)
{
Menu();
switch (getkey())
{
case '1' : edit(noofgroups());
break;
case '2' : LoadSave();
break;
case '3' : Analyse();
break;
case 'q' : if (wantout(CAREFULLY)) quit();
}
}
}
/************************************************************/
/** LEVEL 1 **/
/************************************************************/
{ short i;
/***********************************************************/
Menu ()
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CLRSCRN();
printf ("\nStatistical Calculator V1.0\n\n\n");
/*************************************************************/
int no_grps;
{ char s,status(),getkey();
int i,stop = FALSE,ctr;
void saveproject();
double over(),t,correct,getfloat();
struct list *ptr,*here,*eolist(),
*install(),*startfrom();
while (TRUE)
{
i = whichgroup();
switch (s = status(i))
{
case 'i':
for (here = eolist(i,&ctr); TRUE; ctr++)
{
updatescrn (i,s);
printf("%d:",ctr);
if ((t = getfloat ()) == 0) break;
here = install (here,t,i);
}
printf ("\n\nFile closed\n\n");
break;
case 'o':
for (ptr=startfrom(&ctr,i); ptr != NULL; ptr = ptr->succ)
{
if (ctr % 4 == 1) updatescrn (i,s);
correct = over(ctr++,ptr->value);
ptr->value = correct;
}
break;
/************************************************************/
{ char ch,getkey();
ch = getkey();
switch (tolower(ch))
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{
case 'a' : printf ("\nHow many groups for this file? (0..%d)\n\n",GRPS);
return (DATSETS = getint(0,GRPS));
/*************************************************************/
{ char ch,getkey();
CLRSCRN();
printf ("\nCurrent Project %s\n\n\n", FSP);
printf ("Load new project or Save current one (L/S/Quit) ?\n\n");
ch = getkey();
switch (tolower(ch))
{
case 'l' : if (sure())
{
DATATHERE = loadproject ();
}
break;
case 's' : if (sure())
{
saveproject ();
}
case 'q' :
}
}
/************************************************************/
{ char getkey();
double mean(), mn, millikan();
int i;
stddevs(mn);
getkey();
}
/************************************************************/
{ short i;
struct list *deletetoend();
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exit(0);
}
/************************************************************/
/* LEVEL 2 */
/************************************************************/
void saveproject ()
{ FILE *dfx;
char *filename(),ch,getkey();
struct list *ptr;
int i;
fprintf (dfx,"%ld\n",DATSETS);
blankline ();
return;
}
/************************************************************/
{ FILE *dfx;
char *filename(),ch,getkey();
int r,i;
double t = 1.0;
struct list *ptr,*install(),*deletetoend();
fscanf (dfx,"%ld",&DATSETS);
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if (t != ENDMARK)
{
ptr = install (ptr,t,i);
}
}
fscanf (dfx,"%ld",&r);
Data[i].datathere = r;
}
while (fclose(dfx) != 0)
{
printf ("Waiting to close file");
}
blankline();
return (TRUE);
}
/**********************************************************/
whichgroup ()
{ int n = 0;
return (n);
}
/***********************************************************/
int i;
{ char stat;
if (i==0)
{
stat = 'q';
}
else
{
if (Data[i].datathere)
{
printf ("Insert/Overwrite/Load/Save/Quit?");
stat = getkey();
stat = tolower(stat);
}
else
{
stat = 'i';
}
}
return (stat);
}
/************************************************************/
int grp;
char status;
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{ int ctr=0;
struct list *ptr;
CLRSCRN();
printf ("\nStatistical Editor V1.0\n\n");
printf ("\nThis project file contains %d groups.\n",DATSETS);
switch (tolower(status))
{
case 'i' : printf ("INSERT MODE **\n"); break;
case 'o' : printf ("OVERWRITE MODE **\n");
}
NEWLINE();
}
/**********************************************************/
int n;
double old;
{ double correct = 0;
if (correct == 0)
{
return (old);
}
else
{
return(correct);
}
}
/************************************************************/
int i;
sum = num = 0;
return (sum/num);
}
/**************************************************************/
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double mean;
int i;
{ double sum,num,var;
struct list *ptr;
sum = num = 0;
/************************************************************/
int i;
return(record);
}
/************************************************************/
/* LEVEL 3 */
/************************************************************/
char *filename ()
{
do
{
printf ("Enter filename : ");
scanf ("%s",FSP);
skipgarb();
}
/************************************************************/
/* Toolkit data structure */
/************************************************************/
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int i,*c;
*c = 1;
/*************************************************************/
int *ctr,i;
return (p);
}
/*************************************************************/
if (!Data[i].datathere)
{
Data[i].datptr = thispos;
Data[i].datathere = TRUE;
}
else
{
ptr->succ = thispos;
}
thispos->value = t;
thispos->succ = NULL;
return (thispos);
}
/************************************************************/
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struct list *deletetoend (ptr) /* RECURSIVE WELL - returns
NULL for easy deletion of
call ptr */
struct list *ptr;
{
if (ptr != NULL)
{
deletetoend (ptr->succ);
releasestruct (ptr);
}
return (NULL);
}
/************************************************************/
{ char *malloc();
return ((struct list *) malloc(sizeof(struct list)));
}
/***********************************************************/
{
if (free((char *) ptr) != 0)
{
printf ("DEBUG [Z0/TktDtStrct] memory release faliure\n");
}
}
/********************************************************/
/* Toolkit CONSOLE Output */
/********************************************************/
CLRSCRN ()
{
printf ("\f");
}
/*********************************************************/
newline ()
{
printf ("\n");
}
/**********************************************************/
blankline ()
{
printf (" \r");
}
/**********************************************************/
warning ()
{
putchar('\7');
}
/***********************************************************/
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/*** Toolkit CONSOLE Input **/
/***********************************************************/
int becareful;
{
if (becareful)
{
printf ("Really quit? (Y/N)\n");
if (yes()) return (TRUE); else return (FALSE);
}
return (TRUE);
}
/*************************************************************/
int becareful;
{
if (becareful)
{
printf ("Are you sure? (Y/N)\n");
if (yes()) return (TRUE); else return (FALSE);
}
return (TRUE);
}
/***********************************************************/
{
while (TRUE)
{
switch (getkey())
{
case 'y' : case 'Y' : return (TRUE);
case 'n' : case 'N' : return (FALSE);
}
}
}
/***********************************************************/
{ char ch;
scanf ("%c",&ch);
skipgarb();
return (ch);
}
/***********************************************************/
int a,b;
{ int p, i = a - 1;
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scanf ("%d",&i);
if (p > 3)
{
skipgarb();
p = 0;
}
}
skipgarb();
return (i);
}
/***********************************************************/
{ double x = 0;
/************************************************************/
{
while (getchar() != '\n');
}
/* end */
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supplied afterwards for reference. The structure diagram illustrates the operation of the program.
Listing Cref.c:
Output of Cross Referencer:
Commonts on cref.c:
Node:Listing Cref.c, Next:Output of Cross Referencer, Previous:Variable Cross Referencer, Up:Variable Cross Referencer
Listing Cref.c
1 /********************************************************/
2 /* */
3 /* C programming utility : variable referencer */
4 /* */
5 /********************************************************/
6
7 /* See notes above */
8
9 #include <stdio.h>
10 #include <ctype.h>
11
12 #define TRUE 1
13 #define FALSE 0
14 #define DUMMY 0
15 #define MAXSTR 512
16 #define MAXIDSIZE 32
17 #define WORDTABLE 33
18
19 int LINECOUNT = 1; /* Contains line no. in file */
20 char BUFFER[MAXIDSIZE]; /* Input BUFFER for IDs */
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21 char CH; /* Current input character */
22 char SPECIALCHAR; /* macro/pointer flag */
23
24 /**********************************************************/
25 /* TABLE */
26 /**********************************************************/
27
28 char *WORDTABLE [WORDTABLE] = /* Table of resvd words */
29
30 {
31 "auto" ,
32 "break" ,
33 "case" ,
34 "char" ,
35 "const",
36 "continue",
37 "default" ,
38 "do" ,
39 "double" ,
40 "else" ,
41 "entry" ,
42 "enum" ,
43 "extern" ,
44 "float" ,
45 "for" ,
46 "goto" ,
47 "if" ,
48 "int" ,
49 "long" ,
50 "register",
51 "return" ,
52 "short" ,
53 "signed" ,
54 "sizeof" ,
55 "static" ,
56 "struct" ,
57 "switch" ,
58 "typedef" ,
59 "union" ,
60 "unsigned",
61 "void" ,
62 "volatile",
63 "while" ,
64 };
65
66 /********************************************************/
67 /** STRUCTURES **/
68 /********************************************************/
69
70 struct heap
71
72 {
73 short num;
74 char spec;
75 struct heap *next;
76 };
77
78 /**********************************************************/
79
80 struct BinaryTree
81
82 {
83 char *name;
84 struct heap *line;
85 struct BinaryTree *left;
86 struct BinaryTree *right;
87 }
88
89 *tree = NULL;
90
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91 /**********************************************************/
92 /* LEVEL 0 : main program */
93 /**********************************************************/
94
95 main ()
96
97 { FILE *fp;
98 char *filename();
99 struct BinaryTree *CloseDataStruct();
100
101 printf ("\nIdentifier Cross Reference V 1.0\n\n");
102 if ((fp = fopen (filename(),"r")) == NULL)
103 {
104 printf ("Can't read file .. Aborted!\n\n");
105 exit(0);
106 }
107 CH = getc(fp);
108
109 while (!feof(fp))
110 {
111 SkipBlanks (fp);
112 RecordWord (fp);
113 }
114
115 listIDs (tree);
116 CloseDataStruct(tree);
117 printf ("\n%d lines in source file\n",LINECOUNT);
118 }
119
120 /**********************************************************/
121 /* LEVEL 1 */
122 /**********************************************************/
123
124 SkipBlanks (fp) /* Skip irrelevant characters */
125
126 FILE *fp;
127
128 {
129
130 while (!feof(fp))
131
132 {
133 if (iscsymf(CH))
134 {
135 return(DUMMY);
136 }
137 else
138 {
139 ParticularSkip(fp);
140 }
141 }
142 }
143
144 /**********************************************************/
145
146 RecordWord (fp) /* get ID in buffer & tube it to data */
147
148 FILE *fp;
149
150 { int tok;
151
152 CopyNextID (fp);
153
154 if ((tok = token()) == 0) /* if not resved word */
155 {
156 RecordUserID(isfunction(fp));
157 }
158
159 SPECIALCHAR = ' ';
160 }
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161
162 /**********************************************************/
163
164 listIDs (p) /* List Binary Tree */
165
166 struct BinaryTree *p;
167
168 { struct heap *h;
169 int i = 0;
170
171 if (p != NULL)
172 {
173 listIDs (p->left);
174 printf ("\n%-20s",p->name);
175
176 for (h = p->line; (h != NULL); h = h->next)
177 {
178 printf ("%c%-5d",h->spec,h->num);
179 if ((++i % 8) == 0)
180 {
181 printf ("\n ");
182 }
183 }
184
185 printf ("\n");
186 listIDs (p->right);
187 }
188 }
189
190 /*********************************************************/
191
192 struct BinaryTree *CloseDataStruct (p) /* Recursive! */
193
194 struct BinaryTree *p;
195
196 {
197 if (p->left != NULL)
198 {
199 CloseDataStruct(p->left);
200 }
201 else if (p->right != NULL)
202 {
203 CloseDataStruct(p->right);
204 }
205
206 deleteheap(p->line);
207 releasetree(p);
208 return (NULL);
209 }
210
211 /*********************************************************/
212 /* LEVEL 2 */
213 /*********************************************************/
214
215 ParticularSkip (fp) /* handle particular characters */
216
217 FILE *fp;
218
219 { char c;
220
221 switch (CH)
222
223 {
224 case '/' : if ((c = getc(fp)) == '*')
225 {
226 skipcomment (fp);
227 }
228 else
229 {
230 CH = c;
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231 return (DUMMY);
232 }
233 break;
234
235 case '"' : if (skiptochar (fp,'"') > MAXSTR)
236 {
237 printf ("String too long or unterminated ");
238 printf ("at line %d\n",LINECOUNT);
239 exit (0);
240 }
241 break;
242
243 case '\'': if (skiptochar (fp,'\'') == 1)
244 {
245 if (CH=='\'') CH = getc(fp);;
246 }
247 break;
248
249 case '#' : skiptochar(fp,' ');
250 SPECIALCHAR = '#';
251 break;
252
253 case '\n': ++LINECOUNT;
254 default : CH = getc(fp);
255 SPECIALCHAR = ' ';
256 }
257 }
258
259 /*********************************************************/
260
261 CopyNextID (fp) /* Put next identifier into BUFFER */
262
263 FILE *fp;
264
265 { int i = 0;
266
267 while (!feof(fp) && (iscsym (CH)))
268 {
269 BUFFER[i++] = CH;
270 CH = getc (fp);
271 }
272
273 BUFFER[i] = '\0';
274 }
275
276 /**********************************************************/
277
278 token () /* Token: pos in WORDTABLE */
279
280 { int i;
281
282 for (i = 0; i < WORDTABLE; i++)
283 {
284 if (strcmp(&(BUFFER[0]),WORDTABLE[i]) == 0)
285 {
286 return(i);
287 }
288 }
289 return(0);
290 }
291
292 /*********************************************************/
293
294 RecordUserID (fnflag) /* check ID type & install data */
295
296 int fnflag;
297
298 { char *strcat();
299 struct BinaryTree *install();
300
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301 if (fnflag)
302 {
303 strcat (BUFFER,"()");
304 tree = install (tree);
305 }
306 else
307 {
308 tree = install (tree);
309 }
310 }
311
312 /**********************************************************/
313
314 isfunction (fp) /* returns TRUE if ID is a fn */
315
316 FILE *fp;
317
318 {
319 while(!feof(fp))
320 {
321 if (!(CH == ' ' || CH == '\n'))
322 {
323 break;
324 }
325 else if (CH == '\n')
326 {
327 ++LINECOUNT;
328 }
329 CH = getc(fp);
330 }
331
332 if (CH == '(')
333 {
334 return (TRUE);
335 }
336 else
337 {
338 return (FALSE);
339 }
340 }
341
342 /**********************************************************/
343
344 deleteheap (h) /* Release back to free memory pool */
345
346 struct heap *h;
347
348 { struct heap *temp = h;
349
350 while (h!=NULL && temp!=NULL)
351 {
352 temp = h->next;
353 releaseheap(h);
354 h = temp;
355 }
356 }
357
358 /**********************************************************/
359 /** LEVEL 3 **/
360 /**********************************************************/
361
362 skipcomment (fp) /* skip to char after comment */
363
364 FILE *fp;
365
366 { char cs = 'x';
367
368 for (CH = getc(fp); !feof(fp); CH = getc(fp))
369 {
370 switch (CH)
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371 {
372 case '\n': ++LINECOUNT;
373 break;
374 case '/' : if (cs == '*')
375 {
376 CH = getc(fp);
377 return(DUMMY);
378 }
379 }
380 cs = CH;
381 }
382 }
383
384 /*********************************************************/
385
386 skiptochar (fp,ch) /* skip to char after ch */
387
388 FILE *fp;
389 char ch;
390
391 { int c=0;
392
393 while (((CH =getc(fp)) != ch) && !feof(fp))
394 {
395 if (CH == '\n')
396 {
397 ++LINECOUNT;
398 }
399 c++;
400 }
401
402 CH = getc(fp);
403 return (c);
404 }
405
406 /*********************************************************/
407
408 struct BinaryTree *install (p) /* install ID in tree */
409
410 struct BinaryTree *p;
411
412 { struct heap *pushonheap();
413 struct BinaryTree *newtree();
414 char *stringin();
415 int pos;
416
417 if (p == NULL) /* new word */
418 {
419 p = newtree();
420 p->name = stringin(BUFFER);
421 p->line = pushonheap (NULL);
422 p->left = NULL;
423 p->right = NULL;
424 return (p);
425 }
426
427 if ((pos = strcmp (BUFFER,p->name)) == 0) /* found word*/
428 {
429 p->line = pushonheap(p->line);
430 return (p);
431 }
432
433 if (pos < 0) /* Trace down list */
434 {
435 p->left = install(p->left);
436 }
437 else
438 {
439 p->right = install(p->right);
440 }
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441
442 return (p);
443 }
444
445 /*********************************************************/
446 /* LEVEL 4 */
447 /*********************************************************/
448
449 struct heap *pushonheap (h) /* push nxt ln no.to heap */
450
451 struct heap *h;
452
453 { struct heap *hp,*newheap();
454
455 hp = newheap();
456 hp->num = LINECOUNT;
457 hp->spec = SPECIALCHAR;
458 hp->next = h;
459
460 return (hp);
461 }
462
463 /*********************************************************/
464 /* TOOLKIT file input */
465 /*********************************************************/
466
467 backone (ch,fp) /* backspace one in file */
468
469 char ch;
470 FILE *fp;
471
472 {
473 if (ungetc(ch,fp) != ch)
474 {
475 printf ("\nDebug: Toolkit file input: backone() FAILED\n");
476 exit(0);
477 }
478 }
479
480 /**********************************************************/
481 /* TOOLKIT stdin */
482 /**********************************************************/
483
484 char *filename ()
485
486 { static char *fsp = ".................................";
487
488 do
489 {
490 printf ("Enter filename of source program: ");
491 scanf ("%33s",fsp);
492 skipgarb ();
493 }
494 while (strlen(fsp) == 0);
495 return (fsp);
496 }
497
498 /*********************************************************/
499
500 skipgarb () /* skip garbage upto end of line */
501
502 {
503 while (getchar() != '\n');
504 }
505
506 /**********************************************************/
507 /* TOOLKIT data structure */
508 /**********************************************************/
509
510 char *stringin (array) /* cpy str in arry to ptr loc*/
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511
512 char *array;
513
514 { char *malloc(),*ptr;
515 int i;
516
517 ptr = malloc (strlen(array)+1);
518 for (i = 0; array[i] != '\0'; ptr[i] = array[i++]);
519 ptr[i] = '\0';
520 return(ptr);
521 }
522
523 /**********************************************************/
524
525 struct heap *newheap ()
526
527 { char *malloc ();
528 return ((struct heap *) malloc(sizeof(struct heap)));
529 }
530
531 /**********************************************************/
532
533 struct BinaryTree *newtree ()
534
535 { char *malloc ();
536 return ((struct BinaryTree *) malloc(sizeof(struct BinaryTree)));
537 }
538
539 /*********************************************************/
540
541 releaseheap (ptr)
542
543 struct heap *ptr;
544
545 {
546 if (free((char *) ptr) != 0)
547
548 {
549 printf ("TOOLKIT datastruct: link release failed\n");
550 }
551 }
552
553 /**********************************************************/
554
555 releasetree (ptr)
556
557 struct BinaryTree *ptr;
558
559 {
560 if (free((char *) ptr) != 0)
561
562 {
563 printf ("TOOLKIT datastruct: link release failed\n");
564 }
565 }
566 /* end */
567
568
Node:Output of Cross Referencer, Next:Commonts on cref.c, Previous:Listing Cref.c, Up:Variable Cross Referencer
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568
WORDTABLE 284 28
backone() 467
fopen() 102
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386 376 368 368 368 364 362
329 319 316 314 270 267 263
261 254 249 245 243 235 226
224 217 215 156 152 148 146
139 130 126 124 112 111 109
107 102 97
getchar() 503
iscsym() 267
iscsymf() 133
main() 95
MAXIDSIZE 20 #16
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scanf() 491
ungetc() 473
Comments
This simplified program could be improved in a number of ways. Here are some suggestions for improvement:
The program could determine whether an identifier was of type pointer or not and, if so, label the line number with
a *, e.g. *123 342 *1234
At present the program only marks macros with a # symbol on the line at which they are defined. It could be made
to mark them at every line, so that #undef-ined symbols and variables were clearly distinguished.
Mistakes!
Debugging can be a difficult process. In many cases compiler errors are not generated because the actual error which was
present but because the compiler got out of step. Often the error messages give a completely misleading impression of
what has gone wrong. It is useful therefore to build a list of errors and probable causes personally. These few examples
here should help beginners get started and perhaps give some insight into the way C works.
Node:Compiler Trappable Errors, Next:Run time errors, Previous:Errors and debugging, Up:Errors and debugging
Node:Missing semicolon;, Next:Missing brace, Previous:Compiler Trappable Errors, Up:Compiler Trappable Errors
Missing semicolon;
A missing semicolon is easily trapped by the compiler. Every statement must end with a semi colon. A compound
statement which is held in curly braces seldom needs a semi colon to follow.
statement;
but:
{
}; <-- This semi colon is only needed if the curly
braces enclose a type declaration or an
initializer for static array/structure etc.
Node:Missing brace, Next:Mistyping Upper Lower Case, Previous:Missing semicolon;, Up:Compiler Trappable Errors
This error is harder to spot and may cause a whole host of irrelevant and incorrect errors after the missing brace. Count
braces carefully. One way to avoid this is to always fill braces in before the statements are written inside them. So write
{
and fill in the statements afterwards. Often this error will generate a message like `unexpected end of file' because it is
particularly difficult for a compiler to diagnose.
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Node:Mistyping Upper Lower Case, Next:Missing inv comma, Previous:Missing brace, Up:Compiler Trappable Errors
Node:Missing inv comma, Next:Variable not declared or scope wrong, Previous:Mistyping Upper Lower Case,
Up:Compiler Trappable Errors
If a quote is missed out of a statement containing a string then the compiler will usually signal this with a message like:
String too long or unterminated.
Node:Variable not declared or scope wrong, Next:Using a function or assignment inside a macro, Previous:Missing inv
comma, Up:Compiler Trappable Errors
Node:Using a function or assignment inside a macro, Next:Forgetting to declare a function which is not type int,
Previous:Variable not declared or scope wrong, Up:Compiler Trappable Errors
If abs (x) is a macro and not a function then the following are incorrect:
abs (function());
abs (x = function());
Only a single variable can be substituted into a macro. This error might generate something like "lvalue required".
Node:Forgetting to declare a function which is not type int, Next:Type mismatch in expressions, Previous:Using a
function or assignment inside a macro, Up:Compiler Trappable Errors
All functions return values of int by default. If it is required that they return another type of variable, this must by
declared in two places: a) in the function which calls the new function, along with the other declarations:
CallFunction ()
The function1() is type char; function2() is type pointer to char. This must also be declared where the function is
defined:
char function1 ()
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}
and
char *function2()
{
}
This error might result in the message "type mismatch" or "external variable/function type/attribute mismatch"
Node:Type mismatch in expressions, Previous:Forgetting to declare a function which is not type int, Up:Compiler
Trappable Errors
int
long int
double
long float
The result is also a long type. If the user forgets this and tries to use short C automatically converts it into long form. The
result cannot therefore be assigned to a short type afterwards or the compiler will complain that there is a type mismatch.
So the following is wrong:
short i,j = 2;
i = j * 2;
If a short result is required, the cast operator has to be used to cast the long result to be a short one.
short i,j = 2;
i = (short) j * 2;
Node:Run time errors, Next:Tracing errors, Previous:Compiler Trappable Errors, Up:Errors and debugging
Node:Confusion of = and ==, Next:Missing & in scanf, Previous:Run time errors, Up:Run time errors
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Confusion of = and ==
is valid C, but notice that = is the assignment operator and not the equality operator ==. It is legal to put an assignment
inside the if statement (or any other function) and the value of the assignment is the value being assigned! So writing the
above would always give the result zero (which is `FALSE' in C) so the contents of the braces {} would never be
executed. To compare a to zero the correct syntax is:
if (a == 0)
{
}
Node:Missing & in scanf, Next:Confusing C++ and ++C, Previous:Confusion of = and ==, Up:Run time errors
This error can often be trapped by a compiler, but not in all cases. The arguments of the scanf statement must be pointers
or addresses of variables, not the contents of the variables themselves. Thus the following is wrong:
int i;
char ch;
Notice however that the & is not always needed if the identifier in the expression is already a pointer. The following is
correct:
int *i;
char *ch;
Including the & now would be wrong. If this error is trappable then it will be something like "Variable is not a pointer".
Node:Confusing C++ and ++C, Next:Unwarranted assumptions about storage of arrays/structures, Previous:Missing & in
scanf, Up:Run time errors
In many cases these two forms are identical. However, if they are hidden inside another statement e.g.
array [C++] = 0;
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then there is a subtle difference. ++C causes C to be incremented by 1 before the assignment takes place whereas C++ causes
C to be incremented by 1 after the assignment has taken place. So if you find that a program is out of step by 1, this could
be the cause.
Node:Unwarranted assumptions about storage of arrays/structures, Next:Number of actual and formal parameters does not
match, Previous:Confusing C++ and ++C, Up:Run time errors
*array = 0;
*(array + 1) = 0;
...
*(array + 10) = 0;
While it is true that the variable "array" used without its square brackets is a pointer to the first element of the array, it is
not necessarily true that the array will necessarily be stored in this way. Using:
char array[10];
array[0] = 0;
array[1] = 0;
...
array[10] = 0;
is safe. When finding a pointer to, say, the third element, you should not assume that
array + 3 * sizeof (datatype)
Do not assume that the size of a structure is the sum of the sizes of its parts! There may be extra data inside for operating
system use or for implementation reasons, like aligning variables with particular addresses.
Node:Number of actual and formal parameters does not match, Next:Conversion string in scanf or printf wrong,
Previous:Unwarranted assumptions about storage of arrays/structures, Up:Run time errors
This problem can be avoided in ANSI C and C++ but not in K&R C. When passing values to a function the compiler will
not spot whether you have the wrong number of parameters in a statement, provided they are all of the correct type. The
values which are assumed for missing parameters cannot be guaranteed. They are probably garbage and will most likely
spoil a program.
Node:Conversion string in scanf or printf wrong, Next:Accidental confusion of int short and char, Previous:Number of
actual and formal parameters does not match, Up:Run time errors
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Incorrect I/O is can be the result of poorly matched conversion strings in I/O statements. These are wrong:
float x; float x;
should be
scanf ("%d",&x); scanf ("%f",&x);
or even:
double x; float x;
should perhaps be
scanf ("%f",&x); scanf("%ld",&x);
Another effect which can occur if the conversion specifier is selected as being long when it the variable is really short is
that neighbouring variables can receive the scanf values instead! For instance if two variables of the same type happen to
be stored next to each other in the memory:
short i,j;
--------------------------------------
| | |
--------------------------------------
i j
and the user tries to read into one with a long int value, scanf will store a long int value, which is the size of two of these
short variables. Suppose the left hand box were i and the right hand box were j and you wanted to input the value of i:
instead of getting:
--------------------
| 002345 | |
--------------------
i j
0000000000000002345
as
------------------------
| 000000000 | 0000002345 |
------------------------
i j
because the value was long, but this would mean that the number would over flow out of i into j and in fact j might get
the correct value and i would be set to zero!! Check the conversion specifiers!!
Node:Accidental confusion of int short and char, Next:Arrays out of bounds, Previous:Conversion string in scanf or printf
wrong, Up:Run time errors
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Often when working with characters one also wants to know their ASCII values. If characters/integers are passed as
parameters it is easy to mistype char for int etc.. The compiler probably won't notice this because no conversion is
needed between int and char. Characters are stored by their ASCII values. On the other hand if the declaration is wrong:
function (ch)
int (ch);
{
}
but the character is continually assumed to be a character by the program, a crashworthy routine might be the result.
Node:Arrays out of bounds, Next:Mathematical Error, Previous:Accidental confusion of int short and char, Up:Run time
errors
type array[5];
and the you allow the program to write to array[6] or more, C will not complain. However the computer might! In the
worst case this could cause the program to crash.
Node:Mathematical Error, Next:Uncoordinated Output using put/get I/O, Previous:Arrays out of bounds, Up:Run time
errors
Mathematical Error
C does not necessarily signal mathematical errors. A program might continue regardless of the fact that a mathematical
function failed. Some mathematical errors (often subtle ones) can be caused by forgetting to include to file math.h at the
start of the program.
Node:Uncoordinated Output using put/get I/O, Next:Global Variables and Recursion, Previous:Mathematical Error,
Up:Run time errors
Node:Global Variables and Recursion, Previous:Uncoordinated Output using put/get I/O, Up:Run time errors
Global variables and recursion should not be mixed. Most recursive routines work only because they are sealed capsules
and what goes on inside them can never affect the outside world. The only time that recursive functions should alter
global storage is when the function concerned operates on a global data structure. Consider a recursive function:
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int GLOBAL;
recursion ()
{
if (++GLOBAL == 0)
{
return (0);
}
This function is treading a fine line between safety and digging its own recursive grave. All it would take to crash the
program, would be the careless use of GLOBAL in the function alterGLOBAL() and the function would never be able to
return. The stack would fill up the memory and the program would plunge down an unending recursive well.
Node:Tracing errors, Next:Pathological Problems, Previous:Run time errors, Up:Errors and debugging
Tracing Errors
Locating a problem:
Locating a problem
Complex bugs can be difficult to locate. Here are some tips for fault finding:
1. Try to use local variables, in preference to global ones for local duties. Never rely on global variables for passing
messages between functions.
2. Check variable declarations and missing parameters.
3. Check that a program has not run out of private memory. (If it repeatedly crashes for no apparent reason, this could
be a cause.) Make the program stack size bigger if that is possible.
4. Use statements like printf("program is now here") to map out the progress of a program and to check that all
function calls are made correctly.
5. Use statements like ch = getchar() to halt a program in certain places and to find out the exact location at which
things go wrong.
6. Try "commenting out" lines of suspect code. In other words: put comment markers around lines that you would like
to eliminate temporarily and then recompile to pinpoint errors.
7. Check that the compiler disk has not been corrupted (make a new copy) - getting desperate now!
8. Try retyping the program, or using a filter which strips out any illegal characters which might have found their way
into a program.
9. Get some sleep! Hope the problem has gone away in the morning.
Failing these measures, try to find someone who programs in C regularly on the computer system concerned.
Node:Pathological Problems, Next:Porting Programs between computers, Previous:Tracing errors, Up:Errors and
debugging
Pathological Problems
Problems which defy reasonable explanations are called pathological or `sick'. Sometimes these will be the result of
misconceptions about C functions, but occasionally they may be the result of compiler bugs, or operating system design
peculiarities. Consider the following example which was encountered while writing the simple example in the chapter on
Files and Devices, subsection `Low Level File Handling': in that program a seemingly innocent macro defined by
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#define CLRSCRN() putchar('\f');
caused the C library functions creat() and remove() to fail is remarkable ways on an early Amiga C compiler! The
problem was that a single call to CLRSCRN() at the start of the function DelFile() caused both of the library functions (in
very different parts of the program) above to make recursing function calls the function DelFile(). The deletion of
CLRSCRN() cured the problem entirely! In general it is worth checking carefully the names of all functions within a
program to be sure that they do not infringe upon library functions. For example, read() and write() are names which
everyone wishes to use at some point, but they are the names of standard library functions, so they may not be used. Even
capitalizing (Read() / Write()) might not work: beware that special operating system libraries have not already reserved
these words as library commands.
It is almost impossible to advise about these errors. A programmer can only hope to try to eliminate all possibilities in
homing in on the problem. To misquote Sherlock Holmes: "At the end of the day, when all else fails and the manuals are
in the waste paper basket, the last possibility, however improbable, has to be the truth."
Node:Porting Programs between computers, Next:Qu, Previous:Pathological Problems, Up:Errors and debugging
Assumptions about the size of data objects such as int and float can be risky.
Check conversion characters in printf() and scanf() as some compilers choose slightly different conventions for
these.
The stack size for (memory available to) a program is likely to vary between systems. This can cause errors at run
time if a program runs out of space, even though there is nothing wrong with the code.
Check for functions which rely on the speed of a particular computer. For example, pause() or wait loops. Some
computers may scarcely notice counting to 50000, whereas others may labour at it for some time!
Check for assumptions made about filenames. e.g. limited/unlimited size, valid characters etc..
Questions
Spot the errors in the following:
1. function (string,i)
{
char *string;
int i;
2. while (a < b)
{
while (b == 0)
{
printf ("a is negative");
}
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3. struct Name
{
int member1;
int member2;
}
Summary of C
Reserved:
Preprocessor Directives:
Header Files and Libraries:
Constants:
Primitive Data Types:
Storage Classes:
Identifiers:
Statements:
Character Utilities:
Special Control Characters:
Input/Output Functions:
print conversions:
scanf conversions:
Maths Library Summary:
goto:
Reserved Words
auto
storage class specifier (declaration)
break
statement (escape from switch or loop)
case
option prefix within switch statement
char
typename
continue
statement (branch to start of next loop)
default
option in switch statement
do
statement
double
typename
else
statement
entry
(reserved for the future use)
extern
storage class specifier
float
typename
for
statement
goto
goto label
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if
statement
int
typename
long
typename
register
storage class specifier
return
functional statement
short
typename
sizeof
compile time operator
static
storage class specifier
struct
partial typename
switch
statement
typedef
statement
union
partial typename
unsigned
typename
while
statement
enum
partial typename: ordinal types only
void
typename
const
storage class specifier(no storage allocated)
signed
typename
volatile
storage class specifier
Preprocessor Directives
#include
include file for linking
#define
define a preprocessor symbol/macro
#undef
un-define a previously defnined symbol
#if
test for conditional compilation
#ifdef
(ditto)
#ifndef
(ditto)
#else
(ditto)
#endif
(ditto)
#line
debug tool
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#error
debug tool
Constants
Integer
Characters 0..9 only
Octal
Prefix 0 (zero) chars 0..7 only
Hexadecimal
Prefix 0x (zero ex) chars a..f A..f 0..9
Explicit Long
Integer/Octal or Hexadecimal types can be declared long by writing L immediately after the constant.
Character
Declared in single quotes e.g. 'x' '\n'
Float
Characters 0..0 and one "." May also use scientific notation exponents with e or E preceding them. e.g. 2.14E12
3.2e-2
Strings
String constants are written in double quotes e.g. "This is a string" and have type pointer to character.
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Storage Classes
auto
Local variable (redundant keyword)
const
No variable allocated, value doesn't change
extern
Variable is defined in another file
static
Value is preserved between function calls
register
Stored in a register, if possible
volatile
Value can be changed by agents outside the program.
Identifiers
Idenitifiers may contain the characters: 0..9, A..Z, a..z and _ (the underscore character). Identifiers may not begin with a
number. (The compiler assumes that an object beginning with a number is a number.)
Statements
A single statement is any valid string in C which ends with a semi colon. e.g.
a = 6;
printf ("I love C because...");
A compound statement is any number of single statements groued together in curly braces. The curly braces do not end
with a semi colon and stand in place of a single statement. Any pair of curly braces may contain local declarations after
the opening brace. e.g.
{
a = 6;
}
{ int a;
a = 6;
printf ("I love C because...");
}
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++ increment right to left
-- decrement right to left
(type) cast operator right to left
* the contents of right to left
& the address of right to left
- unary minus right to left
~ one's complement right to left
! logical NOT right to left
Character Utilities
char ch;
isalpha(ch)
Is alphabetic a..z A..Z
isupper(ch)
Is upper case
islower(ch)
Is lower case
isdigit(ch)
Is in the range 0..9
isxdigit(ch)
Is 0..9 or a..f or A..F
isspace(ch)
Is white space character (space/newline/tab)
ispunct(ch)
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Is punctuation or symbolic
isalnum(ch)
Is alphanumeric (alphavetic or number)
isprint(ch)
Is printable on the screen (and space)
isgraph(ch)
If the character is printable (not space)
iscntrl(ch)
Is a control character (not printable)
isascii(ch)
Is in the range 0..127
iscsym(ch)
Is a valid character for a C identifier
toupper(ch)
Converts character to upper case
tolower(ch)
Converts character to lower case
toascii(ch)
Converts character to ascii (masks off top bit)
\b
backspace BS
\f
form feed FF (also clear screen)
\n
new line NL (like pressing return)
\r
carriage return CR (cursor to start of line)
\t
horizontal tab HT
\v
vertical tab (not all versions)
\"
double quotes (not all versions)
\'
single quote character '
\\
backslash character \
\ddd
character ddd where ddd is an ASCII code given in octal or base 8. (See Appendix C)
Input/Output Functions
printf ()
Formatted printing
scanf ()
Formatted input analysis
getchar()
Get one character from stdin file buffer
putchar()
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The letter l (ell) can be prefixed before these for long types.
Maths Library
These functions require double parameters and return double values unless otherwise stated. It is important to include
math.h.
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ABS(x)
Return absolute (unsigned) value. (macro)
fabs(x)
Return absolute (unsigned) value. (Function)
ceil(x)
Rounds up a "double" variable
floor(x)
Rounds down (truncates) a "double" variable.
exp(x)
Find exponent
log(x)
Find natural logarithm
log10(x)
Find logarithm to base 10
pow(x,y)
Raise x to the power y
sqrt(x)
Square root
sin(x)
Sine of (x in radians)
cos(x)
Cosine of (x in radians)
tan(x)
Tangent of (x in radians)
asin(x)
Inverse sine of x in radians
acos(x)
Inverse cosine of x in radians
atan(x)
Inverse tangent of x in radians
atan2(x,y)
Inverse tangent of x/y in radians
sinh(x)
Hyperbolic sine
cosh(x)
Hyperbolic cosine
tanh(x)
Hyperbolic tangent
goto
This word is redundant in C and encourages poor programming style. For this reason it has been ignored in this book. For
completeness, and for those who insist on using it (may their programs recover gracefully) the form of the goto statement
is as follows:
goto label;
label is an identifier which occurs somewhere else in the given function and is defined as a label by using the colon:
label : printf ("Ugh! You used a goto!");
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Here is a list of all the reserved words in C. The set of reserved words above is used to build up the basic instructions of
C; you can not use them in programs your write
Please note that this list is somewhat misleading. Many more words are out of bounds. This is because most of the
facilities which C offers are in libraries that are included in programs. Once a library has been included in a program, its
functions are defined and you cannot use their names yourself.
C requires all of these reserved words to be in lower case. (This does mean that, typed in upper case, the reserved words
could be used as variable names, but this is not recommended.)
auto d if
break int d
case long d
char d register d
continue return
default short d
do sizeof
double d static d
else struct
entry switch
extern d typedef d
float d union d
for unsigned d
goto while
enum d
void d
const d
signed d
volatile d
C Pascal BASIC
= := =
== = =
} end; NEXT x
do N/A N/A
{
}
while (..);
* ^ ? ! $
The conditional expressions if and switch are essentially identical to Pascal's own words if and case but there is no
redundant "then". BASIC has no analogue of the switch construction. The loop constructions of C are far superior to those
of either BASIC or Pascal however. Input and Output in C is more flexible than Pascal, though correspondingly less
robust in terms of program crashability. Input and Output in C can match all of BASICs string operations and provide
more, though string variables can be more awkward to deal with.
0 0 0 CTRL-@
1 1 1 CTRL-A
2 2 2 CTRL-B
3 3 3 CTRL-C
4 4 4 CTRL-D
5 5 5 CTRL-E
6 6 6 CTRL-F
7 7 7 CTRL-G
8 10 8 CTRL-H
9 11 9 CTRL-I
10 12 A CTRL-J
11 13 B CTRL-K
12 14 C CTRL-L
13 15 D CTRL-M
14 16 E CTRL-N
15 17 F CTRL-O
16 20 10 CTRL-P
17 21 11 CTRL-Q
18 22 12 CTRL-R
19 23 13 CTRL-S
20 24 14 CTRL-T
21 25 15 CTRL-U
22 26 16 CTRL-V
23 27 17 CTRL-W
24 30 18 CTRL-X
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25 31 19 CTRL-Y
26 32 1A CTRL-Z
27 33 1B CTRL-[
28 34 1C CTRL-\
29 35 1D CTRL-]
30 36 1E CTRL-^
31 37 1F CTRL-_
32 40 20
33 41 21 !
34 42 22 "
35 43 23 #
36 44 24 $
37 45 25 %
38 46 26 &
39 47 27 '
40 50 28 (
41 51 29 )
42 52 2A *
43 53 2B +
44 54 2C ,
45 55 2D -
46 56 2E .
47 57 2F /
48 60 30 0
49 61 31 1
50 62 32 2
51 63 33 3
52 64 34 4
53 65 35 5
54 66 36 6
55 67 37 7
56 70 38 8
57 71 39 9
58 72 3A :
59 73 3B ;
60 74 3C <
61 75 3D =
62 76 3E >
63 77 3F ?
64 100 40 @
65 101 41 A
66 102 42 B
67 103 43 C
68 104 44 D
69 105 45 E
70 106 46 F
71 107 47 G
72 110 48 H
73 111 49 I
74 112 4A J
75 113 4B K
76 114 4C L
77 115 4D M
78 116 4E N
79 117 4F O
80 120 50 P
81 121 51 Q
82 122 52 R
83 123 53 S
84 124 54 T
85 125 55 U
86 126 56 V
87 127 57 W
88 130 58 X
89 131 59 Y
90 132 5A Z
91 133 5B [
92 134 5C \
93 135 5D ]
94 136 5E ^
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95 137 5F _
96 140 60 `
97 141 61 a
98 142 62 b
99 143 63 c
100 144 64 d
101 145 65 e
102 146 66 f
103 147 67 g
104 150 68 h
105 151 69 i
106 152 6A j
107 153 6B k
108 154 6C l
109 155 6D m
110 156 6E n
111 157 6F o
112 160 70 p
113 161 71 q
114 162 72 r
115 163 73 s
116 164 74 t
117 165 75 u
118 166 76 v
119 167 77 w
120 170 78 x
121 171 79 y
122 172 7A z
123 173 7B {
124 174 7C |
125 175 7D }
126 176 7E ~
127 177 7F DEL
(defconst burgess-c-style
'((c-tab-always-indent . t)
(c-hanging-braces-alist . ((substatement-open before after)
(brace-list-open)))
(c-hanging-colons-alist . ((member-init-intro before)
(inher-intro)
(case-label after)
(label after)
(access-label after)))
(c-cleanup-list . (scope-operator))
(c-offsets-alist . ((arglist-close . c-lineup-arglist)
(defun-block-intro . 1)
(substatement-open . 3)
(statement-block-intro . 0)
(topmost-intro . -1)
(case-label . 0)
(block-open . 0)
(knr-argdecl-intro . -)))
;(c-echo-syntactic-information-p . t)
)
"Burgess Programming Style")
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;; Customizations for all of c-mode, c++-mode, and objc-mode
(defun burgess-c-mode-common-hook ()
;; add my personal style and set it for the current buffer
(c-add-style "BURGESS" burgess-c-style t)
;; offset customizations not in burgess-c-style
(c-set-offset 'member-init-intro '++)
;; other customizations
;; keybindings for C, C++, and Objective-C. We can put these in
;; c-mode-map because c++-mode-map and objc-mode-map inherit it
(define-key c-mode-map "\C-m" 'newline-and-indent)
)
(add-hook 'c-mode-common-hook 'burgess-c-mode-common-hook)
;;;
;;; Lite hack for å slippe å skrive inn kompileringskommandoen i c,
;;; (hvis ikke Makfile eksisterer)
;;; samt en fancy heading hvis det er en ny fil.
;;;
(add-hook 'c-mode-hook
(lambda ()
; (local-set-key "\C-c\C-c" 'compile)
(cond ((not (file-exists-p (buffer-file-name)))
(insert-string
(concat "/*" (make-string 75 ?*) "*/\n"
"/*" (make-string 75 ? ) "*/\n"
(format "/* File: %-67s */\n" (buffer-name))
"/*" (make-string 75 ? ) "*/\n"
(format "/* Created: %-64s */\n" (current-time-string))
"/*" (make-string 75 ? ) "*/\n"
"/* Author: > */\n"
"/*" (make-string 75 ? ) "*/\n"
"/* Revision: $Id$ */\n"
"/*" (make-string 75 ? ) "*/\n"
"/* Description: */\n"
"/*" (make-string 75 ? ) "*/\n"
"/*" (make-string 75 ?*) "*/\n"
"\n#include <stdio.h>\n"))))
(outline-minor-mode 1)
(or (file-exists-p "makefile")
(file-exists-p "Makefile")
(set (make-local-variable 'compile-command)
(concat "gcc -o "
(substring
(file-name-nondirectory buffer-file-name)
0
(string-match
"\\.c$"
(file-name-nondirectory buffer-file-name)))
" "
(file-name-nondirectory buffer-file-name))))))
;;;
;;; Samme for C++
(add-hook 'c++-mode-hook
(lambda ()
; (local-set-key "\C-c\C-c" 'compile)
(cond ((not (file-exists-p (buffer-file-name)))
(insert-string
(concat "/*" (make-string 75 ?=) "*/\n"
"/*" (make-string 75 ? ) "*/\n"
(format "/* File: %-67s */\n" (buffer-name))
"/*" (make-string 75 ? ) "*/\n"
(format "/* Created: %-64s */\n" (current-time-string))
"/*" (make-string 75 ? ) "*/\n"
"/* Author: */\n"
"/*" (make-string 75 ? ) "*/\n"
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"/* Revision: $Id$ */\n"
"/*" (make-string 75 ? ) "*/\n"
"/* Description: */\n"
"/*" (make-string 75 ? ) "*/\n"
"/*" (make-string 75 ?=) "*/\n"
"/* */\n"
"/*" (make-string 75 ?=) "*/\n"
"\n#include <iostream.h>\n"))))
(outline-minor-mode 1)
(or (file-exists-p "makefile")
(file-exists-p "Makefile")
(set (make-local-variable 'compile-command)
(concat "g++ -o "
(substring
(file-name-nondirectory buffer-file-name)
0
(string-match
"\\.C$"
(file-name-nondirectory buffer-file-name)))
" "
(file-name-nondirectory buffer-file-name))))))
( setq perl-mode-hook
'(lambda()
(setq perl-indent-level 0)
(setq perl-continued-statement-offset 3)
(setq perl-continued-brace-offset -3)
(setq perl-brace-offset 3)
(setq perl-brace-imaginary-offset 0)
(setq perl-label-offset -3)
(define-key perl-mode-map "\C-m" 'newline-and-indent)
)
( setq java-mode-hook
'(lambda()
(setq java-indent-level 0)
(setq java-continued-statement-offset 3)
(setq java-continued-brace-offset -4)
(setq java-brace-offset 3)
(setq java-brace-imaginary-offset 0)
(setq java-label-offset -4)
(setq java-statement-block-intro . +)
(setq java-knr-argdecl-intro . 3)
(setq java-substatement-open . 0)
(setq java-label . 0)
(setq java-statement-case-open . 0)
(setq java-statement-cont . 0)
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Answers to questions
Chapter 1
4) NO!
Chapter 3
2) printf ("22");
Chapter 4
3) accounts.c
Chapter 5
2) stdio.h
3) No. Only macro names can be used if the header file is not included.
4) Header file.
Chapter 7
Chapter 8
1) The compiler thinks the rest of the program is all one comment!
Chapter 9
1) function (a,b)
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int a,b;
{
return (a*b);
}
2) No.
5) By using "return".
Chapter 10
2) a,c,f
3) int i,j;
4) double is twice the length of float and can hold significantly larger values.
5) int can have values + or -. Unsigned can only be + and can hold
slightly larger + values than int.
6) I = 67;
7) int
9) printf ("%d",(int)23.1256);
10) No.
Chapter 11
function (...)
<-- here
{
}
3) Yes.
4) No and it is illegal.
5) * means "the contents of" and & means "the address of"
6) No.
Chapter 12
3) Local variables cannot leak out. Nothing outside them can reach local variables.
4) Variable parameters do. Value parameters use their own local copies, so they do not.
5) int i,j;
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main ()
{ float x,y;
another(x,y);
}
another(x,y)
float x,y;
{
}
Chapter 13
1) #define birthday 19
2) #include <math.h>
3) false
4) false
Chapter 14
Chapter 15
printf
1) #include <stdio.h>
main ()
{
printf ("%2e",6.23);
}
3) a) No conversion string
b) Conversion string without matching value
c) Probably nothing
d) Conversion string without matching value
scanf
5) true.
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2) ch = getchar();
putchar (ch);
Chapter 16
3) rem = 5 % 2;
4) variable = 10 - -5;
5) if (1 != 23)
{
printf ("Thank goodness for mathematics");
}
Chapter 18
3) do..while
4) #include <stdio.h>
#define TRUE 1
main ()
{ char ch;
while (true)
{
ch = getchar();
putchar (ch);
}
Chapter 19
3) double array[4][5];
Valid array bounds from array[0][0] to array[3][4]
Chapter 20
Chapter 22
1) double
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3) The length of a string (excluding NULL byte)
Chapter 23
3) No. The function would return before the vaue could be incremented.
Chapter 23
2) FILE *fp;
3) False. They are meant for comparitive purposes only. It does not make
sense to do arithmetic with enumerated data.
5) volatile
7) True.
Chapter 24
Chapter 26
2) High level filing performs translations to text. Low level files untranslated bit data.
3) fp = fopen ("filename","r");
4) fd = open ("filename",O_WRONLY);
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6) fprintf ()
Chapter 27
1) A structure can hold several values at the same time. A union holds
only one value at any one time.
3) x.mem
4) ptr->mem
5) False.
Chapter 28
2) With pointers.
Chapter 29
2) A data structure run by the C-language for keeping track of function calls and for storing local data.
Chapter 31
Index
& operator: Pointers
a.out: The compiler
Address of variables: Pointers
Array pointer: Function pointers
Arrays: Arrays
ASCII codes: Character Conversion Table
Assignment, hidden: Example 28
Binary tree: Example Structures
Bit operations: Machine Level Operations
Black boxes: Functions
Braces: Form of a C program
C library: Operating systems
Calling functions: Functions
case statement: switch
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Table of Contents
C Programming Tutorial (K&R version 4)
Preface
Introduction
High Levels and Low Levels
Basic ideas about C
The Compiler
Errors
Use of Upper and Lower Case
Declarations
Questions
Reserved words and an example
The printf() function
Example Listing
Output
Questions
Operating systems and environments
Files and Devices
Filenames
Command Languages and Consoles
Questions
Libraries
Questions
Programming style
The form of a C program
Questions
Comments
Example 1
Example 2
Question
Functions
Structure diagram
Program Listing
Functions with values
Breaking out early
The exit() function
Functions and Types
Questions
Variables, Types and Declarations
Declarations
Where to declare things
Declarations and Initialization
Individual Types
char
Listing
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Integers
Whole numbers
Floating Point
Choosing Variables
Assigning variables to one another
Types and The Cast Operator
Storage class static and extern
Functions, Types and Declarations
Questions
Parameters and Functions
Declaring Parameters
Value Parameters
Functions as actual parameters
Example Listing
Example Listing
Variable Parameters
Example Listing
Questions
Scope : Local And Global
Global Variables
Local Variables
Communication : parameters
Example Listing
Style Note
Scope and Style
Questions
Preprocessor Commands
Macro Functions
When and when not to use macros with parameters
Example Listing
Note about #include
Other Preprocessor commands
Example
Questions
Pointers
& and *
Uses for Pointers
Pointers and Initialization
Example Listing
Types, Casts and Pointers
Pointers to functions
Calling a function by pointer
Questions
Standard Output and Standard Input
printf
Example Listing
Output
Formatting with printf
Example Listing
Output
Special Control Characters
Questions
scanf
Conversion characters
How does scanf see the input?
First account of scanf
The dangerous function
Keeping scanf under control
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Examples
Matching without assigning
Formal Definition of scanf
Summary of points about scanf
Questions
Low Level Input/Output
getchar and putchar
gets and puts
Questions
Assignments, Expressions and Operators
Expressions and values
Example
Output
Parentheses and Priority
Unary Operator Precedence
Special Assignment Operators ++ and --
More Special Assignments
Example Listing
Output
The Cast Operator
Expressions and Types
Comparisons and Logic
Summary of Operators and Precedence
Questions
Decisions
if
Example Listings
if ... else
Nested ifs and logic
Example Listing
Stringing together if..else
switch: integers and characters
Example Listing
Things to try
Loops
while
Example Listing
Example Listing
do..while
Example Listing
for
Example Listing
The flexible for loop
Quitting Loops and Hurrying Them Up!
Nested Loops
Questions
Arrays
Why use arrays?
Limits and The Dimension of an array
Arrays and for loops
Example Listing
Arrays Of More Than One Dimension
Arrays and Nested Loops
Example Listing
Output of Game of Life
Initializing Arrays
Arrays and Pointers
Arrays as Parameters
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Questions
Strings
Conventions and Declarations
Strings, Arrays and Pointers
Arrays of Strings
Example Listing
Strings from the user
Handling strings
Example Listing
String Input/Output
gets()
puts()
sprintf()
sscanf()
Example Listing
Questions
Putting together a program
The argument vector
Processing options
Environment variables
Special Library Functions and Macros
Character Identification
Examples
Program Output
String Manipulation
Examples
Mathematical Functions
Examples
Maths Errors
Example
Questions
Hidden operators and values
Extended and Hidden =
Example
Hidden ++ and --
Arrays, Strings and Hidden Operators
Example
Cautions about Style
Example
Questions
More on data types
Special Constant Expressions
FILE
enum
Example
Example
Suggested uses for enum
void
volatile
const
struct
union
typedef
Questions
Machine Level Operations
Bit Patterns
Flags, Registers and Messages
Bit Operators and Assignments
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Example
Pre-initializing Static Structures
Creating Memory for Dynamical struct Types
Unions
Declaration
Using unions
Questions
Data Structures
Data Structure Diagrams
The Tools: Structures, Pointers and Dynamic Memory
Programme For Building Data Structures
Setting Up A Data Structure
Example Structures
Questions
Recursion
Functions and The Stack
Levels and Wells
Tame Recursion and Self-Similarity
Simple Example without a Data Structure
Simple Example With a Data Structure
Advantages and Disadvantages of Recursion
Recursion and Global Variables
Questions
Example Programs
Statistical Data Handler
The Editor
Insert/Overwrite
Quitting Sections
The Program Listing
Listing
Variable Cross Referencer
Listing Cref.c
Output of Cross Referencer
Comments
Errors and debugging
Compiler Trappable Errors
Missing semicolon;
Missing closing brace }
Mistyping Upper/Lower Case
Missing quote "
Variable not declared or scope wrong
Using a function or assignment inside a macro
Forgetting to declare a function which is not type int
Type mismatch in expressions
Errors not trappable by a compiler (run time errors)
Confusion of = and ==
Missing & in scanf
Confusing C++ and ++C
Unwarranted assumptions about storage
The number of actual and formal parameters does not match
The conversion string in scanf/printf is wrong
Accidental confusion of int, short and char
Arrays out of bounds
Mathematical Error
Uncoordinated Output using buffered I/O
Global Variables and Recursion
Tracing Errors
Locating a problem
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Pathological Problems
Porting Programs between computers
Questions
Summary of C
Reserved Words
Preprocessor Directives
Header Files and Libraries
Constants
Primitive Data Types
Storage Classes
Identifiers
Statements
Character Utilities
Special Control Characters
Input/Output Functions
printf conversion specifiers
scanf conversion specifers
Maths Library
goto
All the Reserved Words
Three Languages: Words and Symbols Compared
Character Conversion Table
Emacs style file
Answers to questions
Index
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