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Pregens Con 23.2

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Player:

Name: XP: Bonus XP:


Race: Level:
Class: Alignment:

Languages:

Hitpoints Armor Class Dex. Adj: Vision


Die Type: Type:
Con. Adj: Max. total Current Resistances
Proficiencies
No Rear After Immunities
Penalty:
AC Shield Surprised
Touch Charge
AC-Values
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

"To Hit" roll


hit magic dam. Damage AC adjustment range
Weapon adj. adj. Adj. S/M L 2 3 4 5 6 7 8 9 10 S M(-2) L(-5)

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:
Attacks per Round
Unarmed Combat Ammunition
Pummel Grapple Overbear Type Quantity
Surprise Hit Hit Hit
Surprises Dam Dam Dam
Surprised Def Def Def
Dex. Adj:

1
Player:

Money Notes Movement & Encumbrance


On person stored away Weight
pp limits unenc. heavy loaded max.
ep Base

Move
gp Seg
sp Round
cp Turn
gems
status
Enc. Total:

On Body Backpack
Item # sW tW Item # sW tW

Total Weight Total Weight


container container
Item # sW tW Item # sW tW

Total Weight Total Weight


# = number of items, sW = single weight, tW = total weight

2
Player:

Name: XP: Bonus XP:


Race: Level:
Class: Alignment:

Languages:

Hitpoints Armor Class Dex. Adj: Vision


Die Type: Type:
Con. Adj: Max. total Current Resistances
Proficiencies
No Rear After Immunities
Penalty:
AC Shield Surprised
Touch Charge
AC-Values
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

"To Hit" roll


hit magic dam. Damage AC adjustment range
Weapon adj. adj. Adj. S/M L 2 3 4 5 6 7 8 9 10 S M(-2) L(-5)

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:
Attacks per Round
Unarmed Combat Ammunition
Pummel Grapple Overbear Type Quantity
Surprise Hit Hit Hit
Surprises Dam Dam Dam
Surprised Def Def Def
Dex. Adj:

1
Player:

Money Notes Movement & Encumbrance


On person stored away Weight
pp limits unenc. heavy loaded max.
ep Base

Move
gp Seg
sp Round
cp Turn
gems
status
Enc. Total:

On Body Backpack
Item # sW tW Item # sW tW

Total Weight Total Weight


container container
Item # sW tW Item # sW tW

Total Weight Total Weight


# = number of items, sW = single weight, tW = total weight

2
Player:

Turning Undead
Skeleton Zombie Ghoul Shadow Wight Ghast Wraith Mummy Spectre Vampire Ghost Lich Special

Holy Symbol: Notes:

Specific Material Components:

Spells per day


Spell lvl 1 2 3 4 5 6 7
Spells/day
Wis-bonus spells
Prepared Spells
1st Level page prep? 2nd Level page prep? 3rd Level page prep?
Bless 43 Augury 45 Animate Dead 46
Command 43 Chant 45 Continual Light 46
Create Water 43 Detect Charm 45 Create Food & Water 46
Cure Light Wounds 43 Find Traps 45 Cure Blindness 46
Detect Evil 44 Hold Person 45 Cure Disease 46
Detect Magic 44 Know Alignment 45 Dispel Magic 47
Light 44 Resist Fire 45 Feign Death 47
Protection From Evil 44 Silence, 15' 45 Glyph Of Warding 47
Purify Food & Drink 44 Slow Poison 45 Locate Object 47
Remove Fear 44 Snake Charm 46 Prayer 47
Resist Cold 44 Speak With Animals 46 Remove Curse 47
Sanctuary 44 Spritual Hammer 46 Speak With Dead 48
4th Level page prep? 5th Level page prep? 6th Level page prep? 7th Level page prep?
Cure S. Wounds 48 Atonement 49 Aerial Servant 50 Astral Spell 52
Detect Lie 48 Commune 49 Animate Object 51 Control Weather 52
Divination 48 Cure C. Wounds 49 Blade Barrier 51 Earthquake 52
Exorcise 48 Dispel Evil 49 Conjure Animals 51 Gate 53
Lower Water 48 Flame Strike 49 Find the Path 51 Holy Word 53
Neutralize Poison 48 Insect Plague 50 Heal 51 Regenerate 53
Prot. F. Evil, 10' 49 Plane Shift 50 Part Water 51 Restoration 53
Speak w. Plants 49 Quest 50 Speak w. Monsters 51 Ressurection 53
Sticks to Snakes 49 Raise Dead 50 Stone Tell 52 Symbol 53
Tongues 49 True Seeing 50 Word of Recall 52 Wind Walk 54

3
Player:

Name: XP: Bonus XP:


Race: Level:
Class: Alignment:

Languages:

Hitpoints Armor Class Dex. Adj: Vision


Die Type: Type:
Con. Adj: Max. total Current Resistances
Proficiencies
No Rear After Immunities
Penalty:
AC Shield Surprised
Touch Charge
AC-Values
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

"To Hit" roll


hit magic dam. Damage AC adjustment range
Weapon adj. adj. Adj. S/M L 2 3 4 5 6 7 8 9 10 S M(-2) L(-5)

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:
Attacks per Round
Unarmed Combat Ammunition
Pummel Grapple Overbear Type Quantity
Surprise Hit Hit Hit
Surprises Dam Dam Dam
Surprised Def Def Def
Dex. Adj:

1
Player:

Money Notes Movement & Encumbrance


On person stored away Weight
pp limits unenc. heavy loaded max.
ep Base

Move
gp Seg
sp Round
cp Turn
gems
status
Enc. Total:

On Body Backpack
Item # sW tW Item # sW tW

Total Weight Total Weight


container container
Item # sW tW Item # sW tW

Total Weight Total Weight


# = number of items, sW = single weight, tW = total weight

2
Player:

Known Spells
Spell page prep? Spell page prep?

Specific Material Components:

Spells per Day


Spell lvl. 1 2 3 4 5 6 7 8 9

Spell/day

4
Player:

Name: XP: Bonus XP:


Race: Level:
Class: Alignment:

Languages:

Hitpoints Armor Class Dex. Adj: Vision


Die Type: Type:
Con. Adj: Max. total Current Resistances
Proficiencies
No Rear After Immunities
Penalty:
AC Shield Surprised
Touch Charge
AC-Values
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

"To Hit" roll


hit magic dam. Damage AC adjustment range
Weapon adj. adj. Adj. S/M L 2 3 4 5 6 7 8 9 10 S M(-2) L(-5)

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:
Attacks per Round
Unarmed Combat Ammunition
Pummel Grapple Overbear Type Quantity
Surprise Hit Hit Hit
Surprises Dam Dam Dam
Surprised Def Def Def
Dex. Adj:

1
Player:

Money Notes Movement & Encumbrance


On person stored away Weight
pp limits unenc. heavy loaded max.
ep Base

Move
gp Seg
sp Round
cp Turn
gems
status
Enc. Total:

On Body Backpack
Item # sW tW Item # sW tW

Total Weight Total Weight


container container
Item # sW tW Item # sW tW

Total Weight Total Weight


# = number of items, sW = single weight, tW = total weight

2
Player:

Thief Skills
Pick Open F/R Move Hide in Hear Climb Read
Pockets Locks Traps Silently Shadow Noise Walls Lang.
Base

Race

Dex

Total

Bonus

Notes:

5
Player:

Name: XP: Bonus XP:


Race: Level:
Class: Alignment:

Languages:

Hitpoints Armor Class Dex. Adj: Vision


Die Type: Type:
Con. Adj: Max. total Current Resistances
Proficiencies
No Rear After Immunities
Penalty:
AC Shield Surprised
Touch Charge
AC-Values
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

"To Hit" roll


hit magic dam. Damage AC adjustment range
Weapon adj. adj. Adj. S/M L 2 3 4 5 6 7 8 9 10 S M(-2) L(-5)

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:

SF/ROF:
Attacks per Round
Unarmed Combat Ammunition
Pummel Grapple Overbear Type Quantity
Surprise Hit Hit Hit
Surprises Dam Dam Dam
Surprised Def Def Def
Dex. Adj:

1
Player:

Money Notes Movement & Encumbrance


On person stored away Weight
pp limits unenc. heavy loaded max.
ep Base

Move
gp Seg
sp Round
cp Turn
gems
status
Enc. Total:

On Body Backpack
Item # sW tW Item # sW tW

Total Weight Total Weight


container container
Item # sW tW Item # sW tW

Total Weight Total Weight


# = number of items, sW = single weight, tW = total weight

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