Ryomem Kasha - Att
Ryomem Kasha - Att
Ryomem Kasha - Att
CLAN
Passive Passive
11 Perception Insight 16
NIN. SPE. - 9°LVL Famous LineageC 00
0 Will of Fire CLASS & LEVEL
P /H
M/E
___ Saving Throw 22 7 40ft
___ Athletics
P/M
H/ E
___ Saving Throw
229 229
___ Acrobatics
20 ✔
___
___
Sleight of Hand
Stealth
Current Hit Points Current Chakra
+5
148 148
P/H
M/E
___ Saving Throw
✔ ___ Chakra Control
17 1d6 1d12
+3
Hit Die Chakra Die
M/E
P/H
✔ ___ Saving Throw
___ Crafting
20 ✔
✔
___
___
History
Investigation Quaterstaff +9 Con/1d8
CHAKRA RECOVERY
Starting at 1st level, you have learned to
___ Nature retain some spent chakra from Casting
+5 ✔ ___ Ninshou
Ninjutsu. Once per short rest, you may half
the cost of any one Ninjutsu cast. You gain an
P/H
M/E
additional use of this feature at 6th, 11th &
✔ ___ Saving Throw 17th levels of Ninjutsu Specialist.
___ Animal Handling
13 ✔
___
___
Illusion
Insight
REFINED NINJUTSU
Also, at 1st level, you can select an amount of
___ Medicine Ninjutsu that you know equal to the number
+1 ✔ ___ Perception
shown for Refined Jutsu in the class table
___ Survival
above, increasing the Save DC or the amount
P/H
M/E
of either damage done by the chosen jutsu by
___ Saving Throw 1 die. This feature happens once per casting
___ Deception of the Refined Jutsu. You choose which
14 ___
___
Intimidation
Performance
benefit you gain each time you cast the jutsu,
but before the jutsu would affect a creature.
✔ ___ Persuasion You can change your Refined Ninjutsu when
+2 you would take a long rest. At 9th level, you
JUTSU
increase the Save DC or die by 2 instead of 1,
and at 17th level, you increase Save DC or
die by 3 instead of 2.
Village Rank:
Nature Affinity
FEATs - AGILE FEINT: You know how to use your agility to grant you advantage and
your opponent’s disadvantage. [book]
- LIGHTLY ARMORED: You have trained to master the use of light armor. [Book]
- ADVANCED STUDY: You are an advanced learner and capable student. You generally
excel at grasping concepts far above your skill set with amazing potential. [Book]
- IMPROVED CHAKRA EFFICIENCY: You have gained greater control over your chakra.
[Book]
Ninjutsu Attack Taijutsu Attack Genjutsu Attack
Bonus 10 Bonus 7 Bonus 6
Ninjutsu Save Taijutsu Save Genjutsu Save
Jutsus Known: 13 + 3 DC 18 DC 15 DC 14
Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________ ______________________________________
EFFICIENT MOLDING
Starting at 3rd Level, you learn how to bend your chakra to suit your needs while casting Ninjutsu. You gain two of the following Efficient
Molding options of your choice. You gain another one at 5th, 9th, 13th and 18th Ninjutsu specialist levels. You can only use one Efficient
Molding option on a Ninjutsu when you cast it, unless otherwise noted. You can use any combination of efficient moldings you have 2
times per rest. You gain an additional use of your moldings at 9th, and 15th levels. If you would use a molding any additional times more
than your listed limitation, you must spend chakra listed as the Alternate cost. [POTENT NINJUTSU [CHANGED], PRECISE NINJUTSU,
REACTIVE NINJUTSU, QUICKENED NINJUTSU]
JUTSU BREAKER
Beginning at 5th Level, you learn how to overwhelm your opponents jutsu with pure force. When you would see a creature within 90 feet of
you cast a Ninjutsu that would deal damage of any type, you may as a reaction cast a Ninjutsu you know with a casting time of 1 action.
When you do, if the jutsu you cast doesnt have the clash keyword it gains the clash keyword. You automatically initiate a clash with the
triggering creatures jutsu even if their jutsu doesnt have the clash keyword. You may use this feature twice per rest. You gain an additional
use of this feature at 11th and 17th level.
VOID SPECIALIZATION
When you choose this tradition at 2nd level, you learn two ninjutsu that you qualify for one of which can be C-Rank. The chosen jutsu
cannot have any nature release keywords. You also gain a 1d6 bonus on all Ninshou checks related to ninjutsu without nature release
keywords that you have the ability to cast. Finally, when you cast a ninjutsu without any nature release, you can do one of the following,
once per casting;
->Gain a 1d4 bonus to damage rolls.
->Reduce the cost to cast the chosen jutsu by half of 1d4 (Min 1).
VOID ADEPT
Also at 2nd Level, your skill with chakra molding and raw shaping techniques have becomes far more adequate and sophisticated than
others of a similar level. Once per turn, when you would take damage from a jutsu with a nature release keyword or would cast a ninjutsu
without any nature release keywords, you gain one Void Shard. A shard remains for up to 1 minute or until spent. You can have 5 shards
stored at once. When you would cast a ninjutsu without a nature release keyword you can do one of the following to increase the Jutsu's
potency. Select one of the following, of which you can only use one of when spending shards;
->Deal 1d8 Chakra damage for each shard spent.
->Impose a 1d6 penalty to checks made to maintain concentration for each shard spent.
->Reduce the cost to maintain concentration on the jutsu cast by 1, for every 2 shards spent.
LIMITLESS CASTING
Starting at 6th level, When you target a hostile creature with a Ninjutsu without a nature release keyword, while they are suffering from any
condition, you may as a part of the casting of the triggering jutsu, cast a second Ninjutsu of C-Rank or lower without a Nature Release
Keyword, at half its cost, that must target the same creature. You can cast in this way twice per rest. If you would attempt to cast
in this way an additional time beyond the normal limitations, you can do so by spending 1 chakra die.
JUJUTSU ARTS.
-> Advanced Reinforcement: Protective: You gain immunity to all non-chakra enhanced damage. When you are reduced to 0 hit points you
can instead choose to be reduced to 1 hit points, you can do this once per short rest. Alternatively, if you would be instantly killed you can
expend half of your current Cursed Energy to ignore the effect. You can now gain a bonus to saving throws equal to your full Class Mod
Level instead of half.