Spirit Charms
Spirit Charms
Spirit Charms
Dancing Pathways
Cost: 10m, 1wp; Mins: Essence 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the god Talespinner to tangle the roads that lead to Great
Forks. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 140.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Dream-Dancing Quick-Step
Cost: 5m, 1wp; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the goddess Dreamweaver perfectly defend against an attack
by dematerializing temporarily. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 141.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Dream-Walking
Cost: 10m or 15m; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Instant
1
Prerequisites:
This Charm allows the goddess Dreamweaver to either return to her spirit
sanctum or to enter another’s dreams. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 141.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Flowing Features
Cost: 5m; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Special
Prerequisites:
This Charm allows the goddess Dreamweaver to adjust her appearance to res-
onate with figures from a character’s past. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 142.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Fortunate Misfortune
Cost: 5m; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the god Talespinner to enhance his chances of success,
snatching success from the jaws of failure. See the text of the Charm for full de-
tails.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 140.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Gentle Touch
Cost: 3m; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the goddess Dreamweaver to drain Willpower on a successful
strike instead of dealing damage. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 142.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Sleeping Hands
Cost: 10m, 1wp; Mins: Essence 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the goddess Dreamweaver to manipulate the events of
dreams that take place within Great Forks. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 142.
Source: Compass of Terrestrial Directions: The Scavenger Lands
2
The Call of Home
Cost: 10m; Mins: Essence 5; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the god Talespinner to return to Great Forks and manifests
as his walking staff, the Dancing Stick. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, pp. 139-140.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Tie-Forging Whispers
Cost: Unknown; Mins: Essence 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the goddess Dreamweaver to forge connections with events
or individuals through a person’s dreams. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 142.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Touching Strands
Cost: 5m; Mins: Essence 5; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
3
This Charm allows the goddess Dreamweaver to perceive the connections in-
herent between people and events. See the text of the Charm for full details.
Source Compass of Terrestrial Directions: The Scavenger Lands, p. 142.
Source: Compass of Terrestrial Directions: The Scavenger Lands
Tree Fortitude
Cost: 3 motes; Mins: Essence ; Type:
Keywords:
Duration:
Prerequisites:
This Charm allows the Walker Among the Trees to harden, soaking lethal dam-
age with its bashing soak rating.
Source Blood and Salt, p. 83.
Source: Blood and Salt
4
Woodland Stride
Cost: 6 motes; Mins: Essence ; Type:
Keywords:
Duration:
Prerequisites:
This Charm allows the Walker Among the Trees to become completely silent
for a scene and move through underbrush without disturbing it.
Source Blood and Salt, p. 83.
Source: Blood and Salt
Dragon’s Suspire
Cost: 5m, 1wp; Mins: Essence ; Type:
Keywords:
Duration:
Prerequisites:
This Charm allows the spirit to make a ranged attack from the element it shares
an affinity with.Source Second Edition Core, p. 302
errata-fix edition=Secondsource=Scroll of Erratatext=Use of this power is a speed
6, DV -1 action. The size of the elemental blast should be measured in yards, not
feet.
Source: Second Edition Core
Elemental Expression
Cost: 1m+; Mins: Essence ; Type:
Keywords:
Duration:
Prerequisites:
5
This Charm allows the spirit to affect or control the environment around them
that is in tune with their native element.Source Second Edition Core, p. 302.
Errata-fixedition=Secondsource=Scroll of Erratatext=Amplifying a natural phe-
nomenon to inflict damage makes it an Environmental Hazard (Second Edition Core
Exalted, p. 131), with Damage (motes spent)L/minute, Trauma 2L. The elemental
may also amplify an existing hazard as long as another elemental has not already
done so, adding (motes spent) to the hazards Damage and the L tag to its Trauma,
and causing it to inflict lethal damage if it originally inflicted bashing. An elemental
may also lessen the severity of a hazard, reducing its Damage by (motes spent).
¡p¿Elementals may not spend more than (Essence) motes on this power to affect
a given phenomenon, and it can only alter a phenomenon with a radius of (Essence
x 5) yards or less, though she may opt to affect a smaller part of a larger target.
The effects last as long as the elemental remains in the vicinity and keeps the motes
committed to affecting the phenomenon. This power can affect hazards created by
the Charm Affinity (Element) Control (”’The Roll of Glorious Divinity I The Books
of Sorcery, Vol. IVRoll of Glorious Divinity I”’, pp. 151-152).¡/p¿
Source: Second Edition Core
6
errata-fixedition=Secondsource=Scroll of Erratatext=”It is rare for a Yozi to re-
duce any Virtue to 1 or less (except for Apeparance) and almost unheard of to reduce
one of an akuma’s Virtues that low.”
¡p¿In the previously quoted text under the heading Mechanical Benefits, replace
the first occurence of Virtue with Attribute. Akuma also gain the full effect of the
b Demonic Inheritance background, and the Perception + Occult roll to recognize
demonic heritage applies to them.¡/p¿
Source: Manual of Exalted Power: Infernals
Stoic Endurance
Cost: 2 motes per die; Mins: Essence 2, Compassion 3; Type: Simple
Keywords:
Duration: Varies
Prerequisites:
The spirit may improve an individual’s Stamina.
Source First Edition Core, p. 291.
Source: First Edition Core
Dreamspeak
Cost: 5 motes; Mins: Essence 2, Compassion 1; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows a spirit to speak with the target in his dreams.
Source First Edition Storytellers Companion, p. 50.
Source: First Edition Storytellers Companion
Landscape Camouflage
Cost: 5 motes; Mins: Essence 1, Compassion 1; Type: Simple
Keywords:
Duration: One scene
Prerequisites: Landscape Travel
This Charm allows a spirit to camouflage itself within its natural element.
Source First Edition Storytellers Companion, p. 51.
Source: First Edition Storytellers Companion
Summon Food
Cost: 5 or 10 motes; Mins: Essence 2, Compassion 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
Spirits use this Charm to summon food for those who need it.
Source First Edition Storytellers Companion, p. 51.
Source: First Edition Storytellers Companion
7
Tiny Gift
Cost: 5 motes; Mins: Essence 1, Compassion 1; Type: Simple
Keywords:
Duration: One day
Prerequisites:
The spirit provides a minor, short-lasting benefit to a favored individual.
Source First Edition Storytellers Companion, p. 52.
Category:Blessing Charms
Source: First Edition Storytellers Companion
Cannibalize
Cost: 5 motes; Mins: Essence 3, Compassion 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows machine Spirits to repair themselves by feeding on other
machine spirits. Alternately, they may feed only on the target’s motes instead.Source
Exalted: The Autochthonians, p. 178.
Source: Exalted: The Autochthonians
Inurement
Cost: 2 motes; Mins: Essence 4, Compassion 2; Type: Simple
Keywords:
Duration: One day
Prerequisites:
This Charm allows the Spirit to ignore harsh environmental conditions.Source
Exalted: The Autochthonians, p. 179.
Source: Exalted: The Autochthonians
Wyld Armor
Cost: 3 motes + 2 committed motes per additional person protected; Mins:
Essence 2, Compassion 3; Type: Simple
Keywords:
8
Duration: Indefinite
Prerequisites: Sense Domain
This Charm allows the spirit to protect several people from the Wyld’s influ-
ence.source Exalted: The Lunars, p. 223.
Source: Exalted: The Lunars
Wyld Shield
Cost: 5 motes, 1 Willpower; Mins: Essence 3, Compassion 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Wyld Armor
This Charm allows the spirit to defend a large group from the Wyld’s rav-
ages.source Exalted: The Lunars, p. 223.
Source: Exalted: The Lunars
Wyld Barrier
Cost: 10 motes, 2 Willpower; Mins: Essence 4, Compassion 3; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Wyld Shield
This Charm allows the spirit to protect a group of people from the wyld indef-
initely.source Exalted: The Lunars, p. 223.
Source: Exalted: The Lunars
Largess
Cost: 15 motes, 1 Willpower; Mins: Essence 4, Compassion 2; Type: Simple
Keywords:
Duration: One week
Prerequisites: Benefaction
The spirit grants a large boon to a favored individual for one week.
Source First Edition Storytellers Companion, p. 52-53.
Category:Blessing Charms
This Charm was updated in Exalted: The Lunars to include granting limited
immunity to the Wyld to the target of this Charm.
Source Exalted: The Lunars, p. 222.
errata-fix edition=Firstsource=Exalted Players Guidepage=80text=This Charm
can also increase the target’s likelihood of conception as well as increase the likelihood
that the offspring will exalt as a Dragon-Blood or increase the target’s lifespan.
Source: First Edition Storytellers Companion
Conditional Blessing
Cost: 3 motes, 1 Willpower; Mins: Essence 4, Compassion 2; Type: Simple
Keywords:
Duration: Until Calibration
Prerequisites: Benefaction
This Charm allows the spirit to mark a target with a blessing that carries a
9
delayed trigger. Once the target performs the delineated actions, the spirit knows
and can trigger their blessing to take effect.Source Exalted Players Guide, p. 82.
Source: Exalted Players Guide
Natural Prognostication
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
Passively detects the presence of people or regions of great significance to Fate.
Source The Roll of Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Natural Prognostication
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
Passively detects the presence of people or regions of great significance to Fate.
Source The Roll of Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Natural Prognostication
Cost: 2 motes; Mins: Essence 1, Compassion 1; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm makes the spirit’s actions and behavior reflect the path of things
to come.
Source First Edition Storytellers Companion, p. 50.
Source: First Edition Storytellers Companion
Tracking
Cost: 5m; Mins: Essence 2, Compassion mdash;; Type: Reflexive
10
Keywords: None
Duration: Instant
Prerequisites:
This Charm allows a spirit to track something or someone to which the
spirit has committed Essence.Source The Roll of Glorious Divinity I, pp. 149-
150.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Tracking
Cost: 5m; Mins: Essence 2, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
This Charm allows a spirit to track something or someone to which the
spirit has committed Essence.Source The Roll of Glorious Divinity I, pp. 149-
150.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Tracking
Cost: 5 motes; Mins: Essence 1, Compassion 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows a spirit to track objects or people.Source First Edition Sto-
rytellers Companion, p. 51.
Source: First Edition Storytellers Companion
Endowment
Cost: Varies, 1wp; Mins: Essence 3, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The recipent of this blessing gains a potent benefit, such as a Trait increase, mu-
tation, or use of a Charm. Most spirits bestow a specific ””package”” or effects.Source
The Roll of Glorious Divinity I, p. 146.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
11
Endowment
Cost: Varies, 1wp; Mins: Essence 3, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The recipent of this blessing gains a potent benefit, such as a Trait increase, mu-
tation, or use of a Charm. Most spirits bestow a specific ””package”” or effects.Source
The Roll of Glorious Divinity I, p. 146.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Endowment
Cost: 20 motes, 1 permanent Willpower; Mins: Essence 5, Compassion 3; Type:
Simple
Keywords:
Duration: Instant
Prerequisites: Largess
The spirit grants a permanent boon to a highly favored individual.Source First
Edition Storytellers Companion, p. 53.Category:Blessing Charms
This Charm was updated in Exalted: The Lunars to include granting limited
immunity to the Wyld to the target of this Charm.
Source Exalted: The Lunars, p. 222.
errata-fix edition=Firstsource=Exalted Players Guide-
page=80pageto=81text=The spirit can grant the target any Charm they know
so long as the target meets the prerequisites. The spirit may also halt the target’s
aging, reduce their age, or restore them to the prime of life temporarily. The spirit
can use this Charm to cause a mortal to become a God-Blood or Demon-Blood (as
appropriate to the type of spirit using the Charm). See the text of the Charm for
further details.
Source: First Edition Storytellers Companion
Eye of Inspiration
Cost: 15m; Mins: Essence 3, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The spirit bestows use of one of it’s Excellencies.Source The Roll of Glorious
Divinity I, p. 146.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Signet of Authority
Cost: 5m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The spirit designates the target as her agent, giving her power over the spirit’s
subordinates.Source The Roll of Glorious Divinity I, p. 146.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
12
Touch of Grace
Cost: 3m+ , 1wp; Mins: Essence 4, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The spirit heals the target of bodily harm.Source The Roll of Glorious Divinity
I, p. 147.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Touch of Grace
Cost: 3m+ , 1wp; Mins: Essence 4, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The spirit heals the target of bodily harm.Source The Roll of Glorious Divinity
I, p. 147.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Touch of Grace
Cost: 3 motes; Mins: Essence 2, Compassion 4; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
The spirit may heal itself or others.Source First Edition Core, p. 291.
Source: First Edition Core
13
Hand of Destiny
Cost: 20m, 2wp; Mins: Essence 5, Compassion mdash;; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisites: Natural Prognostication
The spirit gains perfect awareness of the path to a desired end.Source The Roll
of Glorious Divinity I, p. 148.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Hand of Destiny
Cost: 20m, 2wp; Mins: Essence 5, Compassion mdash;; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisites: Natural Prognostication
The spirit gains perfect awareness of the path to a desired end.Source The Roll
of Glorious Divinity I, p. 148.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Hand of Destiny
Cost: 14 motes, 1 Willpower; Mins: Essence 6, Compassion 1; Type: Simple
Keywords:
Duration: Variable
Prerequisites: Foretell the Future
The spirit learns Destiny’s plan, at the cost of inevitably becoming a part of
it.Source First Edition Storytellers Companion, p. 50.
Source: First Edition Storytellers Companion
Intrusion-Sensing Method
Cost: 5m, 1wp; Mins: Essence 2, Compassion mdash;; Type: Simple
Keywords: None
Duration: One scene
Prerequisites:
The spirit becomes aware when a predetermined event occurs.Source The Roll
of Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Memory Mirror
Cost: 5m; Mins: Essence 2, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
Memory Mirror acts as a limited form of mind reading.Source The Roll of
Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
14
Memory Mirror
Cost: 5m; Mins: Essence 2, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
Memory Mirror acts as a limited form of mind reading.Source The Roll of
Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Sense Domain
Cost: 5m, 1wp; Mins: Essence 2, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
The spirit can detect anything that falls within it’s doman.Source The Roll of
Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Sense Domain
Cost: 5m, 1wp; Mins: Essence 2, Compassion mdash;; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisites:
The spirit can detect anything that falls within it’s doman.Source The Roll of
Glorious Divinity I, p. 149.Category:Divination Charms
Source: The Roll of Glorious Divinity I
Landscape Travel
Cost: 4 motes; Mins: Essence 1, Compassion 1; Type: Reflexive
Keywords:
Duration: One scene
Prerequisites:
This Charm allows a spirit to travel quickly, comfortably and easily in its natural
element.Source First Edition Storytellers Companion, p. 50.
This Charm was updated in Exalted: The Lunars expands this Charm to include
safe travel through appropriately aspected areas of the Wyld so long as the spirit
travels no deeper than the bordermarches.
Source Exalted: The Lunars, p. 222.
Source: First Edition Storytellers Companion
Call
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisites:
15
This Charm sends simple thoughts to any number of creatures within
range.Source The Roll of Glorious Divinity I, p. 150.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Call
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Combo-Basic, Obvious
Duration: Instant
Prerequisites:
This Charm sends simple thoughts to any number of creatures within
range.Source The Roll of Glorious Divinity I, p. 150.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Dreamscape
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Emotion
Duration: Instant or Indefinite
Prerequisites:
The spirit bestows a dream-vision onto a target person.Source The Roll of
Glorious Divinity I, p. 150.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Dreamscape
Cost: 1m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Emotion
Duration: Instant or Indefinite
Prerequisites:
The spirit bestows a dream-vision onto a target person.Source The Roll of
Glorious Divinity I, p. 150.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Dreamscape
Cost: 10 motes, 1 Willpower; Mins: Essence 4, Compassion 1; Type: Simple
Keywords:
Duration: One scene
Prerequisites: Dreamspeak
This Charm allows a spirit to govern the dream of a sleeping mortal.Source
First Edition Storytellers Companion, p. 50.
Source: First Edition Storytellers Companion
Worldly Illusion
Cost: 5m; Mins: Essence 3, Compassion mdash;; Type: Reflexive
Keywords: Illusion
Duration: One scene
Prerequisites:
16
The spirit shifts a number of individuals conversing with her into a time-stopped
dreamscape.Source The Roll of Glorious Divinity I, p. 151.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Worldly Illusion
Cost: 5m; Mins: Essence 3, Compassion mdash;; Type: Reflexive
Keywords: Illusion
Duration: One scene
Prerequisites:
The spirit shifts a number of individuals conversing with her into a time-stopped
dreamscape.Source The Roll of Glorious Divinity I, p. 151.Category:Sending Charms
Source: The Roll of Glorious Divinity I
Mimic of Tongues
Cost: 3m; Mins: Essence 3, Compassion mdash;; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows the spirit to converse in any language.Source The Roll of
Glorious Divinity II, p. 45.Category:Divination Charms
Source: The Roll of Glorious Divinity II
Benefaction
Cost: 5m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The target of this Charm gains a slight bonus to a particular category of
rolls.Source The Roll of Glorious Divinity I, p. 144.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Benefaction
Cost: 5m; Mins: Essence 1, Compassion mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The target of this Charm gains a slight bonus to a particular category of
rolls.Source The Roll of Glorious Divinity I, p. 144.Category:Blessing Charms
Source: The Roll of Glorious Divinity I
Benefaction
Cost: 10 motes; Mins: Essence 2, Compassion 1; Type: Simple
Keywords:
Duration: One week
Prerequisites: Tiny Gift
17
The spirit grants a boon on a favored individual for a week.Source First Edition
Storytellers Companion, p. 52.Category:Blessing Charms
errata-fix edition=Firstsource=Exalted Players Guidepage=80text=This Charm
can also increase a character’s chances of conception.
Source: First Edition Storytellers Companion
Confusion
Cost: 6 motes, 1 Willpower; Mins: Essence 1, Conviction 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm addles the mind of a target. Fair Folk are immune to this power.
Source First Edition Storytellers Companion, p. 53.
Source: First Edition Storytellers Companion
Memory Sponge
Cost: 12 motes, 1 Willpower; Mins: Essence 3, Conviction 4; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Memory Mirror
The spirit steals its target’s memories.
Source First Edition Storytellers Companion, p. 53-54.
Source: First Edition Storytellers Companion
Memory Transference
Cost: 15 motes, 2 Willpower; Mins: Essence 4, Conviction 4; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites: Memory Sponge
This Charm allows a spirit to transfer memories between two subjects.
Source First Edition Storytellers Companion, p. 54.
Source: First Edition Storytellers Companion
Instill Obedience
Cost: 10 motes, 1 Willpower; Mins: Essence 3, Conviction 3; Type: Simple
Keywords:
Duration: One day
Prerequisites: Stoke the Flame
The spirit channels Essence into the target to alter his emotional state, instilling
within him a desire to obey the spirit.
Source First Edition Storytellers Companion, p. 54.
Source: First Edition Storytellers Companion
Lend Authority
Cost: 15 motes; Mins: Essence 3, Conviction 3; Type: Simple
18
Keywords:
Duration: 1 day x the spirit’s Willpower
Prerequisites: Instill Obedience
The spirit may raise an individual’s Presence score.
Source First Edition Storytellers Companion, p. 54.
Source: First Edition Storytellers Companion
Dreambane
Cost: 15 motes, 1 Willpower; Mins: Essence 6, Conviction 3; Type: Reflexive
Keywords:
Duration: One scene
Prerequisites: Dreamscape
The spirit can inflict harm on a victim through her dreams.
Source First Edition Storytellers Companion, p. 55.
Source: First Edition Storytellers Companion
Soul Rapt
Cost: 10 motes, 2 Willpower; Mins: Essence 4, Conviction 5; Type: Simple
Keywords:
Duration: Indefinite
Prerequisites: Possession
This Charm expands on Possession, allowing the spirit to maintain longer pe-
riods of possession and drain the target’s Permanent Willpower.Source Games of
Divinity, p. 126.
Source Ruins of Rathess, p. 65.
Source: Games of Divinity
Diagnostics
Cost: 2 motes; Mins: Essence 2, Conviction 2; Type: Supplemental
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the Spirit to discern exactly what’s wrong with a malfunc-
tioning machine and more easily repair it.Source Exalted: The Autochthonians, p.
179.
Source: Exalted: The Autochthonians
Ossify Pattern
Cost: 10 motes, 1 Willpower; Mins: Essence 4, Conviction 4; Type: Supplemen-
tal
Keywords:
Duration: (Essence) scenes
Prerequisites:
This Charm allows the Spirit to cut off a target’s ability to respire Essence. The
target also doubles all mote costs for Charms. Fair Folk instead suffer aggravated
damage.Source Exalted: The Autochthonians, p. 179.
19
Source: Exalted: The Autochthonians
Binding
Cost: 3 motes; Mins: Essence 2, Conviction 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows the spirit to physically bind a target with some form of
restraint, such as webbing, vines or chains.Source Exalted: The Sidereals, p. 61.
Source: Exalted: The Sidereals
Host of Spirits
Cost: 3m per copy; Mins: Essence 2, Conviction mdash;; Type: Simple
Keywords: Shaping
Duration: One scene or indefinite
Prerequisites:
This Charm creates copies of the spirit.Source The Roll of Glorious Divinity I,
p. 155.Category:Eidola Charms
Source: The Roll of Glorious Divinity I
20
Host of Spirits
Cost: 3m per copy; Mins: Essence 2, Conviction mdash;; Type: Simple
Keywords: Shaping
Duration: One scene or indefinite
Prerequisites:
This Charm creates copies of the spirit.Source The Roll of Glorious Divinity I,
p. 155.Category:Eidola Charms
Source: The Roll of Glorious Divinity I
Banish
Cost: 12m, 1wp; Mins: Essence 4, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites: Possession
This Charm ejects a target from the spirit’s domain.Source The Roll of Glorious
Divinity I, p. 156.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Banish
Cost: 12m, 1wp; Mins: Essence 4, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites: Possession
This Charm ejects a target from the spirit’s domain.Source The Roll of Glorious
Divinity I, p. 156.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Capture
Cost: 16m, 1wp; Mins: Essence 5, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites: Transport
This Charm pulls a creature into the spirit’s domain.Source The Roll of Glorious
Divinity I, p. 156.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
21
Capture
Cost: 16m, 1wp; Mins: Essence 5, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites: Transport
This Charm pulls a creature into the spirit’s domain.Source The Roll of Glorious
Divinity I, p. 156.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Landscape Travel
Cost: 4m; Mins: Essence 2, Conviction mdash;; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisites:
Spirits can improve their movement abilities through use of this Charm.Source
The Roll of Glorious Divinity I, p. 157.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Landscape Travel
Cost: 4m; Mins: Essence 2, Conviction mdash;; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisites:
Spirits can improve their movement abilities through use of this Charm.Source
The Roll of Glorious Divinity I, p. 157.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Portal
Cost: 8m, 1wp; Mins: Essence 3, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites:
The spirit creates a portal to its domain.Source The Roll of Glorious Divinity
I, p. 157.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
Portal
Cost: 8m, 1wp; Mins: Essence 3, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Instant
Prerequisites:
The spirit creates a portal to its domain.Source The Roll of Glorious Divinity
I, p. 157.Category:Relocation Charms
Source: The Roll of Glorious Divinity I
22
Worldly Illusion
Cost: 20 motes, 1 Willpower per person; Mins: Essence 3, Conviction 4; Type:
Relfexive
Keywords:
Duration: Instant
Prerequisites: Harrow the Mind
The target of this Charm finds herself in an illusory world of the spirit’s de-
sign.Source First Edition Storytellers Companion, p. 54-55.
Source Games of Divinity, p. 126.
Source: First Edition Storytellers Companion
Weather Control
Cost: 10m; Mins: Essence 3, Conviction mdash;; Type: Reflexive
Keywords: None
Duration: (Essence) hours
Prerequisites:
The spirit may control the local weather.Source The Roll of Glorious Divinity
I, pp. 154.Category:Divine Works Charms
Source: The Roll of Glorious Divinity I
Weather Control
Cost: 10m; Mins: Essence 3, Conviction mdash;; Type: Reflexive
Keywords: None
Duration: (Essence) hours
Prerequisites:
The spirit may control the local weather.Source The Roll of Glorious Divinity
I, pp. 154.Category:Divine Works Charms
Source: The Roll of Glorious Divinity I
23
Chrysalis of Preservation
Cost: 5m; Mins: Essence 4, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Indefinite
Prerequisites:
This Charm wraps a target person, thing, or idea in hard crystal, making it in-
active but functionally immortal.Source The Roll of Glorious Divinity I, pp. 152.Cat-
egory:Divine Works Charms
Source: The Roll of Glorious Divinity I
Chrysalis of Preservation
Cost: 5m; Mins: Essence 4, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: Indefinite
Prerequisites:
This Charm wraps a target person, thing, or idea in hard crystal, making it in-
active but functionally immortal.Source The Roll of Glorious Divinity I, pp. 152.Cat-
egory:Divine Works Charms
Source: The Roll of Glorious Divinity I
Creation of Perfection
Cost: 5m; Mins: Essence 3, Conviction mdash;; Type: Reflexive
Keywords: Shaping
Duration: One scene
Prerequisites:
The spirit gains the ability to craft anything (within the specific limit of her
version of this Charm), even the intangible.Source The Roll of Glorious Divinity I,
pp. 153.Category:Divine Works Charms
Source: The Roll of Glorious Divinity I
Creation of Perfection
Cost: 5m; Mins: Essence 3, Conviction mdash;; Type: Reflexive
Keywords: Shaping
Duration: One scene
Prerequisites:
The spirit gains the ability to craft anything (within the specific limit of her
version of this Charm), even the intangible.Source The Roll of Glorious Divinity I,
pp. 153.Category:Divine Works Charms
Source: The Roll of Glorious Divinity I
Divine Decree
Cost: Varies; Mins: Essence 1, Conviction mdash;; Type: Simple
Keywords: Shaping
Duration: Indefinite
Prerequisites:
24
By using this Charm, the spirit issues an order to subordinates that they are
bound to carry out.Source The Roll of Glorious Divinity I, p. 153.Category:Divine
Works Charms
Source: The Roll of Glorious Divinity I
Shapechange
Cost: 5m; Mins: Essence 2, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: One scene
Prerequisites:
The spirit can assume one or more alternate forms, potentially with different
Traits.Source The Roll of Glorious Divinity I, pp. 155.Category:Eidola Charms
Source: The Roll of Glorious Divinity I
Shapechange
Cost: 5m; Mins: Essence 2, Conviction mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: One scene
Prerequisites:
The spirit can assume one or more alternate forms, potentially with different
Traits.Source The Roll of Glorious Divinity I, pp. 155.Category:Eidola Charms
Source: The Roll of Glorious Divinity I
25
Duration: Permanent
Prerequisites:
This Charm allows a character to purchase extra health levels.
Source First Edition Core, p. 170.
Source: First Edition Core
Gale of Barbs
Cost: 15m; Mins: Essence 6, Essence 0; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
This Charm allows Vorvin-Derlin to hurl a barrage of darts formed of the
behemoth’s jagged flesh at his opponents. This Charm is unique to Vorvin-Derlin
and may not be learned by Eclipse Caste Solar Exalted Solars or Moonshadow Caste
Abyssal Exalted Abyssals.
Source Bastions of the North, p. 42.
Source: Bastions of the North
26
Might of the Slaughterer
Cost: 5m; Mins: Essence 6, Essence 0; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
Every time Vorvin-Derlin draws blood from an unwounded opponent it gains
additional Strength, Dexterity, Stamina and Brawl. This Charm is unique to Vorvin-
Derlin and may not be learned by Eclipse Caste Solar Exalted Solars or Moonshadow
Caste Abyssal Exalted Abyssals.
Source Bastions of the North, p. 43.
Source: Bastions of the North
Primal Fusion
Cost: 20m; Mins: Essence 6, Essence 0; Type: Simple
Keywords:
Duration: Reflexive
Prerequisites:
After winning control of a clinch, the behemoth, Vorvin-Derlin, may merge
with the clinched character, adding their traits to his own. This Charm is unique
to Vorvin-Derlin and may not be learned by Eclipse Caste Solar Exalted Solars or
Moonshadow Caste Abyssal Exalted Abyssals.
Source Bastions of the North, p. 43.
Source: Bastions of the North
Turning Steel
Cost: None; Mins: Essence 6, Essence 0; Type: Permanent
Keywords:
Duration: Reflexive
Prerequisites:
This Charm grants Vorvin-Derlin similar (but not exactly the same) protection
as the Terrestrial Exalted Terrestrial Charm Safety Among Enemies. This Charm is
unique to Vorvin-Derlin and may not be learned by Eclipse Caste Solar Exalted Solars
or Moonshadow Caste Abyssal Exalted Abyssals.
Source Bastions of the North, p. 43.
Source: Bastions of the North
27
Keywords: Native, Stackable
Duration: Permanent
Prerequisites:
This Charm allows a character to purchase extra Composure levels.
Source: Goddessgood
Touch of Divinity
Cost: 3m, 1wp; Mins: Essence 3, Essence mdash;; Type: Simple (Dramatic
Action)
Keywords: Obvious, Shaping, Touch
Duration: Indefinite
Prerequisites:
This Charm allows a spirit to commit Essence to bestow Enlightenment on a
mortal, granting them the ability to perceive the flows of Essence. Mortals under
the effects of this Charm may attempt to awaken their own Essence (trait) Essence,
gaining the ability to learn Charms. Enlightenment in this fashion grants an ”aspect”
to the mortal, an affinity for the type of force the spirit that bestows this blessing is
beholden to.Source Scroll of the Monk, pp. 17-18.
Source: Scroll of the Monk
Hurry Home
Cost: 5m; Mins: Essence 2, Essence mdash;; Type: Reflexive
Keywords: Obvious
Duration: Instant
Prerequisites:
This Charm dematerializes a spirit and teleports it to within its domain, sanc-
tum, a gate to Yu-Shan or the point where the spirit entered creation.Source The Roll
of Glorious Divinity I, p. 142.Category:Universal Charms
Source: The Roll of Glorious Divinity I
Hurry Home
Cost: 5m; Mins: Essence 2, Essence mdash;; Type: Reflexive
Keywords: Obvious
Duration: Instant
Prerequisites:
This Charm dematerializes a spirit and teleports it to within its domain, sanc-
tum, a gate to Yu-Shan or the point where the spirit entered creation.Source The Roll
28
of Glorious Divinity I, p. 142.Category:Universal Charms
Source: The Roll of Glorious Divinity I
Materialize
Cost: Varies; Mins: Essence 3, Essence mdash;; Type: Simple
Keywords: Obvious
Duration: Varies
Prerequisites:
The spirit becomes material. Naturally material beings (such as elementals
and Exalts) instead learn ”Dematerialize”, and can become immaterial. Returning to
one’s natural state carries no mote cost. See page 143 of The Roll of Glorious Divinity
I: Gods and Elementals for details on the ’Material’ and ’Immaterial’ states.Source
The Roll of Glorious Divinity I, pp. 142-143.Category:Universal Charms
Source: The Roll of Glorious Divinity I
Materialize
Cost: Varies; Mins: Essence 3, Essence mdash;; Type: Simple
Keywords: Obvious
Duration: Varies
Prerequisites:
The spirit becomes material. Naturally material beings (such as elementals
and Exalts) instead learn ”Dematerialize”, and can become immaterial. Returning to
one’s natural state carries no mote cost. See page 143 of The Roll of Glorious Divinity
I: Gods and Elementals for details on the ’Material’ and ’Immaterial’ states.Source
The Roll of Glorious Divinity I, pp. 142-143.Category:Universal Charms
Source: The Roll of Glorious Divinity I
Principle of Motion
Cost: 5m, 1wp; Mins: Essence 3, Essence mdash;; Type: Simple (Speed 6, DV
-2)
Keywords: Obvious
Duration: Indefinite
Prerequisites:
This Charm allows a spirit to ”bank” actions.Source The Roll of Glorious
Divinity I, p. 144.
Source Second Edition Core, p. 296.
Category:Universal Charms
Errata-fix edition=Secondsource=Scroll of Erratatype=Simple (DV -
2)duration=Indefinitetext=The version of this Charm found in The Roll of Glorious
Divinity I The Books of Sorcery, Vol. IV - Roll of Glorious Divinity I is correct. To be
clear, it requires the spirit to commit the mote cost to maintain the bank of actions.
Withdrawing actions from the bank produces a flurry of up to (withdrawn actions +
1) actions, but no such flurry may contain more than (Essence + 1) total actions.
These actions may be used to perform any standard combat-scale action, except for
the activation of Extra Action Charms or Shape and Cast Sorcery, Necromancy or
Protocol actions.
Source: The Roll of Glorious Divinity I
29
Principle of Motion
Cost: 5m, 1wp; Mins: Essence 3, Essence mdash;; Type: Simple (Speed 6, DV
-2)
Keywords: Obvious
Duration: Indefinite
Prerequisites:
This Charm allows a spirit to ”bank” actions.Source The Roll of Glorious
Divinity I, p. 144.
Source Second Edition Core, p. 296.
Category:Universal Charms
Errata-fix edition=Secondsource=Scroll of Erratatype=Simple (DV -
2)duration=Indefinitetext=The version of this Charm found in The Roll of Glorious
Divinity I The Books of Sorcery, Vol. IV - Roll of Glorious Divinity I is correct. To be
clear, it requires the spirit to commit the mote cost to maintain the bank of actions.
Withdrawing actions from the bank produces a flurry of up to (withdrawn actions +
1) actions, but no such flurry may contain more than (Essence + 1) total actions.
These actions may be used to perform any standard combat-scale action, except for
the activation of Extra Action Charms or Shape and Cast Sorcery, Necromancy or
Protocol actions.
Source: The Roll of Glorious Divinity I
Essence Plethora
Cost: ; Mins: Essence 1, Essence mdash;; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisites:
30
The spirit has an increased mote pool.Source The Roll of Glorious Divinity I,
p. 142.Category:Universal Charms
Source: The Roll of Glorious Divinity I
Reserve of Will
Cost: -; Mins: Essence 1, Essence mdash;; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisites:
Possession of this Charm increases the spirit’s maximum temporary
Willpower.Source The Roll of Glorious Divinity I, p. 144.Category:Universal Charms
Source: The Roll of Glorious Divinity I
31
Cost: 4m; Mins: Essence 1, General 1; Type: Reflexive (Step 4 for attacker,
Step 6 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisites:
This General CharmThe Three Basic Excellencies Excellency allows the spirit
to reroll a dice pool based on the Ability for which it was purchased.
This Charm is incompatible with the Charms:First (Ability) Excellency (Spirit)
First and Charms:Second (Ability) Excellency (Spirit) Second Excellencies.
Source The Roll of Glorious Divinity I, p. 141
Source: The Roll of Glorious Divinity I
32
Cats Poise Technique (Dragon-Blooded)
Cost: ; Mins: Essence 1, Resistance 1; Type: Permanent
Keywords: Native, Stackable
Duration: Permanent
Prerequisites:
This Charm allows a character to purchase extra Composure levels.
Source: Goddessgood
33
Cats Poise Technique (Fair Folk)
Cost: Special; Mins: Essence 1, Ring 1; Type: Reflexive
Keywords: Glamour, Mutation, Native
Duration: Assumption
Prerequisites:
This Charm allows a character to purchase extra Composure levels.
Source: Goddessgood
34
Ox-Body Technique (Lunar)
Cost: None; Mins: Essence 1, Stamina Varies; Type: Special
Keywords:
Duration: Permanent
Prerequisites:
This Charm allows a character to purchase extra health levels.
Source Exalted: The Lunars, p. 133.
Source: Exalted: The Lunars
Cunning Thief
Cost: 1 mote per 2 dice; Mins: Essence 1, Temperance 2; Type: Simple
Keywords:
Duration: Instant
Prerequisites:
The spirit steals Essence from an opponent it touches.
Source First Edition Core, p. 292.
Source: First Edition Core
Stillness
Cost: 3 motes; Mins: Essence 1, Temperance 1; Type: Reflexive
Keywords:
Duration: One scene
Prerequisites:
This Charm allows the spirit to remain absolutely, perfectly still.
Source First Edition Storytellers Companion, p. 55.
Source: First Edition Storytellers Companion
Camouflage
Cost: 10 motes; Mins: Essence 2, Temperance 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: Stillness
This Charm allows the spirit to camouflage itself within whatever environment
it happens to be in.
Source First Edition Storytellers Companion, p. 55.
Source: First Edition Storytellers Companion
Transport
Cost: 20 motes,1 Willpower; Mins: Essence 4, Temperance 4; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Portal
A successful die roll allows the spirit to transport itself and a number of pas-
sengers to any destination the spirit has been before.
Source First Edition Storytellers Companion, p. 56.
Source: First Edition Storytellers Companion
35
Sustenance
Cost: 3 motes; Mins: Essence 1, Temperance 1; Type: Simple
Keywords:
Duration: Instamt
Prerequisites:
The spirit devours the Essence of a mortal it touches. This Charm also provides
other forms of sustenance (dreams, for example).
Source First Edition Storytellers Companion, p. 56.
Source: First Edition Storytellers Companion
Steal Sustenance
Cost: 6 motes, 1 Willpower; Mins: Essence 1, Temperance 2; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Sustenance
The spirits steals the Essence of a mortal it touches. In addition, it devours
some trait of the target which impairs her in some manner (her hearing or her sight,
for example).
Source First Edition Storytellers Companion, p. 56-57.
Source: First Edition Storytellers Companion
Den of Shadows
Cost: 5 motes; Mins: Essence 2, Temperance 2; Type: Simple
Keywords:
Duration: One day
Prerequisites:
This Charm allows the Shade Tiger to hide in any shadow for a full day.Source
Kingdom of Halta, p. 58.
Source: Kingdom of Halta
Essence Inveigle
Cost: 6 motes, 2 Willpower; Mins: Essence 2, Temperance 3; Type: Simple
Keywords:
Duration: One week (at least)
Prerequisites: Sustenance
The Spirit has consensual sex with another being and devours motes from them,
subsequently filling the target with a craving for another tryst with them. If they do
36
not give in to this temptation, they begin to lose their Wits.Source Games of Divinity,
p. 126.
Source: Games of Divinity
Host of Spirits
Cost: 5 motes, 1 Willpower; Mins: Essence 2, Temperance 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
The spirit creates multiple images of itself to deceive attackers.
Source First Edition Core, p. 292.
Source: First Edition Core
Landscape Hide
Cost: 6m, 1wp; Mins: Essence 1, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
37
Duration: Indefinite
Prerequisites: Ride
Hiding within a object or portion of a landscape, remaining aware but very
difficult to detect.Source The Roll of Glorious Divinity I, p. 161.Category:Inhabitings
Charms
Source: The Roll of Glorious Divinity I
Landscape Hide
Cost: 6m, 1wp; Mins: Essence 1, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: Indefinite
Prerequisites: Ride
Hiding within a object or portion of a landscape, remaining aware but very
difficult to detect.Source The Roll of Glorious Divinity I, p. 161.Category:Inhabitings
Charms
Source: The Roll of Glorious Divinity I
Possession
Cost: 12m, 1wp; Mins: Essence 2, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: One scene
Prerequisites: Landscape Camouflage
The spirit takes over the physcial body of a target.Source The Roll of Glorious
Divinity I, p. 161.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
Possession
Cost: 12m, 1wp; Mins: Essence 2, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: One scene
Prerequisites: Landscape Camouflage
The spirit takes over the physcial body of a target.Source The Roll of Glorious
Divinity I, p. 161.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
Ride
Cost: 18m, 1wp; Mins: Essence 3, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: Indefinite
Prerequisites:
By joining with a target creature, the spirit becomes part of a shared en-
tity.Source The Roll of Glorious Divinity I, p. 161.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
38
Ride
Cost: 18m, 1wp; Mins: Essence 3, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: Indefinite
Prerequisites:
By joining with a target creature, the spirit becomes part of a shared en-
tity.Source The Roll of Glorious Divinity I, p. 161.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
Capture
Cost: 15 motes, 1 Willpower per target; Mins: Essence 6, Temperance 5; Type:
Simple
Keywords:
Duration: Instant
Prerequisites: Banish
The spirit may transport any targets within line of sight to a non-deadly location
of its choosing.Source First Edition Storytellers Companion, p. 56.
Source: First Edition Storytellers Companion
Portal
Cost: 15 motes, 1 Willpower; Mins: Essence 3, Temperance 3; Type: Simple
Keywords:
Duration: One turn
Prerequisites: Hurry Home
A successful die roll allows the spirit to open up a portal large enough for it to
step through. The number of success define to what extent the spirit can define the
portal’s destination.Source First Edition Storytellers Companion, p. 56.
Source: First Edition Storytellers Companion
39
Spice of Custodial Delectation
Cost: -; Mins: Essence 1, Temperance mdash;; Type: Permanent
Keywords:
Duration: Permanent
Prerequisites:
Possessing this Charm allows a spirit to passively regain motes when its domain
is tended.Source The Roll of Glorious Divinity I, p. 162.Category:Tantra Charms
Source: The Roll of Glorious Divinity I
Geas
Cost: 10m, 1wp; Mins: Essence 5, Temperance mdash;; Type: Supplemental
Keywords: Crippling, Social
Duration: One month
Prerequisites:
By activating this Charm, the spirit can force the target to work toward a
goal, or else receive penalties.Source The Roll of Glorious Divinity I, pp. 157.Cate-
gory:Enchantment Charms
Source: The Roll of Glorious Divinity I
Geas
Cost: 10m, 1wp; Mins: Essence 5, Temperance mdash;; Type: Supplemental
Keywords: Crippling, Social
Duration: One month
Prerequisites:
By activating this Charm, the spirit can force the target to work toward a
goal, or else receive penalties.Source The Roll of Glorious Divinity I, pp. 157.Cate-
gory:Enchantment Charms
Source: The Roll of Glorious Divinity I
40
Harrow the Mind
Cost: 5m; Mins: Essence 2, Temperance mdash;; Type: Supplemental
Keywords: Crippling, Illusion, Social
Duration: One scene
Prerequisites: Instill Obedience
The spirit forces the target to believe something of the spirit’s choice.Source
The Roll of Glorious Divinity I, p. 158.Category:Enchantment Charms
Source: The Roll of Glorious Divinity I
Hoodwink
Cost: Varies; Mins: Essence 3, Temperance mdash;; Type: Reflexive
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites:
The spirit assault’s the target’s perception, inflicting penalties to actions.Source
The Roll of Glorious Divinity I, pp. 158.Category:Enchantment Charms
Source: The Roll of Glorious Divinity I
Hoodwink
Cost: Varies; Mins: Essence 3, Temperance mdash;; Type: Reflexive
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites:
The spirit assault’s the target’s perception, inflicting penalties to actions.Source
The Roll of Glorious Divinity I, pp. 158.Category:Enchantment Charms
Source: The Roll of Glorious Divinity I
Hoodwink
Cost: 8 motes, 1 Willpower; Mins: Essence 1, Temperance 2; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
This Charm allows the spirit to temporarily distract the target, causing his
attention to focus on something other than the spirit.Source First Edition Storytellers
Companion, p. 55.
Source: First Edition Storytellers Companion
Mind-Knife Sacrament
Cost: 10m; Mins: Essence 3, Temperance mdash;; Type: Simple
Keywords: Combo-Basic, Social, Touch, Training
Duration: Instant
Prerequisites:
This Charm allows a spirit to reshape the target’s mind, with a variety of po-
tential effects.Source The Roll of Glorious Divinity I, pp. 159.Category:Enchantment
Charms
Source: The Roll of Glorious Divinity I
41
Stoke the Flame
Cost: 3m per dot of Magnitude; Mins: Essence 2, Temperance mdash;; Type:
Supplemental
Keywords: Emotion, Social
Duration: One scene
Prerequisites:
This Charm lends magical weight to the spirit’s attempts to engender emo-
tions.Source The Roll of Glorious Divinity I, p. 159.Category:Enchantment Charms
Source: The Roll of Glorious Divinity I
Subtle Whisper
Cost: 5m; Mins: Essence 1, Temperance mdash;; Type: Supplemental
Keywords: Combo-OK, Social
Duration: One scene
Prerequisites:
The spirit can issue natural mental influences without revealing itself.Source
The Roll of Glorious Divinity I, p. 159.Category:Enchantment Charms
Source: The Roll of Glorious Divinity I
Animation Management
Cost: 12m, 1wp; Mins: Essence 2, Temperance mdash;; Type: Simple
Keywords: Obvious, Touch
Duration: Indefinite
Prerequisites:
The spirit may possess and use objects while immaterial.Source The Roll of
Glorious Divinity I, p. 160.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
Commandeer
Cost: 2m; Mins: Essence 5, Temperance mdash;; Type: Reflexive
Keywords: Obvious
Duration: Instant
Prerequisites:
This Charm forcibly ejects a possessing spirit from a target object or crea-
ture.Source The Roll of Glorious Divinity I, p. 160.Category:Inhabitings Charms
Source: The Roll of Glorious Divinity I
42
Details
Cost: 3 motes; Mins: Essence 2, Valor 2; Type: Reflexive
Keywords:
Duration: One scene
Prerequisites:
The spirit changes small details of its physical appearance.
Source First Edition Storytellers Companion, p. 57.
Source: First Edition Storytellers Companion
Form Match
Cost: 8 motes per day, 1 Willpower; Mins: Essence 1, Valor 2; Type: Reflexive
Keywords:
Duration: Variable
Prerequisites: Details
The spirit takes another being’s physical form.
Source First Edition Storytellers Companion, p. 57.
Source: First Edition Storytellers Companion
Will-o-Wisp
Cost: 5 motes; Mins: Essence 1, Valor 2; Type: Simple
Keywords:
Duration: One turn
Prerequisites:
The spirit causes brief, somewhat muddled manifestations of sound, smell and
light.
Source First Edition Storytellers Companion, p. 58.
Source: First Edition Storytellers Companion
Ghostly Presence
Cost: 8 motes; Mins: Essence 1, Valor 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: Will-o-Wisp
The spirit may create distinct patterns with its manifestations.
Source First Edition Storytellers Companion, p. 58.
Source: First Edition Storytellers Companion
Element Control
Cost: 10 motes, 1 Willpower; Mins: Essence 3, Valor 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites: Affinity Element Control
The spirit can control any element, not just one to which it is attuned.
Source First Edition Storytellers Companion, p. 59.
Source: First Edition Storytellers Companion
43
Ignite
Cost: 1 or 5 motes; Mins: Essence 2, Valor 2; Type: Reflexive
Keywords:
Duration: Instant
Prerequisites:
The spirit may, with a successful roll, set fire to whatever item it touches.
Source First Edition Storytellers Companion, p. 59.
Source: First Edition Storytellers Companion
Element Touch
Cost: 10 motes, 1 Willpower; Mins: Essence 2, Valor 2; Type: Reflexive
Keywords:
Duration: One day
Prerequisites:
This Charm causes its target to become ”touched” by the spirit’s element,
modifying her personality accordingly.
Source First Edition Storytellers Companion, p. 59.
Source: First Edition Storytellers Companion
Element Kiss
Cost: 20 motes, 1 Willpower; Mins: Essence 2, Valor 2; Type: Reflexive
Keywords:
Duration: One week
Prerequisites: Element Touch
This Charm is identical to its prerequisite, but longer lasting.
Source First Edition Storytellers Companion, p. 59.
Source: First Edition Storytellers Companion
Element Infusion
Cost: 30 motes, 2 Willpower; Mins: Essence 3, Valor 3; Type: Reflexive
Keywords:
Duration: One month
Prerequisites: Element Kiss
This Charm is identical to its prerequisite, but even more longer lasting.
Source First Edition Storytellers Companion, p. 59.
Source: First Edition Storytellers Companion
Tiny Damnation
Cost: 5 motes; Mins: Essence 1, Valor 1; Type: Simple
Keywords:
Duration: One day
Prerequisites:
The spirit inflicts a minor, short-lasting curse on a target.
Source First Edition Storytellers Companion, p. 60.
Category:Curse Charms
Source: First Edition Storytellers Companion
44
Cost: 5m,1wp; Mins: Essence 3, Valor 4; Type: Simple
Keywords: Obvious
Duration: Instant
Prerequisites:
Certain spirits exist to maintain the balance in Creation. Often their task is
an unpleasant one, enforcing policies that jade their hearts and minds. One charm
that demonstrates this is Banishment from Creation. This charm allows a spirit
to literally remove from Creation and place them in a courtroom that enforces the
policies of the Celestial Order. This charm merely requires the target to be visible
to the spirit and has a variety of uses, when used against a living target they are
able to resist with (Essence + Integrity) at a difficulty equal to the user’s Essence.
All such individuals are banished to a small courthouse in elsewhere guarded by 10
Celestial Lions who serve as Judge, Jury and Executioner. Sending beings to this
location for reasons other than a threat to creation will oftend cause the offending
God to be recalled, sometimes directly to the courtroom. More often the charm is
used against items allowing them to be brought over as evidence. This dumps the
item into the courtroom where a dutiful Lion will quickly tag it and place is elsewhere
in Elsewhere. Recovering this evidence requires a significant investent of time in the
Celestrial Beaucracy, requires the spirit’s Essence X 5 successes to find. Each check
repersents a week of working in Yu-Shan.
Category:User Created Charms2eSpiCharm
trait=Valor
spirit=
cost=5m, 1wp
min=3
essence=2
type=Reflexive
source=TheHoverpope
keywords=Obvious
duration=One Scene
text=
The spirits of the world have speed driven by the strength of their will. For the
duration of the scene, add Valor to the spirit’s movement rate, as long as it is moving
towards an enemy, compassion to its movement rate if it is fleeing, and conviction if
it is attempting to travel great distances.
Source: RRimmel
Uncanny Prowess
Cost: 2 motes; Mins: Essence 1, Valor 2; Type: Reflexive
Keywords:
Duration: Special
Prerequisites:
This Charm allows the Spirit to add dice to a single roll based on Dexter-
ity.Source Games of Divinity, p. 127.
Source: Games of Divinity
45
Crystallize
Cost: 5 motes, 1 Willpower; Mins: Essence 4, Valor 3; Type: Supplemental
Keywords:
Duration: Permanent
Prerequisites:
This Charm allows the Spirit to transform part of a target’s substance to pure
crystal, causing them aggravated damage.Source Exalted: The Autochthonians, p.
178.
Source: Exalted: The Autochthonians
Sabotage
Cost: 2 motes; Mins: Essence 3, Valor 3; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
This Charm allows the Spirit to reduce the soak of a machine, machine spirit
or automaton.Source Exalted: The Autochthonians, p. 180.
Source: Exalted: The Autochthonians
Imprecation
Cost: 10 motes; Mins: Essence 2, Valor 1; Type: Simple
Keywords:
Duration: One week
Prerequisites: Tiny Damnation
The spirit inflicts a curse on a target for one week.
Source First Edition Storytellers Companion, p. 60.
Category:Curse Charms
errata-fixedition=First
source=Exalted Players Guidepage=81text=This Charm can be used to inflict
sterility on a target.
Source: First Edition Storytellers Companion
Conditional Curse
Cost: 3 motes, 1 Willpower; Mins: Essence 4, Valor 2; Type: Simple
Keywords:
Duration: Until Calibration
Prerequisites: Imprecation
This Charm allows the spirit to mark a target with a curse that carries a delayed
trigger. Once the target performs the delineated actions, the spirit knows and can
trigger their curse to take effect.Source Exalted Players Guide, p. 82.
Source: Exalted Players Guide
46
Prerequisites:
A spirit can use this Charm to undo the effects of Charms:Touch of Divinity
Touch of Divinity.Source The Roll of Glorious Divinity I, p. 165.Category:Curse
Charms
Source: The Roll of Glorious Divinity I
Malediction
Cost: 5m; Mins: Essence 1, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The target suffers a minor penalty to specified actions.Source The Roll of Glo-
rious Divinity I, pp. 165.Category:Curse Charms
Source: The Roll of Glorious Divinity I
Malediction
Cost: 5m; Mins: Essence 1, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
The target suffers a minor penalty to specified actions.Source The Roll of Glo-
rious Divinity I, pp. 165.Category:Curse Charms
Source: The Roll of Glorious Divinity I
Malediction
Cost: 20 motes, 1 Willpower; Mins: Essence 4, Valor 2; Type: Simple
Keywords:
Duration: One week
Prerequisites: Imprecation
The spirit inflicts a strong curse on a target for one week.Source First Edition
Storytellers Companion, p. 60.Category:Curse Charms
This Charm was updated in Exalted: The Lunars to include increasing the target’s
susceptibility to the Wyld.
Source Exalted: The Lunars, p. 222.
errata-fix edition=Firstsource=Exalted Players Guidepage=81text=The spirit can
use this Charm to inflict sterility, induce miscarriage or increase the age of the target.
Source: First Edition Storytellers Companion
Scourge
Cost: Varies, 1wp; Mins: Essence 3, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
This Charm removes positive traits or beneficial Charm effects.Source The Roll
of Glorious Divinity I, p. 166.Category:Curse Charms
Source: The Roll of Glorious Divinity I
47
Scourge
Cost: Varies, 1wp; Mins: Essence 3, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
This Charm removes positive traits or beneficial Charm effects.Source The Roll
of Glorious Divinity I, p. 166.Category:Curse Charms
Source: The Roll of Glorious Divinity I
Scourge
Cost: 20 motes, 1 permanent Willpower; Mins: Essence 5, Valor 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Malediction
The spirit inflicts a terrible curse on the target,removing positive traits or benefi-
cial Charm effects.Source First Edition Storytellers Companion, p. 60.Category:Curse
Charms
This Charm was updated in Exalted: The Lunars to include increasing the target’s
susceptibility to the Wyld.
Source Exalted: The Lunars, p. 222.
errata-fix edition=Firstsource=Exalted Players Guidepage=81text=The spirit can
use this Charm to remove knowledge of a single Charm from the target. They may
also use it to age a target or remove dots of permanent essence.
Source: First Edition Storytellers Companion
Taste of Mortality
Cost: 10m; Mins: Essence 2, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping, Touch
Duration: One scene
Prerequisites:
This curse is an inverted version of Charms:Touch of Eternity Touch of Eter-
nity.Source The Roll of Glorious Divinity I, p. 166.Category:Curse Charms
Source: The Roll of Glorious Divinity I
Touch of Saturn
Cost: 3m+, 1wp+; Mins: Essence 3, Valor mdash;; Type: Simple
Keywords: Obvious, Shaping
Duration: One scene
Prerequisites:
This curse directly inflicts damage or other harmful effects.Source The Roll of
Glorious Divinity I, p. 166.Category:Curse Charms
Source: The Roll of Glorious Divinity I
Essence Bite
Cost: Varies; Mins: Essence 1, Valor mdash;; Type: Simple
Keywords: Combo-Basic, Obvious
48
Duration: One scene
Prerequisites:
Creatures striking or struck by the spirit take damage.Source The Roll of Glo-
rious Divinity I, p. 166.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Essence Bite
Cost: Varies; Mins: Essence 1, Valor mdash;; Type: Simple
Keywords: Combo-Basic, Obvious
Duration: One scene
Prerequisites:
Creatures striking or struck by the spirit take damage.Source The Roll of Glo-
rious Divinity I, p. 166.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Paralyze
Cost: 6m; Mins: Essence 2, Valor mdash;; Type: Supplemental
Keywords: Combo-OK, Obvious, Variable
Duration: Instant
Prerequisites:
This Charm converts the spirit’s attack into some variety of deleterious effect
that inflicts penalties to the target’s actions or a trait.Source The Roll of Glorious
Divinity I, pp. 167.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Paralyze
Cost: 6m; Mins: Essence 2, Valor mdash;; Type: Supplemental
Keywords: Combo-OK, Obvious, Variable
Duration: Instant
Prerequisites:
This Charm converts the spirit’s attack into some variety of deleterious effect
that inflicts penalties to the target’s actions or a trait.Source The Roll of Glorious
Divinity I, pp. 167.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Shatter
Cost: 10m; Mins: Essence 4, Valor mdash;; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites:
The spirit emits a blast of energy that damages everything within a certain
radius.Source The Roll of Glorious Divinity I, pp. 167.Category:Edge Charms
Source: The Roll of Glorious Divinity I
49
Shatter
Cost: 10m; Mins: Essence 4, Valor mdash;; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites:
The spirit emits a blast of energy that damages everything within a certain
radius.Source The Roll of Glorious Divinity I, pp. 167.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Weather Control
Cost: 10 motes; Mins: Essence 2, Valor 3; Type: Simple
Keywords:
Duration: Instant
Prerequisites: Affinity (Element) Control
This Charm allows the spirit to control the weather.Source First Edition Sto-
rytellers Companion, p. 59.
Source: First Edition Storytellers Companion
Bane Weapon
Cost: 5m; Mins: Essence 3, Valor mdash;; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites:
The spirit’s attacks do supernaturally severe damage to a specific type of tar-
get.Source The Roll of Glorious Divinity I, pp. 166.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Destiny Sponsorship
Cost: 10m; Mins: Essence 4, Valor mdash;; Type: Simple
Keywords: Combo-Basic, Obvious
Duration: Indefinite
Prerequisites:
The spirit becomes more difficult to assault physically or mentally, in exchange
for respecting certain taboos.Source The Roll of Glorious Divinity I, pp. 164.Cate-
gory:Aegis Charms
Source: The Roll of Glorious Divinity I
50
Divine Prerogative
Cost: -; Mins: Essence 3, Valor mdash;; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites:
This Charm improves the spirit’s ability to resist mental influence against an
Intimacy.Source The Roll of Glorious Divinity I, p. 164.Category:Aegis Charms
Source: The Roll of Glorious Divinity I
Creation of Perfection
Cost: 2 motes; Mins: Essence 2, Valor 2; Type: Simple
Keywords:
Duration: Special
Prerequisites:
This Charm allows the Spirit to ensure a measure of success on feats of skill with
various crafts so long as the task is not hurried or hasty.Source Games of Divinity, p.
127.
Source: Games of Divinity
Spirit-Cutting
Cost: 2m; Mins: Essence 2, Valor mdash;; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites:
The spirit can strike the immaterial while materialized.Source The Roll of Glo-
rious Divinity I, pp. 168.Category:Edge Charms
Source: The Roll of Glorious Divinity I
51
Spirit-Cutting
Cost: 2m; Mins: Essence 2, Valor mdash;; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites:
The spirit can strike the immaterial while materialized.Source The Roll of Glo-
rious Divinity I, pp. 168.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Words of Power
Cost: 5m; Mins: Essence 3, Valor mdash;; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites:
The spirit makes a verbal attack inflict physical damage.Source The Roll of
Glorious Divinity I, p. 168.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Words of Power
Cost: 5m; Mins: Essence 3, Valor mdash;; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisites:
The spirit makes a verbal attack inflict physical damage.Source The Roll of
Glorious Divinity I, p. 168.Category:Edge Charms
Source: The Roll of Glorious Divinity I
Words of Power
Cost: 3 motes; Mins: Essence 2, Valor 2; Type: Simple
Keywords:
Duration: One scene
Prerequisites:
The spirit’s words inflict bashing damage.Source First Edition Core, p. 292-293.
Source: First Edition Core
52