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Nurgle Spell List

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WRITHING CLOAK LANCE OF FOULNESS

Component: Live Maggots Component: Handful of Filth


The Sorcerer crushes a mass of squirming maggots A stream of foulness launches forth from the
in his hand, and the spilled fluids are surprisingly caster's mouth in a direction of his choosing,
viscous. They spread over the body of one adjacent forming a corridor of filth 1 square wide and 12
model, forming a living shroud that adds +1 to his squares long. Every model in this path, friend or foe,
Toughness until the end of the next exploration turn. suffers 5 damage dice of injury.

STENCH OF NURGLE HAND OF DECAY


Component: Moldy Growth Component: Spleen of Toad
With a leering grin, the Chaos Sorcerer bestows a The Sorcerer's hands take on a pale green hue, and
blessing from Nurgle on a single enemy model in his the flesh seems to rot away, leaving just the pale
Death Zone. The target exudes an overpowering white of his bones showing through the lumps of
stench so disgusting that all models within 3 spaces peeling skin. If the Sorcerer hits a target during this
must roll under their Toughness (not counting combat, it begins to age and wither, the flesh falling
armor) each turn to perform any action other than to from its body in bloody lumps. Roll a die; the target
move. Followers and daemons of Nurgle are loses that many Wounds. The Sorcerer's hands
unaffected by the stink. The spell lasts until return to normal at the beginning of the next
dispelled, until the victim or caster is slain, the exploration turn.
caster ends the spell, or until the end of the
expedition. While this spell is in effect, the caster
cannot invoke it again.

For all spells of Nurgle that require an Intelligence test, if the Chaos Sorcerer fails the test, he immediately suffers 1
Wound for disturbing Nurgle. Daemons invoking these spells do not suffer this penalty.

MIASMA OF PESTILENCE THE THOUSAND CUTS


Component: Live Maggots Component: Idol of Nurgle
The Chaos Sorcerer wraps a stinking cloud of The idol explodes into a swirling storm of ichor and
pestilence about himself like a monstrous shroud. broken stone, which rushes to engulf the target,
All creatures within 6 spaces of the caster have all rending flesh. The caster may make a ranged attack
their characteristics halved (fractions round up) so against any target in his line of sight, up to 12
long as they are within range. Followers and squares away. Upon a hit, 12 damage dice of injury
daemons of Nurgle are unaffected. This lasts until are inflicted. If the shards fail to wound the chosen
the caster is slain, or until the end of the next target, they move on to the next nearest model. This
exploration turn. process continues until one model has been
wounded, at which point they disappear.

THE PUTRID FOUNTAIN GENEROSITY OF NURGLE


Component: Handful of Filth Component: Idol of Nurgle
The Sorcerer raises his hands above his head, The idol disintegrates into a foul green mist that
placing his palms together for a few moments. From spreads out, falling upon all of Nurgle's faithful. The
his hands come a flow of toxic green liquid that caster and all fellow followers and Daemons of
burns flesh. Every model, friendly or enemy, within 4 Nurgle in the same dungeon section now Cause
squares of the Sorcerer takes 5 damage dice of Disease until the end of the next expedition turn.
injury.

REGENERATE SPOIL
Component: Moldy Growth, Idol of Nurgle Component: Spleen of Toad
Upon a successful Intelligence test, the Sorcerer's A foul wind blows, and in its wake the process of
body fills with foul fluids that rejuvenate him. He is decay accelerates. Any potions, provisions or other
treated as a Regenerating Monster until the end of consumables within the dungeon section are
the next expedition turn. rendered useless except to followers of Nurgle.
STREAM OF CORRUPTION THE PUTRID WATERFALL
Component: Vial of Acid Component: Handful of Filth; Vial of Acid
The Sorcerer vomits forth a stinking jet of putrid The Sorcerer throws his arms into the air, clapping
blood, pus, maggots, slime and other foulness. his hands together three times. As he does so, a
Place the fireball template so that at least one raging torrent of green filth arcs upwards from
square is adjacent to or diagonal from the Sorcerer's between his palms. It drenches the surrounding
position. Any models at least partially covered by area, steaming as it burns flesh. If the Sorcerer
the template, friend or foe, must roll under their passes an Intelligence test, every model, friendly or
Speed to avoid the blast, or take 1d3 Wounds. enemy, within four squares of the Sorcerer takes 7
damage dice of injury. Otherwise, they only suffer 5
damage dice.

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