Aim Lock
Aim Lock
Aim Lock
h"
#include "Triggerbot.h"
float GetAngleDelta()
{
QAngle ViewAngles;
Interfaces::Engine()->GetViewAngles(ViewAngles);
ViewAngles -= LastAngle;
Utils::Clamp(ViewAngles);
return Vector(ViewAngles.x, ViewAngles.y, ViewAngles.z).Length();
}
if (!Config.g_iViewMode)
Interfaces::Engine()->SetViewAngles(pCmd->viewangles);
}