Professional Documents
Culture Documents
SAD Weekb3
SAD Weekb3
1
5/27/2020
2
5/27/2020
1. Layout Concepts
• The screen is often divided into three boxes
1. Navigation area (top)
2. Status area (bottom)
3. Work area (middle)
• Information can be presented in multiple areas, like
areas should be grouped together
• Areas and information should minimize user movement
from one to another
• Ideally, areas will remain consistent in:
• Size, Shape, Placement for entering data, Reports presenting
retrieved data
• Biggest Problem:
• Too much information to process
• Provide a logical structure
• Chronological
• Most used to least used
• General to specific
5
Layout Example
System
Navigation
Report and
form area
3
5/27/2020
2. Content Awareness
• Make the user aware of the content without
even knowing it
3. Aesthetics
• Interfaces need to be functional and inviting to use
• Pleasing to the eye
• Avoid squeezing in too much
• Particularly for novice users
• Experienced users can handle more info
• Design text carefully
• Be aware of font and size
• Avoid using all capital letters
• Colors and patterns should be used carefully
• Test quality of colors
• Try the interface on a monochrome monitor
• Use colors to separate or categorize items
• Don't rely on color alone to convey meaning
4
5/27/2020
4. User Experience
• How easy is the program to learn?
5. Consistency
• Lets users predict what will happen
• Reduces learning curve
• Considers items within an application and
across applications (Windows API)
• Pertains to many different levels
• Navigation controls
• Terminology
• Same word same meaning
• Report and form design
10
10
5
5/27/2020
6. Minimize Effort
• Three click rule
• Users should be able to go from the main menu to
the information they want
• in no more than three clicks or keystrokes
11
11
12
12
6
5/27/2020
13
13
Interface Evaluation
14
14
7
5/27/2020
15
15
16
16
8
5/27/2020
17
17
• Interface metaphor
• A concept from the real world
• Used as a model for the computer system
• Desktop, checkbook, shopping cart
18
18
9
5/27/2020
4. Interface Elements
• Interface objects
• Building blocks of the interface
• Give each object an understandable name
• Understandable names are better than precise names
• Interface actions
• Navigation and command
• Menu, buttons, drop-down lists
• Grammar
• Buy vs. purchase
• Modify vs. change
• Interface icons
• Represent interface objects & actions
• Interface templates
• Templates for screens, forms, reports
19
19
20
20
10
5/27/2020
Storyboard Example
21
21
22
22
11
5/27/2020
23
23
Basic Principles
• Assume users:
• Have not read the manual
• Have not attended training
• Do not have external help readily at hand
24
24
12
5/27/2020
Basic Principles
• Prevent mistakes
• Limit choices
• Never display commands that can’t be used
• Confirm actions that are difficult or impossible to undo
25
25
• Menus
• Generally aim at broad shallow menus
• Consider using “hot keys”
• Direct Manipulation
• Used with icons to start programs
• Used to shape and size objects
• May not be intuitive for all commands
26
26
13
5/27/2020
Message Tips
• Should be clear, concise, and complete
• Should be grammatically correct and free of jargon
and abbreviations (unless they are the users)
• Avoid negatives and humor
27
27
28
28
14