Man Enu
Man Enu
Man Enu
Version 7
User Manual
Copyright 1992-2001 by WILCOM Pty. Ltd. All rights reserved.
The ‘Stitch Processor (SP)’ portion of this product is protected by the following patents:
US Patent Nº 4,821,662
European Patent Nº 0021163
Japanese Patent Nº 2029491
TrueView™ and Point & Stitch™ are trademarks of WILCOM Pty. Ltd.
WILCOM Pty. Ltd. makes no representation or warranties with respect to the contents
of this publication and specifically disclaims any implied warranties of merchantable
quality or fitness for any particular purpose.
Further, WILCOM Pty. Ltd. reserves the right to revise this publication and to make
changes in it from time to time without obligation of WILCOM Pty. Ltd. to notify any
person or organization of such revisions or changes.
The screen illustrations in this publication are intended to be representations, not exact
duplicates of the screen layouts generated by the software.
Subject to any warranties implied by law which are incapable of limitation or exclusion,
the software is purchased ‘as is’ without any warranty as to its performance, accuracy,
freedom from error or to any results generated through its use and without any implied
warranty of merchantability or of fitness for any particular purpose for which the
software is being acquired. The purchaser relies on its own skill and judgement in
selecting the software for its own use and assumes the entire risk as to the results and
performance of the software. WILCOM Pty. Ltd. specifically does not warrant that the
software will meet the purchaser’s requirements or operate without interruption or error.
Chapter 1 Introduction 1
ES Designer product levels 2
ES documentation 3
Conventions used in the manual 4
PART I BASICS
Chapter 2 Embroidery Digitizing Process 9
Planning the design 9
Manual digitizing 14
Automatic digitizing 21
Improving design quality 26
Modifying designs 34
Embroidery lettering 36
Checking designs 37
Outputting designs 39
Chapter 3 Basic Procedures 41
Starting ES Designer 41
Using commands 43
Opening designs 46
Creating new designs 47
Displaying the grid 49
Measuring distances on screen 50
Selecting machine formats 51
Saving designs 51
Entering security codes 53
Viewing information online 56
Chapter 4 Viewing Designs 59
Design viewing modes 60
Design viewing settings 64
Viewing colorways 70
Viewing design information 71
iv Contents V7
Using automatic connectors 186
Adding connectors manually 193
Adjusting travel run stitch length 197
vi Contents V7
Creating Trapunto stitching effects 411
Creating contoured stitch effects 413
Creating curved fills with Florentine Effect 419
Creating curved fills with Liquid Effect 423
Chapter 22 Textured Fills 427
Creating textures with Tatami offsets 427
Creating textures with Program Split 433
Creating textures with Flexi Split 448
Creating textures with User Defined Split 451
Chapter 23 Motif Runs and Fills 457
Selecting and inserting motifs 457
Rotating, mirroring and scaling motifs 459
Managing motifs 461
Creating motif runs 466
Creating motif fills 472
Creating 3D effects with motif fills 481
viii Contents V7
Viewing designs 668
Renaming, adding and deleting folders 671
Selecting designs 672
Limiting file types displayed 674
Sorting files 675
Converting design file types 677
Opening designs from Design Explorer 678
Cutting, copying, pasting, and deleting designs 680
Stitching from Design Explorer 682
Punching from Design Explorer 682
Printing, publishing and exporting 683
Reconnecting Design Explorer to ES 690
x Contents V7
Chapter 1
Introduction
Welcome to ES, the leading software application for embroidery industry design
and manufacture. ES software is a Windows-based product incorporating many
of the conventions with which most PC users are already familiar.
First-time users
If you are new to ES, you’ll be pleased with its flexible digitizing capabilities, the
ease with which you can create and edit designs, and how simple it is to add or
create your own lettering. However, before you begin working with the product,
read the Embroidery Digitizing Process on page 9. This chapter presents an
overview of the basic concepts of digitizing with ES and provides you with
important guidelines on how to use this software to achieve the best results.
You should also familiarize yourself with Basic Procedures on page 41. Here you
will learn how to start the application, create or open a design, print production
worksheets, and how to use some of the essential tools and features that ES
provides. The chapter Viewing Designs on page 59 also provides an overview of
the many design viewing modes in ES.
Upgrade users
ES is a greatly-enhanced version of our earlier products. It has many new and
expanded features which make digitizing easier and more efficient. This manual
contains revised step-by-step instructions that show you how these features are
incorporated. As many of the digitizing methods are more advanced, read the
chapter Embroider y Digitizing Process on page 9 to familiarize yourself quickly
with the scope of these improvements.
Access to the ES software is controlled by a security device installed in or
connected to the computer. See the separate Installation Instructions for more
details. Upgrades can be made easily by entering new access codes or replacing
the external security device (‘dongle’). See Entering security codes on page 53 for
details. The software now provides improved security protection with new
dongles and HASP drivers.
Warning The product levels and optional extra capabilities are controlled by the
security device. This device is the most important and valuable part of your
system and should be treated with care.
Product Overview
ES21E ES21E has all the versatility of ES21L, but adds the functionality of
editing. You can modify a design or combine different designs in whole
or part. Design elements can be reshaped and transformed
interactively on-screen. You can change stitch types between Satin,
Zigzag and Tatami as well as stitch density of parts of the design. You
can also resequence design elements.
ES21D ES21D professional digitizing system has all the editing and lettering
features provided in ES21E plus powerful digitizing features. You can
create embroidery shapes with turning or parallel stitching using the
same tools which professional designers use. You can use scanned or
imported artwork to digitize designs on-screen, or use a digitizing
tablet.
ES21D provides a number of powerful automatic and semi-automatic
digitizing features. Convert True Type Font lets you change any
Windows TrueType Font to an embroidery alphabet. You can create
your own alphabets with ease using User Defined Alphabets.
Auto Trace lets you convert scanned artwork to drawing objects. You
can then convert them to embroidery objects using one of the input
methods. The Point & Stitch™ tools provide everything necessary to
digitize shapes in bitmap images automatically without using manual
input methods. Smart Design takes an existing bitmap image and
generates stitches in three simple steps. With Photo Flash, you can
create automatic line stitching from photographs.
Applique is made easy with Automatic Applique.
2 Chapter 1 Introduction V7
Product Overview
ES65 ES65 is the top level product for digitizing and editing. It has all the
features of ES45 and more. It has specialized digitizing tools for circles,
rings and stars, plus a wide range of artistic, decorative fill patterns that
only come with ES65.
ES documentation
ES documentation includes:
! User Manual
! Online Help
! Installation Instructions
! Quick Reference Guide
! Digitizer Menu Chart
User Manual
The User Manual is produced in both printed and online form. The online
version is accessed from the Help menu. The printed manual is complete with
hundreds of step-by-step instructions as well as illustrations and screen dumps to
guide you through the digitizing process.
Because you can pick from a range of ES product levels, as well as add options
and upgrades as your business grows, everything you need to know about your
system is contained in a single User Manual.
The first four chapters in this manual (including this one) contain general
information that should be of interest to all readers. To help you identify the
information specific to your ES model and any options you may have selected,
see Product Differentiation Table on page 735.
Online Help
Online Help is accessed from the Help menu in ES.
Commands
In this manual, commands on a submenu are referred to by both the submenu
and command name. For example the command ‘Open’ on the submenu
‘Embroidery Disk’ is referred to as Embroider y Disk > Open.
Dialog boxes
Dialog boxes are referred to as ‘dialogs’ and are shown in the manual only if they
provide important information on using ES. The screen images provided are
intended to be representations, not exact duplicates of the layouts generated by
the software.
Keyboard conventions
4 Chapter 1 Introduction V7
Instruction Symbol Action
Shortcut Description
For a complete list of keyboard shortcuts, refer to the Quick Reference Guide.
TipWhen you start on a new design, save it straight away with a meaningful
name. See Saving designs on page 51 for details.
clipart — clean image with clean image with well-defined color scanned artwork from a book
well-defined outlines blocks
Note Be sure to check the copyright for any images you do not create yourself. If
unsure, contact the company and seek permission to use.
scanned image —
needs editing to
remove background
and improve outlines
You may also need to clean up complex images in a graphics program before
inserting them into ES — e.g. to eliminate backgrounds, flood-fill solid areas with
solid color, add or reinforce outlines, or close gaps. See Editing images in a
graphics package on page 237 for details.
Preparing to digitize
Before you start digitizing, you need to analyze and plan design shapes and
stitching sequence carefully.
Design shapes
Design shapes need to be clearly defined to make them easy to embroider and
compensate for pull/push effects on the fabric, gaps and stitch bunching when
stitching out. The easiest shapes to embroider have a relatively constant width,
with smooth edges, no sharp turns and no small, protruding details.
Design sequence
The design sequence is the order in which objects are created and therefore the
order in which they are stitched out. You can change the sequence of objects in
the design to improve sewing — for example, to minimize color changes. Details
should be stitched out last.
2 6
details last
3 4
Stitch types
Decide which stitch types you will use for each design shape. While you normally
set stitch type, length, spacing and effects before digitizing each shape, ES lets
you change them at any stage. See Stitch types on page 17 for details.
Run outlines
Tatami large
shapes
Satin narrow
shapes
Enlargement drawing
If you are using a digitizer tablet, you need to prepare an enlargement drawing
from the artwork and place it on the digitizer tablet. After registering the drawing,
you digitize it using the digitizer puck. See Using Digitizing Tablets on page 711
for details.
Manual digitizing
Manual digitizing allows you to build designs from basic shapes or ‘embroidery
objects’. Different tools are suited to creating different shapes or design elements.
Once you have selected a tool, you ‘digitize’ by marking reference points along an
outline. See Manual Digitizing on page 101 for details.
Embroidery objects
Designs created in ES are composed of embroidery ‘objects’ which have their
own unique sets of ‘properties’, including shape, stitch settings and color. These
properties are stored with each object and can be modified at any time. The most
important property of an embroidery object is its stitch type.
Stitches can be modified at the object level — e.g. by changing the stitch type.
Additionally, individual stitch edits can be made, although these should be
restricted to fine-tuning.
Generating stitches
With ES designs, stitches are automatically generated from design outlines and
properties. You can choose to generate stitches as you digitize or after you have
defined the outlines. If stitch settings or design outlines are changed, stitches are
Templates
When you start a new design, ES uses the default settings or ‘values’ stored in the
template. Most designs use the ‘Normal’ template, but you can create and use
your own. You can store custom object properties in a template, such as favorite
stitch or lettering settings. See Creating new designs on page 47 for details.
Input methods
Depending on the shape and stitching you require, you use different ‘input
methods’ or ‘tools’ to enter ‘reference points’. Input methods determine whether
stitching is an outline, a fill of parallel stitches, or a column of curving stitches that
follow the shape. Tools include Manual, Run, Input A, Input B, Input C, and
Complex Fill.
Manual
Digitize individual stitches with the Manual input method. You can digitize single
‘manual’ stitches, or enter three stitch layers at a time with the Triple Manual tool.
Manual stitches digitized together form a single embroidery object. See
Digitizing individual stitches on page 104 for details.
Run
Use the Run and Triple Run tools to digitize lines of single or triple run stitching.
Run places a single row of run stitches along a digitized line. Triple Run repeats
each stitch three (or more) times for a thicker line. See Digitizing lines on
page 105 for details.
Input A
Use the Input A tool to digitize columns of varying width and stitch angle.
Digitized pairs of reference points define the outline, while lines connecting the
pairs define the stitch angles. See Digitizing columns of var ying width on page 115
for details.
Input B
Use the Input B tool to digitize shapes where one side is different from the other,
especially where one side needs more reference points than the other. Stitches
turn evenly throughout the entire shape. See Digitizing asymmetrical columns of
turning stitches on page 116 for details.
Complex Fill
Use the Complex Fill tool to digitize large and irregular shapes. Most shapes can
be digitized with this tool. By digitizing boundaries within Complex Fill objects,
you can create filled objects with holes. You can also create new objects from
boundaries in Complex Fill objects. See Digitizing complex shapes with fixed
stitch angles on page 118 for details.
Stitch types
The most important property of an embroidery object is its stitch type. Different
stitch types are suited to different shapes. There are three basic types available for
lockstitch embroidery machines — Run, Satin and Tatami. Other stitch types are
variants of these. See Fill Stitches on page 123 for details.
Thread colors
You need to decide how many different thread colors to use and the sequence in
which they will be stitched. When you digitize, you select thread colors from the
color palette. The color scheme or ‘colorway’ you use represents the actual thread
colors in which the design will be stitched. See Colorways and Thread Charts on
page 157 for details.
Each color change slows the machine and requires stops and thread trims. This
in turn affects production time and cost. Wherever possible, simplify the design
to reduce the number of color changes. Also try to place objects of the same color
together in the stitching sequence.
Second color
Third color
Fourth color
Digitizing objects
When you digitize objects, consider the following:
! Should large, irregular shapes be divided into smaller regular shapes?
! Which shapes are at the back? These should be digitized first.
! Does the stitching sequence optimize the number and length of connectors?
Some shapes which are drawn separately on the artwork can be digitized as one
object if the stitch angle remains the same. This saves time, ensures uniform
stitching and prevents unwanted gaps.
First layer
Second layer
Although it is more efficient to digitize objects in the correct sequence, you can
resequence at any stage by cutting and pasting, by color, or by object. You can
also combine objects and designs using copying and pasting, duplicating, and
inserting techniques. See Combining and Resequencing Objects on page 271 for
details.
Connectors
Connectors link objects in a design. They can be Run
stitches or Jumps. You can use automatic settings to
generate connectors, trims and tie-offs, or add them
manually. Connectors automatically adjust every time
an object is moved, scaled or transformed in any way.
Within a color layer, always aim to digitize shapes in a
sequence which minimizes connecting stitches.
You can also change entry and exit points to minimize
connectors. See Changing entr y and exit points on
page 324 for details.
dashed lines show
connectors
Viewing designs
You can zoom in on an area to see more detail, view the design at actual size, or
view a thumbnail of the whole design in a separate Overview window. When doing
detailed work, you can pan across the whole design instead of scrolling, or quickly
change between the current and previous views.
Show or hide various design elements with the available display settings. You can
show or hide object outlines, needle penetration points, connectors, stitch angles,
machine function symbols and the stitches themselves.
needle points
displayed
Automatic digitizing
With your artwork inserted into the design window as a backdrop, you can use
ES’ automatic digitizing features, if available in your product level, in any one of
the following ways:
! Creating ‘drawing objects’ from scanned images with Auto Trace and convert
them to embroidery objects using manual input methods.
See Digitizing open, closed and complex shapes on page 244 for details.
! Digitize shapes automatically with Point & Stitch™.
See Digitizing shapes automatically with Point & Stitch™ on page 250 for
details.
original image background color omitted all colors omitted except black
You can adjust object recognition settings for any color in the design you identify
as a ‘detail’. A detail may be an outline, a pickout, or a small area of the design you
want to be stitched out last.
detail color
black
Smart Design also lets you adjust object recognition settings for fill colors, giving
you control over stitch types, stitch angles, and sequencing settings. See
Automatic Digitizing on page 257 for details.
Photo Flash designs consist of rows of Satin or Contour stitches with varied
spacing settings. The effect resembles the output of a line printer. See Creating
embroider y designs from grayscale images on page 265 for details.
Fractional shortening ON
Spacing OFF
Fractional
Spacing ON shortening OFF
Apply fractional spacing to curved shapes to even out the stitch density along the
outside and inside edges. Apply stitch shortening to curved objects to decrease
stitch density on the inside edge. See Reducing stitch bunching with stitch
shortening on page 360 and Reducing stitch bunching with fractional spacing on
page 364 for details.
You can preserve long stitches in an object by splitting them into a series of jumps
with Auto Jump. If a stitch exceeds the machine’s maximum frame movement,
See Splitting long stitches with Auto Split on page 376 and Splitting long stitches
with Auto Split on page 376 for details.
You can digitize rings with a variety of fill stitch types. Contour stitch is well suited
to rings, as it runs stitches around the ring in a spiral pattern.
Reinforcing outlines
Use Backtrack and Repeat to reinforce outlines. Backtrack stitches in the reverse
direction and is used to make run stitch outlines thicker without creating
unwanted connecting stitches. Repeat duplicates the original stitch direction and
is typically used with closed shapes. See Reinforcing outlines on page 383 for
details.
Adding appliqué
You can extract appliqué shapes from a design to
output to a cutter or to a separate file. Up to three
layers of stitching — guide run, tack and cover — are
generated for the appliqué object, depending on the
current Auto Appliqué settings. See Digitizing for
appliqué on page 393 and Cutting appliqué shapes on
page 645 for details.
Complex
ComplexFill
Fillwith
withTrapunto
Trapunto circles with Accordion Jagged Edge with Tatami
effect
effect Spacing backstitch
Contour stitch
Contour is a curved fill stitch type — stitches follow the contours of a shape,
creating a curved, light and shade effect. There are two types — Standard and
Spiral. See Creating contoured stitch effects on page 413 for details.
Curved fills
With Florentine Effect you can curve Complex Fill
along a digitized line to create flowing or curved stitch
effects. See Creating curved fills with Florentine Effect
on page 419 for details.
Tatami offsets
The Tatami offset default settings are designed to
create a needle penetration pattern or texture in the Florentine Effect
stitched embroidery that is uniformly flat and smooth.
The texture is like a woven Tatami mat without
obvious split lines. By manipulating offset fractions, you can create textured fills
where the stitch penetrations are more clearly visible. See Creating textures with
Tatami offsets on page 427 for details.
Program Split
Program Split is a decorative fill stitch in which the needle penetrations form a
tiled pattern. Select an existing pattern or create your own. See Creating textures
with Program Split on page 433 for details.
User Defined
Split
Flexi Split
Editing designs
ES lets you add to designs quickly by duplicating and copying existing objects. It
also lets you combine designs by inserting one file into another.
Stitching sequence usually occurs in the order in which the design was digitized.
However, you can change this by a variety of methods. See Combining and
Resequencing Objects on page 271 for details.
Use Colorways to preview a design in different colors on different fabrics, define
multiple color schemes and switch between them. For each colorway you define,
you can use pre-defined colors from commercial thread charts or define your
own. See Colorways and Thread Charts on page 157 for details.
Editing objects
You can change the position, size and orientation of objects in a design by
moving, scaling and transforming them. You can align selected objects to the left,
right, top, bottom or center and set spacing to be consistent between selected
objects. Group objects together to apply a change to them all at once, or lock
You can split embroidery objects that were created with the Input A, Input B, and
Input C tools, if Satin or Tatami, or Program Split is the selected stitch type. Run
objects may also be split but Complex Fill objects cannot. See Splitting objects on
page 276 for details.
ES lets you reshape objects with control points, reshape circle, star and ring
objects, convert object types, adjust stitch angles — including set multiple stitch
angles — as well as change entry and exit points. See Reshaping and Editing
Objects on page 309 for details.
After digitizing, you can convert objects digitized with Run and Triple Run into
Input C and back again, convert objects from Complex Fill to Input A or B and
back. See Converting between object types on page 316 for details.
With Complex Fill, Input A and Input B objects you can set a stitch angle for the
entire object or you can add multiple stitch angles with the Stitch Angles tool. You
cannot change the stitch angle of Input C objects as the stitches automatically
turn to follow the shape. See Adjusting stitch angles on page 320 for details.
Editing stitches
You can use the Stitch Edit tool to select single
stitches, or range of stitches. You can move
individual and multiple stitches. You can add
stitches to fill gaps and delete individual stitches.
Inserted stitches will be lost if the object’s stitches
are regenerated. Wherever possible, always edit
object properties rather than individual stitches.
Very small stitches can damage the fabric and
cause thread or needle breakage. Before you
stitch out a design, you can remove unwanted
small stitches automatically. See Removing small stitches automatically on
page 371 for details.
You can use the Stitch List to help locate and select stitches for editing. When
you select a stitch in the list, that stitch is also selected in your design for editing.
Using the Stitch List, you can edit the coordinates, and therefore position, of
individual stitches. See Editing Stitches and Machine Functions on page 327 for
details.
Embroidery lettering
You can add lettering to designs quickly and easily then edit directly on-screen.
You can apply formatting to lettering objects in the same way as a word
processor, including italics, bolding, and right/left justification. See Lettering
Essentials on page 489 and Adjusting Lettering Layout on page 507 for details.
The Team Names feature lets you create designs with multiple names. For
example, you can use the same logo with different names for sports teams or
corporate uniforms without having to create multiple copies of the same design.
See Creating designs with multiple names on page 550 for details.
You can create custom alphabets made up of letters, numbers or symbols and you
can create new alphabets by converting TrueType fonts. See Custom Alphabets
on page 561 for details.
Checking designs
You can check a design’s stitching sequence in ES by ‘traveling’ through it by
stitches, segments, colors, machine functions or objects. You can also check the
stitching sequence by slowly redrawing your design on screen. As you check the
sequence, ES simulates stitching out, changing stitches from black to their
allocated thread color as they are ‘stitched’. See Checking the stitching sequence on
page 79 for details.
The Object List is a sequential list providing an easy way to select objects in
designs and access their properties. You can use it to group and ungroup, lock and
unlock, and show and hide objects. Use it also to cut, copy and paste, and
resequence selected objects. See Selecting and manipulating objects with the Object
List on page 94 for details.
blue border
appears around
selected object
The Color List provides a sequential list of objects grouped by color. Consecutive
objects of the same color form a single ‘color block’. Use the Color List in the
same way as the Object List. See Selecting and manipulating color blocks on
page 95 for details.
Outputting designs
When you have finished creating your design, you can output it in various ways
— saving to embroidery disk, punching to paper tape, sending appliqué shapes
to a cutter, or sending directly to machine for stitching.
Outputting to machine
Different embroidery machines speak different languages. They have their own
control commands for the various machine functions. Before you can stitch a
design, it must be in a format which can be understood by the embroidery
machine.
Once a design is complete, you can stitch it out to any supported embroidery
machine without changing the original design format. When you select a machine
format, ES translates the commands that were applied during digitizing into
machine functions that can be understood by the particular machine. If a selected
machine format does not support a particular function in the design — either
automatically or manually inserted — it is simply ignored.
A design’s machine format can be changed at any time for stitching to another
machine type, or sending to a paper tape punch or embroidery disk. See Selecting
machine formats on page 51 for details.
To start using ES, you need to know basic procedures, such as starting up,
opening and creating designs, and saving. Other basic procedures include
showing and hiding the grid, displaying and using toolbars, switching to
TrueView™, and accessing the popup menu. You can zoom and pan the design,
open an Overview Window, and display or hide objects or design guides such as
needle points, outlines and stitches.
Security access codes control your access to special options in the software. You
need to be able to identify your system’s identity codes, and enter new access
codes for upgrades.
This section describes how to start ES Designer, how to open designs, start new
ones and use the basic commands. It also explains how to turn on and off the grid
and measure distances on-screen. You will also find out how to select machine
formats for different output as well as how to save designs. The section also
explains the procedure for entering security codes.
Starting ES Designer
Open ES Designer using the desktop icon or the Windows Start menu.
Drawing toolbar
Pointer toolbar
Travel toolbar
Input Methods toolbar
design window
Color palette
Colorways list
Status bar
Prompt line
Toolbars provide quick and easy access to ES commands. You can choose to
show or hide them for convenience.
Tip To increase your working area, hide unwanted toolbars and use the menu and
keyboard commands instead. See also Quick Reference Guide on page 751.
Tip Use the buttons on the Show Vertical toolbar to display the Pointer,
Input, Travel, and Drawing toolbars on the side of the design window.
You can undo the effects of most commands. If you change your mind, you can
redo them again. ES remembers the last few commands you used.
Opening designs
ES opens a comprehensive range of both ‘outline’ and ‘stitch’ files. You can also
open designs from proprietary embroidery disks, or read them from paper tape.
See also Embroider y design formats on page 585 and Embroider y Disks and Paper
Tapes on page 649.
Warning You cannot open EMB files created with a later version of the software
to the one you are running.
To open a design
1 Click the Open icon.
The Open dialog opens.
design data
preview on/off
Tip For more information about a selected file, right-click and select
Properties from the popup menu. See Viewing design information in Windows
Explorer on page 71 for details.
6 For file types other than EMB or ESD, click Options and change the
recognition options. See Processing Design Files on page 585 for details.
7 Click Open.
Note If there is no template other than default, the New dialog may not
appear.
2 Select a template from the list.
3 Click OK.
With ES designs, stitches are automatically generated from design outlines and
properties. This means you can scale, transform and reshape ES designs without
affecting stitch density or quality.
You can either generate stitches as you digitize, or wait until you have defined the
outlines before generating. With Generate Stitches on, stitches are calculated for
new objects when you press Enter. They are also updated whenever you scale,
transform or move the object. You can also digitize objects with Generate Stitches
off, or select objects and remove generated stitches. Only object outlines display
for these objects.
To generate stitches
! To generate stitches for new or selected objects, click the Generate Stitches
icon.
If any objects are selected, stitches are generated for them automatically. If no
objects are currently selected, stitches are generated for new objects as soon
as you press Enter.
! To remove stitches, or digitize without generating stitches, deselect Generate
Stitches.
Tip Make sure Show Outlines is selected or the objects will not be visible in
the design window.
Use grid lines to help accurately align or size embroidery objects. You can show
or hide the grid at any time.
Tip You can change the grid spacing, select a reference point and turn Snap
to Grid on or off in the Options dialog. See Setting grid options on page 724
for details.
Tip You can also change the color of the grid lines. See Changing display
colors on page 173 for details.
Measure the distance between two points on screen using the Measure command.
Measurements are shown in millimeters or inches, depending on the option
selected in the Windows Control Panel. See your Windows documentation for
more information.
Tip For more accurate results, zoom in before you measure. The measurement is
always the actual size, and is not affected by the zoom factor.
Before you start digitizing, decide which machine format to use. A design’s
machine format can be changed at any time for stitching to another machine type,
or sending to a paper tape punch or embroidery disk.
Note You can customize or add formats to suit the embroidery machine you
will use to stitch the design. See Creating custom machine formats on page 617
or Modifying standard machine formats on page 619 for details.
3 Click OK.
Saving designs
Use Save (Standard toolbar) to save the current design.
Right-click to open the Save As dialog.
ES lets you save designs in native EMB as well as other ‘outline’ and ‘stitch’ file
formats. You can also save designs to proprietary embroidery disks, or punch
Tip Save your design early and often. Do not wait until you finish working. You
can also set ES to save automatically while you work. See Setting automatic save
and backup options on page 727 for details.
To save a design
1 Click the Save icon.
If this is the first time you have saved the design, the Save As dialog opens.
Tip To save changes to an existing file but preserve the original, use Save As.
folder containing
design
design name
format list
2 Select the folder where you want to save the design from the Save In list.
3 Enter a name for the design in the File name field.
4 Select a file format from the Save as type list.
See Supported embroider y file formats on page 765 for details.
Warning If a design feature is not available in the file type you select, it will
be converted — e.g. Flexi Split stitching may be changed to plain Tatami.
5 Click Save.
The Serial Number and Identity Code of your security device display at the
top of the dialog. The options supplied with your current system are listed in
the Enabled Options list.
TipYou can also enter access codes by importing them from a text file. See
Importing access codes on page 55 for details.
Option 1
Option 2
Option 3
Option 4
Option 5
2 Click Set Options to open the Set Security Device Options dialog.
3 Check that the Serial Number and Identity Code match those on the email
containing the new access codes text file.
4 Click Import Codes.
The Open dialog opens, defaulting to the design folder where you saved the
file.
5 Select the text file containing the new access codes and click Open.
The codes are automatically updated.
6 Restart ES.
Select Wilcom Web Page (Help menu) to view the Wilcom Web Page.
Note If ES is not running, you can open the online manual directly from
Windows Explorer. To do this, navigate to the ESWin\Bin folder, and
double-click DSGNEDIT.PDF.
Note You must have a correctly configured web browser on your system
together with web access.
ES provides many viewing features to make it easier to work with your design.
Zoom in on an area to see more detail, view the design at actual size, or view a
thumbnail of the whole design in a separate Overview window. Pan the design to
move it across the design window instead of scrolling, and quickly change
between one view and the last.
Show or hide various design elements with the available display settings. You can
show or hide object outlines, needle penetration points, connectors, stitch angles,
machine function symbols and the stitches themselves.
In ES, you can preview an existing design in different colors on different fabrics
by selecting from among any number of pre-defined ‘colorways’.
ES also provides information about designs in a variety of ways and formats.
Before even opening ES or your design, you can check the software version
number and other design information for EMB files directly from Windows
Explorer. You can view stitching details about a design in the Design Properties
dialog. The production worksheet too provides essential production information,
including a design preview, the size of the design, color sequence and any special
instructions.
This section explains the design viewing modes available in ES as well as the
various design viewing settings. Colorway viewing is also described. It also
explains how to obtain and customize information about your designs.
Note To make sure your design is being displayed at the correct size, you might
need to calibrate your monitor. See Calibrating the monitor on page 708 for
details.
Note The current zoom factor is shown at the lower right corner of the
screen.
In addition to the scroll bars, panning provides a quick way to view parts of a
design which are not currently visible in the design window. Panning is typically
used after zooming in on an area. See also Zooming in and out on page 60.
design window
moves to new
position
Use the Overview window to view a thumbnail of the design. The window is
updated whenever you make a change, and can be used to zoom in or pan across
the design window.
Note To change the view settings for the overview window, click it to make it the
active window. See Design viewing settings on page 64 for details.
! To zoom in or out, click the Zoom button at the bottom of the overview
window and drag a bounding box across an area.
! To pan across the design, move the cursor inside the highlight box — it
changes to a four-way arrow cursor — and drag the box.
Select Previous View (View menu) to switch to the last view you selected.
You can switch quickly between the current view and the last view you selected.
After certain operations, such as editing thread colors, you may also need to
redraw the screen for a clearer display.
Note To view the stitching sequence, use Slow Redraw. See Redrawing the
stitching sequence slowly on page 83 for details.
Tip You can change overview window view settings separately to the design
window. For example, you can view the design in TrueView™ in the overview
window and in normal view in the design window. See also Viewing designs in the
overview window on page 62.
You can show or hide stitches and object outlines as you work. Hide stitches to
see outlines more clearly when reshaping. Show outlines if Generate Stitches is
turned off. See also Generating stitches on page 49.
Note Show Outlines will not work with ‘stitch’ files that have been read without
stitch recognition. See Opening stitch files in ES on page 589 for details.
Tip Change TrueView settings for different effects. See Setting TrueView™
options on page 722 for details.
TrueView™ ON
Tip Use TrueView™ together with a background fabric to see how your
design will look when stitched out. See Changing background colors and
fabrics on page 171 for details.
You can show or hide design elements such as needle points, connector and
function markers in your design. For example, view needle points to select
stitches for editing, functions to check color changes or trims, and connectors to
help position stitch entry and exit points. See also Connecting Embroider y Objects
on page 185 and Editing Stitches and Machine Functions on page 327.
Note You can display or hide design elements in any combination. None displays
while viewing in TrueView™.
Tip Right-clicking these tools opens the Options > View Design tab. See
Viewing selected parts of a design on page 67 and Setting design element view
options on page 721 for details.
You can set your system to display all embroidery objects in a design, or hide all
but the selected objects. You can also turn off all embroidery objects in order to
see backdrop images more clearly.
Note Display settings apply to both the design window and production
worksheet. See also Design viewing modes on page 60 and Previewing production
worksheets on page 76.
Tip The Object List provides another way to view design objects. See Selecting
and manipulating objects with the Object List on page 94 for details.
! Hide Whole Design: all embroidery objects in the design are hidden.
Note From this dialog you can also select the design elements you want to
display — e.g. stitches, outlines, etc. You can also change TrueView™
settings for different effects. See Setting design element view options on
page 721 and Setting TrueView™ options on page 722 for details.
4 Click OK.
To help you isolate individual design elements for checking or manipulation, the
View By Color function lets you view objects by color. This is particularly useful
when you are reseqencing objects by color. See also Resequencing objects by color
on page 279.
Viewing colorways
Note In ES, you can define multiple color schemes, or colorways, for the one
design. You can print multiple colorways, icons of color blocks, and design
backgrounds with the production worksheet. See Using multiple colorways on
page 160 for details.
To view a colorway
1 Open a design.
2 Select a colorway from the Colorways toolbar.
3 Select View > Redraw to refresh your screen.
Note This same dialog can be accessed from within the Open dialog in ES. See
also Opening designs on page 46.
Tip The Summary tab provides some of the same information entered in the
Design Properties > Summary tab in ES. See Viewing design information in
ES on page 73 for details.
4 Click OK.
You can check software version number and other design information through
the Design Properties dialog. This also provides important information about the
file source – Native Design, Imported Outlines, Processed Stitches, or Imported
Stitches. See also Embroider y design formats on page 585.
Stitching details are also provided. Most of the fields cannot be modified directly
except for stitch counts, summary information, Colorways, and Elements.
This tab contains information about the design source – Native Design,
Imported Outlines, Processed Stitches, or Imported Stitches — as well as height
and width and stitch count and colors. The data is extracted from the design
and, except for stitch count, cannot be modified.
2 Click Length Calculation to revise stitch counts according to target fabric
thickness.
See Estimating total thread usage on page 75 for details.
The data in this tab is extracted from the design and, except for Element,
cannot be modified. See also Assigning element names on page 76.
Tip Note that there is a stitch count for each element in the design. You can
show this as a stitch count for each element or a cumulative stitch count. See
Setting other general options on page 731 for details.
4 Select the Summar y tab to view or enter summary information about the
design.
5 Click a field and enter any text which will help you identify the design at a later
date.
In order to get more precise thread usage estimates, you can adjust the fabric
thickness setting to suit the target fabric.
Tip Click Save to save the revised settings to the current template.
Enter element
names for each
color block
3 In the Element fields, enter names for each color block as required. To do so,
click the field, type the name, and press Enter.
production
information
Design appears
at actual size
Tip Zoom in to read the production information or view the design preview
more closely. Large designs may be displayed over a number of pages.
When working with embroidery designs, you need to understand the stitching
sequence. You can check a design’s stitching sequence in ES by ‘traveling’ through
it stitch-by-stitch. You can also check the stitching sequence by slowly redrawing
it on-screen.
ES provides various ways to select the objects that comprise an embroidery
design. You can select all objects to modify the design as a whole, or individual
objects for more precise modification.
This section describes how check designs by traveling through them. It describes
how to select objects using the selection tools and keyboard. It also shows how
to select while traveling through the design, or by using the Object List. You also
see how to select objects of a specific color.
Tip You can change the display color of unsewn stitches. See Changing display
colors on page 173 for details.
Click Travel 100 Stitches (Travel toolbar) to travel 100 stitches at a time.
Click Travel 1000 Stitches (Travel toolbar) to travel 1000 stitches at a
time.
Use the stitch travel tools or shortcut keys to travel through the design one or
more stitches at a time. See also ES Quick Reference Guide on page 753.
Note The current needle position is indicated by a large white cross or ‘needle
position marker’. Initially, this is located at the end of the design. When you travel
through stitches, the needle position marker moves accordingly. The current
stitch number appears in the Status Line.
needle position
marker
To travel by stitches
! Click the travel tool you require to travel backwards through the stitching
sequence by 1, 10, 100, or 1000 stitches.
! Right-click the required tool to travel forwards through the stitching
sequence.
Travel backwards
one stitch
Tip Slow Redraw lets you view the stitching and color sequence of a design
in slow motion. See Redrawing the stitching sequence slowly on page 83 for
details.
Use the segment travel tool or keyboard shortcuts to travel through the design by
object segment. See also ES Quick Reference Guide on page 753.
Travel by segment
! To travel to the previous segment, click the Travel by Segment icon.
! To travel to the next segment, right-click the Travel by Segment icon.
Use the start/end travel tool or keyboard shortcuts to travel quickly to the start
or end of the stitching sequence. See also ES Quick Reference Guide on page 753.
Traveling by object
Use Travel by Object (Travel toolbar) to travel to the previous or next
object.
To travel by object
! To travel to the previous object, click the Travel by Object icon.
! To travel to the next object, right-click the Travel by Object icon.
Traveling by color
Use Travel by Color (Travel toolbar) to travel to the previous or next color
change function.
Use the color travel tool or keyboard shortcuts to travel through the design by
color. This is useful if you need to locate a specific color change in order to insert
an object or delete it from the stitching sequence. See also ES Quick Reference
Guide on page 753.
Note When you travel by color, the system looks for the next or previous color
change function. Both automatically and manually inserted color change
functions are recognized.
Use the machine function travel tool to travel through the design by machine
function. This is useful, for example, if you are looking for extra trim that should
not be there. Note, however, that the needle point will stop at every jump, trim,
and color change. See also ES Quick Reference Guide on page 753.
NoteBoth manually and automatically inserted functions are recognized. See also
Changing Machine Formats on page 615.
Slow Redraw lets you view the stitching and color sequence of a design in slow
motion. See also Checking the stitching sequence on page 79.
Note You can adjust the display color of unsewn stitches. See Changing display
colors on page 173 for details.
Click Select Object (Pointer toolbar) and click the object to select.
The simplest way to select objects is by pointing and clicking with the mouse with
the Select Object tool activated. With Shift and Ctrl keys, you can select multiple
objects.
Tip To select an object which is behind another object, zoom in and click the
outline. Alternatively, position the pointer over the object, hold down the 2
key, and click until the object is selected. Each click selects the next
overlapping object.
With the Select Object tool activated, you can select objects by dragging a
bounding box around them.
With the Select Object tool activated, you can select the first or last object in the
design sequence using the Tab key.
If an object is selected, you can select the object before or after it in the stitching
sequence using Tab or Shift + Tab with the Select Object tool activated.
You can select objects as you ‘travel’ through the design using the Ctrl key.
Traveling is usually associated with checking the stitching sequence. See Traveling
by object on page 81 for details.
3 Hold down Ctrl, and travel over the object to select it.
Tip You can select the object you are currently traveling through by pressing
Shift + O or right-clicking the Select Object tool.
The Selects On tool adds objects to the selection as you travel through the
stitching sequence.
Note If the Select Object tool is not selected, Selects On has no effect.
3 Travel through the design. See Traveling by object on page 81 for details.
As you travel, objects are added to the selection.
Tip Alternatively, hold down Ctrl, then press Tab or Shift + Tab to add the
next or previous objects to the selection.
You can select a range of objects by holding down Shift while you click the first
and last objects in the range.
Click first object Hold down Shift and click last object
Tip It helps to know the design stitching sequence for this method. See
Traveling by object on page 81 for details.
The objects you want to select must be completely within the outline.
3 Press Enter to select.
With the Line Select tool you can select a specific object by drawing a line through
it.
Mark two
reference points
Note Any objects with manual color changes are selected based on their
original color.
Deselecting objects
You can cancel all selections in the design, or remove individual objects from a
group of selected objects.
To deselect objects
! Cancel a selection using any of the following methods.
! Press Esc.
! Click the Cancel icon.
! Select another object.
! Click an empty area of the background.
! Select Edit > Deselect All.
! Remove an object from a selection by holding down Ctrl and clicking the
object to deselect.
The Object List provides a sequential list of objects. It provides an easy way to
select objects in designs and access their properties. You can use it to group and
ungroup, lock and unlock, and show and hide objects. Use it also to cut, copy and
paste, and resequence selected objects.
blue border
appears around
selected object
The Object List shows an icon for each object in the design in order of
stitching sequence. Each object’s stitch count is shown, together with the
input method and stitch type used in its creation.
2 Click an icon to select the object.
! To select a range of items, hold down Shift as you select.
! To select multiple items, hold down Ctrl as you select.
A blue border appears around selected objects.
3 Manipulate the color blocks as required.
locked objects
grouped objects
hidden object
!You can also cut, copy and paste selected objects with the Object List. See
Combining objects and designs on page 271 for details.
!You can also resequence objects with the Object List. See Resequencing
objects with the Object List on page 279 for details.
Tip Like the Object List, the Color List is synchronized with the design window.
It dynamically updates whenever you select, modify or delete objects, or create
new ones. The two lists themselves are also synchronized.
blue border
appears around
selected color
block
The Color List shows an icon for each color block in the design in order of
stitching sequence. The number of stitches for each color block are shown
together with the objects comprising it.
Note Only color blocks can be selected in the Color List, not individual
objects. See Selecting and manipulating objects with the Object List on page 94
for details.
locked color
block
hidden color
block
!You can also cut, copy and paste selected color blocks with the Color
List.
!You can also resequence color blocks in the same way as you resequence
objects with the Object List. See Resequencing objects with the Object
List on page 279 for details.
Note The most important property for an embroidery object is its stitch type.
Different stitch types are suited to different shapes. See Fill Stitches on page 123
for details.
This section describes how to digitize shapes with the main input methods. It also
explains how to adjust input settings to obtain the best results.
Use Run (Input toolbar) to place a row of single run stitches along a
digitized line.
Use Triple Run (Input toolbar) to place a triple row of run stitches along a
digitized line.
Use Input A (Input toolbar) to create columns of varying width and stitch
angle.
Use Input B (Input toolbar) to create asymmetrical columns of turning
stitches, where opposite sides are different shapes.
Use Input C (Input toolbar) to digitize columns or borders of fixed width.
Note Run stitch is considered both an input method and stitch type. Fill input
methods may use different fill stitch types depending on the particular
application. See also Fill Stitches on page 123.
1 6 1 5
5 6
object is closed object is closed
automatically automatically
You always use the left mouse button to mark a corner point, and the right mouse
button to mark a curve point. Two points marked with the left mouse button are
always connected with a straight line. Two points marked with the right mouse
button are always connected with a curved line.
The reference points you mark when digitzing the shape become the ‘control
points’ of the selected object. Control points appear on object outlines and are
used to edit or ‘transform’ objects. Such actions may include reshaping, scaling
(resizing), letter spacing, changing entry and exit points.
entry point
Key to control points
= entry point
= exit point
= corner point
= curve point
corner point exit point
= stitch angle point
Most control points can be added, deleted, moved or changed to either corner or
curve points. Some control points have a specific function and cannot be deleted
— for example, the entry point marker.
Digitize individual stitches with the Manual input method. You can enter single
manual stitches, or enter three stitch layers at a time with the Triple Manual tool.
Manual stitches digitized together form a single embroidery object.
Manual stitches are not well suited to scaling and transforming actions as the
stitch count is not recalculated automatically. Use them sparingly, for example to
add a few stitches to a finished design. See Editing Stitches and Machine
Functions on page 327 for details.
Note As each stitch is individually defined, the only object properties required by
manual objects are General and Connector properties.
1 7 11
3 5
Use the left 9
mouse button
Tip You can create jumps manually by right-clicking as you digitize. See Using
jumps as connectors on page 187 for details.
Digitizing lines
Use the Run and Triple Run tools to digitize lines of single or triple run stitching.
Run places a single row of run stitches along a digitized line. Triple Run repeats
each stitch three (or more) times for a thicker line. These tools are typically used
to add borders and pickout runs to designs.
length
1 2 3 4 5 6
Run
3 6
Triple Run 1 4
2 5
You can change the stitch length, chord gap and number of stitch repetitions
(Triple Run only) in the Outline Stitch tab of the Object Properties dialog. Preset
Run and Triple Run values by changing the current properties before you digitize.
See Setting current object properties on page 140 for details.
TipES lets you convert between Run, Triple Run and Input C objects. See
Converting between Run, Triple Run and Input C objects on page 317 for details.
Right-click for
12 curve points
10
11
! To constrain the line to 15° increments, hold down Ctrl as you digitize.
! For a perfect circular arc, mark three points with a right-click.
! Where curves connect — either to a straight line or another curve —
click to mark the connection point.
270°
Hold down Ctrl
Tip If you make a mistake, press Backspace to delete the last reference point,
then continue digitizing.
3 Press Enter to finish digitizing the line.
For both Run and Triple Run stitches, set the stitch length to suit the digitized
shape. Where the object has tight curves, select a shorter stitch length. To reduce
the stitch count for flatter curves, increase the stitch length.
Note These values only apply to objects created with the Run or Triple Run input
methods. They do not affect travel runs, or underlay stitching.
Run Run
length length
If a line has tight, sharp curves, reduce the length, for example to 1.8mm, so
that the stitches follow the line.
ES can automatically calculate the best length for each stitch with the Variable
Run Length option.
Run
length
Fixed Run Length: not Variable Run Length: Variable Run Length: increase
enough stitches to using default values Chord Gap from.07 mm
follow tight curve (default) to 2 mm
Note Stitches will not be reduced to less than the specified minimum length,
even if the chord gap value is exceeded.
5 Click OK.
Select no. of
repetitions
Use Input C to digitize columns of fixed width. It is typically used for digitizing
borders and outlines of larger shapes. You can digitize columns to create thick
lines or borders. Input C is typically used with Satin stitch.
straight column
turning column
TipES lets you convert between Run, Triple Run and Input C objects. See
Converting between Run, Triple Run and Input C objects on page 317 for details.
Digitize columns and borders of fixed width with the Input C tool. Create objects
using left and right mouse clicks to mark reference points to form an outline. Use
left-clicks to enter corner points and right-clicks to enter curve points. Then
specify the column width. You can leave the shape open, or create a border by
joining the first and last reference points.
4
2
5 7
3
6
1
Tip If you make a mistake, press Backspace to delete the last reference point,
then continue digitizing.
3 When you have finished digitizing the line, either:
! Press Enter to keep the last stitch and place the exit point at the last point
marked, or
! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
8
Digitize column width
anywhere in design
window 9
Tip You can digitize the column width anywhere on the screen, at any angle.
To offset the stitches from the center of the line, right-click to mark these
points exactly where you want to position the stitches.
Setting offsets
By default, stitches are positioned around the center of a digitized line. You can,
however, offset them to one side or the other. Do this as you digitize by marking
the column width with the right mouse button in the offset position you require.
Alternatively, enter an exact offset value in the Object Properties dialog. See also
Creating columns and borders on page 111.
To set offsets
1 Right-click the Input C icon.
The Object Properties > Input C tab opens.
Select Offset
Tip Use the example diagrams as a guide to which side is which. You only
need to enter the value for one side, as ES automatically calculates the other.
4 Click OK.
You can set the exact width of Input C columns in the Object Properties dialog.
The value you set becomes the default width for new Input C objects.
Enter required
column width
You can control the way stitches turn at the corners of Input C objects by
changing the distance over which they turn. This distance is set by the ‘corner
fraction’. The larger the fraction, the greater the distance.
Tip Round Shar p Corners is also available for Input C objects to give you the
option of sharp or round points. See Rounding shar p corners on page 375 for
details.
Note ES lets you convert between Complex Fill and Input A or B objects. See
Converting Input A or B to Complex Fill on page 319 for details.
NoteThe control points in a pair do not have to be the same type. For
example, one can be a corner point, the other a curve.
finish
Tip If you are joining two columns, omit the last stitch on the first column
so that the exit point is close to the entry point of the next column.
Use the Input B tool to digitize shapes where one side is different to the other,
especially where one side requires more reference points than the other. Stitches
turn evenly throughout the entire shape. You can use any fill stitch type except
Motif Fill.
Input B — create
irregular shapes with
turning stitches
TipES lets you convert between Complex Fill and Input A or B objects. See
Converting Input A or B to Complex Fill on page 319 for details.
2 6
5
3
1
4 7
3 Press Enter.
An elastic line attaches to the pointer, ready for you to digitize the second side
of the shape.
Tip If you make a mistake, press Backspace to delete the last reference point,
then continue digitizing.
4 Digitize the second (i.e. bottom or right) side of the object.
9 10
Tip You can control the stitch angle by ‘cutting’ the pointy ends of a shape
and marking the first and last reference points further apart.
90°
Use the Complex Fill tool to digitize large and complex shapes. Most shapes can
be digitized with this tool. By digitizing boundaries within Complex Fill objects,
you can create filled objects with holes. You can also create new objects from
boundaries in Complex Fill objects.
Boundaries in Complex Fill objects should not overlap or intersect each other. A
boundary should not overlap itself and should not have a second boundary inside
(hole within a hole). These shapes, for example, cannot be successfully digitized
with Complex Fill:
Where they occur, overlapping boundaries in Complex Fill shapes are ignored
and stitches are generated in the largest area defined by the boundaries.
TipES lets you convert between Complex Fill and Input A or B objects. See
Converting Complex Fill to Input A or B on page 318 for details.
Tip Follow the prompts in the status bar to help you digitize. If you make a
mistake, press Backspace to delete the last reference point, then continue
digitizing.
3 Close the shape.
! To close the shape with the same type of reference point as the last you
digitized — i.e. corner or curve — simply press Enter.
! To close the shape using a different type of reference point, mark the last
on top of the first and press Enter.
4 8 9
4 8 9
5 5 7
7 6
6 10 3 10
3
ht
ig 11
11 2 ra
2 e 12 st line 12
rv
cu 1
1 object is closed 13 last point is marked on top of
automatically first with left button
13
14 15
12
stitch angle 1 stitch angle
1 14 direction 13 direction
Tip To minimize segments and gaps in your embroidery, place the entry and
exit points opposite each other on the outside boundary. Then define the
stitch angle so it is perpendicular to the line between the entry and exit points.
8 Press Enter.
Note Complex Fill objects may be stitched out in several smaller segments,
joined by travel runs. All segments and boundaries in a Complex Fill object
are part of the same object.
Where segments within the shape meet, push and pull on the fabric may cause
gaps. By adding overlapping rows, these gaps can be prevented.
Enter required
number of rows
2 In the Overlapping Rows field, enter the number of rows to overlap where
segments join.
3 Click OK.
Adding boundaries
Tip You can also create new objects from existing boundaries in Complex Fill
objects using the Filled Holes feature. See Filling holes in Complex Fill objects on
page 391 for details.
To add boundaries
1 Select the Complex Fill object to modify.
2 Click the Complex Fill icon.
Reference points display around the object outline.
Note To remove boundaries from a Complex Fill object, click the Reshape
Object icon to display the object’s control points. Select the control points on
the unwanted boundary, and press Delete.
Stitch properties are defined as you digitize, but they can be changed at any stage.
When you create an embroidery object, you can accept the default settings for the
particular input method, or apply new ones. Default settings are stored in the
design template. You can also define ‘current’ properties to influence all the
objects you create in the current design. See Object Properties, Styles and
Templates on page 139 for details.
This section explains how to select a stitch type for an object, as well as change
stitch settings to obtain the best results.
Use Satin (Stitch Types toolbar) for narrow columns and shapes.
Different stitch types are suited to different objects. When you digitize an object,
it uses the current stitch type for the selected input method. However, you can
change an object’s stitch type at any stage. You can also preset the stitch type by
selecting it as ‘current’ before digitizing. See Setting current object properties on
page 140 for details.
Tip You can change between fill stitch types quickly using the buttons on the
Stitch Types toolbar, or using the keyboard to switch between fill and outline
stitching. See Selecting commands from toolbars on page 44 and Switching between
fill and outline input methods on page 103 for details.
Note You cannot select Run or Triple Run stitch types from the Stitch Types
toolbar. To use these stitch types you need to change the input method to
Run or Triple Run. See Digitizing lines on page 105 for details.
Satin stitch is well-suited to stitching narrow columns and shapes, where the
length of each stitch forms the width of the column. Satin stitches are almost
parallel, with every second stitch slightly slanted. Because there are generally no
needle penetrations breaking up the fill, Satin stitch creates a glossy, high-quality
effect.
turning column
If a column is too wide, stitches may be loose and not cover the fabric properly.
Conversely, in very narrow columns, the stitch density can be too high, and the
needle penetrations can damage the fabric.
Adjust stitch density by setting a fixed spacing value, or let Auto Spacing calculate
the spacing for you. Auto Spacing automatically adjusts the stitch spacing
wherever the column changes width.
The Auto Split and Auto Jump features help you to control long Satin stitches.
See Splitting long stitches with Auto Split on page 376 and Preserving long stitches
with Auto Jump on page 378 for details.
Change the stitch density in Satin fills by adjusting the stitch spacing setting in
the Object Properties dialog. The larger the spacing between stitches, the lower the
density. The smaller the spacing, the higher the density.
Tip If you are using a digitizing tablet, you can quickly switch between preset style
with different spacing settings. Each button on the puck accesses the next preset
style. For example, clicking button 1 accesses <PRESET_SATIN_1>.
Select Satin
Adjust stitch
spacing
Clear Auto
Spacing
Note If Auto Spacing is selected, the fixed stitch spacing setting is not used.
See Applying Auto Spacing to Satin stitch on page 127 for details.
3 In the Stitch Spacing field, enter the spacing.
! To increase stitch density, enter a smaller value.
! To reduce the density for more open stitching, enter a larger value.
4 If you want to control long Satin stitch, select the Auto Split checkbox and
specify the Auto Split Length and Auto Split Minimum Stitch values.
See Splitting long stitches with Auto Split on page 376 and Preserving long
stitches with Auto Jump on page 378 for details.
5 Click OK.
Auto Spacing adjusts stitch spacing for Satin stitches according to column width.
For varying width objects, Auto Spacing changes spacing to the best density for
the width. See also Adjusting stitch density on page 366.
Select Auto
Spacing
Adjust spacing
values
NoteFor even more precise results, you can adjust Auto Spacing settings. See
Adjusting Auto Spacing settings on page 128 for details.
Adjust Auto Spacing settings to get the exact results you want. You can specify
how rapidly spacing changes, and by how much, by changing the stitch length and
spacing settings. You can also specify spacing offsets to automatically adjust
spacing for different thread types.
spacing 2
spacing 1
length 2
length 1
Click Values
Tip If you change your mind, click Reset to revert to the factory default
settings.
Right-click Satin (Stitch Types toolbar) to adjust the Satin stitch count.
Enter number of
repetitions
Note Using a value higher than 10 may cause thread breaks, depending on the
design, fabric, or thread tension.
3 Click OK.
Tatami stitch consists of rows of run stitches and is suitable for filling large,
irregular shapes. Stitches are laid in rows going back and forth across the shape.
These can be parallel or slightly turning. Stitch offsets in each row are used to
eliminate horizontal split lines.
You can control stitch density in Tatami objects by adjusting the backstitch type,
stitch length, and row spacing. With Tatami fills you can specify how each row is
offset in order to control the patterns formed by needle penetrations. See
Creating textures with Tatami offsets on page 427 for details.
For Tatami, stitch density is determined by the distance between each row of
stitches. The spacing setting is the distance between two forward rows. See also
Adjusting stitch density on page 366.
row spacing
offset fraction
stitch length
row direction
Adjust stitch
spacing
3 Click OK.
Specify the stitch length and the minimum stitch generated for Tatami objects.
The stitch length varies slightly in Tatami fills to ensure that small stitches are not
generated at the edges of the shape.
2 In the Stitch Length field, enter the stitch length you require.
3 In the Min Stitch Length field, enter the length of the shortest stitch to be
generated.
4 Click OK.
Backstitch is the term used for every second row of stitches in a Tatami fill. There
are three types available — Standard, Borderline, and Diagonal.
Standard backstitch
The rows are approximately parallel, with every backstitch row slightly shorter
than the forward row. Because the rows are different lengths, there are fewer
small stitches at the edge of the shape, reducing possible damage to the fabric.
Standard backstitch is suitable for high density fills.
Borderline backstitch
The rows are approximately parallel. With lower density fills, borderline
backstitch creates a smooth, well-defined edge. Borderline backstitch is also
called Trapunto style. See Creating Trapunto stitching effects on page 411 for
details.
Note Borderline backstitches may not follow the outline of the shape if the stitch
spacing is less than the minimum stitch length. Where the stitch rows are
perpendicular to the boundary, connecting stitches are adjusted to be longer than
the minimum stitch.
.
minimum stitch
stitch spacing
connecting stitches
connecting stitches are follow the boundary
adjusted
Diagonal backstitch
The backward rows are diagonal, directly connecting the forward rows. Diagonal
backstitch is suitable for turning shapes, and gives good results with Jag ged Edge.
See Creating jagged edges on page 405 for details.
Select backstitch
type
Zigzag stitch is similar to Satin but is generally used where fewer stitches are
required. The needle penetrates each side of the column, laying the thread across
in an open zigzag pattern. All stitches are slanted so half as many stitches are
generated as with Satin. The density is determined by the stitch spacing setting.
straight column
turning column
Note The settings for Zigzag fill stitches are stored separately from Zigzag and
Double Zigzag underlay settings. However, they are set in the same way. See
Adjusting Center Run and Edge Run underlay settings on page 351 for details.
3 Click OK.
E Stitch is used to create long, narrow columns with a ‘comb’ effect. It is often
used to stitch borders around appliqués. The needle penetrates both sides of the
column, and then penetrates the second side again, laying the thread along the
side. E stitches are usually more open than Satin or Zigzag stitches.
straight column
turning column
You can change the spacing between each perpendicular E Stitch stitch by adding
extra runs between them. Runs are distributed evenly between E Stitch stitches.
Their length is calculated by dividing the E Stitch spacing by the number of runs.
E Stitch spacing
The number of runs is the same between each pair of E Stitch stitches, except in
tight curves where the stitch lengths would be too small.
Enter spacing
value
3 In the Number of Runs field, enter the number of run stitches between each
E Stitch.
3 runs
4 Click OK.
When you create an embroidery object, you can accept default settings for the
particular input method, or apply new ones. Default settings are stored in the
design template. You can also define ‘current’ properties to influence all the
objects you create in the current design.
A style is a set of object properties stored under a unique name. You can save any
combination of settings in your styles to quickly apply to embroidery and lettering
objects.
Styles are stored as part of a design template. You can store all styles in a single
template or several templates. Each template may contain specific styles for
different types of embroidery. The NORMAL template provides a selection of
preset styles for you to use. You can modify these as required.
This section explains how to change the object properties in your design, as well
as how to apply, create and maintain styles and templates in ES.
Note Some object properties can be modified on-screen; for example, you can
change the size properties by scaling the object with the selection handles. Other
properties, such as stitch spacing or length, are modified in the Object Properties
dialog.
Note The change affects new objects in the design, not the template itself. To
apply changes to all new designs based on the current template, you need to
change the default — not the current — properties.
When you change current object properties, the new settings automatically apply
to any new objects created in the current design. You can also apply current
Tip You can also set some object properties by selecting the relevant toolbar
button. When a button is selected, that tool’s settings are current.
Select tab
Change
settings as
required
Tabs display at the top of the Object Properties dialog. These provide access
to all the possible object properties settings.
3 Click a tab to view the current settings and change as required.
4 Click OK.
When you change current properties, the new settings will automatically apply to
any new objects you create. You can also apply them to existing objects.
Note Changing the properties of existing objects does not affect the current or
default settings, nor the properties of any objects not currently selected.
Note You can apply some object properties by selecting the object and
clicking the relevant toolbar icon. When the tool is selected, the effect is
applied directly to the selected object.
Note Only the settings applicable to the selected object change. Other properties
retain their current values. For example, if you make the properties of a selected
Input C object current, the current Complex Fill values will not change.
TipTo check that the now current values are as you intended, open the Object
Properties dialog.
Note The change affects all new designs created using this template. If you only
want the changes to apply to the design you are working in, change the current —
not the default — properties. See Setting current object properties below for
details.
Click Save
3 Select the tab you want and change the settings as required.
4 Click Save.
The object properties are saved to the current template and will apply to any
new objects in any design based on this template.
Note You can also create a new template using modified object properties as
defaults. See Using design templates on page 153 for details.
Note Styles are saved in the current template and are used by all designs using
that template.
Styles toolbar
Use the Styles toolbar to quickly apply styles in your design. This toolbar lets you:
Applying styles
Click Apply Style (Styles toolbar) to apply a style from the template to new
or selected objects.
Use the Styles toolbar to apply favorite styles to new or selected objects.
When you select a style, the settings overwrite the current object properties. You
can apply a style to current object properties before you digitize, or to a selected
object. See also Applying and managing object properties on page 140.
Tip If you are using a digitizing tablet, you can quickly switch between preset
styles. Each button on the puck accesses the next preset style with different
spacing settings. For example, clicking Button 1 accesses
<PRESET_SATIN_1>.
To apply styles
1 Click the Apply Style icon.
The Use Object Style dialog opens.
Select a style
Tip To apply a favorite style, click the Favorite Style icon assigned to it. See
also Assigning favorite styles on page 147.
Define new styles for a template, either from scratch, or based on an existing style
or object. You can create styles in the Object Properties box by specifying settings
in any or all of the tabs. New styles are saved to the current template.
Note The stitch type, settings and effects you specify for the new style do not
automatically change the current object properties. See also Applying current
properties to existing objects on page 141.
Click New
3 Click New.
The New Object Style dialog opens.
Tip If you want the new style to be added to the Style toolbar, select the Add
to Favorites checkbox.
Note You do not have to enter values in all fields, only those you specifically
wish to store.
8 Click OK and then Close.
The new style is saved to the current template.
You can assign up to ten favorite styles to tool icons on the Styles toolbar. To
apply the style, you then simply select the tool.
Click Favorites
2 Click Favorites.
The Organize Favorites dialog opens.
Click Add
3 Click Add.
Select a style
Merging styles
You can merge settings from one style to another. When you merge, the settings
from the second style overwrite the first.
To merge styles
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Merge
Select a style
Modifying styles
You can modify all styles, including the preset styles in the NORMAL template.
At some stage, you may want to revert to the original style settings in the
Tip
NORMAL template. See The NORMAL template on page 152 for details.
To modify a style
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Edit
Note Changes apply only to future uses of the style. Existing objects based
on the style are not affected.
Renaming styles
You can rename a style without affecting its settings.
At some stage, you may want to revert to the original style settings in the
Tip
NORMAL template. See The NORMAL template on page 152 for details.
Select a style
Click Rename
At some stage, you may want to revert to the original style settings in the
Tip
NORMAL template. See The NORMAL template on page 152 for details.
To delete styles
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Remove
Note You cannot overwrite templates by accident. Each time you create a new
design from a template, ES opens a duplicate. When you save the design the first
time, the Save As dialog opens so you can save the template under a new name.
TipYou can enter lettering baselines on their own but it helps to include
sample text. You can overtype the sample text when using the template.
4 Select File > Save As.
The Save As dialog opens.
Note The template list only appears when you start a design from the File menu.
If you select the New tool, the NORMAL template is applied by default.
Note Changes apply only to future uses of the template. Existing designs based
on the template are not affected.
Tip To create a new template based on the modified one, type a new file name
and click Save.
8 Click Yes to confirm.
The modified template is ready for use.
Note Only the current object properties — not the objects or other settings
in the design — are saved to the template.
4 Click OK to update the template.
Tip To save more than one set of object properties in a template, save the
object properties as a style rather than a template.
Click OK
Select Templates
When you digitize, you select thread colors for each object you create from the
color palette in the design window. The color palette contains a selection of
thread colors tailored for each design. This color scheme, or ‘colorway’,
represents the actual thread colors in which a design will be stitched.
The Colorways feature lets you preview a design in different colors on different
fabrics. In effect, it lets you define multiple color schemes and switch between
them. This has important implications for sales presentations as well as
production. You can also print multiple colorways, design backgrounds, and icons
of color blocks with the production worksheet.
For each colorway you define, you can select colors from commercial thread
charts containing a range of colors from different thread manufacturers, or define
your own. To save time when setting up new colorways, you can create your own
thread charts, using the most frequently used colors. You can add, edit and delete
threads from a thread chart, or rename or delete the chart itself.
In ES you can search for particular threads by various criteria. Automatic thread
color matching lets you to find and change a thread color based on closest match
in one or several thread charts. You can also match thread colors from an
imported graphic — vector (either a single or grouped) or bitmap.
This section describes how to select colors from the color palette as well as how
to change colorways. It also explains how to define, modify and delete colorways.
There is also an explanation of how to define your own thread colors and charts.
Tip If the color palette itself does not appear, you need to select it from the
Toolbars dialog. See Showing or hiding toolbars on page 43 for details.
Note Color change machine functions are automatically inserted when you assign
a color.
current color
The objects appear in the new color. The current color does not change.
You can change the color of consecutive objects of the same color at the same
time. Consecutive objects follow each other in the stitching sequence.
blue blue
green
Select color
Note If you selected more than one object, this option is not available.
4 Select a color from the list.
Only colors in the colorway are available.
5 Click OK.
red
red
green
Note Included as part of the colorway definition are the following properties —
background color or fabric, as well as display colors for borer symbols, unsewn
stitches, selected objects, object outlines and the grid.
Colorway 1 Colorway 2
same color,
different color
slots
You can do this if you define the first object as thread color X, and the next object
as thread color Y. Both are assigned the same thread color in the current
colorway. This then allows thread color Y to be assigned a different thread color
in another colorway.
Note Colorways are not intended to compensate for the different densities.
Rather, different styles should be used, or separate designs — one for dark
threads on light fabric, and one for light threads on dark fabric.
Selecting colorways
When you start a new design, Colorway 1 appears as the default color palette. You
can change it by selecting from among any number of pre-defined colorways for
the template you are using. In the same way, you can preview an existing design
To select a colorway
1 Open a design.
2 Select a colorway from the Colorways toolbar.
Select a colorway
colorway 1 colorway 2
Modifying colorways
You can modify a colorway by adding or changing colors. New colors can be
selected from any of the available thread charts. Any modifications to thread
colors only affect the selected colorway. All others remain unchanged. The
modified colorway can be saved with the design you are working with and/or the
current template.
Note The default settings are stored as Colorway 1. If you change the background
in Colorway 1 and save your template, it will always display like this at start up. All
defined colorways are saved in the template.
To modify a colorway
1 Right-click the palette.
Enter total
colors required
Select color to
change
Select thread
chart
Tip Right-click the Colorway dropdown list or the palette to open the
Colorways tab.
2 Enter the total number of colors you want to use in the Threads in Palette
field.
Tip Colorways are limited to 128 colors each. 36 will fit comfortably at 800 x
600 resolution.
3 Select a thread chart from the list.
4 Select the color you want to change in the colorways table.
Alternatively, select an empty color slot which currently has no color assigned
to it.
Select color to
assign
Click Assign
Creating colorways
To create a colorway
1 Right-click the color palette.
The Design Properties > Colorways tab opens.
Enter a New
Colorway name
Select colorway to
base it on
Tip By default, the Based on Colorway field contains Colorway 1 which may
or may not consist of system default colors. If you want to base your new
colorway on the system defaults, leave this field blank.
3 Click OK.
The new colorway appears in the Design Properties > Colorways tab.
Click to toggle
display of thread
chart
Renaming colorways
You can rename a colorway at any time either in the current design and/or
current template.
To rename a colorway
1 Right-click the palette.
The Design Properties > Colorways tab opens.
3 Enter the new name for the colorway and click OK.
Select Templates
(EMT)
Deleting colorways
You can delete a colorway at any time either from the current design and/or
current template.
To delete a colorway
1 Right-click the palette.
The Design Properties > Colorways tab opens.
Click Delete to
delete a selected
colorway
You can search for a thread by code, brand, description or thickness in the
Colorways dialog.
Select thread
chart
2 Select the thread chart/s to be included in the search from the thread charts
list.
3 From the In Column list, select the thread criterion to search on — Code,
Brand, Description or Thickness.
Code is the identification number of a thread color in a brand.
4 In the Find field, enter the first few characters of the required code, brand,
or description, or enter the thickness code.
The system searches for the closest match across all selected charts and
displays them in the thread color list below.
You can find and change a thread color based on closest match in one or several
thread charts.
Select color to
match
Click Match
Select thread
chart/s
Select color to
assign
Click Assign
Select color to
match
Click Match
Select thread
Matched colors chart to match
listed from
3 Select the thread chart/s to include in the search from the Thread Charts list.
Note The maximum number of new thread colors which can be added to the
color palette from a bitmap is 128.
In ES, you can change the background color of the design window to match the
color of your fabric. Or you can select a background fabric for more realistic
previews and presentations. The background is saved with the colorway.
Note Default settings for the template are stored as Colorway 1. If you change
the background in Colorway 1 and save your template, it will always display like
this at start up. See Changing the default colorway on page 166 for details.
Double-click to
change background
color
Edit color
Select background
color or fabric Select fabric
pattern
In addition to background color or fabric, display colors for borer holes, unsewn
and selected stitches, object outlines and grid are part of the colorway definition.
You may want to change them if the usual display color is not visible against the
background color for the particular colorway.
Double-click to
change display colors
Edit color
When you create a thread chart, you are creating a store of colors to use in your
designs.
Click to modify
thread chart
Click New
3 Click New.
The New Thread Chart dialog opens.
Click to copy
from other chart
Click to copy
from other chart
Select thread
chart
Select color to
copy
4 From the Name list, select the thread chart containing the color you want to
copy.
5 Select the color you want to copy, then click OK.
The color is copied to the thread chart, and appears at the bottom of the list.
Click to select or
mix color
Enter code, brand,
and description
details
Select thread
thickness
3 Enter code, brand, and description details for the new thread color.
Code is the identification number of a thread color in a brand.
4 Select the appropriate thread thickness.
! Thickness A: normal embroidery thread (thickness 120/2, or 40)
! Thickness B: thicker than normal
! Thickness C: finer than normal
! Thickness D: very fine.
Note This setting determines the Auto Spacing setting used with the thread.
See also Applying Auto Spacing to Satin stitch on page 127.
5 Mix the thread display color.
See Mixing your own thread colors on page 178 for details.
6 Click OK.
The new color appears in the Threads list.
2 From the Basic colors table, select a color that closely matches the color you
require.
3 Click and drag the cross hairs on the color spectrum to get the exact color
you require.
4 Drag the slider on the right of the color spectrum to adjust color brightness.
The HLS and RGB values appear in the bottom right-hand corner of the
Color dialog. Enter these values directly to define exact colors.
5 When you have mixed the required color, click Add to Custom Colors.
6 Click OK.
The new color appears in the Color preview box.
Select thread
chart
Select color to
modify
Click to select or
mix color
Edit code, brand, and
description details
Select thread
thickness
Remove obsolete thread colors from a thread chart using the Modify Thread
Chart dialog.
Select thread
chart
Click to remove
selected color
Select color to from chart
remove
Click to remove
ALL colors from
chart
Tip To delete all the threads from a thread chart, click Clear All.
Tip Select names that will help you remember the charts you need, or that sort
frequently used charts to the top of the list.
Select thread
chart Click to rename
selected chart
4 Enter the new name for the thread chart, then click OK.
Delete obsolete thread charts from the Modify Thread Chart dialog.
Note Be careful when deleting thread charts. If you delete the wrong chart you
will need to reinstall ES to restore it.
Select thread
chart Click to delete
selected chart
Types of connectors
The type of connector you use depends on whether you want it to be visible in
the final design. The default connector setting in ES is for jumps.
Jumps
You can use automatic jumps as connectors between embroidery objects. Jumps
move the frame from one part of the design to another without needle
penetrations. You generally need to tie-off and trim the connecting thread.
Note The default connector jump length is the same as that set for Auto Jump.
You can also digitize jumps manually using the Needles Out function. See Adding
jumps with needles out on page 196 for details.
Note Run connectors are not the same as travel runs which join segments within
Complex Fill objects. In other words, they do not apply to segments within an
object. See also Adjusting travel run stitch length on page 197.
Tie-ins
Tie-in stitches are inserted at the start of objects to prevent stitches from
unraveling. They are inserted inside the shape on the second stitch. You generally
use them when the previous connector is trimmed.
Tie-offs
With jumps, the stitch needs to be tied off so the thread can be trimmed without
the stitches unravelling. You can adjust connector settings to automatically add
tie-offs, or add them yourself. You can also include trim functions so machines
with trimmers cut the thread automatically.
Trims
If you are using a machine with an automatic trimmer, the trim function causes
the thread to be cut after a tie-off. In the software, trims are represented by a
triangle with a small circle at the point where stitching starts again. The trimmed
connector appears as a dotted line. You can adjust connector settings to
automatically add trims, or add them yourself.
connector
stitching starts
trim
Note The Branching feature lets you digitize like-objects — e.g. the fingers of a
hand — without having to think about the most efficient stitching sequence and
joins. See Automatic branching on page 281 for details.
You can use automatic jumps as connectors between embroidery objects. Jumps
move the frame from one part of the design to another without needle
penetrations. You generally need to tie-off and trim the connecting thread.
You can also digitize jumps manually using the Needles Out function. See Adding
jumps with needles out on page 196 for details.
Note This option does not apply to segments within an object. See also
Adjusting travel run stitch length on page 197.
4 Select Jump and enter a distance for each frame movement.
5 In the Tie In Before Object panel, enter the tie-in values.
See Adjusting automatic tie-in settings on page 190 for details.
6 In the Trim After Object panel, enter the trim values.
See Adjusting automatic trim settings on page 192 for details.
7 In the Tie Off After Object panel, enter the tie-off values.
See Adjusting automatic tie-off settings on page 191 for details.
8 Click OK.
You can use runs of single stitches to connect objects in a design. Because runs
cannot be trimmed, they are visible on the final embroidery, unless another object
is digitized to cover them. For this reason, runs are less commonly used as
connectors than jumps.
Select connector
type
Enter tie-in
values
Note This option does not apply to segments within an object. See also
Adjusting travel run stitch length on page 197.
4 Select Run and enter a length for the connecting run stitches.
The Trim After Object and Tie Off After Object panels are disabled as they
do not apply to travel runs.
5 In the Tie In Before Object panel, enter the tie-in values.
See Adjusting automatic tie-in settings on page 190 for details.
6 Click OK.
Enter tie-in
values
Note For narrow shapes or columns: e.g. small lettering: use only one tie-off
stitch. You may also decrease the stitch length.
Enter tie-off
values
Tip Usually, connectors shorter than 3 mm are not visible on the final
embroidery. You may sometimes require a smaller value: e.g. if the thread
color contrasts with the background color.
4 Click OK.
Note If you want to add all the tie-offs and trims yourself, turn off automatic
features in the Connectors tab of the Object Properties dialog. See Using automatic
connectors on page 186 for details.
You can add tie-offs in your design using the Tie Off tool. Tie-offs are usually
added at the end of an object, before a trim.
TipYou can also insert machine functions manually using the Insert Machine
Function dialog. See Inserting machine functions manually on page 336 for details.
To add a tie-off
1 Travel to the needle position where you want to tie-off.
See Traveling by stitches on page 80 for details.
2 Click the Tie-off icon.
A Tie-off function is inserted. The default number of tie-off stitches is two.
This means the needle backtracks twice and returns at the insertion point.
Adjust this value in the Object Properties > Connectors tab. See Adjusting
automatic tie-off settings on page 191 for details.
Tie-off function
start
Tie-off function
end
Tie-off function
inserted — needle
backtracks stitches
and returns
Note Generally you will follow a tie-off with a trim. See Adding trims below
for details.
You can add trims in your design, using the Trim tool. When you add a trim in
this way, the trim function is added to the current stitch. Some machines require
empty stitches or empty jumps on either side of the trim. If this is the case for the
machine you want to stitch to, you will need to insert them.
Tip Make sure that all stitches you trim have been tied in and tied off, otherwise
the stitches will not be secured.
To add a trim
1 Travel to the needle position where you want to trim the thread.
See Traveling by stitches on page 80 for details.
2 Click the Trim icon.
A trim function is inserted at the current needle position.
trim symbol
Tip You can also insert machine functions manually using the Insert Machine
Function dialog. See Inserting machine functions manually on page 336 for
details.
Empty stitch is a tight lockstitch, used together with, or as an alternative to, tie-in
and tie-off stitches. Use empty stitches instead of tie-ins or tie-offs for objects
filled with light density stitching where standard tie-ins and tie-offs may be visible.
TipYou can also insert machine functions manually using the Insert Machine
Function dialog. See Inserting machine functions manually on page 336 for details.
You can create jump connectors manually in a design by digitizing needles out.
The Needles Out function prevents the needle from penetrating the fabric,
forcing the machine to move across the design in a series of jumps. You can use
Needles Out with any input method.
Use Properties (Generate toolbar) to set the travel run stitch length.
Travel runs are typically used to connect segments of filled objects. They are
usually covered by fill stitches when an object is stitched out. You can change the
stitch length of travel runs to ensure they do not protrude from the cover
stitching. You may also adjust the travel run length to reduce the stitch count.
4 Click OK.
Vector drawings
Vector drawings can be inserted or pasted into ES for use as digitizing backdrops.
You can scale and transform them in the same way as embroidery objects. You
can also select colors for drawing object outlines and fills.
An increasing number of users create artwork using drawing software. This can
be inserted into ES in the original, native vector format without having to convert
to an intermediate format. It is also possible to paste these drawings directly into
ES through the Windows Clipboard. See Supported drawing and image formats on
page 779 for details.
ES drawing tools let you ‘draft’ shapes and outlines on-screen. Drawing objects
can be easily converted to embroidery objects by applying input methods and
stitch types to them. See Converting vector drawings to embroider y objects on
page 245 for details.
ES Point & Stitch™ and Smart Design features work with vector drawings
created either in graphics packages, or with the ES drawing tools. The software
stitches a vector drawing as is; every shape in the original data is handled
separately, independently of other shapes. The stitching sequence is determined
by the software. See Digitiz ing shapes automatically with Point & Stitch™ on
page 250 and Automatic digitizing with Smart Design on page 257 for details.
Bitmap images
Bitmap images can be inserted, pasted or scanned into ES for use as digitizing
backdrops. For both manual and automatic digitizing purposes, ‘clean’ images,
sometimes referred to as ‘cartoons’, work best. Such images have a limited
number of solid colors which in turn have well-defined outlines. Ideally, they are:
! well defined, where each shape is made up of pixels of the same color
! clearly ‘blocked’, where each shape is a stitchable size, at least 1 sq mm
! saved at a color depth of at least 256 colors (8 bit), or preferably millions of
colors (16 bit). (Images are automatically reduced to 256 colors or less when
loaded into ES.)
clean image with well-defined clean image with well-defined complex image, needs editing to
outlines color blocks remove background and improve
outlines
Scanned images
Images scanned from hardcopy drawings or
existing embroidery typically contain a lot of
introduced ‘noise’. While they can be used as input
to automatic digitizing, once again, best results are
achieved with relatively clean images consisting of
solid color blocks. Typically, logos and simple
drawings scanned from business cards, letterheads,
books, magazines, cards fall into this category.
Noisy images typically need to be prepared by
reducing the color count and sharpening the
outlines. See Preparing images for automatic
image containing a lot of
digitizing on page 223 for details. scanner ‘noise’
Dithered images
Dithering is a software technique which combines existing colors in a
checkerboard arrangement of pixels. It is typically used to simulate colors that are
missing from an image palette.
Anti-aliased images
Anti-aliasing is a software technique similar to
dithering which is used to soften hard outlines
where color blocks intersect. It produces
smoother outlines by ‘blurring’ the pixels where
colors join.
Where anti-aliasing is deliberately used to blur
outlines, these need to be ‘sharpened’ before use
with automatic digitizing. See Preparing images for
automatic digitizing on page 223 for details. anti-aliased outlines
Scanning resolution
Most scanners require you to enter scanning resolution information. Resolution
determines the number of dots per inch (dpi) used to create a drawing. The higher
the value, the clearer the image but larger the file. For digitizing purposes, use a
maximum resolution of 300 dpi (dots per inch). A resolution of 72dpi (screen
resolution) will usually be sufficient. Generally speaking, the smaller the source
image and/or more detail it contains, the higher the resolution needs to be. Use
the following table as a guide.
Color mode
Most scanners also require you to enter color mode information. First decide
whether your image is line art (black and white drawing), sketch, color picture, or
black and white or color photograph, then choose an appropriate mode. Black
and white mode produces the smallest files. Color photograph and grayscale
modes generate 256 color images and produce similar sized files. ‘RGB’, ‘True
Color’ or ‘millions of colors’ modes generate 16.7 million colors and produce the
biggest files. Use the table below to decide which mode is suitable for use with
your image.
* Different scanning software uses different terms for the same mode.
Scanning tips
! Do not scan line art images in grayscale mode; grayscale scanning produces
fuzzy edges.
! Scan color images in RGB mode (millions of colors) rather than 256 color
mode. You may not notice any difference on screen. In fact the 256 color
image may look better than the RGB image. However, ES converts all images
to 256 colors or less upon loading. It uses the extra information to produce a
better image than if it was originally scanned at 256 colors.
! Do not scan color images in CMYK mode as this is only used for images that
will be printed and the colors may be different from RGB colors.
! If the image needs to be resized, scale it when you scan it. Scaling afterwards
may distort the image.
Sharpening
Some scanning software lets you apply what is called ‘sharpening’ as you scan.
Sharpening compensates for the slight blurring in a scanned image by looking for
any differences between colors in the image. Sharpening accentuates these
differences which makes the image edges more defined. It does not increase the
image details; it just makes them more obvious. In general, use sharpening with
images that have well-defined outlines. Do not use it with non-outlined images.
scanned with
sharpening
scanned without
sharpening
You can scan images directly into ES for use as digitizing backdrops. You can also
scan in your own textured backgrounds to see what a design will look like on real
fabric. Fabrics can be scanned to provide full, centered, backgrounds to your
design, or as small samples which can be tiled to fill the screen. See also Changing
background colors and fabrics on page 171.
Tip If you are scanning a fabric background, set the scan to 256 colors, 100%
and 72 dpi (dots per inch). These settings will give a small file which will
display well on your screen without taking up too much disk space or
memory.
6 Preview the image in the scanning program.
7 Select the area to be scanned and scan the image.
8 Save the scanned image in a compatible format image file to the Designs
folder.
9 Scan the artwork.
Note Scanned drawings are bitmaps and must be saved separately from the
design file or they will be lost when you close the design. See Saving bitmap
images as separate files on page 213 for details.
original bitmap
For both manual and automatic digitizing purposes, ‘clean’ images, sometimes
referred to as ‘cartoons’, work best. Scanners introduce noise, while graphics
packages perform ‘dithering’ and ‘anti-aliasing’ to improve image print quality.
See also Preparing images for automatic digitizing on page 223.
You can insert bitmap images of various formats for use as digitizing backdrops.
See Supported drawing and image formats on page 779 for details.
Note You can also insert vector drawing files. See Inserting vector drawings on
page 214 for details.
Select required
format
You can insert a bitmap image into ES by copying it from another embroidery
design or graphics application, and pasting it directly into your design.
Select required
smoothing option
When you save a design containing a backdrop, a reference to the image file is
saved together with information on its position in the design. When you re-open
the design, the image file is re-inserted. If you scale or transform a backdrop, you
need to save it as a separate file or the changes will be lost.
Note Drawings that are scanned from within ES must be saved this way or will
be lost when the design is closed.
original vector
drawing
Vector drawings generally consist of grouped vector drawing objects. You can
ungroup these objects and work with them individually. You can scale and
transform them individually.
Vector drawings have the advantage over bitmap images that you can convert
them directly into embroidery objects by applying different input methods. See
Converting vector drawings to embroider y objects on page 245 and Digitizing
shapes automatically with Point & Stitch™ on page 250 for details.
Unlike bitmap images, any changes you make to vector drawing objects are
updated and saved with the design file.
Note You can create your own vector drawing objects from within ES using the
drawing tools. See Creating drawings in ES on page 240 for details.
You can insert vector drawings of various formats for use as backdrops for your
designs. See Supported drawing and image formats on page 779 for details.
Note To work with individual vector objects in the drawing, you need to
ungroup them first. See Ungrouping objects on page 292 for details.
When you insert a vector drawing into a design, control points — the same as for
embroidery objects — are added to the outline. On shapes where the angle
changes constantly, the software may insert hundreds of control points, making
reshaping difficult. To remove unnecessary control points, ungroup the drawing,
and apply ‘smoothing’ to the vector drawing objects.
Enter smoothing
precision value
Normally vector drawing objects are composed of black outlines only. ES,
however, lets you select colors for selected drawing object outlines and fills. These
can be different to the corresponding embroidery objects. Coloring makes
drawing objects easier to interpret. For example, a solid fill color might suggest
Satin or Tatami, while a fill pattern may be interpreted as Motif Fill or Program
Split.
Colored drawing outlines are also important for appliqué cutting. If appliqué
objects are digitized in ES, they can be ungrouped, duplicated, and sent to the
laser or other type of cutter. Some cutters can cut several layers of fabric. The
cutting depth is controlled by object colors. These can be set within ES without
having to export the shapes to a graphics package. See also Cutting appliqué
shapes on page 645.
Note To view the changes in the production worksheet, select File > Print
preview. Then click Options and select the Drawings checkbox.
You can show or hide a bitmap backdrop temporarily while you digitize.
Depending on the view options set up in the Options dialog, the drawing displays
in full color, or dimmed.
Dimming backdrops
Right-click Show Drawing (Standard toolbar) and check Dimmed to dim
backdrops.
Note Dimming only applies to bitmap images — you cannot dim vector
drawings.
To dim backdrops
1 Right-click the Show Drawing icon.
The Options > View Drawing tab opens.
Select View
Images
Select Dimmed
You can show or hide vector drawings, together with any bitmap images in the
design. Hiding them does not delete them.
Select View
Drawing Vectors
2 Select the View Drawing Vectors checkbox. Clear the checkbox to hide them.
3 Click OK.
vector drawing
and bitmap image
Note If a design includes both bitmap images and vector drawings, both will
display when Show Drawing is selected.
This section describes how to prepare images for automatic digitizing. It explains
how to crop images for digitizing as well as how to prepare both outlined and
non-outlined images. Editing images in external graphics packages is also
covered.
Image clean up
In practice, cleaning up scanned images may involve any one or a combination of
the following techniques:
! reducing the number of colors
! adding or emphasizing outlines
! removing noise, dithering or anti-aliasing
! eliminating unnecessary detail
! cropping sections
! eliminating backgrounds
See also Choosing artwork for digitizing on page 202.
Color reduction
Sometimes an image looks clean but extra colors have been introduced during
scanning or in a graphics package. Color reduction means reducing the actual
number of image colors in order to eliminate unnecessary detail and reduce each
block to a single color. Color reduction also cleans the image, removing noise and
anti-aliasing if present. This in turn helps minimize the number of trims and color
changes required in the resulting embroidery design. Reduce colors in a
non-outlined image using the Reduce Colors tool and in an outlined image using
the Shar pen Edges tool.
If you are scanning images, make sure you scan them correctly for best results.
See Scanning artwork into ES on page 205 for details.
Be aware that the Reduce Colors tool is good at removing noise and anti-aliasing
but not so good at processing dithering in non-outlined images. By contrast, the
Shar pen Edges tool is excellent at processing dithered colors as it averages all
pixels within a defined outline. See also Bitmap images on page 203.
Outline sharpening
Outline sharpening means more clearly defining the outlines bordering distinct
color blocks or shapes in the artwork. These may have been indistinct in the
original or made so by the scanning process. Outline sharpening is important for
automatic digitizing because it makes it easier for the software to identify the
distinct areas which become embroidery objects in the resulting design.
Note Outline sharpening only works on images with black or dark outlines.
Some images have solid outlines but they may be indistinct or incomplete. These
need to be rectified with the ES image preparation tools or a graphics package.
See Editing images in a graphics package on page 237 for details.
Edit Image Link to a graphics package — Lets you crop, sharpen, re-color, add outlines,
e.g. Paint Shop Pro — for remove noise from an image.
editing an image outside ES.
Reduce Colors Prepare any non-outlined Lets you reduce colors to a specified number. It
image. automatically:
• reduces each block to a single color
• removes anti-aliasing, noise and dithering
• removes colors smaller than specified area.
Sharpen Edges Prepare outlined images. Lets you adjust lightness or darkness of outlines. It
automatically:
• blends each outlined block into a single color
• removes anti-aliasing, noise and dithering
• sharpens outlines.
Note Even if your artwork looks ready to stitch when inserted into the software,
it will need to be image-processed before conversion. The software will not let
you apply automatic digitizing techniques without preliminary image-processing.
image with
indistinct
outlines
Before using the Shar pen Edges tool, make sure that the image contains solid
outlines. If there are gaps, separate color areas will be blended into one.
Sharpen Edges
used
If you need to add outlines, close gaps, or reinforce an outline, you may need to
draw it by hand before scanning the image. Or you may add it after scanning in a
graphics package. See Editing images in a graphics package on page 237 for
details.
Tip Try darkening the outlines using the outline appearance slider.
Scan artwork • Scan in RGB mode • Scan in RGB mode Scan in RGB mode
• Use sharpening • No sharpening
Use Crop Image with Polygon (Image menu) to crop a free form image.
Before applying image processing, crop your image to remove unnecessary detail
and save processing time.
image cropped in
rectangular form
Use the Reduce Colors tool to prepare non-outlined images for automatic
digitizing. The tool automatically reduces color blocks in bitmap images to a
single color, removing anti-aliasing and noise. You can let the software reduce the
color count automatically or specify a precise number. The latter is useful if you
want to match design colors to an exact number of thread colors.
Tip Depending on the quality of the scanned image, you may need to touch it up
manually before processing in ES. You would normally do this in order to
eliminate backgrounds, flood-fill solid areas with color, or add outlines, close
gaps, or reinforce outlines. See Editing images in a graphics package on page 237
for details.
Set color
reduction options
The image appears in the preview panel. The Color Count field shows the
number of image colors.
4 Click Zoom In to view the image more closely.
5 Set the color reduction options you require:
Use the Shar pen Edges tool to prepare outlined images for automatic digitizing.
The tool automatically sharpens outlines and reduces noise. Areas enclosed by a
black outline are reduced to a single color. Outline sharpening makes it easier for
the software to recognize distinct areas in the artwork. These areas then become
the embroidery objects of the finished design. Use it particularly if the outlines
are blurry, fuzzy or indistinct.
Tip Depending on the quality of the scanned image, you may need to touch it up
manually before processing in ES. You would normally do this in order to
eliminate backgrounds, flood-fill solid areas with color, or add borders, close
gaps, or reinforce borders. See Editing images in a graphics package on page 237
for details.
The image appears in the preview panel. The Color Count field shows the
number of image colors.
4 Click Zoom In to view the image more closely.
5 Set the outline contrast tolerance by dragging the slider control.
This produces a black and white preview of the detected outlines.
Tip Move the slider to the right until there is too much black, then move it
slowly back to the left. Stop when the image shows all the outlines you need.
7 Click Show Color Areas to see the updated image.
outlines not sharpened slider control moved to left slider control moved to right
Sometimes you need to edit images directly in a graphics package. You would
normally do this in order to eliminate backgrounds, flood-fill solid areas with
color, or add outlines, close gaps, or reinforce outlines. From within ES you can
open images directly in Paint, Corel PhotoPaint, or Paint Shop Pro. Images
updated in this way are automatically re-imported into ES.
There are many graphics packages which can help you improve your scanned
images. At one end of the spectrum there is the simple Paint program. This
comes free with Windows but can handle few formats or color conversions. At
the other end, there are professional tools such as Corel PhotoPaint. Such
programs can do almost anything but may be too expensive for occasional use. A
compromise is Paint Shop Pro which has many of the features of the high-end
tools but at a much lower cost.
3 Select Image > Edit Image Using and select a graphics package.
The image opens in the graphics package.
4 Edit the image and save.
Tip Select File > Exit & Return <Filename> to exit the graphics package
and show the updated image in ES. The stripes will disappear.
ES provides a set of drawing tools which let you ‘draft’ shapes and outlines on
screen. Drawing objects can then be converted to embroidery objects by applying
input methods and stitch types to them. This means you can concentrate on
design shapes without having to think about stitch properties and sequence.
In addition to the drawing tools, you can automatically generate vector outlines
from bitmap images. Auto Trace traces areas of the same color in bitmaps to
create ‘drawing objects’. You can then convert these to embroidery objects.
The Point & Stitch™ suite of tools provides everything necessary to create
embroidery without using manual input methods. These tools are useful for
quickly creating embroidery objects from scanned images that do not require
particular artistic effects or embroidery-specific knowledge. This in turn frees you
to spend more time on the artistic or inherently complicated areas of your
designs.
This section describes how to create drawing objects using the drawing tools or
generate them from bitmap images. It also explains how to quickly convert
drawing objects to embroidery objects. Digitizing shapes automatically with Point
& Stitch™ tools is also covered.
Tip ES lets you select colors for drawing object outlines and fills. These can be
different to the corresponding embroidery objects. See Coloring drawing objects
on page 217 for details.
Tip To constrain the line vertically, horizontally or in 15° angles, press Ctrl as
you mark the end point.
corner point
3 Press Enter.
Tip ES lets you select colors for drawing object outlines and fills. These can
be different to the corresponding embroidery objects. See Coloring drawing
objects on page 217 for details.
Drawing polygons
curve point
corner point
Tip To constrain the line between two points to 15° increments, press Ctrl as
you mark the second point.
3 Press Enter to close the shape.
Tip ES lets you select colors for drawing object outlines and fills. These can
be different to the corresponding embroidery objects. See Coloring drawing
objects on page 217 for details.
Click to enter
corner point
Drag pointer,
click again
Note To draw a square, hold down Ctrl as you move the pointer.
Note You can convert ellipse drawing objects to embroidery objects using
Input C, Complex Fill, or an outline input method — e.g. Run, Triple Run, or
Motif Run. See Converting vector drawings to embroidery objects on page 245 for
details.
Click to enter
center point
Tip ES lets you select colors for drawing object outlines and fills. These can
be different to the corresponding embroidery objects. See Coloring drawing
objects on page 217 for details.
Use Auto Trace to convert scanned artwork to vector drawings. Auto Trace finds
holes in shapes — both inside and outside boundaries are detected. You can click
a line segment in bitmap and have it auto-traced as an open line. See also
Converting vector drawings to embroider y objects on page 245.
At this point you can convert the generated drawing object directly into an
embroidery object. See Converting vector drawings to embroidery objects below
for details.
Note To create objects with turning stitches, use Complex Fill to convert the
object, then add stitch angles to it. See Setting multiple stitch angles on page 322
for details.
Note If you select Complex Fill as the input method, you can select several
drawing objects to create an object with multiple boundaries.
2 Select a thread color from the color palette.
converted to
Complex Fill
digitized with
Complex Fill
Tip Before you apply an input method, select the correct properties. For
Complex Fill and Input C, select a stitch type and set the desired effects,
otherwise the last selected stitch types and properties are used.
4 Depending on the selected input method, ES may prompt you to provide
additional information.
! For Complex Fill objects, mark stitch entry and exit points, and define
the stitch angle.
Tip Press Enter to accept the defaults. You can edit the results as any stage.
Note The stitches are generated according to the current properties of the
selected input method. For fill input methods, the current properties include
the stitch type as well.
You can apply either Complex Fill, Input C, an outline input method — Run,
Triple Run, or Motif Run — or the Tatami Fill tool to complex shapes,
preserving any holes within them. See also Digitizing shapes with Tatami Fill on
page 252.
4 You can use the Offset Object feature to digitize the complex shape.
See Creating outlines and filling holes on page 390 for details.
Tip The Make Complex Shape feature enables you to select any number of
curves. Different selections can create different drawing objects.
Note Even if your artwork looks ready to stitch when inserted into the software,
it will need to be image-processed before conversion. The software will not let
you apply automatic digitizing techniques without preliminary image-processing.
See Processing Images for Automatic Digitizing on page 223 for details.
Use Turning Satin to digitize narrow column shapes in your artwork with Satin
stitch.
Note Stitches are generated according to current Satin stitch settings. You
may have jumps if the stitch length exceeds the default setting.
Use Tatami Fill to digitize shapes, preserving any holes within them.
Note If you are using a vector drawing, you first need to define the shape as a
‘complex shape drawing object’. See Creating complex shape drawing objects on
page 247 for details.
Use Tatami Fill without Holes to digitize objects, ignoring any holes within the
shape.
Use Pickout Run to digitize centerlines in your artwork with run stitches.
Click to digitize
Use Outline Run to digitize boundaries of shapes with run stitching. Current
properties are applied. You can change the stitch type to Run, Triple Run, Satin
Input C or Motif Run for lighter or heavier outlines.
Tip Outline Run can be applied to thin intricate shapes where Pickout Run may
not find the correct shape centerline. Alternatively use it to outline large shapes
where you might want to change the stitch type later.
Click to digitize
outlines
Use the Match to Palette tool to find the nearest match between a selected image
color block and a palette color. If Match to Palette is not selected, the color block
is digitized in the current palette color.
Note If your artwork contains colors which are very different to those in the
colorway, you can use the Match Drawing Color function to first add those colors.
See Matching image colors to threads on page 170 for details.
Note If Match to Palette is not selected, the object is digitized in the current
palette color.
ES Smart Design automatic digitizing is intended for people working at all levels
of the embroidery industry. Smart Design automatically converts artwork to fully
digitized embroidery with little or no intervention. Various forms of artwork can
be used as input — both bitmap and vector — and various levels of user ‘assists’
applied to the process.
With Smart Design, novice embroiderers can create simple designs quickly and
easily. Similarly, experienced embroiderers can improve productivity when
working with simple designs. Sales people can estimate stitches quickly and
accurately for price quotations.
ES Photo Flash feature provides a technique for creating embroidery designs
directly from photographs and other grayscale bitmap images. Photo Flash
designs consist of rows of Satin or Contour stitches with varied spacing values.
The effect resembles the output of a line printer.
This section describes how to automatically convert bitmap images to
embroidery designs, and create embroidery from grayscale images.
Note Even if your artwork looks ready to stitch when inserted into the software,
it will need to be image-processed before conversion. The software will not let
you apply automatic digitizing techniques without preliminary image-processing.
See Processing Images for Automatic Digitizing on page 223 for details.
Note Only one image may be selected at a time. The command is disabled if the
selection contains anything other than an image. The display mode of the image
— for example, ‘dimmed’ — will not affect the embroidery object colors.
Select color
conversion
method
Note Image information is given in the top panel, including width and height
values as well as the number of image colors.
4 Click and drag any colors you want to omit from automatic stitch processing
into the Omit field.
all colors
omitted except
black
5 Click and drag any colors or leave any colors you want to be treated as filled
areas in the Fill field.
Note You can adjust stitching styles and other settings for fill colors. See
Adjusting fill color settings on page 262 for details.
6 Click and drag any colors you want to be treated as ‘details’ — i.e. any
outlines, borders or small areas you want to stitch out last — into the Details
field.
Note You can adjust stitching styles for details colors. See Adjusting detail
colors settings on page 261 for details.
7 Select a Thread Colors conversion method for image processing.
! By default, image colors are matched to the nearest thread colors in the
current colorway.
drawing colors
added to palette
drawing colors
matched to nearest
thread colors
8 Click OK.
Smart Design converts the artwork to embroidery objects and generates
stitches.
Tip If an image color is both a fill and a detail, you can either recolor the fill color
in a graphics package, or omit the color for later editing.
3 Select a stitching style for details colors from the dropdown list.
3 Click Values.
The Automatic Stitching Values dialog opens.
4 Select the Detect lines in objects checkbox if you want areas defined within
maximum width to be interpreted as ‘lines’ and filled with Satin stitches.
The example shows narrow linear parts of the shapes being stitched as
Input C objects as opposed to Tatami Complex Fill objects.
original image
Note A value entered in the Maximum Width field becomes the Minimum
Width value for the next graphic element.
Tatami styles
selected
7 Adjust settings for the recognition of Complex Fill objects in the Object
Options panel.
8 Adjust settings for automatic object sequencing in the Object Sequence panel.
See Adjusting object sequencing settings on page 264 for details.
9 Click OK.
Smart Design converts the artwork to embroidery objects and generates
stitches.
2 Enter the length of the maximum travel run connector in the Maximum
travel path length field. You may enter a large value to avoid trims that may
cause production problems.
3 Enter the minimum width of foreground objects to overlap background
objects in the Stitch under objects below width field.
original image Stitch under objects below Stitch under objects below
width 1.5 mm width 4.0 mm
4 Enter the minimum stitch length you want to keep in the Filter small objects
below width field.
See Removing small stitches automatically on page 371 for details.
5 Click OK.
Smart Design converts the artwork to embroidery objects and generates
stitches.
Use Photo Flash to create embroidery from photographs and other grayscale
images. Grayscale images are made up of different shades of gray pixels. You can
usually select grayscale as an option when you scan or save a bitmap image.
Tip For best results, use images with well-defined subjects or constantly varying
shades.
Select a
Background option
3 In the Max Width field, enter the maximum width of each row of stitching.
4 In the Row spacing field, enter the size of the gap between each row of
stitching.
5 In the Fill Stitch panel, enter the Skew angle. This sets the angle of Satin
stitches.
skew angle
Tip Usually the option you select depends on whether the fabric is light or
dark. The Dark option produces a negative of the image.
7 Click OK.
8 Crop the image to select the part you want to convert.
To do this, mark two points at diagonal corners to create a cropping rectangle
around the part of the image you require. ES generates stitches for the area
inside the cropping rectangle. This process may take some time.
Note You can also remove objects from a design using the Cut command and
paste them back in again. Cut and Paste changes the stitching sequence in the
design. See Resequencing objects with cut and paste on page 277 for details.
Tip If required, change the current paste options. See Setting paste position
options on page 729 for details.
Warning Make sure that there is only one copy of an object at any one
position. If an object is pasted twice into the same position, it will be stitched
twice.
To duplicate objects
1 Select the object (or objects) to duplicate.
2 Travel to the position in the stitching sequence at which you want to place the
object. See Checking the stitching sequence on page 79 for details.
You can place the duplicate between other objects in the sequence, or ‘nest’
it within an object. See Nesting objects on page 274 for details.
3 Select Edit > Duplicate.
The duplicate object is placed directly on top of the original, in the specified
position in the stitching sequence.
Deleting objects
To delete objects
! Select the object (or objects) to delete, and do one of the following:
! Press Delete.
Nesting objects
You can ‘nest’ an object in the middle of another object’s stitching sequence to
prevent long connectors being generated. Nesting lets you create or insert an
object at an exact point of the stitching sequence.
This feature is particularly useful with motifs, and other designs where long
connectors may be generated.
Note The stitching sequence of nested objects is maintained when stitches are
regenerated for either object. However, if you resquence a design containing
nested objects it will stitch objects in the original object sequence.
To nest objects
1 Travel through the first object until the needle position marker is in the place
you want to insert the second object. See Traveling by stitches on page 80 for
details.
2 Insert the second object. To do this, either digitize the object, or copy and
paste or cut and paste it into position.
The second object is ‘nested’ in the stitching sequence of the first object. All
required functions are automatically inserted for the second object.
Combining designs
ES lets you insert one design into another.
The two (or more) designs can then be
saved as a combined design.
When you insert a design in another, the
two color palettes are combined. Colors
with the same RGB values are automatically
identified as having the same thread color. If
you want to preserve these as separate
colors, you need to change one or other
before merging. See Modifying colorways on
page 162 for details.
To combine designs
1 Open the first design.
2 Travel to the position in the stitching sequence where you want to insert the
design. See Checking the stitching sequence on page 79 for details.
You can insert a design between objects in the sequence, or ‘nest’ the design
within an object. See Nesting objects on page 274 for details.
3 Select Insert > Embroidery File.
! To select a design from any available DOS drive, select DOS Disk.
! To select a design from an embroidery disk, select Embroidery Disk.
The Open dialog opens.
4 From the Look In dropdown list, select the folder where the design you want
to insert is stored, and select the required format from the Files of type
dropdown list.
5 Select the design file to insert, and click Open.
The design is inserted at the current needle position.
6 Move the second design into the required position.
See Positioning objects using click and drag on page 290 for details.
Splitting objects
You can split embroidery objects that were created with the Input A, Input B, and
Input C tools, if Satin or Tatami, or Program Split is the selected stitch type. Run
objects may also be split but Complex Fill objects cannot.
To split objects
1 Select an object to split.
2 Travel to the stitch where you want it to be split.
You can travel to a stitch inside a Satin, Tatami, Run or Manual object. See
Traveling by stitches on page 80 for details.
split object
You can resequence objects by cutting an object from the design and pasting it
back at a different point in the sequence. This does not change the physical
location of the object.
The object is pasted back in the design according to the current paste options.
See also Setting paste position options on page 729.
Note The object remains on the clipboard and can be pasted repeatedly until
the next Copy or Cut command.
You can resequence objects by selecting them in the required stitching order.
Note Select each object in the order you want it to stitch out in.
3 With the objects still selected, select Edit > Resequence > By Selects.
You can resequence objects by color. This reduces the number of color changes
in a design.
3 Select a color and click Move Up or Move Down to change its position in the
sequence.
4 Click OK.
You can resequence objects by changing their position in the Object List. See also
Selecting and manipulating objects with the Object List on page 94.
3 Drag and drop selected objects to reposition them in the Object List.
Note You may need to select all and regenerate stitches — Ctrl + A then press
G— to view sequence changes.
You can resequence objects numerically in the Object List. See also Selecting and
manipulating objects with the Object List on page 94.
Enter number of
target object
3 In the Object # field, enter the number of the object before which you want
to position your selected object.
Note If you prefer to position the selected object after a selected number —
e.g. to make it the last object in the list — select the After Position option.
4 Click OK.
The selected object will be placed in the new position and all other objects
resequenced accordingly.
Automatic branching
Click Branching (Standard toolbar) to automatically branch selected
embroidery objects.
The Branching feature lets you digitize like objects — e.g. the fingers of a hand,
sections of a custom letter — without having to think about the most efficient
stitching sequence and joins. Branching is designed for use with shapes which are
made up of objects that mainly overlap, like a complicated letter or Asian
character. Apply Branching to join selected objects to form a single ‘branched
Note Branching does not split segmented objects into separate objects. The
stitching order of overlapped segments is preserved. In effect, all objects are
bound together into a single ‘grouped’ object. See also Locking and grouping
objects on page 291.
Applying branching
Click Branching (Standard toolbar) to automatically branch selected
embroidery objects.
Note The function is only available if more than one object of any suitable
type is selected. Objects can be a combination of the following — Input A,
Input B, Input C, Run, and Complex Fill.
long connectors
between separate
objects
Stitches are regenerated. Component objects are grouped and take the stitch
type and color of the first object selected.
4 Travel through the branched object to check stitching.
See Checking the stitching sequence on page 79 for details.
objects.
You can apply Branching to selected objects with the Object List.
long connectors
between separate
objects
Note The function is only available if more than one object of any suitable
type is selected.
5 Digitize entry and exit points, or press Enter twice to accept the defaults.
Stitches are regenerated. Component objects are grouped and take the stitch
type and color of the first object selected.
objects resequenced,
connectors minimized
component objects
grouped
Because Branching combines objects to form a single branched object, you can
apply an underlay (single or double) to all.
whole underlay
stitched first
Warning Complex Fill objects must not overlap as this will cause stitches to
disappear altogether.
2 Click Branching and digitize entry and exit points in the normal way.
See Applying branching on page 282 for details.
Stitches are regenerated. Component objects are grouped and connector
stitches minimized — no jumps, no extra travels.
Tip When exit and start point are the same, there are two layers of outline
stitching. If they are different, the path between the start and exit will have
three layers. It is your choice whether to have the extra travel layer or a trim
connection to the next object instead.
You can change the position, size and orientation of objects in a design by
moving, scaling and transforming them. Group objects together to apply a
change to them all at once, or lock them to avoid unintentional modification. You
can modify objects directly on-screen, or in the Object Properties dialog. You can
also access most of these functions using the Object List and popup menu.
Warning The scalability and stitching quality of a design ultimately depend on its
original source – Native Design, Imported Outlines, Processed Stitches, or Imported
Stitches. Only native EMB designs contain the complete set of design
information required for 100% perfect scaling and transformation. See also
Embroidery design formats on page 585.
This section describes how to position objects, how to lock and group, align and
space objects, as well as how to scale, rotate, skew, and mirror objects.
Positioning objects
Position objects in your design using the mouse to drag them to a new position,
nudging them with the arrow keys or by specifying the X:Y coordinates in the
Object Properties dialog.
3 For more accurate positioning, press the arrow keys to ‘nudge’ the object into
the required position.
Tip Zoom in to make small adjustments. The distance the object moves
depends on the current zoom factor. The greater the zoom factor, the smaller
the distance moved.
Enter new
coordinates
3 In the Position fields, enter the new coordinates for the object.
Locking objects
Lock objects to prevent them from being moved or modified by accident. For
example, locking backdrop images or vector drawings holds them in place as you
digitize, transform or reshape the embroidery objects near them. Locked objects
can be unlocked for modification at any time.
To lock objects
! Select the object/s to lock and select Arrange > Lock.
The selection handles disappear, indicating that the object can no longer be
selected or modified.
! To unlock objects select Arrange > Unlock.
All locked objects in the design are unlocked.
Grouping objects
You can group selected objects or the whole design to keep them together for
moving, scaling and transforming actions.
To group objects
1 Select the objects to group.
Selected objects are combined into a group. This can be selected, moved,
resized and transformed as a single object.
Tip To select with a bounding outline, simply drag the outline over one
component object and the whole group will be selected. See also Selecting
objects with a bounding box on page 86.
Ungrouping objects
When you have finished making changes to a group, you can ungroup it and work
with the objects individually.
Note You need to ungroup before you can set embroidery properties for any
individual object in the group.
To ungroup objects
1 Select the grouped object.
2 Click the Ungroup icon.
Aligning objects
You can align selected objects in a design. ES lets you align to the left, right, top,
bottom or center of a specified object.
To align objects
1 Select the objects you want to align.
2 Select the object you want to align with.
3 Select Arrange > Align, then select an alignment option.
Align Center
1 Align Left
3
Align Bottom
You can set spacing to be consistent between selected objects. ES lets you set
vertical or horizontal spacing.
Note The new spacing is based on the last two objects selected.
Scaling objects
You can scale objects by dragging the selection handles with the mouse,
specifying the exact dimensions in the Object Properties dialog, or by setting the
distance between reference points on the design. As an object is scaled, the stitch
count changes to preserve the current stitch spacing.
Note Only native EMB designs contain the complete set of design information
required for 100% perfect scaling and transformation.
Drag
scale vertically
Drag
Drag
Tip To resize around a center anchor, hold down Shift while you resize. Ctrl
+ Shift resizes height and width simultaneously around a center anchor.
Shift + drag
Tip You can also adjust stitch density at the same time. See also Adjusting stitch
density on page 366.
Warning If you scale a stitch design by more than 5%, changes to stitch density
will affect the design quality. See also Embroidery design formats on page 585.
Enter dimensions as
absolute values or
as a percentage
4 Click OK.
You can scale an object or design by marking reference points and specifying the
required length of the line between them. For example, to resize a design to a
specific width, select all objects, then mark the reference points across the width
of the design.
3 Select the Size checkbox, and enter the required distance between the
reference points.
4 Click OK.
Tip Alternatively, press Enter twice to use the width of the selected object as
the default reference line.
You can scale objects to be the same size as a reference object in your design.
Resize the height or width separately or proportionally.
3 1
Rotating objects
You can rotate objects directly on-screen or by setting the rotation angle in the
Object Properties dialog.
rotation
handle
anchor
point
Note If you click too quickly, the Object Properties dialog opens.
3 If required, drag the rotation anchor from the center to a new position.
4 Click a rotation handle, and drag it clockwise or anti-clockwise. An outline
and cross-hairs display as you rotate.
Drag a corner to rotate Drag the anchor point Drag a corner to rotate
about the anchor point about the anchor point
4 Click OK.
The Transform Special tool lets you rotate selected objects with the aid of
reference points alone. It can be used both with embroidery objects and vector
graphics.
The Transform tool provides another method for transforming selected objects
using a combination of reference points and numeric values. This provides a very
accurate technique for rotating selected objects. It can be used with embroidery
objects, vector graphics or bitmap images.
Tip This technique is particularly useful when you want to align objects precisely
with a common reference line — e.g. aligning scanned images with the horizontal
axis.
4 Select the Angle checkbox, and enter the rotation angle of the reference line.
For example, to rotate the image so that it aligns with the horizontal axis,
enter a value of 0°.
5 Click OK.
6 Click to mark the start and end points of the reference line.
Tip Press Ctrl to constrain the angle of the axis to 15° increments. Press Enter
twice to use a horizontal reference line by default.
Skewing objects
You can skew objects directly on-screen or by setting the skew angle in the Object
Properties dialog.
Enter skew
angle
4 Click OK.
Mirroring objects
You can mirror objects horizontally or vertically using the Object Properties
dialog. You can also mirror around a custom axis using a reference line.
Flip horizontally
Flip vertically
4 Click OK.
You can mirror objects around a custom axis using a reference line. Using this
method you mark the start and end points of the line around which the object
mirrors.
Select Mirror
starting object
mirrored
Tip If you just want to mirror your selection around a horizontal axis, press
Enter twice. The mirror axis defaults to zero.
The Transform Special function provides another method for mirroring selected
objects about a specified axis. It can be used both with embroidery objects and
vector graphics.
ES lets you modify object shapes, stitch angles and entry and exit points by means
of control points. Stitch angle lines and entry and exit markers all appear around
selected objects. Control points vary slightly with the object type.
Tip Before modifying any design, a good practice is to save a copy under a new
name and keep the original in case you want to discard your changes and start
again.
This section describes how to reshape objects with control points, reshape circle,
star and ring objects, convert object types, adjust stitch angles (including set
multiple stitch angles), change entry and exit points, as well as keep or omit the
last stitch.
Reshaping objects
Use Reshape Object (Pointer toolbar) to adjust the control points of
selected objects.
You can change the shape of an object by selecting it with the Reshape Object tool
and moving, adding or deleting control points on the outline. For some objects,
you can also change control points from corner points to curves.
Note The Reshape tool lets you modify shapes without affecting the stitch angles.
Change object shapes by selecting them with the Reshape Object tool and
modifying the available control points.
entry point
corner control
point
curve control
point
exit point
! Click and drag a bounding box around a group of control points to select.
You can add control points to object outlines by clicking or right-clicking with the
Reshape Object tool selected.
Note You cannot add control points to objects created with the Circle/Star or
Ring tools. See also Reshaping circle, star and ring objects on page 314.
Left-click
Right-click
Note For Input A objects, each click adds a pair of control points connected
by a stitch angle line.
3 Adjust the position of the control point by dragging it along the outline as
required.
Note You cannot delete the end points of Input B objects, or any control points
from objects created with the Circle/Star or Ring tools. See also Reshaping circle,
star and ring objects on page 314.
Note If the object only has two control points (or two pairs of control points
as in the case of Input A objects), deleting one deletes the whole object.
Use Reshape Object (Pointer toolbar) to reshape circle and star objects.
You can change Circle/Star objects from circles to ovals using the Reshape Object
tool. Circle/Star objects have two reshape control points (used to change the
radius and orientation of the object), a center point (used to reposition it), and a
stitch entry point.
entry point
90°
control point
center point
stitch angle
Tip To scale a circle without changing it to an oval, select it with the Select Object
tool, and use the selection handles to scale it.
Tip To move a circle, click the control point in the circle’s center, and drag it
to a new position.
3 Click a control point on the circumference of the circle, and drag it to reshape
the outline.
You can reshape the inner and outer boundaries of Ring objects, using the
Reshape Object tool. Reshaping rings is similar to reshaping Circle/Star objects,
except that you reshape each boundary individually. Each boundary has two
reshape control points used to change the radius and orientation of the boundary.
Each boundary also has a center point used to move the boundary. The object
has a single stitch entry point.
entry point
Note The center points are generally on top of each other to begin with, and
may not be visible.
5 Press Enter.
Drag center
point
Tip You can quickly switch from a fill stitch input method to Run or Manual
input methods using keyboard shortcuts. See Switching between fill and outline
input methods on page 103 for details.
After digitizing, you can quickly convert objects digitized with Run and Triple
Run or Input C. This is useful for creating thicker or thinner columns or borders
when scaling designs.
Run object
Enter width point1 and point2 Press Enter to convert to Input C object
Note You can change an Input C or Triple Run object to Run object in the
same way.
You can convert objects from Complex Fill to Input A or B with the Stitch
Angles tool. By adding stitch angles, the object is converted to an Input A or
Input B object. The technique works with simple Complex Fill objects but the
shape must have only one boundary and one segment. See also Setting multiple
stitch angles on page 322.
Note Complex Fill objects with holes will not be converted — the Stitch Angles
tool is disabled.
4 Press Enter.
converted to Input B
object
You can convert objects from Input A or B to Complex Fill with the Complex
Fill tool. This is useful for editing. For example, as curved fill effects can only be
used with Complex Fill objects, you can add them to Input A or B shapes by first
converting to Complex Fill. Also when scaling designs, an Input A or B shape
may become too big for Turning Satin. By converting to Complex Fill, Tatami
or some other fill stitch type can be used.
Input B object
Tip You may adjust control points and add some effects.
Note If the Input A or B object stitch type is not applicable to Complex Fill
— e.g. contour stitch — Tatami will be substituted. If the underlay type is not
applicable — e.g. Center Run — Zigzag will be used.
Note You cannot change the stitch angle of Star, Ring and Input C objects as the
stitches automatically turn to follow the shape. You can, however, change the
stitch angle of Circle objects by moving the stitch entry point.
You can change the stitch angle of Complex Fill objects using object properties.
Enter required
stitch angle
4 Click OK.
You can change the stitch angle of Complex Fill objects using the Reshape Object
tool.
The stitch angles of Input A, Input B and Complex Fill objects are all modified
in the same way. Multiple angles can be added with the Stitch Angles tool. Adding
stitch angles converts Complex Fill to Input B or Input A objects. Similarly,
adding stitch angles converts Input A objects to Input B. Vice versa, modifying
Input B objects converts them to Input A. See also Converting Complex Fill to
Input A or B on page 318.
Note Multiple stitch angles cannot be added to Complex Fill objects with holes
— the Stitch Angles tool is disabled.
Input A object
Input B object
Warning New stitch lines should not intersect existing stitch lines or an error
message displays. Press Backspace to delete.
4 Enter angle points 1 and 2 as many times as required to create a turning fill
effect.
5 Press Enter.
control points
adjusted
You can change the stitch entry and exit points of individual objects. Do this to
place the exit point next to adjoining objects for smaller connecting stitches, or
to reduce the number of travel runs.
Note In Circle objects, the stitch angle is perpendicular to the line connecting the
entry point to the circle center. Thus, changing the stitch entry point in a Circle
object changes its stitch angle.
4 Press Enter.
If you are digitizing adjoining columns, you can keep or omit the last stitch in the
first column to achieve a smoother join or shorter connecting stitches.
columns smoothly
joined
columns with
unwanted space
columns
smoothly joined
With ES designs, stitches are automatically generated from design outlines and
properties. This means you can scale, transform and reshape ES designs without
affecting stitch density or quality.
However, ES also lets you edit individual stitches.
You simply select them like any other object and
move the needlepoint position as required. You
may need to do this particularly when working
with ‘stitch’ files which do not contain design
outline data. See Embroider y design formats on
page 585 for details.
Like stitches, most machine functions are
inserted automatically whenever you select
commands or specify object properties. They are
stored with the embroidery object and updated
whenever the object is modified.
However, ES also lets you manually insert machine functions and modify them.
This flexibility allows you to adapt designs to almost any machine requirement.
Warning When you insert stitches or machine functions manually, you must
maintain them manually. If an object’s stitches are regenerated for any reason, all
stitch editing and machine functions are lost. For this reason, only insert manual
functions if they cannot be added automatically.
This section deals with selecting and editing stitches, and converting selected
stitches to objects. It also includes instructions for inserting, checking, editing and
clearing manually-inserted functions.
Selecting stitches
The Stitch Edit tool lets you select single stitches, several stitches, or a range of
stitches by selecting their needle points, or dragging a bounding box around
Use Stitch Edit (Pointer toolbar) to select individual stitches for editing.
You can select individual stitches in Stitch Edit mode by selecting their needle
points.
Tip Zoom in and display the needle points for easier selection.
Click Stitch Edit (Pointer toolbar) to select stitches with a bounding box.
You can quickly select all stitches in a group by dragging a bounding box around
them.
bounding stitches
box selected
You can select individual stitches in your design using the Stitch List. See also
Editing stitches and functions with Stitch List on page 340.
selected
stitches
Tip Right-click inside the Stitch List to access the popup menu options.
Note You can select to display the Stitch List in black and white, or open the
Stitch Edit dialog. See Inserting machine functions with Stitch List on
page 341 for details.
Editing stitches
You can insert stitches in an object to fill gaps. You can move or delete individual
or clusters of selected stitches.
Warning If an object’s stitches are regenerated for any reason, all stitch editing
functions are lost. Where possible, edit the object properties rather than
individual stitches.
You can insert stitches in an object to fill gaps. Inserted stitches are considered
part of the object (rather than independent objects). They will, however, be lost
if the object’s stitches are regenerated. Where possible, edit the object properties
rather than individual stitches. For example, to increase stitch density, reduce
spacing rather than insert stitches.
Note Inserting stitches is different from creating stitches using the Manual input
method. Using the Manual tool you create a separate object, with its own
properties and connectors. See Digitizing individual stitches on page 104 for
details.
To insert stitches
1 Click the Stitch Edit icon.
2 Zoom into the area you want to edit.
3 Select a needlepoint.
The stitch changes color and the needle position marker moves to the
selected stitch.
4 Move the mouse pointer where you want to insert the new stitch, and
right-click.
Right-click
5 Move the mouse to where you want to insert the next stitch, and right-click.
Moving stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for moving.
Warning If an object’s stitches are regenerated for any reason, all stitch editing
functions are lost. Where possible, reshape the object rather than move individual
stitches. See Reshaping and Editing Objects on page 309 for details.
To move stitches
1 Click the Stitch Edit icon.
2 Select stitches and drag them to a new position.
The stitch shadow outline shows the new position.
shadow outline
selected stitches
3 Press Enter.
Deleting stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for deletion.
Warning If an object’s stitches are regenerated for any reason, all stitch editing
functions are lost. Where possible, edit the object properties rather than
individual stitches. See Adjusting Satin stitch spacing on page 125, Adjusting
Tatami stitch spacing on page 131 and Adjusting stitch density on page 366 for
details.
To delete stitches
1 Click the Stitch Edit icon.
2 Select a stitch or stitches.
3 Press Delete.
Select
stitches Press
Delete
You can recognize new or revised object outlines after stitch edits have been
made. This capability is particularly useful with stitch files which have been
opened without Object/Outline recognition. You may do this to preserve the
original stitching in most of the design, while modifying a single section of it. You
may also want to turn edited stitches into an embroidery object in order to
preserve the edits. See also Recognizing object/outlines after editing on page 594.
objects and
outlines
created
Warning When you insert stitches or machine functions manually, you must
maintain them manually. If an object’s stitches are regenerated for any reason, all
stitch editing and machine functions are lost. For this reason, only insert manual
functions if they cannot be added automatically.
Trim functions
Trim functions instruct machines with trimmers to cut connecting threads before
moving to the next object. You insert trims automatically by setting connector
values or using the Trim tool. See Adjusting automatic trim settings on page 192
and Adding trims on page 195 for details.
If you need additional trims, you can insert the functions manually. See Editing
machine functions on page 334 for details.
Note If a machine does not have a trimmer, the Trim function is ignored.
Depending on the machine format, the Trim function may be a code or a
sequence of jumps. See Setting trim functions on page 623 for details.
Stop functions
If you want the embroidery machine to stop for any special reason while stitching
a design, you need to insert a Stop function in the stitching sequence. To indicate
a stop in your design, you must insert a Stop function manually. See Editing
machine functions on page 334 for details.
Tip Because a Stop function may be inserted for various reasons, you should
record the purpose of the stop on the production worksheet to assist the machine
operator.
Jump functions
Jump functions cause frame movements without needle penetrations and are used
to move smoothly from one part of a design to another. There are various
methods for automatically entering Jump functions.
! Apply Auto Jump to preserve long stitches. See Preserving long stitches with
Auto Jump on page 378 for details.
! Digitize individual jumps by right-clicking the Manual icon. See Digitizing
individual stitches on page 104 for details.
3 From the Available Functions list, select the function you want to insert.
For some functions you can choose whether to insert the function on the
current stitch, or on an Empty Stitch.
Note The available functions and their options depend on the selected
machine format. See Selecting machine formats on page 615 for details.
4 If available, choose the insertion method:
! Insert on Empty Stitch: inserts the function on an empty stitch.
! Add to Current stitch: inserts the function at the current stitch.
Depending on your machine format, you may need to insert Empty Stitches
or Empty Jumps before or after the function. See your machine manual for
details.
5 To insert an Empty Stitch or Empty Jump, select one or other in the
Component field.
! To insert it before the function, select Insert Before.
! To insert it after the function, select Insert After.
Tip The Stitch List provides an alternative means for inserting machine
functions manually. See Inserting machine functions with Stitch List on
page 341 for details.
You can edit the encoding of machine functions by changing the number or
sequence of Empty Stitches or Empty Jumps that appear around them. Some
machines require a specific number of Empty Stitches or Empty Jumps in
combination with a function in order to interpret it correctly. You may need to
edit functions if they were inserted incorrectly or the machine format has
changed.
Note You generally only need to edit manually inserted machine functions.
Functions added by ES are automatically updated if the machine format changes.
The Sequence panel shows the current format of the selected function.
! To insert an Empty Stitch or Empty Jump, select one in the Component
field, and click Insert Before or Insert After, as required.
To insert additional Empty Stitches or Empty Jumps before the function,
click Add.
! To delete an Empty Stitch or Empty Jump from the sequence, select it,
then click Remove.
3 Click OK.
Tip The Stitch List provides an alternative means for editing machine
functions manually. See Editing machine functions with Stitch List on
page 342 for details.
Tip Check the Prompt line for the function’s name to ensure you clear the correct
one.
Tip The Stitch List provides an alternative means for editing machine
functions manually. See Editing machine functions with Stitch List on
page 342 for details.
Use the Stitch List to edit the coordinates, and therefore position, of individual
stitches.
Note Changes to stitch coordinates are stitch edits and will be lost if the object’s
stitches are regenerated.
Note The specified coordinates will change the location of the stitch end
point.
4 Click OK.
The stitch is regenerated in the new position and the Stitch List information
is updated.
You can use the Stitch List to access the Insert Function dialog. This provides a
convenient means for inserting machine functions manually into the stitching
sequence.
Warning When you insert machine functions manually, you must maintain them
manually. For this reason, only insert manual functions if they cannot be added
automatically.
You can use the Stitch List to access the Edit Function dialog. This provides a
convenient means for editing existing machine functions. The Stitch List also lets
you clear machine functions from the stitching sequence.
Note You generally only need to edit manually inserted machine functions.
Functions added by ES are automatically updated if the machine format changes.
You can apply a filter to the Stitch List so that only stitches associated with
specific functions appear in the list.
Select functions
to show
Tip Click Select All to show all function types. To select multiple function
types, hold down Ctrl as you select. To select a range, click the first type in the
range, then hold down Shift and click the last type in the range.
4 Click OK.
Only the selected functions are displayed in the list.
Tip To display the text in the associated stitch color, select MultiColored Text
from the popup menu. To display the text in black, select Black Text.
5 To show all stitches again, right-click in the Stitch List and select Show All
from the popup menu.
Select stitch
range to show
This section describes how to strengthen and stabilize designs with automatic
underlays, as well as how to compensate for fabric stretch. Reducing stitch
bunching with stitch shortening and fractional spacing is covered, together with
adjusting stitch density and removing small stitches automatically. Techniques for
controlling corner stitching and long stitches with Auto Split and Auto Jump are
also described. You will also find details of setting automatic start and end points.
Underlay stitching helps stabilize fabric as you stitch by reducing distortion due
to the pull effect. It also raises stitches to prevent them from sinking into thick or
soft fabrics. Auto Underlay generates underlay stitching for objects based on the
settings specified in the Effects dialog. Underlay settings are stored with each
You can generate automatic underlay stitching for new or selected objects.
Selecting underlays
Right-click Auto Underlay (Stitch Types toolbar) to select an underlay
type.
stitch types
stitch spacing
and length underlay margins
backstitch type
underlay angles
Center Run places a row of stitches along the center of a column. It is used to
stabilize narrow columns (e.g. 2-3 mm wide). Edge Run places stitches around the
edge of an object. Use Edge Run together with the Zigzag or Tatami underlays
when digitizing large shapes.
Note You cannot use Center Run with Complex Fill objects.
Note Stitch settings for Center and Edge Run underlays are stored separately
from, and do not affect, cover stitch settings for Run and Triple Run objects.
Select Auto
Underlay Select Center Run
or Edge Run
Enter fixed or
variable stitch
length
2 Select the Auto Underlay checkbox and select Center Run or Edge Run as the
First or Second underlay type.
3 In the Run Stitch Values panel, do one of the following:
! Enter a specific stitch length in the Length field.
! Select the Vary Run Length checkbox and enter the Chord Gap value.
See also Setting variable stitch lengths on page 108.
Edge Run and Center Run underlay with Edge Run and Center Run underlay with a
2.5 mm stitch length variable run length
4 Click OK.
Use Zigzag and Double Zigzag underlay stitching to support wide columns. You
can combine Zigzag or Double Zigzag with Center Run or Edge Run underlays.
You can set spacing and stitch length properties for Zigzag and Double Zigzag
underlay.
Note Zigzag underlay stitch settings are stored separately from, and do not affect,
Zigzag cover stitch settings.
Select Underlay
Select Zigzag or
Double Zigzag
Enter Zigzag
stitch values
2 Select the Underlay checkbox and select Zigzag or Double Zigzag as the First
or Second underlay type.
3 In the Zigzag Values panel enter the required stitch values:
! Spacing: the required distance between two needle penetrations on the
same side of the column.
! Length: the length of each zigzag stitch.
4 Click OK.
direction of cover
stitching
Change stitch spacing and length settings for Tatami underlay in the same way as
for Tatami fill stitches. Select the backstitch type you require and, for Complex
Fill objects, set the angle of the underlay stitches.
Note Tatami underlay stitch settings are stored separately from, and do not affect,
Tatami cover stitch settings.
Enter Tatami
stitch values
2 Select the Underlay checkbox and select Tatami as the First or Second
underlay type.
3 In the Tatami Values panel enter the required stitch values:
! Spacing: the distance between each row of stitching.
! Length: the length of each stitch.
Spacing: 3mm
Spacing: 2mm
4 For Complex Fill objects, you can also set the stitch angle for Tatami
underlays.
! Angle 1: the stitch angle for the underlay, when Tatami is selected as the
First underlay type.
! Angle 2: the stitch angle for the underlay, when Tatami is selected as the
Second underlay type.
Angle: 45º
Angle: 135º
Note You can only set the stitch angle for Complex Fill objects.
The underlay margin is the distance between an object outline and the edge of the
underlay. Increase this margin to prevent underlay stitches from extending
outside the cover stitches.
underlay margin
For Complex Fill objects, you can enter a single margin value which is used for
all edges in the shape. For objects created with the Input A, Input B, Input C or
Lettering tools you can set three different margins — one for the sides of the
column and one for each end.
Select Underlay
Select underlays
Set required
margins
Mgn 1: 0.8 mm, Mgn 2: 0.2 mm, Mgn 3: 0.4 mm All margins: 0.1 mm
Tip If you are joining two columns, use a negative value at the joining end.
The underlay will extend outside the cover stitching, allowing for smooth
joining of the columns.
4 Click OK.
Embroidery stitches pull the fabric inwards where the needle penetrates. This can
cause the fabric to pucker, and gaps to appear in the embroidery. Automatic pull
compensation counters this effect by ‘overstitching’ outlines of filled shapes on
the sides where the needle penetrates. See also Adjusting stitch density on
page 366.
digitized outline
calculated outline
pull compensation
Adjust the amount of overstitching you need by varying the pull compensation
setting in the Effects dialog. This is handy if you want to stitch a design on fabrics
with varying degrees of stretch.
The amount of overstitching you require for pull compensation depends on the
fabric you want to stitch out on. Use the following table as a guideline.
T-shirt 0.25
4 Click OK.
Stitching direction can affect embroidery quality because of the pull/push effect.
This is especially visible with Input C objects. Reverse Curve lets you control the
pull/push effect by reversing the stitch direction. This in turn affects the stitching
direction of Jag ged Edge, Contour Stitch and E Stitch objects. It can also affect
Tatami offsets, Flexi Split pattern orientation, and Motif Run orientation.
Note Only closed drawing and embroidery objects such as Input C can be
reversed. The effect on drawing objects will not be visible, convert them to
embroidery objects first.
Reverse Curve
applied
Standard stitch spacing is calculated at the outside edge of a shape. With sharp
curves, spacing which provides adequate coverage on the outside edge may cause
bunching along the inside edge. This may cause thread breakage when stitching
out. The longer the stitches, the worse the problem.
shortened stitches
Shortening reduces the length of some stitches in sharp turns so that the needle
penetrations are distributed evenly, creating smoother stitching.
Apply stitch shortening to curved objects to decrease stitch density on the inside
edge.
Default shortening settings are set to suit most designs. However, advanced users
can adjust the way ES shortens stitches by setting precise shortening settings.
Note Only change these settings if you understand how stitch shortening is
calculated.
Randomize
shortening pattern
2 In the If Spacing < field, enter the minimum spacing permitted between
stitches (as % of nominal spacing) before automatic shortening takes effect.
Note A value of 80% means that the stitch is shortened to 80% of the original
length, not by 80%. The smaller the percentage, the shorter the stitch.
If you allow three short stitches, you need only fill in the first three rows. If
you allow five short stitches, fill in all five rows.
If only one short stitch is generated between normal stitches, the value in
Row 1 will apply. If two consecutive short stitches are generated, the values
in Row 2 will apply to 1st and 2nd stitch respectively. And so on up the scale.
Tip For best results use a jagged pattern between consecutive stitches.
5 Select the Randomize checkbox to randomize the shortening pattern values.
This will eliminate unwanted lines appearing in regular curves.
6 Click OK.
Standard stitch spacing is calculated at the outside edge of a shape. With sharp
curves, spacing which provides adequate coverage on the outside edge may cause
bunching along the inside edge. This may cause thread breakage when stitching
out. The longer the stitches, the worse the problem.
offset fraction: 0.00
0.33
outside edge
0.66
1.00
Tip Shortening provides another way of reducing stitch bunching. See Reducing
stitch bunching with stitch shortening on page 360 for details.
Apply fractional spacing to curved shapes to even out the stitch density along the
outside and inside edges. Fractional spacing is particularly useful for columns of
Satin stitches with sharp turns.
Tip For best results, combine stitch shortening and fractional spacing effects.
Fractional stitch spacing calculates the spacing at some point between the outside
and inside edges of the shape. This point is called the offset fraction. The offset
fraction is entered as a fraction of the column width, where the outside edge is
0.00, and the inside edge is 1.00.
Tip An offset fraction of 0.33 generates fewer stitches than standard spacing,
reducing bunching along the inside edge. An offset fraction of 0.66 eliminates
bunching on the inside edge, but may produce insufficient stitches to cover
the fabric.
4 Click OK.
The Process tool lets you adjust the overall stitch density across the whole or
selected parts of a design in order to achieve a target number of stitches. You can
adjust density as a percentage to avoid calculating the absolute stitch spacing and
length values for each stitch type.
Tip If a design was originally created in ES, or was converted into objects, the
changes you make through the Process dialog will change the properties of the
selected objects. You can check any changes via the Object Properties dialog.
Adjust Pull
Compensation
3 In the Stitch Values panel, enter the number of Target Stitches either as a
percentage or absolute value.
This value sets how much the density of each stitch type needs to change to
achieve the target stitch count. The spacing and length settings for each stitch
type automatically adjust according to the new overall density setting.
4 In the Pull Compensation field, enter the amount by which to overstitch (or
understitch) in order to compensate for fabric pull.
If the design was originally created in ES, or has been converted to EMB
format, enter a pull compensation value which will be applied to all objects
in the design. See also Compensating for fabric stretch on page 357.
5 In the Dimensions panel, adjust the Width and Height values to scale the
selected objects as required.
Enter the new sizes as an absolute value or as a percentage of the current size.
The default 100% for stitch spacing and length adjusts automatically to
reflect the new density. See also Scaling objects using object properties on
page 296.
6 Click OK.
Stitches for Tatami, Satin, Run, and Program Split objects are regenerated
using the new settings.
Note Like the Object Properties dialog, the Process dialog lets you specify
design dimensions precisely.
The Process tool lets you adjust the density of one or more stitch types across the
whole or selected parts of a design. You do not have to select objects individually,
and you can change density as a percentage. Even if the selection includes objects
created with different stitch types, you can change the density of only one type.
For example, you can select the whole design, then change the density of all Satin
objects. The changes are reflected in the properties of the individual objects.
Adjust stitch
densities
Adjust Pull
Compensation
3 In the Stitch Values panel, adjust the density for each stitch type as required.
You can select the new spacing or length as a percentage of the original —
from 10% to 1000% — or as an absolute value (in millimeters).
Note If you do not want to change the density of a certain stitch type, leave
it as 100%.
4 Select the checkbox if you want to use Auto Spacing for Satin stitching.
If the checkbox is cleared, Auto Spacing will be removed from all Satin
elements of the design which will change to fixed spacing. If the checkbox is
dimmed, the original Auto Spacing values are retained. See also Applying
Auto Spacing to Satin stitch on page 127.
5 In the Pull Compensation field, enter the amount by which to overstitch (or
understitch) in order to compensate for fabric pull.
If the design was originally created in ES, or has been converted to EMB
format, enter a pull compensation value which will be applied to all objects
in the design. See also Compensating for fabric stretch on page 357.
Program split
Tatami stitches Tatami stitch spacing reduced Program Split stitch spacing
(density increased) reduced (density increased)
Note Like the Object Properties dialog, the Process dialog lets you specify
design dimensions precisely.
Tip For small stitches to be removed automatically whenever you output the
design, select the Run Small Stitch Filter on Output checkbox in the Options
dialog. See Setting other general options on page 731 for details.
Tip If the new value is smaller than the previous value, regenerate stitches for
the object before you stitch out. Check the Status bar for the new stitch
count.
Sharp points in a shape may cause a bunching of stitches and needle penetrations
which can create a hard spot in the embroidery and may damage the fabric or
needle. Smart Corners helps you control sharp corners in Input A and Input C
objects.
There are two types — Mitre Corners and Cap Corners. Specify the corner angle
at which either will be automatically invoked. Mitre Corners create a sharp line at
the intersection of the two columns. Use them primarily for corner angles of 75°
to 90°. Cap Corners are suitable for very sharp corners as they generate fewer
stitches.
Apply Smart Corners to reduce the number of stitches and the risk of bunched,
distorted embroidery, in sharp corners.
Note You can also apply Smart Corners in Input C objects in conjunction
with sharp corner rounding. See Rounding shar p corners on page 375 for
details.
! Click again to turn off the effect.
You can set the angles at which Mitre Corner and Cap Corner will be applied, and
specify the overlap and stitch length allowances.
Note You can use Mitre Corner and Cap Corner options together. For example,
you may wish a corner with angle less than 75° to be mitred, but sharp corners of
less than 45° to be capped.
Select Smart
Corners
Adjust Mitre Corner
settings
4 In the Cap Corner panel, select the checkbox, and enter the following values:
! Cap below Angle: the angle below which to apply capped corners. Any
corners less than this angle are capped.
If Mitre Corners are also selected, this value is usually smaller than the
mitre angle.
! Max Capping stitch length: the maximum length of cap stitches. Cap
Corners with stitches exceeding this length will become Mitre Corners.
This prevents long and short stitches appearing next to each other.
5 Click OK.
rounded corners
sharp corners
Select Round
Sharp Corners
If a Satin shape is wide, some stitches may exceed the maximum stitch the
particular embroidery machine can produce. Long Satin stitches need to be
divided into smaller frame movements, with or without needle penetrations. If a
column is too wide, you can apply Auto Split. ES breaks any long stitches into
shorter ones and distributes the needle penetrations in a random pattern, so that
they do not form a line in the middle of the shape.
Tip While Auto Split is provided primarily to prevent long stitches in wide
columns, it can also be used as an alternative to Tatami fill.
If you do not apply either Auto Split or Auto Jump, the stitches are split into
smaller stitches of equal length. The line formed by the needle penetrations will
be visible in the final embroidery.
Tip As an alternative, change the stitch type to Tatami or Program Split for better
results. Or, use User Defined Split to manage split lines in Satin fills. You could
also divide the shape and digitize it as two objects. If using a Satin stitch column
only a few millimeters wider than the maximum stitch, reshape the column.
5 Click OK.
You can preserve long stitches in an object by splitting them into a series of jumps
with Auto Jump. Embroidery machines have a maximum possible frame
movement which is determined by the machine itself. If a stitch exceeds this
maximum frame movement, and Auto Jump is not selected, the stitch is broken
into smaller stitches. This can affect the appearance of the embroidery, especially
Satin fills.
Auto Jump inserts jumps between the needle penetrations of a long stitch. This
prevents the machine from inserting unwanted needle penetrations when the
maximum frame movement is exceeded.
You can apply Auto Jump to objects in a design either before or after you digitize.
Apply Auto Jump to objects with stitches that exceed the maximum stitch length.
You can adjust Auto Jump settings to vary the length at which stitches are
converted to jumps, the length of the jumps themselves, and the method of
calculating stitch length.
Select calculation
method
Note This value must be smaller than or equal to the maximum stitch length
possible for the selected machine format. See Adjusting standard machine
format settings on page 621 for details.
4 In the Jump Length field, enter the length of each jump.
Smaller jumps increase the time required to stitch out, but move the frame
more smoothly across the design.
5 In the Length Calculation panel, click the required method of calculating
stitch length.
! Along Radius: measures the distance between two consecutive needle
penetrations.
! Along Axis: measures either the horizontal or vertical movement
required for the stitch.
maximum stitch
The option you select depends on the way your machine measures stitch
length. See your embroidery machine’s documentation for details.
6 Click OK.
Select preset
Select a centering end-point
method
Specify how to
match connecting
stitches
Specify the
connector type
6 Select the type and length of the connecting stitches in the Connectors panel.
See Connecting Embroidery Objects on page 185 for details.
7 Click OK.
Connecting stitches will be inserted as required before the first and after the
last stitch of the design.
Reinforcing outlines
Use Backtrack / Repeat (Pointer toolbar) to reinforce an outline, stitching it
t
Use Backtrack and Repeat to reinforce outlines while specifying the direction of
the stitching. Backtrack stitches in reverse direction to the original. It is typically
used to make run stitch outlines thicker without creating unwanted connecting
stitches. Repeat duplicates the original stitch direction and is typically used with
closed shapes.
To reinforce outlines
1 Select the object (or objects) to reinforce an outline.
2 Click the Backtrack/Repeat icon to backtrack, right-click to repeat.
The object is duplicated and placed on top of the original. It is the same color
as the original and is positioned after it in the stitching sequence.
3 Check that the object has been duplicated by using one of the following
methods:
! Check the stitch count in the Status Line.
! Use Slow Redraw. See Redrawing the stitching sequence slowly on page 83
for details.
! Travel through the stitches. See Checking the stitching sequence on
page 79 for details.
circle with
Program Split oval with Contour
Tip To achieve a spiral contour fill effect for a circle, digitize the circle using a
different input method — e.g. Ring — leaving a small hole in the middle.
reference point
2
90°
1 center
reference point
3
stitching.
You can digitize circles and ovals which use turning Zigzag stitches to create a
‘Star’ or ‘French dot’.
Note Stars are only stitched using Zigzag. You cannot select a different stitch type
for this effect.
To digitize stars
1 Right-click the Circle/Star icon.
2 Digitize the reference points for the star.
! Click to mark the center of the star. A circle outline attaches to the
pointer.
! Move the pointer until the outline is the required size, then click to mark
the radius reference point. This point also marks the stitch entry point for
the star.
! To create a circular star, press Enter.
2
reference point
1
center
! To create an oval star, click again to mark the second radius point, then
press Enter.
Create rings by digitizing circles and ovals within each other. Use different
combinations of inner and outer boundary shapes to create different effects.
You can digitize rings with a variety of fill stitch types. Contour stitch is well suited
to rings, as it runs stitches around the ring in a spiral pattern.
Tip Digitize the inner circle first to ensure that the stitches push outwards.
To digitize rings
1 Click the Ring icon.
2 Digitize the inner boundary of the ring.
! Click once to mark the center of the inner boundary. A circle outline
attaches to the pointer.
! Move the pointer until the outline is the required size, and click to mark
the radius reference point. This point is also the stitch entry point for the
inner boundary.
! Press Enter to create a circle, or click again to mark a second radius point
for an oval.
The outline of the second boundary now attaches to the pointer.
reference
4 point
reference
2 point
3
1 center reference
point
The Continuous Input feature provides a simple and efficient way of digitizing a
single Input A object comprised of separately stitched sections. You can also
create two smoothly joined objects with different cover stitch parameters in each.
Note Continuous Input applies only to Input A. The objects so created can be
deleted or edited using standard reshape tools.
Select a continuous
input style
! Continuous Add: use this to join objects of different size where different
stitch types are used — e.g. a narrow section of Satin stitch joining to a
larger section of Tatami.
second section
‘smooth joined’ to
first — two sections
become separate
objects
first section created
3 Click OK.
4 Digitize the Input A object. See Digitizing columns of var ying width on
page 115 for details.
When you press Enter, the digitized object fills with stitches. The input tool
is still active.
5 If you are using Continuous Add mode, you can select another stitch type at
this point.
Tip To stop the screen scrolling while moving the mouse, hold down Shift
and click the stitch type button you require.
6 Recommence digitizing where you left off and press Enter when you have
finished.
The new section fills with stitches and joins to the previous one. If you are
using Continuous Add mode, the new section actually comprises a new
object. This means that, while the two sections (objects) are smoothly joined,
they can have quite different property settings.
7 To start a new object without joining to the previous object, click the Input A
icon again.
The Offset Object feature creates new outlines from the outlines of selected
objects. Any closed object can be used as input, including drawing objects, runs,
or any of the input types. The generated outline is an independent object that can
be reshaped or modified as required. Use offset objects to highlight design details
— e.g. small Satin objects — or create seamless borders. You can center offset
objects over the original outline, or offset them to the inside or outside. Various
outline types are available — Run, Triple Run, Motif Run or Input C.
Run outline
! To center the outline over the object’s boundary, accept the default value
of 0.00.
! To position the outline on the outside of the object, enter a positive offset
(e.g. 1.00).
! To position the outline on the inside the object, enter a negative offset
(e.g. -1.00).
Note For Complex Fill objects, offset objects are created around all
boundaries. If necessary, select any unwanted objects, and press Delete.
4 From the Object Type list, select an input method for the outline.
Tip If you are using Input C, set the column width in the Object Properties
dialog before you start as the default setting is generally too wide.
5 Click OK.
Note If you select Complex Fill as the outline object type, you get a complete
offset shape, not just the outline.
negative offset -
overlapping objects
Note If you do not want to fill all the holes, select the unwanted new objects,
and press Delete.
Automatically create all the stitching you need for appliqué using the Auto
Appliqué input method. When you digitize an object with Auto Appliqué, the
guide run, tacking and cover stitches are automatically generated using the
current Auto Appliqué settings. You can also extract appliqué shapes from a
design to output to a cutter or to a separate file. See Cutting appliqué shapes on
page 645 for details.
Tip Apply Smart Corners to appliqué objects if required. See Controlling corner
stitching on page 372 for details.
Tip Follow the prompts in the Status Line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point, then continue
digitizing.
3 Press Enter to close the shape.
4 Click the outline to set the stitch entry and exit points or press Enter to accept
the defaults.
5 If prompted to do so, mark the frame out position.
! To use the current frame out values, press Enter. See also Adjusting the
default frame out position on page 396.
! To specify a frame out position, click a point on the design.
frame out position
Note If you select None as the Frame Out option in the Object Properties >
Auto Appliqué dialog for both guide and tack stitching, you will not be
prompted to enter a frame out position. See Adjusting guide run settings on
page 395 or Adjusting tacking settings on page 396 for details.
Tip When you stitch out an appliqué object, the machine stops between
layers. Before you start, lay the fabric over the design and start the machine.
When the guideline has been stitched, trim the excess appliqué material and
start the machine again for the tack and cover stitch.
A ‘guide run’ is a layer of run stitches around the outline of an appliqué object. It
is the first appliqué layer stitched and is used to position appliqué shapes on the
background material. You can adjust the stitch length, offset and frame out
setting of guide runs.
2 Enter Stitch length and Offset values as required in the Guide Run panel.
A negative offset value moves the guide run within the outline, a positive
value moves it outside.
3 Select a Frame Out option to insert a Stop or Color Change function after the
guide run.
When you stitch out appliqué objects, you can set a ‘frame out’ position. This
shifts the hoop out from under the needle, making it easier to place and trim the
appliqué shapes. The frame out settings determine the distance and direction of
the hoop movement.
3 Select the tack stitch settings. Depending on the selected stitch type, you can
set different stitch properties:
! Stitch Length: enter a stitch length (Run stitch only).
! Offset: a negative offset value moves the tack stitching within the outline,
a positive value moves it outside (Run stitch only).
! Spacing: enter a stitch spacing value (E Stitch and Zigzag).
! Count: enter the number of stitch repetitions (Zigzag only).
! No. of Runs: enter the number of runs between stitches (E Stitch only).
! Width: enter a column width (Zigzag and E Stitch).
! Inside/Outside: enter an offset value either an exact measurement or a
percentage. If you enter a measurement, the total of the Inside and
Outside fields is the width of the column. If you enter a percentage, the
total equals 100%.
4 Select a Frame Out option to insert a Stop or Color Change function after the
tack stitching.
Note If you select None for both guide and tack stitching, you will not be
prompted to enter a frame out position. See Creating appliqué objects on
page 393 for details.
5 Click OK.
The cover stitch is the Satin border around the appliqué shape. You can change
the width of the cover stitch, and offset it to the inside or outside of the digitized
outline.
Enter cover
stitch values
3 Click OK.
Tip Ungroup the auto-appliqué object, then Select All and generate the
stitches. You now have a guide stitch, tack down and cover stitch that are
three separate objects. This allows you to edit them separately or resequence
by color. This technique is useful when you have multiple auto-appliqué
objects in the same design.
You can create appliqué objects with partial cover stitching to create an
overlapping effect without doubling-up borders.
partial cover
unstitched part of
boundary
Select Partial
Cover checkbox
3 Digitize the appliqué shape in the same way you digitize shapes with Complex
Fill.
4 Digitize the entry and exit points to define the position of the first and last
stitch of the object.
5 Digitize the start and end points of the cover fill.
frame out position
6 If required, digitize the frame out position, or press Enter to accept the
default X, Y coordinates.
The cover stitches are generated in a clockwise direction between the
specified start and end points, leaving the rest of the boundary unstitched.
Note The needle points of each stitch must be placed precisely to ensure the
sequins are not pierced by the needle when stitching out. Zoom in for more
accurate digitizing.
Note The default setting for borers is for a ‘knife’ attachment, where the cutting
position is offset 12 mm from the main needle line. If you are using a boring
needle, you need to change the offset value to 0. See Setting borer functions on
page 625 for details.
Tip Reduce the Run stitch length — e.g. 1.0-1.5 mm — to place the borer
penetrations closer together, ensuring the fabric will be cut right through. See
Setting run stitch length on page 107 for details.
4 Click Borers In again to deselect it.
This returns you to normal stitching. You need to stabilize the fabric and
create borders by stitching around them with Zigzag and Satin stitches.
5 Digitize around the hole using Input A with Zigzag stitch. See Digitizing
columns of varying width on page 115 for details.
Place the inside edge of the object close to the center of the hole so it ‘wraps’
the fabric.
6 Digitize border stitching using the Input A tool with Satin as the stitch type.
Place the inside edge of the object close to the center of the hole, and ensure
the Zigzag stitches are covered.
Note You cannot use Satin with a Zigzag Auto Underlay because a run stitch
is also generated (to return to the Satin entry point). This can cause thread
breakage.
Tip ES also provides special tools to create patterns from needle penetrations.
These include Program Split, User Defined Split and Flexi Split. See Textured
Fills on page 427 for details.
Use Jag ged Edge to create rough edges, to create shading effects, or to imitate fur
or other fluffy textures in your design.
Apply Jag ged Edge to create a rough edge along one or more sides of an object.
Jagged Edge is applied using the current Jag ged Edge settings in the Effects dialog.
Change these settings before or after applying the effect. See Adjusting Jag ged
Edge settings on page 407 for details.
Tip For objects filled with Tatami, use Diagonal backstitch for the best
results. See Selecting a Tatami backstitch on page 133 for details.
Adjust the Jag ged Edge settings to change the amount of jaggedness, the side of
the object to which the effect is applied and the margin in which the stitches
should fall.
range
Select Jagged
Select values
Side 2
Side 1
Roughness: 1 Roughness: 10
more variation in stitch length less variation in stitch length
5 In the Range field, enter the margin in which you want the stitches to fall.
Range: 4
Range: 1.5
6 Click OK.
Accordion Spacing varies the stitch spacing between dense and open fill,
producing shading and color effects which are difficult to do manually. There are
eight different Accordion Spacing effects available.
When you use Accordion Spacing, the current spacing settings — including Auto
Spacing and Fractional Spacing — are ignored. However, other stitch effects will
still apply.
Tip Use Accordion Spacing to blend colors. To do this, duplicate the object, then
select opposite Accordion Spacing effects — e.g. Exponential Increasing and
Exponential Decreasing — and place them one over the other. Increase the stitch
spacing of the top layer so that both colors are visible. You can also use Accordion
Spacing over standard Tatami to create interesting shading effects.
Use Accordion Spacing to create color blends, perspective effects and shading.
maximum
spacing
minimum
spacing
You can apply it using the current settings in the Effects dialog. These can be
adjusted and the type of Accordion Spacing changed either before or after you
apply it.
Note You cannot use Accordion Spacing with Contour stitch or Motif Fill.
Select which type of Accordion Spacing to use, and set the maximum and
minimum spacing settings in the Effects dialog.
Select Accordion
Spacing
Select spacing
effect
Select spacing
values
Tip To prevent underlay stitching from showing through, click the Auto
Underlay tab, and deselect the Underlay checkbox. See also Strengthening and
stabilizing with automatic underlays on page 349.
5 Click OK.
Trapunto is a general term for very open fill stitching, often used as a background
or for filling large shapes.
You can create a Trapunto effect manually with any type of object using Tatami
stitching with Borderline backstitch. Increase the row spacing to create open
stitching. In Complex Fill objects, however, travel runs, spacing variations and
overlapping rows between segments are visible and can spoil the effect. The
Trapunto feature automatically moves travel runs to the edges of Complex Fill
objects. It also applies consistent row spacing, and prevents segments from
overlapping, regardless of the Overlapping Rows setting in the Complex Fill tab.
travel stitches
moved to
boundaries
Note The Trapunto feature is only available for Complex Fill objects using
Tatami stitching. Other object types do not require it.
Select borderline
backstitch
Spacing: 3 mm
Spacing: 5 mm
Note You cannot apply Contour stitch to Complex Fill or Star objects. Nor can
you apply Spiral Contour to Circle objects, or objects which are not closed.
Standard Contour
Standard Contour creates rows of stitches across the shape, perpendicular to the
digitized stitch angle. The number of stitch lines is constant, so the stitching is
denser where the shape is narrower, and more open where the shape is wider.
Standard Contour
Spiral Contour
Spiral Contour creates a single, continuous line of stitching that spirals around to
fill the shape. Typically, it is used for rings and borders, but it is also suitable for
other closed shapes.
Spiral Contour
Spiral Contour can only be used with closed shapes with two outlines such as
rings. If a shape is not properly closed, it will be filled with Standard Contour
instead. You cannot use Spiral Contour with Circle objects.
Tip To fill a solid shape with Spiral Contour, create a closed object with a very
small hole at the center. For example, to create a circle filled with Spiral Contour,
digitize a thick ring with a very small inner boundary.
You apply Contour to filled objects in the same way as other stitch types — by
selecting it from the toolbar either before or after digitizing.
Tip When you digitize shapes with pointed ends — e.g. leaves, diamonds,
stars — cut the ends to prevent the stitches from bunching.
3
2 4
1 5
Input B
6 10
7
9
8
3
2 4
1 stitch bunching
Input B
8 at sharp ends
5
7
6
Select backstitch
type
Standard
Spiral
Standard
Borderline
Note If the spacing is small, Borderline backstitch will not be applied. This is
to prevent damage to the fabric from the large number of small stitches that
are generated.
Set the stitch settings for Contour fills to adjust the stitch length, spacing and
offset fraction.
Adjust max
spacing
Adjust stitch length
Adjust variable
stitch lengths
stitch length
3.6 mm
stitch length
1.5 mm
stitch spacing:
3.0 mm
stitch spacing:
1.5 mm
5 In the Variable Length panel, set the variable stitch length values, if required.
See Setting variable stitch lengths on page 108 for details.
6 Click OK.
With Florentine Effect you can curve Complex Fill along a digitized line to create
flowing stitch effects. The stitches follow the digitized line but maintain uniform
density and needle penetration patterns.
Note Florentine Effect is only available for Complex Fill objects. For all other
object types, use Standard Contour to achieve curved stitching.
The method for applying Florentine Effect varies, depending whether you are
applying the effect to new or existing objects.
Tip You can also curve stitching using two lines with Liquid Effect. See Creating
curved fills with Liquid Effect on page 423 for details.
To apply the effect to new Complex Fill objects, select Florentine Effect before
starting.
Tip Use smaller stitch lengths — e.g. 4.00 mm or less — for best results.
Tip To use the same curve for several objects, digitize the line so it extends
beyond the boundary of the object. Later you can digitize a second Complex
Fill object over the top of the digitized curve. To apply the curve to the new
object, select both objects then click the Florentine Effect icon.
5 Press Enter.
Tip To modify the curve, select the object and then the Reshape Object icon.
Click and drag the curve into the required shape, and press Enter.
Apply Florentine Effect to existing Complex Fill objects in a design with the
Effects dialog. Then use the Reshape Object icon to adjust the curve line.
Note The icon is only available if the object uses a suitable stitch type.
2 Right-click the Florentine Effect icon.
The Effects > Curve Fill tab opens.
Select Florentine
Effect
Tip Turn on TrueView™ or click the Show Needle Points icon to view the
results.
In a Florentine Effect fill, stitch lengths vary to adjust the needle point pattern to
the curve of the digitized line. You can specify how ES calculates the stitch length
by choosing between Nominal and Maximum. Nominal calculates stitch length
so that the average matches the setting in the Fill Stitch tab. Roughly the same
number of fill stitches are generated as with normal stitching. Maximum
calculates stitch length so that the longest matches the setting in the Fill Stitch tab.
This setting generally produces smoother curves than Nominal, but the stitch
count is higher.
Tip Use Maximum when the curve is tight with respect to the stitch length.
nominal
maximum
4 Click OK.
The change between the two curves is distributed evenly to produce smooth
stitching.
Use Liquid Effect (Stitch Types toolbar) to create curved stitch effects
with two curves.
Unlike Florentine Effect, Liquid Effect curve lines are digitized outside the object,
rather than over it. If any part of a curve line crosses the object boundary, an error
message appears.
Note To apply Liquid Effect, you need to select it before digitizing. You cannot
apply it to existing objects.
Curve line 1
You are prompted to enter the second curve. Notice that the pointer has
elastic lines attached to it. These lines join each side of the curve line shape.
6 Digitize the second curve line in the same direction of the first, marking at
least three reference points.
curve line 2
curve line 1
Tip To modify the curves, select the object and then the Reshape Object icon.
Click and drag the curves into the required shapes, and press Enter.
As with Florentine Effect fill, you can specify how ES calculates the stitch length
by choosing between Nominal and Maximum.
Tip Use Maximum when the curve is tight with respect to the stitch length.
Nominal Maximum
4 Click OK.
With Tatami fills you can specify how each row is offset in order to create
patterns formed by needle penetrations. You do this by adjusting either offset
fractions or partition lines. With only two offsets available, the number of patterns
is limited, but even with small offsets, visible lines are produced. Partition lines,
with up to eight offsets, can create more patterns. Using a random factor you can
eliminate patterns formed by regular needle penetrations and distribute stitches
randomly inside the shape.
The Tatami offset default settings are designed to create a needle penetration
pattern or texture in the stitched embroidery that is uniformly flat and smooth.
The texture is like a woven Tatami mat without obvious split lines. By
manipulating offset fractions, you can create textured fills where the stitch
penetrations are more clearly visible.
To control the patterns created by needle penetrations you set offset fractions for
both forward and backward rows.
A=0.25, B=0.25
forward backward
offset fraction B
offset fraction A offset fraction B
offset fraction A
Tip By adjusting the offsets, you can also improve the quality of turning Tatami
where the pattern may be disturbed by non-parallel stitches. Changing the offsets
can reduce this interference.
Select Offset
Fraction
The Partition Line feature provides an alternative method for offsetting needle
penetrations in Tatami fills. Two parameters can be set — Sequence and Angle.
stitch length
knot 2
row 1
knot 0 knot 0
row 2
knot 1
row 3
knot 4
row 4
knot 3
row 5
In this partition sequence, 20143, there are five rows of stitches indicated by the
five digits. The stitch length is also divided into five knots numbered 0 to 4. (In
any pattern, both the number of rows and the number of knots are determined
by the number of digits in the sequence number.)
The first digit in the sequence, 2, is the knot number at which the needle
penetration will occur in the first row. The second digit, knot 0, is the knot
assigned to the second row. And so on. Thus, each row in a partition sequence is
assigned a digit which represents a particular knot.
row 1
row 2
row 3
row 4
row 5
Enter partition
sequence and grid
angle
Sequence: 11
Angle: 135
Sequence: 11
Angle: 45
5 Click OK.
Using a random factor you can eliminate the split line patterns formed by regular
needle penetrations and distribute the stitches randomly inside the shape. This
can create interesting mottled effects.
Random factor: 0%
2 In the Random Factor field, specify a random factor between 0% and 100%.
Program Split is a decorative fill stitch in which the needle penetrations form a
tiled pattern. Select an existing pattern or create your own.
Tip Turn on TrueView™ or click the Show Needle Points icon to see the
effect of Program Split.
You can select different patterns to use in a Program Split from the Object
Properties dialog. Select the pattern either before or after digitizing the object.
Note For a complete catalog of samples, see Program Split Samples on page 807.
Select pattern
Set the exact size of Program Split patterns in the Object Properties dialog.
2 In the Size X field, enter the required width of each fill pattern.
3 In the Size Y field, enter the required height of each fill pattern.
4 Click OK.
Select a
Combination Split
3 Click OK.
Set the exact row and column spacing in Program Split objects. Column and row
spacing settings determine the distance between grid lines. Patterns are placed at
intersection points — the center of each pattern coincides with an intersection.
The initial settings define a simple grid, where the spacing equals the dimensions
of the pattern. The row offset is set to 0.00 mm so columns and rows are
perpendicular.
Note Spacing is measured from the start of each pattern. Thus, to define a new
spacing setting, add the distance you require between patterns to the original
setting. Reducing it will cause the patterns to overlap.
2 In the Column panel, set the spacing and offset settings for columns in the
pattern grid.
! Spacing: the distance between each vertical column of patterns.
! Offset: the distance by which to offset patterns in each column.
3 In the Rows panel, set the spacing and offset settings for rows in the same
way as for columns.
4 Click OK.
Specify the stitch length, minimum stitch length and spacing settings for Program
Split objects, in the same way as for other fill stitch types.
5 Click OK.
You can apply offset settings to rows, columns or Tatami stitches in Program
Split objects.
Offsetting stitches
You can control needle penetration splits by offsetting each forward row of
stitching.
Tip Only enter stitch offset settings for Program Split using the combinations
Satin in Tatami or Tatami in Tatami.
Enter column
offset
2 Enter an offset for each column of the pattern in the Column > Offset field.
3 Enter an offset for each row of the pattern in the Row > Offset field.
5 Click OK.
You can eliminate unwanted patterns and distribute stitches evenly within a shape
using a random factor. Apply random factors to Program Split that use
combinations of Satin in Tatami or Tatami in Tatami.
Enter random
factor
3 Click OK.
You lay out Program Splits on-screen in a similar way to Motif Fills by using
‘guide patterns’ to scale, space, transform and offset the entire pattern fill. There
are three blue guide patterns. Other sample patterns appear in yellow. Each guide
pattern lets you change different elements of the layout. When you change a guide
pattern, all patterns in the fill change accordingly. See also Laying out motif fills
on-screen on page 478.
Tip Generally you define the layout of the fill before digitizing the object. If it is
important to align the patterns with the object boundary, digitize the object using
the current settings, and change the layout afterwards.
Select pattern
pattern preview
Click Layout
Scale vertically
! Rotate patterns by clicking the middle guide twice to display the rotation
handles. Click a corner handle and drag to rotate.
! Skew patterns by clicking the middle guide twice, then dragging the skew
handles.
rotate
anchor
skew
! Change column spacing by selecting the side guide and dragging it left or
right.
Change column
spacing
! Change row spacing by selecting the top guide and dragging it up or down.
Change row
spacing
Change
offset
Tip To revert to the original factory settings, run the Revert utility. See
Reverting to factor y settings on page 813 for details. Alternatively, enter the
values manually in the Object Properties > Fill Stitch > Program Split tab
and click Save. See Program Split Samples on page 807 for details.
6 Digitize the object outline as you normally would.
Note Digitize the stitch angle carefully when creating objects filled with
Program Split. The needle penetrations are placed where the lines of the
pattern intersect the stitch rows. If the rows are parallel with the lines of the
pattern, they will rarely intersect, and the pattern may not be visible. A 45°
stitch angle is suitable for most patterns.
Note Patterns you create can also be used for Flexi Split effects.
Enter pattern
name
Click Edit
Edit pattern
Tip Use View > Show All > Selected Objects to zoom in on the pattern.
3 Scale, transform or reshape the pattern as required.
! See Arranging and Transforming Objects on page 289 for details.
! See Reshaping and Editing Objects on page 309 for details.
4 Select Special > Make Program Split.
The Make program Split dialog opens.
Enter pattern
name
5 Enter a name for the pattern in the Make Program Split dialog.
! To create a pattern based on the old one, enter a new name.
! To overwrite the original pattern, enter the name of the original.
6 Click OK.
The pattern is automatically selected in the Pattern list.
Tip Turn on TrueView™ or click the Show Needle Points icon to see the
effect of Flexi Split.
You select Flexi Split patterns and options from the Flexi Split tab of the Effects
dialog.
You can adjust Flexi Split settings to vary size, shape indent, spacing and pattern
offsets.
Select Flexi
Split
pattern preview
Enter dimensions
of largest pattern
Enter distance
between first pattern
and first stitch line.
Enter spacing
and offsets
Note If you selected an option that uses more than one row of patterns, the
fields in the Row panel are available.
6 In the Row panel, enter spacing and offset settings as required.
default column and row column and row spacing row offset value changed
values decreased
7 Click OK.
Select User Defined Split before digitizing to add split lines to new objects. As
you digitize, you are prompted to enter the split lines. You digitize them in the
same way as Run objects. You can define multiple splits if required.
Tip Satin is the most suitable stitch type for User Defined Split as there are no
initial needle penetrations inside the shape.
Tip For best results, digitize split lines approximately perpendicular to the
stitch angle.
5 Press Enter.
Tip Use any input method — including fill input methods — as only the
outlines are used to create the split lines.
2 Digitize a split line on top of the filled object, using left and right-clicks to
enter reference points, and press Enter.
Tip To use existing objects to create split lines, simply move the object on top
of the filled object you are creating lines for.
3 Select the split line object (or objects).
4 Select Special > Make Lines For > User Defined Split.
5 Press Delete to remove the split line object (or objects).
6 Select the filled object on which you digitized split lines.
7 Click the User Defined Split icon.
Right-click User Defined Split (Stitch Types toolbar) to apply split lines.
The User Defined Split feature sometimes creates a split line which is too hard
for certain applications such as Schiffli design work. The new Split Alternate
Stitch Lines setting softens the split line.
user defined
split
Select Split
Alternate
4 Click OK.
split lines
applied
Motifs are pre-defined design elements, such as hearts, leaves or border patterns,
that can be quickly inserted into a design. Motifs generally consist of one or more
simple objects, and are stored in a special motif set.
You can create your own motifs or use the ones provided with the software.
Motifs can be scaled, rotated and mirrored as you insert them, or afterwards in
the same way as other objects. You can use motifs on their own, or link them
together along a digitized line, using Motif Run. You can also fill shapes with rows
of repeated motifs, and apply special effects, using Motif Fill. Using 3D War p
with Motif Fill objects, you can also create three dimensional effects.
This section describes how to insert motifs into your design, and how to adjust
their settings to get the results you want. It also explains how to create your own
motifs and motif sets.
Add motifs to your design by selecting them from the Select Motifs dialog.
Select viewing
Select motif mode
set
selected motif
Make selection
current
press
Insert anchor Insert guide Enter
point point
Tip To reuse the same motif, select Special > Motif > Use.
Note Each motif is treated as a single object. To edit only a section of a motif,
ungroup the motif.
Tip If you find it easier to insert a motif at its original size and orientation, you
can scale, rotate and mirror it later just like any other object.
Click to mark
anchor point
The motif attaches to the mouse pointer. As you move the pointer, the motif
rotates around the anchor point you marked.
3 Rotate, scale, or mirror the motif with the mouse.
! To rotate the motif, move the pointer until the rotation angle is correct,
then click again.
Click to mark
motif rotated
guide point
Press Shift and drag motif to Right-click to mark guide Motif rotated, scaled
new size and rotation point and mirror motif and mirrored
! To scale the motif, press Shift. Move the pointer until the motif outline
shows the required size, then click again.
Tip When mirroring and scaling, make sure the motif is at the required
rotation angle, before clicking or right-clicking.
4 Press Esc to finish.
motifs created in
cross stitch program
Managing motifs
ES provides various ways to manage your motifs including making motif sets,
saving motifs, copying motifs between motif sets, and deleting motifs.
Use Motif > Make (Special menu) to create your own motif set.
The Make Motif function lets you create your own motif sets to organize and
classify your motifs.
3 Click New.
The New Motif Set dialog opens.
4 Enter a name for the new motif set and click OK.
The Motif Set is ready for use.
Note Motif sets are stored in the C:\ESWin\Userletw folder. You can delete
or rename these motif sets as required.
Saving motifs
The Make Motif function lets you save your own motifs for future use. Motifs
may be saved to different files, or Motif Sets.
To save motifs
1 Select the object/s you want to save as a motif.
3 Select a Motif Set from the dropdown list. See also Creating motif sets on
page 461.
4 Enter a name in the Motif Name field.
5 If you want to automatically remove machine functions from the motif, select
the Remove Functions checkbox.
6 Click OK.
You are prompted to digitize reference points.
7 Click to mark two reference points on the motif.
Reference points set the standard orientation of the motif. This determines
the way the motif is oriented when directly inserted, or along a digitized line
with Motif Run, or stitch line with Motif Fill.
Reference points also set the spacing between each repetition of the motif in
Motif Run and Motif Fill.
1
rotation direction
left reference point
1 2
left reference point right reference point
Use Motif > Select (Special menu) to copy motifs between sets.
Select viewing
‘source’ motif options
set
Select motifs
to copy
Click Copy
2 Select the ‘source’ motif set from the Symbol Set dropdown list.
3 Select a motif or motifs you want to copy.
4 Click Copy.
5 Select the ‘target’ motif set from the Symbol Set dropdown list.
Click Paste
6 Click Paste.
The copied motifs are pasted into the target motif set.
7 Click Cancel to close the dialog.
Deleting motifs
Use Motif > Select (Special menu) to delete motifs from a set.
To delete motifs
1 Select Special > Motif > Select.
The Select Motif dialog opens.
2 Select the motif to delete.
3 Click Delete.
A confirmation message appears.
4 Click Yes.
Use the Motif Run input method to create a string of motifs along a digitized line.
You can select motifs in the Object Properties dialog before or after digitizing. You
can also adjust scale and spacing settings.
motif mirrored
Select the motif to use in the Motif Run before or after digitizing. Select a motif
before digitizing as described in Selecting and inserting motifs on page 457. If you
use Motif Run without selecting a motif, a default will be used. To change a motif
after digitizing, use the Object Properties dialog as described in To change motifs
for Motif Run.
Note For a complete catalogue of samples, see Motif Samples on page 795.
Click to select
motif
3 Click Select.
The Select Motif dialog opens.
4 Select a motif from the list.
See Selecting and inserting motifs on page 457 for details.
5 Click Make Current.
You can set the exact size of motifs in a Motif Run by entering the dimensions in
the Object Properties dialog.
Note You can enter motif dimensions before or after digitizing the object.
Enter horizontal
and vertical
dimensions
3 In the Size X and Size Y fields, enter horizontal and vertical dimensions for
the motifs.
4 Click OK.
TipYou can also scale motifs as you digitize Motif Run objects. See Using
Motif Run on page 466 for details.
You can change the distance between each motif in a Motif Run. The initial
spacing setting for motifs in a Motif Run is the distance between the reference
points that were marked when the motif was created. See Saving motifs on
page 462 for details.
Note You can adjust spacing settings before or after digitizing the object.
Enter distance
between motif
repetitions
If they do not fit the baseline exactly, ES adjust the spacing to make them fit:
! If the space remaining at the end of the baseline is less than half a motif,
the extra space is spread evenly between the motifs.
! If the space is larger than half a motif, ES inserts an extra motif, and
slightly overlaps the motifs to distribute them evenly along the baseline.
Tip You can reshape the baseline to achieve the exact spacing you require.
See Reshaping Motif Run objects on page 471 for details.
If you are digitizing adjoining lines with Motif Run, you can omit the last motif
of the current object — or the first motif of the next object — to avoid an overlap
where the lines join.
Note You can adjust these settings either before or after digitizing the object.
Choose whether to
keep or omit first and
last motifs
Reshape Motif Run objects in the same way as you reshape lettering objects. See
also Special Lettering Features on page 543.
Motif Fill is a decorative fill stitch with which you can fill Complex Fill objects.
This feature repeats motifs in parallel rows to fill the shape. You can select
different motifs for forward and backward rows. You can design the motif layout
on-screen, or by adjusting settings in the Object Properties dialog.
Use Complex Fill (Input toolbar) to create an object to apply Motif Fill to.
Click Motif Fill (Stitch Types toolbar) to apply Motif Fill to a selected
object using the current settings.
Use Motif Fill with Complex Fill objects to create decorative fill stitching using
the current Motif Fill settings. You can select a motif, or change the layout and
settings either before or after you digitize. See Laying out motif fills on-screen on
page 478 and Adjusting Motif Fill spacing and offset settings on page 474 for
details.
Click Motif Fill (Stitch Types toolbar) to select the current motif. Select the
Motif Fill object, and click Properties to change the properties of Motif
Fill objects.
Select the motifs to use in a Motif Fill from the Object Properties dialog. You can
select different motifs for the forward and backward rows, or the same motif for
each.
Note For a complete catalogue of samples, see Motif Samples on page 795.
2 In the Motif 1 panel, select the motif to use in the forward row fill. To do this:
! Click Select to open the Select Motif dialog.
! Select the motif to use in the forward rows of the fill, then click Make
Current.
3 In the Motif 2 panel, select the motif to use in the backward row fill, using
the same method.
If you select the same motif for forward and backward rows, they will point
in the same direction.
backward motif
resized
Note You can scale Motif 1 and Motif 2 motifs independently. See Scaling
motifs to an exact size on page 476 for details.
4 Click OK.
Note Spacing is measured from the start of each motif. So to define new spacing
settings, add a distance between motifs to the original spacing. Reducing the
original setting causes motifs to overlap.
Enter column
spacing
Enter row spacing
and offset
5 Select the Scale motifs to fit grid checkbox to scale motifs to exactly fit the
grid squares.
6 Select the Clip motifs to fit shape checkbox to clip motifs that do not fit the
shape.
.
Note If more than half a motif is outside the boundary, it will be omitted.
7 Click OK.
You can set the exact size of motifs in a fill. You can also scale Motif 1 and
Motif 2 motifs independently to create special effects.
2 In the Motif 1 panel, enter the dimensions of motifs in the forward rows.
! Size X: Enter motif width.
! Size Y: Enter motif height.
3 In the Motif 2 panel, enter the dimensions of motifs in the backward rows.
The rotation angle defines the orientation of the entire motif fill pattern. It
overrides the stitch angle you set when digitizing the shape with Complex Fill.
Enter rotation
angle
2 In the Rotation Angle field, enter the rotation angle of the fill.
3 Click OK.
You lay out Motif Fills on-screen in a similar way to Program Splits by using
‘guide motifs’ to scale, space, transform and offset the entire motif fill. There are
three blue guide motifs. Other sample motifs appear in yellow. Each guide motif
lets you change different elements of the layout. When you change a guide motif,
Tip Generally you define the layout of the fill before digitizing the object. If it is
important to align the motifs with the object boundary, digitize the object using
the current settings, and change the layout afterwards.
Select Layout
2 Click Layout.
Sample and guide motifs appear in the design window. When you change a
guide motif, all motifs in the fill change accordingly.
Scale
horizontally
Scale
vertically
! Rotate motifs by clicking the middle guide twice to display the rotation
handles. Click a corner handle and drag to rotate.
! Skew motifs by clicking the middle guide twice, then dragging the skew
handles.
rotate
anchor
skew
! Change column spacing by selecting the side guide and dragging it left or
right.
Change
column
spacing
! Change row spacing by selecting the top guide and dragging it up or down.
Change row
spacing
Change
offset
Tip To revert to the original factory settings, run the Revert utility. See
Reverting to factor y settings on page 813 for details. Alternatively, enter the
values manually in the Object Properties > Fill Stitch > Motif Fill tab and
click Save. See Motif Samples on page 795 for details.
Using 3D War p with Motif Fill objects, you can create three dimensional effects.
You can make shapes appear concave or convex using Globe In or Globe Out.
You can also create the effect of distance using Perspective. You can apply 3D
War p as you digitize, or apply it to existing Complex Fill objects.
Tip Small stitches may be generated along the edge of objects using 3D War p.
You can remove these automatically. See Removing small stitches automatically on
page 371 for details.
Using Globe In with 3D War p gives a concave effect by increasing the motif size
and spacing around a center point. Globe Out gives a convex effect by decreasing
motif size and spacing.
You need to digitize guidelines to specify where you want the effect to appear.
You can apply Globe In and Globe Out to an entire object, or to a specified part
of the fill.
Click Effects
2 Click Effects.
3 Select the Effects > Others tab.
Select 3D Warp
Select Globe In
or Globe Out
4 Select the 3D War p checkbox, and select Globe In or Globe Out from the list.
5 Click OK in the Effects dialog.
6 Click OK again.
7 Select the object and click the Reshape icon.
A guide circle frame appears around the object.
8 Adjust the control points to modify the effect as required.
digitized with Motif Globe Out selected 3D Warp control points Globe Out adjusted
Fill reshaped
9 Press Enter.
Note You need to adjust the guide frame for Perspective 3D War p to specify the
direction in which to make motifs larger and smaller.
Select object
and click
Reshape
8 Adjust the frame to move the guidelines closer together or further apart.
Warning The Perspective frame must not cross the outer boundary of the
shape, and cannot be inside the shape.
9 Press Enter.
Add lettering to designs quickly and easily, either on-screen using the current
settings, or via the Object Properties - Lettering dialog. Lettering can be edited
directly on-screen, with the dialog, or with the aid of the lettering toolbox or
toolbar. You can apply formatting to lettering objects in the same way as a word
processor, including italics, bolding, and right/left justification. Both interactive
and numeric techniques are available for scaling and spacing lettering.
This section describes how to add and edit lettering, change formatting settings,
and adjust lettering size and spacing.
If it is not essential to fit letters precisely to a certain area, you can type them
directly on-screen as with a word processor. Current lettering settings are used.
You can change these before or after you digitize. You can also modify lettering
objects directly on-screen to achieve various artistic effects.
Using the Object Properties - Lettering dialog, you can specify letter formatting
before adding it to the design. This is the more traditional method and is useful
with more complex designs.
Team Names
Select
options
Select text
justification
Select a
baseline
2 Enter the text you want to embroider in the text entry panel.
To start a new line of lettering, press Enter.
TipYou can insert a color change between two letters by keying a caret (^)
symbol. Subsequent letters default to the next color in the palette.
3 Select alphabet, formatting and baseline settings for the lettering.
See Selecting alphabets on page 492 and Formatting lettering on page 495 for
details.
4 Click OK.
5 Click where you want to place the lettering, or mark reference points for the
baseline you selected.
See Applying lettering baselines on page 515 for details.
6 Press Enter.
7 Select Stitch > Generate Stitches or press G.
Note Letters are filled with stitches according to current settings in the Fill
Stitch and Connectors tabs of the Object Properties - Lettering dialog. You can
change these at any time. See Adjusting Lettering Stitch Settings on page 531
for details.
ES provides an alphabet range suitable for many applications. Select from the
supplied alphabets, create your own, or convert TrueType fonts. See also Custom
Alphabets on page 561.
To select an alphabet
1 Right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
Select an
alphabet
alphabet Block2
preview
alphabet Carla
preview
alphabet Hobo
preview
Tip Consider letter size before you change alphabets. Some alphabets look
best in a smaller size. Others can be stitched at a larger size. See also
Adjusting letter height and width on page 500.
3 Click OK.
The lettering alphabet is set.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox on page 493 for details.
I-beam
Access commonly used lettering commands and features with the Lettering
Toolbox.
justification
baseline position
Team Names
Adjust
settings
Note Letters are filled with stitches according to current settings in the Fill
Stitch and Connectors tabs of the Object Properties - Lettering dialog. You can
change these at any time. See Adjusting Lettering Stitch Settings on page 531
for details.
Formatting lettering
You can control the appearance of lettering by changing formatting settings in the
Object Properties - Lettering dialog. Change current formatting settings before or
after adding lettering in the same way as other objects.
Select italic
angle
3 Click OK.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox on page 493 for details.
3 Click Effects.
The Effects dialog opens.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox on page 493 for details.
Note You cannot use full justification for a Free Line or Free Line Vertical
baseline because they do not have a fixed length.
3 Click OK.
Scaling lettering
When you first create lettering, it may be too big or too small. Size can be adjusted
in three ways:
! by scaling on-screen with the Select Object or Reshape Object tools.
! by adjusting width and height settings in the Lettering tab.
! by adjusting width and height settings in the General tab.
You can scale your lettering objects vertically, horizontally and proportionally
with the Select Object tool. See also Transforming lettering with Select Object on
page 507.
Resize
Horizontally
2 Click and drag one of the square control points to resize the object
horizontally, vertically or proportionally.
A shadow outline shows the new size of the lettering object as you drag.
3 Release the mouse to complete.
You can scale your lettering objects vertically, horizontally and proportionally
with the Reshape Object tool. See also Rotating lettering with Reshape Object on
page 509.
Resize
Horizontally
3 Click and drag one of the dark triangular control points to resize the object
horizontally, vertically or proportionally.
A bounding box shows the new size of the lettering object as you drag.
4 Release the mouse to complete.
You can scale your lettering objects vertically, horizontally and proportionally via
the Lettering tab of the Object Properties - Lettering dialog.
Select letter
height in mm
Select width
percentage
2 In the Height field enter the height of your lettering object in millimeters.
Note Letter height can be between 1 mm and 200 mm. For recommended
sizes, see Standard Alphabets on page 781.
3 Enter the width of your lettering object in the Width field as a percentage of
the height.
! For wide letters, increase the percentage — e.g. 140%.
4 Click OK.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox on page 493 for details.
Adjust width
and height
settings
2 Adjust the width and height settings either as absolute values (mm) or as a
percentage of the current settings.
Note When the justification setting is Full, letters are evenly distributed along the
baseline. To change the spacing for fully justified lettering, simply change the
length of the baseline.
3 Drag the letter spacing control point left or right to adjust the spacing of all
letters along the baseline.
Change the space between lines in a multiple-line lettering object using the
Reshape tool.
Enter values as
absolutes (mm) or
percentages
Note Whether you enter a percentage or absolute value, the other updates
automatically.
4 Click OK.
Tip If you want to remove spacing between words, set Word Spacing to 0%.
ES gives you both interactive and precise numeric control over many attributes
affecting lettering objects. You can adjust lettering objects as a group as well as
the individual letters comprising a lettering object.
You can apply horizontal, vertical, and curved baselines to your lettering objects.
You can modify baseline type, length, radius and angle, as well as baseline
position. You can numerically define the rotation angle of letters relative to the
baseline or the design.
This section describes how to adjust lettering objects as well as individual letters.
It also describes how to apply and adjust lettering baselines.
Rotation point
3 Click and drag one of the diamond-shaped control points to skew the
lettering object horizontally.
Drag
Drag
Tip Click and drag the rotation point itself to a new position before rotating.
5 Release the mouse to complete.
You can rotate lettering objects by manipulating control points on-screen with
the Reshape Object tool. See also Scaling lettering with Select Object on page 498.
Rotate object
3 Click and drag one of the solid square control points on the baseline to rotate
the lettering object.
A baseline shows the rotated position of the lettering object as you drag.
You can reposition individual letters in a lettering object using the Reshape Object
tool.
Select diamond
control point
Skew letter
Rotate letter
4 Click and drag the special control points to transform individual letters.
Create special lettering effects by reshaping letter outlines with the Reshape Object
tool.
ES lets you change the color of individual letters within a lettering object.
Tip You can also insert a color change between two letters by keying a caret (^)
symbol. Subsequent letters default to the next color in the palette. See Creating
lettering with the Lettering dialog on page 490 for details.
Selecting baselines
Right-click Lettering (Input toolbar) to select baselines and adjust
baseline settings.
You can select different baselines through both the Object Properties – Lettering
and Layout dialogs. You can also adjust baseline settings. You can apply baselines
to new or selected objects.
To select baselines
1 Double-click a selected lettering object or right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
Select a
baseline
The baseline you choose depends on the effect you want to achieve. You need
to digitize different reference points depending on the type of baseline you
select. Options include:
! Horizontal (Free Line and Fixed Line). See Creating horizontal baselines
on page 516 for details.
! Vertical (Free Line Vertical and Fixed Line Vertical). See Creating
vertical baselines on page 518 for details.
! Arc (Arc CW and Arc CCW). See Creating arc baselines on page 519 for
details.
! Circle (Circle CW and Circle CCW). See Creating circular baselines on
page 520 for details.
! Custom (Any Shape). See Creating custom baselines on page 521 for
details.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox on page 493 for details.
3 Adjust baseline settings in the Layout dialog. See Adjusting baselines on
page 522 for details.
4 Click OK.
Fixed Line
baseline
! For fixed-length horizontal lines, select Fixed Line from the Object Properties
- Lettering dialog and click to mark the start and end points of the baseline.
Note You can define any angle. Depending on the order in which you mark
the reference points, the text will be placed left to right, or right to left.
Note You can define any angle. Depending on the order in which you mark
the reference points, the text will be placed left to right, or right to left.
Tip Hold down the Ctrl key to constrain the line to 15° increments.
4 Move the pointer up or down to increase the radius of the arc.
5 Mark a third point above the first two points for Arc CW, and below them
for Arc CCW baseline.
1 2 arc clockwise
arc
1 2 counter-clockwise
For a circle you need to mark two reference points, while for an oval you need to
mark three. The position of the second reference point determines the
justification point of the text. The text is centered around this point.
1 2
1
Note Depending on the justification setting you select, the left, center or right
side of the lettering object lines up with the radius reference point. See Setting
letter justification on page 497 for details.
4 Press Enter for a perfect circle, or click again to form an ellipse.
As soon as the last point is marked, the letters of your text are positioned
around the circle.
Tip If the baseline has tight curves, or sharp corners, the letters may overlap. For
best results, only mark curve points, and digitize lines which have shallow, gentle
curves.
1 3
Adjusting baselines
Baselines can be modified after placement either directly on-screen or via the
Object Properties - Lettering dialog. With the exception of Free Line, baselines
allow you to set the final length of the finished lettering. Once you have placed a
baseline, ES attempts to fit all the letters without altering the baseline length. As
the baseline is filled with letters, the letter spacing decreases. Eventually, letters
may overlap. If so, you can adjust the baseline so that it will accommodate them,
or change the width of the letters themselves.
Baselines can be adjusted on-screen after they have been placed in your design
with the Reshape Object tool. Reshape straight baselines to place them on an
angle. For Fixed Line and Fixed Line Vertical baselines, you can also change
baseline length and letter spacing. Reshape Circle and Arc baselines to change
curve depth, justification point and baseline length. Reshape Any Shape baselines
by moving, changing, adding or deleting control points along the baseline.
Tip The large diamond and cross represent stitching start and end points.
You may need to move them to access baseline control points. They will
reposition themselves in the new entry and exit points based on the changes
you make to the baseline.
3 To change the angle of a straight baseline, click and drag one of the large solid
squares.
5 To reshape lettering with a curved baseline, drag the control point in the
center of the circle to increase the radius.
Drag up or down to
change radius of
curve
7 To change letter spacing around a curved baseline, click and drag the control
point on the circumference of the circle.
Tip The exact letter positions depend on the justification — left, center, right
or justified. If the baseline becomes too short, letter spacing is reduced, and
letters may overlap.
! To resize from a fixed radius point, click the control point in the center
and drag until the baseline is the right size.
Move up or down to
change radius
You can adjust horizontal and vertical baselines to use your own length, spacing
and angle settings. See also Creating horizontal baselines on page 516 and
Creating vertical baselines on page 518.
Adjust Length
and Line Angle
values
You can adjust circle and arc baselines to use your own radius, angle and
justification settings. See also Creating arc baselines on page 519 and Creating
circular baselines on page 520.
Radius X: 50
Radius Y: 50 Radius X: 40
Radius Y: 80
! Justification Angle: Enter the angle of the text reference point, relative to
the horizontal axis. For example, for Center justification, enter the point
you want to center the lettering over.
Justification
Justification angle 90°
angle 0°
! Tilt: Enter the absolute angle of the baseline to the horizontal axis.
! Arc Angle: Enter the default arc. This constrains baseline so the text falls
within an arc of the specified number of degrees.
Like all embroidery objects, each lettering object has its own properties. Before
you create a lettering object, you may want to adjust the values for the stitch type
you are going to use. Alternatively you may want to change the stitch values and
effects of existing lettering objects. ES also gives you precise control over the
stitch angles of individual letters. You can also specify the join method and
stitching sequence you prefer.
This section describes changing lettering stitch types in lettering objects, applying
Smart Corners to lettering objects, adjusting lettering stitch angles, as well as
adjusting the lettering stitching sequence.
For information about adjusting travel run length in lettering objects, see
Adjusting travel run stitch length on page 197.
For information about adjusting lettering connector values, see Using automatic
connectors on page 186.
By default, lettering objects are filled with Satin stitch. Where a letter is narrow,
stitches are tight, thus requiring fewer stitches to cover the fabric. Where a
column is very narrow, stitches need to be less dense because too many needle
penetrations can damage the fabric. See also Creating fills with Satin stitch on
page 124.
Select Satin
Adjust stitch
spacing
4 Select the type of stitch spacing you want for your lettering.
5 If you want to use Auto Split, select the checkbox and specify the Auto Split
Length and Auto Split Minimum Stitch values.
Note The Auto Split and Auto Jump features help you to control long Satin
stitches. See Splitting long stitches with Auto Split on page 376 and Preserving
long stitches with Auto Jump on page 378 for details.
6 Click OK.
Adjust stitch
spacing
Adjust stitch
length
Set offset
fractions
Select a
backstitch type
Set Partition
Lines
Enter a random
factor
Select Zigzag
Adjust stitch
spacing
5 Click OK.
You may want to control how corners are stitched for some lettering objects —
such as the Crests alphabet — using the Smart Corners feature. There are two
types — Mitre Corners and Cap Corners. Specify the corner angle at which either
will be automatically invoked. See also Controlling corner stitching on page 372.
Select Smart
Corners
Adjust Mitre Corner
settings
4 Click OK.
Set different stitch angles within letters with the Stitch Angle tool. Each segment
of the letter can have a different stitch angle.
Note Make sure that the stitch angles do not intersect each other.
4 Press Enter.
Stitches are regenerated with the new angles.
Delete individual stitch angles in lettering objects with the Reshape Object tool.
! Center Out: Select this checkbox if you want the lettering stitched from
the center out. You can specify that one side of the center is stitched
followed by the other, or that each letter is stitched alternatively on either
side of the center.
top-to-bottom
stitched
bottom-to-top
stitched
Note You can combine both In Line and Line by Line sequencing options.
4 Click OK to return to the Lettering tab.
5 Click OK to close.
Tip Travel through your design to check the stitching sequence. See Traveling
by stitches on page 80 for details.
Use Lettering (Input toolbar) to change the lettering join stitch method.
The lettering stitch method is preset to give the best results for each alphabet. In
most cases, Closest Join is recommended in order to minimize trims. See Standard
Alphabets on page 781 for details.
The As Digitized setting is used with alphabets which include multiple colors or
special effects. Such alphabets may include machine functions, as for two-color
alphabets, or run stitches as part of the cover stitching.
Tip For the recommended stitch and join methods, see Standard Alphabets
on page 781.
5 Click OK to return to the Lettering tab.
6 Click OK to close.
Selecting symbols
Use Lettering (Input toolbar) to add special characters and symbols.
Right-click to select lettering options.
You can quickly add special characters and symbols to your lettering designs.
To select symbols
1 Right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
2 Click Select.
The Select Symbols dialog opens.
Show characters
Show pictures and
Show pictures characters
Select alphabet
or symbol set
Select
symbols
Tip When you click a symbol, a letter or number appears in the Selection field.
This letter or number indicates the key combination required to type that
symbol directly on-screen. For example, ‘m’ means press the m key while ‘M’
means press Shift + M.
5 Click OK.
The selected symbols are displayed in the text entry panel of the Lettering tab.
6 Click OK in the Object Properties - Lettering dialog.
You are returned to the design window. Continue creating the lettering object
in the normal way.
Tip You can also paste characters and symbols into an external graphics
program to use as the basis for creating your own custom characters. See
Digitizing custom characters on page 563 for details.
Four types of Envelope effect are available — Bridge, Pennant, Perspective and
Diamond.
Tip Envelopes are typically applied to lettering objects, but they can also be
applied to other types of embroidery object.
Tip To apply an envelope to several objects, group them first, then apply the
envelope. See Grouping objects on page 291 for details.
2 Select Edit>Envelope.
3 Select an envelope type from among the following alternatives:
! To move two handles in opposite directions, hold the Shift key down
while dragging a handle.
Shift + drag
! To move the handles in the same direction, hold down the Ctrl key while
dragging a handle.
Ctrl + drag
You can edit lettering in envelopes on-screen in the same way as normal lettering.
When you click inside the lettering, a duplicate displays below the envelope.
Add letters at
I-beam cursor
Removing envelopes
Use Envelope > Delete (Edit menu) return an object to its original shape
by removing the envelope.
To remove envelopes
! Select the lettering object.
! Select Edit > Envelope > Delete.
The envelope is removed and the letters return to their original shape.
envelope removed
Select a border
Click to use
selected border
Tip When you click a symbol, a letter appears in the Selection field. This letter
indicates the key combination required to type that border directly on-screen.
For example, ‘m’ means press the m key while ‘M’ means press Shift + M.
5 Click Make Current.
The selected border is displayed in the text entry panel of the Lettering tab.
6 Click OK and continue creating the lettering object in the normal way.
Adjust the border, resize or center around the lettering object as required. See
also Creating designs with multiple names on page 550.
Depending on how you want to stitch out, you can choose to save and stitch the
names and designs separately, or together.
To associate multiple names with a design, you need to create a variable Team
Names object. Names are stored together in groups. You can select names from
an existing group or create a new group of names.
Text entry
panel grayed
out
name
Select group stitching
options
Add all or
selected names
Remove
names
Change
name order
Note You can create a new group. See Creating new name groups on page 553
for details.
5 Select names to associate with the design from the Members list, then click
Selected.
Tip Remove > All deletes all names from the Members Selected list.
7 Select a name stitching option:
! Use Full Name: inserts Name 1 and Name 2 in the Team Names object.
Select the order of the names by selecting or deselecting the Use Name 1
first checkbox.
! Use Name 1 only: inserts Name 1 in the Team Names object.
! Use Name 2 only: inserts Name 2 in the Team Names object.
8 Click OK to return to the Object Properties - Lettering dialog.
9 Set formatting values as you would for other lettering objects.
10 Click OK.
11 Add the lettering to your design. See Adding lettering to embroider y designs
on page 489 for details.
The first member name displays in the design. Lettering outlines are dotted
to show it is a Team Names object.
You can scale and transform Team Names objects in the same way as other
lettering objects. Any changes will apply to all member names.
Note You cannot reshape or edit letters in individual names unless you save
them as separate designs. See Saving names in separate files on page 557 for
details.
Create a new group of names to associate with Team Names objects. Once you
create a group, the names in it are available to all designs.
4 Click Add.
The Group Entr y/Edit dialog opens.
Select group
6 Enter the first name of the member in the Name 1 box and the last name in
Name 2 box. (Name 2 is optional.)
Select Quick
Entry/Edit
Enter names
Note This feature does not work if there is more than one Team Names object in
the design.
Select name
Tip A space is inserted between Name 1 and Name 2. To remove this space,
set the Word Spacing value in the Layout dialog to 0%. See Adjusting letter
spacing on page 502 for details.
Tip To modify the name — e.g. adjust spacing between individual letters —
save it as a separate design (EMB) file. See Saving names in separate files on
page 557 for details.
You can save a name from a Team Names object as a separate design if you need
to make changes to individual letters. The name will still be included in the
original Team Names design.
Select name
Note Options is also available when you output designs. See also Stitching
designs with Stitch Manager on page 647.
In ES you can create custom alphabets to use in your lettering objects. Custom
alphabets are made up of letters, numbers or symbols you digitize. You can also
create new alphabets by converting TrueType fonts.
This section describes how to create and change custom alphabets and letters,
create new alphabets from TrueType fonts, and merge alphabets.
Note You can also create new alphabets by converting TrueType fonts. See also
Converting TrueType fonts to embroidery fonts on page 573.
Letter shapes
For best results, letter columns should be of similar width, without tight curves
or sharp corners, or very fine, very wide, or curved serifs.
differences in column
width too great
Tip Place letters along a standard baseline to help digitize at a standard height.
Draw in the baseline if you are digitizing from artwork, or use a grid line as your
guide. Descenders in letters such as y or g generally fall below the baseline.
letter height
baseline
Tip Use E or H as reference letters to determine the height and baseline for the
alphabet. These letters work well because they sit on the baseline and do not
extend above the standard cap-height.
spacing
increased
Default spacing affects ‘kerning’ or spacing across all letters. Additional width can
be added as spacing around individual letters.
Tip For italic styles, you may need some overlap between letter extents.
underlaps
! Try to avoid having more than two strokes on top of each other as this
causes thread buildup and can lead to thread breaks. Sometimes
modifying the shape can improve it.
! Sometimes it is helpful to angle the ends of underlaps so that a few
stitches are ‘caught’ by the overlapping stroke. This prevents a gap
appearing if the stitches of the top stroke pull back.
overlap / underlap
! Where a stroke crosses another stroke, such as in the letter t, one stroke
is commonly broken into two parts. For thin objects, you may digitize the
above stroke in one piece, crossing over or under the other.
Use Alphabet > Make Letter (Special menu) to create a new character.
When you create a new character, you need to select an alphabet for it, give it a
name, specify its height, and indicate whether to preserve any machine functions.
You also need to indicate its spacing settings by digitizing reference points
on-screen.
Warning Do not use the tilde (~) symbol when naming letters. This is a special
character for entering letters with multiple-character names. See Selecting custom
alphabets on page 568 for details.
Select whole
character
Select whole
character
Click to create
new alphabet
3 Click New.
The New Alphabet dialog opens.
Tip Use 8-10% for standard alphabets such as block and serif styles and 0%
for script-style alphabets.
6 Select a default method of joining adjacent letters from the Default Join Type
list.
! As Digitized: preserves the original stitching sequence of each letter as it
was digitized, as well as any stitch types and machine functions used in its
creation.
! Closest Join: resequences entry and exit points in adjacent letters to join
them at the closest point.
! Bottom Join: resequences entry and exit points in adjacent letters to create
a connector along the lettering baseline.
See also Changing lettering join method on page 540.
7 Select an alphabet file type from the List Alphabets of Type list.
Note ES alphabets are stored as ESA files. If you are creating the alphabet to
use with a different embroidery application, select the appropriate type.
8 Click OK.
9 Enter additional values for the selected letter in the Make Letter dialog.
See Saving custom characters on page 565 for details.
10 Click OK.
To use a custom alphabet, select it like any other alphabet. If a letter has a
multi-character name, you can only access it from the Lettering dialog using the
special Tilde (~) symbol.
TipYou can combine characters that use single or multiple letters in their
name, for example ~Star~~ABC~Star~~.
4 Set the formatting values as you would for other lettering objects.
See Formatting lettering on page 495 for details.
5 Click OK.
6 Add the lettering to your design.
See Adding lettering to embroider y designs on page 489 for details.
Modifying alphabets
Use Alphabet > Modify Alphabet (Special menu) to modify custom
alphabets.
To modify alphabets
1 Select Special > Alphabet > Modify Alphabet.
The Modify Alphabet dialog opens.
Select
alphabet
Select letter
Tip You can use names with more than one character.
4 Click OK.
Use Alphabet > Make Letter (Special menu) to create a new letter.
To change the shape of letters in custom alphabets, ungroup them and change
their outlines and stitch angles using the Reshape Object tool.
Warning When you ungroup, the letter is converted back to objects, and letter
details such as alphabet and baseline are lost. When you have finished reshaping,
you have to enter these details again.
ungrouped into
component objects
3 Click the Reshape Object icon and reshape the objects as required.
reshape
objects
Select alphabet
6 Select the alphabet to which the letter belongs from the Alphabet Name list.
7 Select the letter name from the Name list.
Note To save the letter under a different name, enter a new name.
8 Click OK.
9 Confirm you want to replace the old character with the new.
You can convert individual TrueType letters ‘on the fly’ and add them directly to
a design through the Lettering tab of the Object Properties - Lettering dialog.
Enter letters
Note The more letters you enter, the more time needed to convert them.
4 Click Conversion Values.
The Conversion Values dialog opens.
Select lettering
style
Select Turning
Strokes for variable
stitch angle
Tip Click Suggest Values if you are not sure which options to select. Values
are automatically set according to the selected alphabet.
5 Select the lettering style you want to create from the Styles list — Regular,
Bold, Bold Italic or Italic.
6 If you want the stitching to follow the contours of the letters, select Turning
Strokes. Otherwise select Complex Fill.
The Turning Strokes option has preset values adjusted for the particular
alphabet style. The Complex Fill option lets you adjust the stitch angle.
7 Select the Match Ends checkbox to keep stitch angles parallel to the end of
the stroke.
Note This option will override any corner detection and corner fraction
where parallel stitching applies.
10 Select the Separate Serifs checkbox if you are converting a serif font.
Tip As the serifs are made into separate strokes, this option is better used
with larger lettering where serifs are greater than 0.8 mm in breadth.
11 Fine-tune processing of corners with these settings:
! Corner Detection Angle specifies the angle which will identify a corner in
the letter. This is more important for getting well-defined small letters.
Note, however, that ES automatically inserts stitch angles where needed
in order to obtain smooth turning stitches. These generally occur at
locations where the shape changes significantly in direction or width.
! Corner Fraction specifies Fractional Spacing at corners. It is used to
create smooth transitions of stitch angle at corners, shape ends, or where
a shape changes in width or curvature significantly.
The Convert True Type Font feature lets you convert any suitable TrueType font
installed on your system into an embroidery alphabet. Converted letters can be
filled with parallel or turning stitches.
Note The conversion usually only takes a few minutes, although Asian fonts may
take longer.
Set values
Arial with Regular font style Arial with Bold font style
Tip Click Suggest Values if you are not sure which options to select. Values
are automatically set according to the selected alphabet.
4 Enter a Font Name if you want to override the default.
5 Choose whether to convert standard or extended character sets.
The standard character set contains alphanumeric characters only. It excludes
punctuation marks and other special characters.
6 Click OK.
When the font has been converted, the Import TrueType Font dialog
confirms.
7 Click OK.
When you convert True Type fonts to embroidery lettering, the letters can be
filled with parallel or turning stitches. You can convert between Complex Fill and
Turning Strokes at any stage.
letters converted to
Turning Strokes
Merging alphabets
You can merge letters from two or more alphabets with the stand-alone alphabet
merging utility. Files to be merged must be placed in the ES userletw folder of
your installation.
To merge alphabets
1 Select Start > Programs > MS-DOS Prompt.
2 When the DOS prompt appears, change to the bin directory of your ES
installation.
This is usually C:/ESWin/bin.
3 Choose whether to automatically overwrite or receive prompt.
! To automatically overwrite the letters in the first file with letters of the
same name from the other file(s), type:
alphcat.exe file1.ESA file2.ESA file3.ESA.
By default ES saves to its native file format, EMB. This format contains all
information necessary both for stitching a design and for later modification.
When opening designs created or saved in other formats, ES converts the design
internally to EMB format. You can then modify it using the full range of ES
features. Depending on the file type, you may need to provide additional
information to assist ES in the conversion process.
This section describes how to select conversion options for opening and saving
different stitch and outline design formats.
Note For details of specific formats supported by ES, see Supported embroider y
file formats on page 765. See also Comparison of outline and stitch format
information on page 767.
Outline files
Outline or ‘condensed’ files are high-level formats which contain object outlines,
object properties and stitch data. When you open an outline file in ES,
corresponding stitch types, input methods and effects are applied.
Outline files can be scaled, transformed and reshaped without affecting stitch
density or quality. After modification, you can choose to save your design to the
native EMB format, or to a different format altogether.
Note Some outline files, such as Wilcom INP, Gunold PCH, contain incomplete
information. Old format ESD designs are somewhere between an outline and a
stitch file. They contain stitch data, information about selected stitch types,
densities, and machine functions. They do not, however, contain information
about shapes and lines. ESD files require object/outline recognition if you want
to perform object editing in ES. See Opening stitch files in ES on page 589 for
details.
Stitch files
Different embroidery machines speak different languages. Each has its own
control commands for the various machine functions. Before you can stitch a
design, it must be in a format which can be interpreted by the machine.
Stitch or ‘expanded’ designs are low-level formats for direct use by embroidery
machines. They contain only stitch coordinates and machine functions. They are
generally created ‘on the fly’ when sending designs to machine. They can also be
output to embroidery disk or paper tape. See also Embroidery Disks and Paper
Tapes on page 649.
When they are read into ES, stitch files do not contain object information such
as outlines or stitch types, but present the design as a collection of stitch blocks
called Manual objects. Manual objects are created wherever machine functions
— e.g. color changes or trims — are detected in the design. They have only
General and Connector properties. Manual objects, in turn, consist of individual
stitches, called Manual stitches.
Stitch designs are generally not suited to modification because stitches are not
regenerated. However, ES patented Stitch Processor technology can interpret
object outlines, stitch types and spacing from stitch data with some success. In
this way, you can re-constitute old tape format files and other stitch file format
designs for modification in ES. These ‘recognized’ designs can be scaled with
stitches recalculated for the new outlines. Processing is effective for most stitch
designs but cannot produce the same level of quality as original outlines and may
not handle some fancy stitches.
By default, stitch files are converted to outlines and objects upon opening but you
can also choose to open them without recognition. Designs opened in this way
can be output for stitching in another format. Or you can edit stitches and add
new elements. For such purposes, you do not need to retrieve information about
how the design was created.
You can scale stitch format designs which have been opened without
object/outline recognition. However, because the stitch count does not change,
the density increases or decreases with the design size. Thus you should not scale
stitch designs by more than ±5% or some areas may be too thickly or too thinly
covered.
Alternatively, you can process the whole or selected parts of a design after editing.
You can even split larger Manual objects into smaller objects, and process them
individually.
File sources
While embroidery files are broadly classified as ‘outline’ (condensed) or ‘stitch’
(expanded), ES internally tags files as belonging to one of four types – Native
Design, Imported Outlines, Processed Stitches, or Imported Stitches.
Processed Stitches Designs read from stitch files where stitches have been
regenerated by processing.
Imported Stitches Designs read from stitch files, where outlines may or may
not have been recognized, but stitches have not been
regenerated through stitch processing.
Note, however, that if you change a stitch design – e.g.
add a lettering object – the status changes to Processed
Stitches even though the imported stitches may not have
been regenerated.
Tip To ensure object outlines, stitch types, stitch density and colors are correct,
it is always a good idea to check and edit designs after conversion. To improve the
quality of a stitch file, it is often better to edit stitches before conversion.
Object/outline recognition
When you convert a stitch file to outline format, ES reads stitch data
stitch-by-stitch according to the needle penetration points. It recognizes stitch
types, spacing and length values, stitch effects, and can determine object outlines.
All filled areas in a design become Input A or Run objects with fill or outline
stitch properties as well as general and connector properties. Stitch types are
assigned as Satin, Tatami, or Program Split depending on the pattern of needle
penetrations. With Tatami, ES recognizes stitch spacing and length, and applies
a random factor. If a design is converted from ESD format, Zigzag and Triple
Run objects are also recognized. If an object is not recognized, it becomes (or
remains) a Manual object with general and connector properties only. As such, it
will not scale well.
Recognized object outlines and stitch values are stored as object properties in ES.
This means you can scale and transform recognized designs in the usual way. You
can also change the stitch density of the whole or selected parts of a design,
and/or of certain stitch types.
Recognition limitations
ES cannot recognize the backstitch type for Tatami fills. Before scaling a design,
select the correct backstitch in the Object Properties dialog.
If a stitch type is not recognized accurately, the values in the Object Properties
dialog will not match the stitches. The stitches will remain the same as in the
original design, until you make changes and regenerate them. If you change the
design, stitches will be regenerated according to the object properties.
Tip Designs converted from tape format files and expanded designs which have
non-standard stitch types may require editing in ES to ensure that the object
outlines, stitch types, stitch density and colors are correct.
Note Decoding options should reflect how the design was originally digitized, not
how you want it now. Experiment with the settings to get the best results.
2 Select a stitch format from the Files of Type list and select the file to open.
3 Click Options.
The Decoding Options dialog opens.
Select
Objects/Outlines
Note Depending on the file type selected, different options are available.
5 Select a different machine format from the Machine Type list as required.
6 Enter the number of jumps to recognize as trims.
When ES encounters this number of consecutive jumps, it will convert them
to a trim function.
Warning If this value is different from the original design, trim functions will
be not be inserted correctly.
Input A
object
Manual
object
Note Stitch Processor adds the missing information to the file, but does not
change the stitches. See also Adjusting stitch density on page 366.
Deselect
Objects/Outlines
Tip At this point, you can edit the stitches so that the Stitch Processor can
recognize the stitch types and object outlines more accurately:
! Eliminate Stitch Shortening and Jag ged Edge effects for smooth, accurate
outlines.
! Remove small stitches from the design.
! The exit point of a column may be on the same side as the entry point.
You may need to add an extra stitch at the end so that the Stitch Processor
can recognize the outline accurately.
See Editing Stitches and Machine Functions on page 327 for details.
You can process a stitch file, or selected parts of it, to recognize objects and
outlines, or adjust its size and stitch density. Processing a stitch file is similar to
converting it to an outline file when opening except that you can process only
selected objects or stitches. You can also split larger Manual objects into smaller
objects, and process them individually. See also Splitting objects on page 276 and
Converting selected stitches to objects on page 333.
Tip You can also use the Process feature to change stitch count and density for
the whole design, or for objects of a particular stitch type only. See Adjusting
stitch density on page 366 for details.
Manual
object
Enter target
stitch count
Adjust advanced
recognition
settings
Adjust stitch
densities
Adjust Pull
Compensation
Note If a design contains objects created with other stitch types, the target
stitch count will not be achieved as these objects will not change.
7 Click Recognition to set advanced recognition options as required.
See Adjusting advanced recognition settings on page 596 for details.
8 Click OK.
The selected objects are processed and converted to Input A or Run objects
with fill or outline stitch properties as well as general and connector
properties. If an object is not recognized, it remains a Manual object with
general and connector properties only. In this case, the target stitch count
may not be reached.
manual object
converted to
Input A and Run
objects, or left as
Manual
Note Stitch Processor adds the missing information to the file, but does not
change the stitches. See also Adjusting stitch density on page 366.
original design
opened without stitch
recognition
Tip When using the advanced object/outline recognition options, select only
those options you want to be recognized. This will minimize the time taken to
process the design and ensure stitches are preserved.
Select to recognize
random needle Select to
penetrations recognize
Jagged Edges
Select to recognize
Satin stitches
Select to
recognize Splits
Select to recognize
Run stitches
6 In the Parameter Consistency panel, set options for Complex Fill segment
recognition.
! Spacing Rounding: has the same ‘snap’ effect as Stitch Length Rounding
and is applied to Tatami and Satin fill styles.
! Stitch Length Rounding: sets the variation for Tatami stitch lengths.
For example, if the Tatami minimum stitch length is 4 mm, and the Stitch
Length Rounding is 0.4 mm, stitches from 3.80 to 4.20 mm are ‘snapped’ to
4.0 mm, and recognized as Tatami.
8 In the Splits panel, select Recognize Splits to recognize splits in the design.
! Recognize Splits: If not selected, any splits in the design will be
interpreted as Tatami. If selected, the following options become
available.
Program Split object
recognized
Auto Split
Tip Generally, the lower these values, the larger the number of
segments/objects likely to be identified. Normally you want to obtain design
information with a minimum number of identified segments/objects. In
practice there is always a compromise between design recognition quality and
the minimum number of correctly identified segments/objects.
Spacing: 3 mm,
Height: 4 mm
recognized objects in
different color
10 Click OK.
TipBefore CND designs are stitched out, an EXP format file is created. The
EXP stores the actual stitches and can be stitched directly. This file too can be
opened in ES. See Opening stitch files in ES on page 589 for details.
Note For details of how each CND stitch type is converted, see Conversion of
Melco CND format to ES EMB on page 768.
Select CND
format
2 Select Melco (CND) from the Files of Type list and select the file to open.
3 Click Options.
The Condensed File Input Values dialog opens.
5 In the Adjust panel, enter the spacing values to apply to the design as a
percentage of the original values.
You can adjust Satin spacing, Run stitch length as well as Tatami spacing and
length.
6 In the Auto Color Merge panel, choose whether you want to read thread color
information from CND files.
This ensures that stitches are displayed in the correct colors when converted
to EMB. See Color merging Melco CND files on page 607 and Reassigning
colors to stitch files on page 610 for details.
7 In the Effects panel, select the effects you want to apply to the design.
For information about these effects, see the relevant sections of the manual:
Trim functions
If you want to stitch a design to a machine without trimmers, then set machine
values to not output Trim codes. Then digitize the design for manual trimming.
Early versions of CND do not support Melco Trim codes. In this case, set the
machine format values to output Trims as Jumps. See also Modifying standard
machine formats on page 619 and Adding connectors manually on page 193.
Note These functions are also available when you send a CND design for
stitching.
6 Click OK.
7 Click Save.
Tip Your EMB and other design files can be converted to and from other file
formats using Design Explorer. Use it to batch process multiple CND designs
using Auto Color Merge. See Converting design file types on page 677 for details.
Comments Lines inserted here appear under File > Uses curve effects
Information > Design Properties >
Comments.
File name This is the file name of the CND design file. File: Fish
!
The file extension should not be included.
Design size Enter the expected design size for the 55.9mmW X 74.5mmH
design. The actual design size is derived
from the software.
Stitch count Enter the expected stitch count for the ST: 6,780
design. The actual stitch count is derived
from the software.
Thread name 1 Enter the first thread name. The name of 1. Tropical Sunset
the thread is searched against the Thread
! Chart. The thread name is shown in the File
> Design Properties > Stop Sequence
tab.
Thread name 3 ! Enter the third thread name. 3. Pale Powder Blue
Thread name 5 ! Add any extra threads to this list. 5. Pale Powder Blue
Select thread
chart
Assign colors
manually
4 Select a color merge option from the Auto Color Merge panel.
! If you want to read thread color information for the selected CND file
from an associated TXT file, select From File and follow the steps below.
! If you want to assign colors manually to every Color Stop code in the file,
select Custom and click Define Stop Sequence. See Reassigning colors to
stitch files on page 610 for details.
5 If you are using Auto Color Merge from an associated text file, select a thread
chart from the dropdown list.
Note The thread colors nominated in the text file will correspond to the
selected thread chart. If the color name does not correspond, it will default
to black.
6 Click OK.
The design opens, the stitches appear in the correct thread colors, and the
palette displays the selected thread chart.
number of color
changes in design
(e.g. 8)
Select thread
chart
Select color
Note The selection moves to the next color in the thread chart. Two
consecutive same colors are not allowed and Assign Color is disabled.
8 Click Assign Stop to enter an explicit Stop code.
Stop is entered in the Description field.
Note Assigning a redundant Color function will cause the following error.
Press Delete to delete a selected entry in the stop sequence. Click Reset to
delete all the entries.
9 Use the Extra Stop codes as panel to select the output type for extra stop
codes.
! Color Changes: Extra Stop codes are interpreted as Next Color
commands. The next color is selected from the default color palette.
! Stops: Extra Stop codes are interpreted as Explicit Stops. The machine
stops stitching.
! Repeat Sequence: If you select fewer colors than the design requires, the
selected colors are repeated. For example, if your design requires four
colors and you’ve only selected two in the Building Stop Sequence list,
colors 3 & 4 will be the same as original colors 1 & 2.
Note You can convert color changes to an explicit Stop Code. You can also
remove Color Stops by assigning the same color number to consecutive color
blocks.
Different embroidery machines speak different languages. They have their own
control commands for the various machine functions. Before you can stitch a
design, it must be in a format which can be understood by the embroidery
machine. When you select a machine format, ES translates the commands that
were applied during digitizing into machine functions that can be understood by
the particular machine.
This section describes how to select a machine format for a design, output it in
other formats, and customize machine formats to meet your machine’s
requirements.
When you create a design, you need to select an embroidery machine format for
it. You can change the machine format for a design at any time.
Note You do not need to change the design’s machine format in order to output
to a different machine type. See Outputting to different machine formats on
page 616 for details.
2 From the Available Machine Formats list, select the required machine format.
3 To check the settings for the selected format, click Values.
See also Adjusting standard machine format settings on page 621.
4 Click OK.
Note To change the original format, see Selecting machine formats on page 615.
Note If necessary, you can update the standard machine format itself. However,
you should only do this if the original values are no longer used. See Modifying
standard machine formats on page 619 for details.
Adjust settings
3 In the Format Name field, enter a name for the new format.
The name of the format you based it on and a number appear as the default
— e.g. Melco - 1.
4 In the Comment field, enter any information that will help you identify the
machine format — e.g. No Trim.
5 Adjust the machine format settings as required.
See Adjusting standard machine format settings on page 621 for details.
6 Click the Advanced tab and adjust the settings as required.
See Adjusting advanced machine format settings on page 626 for details.
7 Click Save.
The new format appears in the Available Machine Formats list.
8 Click OK.
You can create a custom machine format for use with the current design. Use this
feature if you need to modify machine format values for a design without
changing the original format. The custom format appears in the selection list.
Note The custom format is based on the selected machine format for the design.
If you want to base it on a different machine format, select it from the Select
Machine Format dialog. See Selecting machine formats on page 615 for details.
Adjust settings
Note You cannot change the Name or Comment fields. The custom machine
format is automatically named using the original machine format and design
name — e.g. Melco - Design1.
4 Click OK.
A new machine format is created for the design. It appears in the Select
Machine Format dialog and is saved with the design.
Note You should only modify the standard formats if you no longer require the
original values. Otherwise see Creating custom machine formats on page 617.
Click Values
2 Click Values.
The Machine Format Values > Standard tab opens.
3 Adjust the machine format settings as required.
See Adjusting standard machine format settings on page 621 for details.
4 Click the Advanced tab and adjust the settings as required.
See Adjusting advanced machine format settings on page 626 for details.
5 Click Save.
6 Click OK.
Note If a function is not available in the new machine format, the word Ignored
appears in brackets after the function name.
Note You cannot remove machine formats that came with the software. You
can only remove a custom format which you created.
2 Click Remove.
A confirmation box appears.
3 Click Yes to confirm the deletion, then click OK.
Note Because different machines require different settings, not all values
described here are available for all machine formats. Use these instructions to
enter the values that apply to the selected format. See your embroidery machine
manual for more information about machine formats.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, enter the Maximum Stitch value. The value you enter
depends on the tape code used by your machine:
! Binar y System: 12.7 mm
! Ternary System: 12.1 mm.
3 In the Minimum Stitch field, enter the smallest stitch to allow when
outputting to the selected machine format.
This sets the default Small Stitches value. See Removing small stitches
automatically on page 371 for details.
Tip Generally the minimum stitch length is increased for dense materials and
thick threads to prevent thread breakage.
4 In the Maximum Jump field, enter the maximum length of jumps.
This sets the default Auto Jump value. See Adjusting Auto Jump settings on
page 379 for details.
Tip Shorter jump values generally improve stitch quality and reduce wear on
the machine but may increase stitch-out time.
5 Click Save.
6 Click OK.
Note Only fields relevant to the selected machine format will appear.
Select to output
trim functions
2 In the Standard tab, select the Output Trims checkbox to include trim
functions when outputting to the selected machine format.
NoteIf you deselect the Output Trims checkbox, the trim functions are not
removed from the design but simply ignored for the selected machine format.
3 Specify the trim function format to use:
! Jumps: for machines that interpret multiple jumps as trims. You also need
to enter the required number of jumps.
! Code: for machines that use specific trim codes.
4 Click Save.
5 Click OK.
Note The machine must have the correct thread colors loaded for each needle to
stitch out correctly.
For needle addressing machines, you need to specify how many needles are on
the machine. This tells the machine how often it needs to stop for the operator
to change threads. For example, for a design with 25 colors to be stitched out on
a machine with five needles, it must stop after every five color changes in order
for the operator to change threads.
Needle Number commands are sometimes combined with Jump commands to
indicate color changes.
Stop commands
Stop commands allow the operator to manually change threads whenever a Color
Change function is encountered. They are generally used with machines that only
have one needle or do not support needle addressing. Stop commands are
sometimes combined with Jump commands to indicate color changes.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, select the method to use to interpret color change
functions.
! Needle No: converts color change functions to needle number
commands.
Note If this is the case, enter the combined number of needles on the machine
in the Number of Needles field.
5 Select the First CC required checkbox as required.
Some machines require a First CC code to initialize the machine and bring
the head back to the first color change needle position.
6 Select the Return to Start checkbox as required.
This returns the needle to the start of the design, preparing the machine for
the next run of the same design.
7 Click Save.
8 Click OK.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, enter the required borer offset in the Offset field.
! If your machine automatically enters an offset when a Borer In function
is encountered, enter an offset of 0 mm.
! If your machine requires an offset value, enter an offset of 12.0 mm.
3 In the Needle Number field, enter the needle number to which the borer is
attached.
4 Click Save.
5 Click OK.
Warning Only change Advanced values if you are familiar with the codes used by
your embroidery machine.
Note Only fields relevant to the selected machine format will appear.
2 Click the Advanced tab and enter the Color Change sequence.
! In the first 0:0 field, enter the number of Empty Stitches to insert before
the Color Change.
! In the first 0:0 Jump field, enter the number of Empty Jumps to insert
before the Color Change.
! In the second 0:0 Jump field, enter the number of Empty Jumps to insert
after the Color Change.
! In the second 0:0 field, enter the number of Empty Stitches to insert
after the Color Change.
3 Click Save.
4 Click OK.
Note Remember that these fields show the number of extra codes you want to
insert in addition to the default values.
Note Only fields relevant to the selected machine format will appear.
2 Click the Advanced tab and enter the Start of Design sequence.
! In the 0:0 Jump field, enter the number of Empty Jumps to insert at the
start of the design.
! In the 0:0 field, enter the number of Empty Stitches to insert at the start
of the design.
3 In the End of Design panel, enter the end of design sequence.
! In the second 0:0 Jump field, enter the number of Empty Jumps to insert
at the end of the design.
! In the 0:0 field, enter the number of Empty Stitches to insert at the end
of the design.
4 Select the Set Needle Number checkbox as required.
This option initializes the machine and brings the head back to the first color
change needle position.
Initialize machine
and bring head back
to first needle
position
6 Click Save.
7 Click OK.
Note Only fields relevant to the selected machine format will appear.
Select speed
options
Note Only fields relevant to the selected machine format will appear.
Set miscellaneous
options
Note If certain thread colors are not available on your printer, they may be
mapped to a different color, including white. If a color is mapped to white, it will
be invisible on the worksheet. Print the design in TrueView™ color, or black and
white, or turn off color mapping. See your printer manual for more information.
Create a hard copy of the production worksheet using a printer or plotter. Set
worksheet and printer options before you print, or use the current options.
Tip Preview the production worksheet before you print to check whether it is
correct. See Previewing production worksheets on page 76 for details.
Note To customize the worksheet, click Options, and change the settings as
required. See Setting production worksheet print options on page 635 for
details.
Tip Click Standard to reset the printing options to the original values.
6 Click Display Repeats to set display options for Schiffli repeats.
This is only available with the Schiffli Option. See the Schiffli Option
Supplement for details.
7 In the General panel, select the other options you require.
! Print in English: deselecting this checkbox prints worksheets in the same
language as the Windows operating system. This feature is useful when
printing to plotters where the device driver does not support the
character set you require.
! Extents Box Around Design: places an outline around the design.
! Company Name: prints a specified company name on the worksheet.
Select a company name from the list, or enter a new one.
! Color Film: prints color blocks in the design as they appear in the Color
List. Consecutive objects of the same color form a single ‘color block’.
See also Selecting and manipulating color blocks on page 95.
Select Current
Colorway or Selected
Colorways
Tip Select Current Colorway to print the design in the current colorway only.
4 Click Colorways.
The Colorway Options dialog opens.
5 Select Selected Colorways and then select one or more colorways from the list.
! To select a range of items, hold down Shift as you select.
! To select multiple items, hold down Ctrl as you select.
Alternatively, select All Colorways to print out all the colorways in the design.
Each colorway is printed on a separate sheet.
Select Background
to include on
worksheet
Tip Select Crop to Design to crop the space around the design.
8 Click OK.
The Color Film option lets you print color blocks in the design as they appear in
the Color List. Consecutive objects of the same color form a single ‘color block’.
See also Selecting and manipulating color blocks on page 95.
You can attach designs to emails from the design window or the Open dialog.
The email application for your system is launched, and a new email is created
with the design file attached.
2 Enter mailing details, and send as normal.
Note You may need to install Microsoft Clipboard Viewer from your Windows
operating system installation CD.
You can save design images to disk or email them direct. This might be for stock
design sales purposes, for approval of digitized designs, or for presentation on the
web or in catalogs. The image can be captured as a bitmap with or without
background color or fabric. It can be captured in TrueView™ or otherwise, and
can include connectors, outlines and any other display options provided in ES.
Select image
selection option Select Output
option
Select to include
background color or Select Output
fabric format
image captured as
Whole Design (1:1)
5 Select an output format for the screen image from the dropdown list — BMP,
JPG, etc.
6 Select Include Background/Fabric to include the background color or fabric
with the screen capture.
7 Click OK.
Use the Cut Appliqué feature to send appliqué shapes from a design file to a laser
cutter. ES extracts drawing outlines from the design and sends them to the cutter.
Only closed outlines are extracted. You can also send drawing objects directly to
the cutter using this feature.
Note Before you send appliqué shapes to a cutter, make sure it is set up on your
system with the correct Windows (printer) driver. Some cutters — e.g. Ioline —
use a standard driver for HP-7475 plotters. Once the driver is installed in
Windows, there is no need for a separate hardware setup in ES.
Tip If you need more than one copy of the appliqué shape, create multiple
copies of the shape, and arrange them so you get the most efficient use from
the appliqué fabric.
8 Select File > Cut Appliqué.
The Print dialog opens.
9 From the Name list, select the appliqué cutter.
10 Click OK.
Tip If you intend to reuse the design, save the appliqué shapes file under a
similar name.
You can send designs directly to connected embroidery machines for stitching
using Stitch Manager. When you send several designs in a row, they are
automatically queued and stitched out one at a time.
Note You can also use a separate feature, Machine Manager, to send designs to
machines from within ES Designer, Design Explorer or Design Warehouse.
Machine Manager lets you view and manage job queues. See the Machine Manager
Supplement for details.
Select machine
format
Tip To delete a design from a queue, select it in the list and click Cancel.
Embroidery disks are specially formatted floppy disks used to transfer designs
from computer to embroidery machine. You can format embroidery disks and
save designs to them from within ES. The format you use will depend on the
selected embroidery machine. You can also open designs from embroidery disk
directly into ES.
This section describes how to read from and write embroidery design files to
embroidery disk and paper tape.
Tip You can save to embroidery disk in any machine format without changing
the format of the original design.
Single Density !
Double Density !
Most computers have a High Density 1.44 Mb drive which can read both Double
Density 720 Kb and High Density 1.44 Mb floppy disks. Most embroidery
machines use Double Density or High Density disks so there is usually no
problem with transferring designs.
Note If your embroidery machine can only read Single Density disks, you need
to install a special floppy disk controller card in your computer. Only a few special
floppy disk controller cards can read Single Density disks. See also Supported
embroider y disk formats on page 777.
You can open designs of other formats from specially formatted embroidery
disks. See also Supported embroider y disk formats on page 777.
Select drive
Select format
Select design
type
Note If the Options button is available, you can set recognition options for
the design. See Processing Melco CND outline files on page 602, Opening
stitch files with object/outline recognition on page 590 and Opening stitch files
without object/outline recognition on page 593 for details.
7 Click Open.
Note If you have problems with embroidery disks, see Testing embroider y
disks for details.
Embroidery disks must be formatted to suit the embroidery machine you intend
to use or the machine will not be able to read the design. Most computers have a
High Density 1.44 Mb drive which can read both Double Density 720 Kb and
Warning Use the disk type required by the embroidery machine, not the
computer. For example, if a machine requires DD disks, you must use DD disks
even though your computer may have an HD drive. If your machine can only read
Single Density disks you may need to install a special floppy disk controller card
in your computer. See also Supported embroidery disk formats on page 777.
Note Use the disk type required by the embroidery machine, not the
computer. For example, if a machine requires DD disks, you must use DD
disks even though your computer may have an HD drive. If your machine can
only read Single Density disks you may need to install a special floppy disk
controller card in your computer. See Choosing floppy disks on page 650 for
details.
2 Select File > Embroider y Disk > Format.
The Format Embroider y Disk dialog opens.
Note If you have trouble with formatting a Melco embroidery disk, check if
your floppy disk drive can read and write single density (SS/SD) floppy disks.
See Testing embroidery disks on page 814 for details.
Note Embroidery disks must be correctly formatted before you save designs to
them. See Formatting embroidery disks on page 652 for details.
Select drive
Select format
Note If the disk is not formatted, or its format is not correct, click Format.
See Formatting embroider y disks on page 652 for details.
Tip To view or modify machine format settings, click Values. See Adjusting
standard machine format settings on page 621 for details.
8 From the Design Type list, select the file type to save to embroidery disk.
Only one file type is generally available.
9 If available, select the Save Icon checkbox to include a thumbnail image of the
design with the design file.
This icon appears in the machine control panel during stitch-out.
10 Click Save.
Warning Wait until the light on the floppy disk drive stops flashing before
removing the disk.
Use Paper Tape Read (File menu) to read a paper tape design.
You can read paper tape designs of various formats into ES. Once a design is
read, you can save it as an EMB file. See also Supported paper tape formats on
page 778.
Tip Create backups of your paper tape designs by reading them into ES, then
saving them to hard disk or embroidery disk in the same machine format. This
does not change the design in any way.
Warning Do not read the optional label which is at the beginning of the tape
as it is not part of the stitch data.
2 Select File > Paper Tape > Read.
The Choose Read Tape Type dialog opens.
Note Make sure you select the correct format as it cannot be detected
automatically by ES.
4 Click OK.
Use Paper Tape Punch (File menu) to read a paper tape design.
Note Make sure you choose the correct format as it cannot be detected
automatically by ES.
4 Click OK.
The Tape Manager dialog opens.
5 Deselect the Confirm Setup checkbox if you don’t want to confirm the setup
of the tape punch before punching.
6 From the Punch Name list, select the required tape punch.
Note The list contains a number of default entries. If the reader you want is
not available, you can add a new one. See Setting up paper tape readers on
page 704 for details.
7 Click Setup to modify the serial port settings. See Serial port settings on
page 693 for details.
8 To label the tape, select the With Label checkbox and enter the label name.
The machine format and date are also included.
9 Select the AutoRewind at Start checkbox to automatically rewind the tape
before stitching.
Note If the machine format does not support this option, the checkbox is
disabled.
10 Select the Reverse Direction checkbox to punch in the reverse direction to the
current stitching sequence.
This lets you punch directly from tapes that were stored on take-up rolls
without rewinding.
Design Explorer may be started in a number of ways — from the desktop or from
the Windows Start button.
Note If you start Design Explorer from the desktop or from the Windows Start
button, ES should also be open. If your computer is slow or you have many
applications running, Design Explorer may not open. If this happens, open
Design Explorer from within ES. Close Design Explorer in View by Details
mode so that it opens more quickly.
Note You can switch to Design Explorer if it is already running. See Opening
designs from Design Explorer on page 678 for details.
thumbnails plus details
thumbnails details
menu bar
tool bar
folders
design
thumbnails
split bar
status bar
Tip If ES is hiding Design Explorer from view, switch between them using
the Windows Alt + Tab function.
You can change several default settings in Design Explorer, including the size of
the design thumbnails. You can also change the way that selected designs are
highlighted, and choose whether to create offline files.
Tip If you need more space on your desktop for displaying thumbnails, click Hide
Director y Tree on the toolbar.
Tip The color and intensity of highlights can be changed in the Windows
Control Panel to suit each user. See Windows Help for details about ‘Selected
Items’.
5 Select Show Missing Designs to display missing design files.
6 Select Use your TEMP director y for cached files to use your C:\Temp
directory as a temporary storage area for files.
7 Select either:
Missing thumbnails
Occasionally, Design Explorer displays red, blue or green question marks and a
short description instead of a graphic thumbnail.
Icon Description
Missing Design
Design Explorer can’t find the design file.
This can affect designs in folders if someone deletes the files
outside of Design Explorer and then Design Explorer tries to
redraw the thumbnail.
Replace the file from backup or another source. If this is not
possible, delete the record or refresh the directory.
Invalid Thumbnail
Design Explorer has found an up-to-date thumbnail, but doesn’t
recognize its format.
Locate the file and delete it, or use Validate and Refresh. Design
Explorer will try to make a replacement next time the folder is
opened or refreshed.
Unknown Format
Design Explorer passed the design to ES to get its thumbnail, but
ES doesn’t recognize it.
The design may have been last saved by a later version of ES
than that installed on this PC; or the version of ES installed on this
PC doesn’t have the correct options enabled.
Try opening the design by right-clicking the thumbnail and
selecting Open with ES. If this doesn’t work, try opening from
within ES.
Changing locale
During installation of the Design Explorer software, optional languages (locales)
can be selected for dialogs and messages — e.g. English, French and German.
You can switch between these locales at any time after installation.
Note Only those locales selected when Design Explorer was installed will be
listed.
3 Select the locale required, and click OK to make the change. (Select Use
Default Locale to select English.)
Tip See also ‘locale’ in Windows Help for information about changing
keyboards, etc., to suit different locales.
Designs stored in Design Explorer have additional information stored with them
in the Properties dialog. Information for some of these fields is extracted from the
design files when the design is recorded. You can add, delete and edit information
in these fields.
Note If a design has been created by ES, some of the information is extracted
automatically from the design file.
Tip If not all of text is visible in a field, you can view it easily by clicking in the
field and using the Arrow, Home and End keys. Or, you can resize the window by
dragging.
4 Click OK to close.
Viewing designs
You can show your EMB designs as thumbnails, as thumbnails plus a summary,
or as a details list (including name, file type, size and date). Other design file types
can be displayed only as a list.
Navigating to designs
Navigating to designs in folders using Design Explorer is very similar to the
methods used in Windows Explorer.
Tip If not all folders and drives are displayed, click the + to the left of My
Computer to show all of the local and network drives available to this PC.
3 Click on a folder in the directory to display its files on the right side of the
screen. You can list your designs in different ways. See Viewing designs on
page 668 for details.
Tip Drag the split bar between the folders and thumbnails to the left or to
the right to resize the window sections.
Viewing as Thumbnails allows you to see miniature copies of the designs without
opening the files. Each design’s file name is shown under its thumbnail.
Tip Drag the split bar between the folders and the thumbnails to the left or
right to resize the partitions of the window.
Tip Drag the split bar between the folders and the thumbnails to the left or
right to resize the partitions of the window.
The details list is the fastest way to display designs, it will fit more designs in the
window, and it displays all supported file types.
Selecting designs
A design must be selected before it can be opened, copied, etc. Design Explorer
provides a number of ways to select designs, either as individual designs or a
group.
To select a design
1 Open Design Explorer.
See Starting ES Design Explorer on page 663 for details.
2 Display the designs as either thumbnails or as a details list.
See Viewing designs on page 668 for details.
3 Click the icon in the thumbnail view, or the file name in the details list.
Tip If you want to see only one type of design format — e.g. only your EMB
files — refer to Limiting file types displayed on page 674.
Tip If you want to see only one type of design format — e.g. only your EMB
files — follow the directions in Limiting file types displayed on page 674.
3 Select Edit > Select All to select all designs in the current folder. Or press
Ctrl + A.
Note If the designs are shown as thumbnails, only EMB design files are
selected. If the designs are shown as a details list, every file of the type chosen
is selected.
4 Select Edit > Deselect All to cancel all selected designs.
Tip If you want to see only one type of design format — e.g. only your EMB
files — follow the directions in Limiting file types displayed on page 674.
3 Select the first design.
4 Hold down the Shift key and click the last design in the range.
All designs in the range are selected.
5 Cancel the selection by choosing Edit > Deselect All, or by clicking a file
without holding down the Shift key.
Design Explorer will display thumbnails and limited design information when a
folder containing designs is accessed using Design Explorer. You can mask (or
filter) the contents of any design folder to show only certain types of file — e.g.
only EMB files.
4 Select:
! All Design Files to show every design file type in the folder.
Sorting files
Designs in Design Explorer folders can be sorted in three main ways:
! As simple sorts using View > Sort by (Name, Type, Size, or Date). The
designs are arranged according to the sort selection. The designs can be sorted
whether they are displayed as thumbnails or as a details list.
! As simple sorts using details list headings: by File Name, Size, File Type,
Version, Date, Stitches, or Description. Designs are arranged according to the
heading selected, and repeating the sort reverses the order. Designs must be
displayed as a details list.
! As a complex sort in up to two levels in ascending or descending order: by
Colors, Date Designed, Design Name, File Type, Height, Stitches, Version,
Width or None. Designs can be displayed as thumbnails, thumbnails with
stitching details, or details lists.
Your EMB and other design files can be converted to and from other file formats.
Tip You can use this capability in conjunction with the Auto Color Merge feature.
The Auto Color Merge feature reads thread color information for CND files from
an associated TXT file so that stitches are displayed in the correct colors when
they are converted to EMB. See Color merging Melco CND files on page 607 for
details.
5 Type the name and path of the folder where you want to store the converted
designs or browse to it using the ... button.
6 Select the file types you want to convert to.
7 Click OK.
! Hold down the Alt key, then tap the Tab key until the Design Explorer
icon is highlighted. Release the Alt key to open Design Explorer.
Note If you rename the file, ensure that the three letter extension — e.g. EMB
— is not altered.
Deleting designs
Delete designs to remove them permanently from your PC.
Select one or more designs in a folder using Design Explorer, and you can then
stitch to any embroidery machine connected to your ES system.
Select one or more designs in a folder using Design Explorer, and you can then
punch to any paper tape punching machine connected to your ES system.
5 Select a machine type from the dropdown list and click OK.
The Tape Manager dialog opens. See Punching designs to paper tape on
page 657 for details.
Tip Before printing, publishing or exporting, sort the designs into useful groups.
For example, sort by Design Name (see Sorting files on page 675).
You can print production worksheets for selected groups of designs in folders,
and include thumbnails of each design in the worksheet.
Note Unlike Print Designs, this option can provide all of the design and sewing
information available, but it uses far more paper to do so.
Tip Select a small Custom percentage size to fit more information on each
page.
8 Click OK when finished, then ensure that your printer settings are correct in
the Windows Print Setup dialog.
Note The dialog and the settings available will vary from printer to printer —
see your printer manual for details.
5 Change the Scale (%) amount if you want your thumbnails bigger or smaller;
and de-select Detailed if you don’t want design details to be printed.
Tip If the catalog requires more than one page, select the page or pages to
print in the Windows Print dialog.
5 Change the Scale (%) amount if you want your thumbnails bigger or smaller.
6 Select the number of rows and number of columns for the final output (it will
appear as a table).
7 De-select Detailed if you don’t want design details to appear.
Tip Make a separate folder for each catalog — the catalog conversion will
generate a PNG file for a thumbnail of each design, another PNG file for a
True View of each design, and an HTML file for each page.
9 Click OK.
The Publish Designs dialog opens.
Your browser should open, showing the new catalog’s first file in the Address
pulldown and the first design thumbnails in the main window.
Shortcut
! Click the Shortcut tab, and read the last text in the Target field — e.g.
...version=7.0A
This version should be identical to the version of ES you are running. If
it is not, change it to the correct version and click OK.
! Finally, for very advanced computer users only, run Windows regedit.exe and
delete the sub-tree under:
\Software\Wilcom\Wilcom ES\7.0\DesignLib\...
You will need to connect peripheral devices for use with ES. These may include
digitizing tablets, plotters, printers, paper tape readers and punches, appliqué
cutters, scanners and embroidery machines. Different devices are set up in
different ways — some in Windows, via the Control Panel, others within ES
itself.
This section describes how to set up digitizing tablets, embroidery machines,
paper tape readers and punches, and scanners. It also describes how to calibrate
the monitor.
Note Local area networks (LANs) commonly use ethernet networks for machine
connection.
PC serial COM ports are male connectors, and can be either 9-pin or 25-pin.
They are named COM1, COM2, COM3, etc. When you set up a digitizer or
machine that is connected via a serial port, you need to enter the serial port
settings in ES as part of the setup procedure. See Setting up digitizing tablets on
page 697 or Setting up embroidery machines for Stitch Manager on page 701.
Note You must be able to identify the ports on your computer. If in doubt,
consult a PC technician.
Select device
Click Values
5 Enter the Baud rate, Data Bits, Stop Bits and Parity and Handshaking
settings for the device.
Note The port settings must match those of the embroidery machine or
selected device. The type of handshaking must match the type of cable you
are using. Check the communications setup section of the documentation
that came with the device.
6 Click OK.
Network settings
If an embroidery machine connection uses a Melco StarLAN network with a
Melco StarLAN card, enter the network settings. You do this as part of the
procedure for setting up or modifying machines in ES. See Setting up embroider y
machines for Stitch Manager on page 701 for details.
Ethernet settings
Use Stitch to Stitch Manager (File menu) to enter ethernet connection
settings.
Enter the following information when setting up embroidery machines that are
connected using an ethernet network. See also Setting up embroidery machines for
Stitch Manager on page 701.
2 Select a machine from the Machine Identification list and click Setup.
Select Ethernet
You can set up your digitizing tablet in ES to define the required format and
pointer display mode. The pointer display mode can be set to Point or Stream. If
you change this setting on the digitizing tablet itself, you must also change it in
ES.
Stream mode
In Stream mode, the pointer position is continually updated. When you move the
digitizer puck on the tablet, the pointer moves on the screen.
Note If you use Stream mode, you need to set the digitizer to transmit at 20 data
packets per second or less. The baud rate for the digitizing tablet and serial port
must both be set to 9600 baud. See Serial port settings on page 693 for details.
To avoid loss of data at high speed, it is important to set up the digitizer correctly.
If it can only transmit at greater than 20 data packets per second, reduce the baud
rate of the digitizer from 9600 baud to 2400 baud.
Select Digitizer
Click Values
Select digitizer
format
Select Point or
Stream input mode
Note Not all digitizers can be automatically detected by ES. For these tablets,
you can define a new format or modify existing format settings. See Defining
and modifying digitizing tablet formats on page 700 for details.
7 From the Input Mode list, select Point or Stream.
Note This setting must be the same as the one you specified on the digitizing
tablet.
8 From the Port list, select the COM port to which the digitizer is connected.
9 Click Setup to enter the serial port settings.
These settings must be the same as those set on the digitizing tablet, or ES
will not be able to communicate with it. See Serial port settings on page 693
for details.
Note If you selected Stream mode, set the Baud value to 9600.
10 Click OK to close the Digitizer Setup dialog.
11 Click Close.
Note This functionality is provided for advanced users with knowledge of the
data protocols supported by their digitizing tablet. Only use it if your digitizing
tablet does not work with any existing formats.
Modify an existing
Select digitizer format
format
Create a new
format
Enter a format
name
Enter format string
for tablet
Enter digitizing
scale
3 In the Format Name field, enter a name for the new or modified format.
4 In the Format String field, enter the format string your digitizing tablet
outputs.
Note To set up the digitizing tablet with the new or modified format,
complete the standard setup procedure. See To set up digitizing tablets on
page 698 for details.
Note Your machine must be set up through Stitch Manager if you are sending to
Stitch Manager, or Machine Manager if sending to Machine Manager.
To set up a machine you need to define a name, the port it is attached to, and the
protocol it uses. You can select whether to download directly to the selected
machine or to receive a confirmation message each time. For every machine, you
need to select the machine formats it supports. You can select from among
standard formats, or create new formats if necessary. See Changing Machine
Formats on page 615 for details.
Tip Machines that support serial feedback need to be set up in Machine Manager.
See the Machine Manager Supplement for details.
Enter machine
name
machine types
Select a supported by your
machine type machine
Tip To delete from Stitch Manager, click the Delete machine unit icon.
Set up paper tape readers and punches from within ES. The values you enter here
are the default values when reading and punching tapes. Paper tape formats
supported in ES include Tajima, Barudan, Zangs, ZSK and Pfaff.
Select required
machine format for
reading designs
3 From the Choose input machine list, select the required machine format.
4 Click OK.
The Tape Manager dialog opens.
Select to confirm
tape reader setup
before reading
Select required
reader Enter serial port
settings
5 Select the Confirm Setup checkbox if you want to confirm the setup of the
tape reader before reading.
6 In the Reader Setup panel, select the required reader from the Reader Name
list.
7 Click Setup to enter the serial port settings.
These settings must be the same as those set on the tape reader, or ES will
not be able to communicate with it. See Serial port settings on page 693 for
details.
8 Click Exit.
Use Paper Tape Punch (File menu) to setup paper tape punches.
Set up paper tape punches in ES to select the machine format, and specify
options such as labels, rewinding and punching in the reverse sequence.
Select required
machine format for
punching designs
3 From the Choose output machine list, select the required machine format.
4 Click OK.
The Tape Manager dialog opens.
Select to confirm
punch setup before
punching
Select required
tape punch Enter serial port
settings
Select to include a
label with the
design
5 Select the Confirm Setup checkbox if you want to confirm the setup of the
tape punch before punching.
Setting up scanners
To set up scanners
1 Connect the scanner using the accompanying instructions.
2 Set it up in Windows using the accompanying instructions and/or the
Microsoft Windows documentation.
3 Start ES.
4 Select File > Scanner Setup.
The Select Source dialog opens displaying a list of scanner drivers loaded on
your computer.
Note If you have trouble with scanning after re-starting ES, there may be a
conflict with previously installed scanner drivers. Re-install ES and test the
scanner. If the selected scanner driver does not work in ES, select another
scanner driver from the list. There are usually two installed for each scanner.
You need to calibrate your monitor so that designs at 1:1 scale appear at real size.
Do this when you first install ES or whenever you change your monitor.
Select Display
Monitor
Click Values
Measure
height
Measure width
You can use a digitizing tablet and puck with ES as an alternative to digitizing
directly on-screen. To use a tablet, you place an enlargement drawing on the active
area, and use the puck to mark reference points. You can also select commands
with the puck and menu chart provided with the software.
This section describes how to register both the menu chart and enlargement
drawing on the digitizing tablet so that ES can interpret the commands you select
as well as the outlines you digitize. It also explains how to change the drawing
scale, shift an enlargement drawing, and how to select preset spacing values using
the menu chart.
Note Before you start, you need to set up your digitizing tablet. See Setting up
digitizing tablets on page 697 for details.
The menu chart provided with the software lets you select commands directly on
the digitizing tablet. Before you can use it, you need to register it. A copy of the
menu chart is provided in this manual together with a key to the menu chart icons.
See Quick Reference Guide on page 751 for details.
Tip If you prefer to use a bigger or smaller menu chart, scale it — e.g. on a
photocopier — and register the scaled version.
Digitizing Puck
Button 1
Tip If the drawing is bigger than the digitizing tablet, enter additional points
to help you shift the drawing as you digitize. See also Shifting an enlargement
drawing on page 716.
4 Write the name and scale of the enlargement drawing for future reference.
name
flower
origin
scale 3:1
When you place an enlargement drawing on the digitizing tablet, you need to
register it so ES can interpret the design. To register an enlargement drawing,
enter the scale, and digitize the origin and rotation points on the tablet. The origin
and rotation points should be marked on the enlargement drawing. If they are
not, you need to draw them in.
Note The menu chart and enlargement drawing should not overlap. If they do,
you may need to shift the design as you digitize, or move and re-register the menu
chart. See Shifting an enlargement drawing on page 716 and Registering the menu
chart on page 711.
Select Register
Drawing
Deselect Register
Chart
Select Save as
defaults
2 In the Drawing Scale panel, enter the scale of the enlargement drawing.
Tip To calculate the scale, divide the height the enlargement drawing by the
required height of the final embroidery. Enlargement drawings are generally
prepared at a scale of 3.00.
3 Select the Register Drawing checkbox.
4 Deselect the Register Menu checkbox.
5 Select the Save as defaults checkbox.
This saves the registration information for this drawing so you do not have
to re-register each time you resume digitizing.
6 Click OK.
7 Place the enlargement drawing on the digitizing tablet.
8 Click the origin and rotation points of the drawing with Button 1 of the
digitizing puck.
This completes the registration.
rotation reference
point
flower
origin
3:1
You can change drawing scale during digitizing. When you change the scale, ES
automatically resizes the object outlines and regenerates the stitches.
Enter new
drawing scale
Select
Select
Tip To calculate the scale, divide the height the enlargement drawing by the
required height of the final embroidery. Enlargement drawings are generally
prepared at a scale of 3.00.
3 Select the Resize Design to Match Drawing checkbox.
4 In the Drawing Position panel, select the Register Drawing checkbox.
5 Click OK.
6 Digitize the origin and the rotation reference points to re-register at the new
size.
The design is resized to the new scale.
Note If the enlargement drawing overlaps the menu chart when you shift it, move
the chart and register it again. See also Registering the menu chart on page 711.
Tip If you are shifting the drawing up or down, draw the additional reference
points horizontally. If you are shifting the drawing left or right, draw the
reference points vertically.
2 Select Special > Tablet.
The Setup Tablet dialog opens.
Deselect
Select
Deselect
Tip The spacing value displays in the Status Line next to the stitch type.
ES lets you adjust various system settings controlling the appearance of designs
on screen, display of design information, the behavior of the design window, and
other settings.
This section describes how to change TrueView display, grid spacing and
positioning, and design window scrolling options. It also describes how to save
designs automatically as you work. There is also information about how to adjust
the pointer position display, paste position options, and other general options.
Note You can display or hide design guides in any combination. No design guides
display while in TrueView™.
TrueView — thick thread, light above TrueView — thin thread, corner light
Align the grid with to a reference point in the design — for example, when you
want a grid line to intersect the center of the design, or to sit under a particular
object. See also Changing display colors on page 173.
3 Select the Set Reference Point checkbox to align a significant point of the
design with a grid line or grid point.
For example, you can set the grid reference point to the design center. This
is easier and faster than moving the whole design.
4 Enter Grid Spacing values for horizontal and vertical grid lines.
Right-click Show Grid (Standard toolbar) to set the Snap to Grid option.
Use Snap to Grid to align objects in your design to the nearest grid lines. You can
align objects to the horizontal (X) or vertical (Y) axis, or both. New reference
points will ‘snap’ to the nearest grid line as you digitize. Existing objects will snap
to grid when you select and move them.
Select snap to
grid
Tip To use these settings as defaults for the current template, click Save.
4 Click OK.
Tip To temporarily disable Snap to Grid as you digitize, hold down Alt.
Use Auto Scroll to scroll the design while you are digitizing. If Auto Scroll is not
selected, you need to use the scroll bars.
Tip To use these settings as defaults for the current template, click Save.
7 Click OK.
Select Options (Special menu) to set automatic save and backup options.
Save your work automatically at regular intervals using Auto Save to protect you
from losing work in the event of hardware or software failure. You can also create
backup files for emergency use.
Tip Backup files should be kept in a separate location to the original files,
preferably off-site.
Warning Backup files remain in the BACKUP folder until you delete them.
To prevent the folder from using too much hard disk space, delete unwanted
files regularly.
6 Click OK.
2 1
length = 37.2 mm length = 37.2 mm
Y = 18.6 mm Y = -18.6 mm
X = 32.2 mm X = -32.2 mm
1 2
Status Bar
A negative X value indicates that the second point was placed to the left of the
first point, while a negative Y value displays when the second point is below the
first. Negative angles indicate angles of more than 180º — for example, an angle
of -60º is equal to 300º.
90º
2 135º 45º
180º 0º
A = 30º
1 -135º -45º
-90º
TipYou can measure on-screen distances using the values in the Status Bar. See
Measuring distances on screen on page 50 for details.
You can optionally display the pointer position relative to the last digitized point
or stitch point, or as an absolute value from the first needle point of the design.
You can control where an object is positioned when pasted into a design. The
default is to paste objects at the position set by the coordinates in the Object
Properties dialog. If you are pasting within the same design, this is the same
position from which the object was copied or cut. Other paste position options
are available.
Select paste
position setting
4 Click OK.
736
Capabilities 10 21L 21E 21D 45 65 Reference
Basics V7 User Manual: Basic Procedures
Dockable toolbars ! ! ! ! ! Showing or hiding toolbars
Context-sensitive popup menus ! ! ! ! ! Using popup menus
Multiple undos ! ! ! ! ! ! Undoing and redoing commands
Create new designs (normal, custom ! ! ! ! ! Creating new designs
templates)
Generate stitches ! ! ! ! ! ! Generating stitches
Display grid ! ! ! ! ! ! Displaying the grid
ES V7 Product Differentiation Table
Match image colors to threads "! "! "! "! "! "! Matching image colors to threads
Change background ! ! ! ! ! ! Changing background colors and fabrics
Change display colors "! "! "! "! "! "! Changing display colors
Create thread charts ! ! ! ! ! ! Creating your own thread charts
Modify thread charts ! ! ! ! ! ! Modifying thread charts
V7 User Manual: Connecting Embroidery
Connect Embroidery Objects
Objects
Apply automatic connectors L ! ! ! ! Using automatic connectors
Add tie-offs and trims manually L ! ! ! ! Adding connectors manually
Add empty stitches and empty jumps manually ! ! ! ! ! Adding empty stitches and empty jumps
Add jumps with needles out manually L ! ! ! ! Adding jumps with needles out
Adjust travel run stitch length ! ! ! ! Adjusting travel run stitch length
Graphics V7 User Manual: Digitizing with Backdrops
Scan bitmap images (using Win95 Twain) ! ! ! Scanning artwork into ES
Insert bitmap images ! ! ! ! ! ! Inserting bitmap images
Paste bitmap images ! ! ! ! ! ! Pasting bitmap images
Legend: ! Included in product # Optional extra charge item #+ Available only with a related feature / option (e.g. 3D Warp, Motif Fill) " Feature/option
which is completely new in V7.0, and only available to V6.x users with full update to V7.0 $ Existing feature which is new Standard or Option for this product level in
V7.0, & only available with full update to V7.0 L For lettering only LG For lettering and grouped objects only TrueView is a trademark of Wilcom Pty Ltd. Stitch
739
Convert between Complex Fill and Turning "# "! "! Converting between Complex Fill and Turning
Strokes Strokes
Merge alphabets ! ! ! ! ! Merging alphabets
Design Formats V7 User Manual: Processing Design Files
Convert stitch files to EMB format ! ! ! ! ! ! Opening stitch files in ES
Open Melco CND Outline files ! ! ! ! ! ! Opening Melco CND outline files
Save designs in Melco CND format ! ! ! ! ! ! Saving designs in Melco CND format
Color merge Melco CND files "! "! "! "! "! "! Color merging Melco CND files
Reassign colors to stitch files "! "! "! "! "! "! Reassigning colors to stitch files
V7 User Manual: Changing Machine For-
Machine Formats
mats
Output to different machine formats ! ! ! ! ! ! Outputting to different machine formats
Create custom machine formats ! ! ! ! ! ! Creating custom machine formats
Modify standard machine formats ! ! ! ! ! ! Modifying standard machine formats
Adjust standard machine format settings (stitch ! ! ! ! ! ! Adjusting standard machine format settings
and jump length, trim functions, color change
functions, Boring functions)
Legend: ! Included in product # Optional extra charge item #+ Available only with a related feature / option (e.g. 3D Warp, Motif Fill) " Feature/option
which is completely new in V7.0, and only available to V6.x users with full update to V7.0 $ Existing feature which is new Standard or Option for this product level in
V7.0, & only available with full update to V7.0 L For lettering only LG For lettering and grouped objects only TrueView is a trademark of Wilcom Pty Ltd. Stitch
Processor in this product is patented.
V7
V7
Capabilities 10 21L 21E 21D 45 65 Reference
Adjust advanced machine format settings ! ! ! ! ! ! Adjusting advanced machine format settings
(color change sequence, start and end of
design, speed)
Design Output V7 User Manual: Outputting Designs
Print / plot production worksheets ! ! ! ! ! ! Printing or plotting production worksheets
Customize production worksheet information ! ! ! ! ! ! Customizing production worksheet information
Print backgrounds on production worksheets "! "! "! "! "! "! Customizing production worksheet information
Print multiple colorways "! "! "! "! "! "! Printing multiple colorways
Send designs as email attachments ! ! ! ! ! ! Sending designs as email attachments
Save designs as bitmap images "! "! "! "! "! "! Saving designs as bitmap images
Cut appliqué shapes ! ! ! Cutting appliqué shapes
Stitch designs to machine (Stitch Manager) ! ! ! ! ! ! Stitching designs with Stitch Manager
ES Designer User Manual
Run simple sort using the View menu ! ! ! ! ! Running a simple sort using the View menu
Run simple sort using details lists ! ! ! ! ! Running a simple sort using details lists
Run complex sort "! "! "! "! "! Running a complex sort using the Sort dialog
Convert design file types ! ! ! ! ! Converting design file types
Open designs from Design Explorer ! ! ! ! ! Opening designs from Design Explorer
Cut, copy, paste, and delete designs ! ! ! ! ! Cutting, copying, pasting, and deleting designs
Print production worksheets ! ! ! ! ! Printing production worksheets
Print catalogs of designs "! "! "! "! "! Printing catalogs of designs
Publish catalogs for browser viewing "! "! "! "! "! Publishing catalogs for browser viewing
Export catalogs of designs "! "! "! "! "! Exporting catalogs of designs
Peripheral Device Support V7 User Manual: Setting up Hardware
Serial / parallel ports support ! ! ! ! ! ! Peripheral device connection settings
Network support ! ! ! ! ! ! Peripheral device connection settings
Ethernet support ! ! ! ! ! ! Peripheral device connection settings
Digitizer tablet support ! ! ! Setting up digitizing tablets
Embroidry machine support ! ! ! ! ! ! Setting up embroidery machines
Paper tape reader and punch support ! ! ! ! ! ! Setting up paper tape readers
Legend: ! Included in product # Optional extra charge item #+ Available only with a related feature / option (e.g. 3D Warp, Motif Fill) " Feature/option
which is completely new in V7.0, and only available to V6.x users with full update to V7.0 $ Existing feature which is new Standard or Option for this product level in
V7.0, & only available with full update to V7.0 L For lettering only LG For lettering and grouped objects only TrueView is a trademark of Wilcom Pty Ltd. Stitch
Processor in this product is patented.
V7
V7
Capabilities 10 21L 21E 21D 45 65 Reference
Scanner support ! ! ! Setting up scanners
Calibrate monitor ! ! ! ! ! Calibrating the monitor
Digitizing Tablets V7 User Manual: Using Digitizing Tablets
Register menu chart ! ! ! Registering the menu chart
Register enlargement drawing ! ! ! Registering an enlargement drawing
Change drawing scales ! ! ! Changing the drawing scale
Select preset spacing values ! ! ! Selecting preset spacing values
System Settings V7 User Manual: Adjusting System Settings
Set TrueView™ options ! ! ! ! ! ! Setting TrueView™ options
Set grid options ! ! ! ! ! ! Setting grid options
Set Auto Scroll options ! ! ! Setting Auto Scroll options
Set automatic save and backup options ! ! ! ! ! ! Setting automatic save and backup options
ES Designer User Manual
Set cursor options (cross hair on/off) ! ! ! ! ! ! Setting pointer display options
Set paste options LG ! ! ! ! Setting paste options
Set general options ! ! ! ! ! ! Setting other general options
Legend: ! Included in product # Optional extra charge item #+ Available only with a related feature / option (e.g. 3D Warp, Motif Fill) " Feature/option
which is completely new in V7.0, and only available to V6.x users with full update to V7.0 $ Existing feature which is new Standard or Option for this product level in
V7.0, & only available with full update to V7.0 L For lettering only LG For lettering and grouped objects only TrueView is a trademark of Wilcom Pty Ltd. Stitch
Processor in this product is patented.
749
750 ES V7 Product Differentiation Table V7
Appendix B
Quick Reference Guide
i X
1 ? + –
3D
STOP
A
1000
100
1
10 4 2
7 8 9
3
1 4 5 6
1 2 3
0 .• -
–
2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 3
not in all models; no en todos los modelos; nao em
todos os modelos; non in tutti i modelli; pas dans tous P/N 8100705 Rev 1. 22 Aug 00
les modèles; nicht verfügbar für alle Modelle © Copyright 1990-2001 Wilcom Pty. Ltd.
Menu Chart Key
Pressing a different button on your digitizing puck can affect a command on your
Menu Chart in different ways:
! Generally, a command will simply be executed — e.g. Save file, Undo
command, Generate stitches, etc.
! Some commands toggle a function on or off — e.g. Auto Jump On/Off,
TrueView™ On/Off, etc. The same or different puck buttons may toggle the
command.
! Other commands affect sequence — e.g. Travel to Start/End of Design,
Travel to Next/Previous Function. Different buttons generally control
direction — i.e. forward / backward.
! Some commands let you select options or adjust values which affect the
command — e.g. Program Split display options, Fractional Spacing values.
The key at the bottom of the table explains the action that a particular button
press performs in combination with a given command icon.
Save !
i Information !
Undo ! Redo !
Remove Small
Auto Start / End ! !
Stitches
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
Center Current
! Redraw Screen !
Stitch
1
Zoom Box ! Zoom 1:1 !
– Zoom Out 2X !
Show Needle
Show Outline ! ) ' ! ) '
Points
Show Function
Show Connectors ! ) ' ! ) '
Symbols
Show
1. Chain/Moss
Show Drawing ! ( ' ⌧ ⌧ ⌧
2. Stepp/Blatt
3. Needles In/Out
Satin ! ( ( Tatami ! ( (
Zigzag ! ( ( E-Stitch ! ( (
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
Pull Fractional
! ( ' ! ( '
Compensation Spacing
Automatic
! ( ' Jagged Edge ! ( '
Underlay
Accordion
Spacing
! ( ' 3D 3D Warp ! ( '
Coil ! ( ( Straight ! ( (
Compound
! ( ' Needle Height ⌧
Chenille
Chain ⌧ Moss ⌧
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
1. Keep Last
Stitch
! ! ! Tie Off ⌧
2/4. Omit Last
Stitch
1. Empty Stitch
Trim ⌧ ! ! !
2/4. Empty Jump
1. Backtrack
Add Stitch Angles ⌧ ! ! !
2/4. Repeat
Next Color ⌧ ( (
Â
Input A ! Input B !
A Lettering ! ( ( Input C ! ( (
Triple Manual !
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
Travel to Start /
* + + Travel by Object * + +
End
Travel by
* + + Travel by Color * + +
Segment
Travel by
* + +
Function
10 Travel by 10 1
* + + Travel by 1 Stitch * + +
Stitches
Circle ! Ring !
1
Preset Spacing
Smart Corners ! ( ' ! ! ! !
4 2 1/2/3/4
3
Cut ! Copy !
Paste Options
! ! ! ! Move !
1/2/3/4 †
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
1. Needles In 1. Borers In
! ! ! ( !
4. Needles Out 4. Borers Out
1. Insert Auto
Frame
! ! ! Drop Sequin !
2/4. Add Auto
Frame ‡
Tab ! Delete !
Backspace ! Cancel !
No ! Yes !
Spacebar ! Enter !
⌧ toggle on/off ! activate ' deactivate ( change values ) view options * backward + forward
† Paste Options: 1. Paste - Object Property Position, 2. Paste - Shift Pasted Objects, 3. Paste - Center at Cur-
rent Stitch, 4. Paste - Start at Current Stitch
\ Add / Insert functions: See Machine function types on page 334 for details.
The following tables show how various features are converted when the file type
is changed. Use this section when converting designs to different formats, or
digitizing for a specific format other than EMB.
10O Toyota ! !
CSD POEM/Singer/Huskygram ! !
DSB † Barudan ! !
DST Tajima ! !
DSZ ZSK ! !
EXP Melco ! !
KSM Pfaff ! !
PMU Proel !
STC Gunold !
STX Datastitch !
¤
T01 Tajima ! !
T03 ‡ Barudan ! !
T04 Zangs ! !
T05 § ZSK ! !
T09
ƒ Pfaff ! !
U?? Barudan ! !
XXX Compucon ! !
† includes needle addressing data ‡ Wilcom equivalent of DSB format ƒ Wilcom equivalent of KSM
format ¤ Wilcom equivalent of DST format § Wilcom equivalent of DSZ format º Can only be written
by ES Cross Stitch application
Comments No No Yes
Stitch Types
Walk Run
Underlays
Machine functions
Automatic Lock Tie In, Tie Off If Automatic Lock Stitch is set for
Stitch every Color Change, and at the
start and end of the design, tie off
and tie in stitches are inserted in
the EMB design.
Chain Chain
Moss Moss
Slow Slow
Fast Fast
Stitch types
Manual Walk
Run Walk
Triple Run Bean Stitch Reverts to Triple Run (run count = 3).
(run count > 3)
Tatami - standard Fill Stitch Use Complex Fill to make sure that
the stitch lines are parallel.
Tatami - with slightly Fill Stitch, several The shape is divided into several
turning stitches sections sections, filled with parallel Fill Stitch.
There may be small gaps between
these sections.
Stitch settings
Run length Set length CND Walk stitch length is the same
as EMB Run stitch length.
Tatami length and Fill or Complex Fill The length and density of Fill
spacing settings Stitches will be the same as EMB
Tatami length and spacing.
Underlays
Center Run
Edge Run
Walk Uses CND Auto Underlay.
Zigzag
Double Zigzag
Effects
Quality features
Machine functions
Jump Needle Up
Needles Up Needles Up
Moss Moss
Chain Chain
Circle OK
Ring Not The exit point will be on the wrong side of the
recommended shape.
End - Omit Last Do not use Start digitizing the next shape on the
Stitch opposite side instead.
CED Block, Jump out Block2 alphabet Manual edits and trimming.
Circle Circle
Family of Curves Split Satin, single curve as Noticeably different from Satin.
split line. You can copy imported curve to
get multiple curves.
Alternating number is ignored.
Other Multihead Stop (with info label) For example, Insert Appliqué is
Machine Functions converted to Stop.
Ring Ring
Slow/Fast Slow/Fast
Turn fill (spacing ES turn fill (generally Will look different but can be
measured along fewer stitches) re-digitized in smaller sections.
shape boundary)
Outline types
Parallel Input A
Serial Input C
Run Run
Incline Run
Manual Manual
Stitch types
Satin Satin
Ceding Tatami
Step Tatami
Piping Contour
OBI Tatami
Zigzag Zigzag
Satin underlays
none none
Zigzag Zigzag
Cross Zigzag
Miscellaneous
U turn Backtrack
Square backstitch
Satin Straight stitch
Step Trapunto
Styles Motifs
Patterns none
DOS DS/DD ! !
Happy DS/HD ! !
Melco DS/DD ! !
Tajima DS/HD ! !
Toyota DS/HD ! !
ZSK DS/DD ! !
Tajima ! !
Barudan ! !
Zangs ! !
ZSK ! !
Pfaff ! !
DAT Laesser ! !
DAT † Wilcom ! !
DAT Hiraoka ! !
T04 Zangs ! !
T10 Plauen ! !
T15 Saurer ! !
DXF AutoCAD !
PCX PC Paintbrush ! !
The table below includes all alphabets that are standard with your ES software.
For best results when stitching, do not exceed the recommended maximum or
minimum sizes. Recommended maximum and minimum heights refer to UPPER
CASE letters. Some lower case letters — e.g. a and c — are about 70% the height
of a capital letter. Thus you may need to make these characters larger than the
recommended minimum.
Small, narrow letters may not require automatic underlay depending on size and
fabric. If applied, the underlay may show outside the stitched columns. See also
Applying automatic underlays on page 350.
The recommended stitch method for each alphabet is indicated. This setting
defines how letters in a sequence are to be joined — i.e. Closest Join (CJ), Bottom
Join (BJ), As Digitized (AD). Some As Digitized alphabets also need to be
applied with with Original Values — e.g. all appliqué alphabets, where values are
important, and others like Kidnap, where open stitching is used. See Changing
lettering join method on page 540 for details.
You can create special characters in each alphabet by holding down the Alt key on
your keyboard and typing 0 (zero), its code, using the numbers on the keypad. For
example, to type ê with the code 234, type Alt + 0234. The accented letter will
appear when you release the Alt key. See also Using the Character Map on
page 545.
Note Not all characters are available in all alphabets. See the Embroider y
Alphabets samples booklet for details.
Borders CJ
Cheltenham
0.3 7 2.0 50 CJ
Tall
College
1.0 25 3.2 80 AD
Appliqué
Folio
0.3 7 2.0 50 CJ
Condensed
Futura Border 2
0.65 16 2.0 50 AD
Color
Swiss Run
0.6 15 4.0 100 AD
Hollow
Swiss Run
1.0 25 3.0 75 AD
Satin
Motifs available in ES can be one of two types — single or two-part. Single motifs
can be used on their own in a Motif Run or Motif Fill. Two-part motifs consist
of two separate motifs combined to form a single pattern for Motif Fills.
This section contains samples of the motifs available in ES. Use these tables to
see what a particular motif looks like. The table also includes original size and
layout specifications. If they have changed for any reason, revert to the original
settings using the values in these tables. See Creating motif runs on page 466 and
Creating motif fills on page 472 for details.
Single motifs
The following table shows single motifs available in ES together with their size
values. It also shows the spacing values for Motif Runs, and default column, row
and offset values for Motif Fills.
Two-part motifs
The following table lists the two-part motifs that are available in ES, and the
resulting pattern. It also shows the size, column, row and offset values for Motif
Fills.
.
This section contains samples of the program split patterns available in ES. Use
the table to see what a particular program split looks like. The table also includes
the original size, column, row and offset settings. If they have changed for any
reason, revert to the original settings using the values in this table. See Adjusting
Program Split stitch settings on page 438 for details.
Arrowhd 6 6 4.5 0 6 0
Bars 8 8 8 0 8 0
Basket2 9 9 6 0 6 0
Blocks1 12 12 12 0 8 8
Blocks2 12 12 8 0 8 8
Breaker 10 6 10 0 6 0
Brick 6 3 6 0 3 3
Brick2 6 6 4 0 4 4
Chevron 6 3 6 0 6 3
Chevron3 7 3 7 0 3 0
Circle 6 6 8 0 6 4
Diamnd2 4 8 4 4 8 0
Diamond 6 6 6 0 6 0
Driver 8 4 8 0 4 1.5
Greekey 6 4 6 0 4 2
Herringbone 8 4 8 0 4 0
Hexagon 6 7 6 0 5.2 3
Hexagon2 7 6 7 0 6 0
Jem 10 10 10 0 9.5 5
Leaf 10 5 10 0 5 5
Melody 10 6 10 0 5 5
Passage 10 10 10 0 10 0
Piccolo 8 8 8 0 8 0
Roma 10 5.5 10 0 6 5
Steps 8 8 6 -6 6 6
Suncros 10 10 4 -6 4 6
Tile1 8 8 8 0 8 0
Tile2 12 12 12 0 12 0
Tile3 10.1 10 10 0 10 0
Tile4 6 6 6 0 6 0
Wave 6 1.3 6 0 4 3
Xmastre 16 16 13.3 8 16 0
Ziggy 5 8 4 0 8 0
This section provides help for solving problems in ES. It includes procedures for
checking your system’s requirements and settings, reverting to original values, and
testing disks and connections. It also describes how to log errors, and lists causes
for common error messages and problems.
Solving problems in ES
If you encounter a problem, refer to the following references for help:
! ES User Manual — select Help > Online Manual (or printed version)
! ES Online Help — select Help > Help Topics
! Windows Online Help — select Start > Help
! Windows manual
! Documentation supplied with your hardware.
You can also find ‘troubleshooting’ information on the Wilcom website, at
http://www.wilcom.com.au. The Technical Support and Tips & Tricks sections
are regularly updated with helpful system information.
Getting help
If you are unable to solve a problem, you should contact your Wilcom reseller.
Before seeking help, check that your PC meets the system requirements, and
check the Security device messages and General problems sections in this chapter.
Select items to be
restored
Warning Reverting to the original settings removes any changes you have
made to styles, templates and hardware settings. New styles, templates and
hardware settings are unaffected as they are saved separately.
4 Click OK.
The selected items are restored to factory settings.
Note Newer PCs cannot usually format Melco format. To enable formatting in
Melco, a Multiple Input/Output card is needed. For more information, consult
your local PC technician or Wilcom reseller.
Select embroidery
formats to check
3 In the Floppy Disk Drive panel, select a disk drive from the list.
4 In the Disk Format Type panel, select the embroidery formats to check.
5 Insert a DS/DD disk in the floppy drive.
6 Click OK.
If the utility returns errors associated with any of the selected formats, your
PC will not support the reading, writing or formatting of these diskettes.
If you experience difficulties with your digitizing tablet, first check that it is
correctly connected, and that the hardware settings are correctly configured in
ES. See Serial port settings on page 693 for details.
If you are still experiencing problems, you can confirm that the tablet is
communicating correctly with the PC using the Digitest utility.
Note This utility will not recognize mulitport serial cards. Always connect your
digitizing tablet to a standard PC COM port for testing purposes. Once you have
confirmed that communications are correct, replace the connection to your
multiport serial card and configure the port settings as described.
Enter connection
settings
Recommended PC specifications
Check that your PC meets the system requirements. Check CPU/RAM as well as
hard disk space. The table below provides minimum and recommended system
requirements.
Free Hard Disk space 400 Mb (non double-spaced) More than 500 Mb if running multiple
before install applications
Graphics Card Support for High Color (16-bit) and high Support for High Color (16-bit) and high
resolution — at least 1024 x 768 resolution — at least 1024 x 768
Monitor 17" or larger for on-screen work 17" or larger for on-screen work
Serial Ports Two standard ports: COM1/COM2 Standard COM1 and multiport adaptors.
USB for scanners/printers
Parallel Ports LPT1 required for Dongle security device LPT1 required for Dongle security device
if used, and also for printer if used, and also for printer
CD-ROMs and other CD-ROM drive for software installation High-capacity DOS drive such as
drives SuperDisk, ZIP, JAZ or Travan tape for
backup, CD ROM drive for software
installation. (Not for Embroidery Disk
formats)
Unrecoverable errors
Solution Delete any files in the C:\ESWin\Recover folder using the Purge
Recovery utility. Alternatively, delete them manually using
Windows Explorer. See Deleting files with Purge Recovery
below for details.
Tip If the errors persist, try reverting to factory settings. See Reverting to
factor y settings on page 813 for details.
Tip After entering new codes, exit ES and then restart. See Entering security codes
on page 53 for details.
Cause • The access codes you are trying to enter are incorrect for
your security device.
• You are missing a set of codes.
Suggestion Check the ID code on the access code sheet to see whether it
matches the ID code in the Security dialog. If they do not match,
note your security device Serial Number and current ID code and
contact your distributor. See Identifying your security device
on page 53 for details.
Note If 0300-0330 is not present, you do not have a conflict with the Trysoft
and should look for another cause, e.g. there may be a conflict with your
sound card. To ensure conflicts do not occur again, complete steps 7 - 12.
7 Select the Reserve Resources tab.
8 Select the Input/Output (I/O) radio button, then click Add.
The Edit Resource Setting dialog opens.
9 In the Start value field enter 0300.
10 In the End value field, enter 0330.
11 Click OK.
Note You need to restart your PC for the changes to take effect.
12 Once your PC has restarted, repeat steps 1 to 6.
The 0300-0330 address should now read System Reserved.
13 Click Cancel and find the device that occupied the 0300-0330 address
originally.
14 Select that device and click the Properties icon.
15 Check that the device is working properly in the Properties > General tab.
16 If it is not working, select the Resources tab, go to the I/O address and click
Change Settings.
17 Select another free I/O address and click OK.
Note You will need to restart your PC for the changes to take effect.
Message Timeout warning or Your Security Device will time out in xx days
Cause New access codes are required or sent codes have not been
entered.
Suggestion If you have not received new access codes within 5 days of
receiving your first message, note your security device numbers
- Serial Number and Identity Code, and contact your distributor
or reseller. See Identifying your security device on page 53
for details.
For Dongles
For Trysofts
Description ES starts up, but most of the options are unavailable, and the
error message displays.
Cause You are using the wrong security device for this software version.
General problems
The following section refers to general problems you may experience with your
designs.
Design dimensions
Cause If the design’s dimensions are too large or too small, the system
units of measurement may be set incorrectly. The units of
measurement are set in Windows Regional settings.
Problem After formatting a 720kb DSDD DOS disk in ES using the ‘full
format’ option, any attempt to write any file or design to the disk
may cause a Windows 9x ‘blue screen’ error message to appear.
This affects disks formatted under Windows 98, Windows 98
Second Edition, and Windows ME. In the case of Windows ME,
all files on the floppy disk are corrupted. The problem does not
exist on Windows NT or Windows 2000 platforms.
Cause Any of the embroidery disks which use DOS media will have this
problem, including Tajima, Toyota, S32 (S-FMC), and Happy.
The problem does not occur with non-DOS media such as FMC
or FDR.
Suggestion Switch to normal view to see the actual colors of your design.
Cause The disk format required for the Melco Star, Starlet and Superstar
Series of embroidery machines is Single Sided / Single Density
(SS/SD) format which is not supported by all floppy disk
controllers. If you require this format for your own embroidery
machines or to supply this format to your customers, the floppy
disk controllers inside your PC must support SS/SD.
Suggestion Change the port settings. See Setting up paper tape readers
and punches on page 704 for details.
No stitches display
Cause The View option Show Stitches is turned off, or stitches were
not generated for the design, or for some objects during
digitizing, or the stitches were removed subsequently from
selected objects.
Cause This problem is related to the video card and occurs more on
newer and 3D video cards than older ones.
Suggestion Download and install the latest software driver from the video
card manufacturer’s Internet website. These are normally free
from the provider. Some websites to try include:
• http://www.s3.com/
• http://www.matrox.com/
• http://www.trid.com/
• http://www.tseng.com/
• http://www.nvidia.com
• http://www.diamondmm.com
• http://www.sis.com
• http://www.cirrus.com
• http://www.ati.com/
Other sites that provide drivers or links to other sites are:
• http://www.download.com/
• http://www.tucows.com/
• http://www.windrivers.com/
832 Index V7
Choose Read Tape Type dialog 657, changing for an object 158 Satin in Satin 436
705 changing grid display 173 Satin in Tatami 437
Choose Write Tape Type changing object outlines 173 selecting 436
dialog 616, 658, 706 changing stitch display 173 Tatami in Tatami 437
chord gap 108 Color toolbar 158 types 436
circle objects copying across thread charts 176 combining
changing entry point 325 creating thread charts 175 designs 275
moving 314 deleting thread charts 182 objects (nesting) 274
reshaping 314 display colors 173 styles 148
Circle/Star tool 384 layering with 3D Warp 481 commands
circles matching images to threads 170 popup menus 45
Circle/Star tool 386 merging Melco CND files 607 registering the menu chart 711
digitizing 384 modifying colorways 162 selecting 43
drawing 243 modifying thread charts 179 undo/redo 46
in circles (Ring) 387 modifying thread values 180 using toolbars 44
in ovals (Ring) 387 removing from thread charts 181 compensating for stretch, see pull
closed shapes, drawing 241 re-sequencing by 279 compensation
CND selecting for an object 158 Complex Fill 118
CND files, color merging 607 selecting objects by color 92 adding boundaries 121
compatible input methods 772 selecting the current color 158 adding stitch angles 322
conversion options 603 setting for consecutive changing stitch angle 322
conversion tables 768 objects 159 Complex Fill tab 120
saving to 769 thread colors 157 Complex Fill tool 118
codes, thread 178 traveling by 82 converting to Input A & B 318
color 42 Colorway Options dialog 639 creating borders 390
blending with Accordion colorways 160 digitizing objects 119
Spacing 409 Add Colors to Palette, Match digitizing the stitch angle 119
change functions 623 Colors to Palette 258 entry and exit points 119
color blocks, printing 640 basing on existing 164 filling holes 391
Color dialog 179 changing backgrounds 171 Motif Fill 472
color film, printing 640 changing display colors 173 offset objects 390
Color List changing display settings 171 open stitching 411
Color List tool 95 Colorways tool 70 overlapping rows 120
displaying hidden objects 96 Colorways toolbar 70 removing boundaries 121
printing color film 640 creating 164 stitch angles 320
selecting color blocks 95 default settings 162 Trapunto 411
Color List dialog 96 deleting 167 Complex Fill tool 102, 118,
color matching 169 different stitch densities 161 319–320, 419–424, 472
automatic 168 modifying 162 complex shape drawing objects 247
Color Merge utility 607 printing 638 Condensed File Input Values
color palette renaming 165 dialog 603–609
selecting thread colors 159 selecting 64, 161 condensed files 602
color reduction column spacing, Program Split 437 See also outline files
automatic digitizing 224 columns Confirmation dialog 681
images 261, 262 digitizing with Input A 115 connection settings
colors digitizing with Input C 110 ethernet 696
adding to thread charts 177 offsetting Input C 112 Melco StarLAN 695
changing background 171 setting width 113 network 695
changing borer display 173 combination splits parallel ports 695
834 Index V7
all designs 672 Add To Favorites 147 Format 653
objects 93 Auto Start and End 381 Format Embroidery Disk 653
several designs 673 Automatic Stitching Values 262 Functions 342
Design Explorer 663 Capture Design Bitmap 644 Group Entry/Edit 553
design formats Character Map 545 Hardware Setup 694–708
Gunold PCH 586 Choose Locale 667 Holes 392
old format ESD 586 Choose Read Tape Type 657, 705 HTML Catalog Options 687
Wilcom INP 586 Choose Write Tape Type 616, Insert Function 337
Design Properties dialog 658, 706 Layout 505, 526–529
Colorways 162–173 Color 179 Length Calculation 75
Information 73 Color List 96 Lettering Box 493
Stop Sequence 76 Colorway Options 639 Machine Format Values 622–630
design templates, see templates Condensed File Input Values 603, Machine Format Values >
designs 609 Standard 617–619
Auto Start and End 381 Confirmation 681 Make Letter 565–572
checking 73 Conversion Values 573, 579 Make Motif 461–462
combining 275 Convert Options 678 Make Program Split 446
converting formats 585 Convert TrueType Font 577 Match Drawing Color 170
converting formats (tables) 765 Copy From 176 Member Entry/Edit 554
converting to other file types 677 Create Designs 557 Merge With Style 148
creating new 47 Customize Worksheet 637 Modify Alphabet 570
deselecting a range 674 Decoding Options 590–593, 610 Modify Thread Chart 175–176
deselecting all 672 Define Stop Sequence 610 Move Stitch 340
deselecting several 673 Design Properties > New 48
finding by filename 670 Colorways 162–183 New Alphabet 567
finding by thumbnail 669 Design Properties > New Colorway 164
finding by thumbnail plus Information 73 New Motif Set 461
summary 670 Design Properties > Stop New Object Style 146
opening 46, 679 Sequence 76 New Thread Chart 175
opening multiple 46 Digi Test 816 Object List 94, 280
opening stitch designs 590 Digitizer Setup 694–700, 816 Object Properties 141–143
outputting 633 Digitizer User-Defined Format Object Properties -
planning a design 9 Setup 700 Lettering 490–501, 515, 550,
redrawing slowly 83 Display 172, 173 568–579
resequencing 277 DXF File Options 214 Object Properties - Lettering >
saving 51 Edit Function 338, 342 Fill Stitch 496, 532–535
selecting 672 Effects 496 Object Properties > Auto
selecting a range 674 Effects > Accordion 410 Appliqué 395–400
selecting all 672 Effects > Auto Jump 380 Object Properties > Auto
selecting several 673 Effects > Auto Underlay 351, Underlay 285
starting 47 352–356 Object Properties > Complex
details lists, sorting 676 Effects > Curve Fill 421–425 Fill 120, 321
Diagonal backstitch 134 Effects > Jagged Edge 407 Object Properties >
dialog Effects > Others 359–365, Connectors 187–192
Properties (Windows 454–482 Object Properties > Drawing
Explorer) 71 Effects > Shortening 361 Object 218
Select Symbols 544 Effects > Smart Corners 373, 536 Object Properties >
dialogs Embroidery Machine Embroidery 197
Add Thread 178 Connection 696–702 Object Properties > Fill
836 Index V7
distributing objects 293 E ellipses
dithering 204 digitizing 384
DOS disks, opening designs 651 E Stitch drawing 243
appliqué 397
Double Zigzag, setting values 353 email attachments 642
E Stitch tool 124, 136
drawing 42 embroidery disks
drawing objects E stitch tool 123 Embroidery Disk Format
values 136
apply input method 245 command 652
Edge Run
apply stitch type 245 Embroidery Disk Open
circles 243 setting values 352 command 651
underlay 351
closed shapes 241 Embroidery Disk Save As
edges, applying Jagged Edge 406
coloring 217 command 654
Edit Function dialog 338–342
coloring fills 218 formats 652
coloring outlines 218 Edit Image Using command 237 formatting 653
Edit menu
converting bitmaps to opening designs 651
Delete 273
vectors 244, 250 saving designs 649, 656
converting to embroidery 245 Duplicate 273 Embroidery Machine Connection
Envelope 546
creating 240 dialog 696, 702
Envelope > Delete 548
creating complex shapes 247 embroidery machines
ellipses 243 Make Same Size 298 automatic download 702
Paste Drawing > As Vector 215
open shapes 240 connections 701
Paste Image As Bitmap 211
ovals 243 feedback 702
overview 239 Resequence > By Color 279 setting up 701
Resequence > By Selects 278
polygons 241 See also machine formats
Split Object 276
rectangles 242 Empty Stitch/Empty Jump
squares 242 Transform 297, 302 tool 195
Transform Special 301
straight lines 240 EMT files 152
editing stitches 332
using 240 enlargement drawings
drawing scale, changing 716 deleting stitches 333 changing scale 716
inserting stitches 331
Drawing toolbar creating 713
moving stitches 332
Auto Trace 244 digitizing 718
Ellipse 243 removing small stitches 371 preparing 713
using Stitch List 344
Line 240 registering 714
EDS-III
Polygon 241 shifting 716
Polyline 240 digitizing for 772 Envelope command 546
saving to CND format 769
Rectangle 242 envelopes
EDS-III, conversion table 768
Reduce Colors 231 Delete command 548
Sharpen Edges 234 effects distorting objects 546
Accordion Spacing 408
Smart Design 258 types of 548
Auto Jump 378
drawings ES Designer, starting 41
creating enlargement drawing 713 Auto Underlay 349 ethernet connection settings 696
fractional spacing 364
enlargement drawings 713 existing designs, opening 46
Jagged Edge 405
See also backdrops exporting
duplicating pull compensation 357 catalogs as CSV files 689
smart corners 372
Duplicate command 273 catalogs as Tab delimited files 689
stitch shortening 360
objects 273
DXF File Options dialog 214 Trapunto 411
Effects dialog 496
Auto Underlay 285 F
Ellipse tool 243 fabric stretch, see pull compensation
838 Index V7
stitches 64 pasting vector images 215 Circle/Star 384, 386
vector images 220 preparation tools 227 Complex Fill 102, 118, 319–320,
Hiding Directory Tree 665 saving bitmaps separately 213 419–424, 472
holes scanning bitmaps 208 Input A 102, 115
creating in Complex Fill 121 sharpening outlines 234 Input B 102, 116
digitizing boring holes 402 smoothing bitmaps 212 Input C 102, 110, 317, 375
digitizing rings 387 smoothing vectors 216 Lettering 489, 543–553, 568, 573,
digitizing with Complex Fill 118 vector images 213 579
filling holes 391 Input A Manual 102–104
Holes dialog 392 adding stitch angles 322 Manual with Sequins On 401
hoops, frame out (Auto creating borders 390 Ring 387
Appliqué) 396 digitizing columns 115 Run 102, 106, 317
HTML Catalog Options dialog 687 Input A tool 102, 115 Triple Manual 102, 104
offset objects 390 Triple Run 102, 106, 317
with Continuous Input 388 Inputs A & B, converting to
Complex Fill 318–319
I Input A tool 115
Input B Insert Drawing File
identity code 53 adding stitch angles 322 command 210–214
image colors, matching threads 170 creating borders 390 Insert Function dialog 337
Image menu digitizing columns 116 Insert menu
Crop Image 229 Input B tool 102, 116 Filled Holes 391
Crop Image with Polygon 229 offset objects 390 Filled Holes command 391
Edit Image Using 237 Input B tool 116 Offset Object command 390
Insert Drawing File 210–214 Input C Photo Flash command 265
image preparation column width 113 Team Names > Create
cropping 229 corner fractions 114 Designs 557
preparing non-outlined creating offset objects 390 Team Names > Preview 556
images 231 digitizing columns and inserting
preparing outlined images 234 borders 111 bitmap images 210
tools 228 Input C tab 112 one design into another 275
image sharpening, scanning 208 Input C tool 102, 110, 317, 375 one object inside another 274
images input side 112 vector images 214
bitmaps 209 offsetting stitches 112 Invalid Thumbnail icon 666
cleaning up 224 reversing stitch direction 359
color reduction 224 round sharp corners 375
cropping 230
dimming bitmaps 219
Input C tool 110 J
input methods
displaying bitmaps 219 Jagged Edge
applying to drawing objects 245
displaying vectors 220 applying 406
Circle/Star 386
editing 237 Complex Fill 118 Jagged Edge tab 407
inserting bitmaps 210 Jagged Edge tool 405
Input A 115
inserting vector images 214 setting values 407
Input B 116
noise filtering 227 Input C 110 Jagged Edge tool 405
non-outlined 231 joining
Manual and Triple Manual 104
outline sharpening 226 columns with underlay 356
Motif Run 466
outlined 234 Ring 387 joining objects, see connectors
outlined vs non-outlined 224 joins, creating smooth joins 388
Run and Triple Run 105
outputting designs as 642 jumps
Input toolbar
pasting bitmap images 211 Auto Appliqué 393 adding 196
840 Index V7
make Program Split 445 Modify Alphabet dialog 570 selecting motifs 473
Make Program Split dialog 446 Modify Thread Chart spacing 474
Make Properties Current tool 142 dialog 175–176 values 474
Make Same Size command 298 modifying designs Motif Fill tool 457, 481
make User Defined Split 452 moving objects 289 Motif Run
manipulating designs using the Object List 94 creating offset objects 390
using the Color List 95 modifying objects keep/omit motifs 470
manual digitizing for sequins 401 aligning 293 Motif Run tool 466
Manual stitches changing entry point in Circle 325 overview 466
marking stitch end points 104 changing entry point in Star 325 reshaping 471
Manual tool 102, 104 changing entry point of saving 462
Manual tool with Sequins On 401 Circle 325 scaling 468
margins changing radius of Circle 314 selecting motifs 467
Jagged Edge 407 changing size of Ring 315 spacing 469
setting for underlays 356 distributing 293 using 466
masking grouping 291 values 468
files in folders 674 locking 291 motif sets
Match Drawing Color dialog 170 mirroring 304 copy motifs between sets 464
match palette colors to drawing 23, moving Ring object Make command 461, 462
256 boundary 315 making 461
Match to Palette 23, 256 resequencing objects by Select command 464, 465
Match to Palette tool 256 number 281 Motifs
maximum stitch length 422–425 resequencing with Object adjusting spacing on-screen 480
Measure command 50 List 281 offsetting patterns on-screen 481
measuring reshaping 310 rotating patterns on-screen 480
calculating stitch length 380 reshaping Circle objects 314 scaling patterns on-screen 479
Melco reshaping circles 314 skewing patterns on-screen 480
CND conversion tables 768 reshaping circles to ovals 314 motifs
CND files, color merging 607 reshaping Ring objects 315 creating new 461
digitizing for CND (tables) 772 reshaping Star objects 314 deleting 465
StarLAN network settings 695 rotating 299 inserting 457
Member Entry/Edit dialog 554 scaling 294 laying out on-screen (Motif
menu chart skewing Fill) 478
registering 711 spacing 293 mirroring 459
menu charts, icons 759 spacing evenly 293 modifying 459
Merge With Style dialog 148 using envelopes 546 Motif Fill 472
merging styles 148 viewing by color 68 overview 457
minimum stitch monitor, setting up 708 reference points 462
setting Tatami values 132 Motif Fill remove functions 462
mirroring motifs 459 applying 472 rotating 459
mirroring objects filling shapes with 472 scaling 459
around a specified axis 305 layout motifs 478 scaling (Motif Fill) 476
around X or Y axis 304 modifying layouts on-screen 478 scaling (Motif Run) 468
in the Object Properties dialog Motif Fill tool 472 selecting 457
box 304 motif size 476 selecting (Motif Fills) 473
with reference points 306 motifs 1 & 2 477 selecting (Motif Run) 467
Missing Design icon 666 offsets 474 single 795
mitre corners 372 rotating 478 spacing (Motif Run) 469
Modify Alphabet command 569 saving 462 two-part 804
842 Index V7
resequencing 277 existing 46 overlapping
rings 29, 384–387 from DOS disk 651 cap corners 373
rotating 299 from paper tape 657 Complex Fill rows 120
selecting colors 158 Open tool 46 mitre corners 373
selecting objects 79 other formats 651 Trapunto 411
skewing 303 preview window 46 overstitching, pull
splitting 276 opening program 663 compensation 357
traveling by 81 Options dialog Overview Window 62
See also modifying objects Auto Scroll 726
Offset Object command 390 General 388, 727–731
Offset Object dialog 390
offsetting
Grid 724–725
View Design 721, 722
P
appliqué cover stitches 398 View Drawing 218–221 palette
appliqué guide runs 395 Options dialog > View Design 67 Add Colors to Palette, Match
appliqué tacking 397 Organize Favorites dialog 147 Colors to Palette 258
Auto Spacing (Satin) 128 Organize Styles dialog 146–150, 151 See also color palette
Contour needle points 417 Organize Styles dialog box 144 panning designs 61
creating offset objects 390 outline files 602 paper tape
filled holes (Complex Fill) 391 Outline Run opening designs 657
fractional spacing 365 digitizing artwork 255 Punch command 657, 706
Motif Fill patterns 474 Outline Run tool 255 punching 657
objects 390 outline sharpening Read command 657, 704
offset fractions (Tatami) 428 automatic digitizing 226 setting up punches 706
offsets setting for Input C outline stitches, Motif Run 466 setting up readers 704
objects 112 outlined images 234 parallel ports, connection
patterns on-screen 481 outlines 64 settings 695
Program Split columns and changing between fill and partial cover appliqué 399
rows 439 outline 316 partition lines 430
Program Split patterns changing display color 173 angle 431
on-screen 445 creating borders for existing sequence 430
Program Split stitches 439 objects 390 Paste Image As Bitmap
random factor (Tatami) 432 displaying 64 command 211
using partition lines 430 selecting objects with 86 Paste Image As Vector
omit/keep last stitch sharpening 234 command 215
Input A 115 stitch types 123 paste motifs 464
Input B 117 switching between fill and paste options
omit/keep motifs (Motif Run) 470 outline 103 Center at Current Stitch 730
online help 56 outputting designs Object Property Position 730
Online Manual command 56 as bitmap images 644 Start at Current Stitch 730
Open dialog 46, 210, 214, 590, 603, as images 642 pasting
642 as vector drawings 643 bitmap images 211
Open Embroidery Disk dialog 651 punching paper tape 657 designs 680
Open From Embroidery Disk ovals objects 271
dialog 651 boring oval holes 402 Paste tool 271, 277
open shapes, drawing 240 digitizing 384 vector images 215
open stitching, see Trapunto drawing objects 243 patterns
Open tool 46 in circles (Ring) 387 creating patterns 445
opening designs 679 in ovals (Ring) 387 editing 446
converting stitch designs 590 reshaping circles to ovals 314 laying out on-screen (Motif
844 Index V7
R by color 279 Program Split patterns
by selection 278 on-screen 444
random factor 432 objects 277 See also rotating objects
Program Split 441
objects by number 281 rotating objects
readers, see paper tape readers
objects by Object List 281 by an exact amount 300
reassigning colors, to stitch files 610 Resequence By Color by click and drag 299
Recognition - Advanced Options
command 279 from the Object Properties dialog
dialog 597
Resequence By Selects box 300
recoloring objects 158 command 278 on-screen 299
Rectangle tool 242
using cut and paste 277 using a reference line 301
rectangles, drawing 242
using the Object List 279 using a reference line and
Redo tool 46
reshape control points angle 302
redoing commands 46 selecting 310 roughness
Redo tool 46
Reshape Object tool 216, 309, 321, Jagged Edge values 407
Redraw Controller dialog 84 324, 421, 471 rounding corners, Input C 375
redrawing designs 63 reshaping row spacing
redrawing designs slowly 83 Any Shape baselines 522 Program Split 437
Reduce Colors dialog 231 Motif Run 471 Run
Reduce Colors tool 231 reshaping objects 310 Backtrack and Repeat 30, 383
reference lines circles 314 chord gap 108
mirroring objects 305 lettering 522 creating offset objects 390
rotating by specified angle 302 Ring 315 Run tool 105
rotating relative to 301 Star 314 setting stitch length 108
reference points restoring previous view 63 stitch length 108
mirroring objects 306 Reverse Curve 359 underlays 351
motifs 462 reverse stitch direction 359 values 107
origin 713, 714 reverse stitching variable stitch length 108
rotating using 301 Backtrack and Repeat 30, 383 Run and Center Run values 352
rotating using (exact angle) 302 reversing stitch direction 359 Run tool 102, 106, 317
rotation point 713–714 Revert to Factory Settings runs
scaling objects with 297 dialog 814 appliqué guide runs 395
See also control points Revert to Factory Template automatic connectors 188
refresh dialog 155 setting Center Run and Edge Run
folders 671 reverting values 352
tree node 671 to original NORMAL travel runs 197
registering template 155
enlargement drawings 714 Ring objects
the menu chart 711 changing entry point 325
Rename Colorway dialog 165 changing size 315
S
Rename Object Style dialog 150 digitizing 387 same size, objects 298
renaming moving boundary 315 sample motifs
folders 671 reshaping objects 315 Motif Fill 478
styles 150 Ring tool 387 sample patterns
thread charts 182 Ring tool 387 Program Split 442
repeating rotating Satin
motifs (Motif Run) 466 motifs 459 appliqué cover stitch 398
objects 30, 383 motifs in Motif Fills 478 applying Auto Split 376
Resequence By Number dialog 281 objects 299 automatic spacing 127
resequencing patterns on-screen 480 digitizing with Input C 110
846 Index V7
Sharpen Edges dialog 234 Smart Corners tool 372 Standard Contour 414
Sharpen Edges tool 234 Smart Design dialog 258–264 Standard Toolbar
Shortcut to Windows Properties Smart Design tool 258 Print Preview 76
dialog 690 Smart Font dialog 577 Standard toolbar
Shortening tool 360 Smooth Drawing Curves dialog 216 Branching 281
shortening, see stitch shortening smooth joins, creating 388 Color List 95
show snap to grid 725 Copy 271
designs 61 Sort dialog 676 Cut 277
needle penetration points 64 Sort tool 676 Group 291
outlines 64 sorting Lettering Box 493
Show Connectors tool 721 using details lists 676 Motif Fill 481, 482
Show Drawing tool 219 using Sort 676 New 48
Show Functions tool 721 using View menu 675 Object List 94, 279–284
Show Needle Points tool 721 Space Evenly command 293 Open 46
stitches 64 spacing Overview Window 62
Show Drawing tool 219–220 Accordion Spacing 408 Paste 271, 277
Show Drawing Toolbar tool 43 fractional spacing 364 Print 634
Show Grid tool 49, 724 objects evenly 293 Redo 46
Show Input Toolbar 43 offset, Auto Spacing 128 Save 51
Show Pointer Toolbar 43 open spacing (Trapunto) 411 Selects On 89
Show Stitches dialog 344 preset 719 Show Connectors 66
Show Travel Toolbar 43 Program Split stitches 438 Show Drawing 219–220
Show True Colors command 217 Tatami underlay 354 Show Functions 66
Show Vertical Toolbar using Auto Spacing 127 Show Grid 49, 724
Show Drawing Toolbar 43 Zigzag and Double Zigzag Show Needle Points 65
Show Vertical toolbar stitches 353 Show Outlines 64
Show Input Toolbar 43 Special menu Show Stitches 64
Show Pointer Toolbar 43 Alphabet > Convert TrueType Show Whole Design 61
Show Travel Toolbar 43 Font 577 Stitch List 329, 340
skewing objects Alphabet > Make Letter 565–571 Stitch to Machine 647
by click and drag 303 Alphabet > Modify Alphabet 569 TrueView 65
by exact angle 304 Hardware Setup 693 Undo 46
in the Object Properties dialog Motif > Make 461–462 Ungroup 292, 571
box 304 Motif > Select 464–465 Star objects
patterns on-screen 480 Options 217 changing entry point 325
Program Split patterns Options command 67 digitizing 386
on-screen 444 Security 53 reshaping 314
with rotation handles 303 Tablet 711 StarLAN network settings 695
Slow Redraw command 83 Spiral Contour 414 Start/End Design tool 81
Small Stitches dialog 371 in circles 384 starting new designs 47
small stitches, removing 371 split lines 451 stitch angles
smart corners splitting adding to Complex Fill 322
appliqué 393 combination splits 436 adding to Input A 322
applying 372 objects 276 adding to Input B 322
cap 372 Split Object command 276 defining for Complex Fill 119
mitre 372 using Auto Split 376 lettering, adjusting 537
round corners, Input C 375 using split lines 451 lettering, deleting 538
setting values 373 squares, drawing 242 setting for Complex Fill 320
Smart Corners tool 372, 535 Standard backstitch 134 Stitch Angles tool 318–322, 537
848 Index V7
Make Properties Current 142 templates overview 186
switching between fill and creating 152 setting automatic tie-ins
outline 103 deleting 155 values 190
Symbol Selection dialog 549 modifying 153 tie-offs
system preferences NORMAL 152 adding 193
automatic backup 727 overview 151 overview 186
automatic save 727 reverting to original 155 setting automatic tie-off
enabling 54 saving object properties 154 values 191
setting 721 using 48, 153 setting automatic trim values 192
viewing options 722 using custom templates 48 Tie Off tool 194
system security using the NORMAL template 48 toolbars
importing access codes 55 See also styles selecting commands 44
textured fills showing 43
adjusting settings 450 Styles toolbar 144
T creating 448
selecting patterns and
Toolbars dialog 43
tools, showing toolbars 43
tab-delimited files, exporting options 449 total stitch count, estimating 75
catalogs as 689 thread Transform dialog 297–305
Tablet command 711 thickness 128 transforming objects
Tablet Setup dialog 711–716 types 128 mirroring (reference line) 305
tablets, see digitizing tablets thread charts mirroring (reference points) 306
tacking adding colors 177 rotating (reference line and
offsetting 397 copying colors 176 angle) 302
setting values 396 creating 175 rotating (reference line) 301
Tape Manager dialog 658, 683, 705, deleting 182 scaling (reference points) 297
706 modifying 179 Transform command 297, 302
tape, see paper tape modifying thread values 180 Transform Special command 301
Tatami removing thread colors 181 Trapunto
backstitch 133 renaming 182 applying (Complex Fill) 412
Borderline backstitch 134 thread colors 157 overview 411
Diagonal backstitch 134 adding to thread charts 177 Trapunto tool 411
offset fractions 428 copying across thread charts 176 Travel 100 Stitches tool 80
offsets 427 creating thread charts 175 Travel by Color tool 82
partition lines 430 matching 168, 169 Travel by Function tool 83
random factor 432 matching to image 170 Travel by Object tool 81
setting underlay stitch angles 354 modifying thread values 180 travel runs 197
setting underlay values 354 removing from thread charts 181 Travel toolbar
Standard backstitch 134 See also colors Start/End Design 81
stitch length 132 threads Travel 1 Stitch 80
Tatami tool 123 brands 178 Travel 10 Stitches 80
values 131 code 178 Travel 100 Stitches 80
Tatami Fill tool 252 density 178 Travel 1000 Stitches 80
Tatami Fill without Holes tool 253 finding 168 Travel by Color 82
Tatami tool 123, 131, 427, 432 searching for 168 Travel by Function 83
Team Names 550 type 178 Travel by Object 81
Create Designs command 557 Tie In Values dialog 190 Travel by Segment 81
Preview command 556 Tie Off tool 194 traveling
See also names Tie Off Values dialog 191 by 1 stitch 80
Team Names dialog 550, 553 tie-ins by 10 stitches 80
850 Index V7
backdrops 219 Zoom
design properties 667 Zoom Box command 60
viewing designs Zoom Factor command 60
connectors 65, 721 Zoom In 2X command 60
display options 64 Zoom Out 2X command 60
displaying hidden objects 94–96
functions 65, 721
needle points 65, 721
outlines and stitches 64
panning 61
redrawing 63
redrawing slowly 83
restoring previous view 63
setting display options 67
setting options 722
show all 61
TrueView™ 65
TrueView™ options 722
zooming 60
viewing objects
by color 68
W
width, make objects same size 298
Wilcom Web Page 56
Windows Desktop
Design Explorer 663
word spacing, changing 505
worksheets
See production worksheets
X
X and Y coordinates
setting for objects 290
Z
Zigzag
using with boring holes 402
values 135
Zigzag tool 123, 135
Zigzag tool 124, 135
Zigzag underlay
setting values 353