DaVinci Resolve 18 Beginners Guide
DaVinci Resolve 18 Beginners Guide
DaVinci Resolve 18 Beginners Guide
DaVinci
Resolve 18
Download
DAVINCI
RESOLVE 18
Free!
Author: Chris Roberts, Simon Hall
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The Beginner’s Guide to
DaVinci
Resolve 18
The Beginner’s Guide to DaVinci Resolve 18
Chris Roberts and Simon Hall
Blackmagic Design
www.blackmagicdesign.com
Notice of Rights
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
For information on getting permission for reprints and excerpts, contact learning@blackmagicdesign.com.
Notice of Liability
Neither the author nor Blackmagic Design shall have any liability to any person or entity for any loss or damage
caused or alleged to be caused directly or indirectly by the information contained in this book, or by omissions
from this book, or by the computer software and hardware products described within it.
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claim, the designations appear as requested by the owner of the trademark. All other product names and services
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(Mac) and (macOS) are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows is a
registered trademark of Microsoft Inc., registered in the U.S. and other countries.
ISBN 13: 979-8-9872671-1-0
Contents
Foreword viii
Acknowledgments ix
Adjusting Pacing 57
Lesson Review 59
Contents
Replacing Shots 94
iv Contents
4 Making Secondary Color Adjustments 185
Preferences 278
Contents
An Introduction to Audio Post and Sound Design 295
vi Contents
8 Creating Effects in Fusion 351
Index 401
Contents
Foreword
Welcome to The Beginner’s Guide to DaVinci Resolve 18.
DaVinci Resolve 18 is the only post-production solution that combines editing, color
correction, visual effects, motion graphics, and audio post-production all in one software
tool! Its elegant, modern interface is fast to learn for new users yet powerful enough for
the most experienced professionals. DaVinci Resolve lets you work more efficiently
because you don’t have to learn multiple apps or switch software for different tasks. It’s
like having your own post-production studio in a single app!
DaVinci Resolve 18 adds Blackmagic Cloud support for remote collaboration, DaVinci proxy
workflow, new Resolve FX, intuitive object masking, improved subtitling for editors,
Fairlight fixed bus to FlexBus conversion, and so much more!
Best of all, Blackmagic Design offers a version of DaVinci Resolve 18 that is completely free!
We’ve made sure that this version of DaVinci Resolve includes more features than any paid
editing system. That’s because at Blackmagic Design we believe everybody should have
the tools to create professional, Hollywood-caliber content without having to spend
thousands of dollars.
I invite you to download your copy of DaVinci Resolve 18 today and look forward to seeing
the amazing work you produce!
Grant Petty
Blackmagic Design
viii Foreword
Acknowledgments
We would like to thank the following individuals for their contributions of media used
throughout the book:
Acknowledgments ix
About the Authors
Chris Roberts has spent the last 25 years editing everything from online corporate
promos to broadcast television, with editing credits that include the BAFTA Award-winning
series The Great House Giveaway.
He has been delivering video editing training for nearly 20 years and has trained university
students and staff; broadcast journalists; and sports, factual, and drama editors. As a
Blackmagic Certified Master Trainer, he has been responsible for delivering DaVinci Resolve
training to end users and other trainers around the world, both in person and remotely.
Over the years, he has also written articles on editing techniques and editing software for
a variety of magazines and online publications, as well as writing several other books,
including The Editor’s Guide to DaVinci Resolve 18.
Chris lives in Worcestershire, UK, with his partner Samantha and, when not working, enjoys
reading post-apocalyptic fiction, listening to hard rock and blues music, and binge-
watching the TV programs he has invariably missed.
This book is dedicated to the memory of his dearly loved and sadly missed mum, Maureen.
www.chrisroberts.info
Simon Hall has been in the post-production industry for 19 years. Starting at a small
post-production house as an editing assistant, he later became an offline editor for
numerous broadcast productions and high-end corporate promotions, and then
progressed to online editing and finishing.
During this time, he also started delivering training to a small number of broadcast editors
before expanding into training promo editors, documentary and factual editors,
journalists, university and college students, and online broadcast editors.
He moved to Soho Editors in London to take up the position of lead trainer, specializing in a
variety of post-production disciplines, as well as continuing to work on editing and
finishing jobs. During this time, he started working with DaVinci Resolve 8 to replace older
color correction software.
This book is dedicated to his wife Emma for her endless patience, and to his parents for
their early guidance.
Arthur Ditner has worked in post-production over the past 15 years, in a variety of roles
including colorist, editor, and dailies producer. Based near Toronto, Ontario, Arthur
currently teaches at Seneca College and writes about technology news for several trade
publications. He enjoys using his Speed Editor for editing dialog, and occasionally plays the
bass guitar.
This official step-by-step training guide covers the basics of editing, visual effects, motion
graphics, color correction, and audio so you can start creating your own Hollywood-caliber
film and video today!
Whether you want an introductory guide to DaVinci Resolve or want to learn more
advanced editing techniques, color grading, sound mixing, or visual effects, our certified
training program includes a learning path for you.
Getting Certified
After completing this book, you are encouraged to take a 1-hour, 50-question online
proficiency exam to receive a Certificate of Completion from Blackmagic Design. The link
to the online exam can be found on the Blackmagic Design training webpage. The
webpage also provides additional information on our official Training and Certification
Program. Please visit www.blackmagicdesign.com/products/davinciresolve/training
NOTE The exercises in this book refer to file and resource locations that will differ
if you are using the version of software from the Apple Mac App Store. For the
purposes of this training book, we recommend that macOS users download and
use the DaVinci Resolve software from the Blackmagic Design website rather than
from the Mac App store.
When you have completed the software installation, follow the instructions in the following
section to download the content for this book.
3 Scroll the page until you locate the The Beginner’s Guide to DaVinci Resolve 18.
4 Click the Part 1 link to download the media. The file is roughly 3.06 GB in size.
5 After downloading the zip file to your macOS or Windows computer, open your
Downloads folder and double-click R18_Beginner_Guide_Lessons.zip to unzip it if it
doesn’t unzip automatically. You’ll end up with a folder named “R18 Beginner Lessons”
that contains all the content for this book.
6 From your Downloads folder, drag the R18 Beginner Guide Lessons folder to your
Movies folder (macOS) or Videos folder (Windows). These folders can be found within
your User folder on either platform.
Getting Started xv
Introducing Blackmagic Cloud
DaVinci Resolve is the world’s only complete post-production solution that lets everyone
work together on the same project at the same time. Traditionally, post-production follows
a linear workflow with each artist handing off to the next, introducing errors and
mountains of change logs to keep track of through each stage. With DaVinci Resolve’s
collaboration features, each artist can work on the same project, in their own dedicated
page with the tools they need.
Now Blackmagic Cloud lets editors, colorists, VFX artists, animators, and sound engineers
work together simultaneously from anywhere in the world. Plus, they can review each
other's changes without spending countless hours reconforming the timeline.
Simply create a Blackmagic Cloud ID, log in to the online DaVinci Resolve Project Server,
and follow the simple instructions to set up a new project library—all for one low
monthly price!
Once created, you can access this library directly from the Cloud tab in the Project
Manager to create as many projects as you need—all stored securely online. Then invite up
to 10 other people to collaborate on a project with you. With a simple click, they can relink
to local copies of the media files and start working on the project immediately, with all their
changes automatically saved to the cloud.
Enabling Multiple User Collaboration for your project means that everyone can work on
the same project at the same time—edit assistants, editors, colorists, dialogue editors, and
visual effects artists can now all collaborate wherever they are in the world in a way never
before possible.
Editing in the
Edit Page
Adjusting Pacing 57
Lesson Review 59
Over the next two lessons, you will edit a short trailer for the documentary film Living in the
Age of Airplanes, directed by Brian J. Terwilliger, so you can appreciate some of the thought
processes and happy accidents that often occur in editing suites around the world.
Media Pool – displays clips in Source Viewer – displays Timeline Viewer – displays
the currently selected bin the unedited footage edited clips in the timeline
Bin List – allows you Timeline – allows you to Toolbar – features timeline editing
to easily select a bin place and adjust clips modes, editing functions, and
to view its contents used in the current edit timeline zoom settings
2 In the lower-left corner of the Project Manager, click the Import button.
3 Navigate to R18 Beginner Guide Lessons / Lesson 01 folder and select the file
Age of Airplanes.drp.
4 Click Open.
The project is added to the Project Manager for the current project library.
NOTE DaVinci Resolve does not “open” project files directly from your
system. Instead, .drp files are copied directly into the current project library.
Thereafter, any changes to the project are applied only to the copy in the
project library.
5 Double-click the Age of Airplanes project to open it and, if necessary, click the Edit
page button.
6 Select Workspace > Reset UI Layout to reset the edit page workspace to the default
configuration.
Currently, all the clips in this project are displaying as offline. This means that the link
that was originally established by the project to the media files, when they were
initially imported, has been broken. So, before you can begin editing the clips in this
project, you’ll need to relink the clips in this project to their media files on your
computer’s hard drive.
NOTE Media files may often go offline because they’ve been moved or
renamed on the original storage. To prevent this from happening, once you
have imported the clips, you should leave them in their original locations on
your computer. If you need to move them, you can use the Media
Management tool, which you will learn more about in Lesson 9.
8 In the top left of the interface, above the media pool, click the Relink Media button.
10 Click the Locate button, and in the file window that appears, navigate to the R18
Beginner Guide Lessons folder and click Open.
Resolve will quickly search this folder and attempt to find the matching media files.
Once the clips are found in the R18 Beginner Guide Lessons folder, Resolve will quickly
relink the clips in the project with their appropriate media files, and the clips will no
longer be displayed as offline in the media pool.
Now that the clips have been relinked to their original media files, you can begin exploring
this project.
2 Click the disclosure arrow next to the AUDIO CLIPS bin to reveal the sub bins called
Music, Sound Effects, and VO (voiceover).
You can also display the contents of multiple bins together in the media pool.
Despite easily accessing the different bins, the edit page has a much more flexible
approach to finding the clip you’re after, using the metadata that’s applied to a clip.
4 In the Smart Bins section of the bin list, click the disclosure arrow next to the
Keywords folder.
Smart bins are special bins that will automatically collect different clips based on sets
of rules. The Keywords Smart Bin category is an example of a set of automatic smart
bins that appear when you start adding keywords to clips in your project.
6 Click the disclosure triangle for the Custom Smart Bins folder.
This smart bin, called “Good Takes”, was manually created to help further organize the
clips in this project.
7 Select the Good Takes smart bin to reveal clips that have been marked as a Good Take.
1 Select the B-Roll smart bin to display the clips tagged with the keyword “B-Roll.”
2 Move your mouse pointer across the first clip in the media pool,
01 A380 TAKEOFF.mov.
TIP You can disable audio scrubbing by choosing Timeline > Audio Scrubbing
or by pressing Shift-S.
3 Continue moving your mouse pointer across the different clips in this smart bin to
quickly preview them.
For more control, you may need to open the clip in the source viewer since live preview
only temporarily displays the clip for as long as your mouse pointer is over the clip in
the media pool.
Now, when you are no longer live previewing a clip, the Kenya clip is displayed in the
source viewer.
TIP You can turn off live preview by clicking the Options menu in the top-
right corner of the source viewer (displayed as three dots), and deselecting
Live Preview.
5 Live preview the clip 03 MALDIVES.mov in the media pool, and then double-click it to
open it in the source viewer.
The Maldives clip replaces the Kenya clip as the active clip in the source viewer.
To switch back to the Kenya clip, you could reopen it from the media pool or use the
recent clips menu.
TIP The source viewer’s recent clips menu lists the last ten clips that were
previously opened in the source viewer, with the most recently opened clips
at the top of the list.
1 At the top of the media pool, drag the slider to the right to make the
thumbnails bigger.
When the thumbnails are larger, it’s easier to read the clip names.
2 Click the Sort menu to display the sort order of the clips.
By default, the clips in the media pool are displayed in an ascending order, based on
their clip name.
5 Scroll through the list and notice how the clips are still sorted by duration.
6 Click the Duration column header to reverse the sort order, so longer clips are now at
the top of the list and short clips are at the bottom.
Metadata View
A third viewing option in the edit page’s media pool is Metadata view, which is
half-way between thumbnails view and list view.
In Metadata view, you have a thumbnail that still allows you to live preview the
clips but also displays some useful metadata fields, such as the names of the clips,
the scene and shot number, and whether the clip is marked as Good.
Because many projects often contain multiple timelines, it’s useful to create a bin
specifically to store all the timelines together, making it easy to locate them.
1 In the bin list, right-click the Master bin and choose New Bin or press Shift-
Command-N (macOS) or Shift-Ctrl-N (Windows).
A new bin, called “Bin 6,” is created in the Master bin because it is the sixth bin to have
been created in this project.
3 Select the new empty TIMELINES bin and choose File > New Timeline or press
Command-N (macOS) or Ctrl-N (Windows).
4 Change the name of this timeline to Age of Airplanes Trailer and click Create.
The new timeline is added to the selected bin and opens in the timeline window.
TIP If you created the timeline in the wrong bin, you can always move it into
the correct bin at any time by dragging it from the media pool onto the
correct bin in the bin list.
1 Select the Interview smart bin and open clip Interview 01.mov in the source viewer.
2 Click the Go To First Frame button or press the Up Arrow key to return the small
playhead to the start of the clip.
3 Click the Play button or press the Spacebar to play the clip and listen to Brian’s interview.
4 Drag the clip from the source viewer over to the timeline viewer, but don’t let go of
your mouse button right away.
An overlay appears, detailing the different types of edits available to you. The default is
Overwrite, which is highlighted automatically.
Your first clip is edited into the timeline, and the timeline viewer becomes active
automatically.
7 In the timeline viewer, press the Go To Previous Edit button or press the Up Arrow key
to return to the start of the timeline clip. Press the Spacebar to start playback from this
point, and press the Spacebar again to stop playback after Brian says “…shoot the
real world.”
TIP You can always refine the location of your playhead by using the jog
wheel or pressing the Left Arrow or Right Arrow keys.
Full Extent Zoom will always display the whole duration of your timeline in the
timeline window, automatically adjusting the zoom to keep everything in sight.
This is most useful for seeing a bird’s-eye view of your edit and allows you to
navigate anywhere within the timeline, like the upper timeline in the cut page.
Detail Zoom scales the timeline to a closer, zoomed view, centered on the
playhead. This option is most useful when you want to step into the timeline to
select a clip or edit point to make fine adjustments, like the lower timeline in
the cut page.
Custom Zoom provides the most flexibility as it allows you to set your own zoom
scale in the timeline. You can use the slider to zoom in and out of the playhead
location or hold Option (macOS) or Alt (Windows) and use the scroll function on
your mouse (or trackpad) to adjust the zoom of the timeline dynamically, centered
on the playhead.
Timeline track heights can be adjusted using the timeline view options menu or by
holding Shift and using the mouse scroll wheel in either the audio or video areas
of the timeline.
Go to the first frame of the clip and play through from the start.
You only need to use a part of this sound bite from Brian’s interview. When working
with clips with audio like this, it’s useful to see a representation of the audio waveform
along with the video in the source viewer.
TIP You can tell if a clip has audio as well as video by the presence of the
audio symbol displayed in the bottom left of the clip’s thumbnail in the
media pool.
9 Click the options menu (displayed as three dots) in the upper-right corner of the
source viewer and select Show Zoomed Audio Waveform.
How cool is that? Now, as you scrub or play through this clip, you can see from the
waveform where he starts and stops speaking.
Controlling Playback
An important part of editing is learning how to control the playback of your video.
DaVinci Resolve’s default keyboard layout supports all the usual shortcuts for
playback that professional editors around the world recognize. You can use the
Spacebar to start and stop playback and the Left Arrow and Right Arrow keys to
move forward and back one frame at a time. More experienced users will be
happy to know that the J, K, and L keys also control playback at different speeds.
The order of the JKL keys match the layout of the Play Reverse, Stop, and Play
transport controls in both the source and timeline viewers.
You can keep tapping the J or L keys to increase the shuttling speed up to 64x
normal speed.
14 In the timeline toolbar, click the Overwrite Clip button, or press F10.
NOTE If you’re using DaVinci Resolve on macOS, you may need to configure
your keyboard settings in System Preferences to “Use F1, F2, etc. keys as
standard function keys” to use the default editing shortcuts. Alternatively, you
can use the fn key with any F-key to override the macOS shortcuts.
15 Press the Up Arrow on your keyboard to move your timeline playhead back to the edit
between the two interview clips.
16 Choose Playback > Play Around/To > Play Around Current Selection or press /
(forward slash) to review the edit.
The edit is successful enough, but it’s a nasty jump cut, which you’ll fix in the
following steps.
1 Select the B-Roll smart bin and open 01 A380 TAKEOFF.mov in the source viewer. Play
the clip from the start to review the footage.
2 Press I to set an In point as the plane’s wheels begin to lift off the runway.
4 Ensure your timeline playhead is still on the edit point between the two interview clips
and drag the clip to the Insert overlay in the timeline viewer.
The clip is added in between the two interview clips in the timeline but has been
inserted between them rather than overwriting the clip at the playhead.
NOTE Using the Up Arrow and Down Arrow keys are fast ways of moving
between the different edit points in your timeline. If you prefer, you can
always drag the timeline playhead, and it will snap to the nearest edit point as
long as your Snapping option is enabled. Press N to toggle snapping on or off.
6 From the media pool, open 02 A380 TAXI.mov in the source viewer. Play the clip
through to review.
This is a nice overhead shot of the same type of plane that you’ve just edited into the
timeline, but the audio is a little distracting.
NOTE These overlays will allow you to edit only audio and video for the clip in
the source viewer if you are using drag-and-drop editing, or the timeline
viewer overlays. You will learn more sophisticated ways of specifying whether
to edit audio or video only to the timeline, and which tracks to target,
in Lesson 2.
8 In the timeline, play through the second interview clip and stop after Brian says, “If it
was possible to shoot it, we wanted to go shoot it.” This will be the location for your
next edit.
11 In the source viewer, type +300 and press Return (Enter) to jump the playhead forward
3 seconds.
13 Press F9 to insert the clip into the timeline at the playhead position.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R18 Beginner
Guide Lessons / Lesson 01 / Timelines / Age of Airplanes Catchup 1.drt and
click Open.
1 Move the timeline playhead to the start of the middle interview clip and click the Detail
Zoom button.
Do you notice the small chain icons on the video and audio of this clip? That means
the two parts of this clip are linked. This can be useful if you want to remove or move
both parts of this clip (meaning it would be quite difficult to move them out of sync
with each other, for example).
The video portion of the clip is removed, and the remaining audio moves nicely under
the preceding shot of the A380 taking off.
Did you notice what else happened in the timeline? Because you performed a ripple
delete, it meant you didn’t leave a gap, and the rest of the footage in the timeline
moved up. More to the point, the audio and video in the last interview clip
remained in sync.
Another way to remove sections of clips from your timeline is by using Blade
Edit mode.
4 Click the Linked Selection button again to enable linked selection for the timeline.
5 Click the Full Extent Zoom button and play through the last clip on the timeline.
To tidy up this sound bite, you will remove the portion where Brian says “…stay at that
location longer…”
8 From the timeline toolbar, click the Blade Edit mode button or press B.
9 With Blade Edit mode selected, position your mouse at the playhead location and click
the interview clip to add an edit point.
10 Play forward and stop before he says “…or it didn’t make the movie.”
11 Add another edit point by clicking at the playhead location on the clip.
13 With Selection mode enabled, click the unwanted middle portion of the interview clip
you just added the edit points to.
14 Press Shift-Delete (Backspace) to ripple delete the portion between the In and
Out points.
Don’t worry if the audio edit isn’t quite as tidy as you’d like; you’ll have an opportunity to
refine it soon.
1 Click the Full Extent Zoom button to view the whole timeline and move the playhead
back to the beginning of the timeline.
Obviously, there’s some unwanted portion of his interview that you need to trim off at
the beginning.
4 In the timeline toolbar, click the Trim Edit mode button or press T.
5 Click the beginning of the first clip and drag the edit to the right until it snaps to
your playhead.
TIP If snapping isn’t enabled, just press N to quickly enable it during the
trimming operation.
Notice that because the audio and video of this clip are linked, you’re trimming both
parts of the clip together, and because you are in Trim Edit mode, you’re automatically
rippling the timeline; all clips in the timeline after the selected edit are rippled to
maintain their sync’d relationships.
You can also use keyboard shortcuts for more precise trimming.
7 Position your mouse on the left side of the cut and click to select the outgoing side
of the edit.
8 Press . (period) twice to add two extra frames to the outgoing clip.
From the waveform, you can clearly see the part of the clip you cut out with the
Blade mode.
9 Now press , (comma) to trim the same edit point back until the waveform has
disappeared.
11 When you think you have a good audio edit, press / (forward slash) to play around the
selected edit, listening to the changes. Refine if necessary to make the edit sound as
natural as possible.
12 When you’re happy with the edit, click Full Extent Zoom to display the entire timeline
and press A to switch back to Selection mode.
Don’t worry if you find these last few steps difficult. Trimming an edit like this so precisely
that it sounds as if there’s no edit takes practice, experience, and a good ear. The more you
practice, though, the easier it becomes. Also, because you were in Trim Edit mode
throughout those steps, it meant that the timeline was rippling with each change. In the
edit page, this is only possible if you use Trim Edit mode.
2 If necessary, use the disclosure arrow to open the AUDIO CLIPS bin, and then select
the Music bin.
5 In the edit page, audio clips are displayed in the source viewer with a waveform at the
top of the whole clip, and a zoomed-in portion below to make seeing the waveform
and adding any required In or Out points easier.
6 As with the previous lesson, you want to use the whole audio clip, so there’s no need
to add any In or Out points here.
7 Drag this clip from the source viewer to the Place on Top overlay in the timeline viewer.
You’ll need to attenuate (lower) the level of the music clip; otherwise, you won’t hear
the interview audio.
8 Use the volume overlay line on the Music Score for Trailer.wav audio clip to lower the
clip’s volume by about -18 dB.
TIP Hold the Shift key on your keyboard when changing audio levels for more
precise adjustments.
2 Move your timeline playhead to the edit point between the last two interview clips.
3 From the B-Roll smart bin, open the clip 04 SOUTH POLE.mov in the source viewer.
4 From the start of the clip, type +200 and press Return (Enter) to jump forward
2 seconds.
5 Set an In point.
6 Type +500 and press Return (Enter) and set an Out point.
8 You’re overwriting the video of Brian’s final interview clip in the process and neatly
solving the problem of that jump cut at the same time!
9 From the B-Roll smart bin, Command-click (macOS) or Ctrl-click (Windows) the clips
05 ST MAARTEN.mov, 07 KENYA.mov, and 08 AERIAL ALASKA.mov.
10 Click and hold any of these selected clips and drag across to the Append at End
overlay in the timeline viewer.
11 Ensure your timeline is in Selection mode, and then select the three clips you’ve just
appended to your timeline.
12 Once the clips are selected, click the Trim Edit mode button or press T to enter Trim
Edit mode.
13 Right-click the selected clips in the timeline and choose Change Clip Duration or press
Command-D (macOS) or Ctrl-D (Windows).
15 The tails (ends) of each of the clips are trimmed so they are all 6 seconds long, and
because you were in Trim Edit mode when you clicked Change, no gaps are left in
the timeline.
The selected clip quickly switches position in the timeline with the clip just before it!
Excellent. Now that you have these clips in the correct order, it’s time to trim these clips so
the whole timeline is the correct duration.
1 Place the timeline playhead at the edit point between the Interview clip and the South
Pole clip and click the Detail Zoom button.
TIP If you find the detail zoom makes the clips too big in the timeline, hold
Option (macOS) or Alt (Windows) and use the scroll function on your mouse
or trackpad to reduce the zoom to a more comfortable level.
3 Place your mouse pointer over the center of the edit point so it displays the trim icon.
4 Click and drag left to trim the start of the clip back by just over 1 and a half seconds
(about -01:15 in the tooltip) over the previous interview clip, so it starts just after Brian
says the word “…right…” as indicated in the waveform.
5 Trim the end of the 04 SOUTH POLE.mov clip back until the gray tooltip reads 04:00,
which indicates a 4-second duration and the timeline ripples.
6 Scroll the timeline forward so you can see the Kenya clip clearly.
7 Trim 1 second off the beginning of the 07 KENYA.mov clip to remove the yellow plane
from the top of the frame, tidying up this shot.
Next, you will add the closing credits to the end of these clips.
9 Play the last video clip in the timeline 05 ST MAARTEN.mov and, when you hear the
final beat of music, stop playback.
10 Click the Titles smart bin and open the CREDITS.mov clip in the source viewer.
There’s no need to add any In or Out points here since you want to use the whole
credits clip.
12 Return the playhead to the start of the timeline and play back to see the results.
The edit is looking good, but there are still a few “nips and tucks” you can apply.
NOTE If you need to catch up before moving to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R18 Beginner
Guide Lessons / Lesson 01 / Timelines / Age of Airplanes Catchup 3.drt and
click Open.
1 Place the timeline playhead at the start of the Aerial Alaska clip and play until the start
of the credits to review the current clips.
Both the Kenya and St Maarten clips are only using the beginning few seconds of each
clip. To correct this, you will slip each shot to use a later portion of the clip.
NOTE Slipping a clip doesn’t mean that you’re adjusting the clip’s length in
the timeline; instead, you’re moving the content of the clip within the clip on
the timeline.
4 Position you mouse pointer over the top half of the clip in the timeline, where the
filmstrip is displayed.
5 Click to select the clip and slowly drag the clip to the left.
The timeline viewer switches to a four-up display. The top two images display the start
and end frames for the clip you have selected (St Maarten), and the bottom two
images represent the end frame of the previous clip (Kenya) and the start frame of the
next clip (Credits) in the timeline.
You have successfully slipped the clip to refine the portion of the shot you want to use.
You can do the same on the previous Kenya clip.
7 Hold Option (macOS) or Alt (Windows) and use the scroll function on your mouse to
zoom out on the timeline so you can clearly see several clips.
8 Scroll the timeline so it is centered around the 07 KENYA.mov clip, and then place the
mouse pointer over the Kenya clip’s filmstrip to switch to the slip icon.
9 Click and hold on the clip 07 KENYA.mov and slip the clip backward by about 18
seconds (-18:00 in the tooltip) to reveal the part of the clip where the plane flies over a
flock of flamingos.
Next, you will just refine the position of the Kenya clip in relation to the two clips on
either side of it. To do this, you will slide the clip.
10 Adjust the timeline scroll and zoom so you can clearly see the
08 AERIAL ALASKA.mov, 07 KENYA.mov and 05 ST MAARTEN.mov clips.
11 Ensure that you are still in Trim Edit mode and position you mouse pointer over the
07 KENYA.mov clip. This time, though, place it in the lower part of the clip below the
filmstrip and over the bar that displays the clip’s name.
The icon changes shape to the slide icon. This will allow you to slide the clip backward
and forward between its neighboring clips.
This time, the top two images remain still, but the bottom two images are changing.
This indicates that the clip you have selected is not being affected, but the two clips on
either side are.
Play back to review the changes. The Kenya clip lines up much nicer with the beats of
the music. However, it might not be perfect, so continue making further adjustments if
necessary until you’re happy with the results.
Trimming Limitations
Whenever you’re trimming clips in the timeline, you are relying on the clips having
enough handles—that is, extra footage that will allow you to make the trim.
When trimming, you will see a white outline extend from the clip in the timeline.
This box indicates the amount of extra footage available to you.
If you ever encounter a red selection indicator when trying to trim a clip, you know
that the clip doesn’t have any handles beyond that point, so if the trim you’re
trying to make needs this extra footage, you won’t be able to make the change.
Adjusting Pacing
One final change you’ll make to this edit is to adjust the pacing of Brian’s interview slightly
by introducing a small pause.
2 Play through Brian’s last audio clip and stop just after he says “…it didn’t make the
movie” and select the clip.
3 Press Command-B (macOS) or Ctrl-B (Windows) to add an edit to the selected clip at
the position of the playhead.
Adjusting Pacing 57
TIP Using this shortcut on selected clips is the same as clicking the clip with
the Blade Edit mode selected, but it’s a much more efficient way of adding
edit points.
4 Select the second of the newly-cut clips in the timeline and drag it to the right until it
snaps to the beginning of 08 AERIAL ALASKA.mov.
Moving the clip forward a second or so in this manner has created a short space in
Brian’s interview that wasn’t there originally. This allows Brian’s thoughts to “breathe”
and gives an added emphasis to the line about everything being “real”—the equivalent
of punctuation for moviemaking.
5 Click the Full Extent Zoom button, return the playhead to the start of the timeline, and
play back the timeline to review your hard work.
Well done! You’ve built a sophisticated trailer using the editing toolset in the edit page.
However, there’s still a few things to do before the director will be happy, and you can call
this edit completed.
In the next lesson, you will continue working on this trailer in the edit page and explore
some of the features used for editing and mixing audio and for adding transitions, effects,
and titles.
a) Timelines
b) Thumbnails
c) Bins
2 Which zoom function allows you to manually zoom in and out of the timeline?
b) Detail Zoom
c) Custom Zoom
3 True or false? In the edit page, you can insert a clip by dragging and dropping it at an
edit point in the timeline.
4 Which timeline mode allows you to add edit points (cuts) when you click on a clip?
a) Selection mode
a) Rolling edits
b) Slipping clips
c) Sliding clips
Lesson Review 59
Answers
1 c) Bins are most commonly used to organize imported clips in DaVinci Resolve.
2 c) Custom zoom allows you to change the zoom around the playhead manually. You
can use the custom zoom slider, keyboard shortcuts, or Option-scroll (macOS) or
Alt-scroll (Windows).
3 False. In the edit page, drag-and-drop editing only supports overwrite editing functions.
4 c) Blade Edit mode adds an edit point when you click a clip. You can add edit points in
Selection mode by positioning the playhead over a selected clip and pressing
Command-B (macOS) or Ctrl-B (Windows).
5 a), b), and c) You can roll edits and slip and slide clips in Trim Edit mode.
NOTE If you didn’t complete the first part of the previous lesson and haven’t
imported the Age of Airplanes project, refer to the beginning of Lesson 1 to
learn how to import the project file and relink the offline media.
3 Select the TIMELINES bin and choose File > Import > Timeline.
4 Navigate to R18 Beginner Guide Lessons > Lesson 2, select the file
Age of Airplanes Trailer Catchup 4.drt and click Open.
The timeline is imported into your project and opens in the timeline window. You can
now continue with this lesson.
NOTE You will learn more about exporting and importing DaVinci Resolve
timelines in Lesson 9.
A copy of your timeline appears in the same bin called Age of Airplanes Trailer copy.
You can now continue working on the currently loaded timeline, knowing that you
have a backup of your work up to this point.
Many editors often like to rename the duplicated timeline, so they know what they are
looking at in the bin. However, if you leave the name of the duplicated timeline as is,
subsequent duplication of the original timeline will result in the name of the new
duplicated timeline being incrementally increased. For example, duplicating the
Age of Airplanes Trailer timeline again will result in another copy called Age of
Airplanes Trailer copy 1. This can be very useful when helping to “backtrack” to a
previous version of the timeline.
With a backup copy of your timeline in your bin, you can now continue to work on the
trailer. You’ll begin by editing the voiceover and some sound effects to the B-Roll
footage to give it more of an impact.
1 Right-click anywhere in the timeline track headers and choose Add Tracks.
Depending on your screen resolution, you may now need to reframe the timeline so
you can see as many tracks as possible.
3 First, move your mouse over the track divider between the video and audio tracks.
When it changes to a resize indicator, click and drag upward so that you can see more
of the audio tracks.
You may also need to further adjust the track heights of the video and audio tracks so
you can see all five tracks together.
5 Once you are happy that you’re seeing all the timeline tracks, click the Full Extent
Zoom button to ensure that you’re seeing the entire timeline.
Before you start editing the audio clips into these new tracks, it’s useful to name the
tracks appropriately.
6 In the track headers on the left side of the timeline, click on the name for Audio 1 to
highlight it and type DIALOGUE to rename the track.
7 Repeat the previous step for Audio 2, renaming it to VO, short for voiceover.
You are now ready to add the new audio clips to their appropriate tracks.
Editing the VO
Editing audio clips in the timeline doesn’t differ much from editing video clips, so you will
begin by using some familiar techniques.
1 In the media pool, click the disclosure triangle for the AUDIO CLIPS bin and select
the VO bin.
2 Open the first clip, HF VO 1.wav, in the source viewer and play back the clip to
listen to it.
3 Set an In point at the start of the waveform just before the narrator says, “In the age
of airplanes…” and set an Out point at the end of the waveform where he says “…
once again.”
TIP Snapping is useful for quickly aligning clips in the timeline and can be
enabled and disabled by pressing N on your keyboard.
5 Click and drag the audio clip from the source viewer into the timeline between the first
two clips on the DIALOGUE audio track, but on the VO track. Play back to hear the
narration that occurs between Brian’s sound bites.
Drag-and-drop editing works well, up to a point, but it can be much more efficient to
use the editing functions that you’re already familiar with.
6 Press N to re-enable Snapping for the timeline and position the timeline playhead at
the start of the Kenya clip.
TIP If you prefer to leave Snapping off, you can still use the Previous/Next
Edit buttons to jump to the edit point.
7 From the VO bin in the media pool, open the HF VO 2.wav clip in the source viewer.
Play the clip to listen to it.
8 In the source viewer, mark In and Out points around where the narrator says “…leave
behind everything you know about airplanes….”
Since you want this clip to be edited onto the VO track, you’ll need to change the track
destination selection to that track.
9 In the timeline track controls, drag the red-outlined A1 control (which represents the
audio in the source viewer) down to the VO track (A2). This changes the targeting of
the source audio to the VO track.
The clip is edited into the targeted track, starting at the playhead position.
11 In the source viewer, set In and Out points around the last line of voiceover where the
narrator says “…and prepare to see them again – for the first time.”
12 Click the Overwrite Clip button in the timeline toolbar or press F10, and then play this
section of the timeline with the new voiceover added.
Excellent. With the voiceover added, you can now turn your attention to adding the
sound effects to help bring the B-Roll shots to life.
Now that you’ve specified the destination track, you will now specify where on this
track you will edit the sound effect clips.
2 In the timeline, select the second clip 02 A380 TAXI.mov and choose Mark > Mark
Selection, or press Shift-A.
3 In and Out points appear around the selected clip in the timeline, marking where you
want the clip you will edit to start and stop.
4 In the media pool, select the Sound Effects bin and open the SFX 01 Jet Taxi.wav clip
in the source viewer and click the Go To First Frame button or press the Up Arrow key.
6 Click the Overwrite Clip button in the timeline toolbar or press F10.
The clip is overwritten to the correct track in the timeline and between the In and Out
points, removing the In and Out points in the timeline in the process.
You will continue to use this technique to keep editing the rest of the sound effects.
7 Select the 04 SOUTH POLE.mov clip and press Shift-A to mark the selection.
8 From the Sound Effects bin, open SFX 02 Prop.wav in the source viewer.
12 From the Sound Effects bin, open SFX 03 Distant Prop.wav in the source viewer.
13 Mark an In point after the audio settles down to more of a drone (after the big
waveform at the start of the clip).
15 Select the Kenya clip in the timeline and press Shift-A to mark the selection.
16 From the Sound Effects bin, open SFX 04 Light Wind.aiff in the source viewer.
17 Listen to the clip and mark an In point where you would like the edited clip to start.
Fantastic. Hopefully, you can see just how efficient it is to be able to target different
portions, and specific tracks in the timeline when you’re editing to other timeline clips.
However, there are still some shots that need sound effects, so you will use some
slightly different techniques for these.
Backtimed Edits
Backtiming an edit means you specify where you want a shot to end by just adding an Out
point rather than an In point in the source viewer.
1 Select the third clip in the timeline 01 A380 TAKEOFF.mov and press Shift-A to mark
the selection.
2 From the Sound Effects bin, open the SFX 05 Jet takeoff.wav clip in the source viewer.
3 Play through the clip until the sound of the jet starts to fade away.
NOTE For backtimed edits to work, you only need an Out point. If necessary,
you can remove an In point by choosing Mark > Clear In or by pressing Option-I
(macOS) or Alt-I (Windows). Similarly, to remove an Out point completely, simply
choose Mark > Clear Out or press Option-O (macOS) or Alt-O (Windows). To
remove an In and Out point at the same time, choose Mark > Clear In and Out
or press Option-X (macOS) or Alt-X (Windows).
This time, the Out point you set in the source viewer has specified where the new clip
should stop. Pretty neat, huh?
That just leaves one clip left to add a sound effect to.
1 Move the timeline playhead over the clip 03_MALDIVES.mov just before you see the
wings come into the shot in the timeline viewer.
3 In the source viewer, position the playhead over the highest point of the waveform.
4 Drag the audio clip from the source viewer to the Replace option in the timeline
viewer overlay.
The sound effect is quickly synced to the action onscreen as the two playhead
positions specified how the clip should be aligned in the timeline. This would have
been much harder to judge if you were manually trying to sync the action by dragging
the clip in the timeline or trying to judge where the In or Out points should be placed.
NOTE If you need to catch up before moving on to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R18 Beginner
Guide Lessons / Lesson 02 / Timelines / Age of Airplanes Catchup 5.drt and
click Open.
2 Click and drag the left side of the audio mixer to resize it so you can see the controls
for all the tracks in the timeline.
TIP If you’re struggling for screen space with the mixer open, click the Media
Pool button in the top left of the interface to hide the media pool.
3 Return the playhead to the beginning of the timeline and play back, watching the track
meters in the mixer.
Clipping Level
Dialogue Target
Normal spoken dialogue should average around -12 dBFS on the meter and
remain in the yellow area.
Sound effects have a wider target range because they have such a wide variety,
but in general, try to target sound effects to fall between -10 and -30 dBFS.
Music tends to sound much louder due to its narrower dynamic range. You should
aim to have music tracks set between -20 and -30 dBFS.
These level guidelines are good starting points, but in the end, your ears must be
the final judges of what sounds right.
In this timeline, you have two dialogue tracks: Brian’s interview and the VO. Both need to
be at a consistent level, averaging around -12 dBFS on the audio meters. You will start by
normalizing the dialogue clips.
NOTE Normalizing clips doesn’t necessarily make them right, since it is based on
the peak level (the loudest point) of the clip, but it is a useful technique for getting
the levels of different clips to be more consistent.
1 In the audio track headers in timeline, click the Solo buttons for the Dialogue and
VO tracks.
TIP There are Mute and Solo buttons in the Mixer too.
2 Play the timeline again with just the two dialogue tracks playing and watch their audio
meters in the mixer.
Some of the clips are louder than others, with some peaking at about -8 dBFS and
others barely reaching -18 dBFS!
4 Right-click any of these selected clips and choose Normalize Audio Levels.
5 In the Normalize Audio Level window, leave the Normalization Mode set to Sample
Peak Program and the Target Level at -9 dBFS. Change the Set Level to Independent
and click Normalize.
TIP You may be wondering, why choose -9 dBFS when the average levels for
dialogue should be at -12 dBFS? The answer is simple: -9 dBFS is referring to
the peak level, not the average level. The peak level is the highest point in the
audio clip. It is a useful starting point when normalizing dialogue.
6 Play the timeline again from the beginning, looking at the audio meters and checking
the levels.
The levels of the clips on the two dialogue tracks are much more consistent now, but
there are still some clips that need fine tuning.
7 In the timeline, play from the third clip on the DIALOGUE track.
The fourth clip, where Brian says “…or it didn’t make the movie…” sounds a little too
loud because the peak level for this clip wasn’t as high as the others, so it’s been
adjusted more.
8 Place your playhead over the fourth clip on the DIALOGUE track and Option-mouse
scroll (macOS) or Alt-mouse scroll (Windows) to zoom in on the clip.
10 Do the same with the fifth clip on the DIALOGUE track, bringing the clip level down a
couple of decibels, to about 7 dB.
11 Click the Full Extent Zoom button and play the timeline again to hear the changes and
watch the new levels in the meters.
There’s much more consistency between the different dialogue clips now, but there’s
still a problem with the first clip on this Dialogue track because it seems much lower
than it did before the normalization.
12 Stop playback and return the playhead to the beginning of the timeline.
13 Use Option-mouse scroll (macOS) or Alt-mouse scroll (Windows) to zoom in on the first
audio clip.
14 Use Shift-mouse scroll to resize the audio track heights, making it easier to see
the waveform.
Notice the large spike in the waveform at the start of the clip. This explains why the clip
level was lowered when it was normalized. You will correct this by adding a couple of
keyframes to change the level within the clip.
16 Option-click (macOS) or Alt-click (Windows) the volume overlay again just after the next
part of the waveform to add a second keyframe.
17 Drag the volume overlay after the second keyframe to increase the part of the
waveform after the keyframes to about 2 dB.
18 Play back the timeline to review the changes and ensure that the audio for the first
track remains at a consistent level.
19 Click the Full Extent Zoom button and resize the track heights so you can see the
entire timeline again.
Well done. You have successfully set your dialogue levels for this timeline. Now you can
begin mixing the sound effects and music around this.
1 In the timeline track header, click the Solo button for the SFX track to include it with
the playback with the dialogue tracks.
Since these clips are all roughly at the right level relative to each other, instead of adjusting
each clip to the appropriate level individually, you will adjust the level for the entire track.
2 Begin playing the timeline from the beginning and, in the mixer, lower the SFX track
slider down by about -12 dB so that the meters are bouncing between the -20 dBFS to
-30 dBFS area.
You can still adjust the level of each clip individually in the timeline, so if you feel that a
clip is too loud or too quiet compared to the other clips on the same track, you can
always adjust that clip to bring it in line with the others.
Now that you’ve set the track level for the sound effects, you can start transitioning in,
out and between each of these clips.
4 Position the playhead over the first clip on the SFX track, SFX 01 Jet Taxi.wav, and
zoom in to the clip using the Detail Zoom button.
5 Place you mouse pointer over the SFX 01 Jet Taxi.wav clip and select the white
indicator in the top-left corner of the clip.
This indicator is the fade handle for the start of the clip. There is a similar fade handle
in the top right for fading the end of the clip.
7 Trim back the start of this clip by about 18 frames so the fade in starts just as Brian
says “…the real world.”
The fade handles are a very effective and flexible way of fading clips in and out.
9 Scroll to the middle of the timeline and apply a fade-in to the clip SFX 02 Prop.wav.
11 Trim the end of this clip to the right as far as it will go and apply a 4-second fade to the
end so that the sound of the plane trails out underneath the credits.
The fade handles are great for when you want to fade a clip in or out, but not so useful
if you want to fade between clips on the same track. For that, you will need to add an
audio transition.
12 Click the Full Extent Zoom button to display the entire timeline.
13 Click the Effects button in the top left of the interface to open the Effects Library.
NOTE The red icon to the left of the transition name indicates that this is the
standard transition. To change the standard transition, right-click another
transition and choose Set As Standard Transition.
15 Drag the same transition to the next edit point on the SFX track.
17 Command-click (macOS) or Ctrl-click (Windows) the three edit points between the last
four clips on the SFX track.
TIP You can also right-click these selected edit points and choose to add the
standard transition in quarter-, half-, one- or two-second durations.
The cross-fade transitions allow the audio to fade gracefully from one audio clip to
another, rather than cutting suddenly to the next sound.
1 In the timeline track header, Shift-click the Solo button for any of the soloed tracks,
making all tracks active.
When you’re happy with the overall level of the music, you can add a touch of drama
toward the end of the edit, after the narrator’s final words.
3 In the timeline, place the playhead over the 05 ST MAARTEN.mov clip and zoom in so
you can clearly see the waveforms of the last few clips.
6 Click the Full Extent Zoom button, return the playhead to the start of the timeline, and
play to listen to the overall mix, making further adjustments if necessary.
7 When you’re satisfied with the mix, click the Mixer button to close the mixer.
NOTE If you need to catch up before moving on to the next step, select the
TIMELINES bin and choose File > Import > Timeline, navigate to R18 Beginner Guide
Lessons / Lesson 02 / Timelines / Age of Airplanes Catchup 6.drt and click Open.
The trailer is coming along well, but as always there are some minor tweaks you will want
to make before you can call this project a wrap. To begin with, you will look at replacing one
shot with another and adjusting the speed of a clip to enhance the action. Then you will
add some considered transitions and other effects, before finally adding the titles. So,
there is still quite a bit to do.
1 In the timeline, position the playhead at the start of the 04 SOUTH POLE clip.
This clip has served you well through this edit, but looking at it objectively, it’s not the
most dynamic of shots. It’s time to see if there are any more clips that can be used
instead of this.
2 If the media pool is currently closed, click the Media Pool button in the top left of the
interface to reopen it, and then select the B-Roll smart bin.
5 Click the Replace Clip button in the timeline toolbar to replace the clip in the timeline.
Remember, the Replace edit uses the source and timeline playhead locations to complete
the edit. That’s why both frames in the source and timeline viewer are now identical.
Replacing Shots 95
NOTE Replace will always ignore any In or Out points placed in the source
clip but will use In and Out points in the timeline. This is useful when you want
to limit the duration of the replaced part of the timeline.
Now you can see just how easy it is to replace one shot with another. You’ll do the
same with another clip, but in a slightly more sophisticated manner.
6 In the timeline, place your playhead over the last clip before the credits,
05 ST MAARTEN.mov.
You will want to try to find a frame in this shot that is recognizable.
7 Refine the position of the playhead within this clip so that the jet engines of the plane
are centered in the frame.
8 Right-click the clip in the timeline and choose Find In Media Pool.
9 In the media pool, find the next sequentially named clip, 06 ST MAARTEN 2.mov, and
open it in the source viewer.
This is a very similar shot to the one you’ve been using in the timeline up until now, but
it has the added drama of having people in the foreground, making for a much more
exciting finale to the main trailer.
10 In the source viewer, position the playhead at a frame that has the most visual
similarity to the frame shown in the timeline viewer.
11 Click the Replace Clip button in the timeline toolbar or press F11.
Replacing Shots 97
The clip in the timeline was replaced with the more exciting version, using the position of
the source and timeline playheads and the timeline clip’s duration, making the timing of
the new shot mostly the same as the original. Hopefully, you can now see another reason
why the Replace edit is one of the most used editing functions!
This is a great shot of the red plane flying through the mountains but adjusting the
speed of the clip will make it a little more interesting.
2 Click the Inspector button in the top-right corner of the interface to open the Inspector.
The Direction options allow you to play the clip forward or backward or to create a
freeze frame of the clip at the position of the playhead. Alternatively, you can use the
Speed % or Frames per Second fields to adjust the playback speed of the clip.
4 Click the Speed % value field and type 200 and press Return (Enter).
5 Play back the clip in the timeline to review the results of this change.
NOTE The duration of the clip didn’t change in the timeline because you
didn’t select Ripple Timeline as an option before you changed the speed.
In addition to speeding up a clip, you can also slow down a clip in the same manner.
7 In the Speed Change controls in the Inspector, change the Speed % value to 50.
The clip is now playing back at 50% (half) its original speed. Unfortunately, the clip now
plays by repeating frames because it’s now running at just under 12 frames per
second (as indicated in the Speed Change controls). Thankfully, Resolve provides a way
to smooth these types of speed changes.
9 Change Retime Process to Optical Flow for the selected clip and play back the
09 LAKE TAXI.mov clip in the timeline to see the results.
Optical flow is a useful process to apply to clips running slower than 100% since it will
attempt to create new frames in between the original, actual frames. In cases such as
this clip, it can work well, but when one object passes in front of another, it can often
result in an undesirable rippling of pixels.
While DaVinci Resolve includes several options you can employ when your
real-time performance drops, one of the simplest solutions is to enable the
Render Cache by choosing Playback > Render Cache and choosing one of the
three options:
— Off – no render caching takes place, and all timeline clips, grades, effects, and
titles are attempted to be played in real time.
— Smart – automatically caches intensive effects and timeline clips in formats
judged too processor-intensive to play in real time.
— User – allows you to manually specify which timeline clips will be cached,
along with automatically caching all Fusion titles and effects as part of the
Project Settings (see Lesson 6).
Smart is arguably the easiest option to use as it will do much of the work for you,
and you can always manually flag a clip to cache by right-clicking the clip and
choosing Render Cache Color Output.
You can clean up the render cache for the current timeline at any point by
choosing Playback > Delete Render Cache and choosing All, Unused, or
Selected Clips.
Option-R (macOS) or Alt-R (Windows) allow you to cycle between the three render
caching options.
1 Move the timeline playhead over the shot of Brian in the middle of the timeline,
between 03 MALDIVES.mov and 09 LAKE TAXI.mov. Click to select the clip.
2 Use the scroll function on your mouse or trackpad to zoom out the timeline viewer, so
you can see the sides of the clip easily.
The white box that appears allows you to adjust the Transform controls for this clip.
NOTE You can also use the Transform controls in the Video tab of the
Inspector to make the same adjustments.
4 Click and drag any of the corner handles to adjust the Zoom values to resize the shot
of Brian in the timeline viewer without changing the aspect ratio of the clip.
6 When you have successfully reframed this clip, click the Transform onscreen controls
button to turn off the onscreen controls.
Dynamic Zoom
1 Place the playhead at the start of the 06 ST MAARTEN 2.mov clip and select the clip
to see its settings in the Inspector.
The green box in the timeline viewer shows the starting size and position of the shot,
and the red box shows the ending size and position of the shot.
4 Click a corner handle for the green box and make it slightly smaller for a tighter
framing at the beginning of this clip.
The clip now has an additional “camera move” applied that pulls out to follow the
airplane flying overhead.
Click the Animation Curve button to view and adjust the keyframe graph for any
clip that contains keyframes in the timeline.
Adding Transitions
You should always add transitions to your projects with great care. Transitions should be
inserted with consideration of the story you are telling and should not be used if they
detract from that story. As a wise man once said, “With great power comes great
responsibility.”
Sage advice aside, transitions are a good way to show a change of location or time that
might be a bit too abrupt for your audience if left with just a straight cut.
1 Position the timeline playhead at the edit point between 01 A380 TAKEOFF.mov and
03 MALDIVES.mov and click Detail Zoom in the timeline toolbar.
NOTE As with clips in the media pool, and filters and titles in the Effects
Library, transitions can be live previewed.
3 From the Wipe transitions category, select Edge Wipe and drag it directly to the edit
point between 01 A308 TAKEOFF and 03 MALDIVES. Play back the transition to see
the results.
4 The transition uses the default settings to wipe up from the bottom of the screen,
revealing the incoming clip.
6 Check the Feather box and increase the border to around 100.
As with audio transitions, there is a standard video transition, indicated by the red icon
to the left of the transition. The default standard transition is the humble
Cross Dissolve.
You can also add this standard transition to multiple edit points as you did previously
with the standard audio transition.
8 In the timeline, Command-click (macOS) or Ctrl-click (Windows) the three edit points
between 09 LAKE TAXI.mov, 08 AERIAL ALASKA.mov, 07 KENYA.mov and
06 ST MAARTEN 2.mov.
Notice the red handle on the incoming side of the 09 LAKE TAXI.mov and
14 AERIAL ALSKA.mov edit. This indicates that there are no handles available at the
start of the 08 AERIAL ALASKA.mov clip.
A warning appears informing you that if you want to continue to add the transition, the
clips with insufficient handles will be trimmed, disrupting all the careful editing you’ve
achieved so far. To prevent this from occurring, you’ll need to adjust the clip to provide
the required handles.
11 Click the Trim Edit mode button in the timeline toolbar, or press T.
12 Slip the 08 AERIAL ALASKA.mov clip backward by at least a second (-01:00 in the
tooltip), but feel free to slip it further if you wish.
Using a later part of the clip means there’s now plenty of handles on either side for
the transitions.
14 Choose Timeline > Add Video Only Transition or press Option-T (macOS) or Alt-T
(Windows) to apply the current standard transition.
TIP You can change the duration of all multiple transitions by Command-
clicking (macOS) or Ctrl-clicking (Windows) each of them in the timeline and
pressing Command-D (macOS) or Ctrl-D (Windows) to open the Change
Transition Duration window.
DaVinci Resolve provides several Open FX video filters, along with a series of Fairlight FX.
1 Position the timeline playhead over the first clip in the timeline and select it.
2 In the Effects Library, select the Open FX Filters category and scroll down to the
Resolve FX Stylize group.
3 Select the Vignette filter and drag it to the selected clip in the timeline.
The vignette effect is applied to the selected clip with the default settings that darken
the edges of the frame a little too much.
4 Click the Effects tab in the Inspector to reveal the Vignette effect controls.
5 Change the Softness value to 0.0 to better see the shape of the vignette.
6 Decrease the Anamorphism to around0.6 and increase the Size value to about 1.4.
8 Change the Operating Mode to Advanced and change the Center X value to about 0.56
to move the center of the vignette more over Brian’s face, subtly drawing the viewer’s
attention more toward him.
You now need to apply this same effect to the other time that you see Brian. To do this,
you will copy the filter from the first clip.
9 With the first clip still selected, choose Edit > Copy or press Command-C (macOS) or
Ctrl-C (Windows).
10 Scroll the timeline until your see the next clip of Brian. Click the timecode bar to have
the playhead jump over this clip and select the clip in the timeline.
11 Choose Edit > Paste Attributes or press Option-V (macOS) or Alt-V (Windows).
The Paste Attributes window appears, allowing you to choose which attributes you
wish to paste from INTERVIEW 01.mov to INTERVIEW 02.mov.
The effects applied to the copied clip are pasted to this clip, with the same settings.
You can now use the controls in the Effects tab of the Inspector to refine the effect for
this clip further.
You can still apply these filters, but you will see a dialog telling you that you have
reached the limitation of the free version of DaVinci Resolve.
1 Click the Full Extent Zoom button and move your playhead to the beginning of
the timeline.
The Titles category lists all the title generators and Fusion title templates.
TIP Place your mouse pointer over any of the title templates to live
preview them.
3 From the list of Fusion titles, select the template called Simple Underline Lower Third.
The Fusion title gets placed above the first video clip on a new track.
5 Place the playhead over the title and select the title clip in the timeline.
TIP You can double-click a title in the edit page to automatically open the
Inspector and adjust the controls.
These controls allow you to adjust the main characteristics of the text within this
Fusion title.
7 In the text box, highlight the “SAMPLE TITLE” text and type BRIAN J. TERWILLIGER.
8 Adjust the tracking value to about 1.03 to reduce the spacing between the letters.
TIP To reset any Fusion title parameters to their defaults, click on the small
gray dot that appears below the slider once you make a change to the
parameter. To reset the entire template, click the Reset control to the right of
the title’s name at the top of the Inspector.
9 Scroll down to the bottom of the Inspector to the Line Controls section.
11 Change the color of the left side of the line to a bright shade of yellow.
13 Finally, in the timeline, trim the end of the title to the end of the first clip on V1.
You will reuse this title, together with the changes you’ve made throughout the rest of
this trailer for the different locations that will be featured in the film.
14 Make sure the title clip is still selected in the timeline and choose Edit > Copy or press
Command-C (macOS) or Ctrl-C (Windows) to copy the clip.
NOTE By default, Resolve will paste a clip back into the same track it was
copied from.
17 Trim the end of the title to the end of the 03 MALDIVES.mov clip.
18 Select the title and, in the Inspector, change the text in the text box to MALDIVES.
TIP You can drag a copy of the title from the timeline to the media pool to
save a copy of the edited title for later use in the current project.
NOTE To import a finished version of this timeline that was completed following
the steps in the two previous lessons, select the TIMELINES bin and choose File >
Import > Timeline; navigate to R18 Beginner Guide Lessons / Lesson 02 /
Timelines / Age of Airplanes FINISHED.drt and click Open.
Congratulations! You have successfully completed the trailer for Living in the Age of
Airplanes, and along the way you’ve learned how DaVinci Resolve’s edit page can be used
to build and enhance the edit.
a) Overwrite
b) Replace
c) Place on Top
2 Which function allows you to set the peak level of selected audio clips to a
desired level?
a) Paste Attributes
b) Dynamic Zoom
c) Normalization
3 Which Retime process can result in smoother playback of speed changes below 100%?
a) Nearest
b) Frame Blend
c) Optical Flow
4 True or false? DaVinci Resolve Studio effects cannot be applied in the free version of
DaVinci Resolve.
5 Which term is used to describe an edit that has In and Out points in the timeline but
only an Out point in the source viewer?
a) Reversed
b) Backtimed
c) Append at End
2 C. Normalization automatically adjusts the level of audio clips so the peak level is at the
value specified in the normalization dialog.
3 C. Optical Flow can result in smoother playback for clips at speeds below 100%.
4 False. Studio-only effects applied in the free version of DaVinci Resolve will display a
watermark.
5 B. An edit that uses In and Out points in the timeline but only an Out point in the
source viewer is called a backtimed edit.
Color correction is not something you can do by learning the controls of the color
corrector, and it’s not something you can do well just using the scopes. It’s a highly creative
skill. Just as a good editor can tell a story and bring a dramatic flow to a program, the
colorist evokes an emotion in a viewer via visual manipulation of the image. While it can
take time to learn how to be a top-level colorist, like all creative skills, it never gets boring
because you’ll always have something new to learn and a new creative style to explore!
When using DaVinci Resolve, you have the advantage of more than 30 years of color
correction experience. Blackmagic Design pioneered the development of color correction
hardware and software specifically designed to artistically enhance visual images acquired
from film, video, and digital sources. As a result, DaVinci Resolve possesses an incredibly
deep, sophisticated, and efficient toolset for adjusting the look of the clips in your program
and managing these adjustments over an entire timeline.
Furthermore, DaVinci Resolve has continuously evolved thanks to feedback from countless
professional colorists worldwide working at all levels of the film and broadcast industry.
So, the DaVinci Resolve color page has been developed to work the way colorists think.
Still, for all its technological sophistication, it’s important to remember that DaVinci Resolve
is merely a tool that requires an artist to realize its full potential. But, of course, that’s the
fun part!
The following lessons cover the basics you’ll need to learn to begin harnessing the power
of the color page in your own projects—be they feature films, episodic television, web
series, short subjects, spots, promos, or corporate videos. No matter what you work on,
these formats employ the same fundamental grading techniques and the same basic tools;
so, if you’re new to the world of professional color grading, don’t worry. All rock star
colorists once had to learn these first steps for themselves, and you’ll use the
fundamentals you learn here for the rest of your career.
Gone are the days when high-quality color grading was unaffordable. Blackmagic Design
has put the powerful color tools of DaVinci Resolve within reach of any editor who has a
reasonably capable workstation or laptop. The polish you’ll need to achieve world-class
results is only a click away on the color page.
However, before you start getting into the specifics of color, it’s important to step back
and consider, what are these tools really used for?
The answer is because your program won’t look as good as it will after being graded.
The process of adjusting the contrast and color of every clip in a program is variously
called color correction, color grading, or just grading. The difference in terminology is
largely superficial, but most experienced colorists prefer “grading” because “correction”
implies that you only adjust things that are wrong, whereas “grading” implies that you’re
holding each clip in your program up to a higher artistic standard. A colorist doesn’t ask,
“Does this clip look good?” A colorist asks, “Could this clip look better?”
Cooler Warmer
The important takeaway is that the color page gives you the tools to mold these
associations to suit your needs – intensifying, attenuating, or completely counteracting
their effect, as necessary, to strike the right tone for every scene.
What the camera saw (left) and what you want audiences to see (right).
The point is, whether you’re making a horror movie, an architectural documentary, a sales
video, or an automotive advertisement, you’re using the tools and techniques of color
correction to create a subjective representation of the imagery. The more control you can
exercise over this representation, the larger palette of emotional response you’ll have to
draw from.
Finally, get out into the world and look at other visuals. Flip through fashion magazines, go
to art galleries, take a hike in the woods, and observe. Fill your mind with diverse images
and analyze them to see what inspires you. The more aware you are of other
visual disciplines, the more ideas you’ll bring to your own work.
A last issue to consider is the effect that affordable color grading has had on the television
industry. In most current episodic television productions, the visual style is now as good
as in a feature film. This dramatic change in quality has made television programming
better than ever.
An unintended benefit of this change is that top-level feature film actors now move into
television work and back to film with amazing freedom because television no longer looks
like an inferior medium. Also, high-level film crews and facilities can do a wider range of both
television shows and feature films, while still retaining their premium status. It’s an exciting
time when you consider the additional increase in the number of distribution platforms for
high-quality work, such as streaming services. The industry is growing more quickly than
ever, which means talented editors and colorists are more in demand than ever!
DaVinci Resolve simplifies this task with built-in camera raw controls, DaVinci Resolve color
management (RCM), and LUT support, so you can quickly get your media to a solid starting
point upon which to build the rest of your grade.
Log encoded source (left) and the same source color managed to a deliverable color profile (right).
An overexposed image (left) and the corrected image for the audience (right).
Of course, in some situations, you may find it necessary to fix media that has more
substantial problems in color and exposure. In these cases, the tools exist to make far
more involved changes to the image; however, the quality of your results will depend
heavily on the quality and “latitude” of your source media. For example, Blackmagic URSA
Quality Control
While you’re doing all this, it’s important to keep in mind that for all the creative
possibilities that DaVinci Resolve affords, it’s still important that the deliverables you
provide to your client have appropriate signal levels relative to their distribution
requirements. Programs destined for cinema, broadcast, or streaming usually have very
specific outer boundaries of luma, chroma, and gamut that you must not exceed, or you’ll
risk having a show kicked back to you for quality control violations.
DaVinci Resolve provides tools specifically designed to help you keep an eye on how the
image data is affected, and to fine-tune the image. In particular, the scopes display the
standard Waveform, Parade, Vectorscope, and Histogram graphs that you can use to
objectively analyze image data. These scopes let you see the boundaries of what’s possible
and make it easy to spot subtle problems and compare the characteristics of one image
to another.
Balancing Scenes
It’s rare for uncorrected shots to match one another seamlessly. Even the most carefully
exposed angles of coverage can have small variances that should be evened out. For
example, run-and-gun programs using available light often result in edited scenes with
huge changes in lighting and color as one shot cuts into the next.
Small or large, variations between shots can call undue attention to the editing and jar the
audience in ways that distance them from the program. Balancing these differences is
another fundamental task of the colorist. You know you’re finished when every shot in a
scene looks like the same time and the same place, and the color and contrast adjustments
you’ve made flow unnoticeably from one clip to the next.
Grading an image (left) with several primary and secondary grades to create the look (right).
Whether you’re looking to build a foundation of skills to enter the post-production industry
as a contributing artist, or you want to develop the ability to finish your personal creative
work in your own way, the following lessons will usher you into a much larger world of
image manipulation and artistic expression than has ever been available in the average
nonlinear editing application.
Lastly, color grading is just fun! The feeling of resting your hands on the trackballs and
holding the emotion of your images in your hands is exhilarating. It’s like no other feeling
in the world; you can make adjustments in real time, instantly see the results, and feel the
emotional impact in your heart. We believe that color correction is one of those tasks that
is more creative than cerebral. It’s also one of those jobs that surprises you every day and
has an emotional connection that reminds us why we fell in love with the film and television
industry in the first place!
Performing Primary
Color Corrections
All these corrections, along with the creative process of color grading, take place within the
color page in DaVinci Resolve. Let’s start by examining the color page layout.
2 Right-click in the Project Manager window and choose Restore Project Archive.
TIP A Project Archive is a folder that contains the DaVinci Resolve project file
and all the media used for the project. When they are restored, the project will
open in DaVinci Resolve and all the media will be connected automatically.
3 Navigate to R18 Beginner Guide Lessons > Lesson 3. Select the Wyoming Cattle Ranch.
dra folder and click Open.
4 In the Project Manager, open the Wyoming Cattle Ranch project, and then from the
edit page Timelines bin, double-click Primary Grading to load the timeline.
One of the best aspects of DaVinci Resolve is that editing and color grading are
completely integrated into a single application, so you can easily move between
the two with a single click.
5 At the bottom of the DaVinci Resolve window, click the Color button to go to the
color page.
NOTE If your UI layout does not look like the image below, go into the
Workspace menu and choose the Reset UI Layout option.
The gallery includes saved The viewer shows the The Node Editor connects
adjustments that you frame at the playhead’s color corrections, image
can copy to other clips in current position in adjustments, and effects to
the timeline. the timeline. create unique looks.
The left palettes contain The center palettes The lower-right area may
primary adjustments for provide access to curves, display the Keyframes
color, contrast, and RAW Windows, tracking, and Editor, scopes, or a
image processing. keying controls. metadata display.
When you switch to the color page, the playhead’s position from the editing timeline
remains the playhead’s position in the color page timeline. The color page does not
change or alter any cuts or transitions; it just provides a way of looking at your timeline
that’s more appropriate for color correction.
An orange outline appears around the selected thumbnail, and the playhead jumps
to the first frame of that clip.
7 Below the thumbnail, double-click the Apple ProRes 422 HQ name to switch to viewing
clip names.
The mini-timeline below the thumbnails displays thin bars to represent each clip.
A bar’s width is proportional to a clip’s duration. Like the cut page, the mini-timeline
shows all the clips in a timeline.
8 Press the Spacebar, and the playhead will begin to play through the timeline.
9 If you leave the timeline playing, you’ll notice that the orange highlight around the
thumbnail will jump from clip to clip, so no matter where you are in the timeline, the
clip you’re looking at will always be the one selected.
TIP If a track is disabled in the edit page, it will be dimmed in the color page’s
mini-timeline.
Now that you have a basic understanding of the color page layout, you’re ready to make
some adjustments.
The primary corrector is divided into four regions: Lift, Gamma, Gain, and Offset. Each
region is split into the color balance controls for adjusting the tint of the image and the
master wheels for adjusting the tonality or brightness.
The Offset adjusts the overall picture. In this first clip, the rancher’s face and hat are a
bit bright, and the darker shadows do not appear very dark. To make an entire image
brighter or darker, you use the master wheel, located under the color wheel.
This improves the tonal range, but the clip also has a very orange tint to it.
TIP When you encounter the terms tonal values or tonal range, we are talking
about brightness values as if the image were black and white, with no color.
3 Drag the color indicator at the center of the Offset color wheel toward blue/green until
the Rancher’s hat and skin appear less red.
Adjustments made in the color balance controls are subtle. In most cases, you are just
moving the indicator a few pixels away from the color you want to reduce.
TIP Always remember to turn the Bypass back on because it turns off the
grading for all the clips in the timeline.
While these adjustments have been made by what you can see in the viewer,
DaVinci Resolve includes tools that can show exactly what is happening in the image
and therefore give you a better understanding of where corrections may be needed.
This is where the video scopes come in.
There are several scopes at your disposal: Waveform, Parade, Vectorscope, Histogram, and
CIE chart to check a clip’s luminance, exposure, hue, saturation, and color space.
2 In the lower-right window, click the Scopes button on the far right of the toolbar.
You can switch between the five different scopes using the menu, depending on what
you want to monitor.
4 Choose Parade.
5 You may just want to make your scopes a little brighter in the interface so they can be
seen more clearly.
7 From the Settings menu, drag the Parade slider to the right to make the scopes a little
brighter so you can see them comfortably in the interface.
The Parade scope graphs each color channel individually. The graph is read from
bottom to top with absolute black at line 0 and absolute white at line 1023. When
balancing shots, the image in the parade, called the trace, should not ideally go below
0 or above 1023. Otherwise, the image will clip—cut off parts of the image data—
and lose detail.
TIP You can switch back to the Keyframes Editor and hide the video scopes
when the scopes aren’t needed to free up your graphics card’s processor and
improve playback performance.
Reading the Parade from left to right, each channel corresponds to the image
displayed in the viewer. For instance, the left part of the red, green, and blue trace
corresponds to the image’s left part. This layout makes it easy to look at the scope and
know exactly which area you are evaluating.
2 The clip looks a little dark. Using the Offset master wheel, drag it to the right to raise
the clip so it looks a little brighter. The value should be around 35.00
Now looking at this clip, it appears a little flat with little contrast in the shot. The areas of
the clip that should be near white look gray—for example, our subject’s hat. This is
reflected in the parade. The top of the trace, rather than being close to the top of the
parade, sits well below it. This means the highlights in the image are not bright enough.
3 In the Gain region of the primary color wheels, drag the master wheel right so that the
highlights start to look brighter.
4 Using the Parade scope, adjust the highlights so the top of the trace touches the 896
line on the blue channel. The value in the Gain control should be around 1.27
The highlights in the image now look better. However, if you take a closer look at the
hat, it still isn’t quite white; it has a bluish tint to it. This is reflected in the parade as the
top of the blue channel is higher than either the red or the green channel. This shows
that there is more blue in the highlights, and therefore your whites look blue.
To create pure white using additive colors, you mix an equal amount of red, green, and
blue. A white image would have the red, green, and blue traces completely level along
the top of the Parade scope. Conversely, pure black would have the three color
channels completely aligned at the bottom of the graph.
That being the case, you’ll use the Parade scope to make color balancing easier.
NOTE Sometimes the parade may look uneven due to the nature of a shot.
For example, a sunset will have a much higher red channel compared to the
green and blue, simply due to the time of day it was recorded.
5 Using the gain color wheel, click and drag the center point away from blue, toward
yellow, so the top of the parade traces are approximately level. You can now see that
the blue tint that was in the hat has been corrected.
7 Make the highlights a little brighter again by getting the top of the parade to touch
the 896 line.
The highlights are now starting to look nice and bright with no color cast on them.
However, the shadows still look too gray, rather than black.
8 Under the Lift region, drag the master wheel left until the green trace touches the 0
line. The luminance, red, green, and blue values above the master wheel should end
up around -0.02
Immediately the shot’s contrast has improved, and the shadows no longer look gray.
There is a very slight cast in the shadows, and the green trace sits ever so slightly
lower than the red and blue. Without the scopes, this might have been difficult
to pick up.
10 Once the traces are level, adjust the brightness a little further using the master wheel
so the traces touch the 0 line.
11 Click the Bypass button in the upper-right corner of the viewer or press Shift-D on the
keyboard to show the clip without the correction. Click the Bypass button again to turn
it back off to show the adjustments you have made.
Using these controls, you have now accurately adjusted the clip’s contrast by
controlling where the black and white points sit by using the Lift and Gain controls.
You have also adjusted the color in the highlights and shadows to remove any tint that
may have been present in those areas, rather than using the Offset control that would
adjust the color for all areas of brightness in the clip.
NOTE DaVinci Resolve’s viewers are previews that are not intended to be color-
critical displays. For projects that are intended for online delivery or social media,
the viewer output may be suitable. For television broadcast or digital cinema, you
can use a Blackmagic Design UltraStudio or DeckLink card to connect
to a broadcast or digital cinema calibrated display.
The master wheel under the Gamma color balance control adjusts the brightness
while maintaining the black and white points that you set previously. In general, once
you set your black and white points, if you feel the image is too dark or too bright, you
can try to correct it using the Gamma master wheel.
12 Drag the Gamma’s master wheel to the left to darken the wall to the left of the subject.
The luminance, red, green, and blue values above the master wheel should end up
around -0.05. When dragging this control to the left, the image becomes darker.
Now you may want to warm the skin tone of the subject. As the face is neither
particularly bright nor particularly dark, it would be reasonably safe to assume that its
range is somewhere in the midtones and therefore can be adjusted by using the
Gamma color wheel.
13 Click and drag the center of the Gamma color wheel toward orange just so the skin tones
start to look a little warmer and the color values read: red -0.04, green -0.05, and blue -0.07.
The Lift, Gamma, and Gain controls are not narrow adjustments that change only the
dark, midrange, or bright areas. In fact, their ranges overlap by a considerable
amount. This overlap helps you make more natural, smoother-looking adjustments,
but it also means that you’ll need to move among the three color balance controls to
achieve best results because adjusting one control visibly impacts the others.
15 Right-click anywhere in the node window in the top right of the screen and, from the
contextual menu, choose Reset All Grades And Nodes.
16 On your own and using the techniques you have just learned, try to balance the first
shot correctly rather than just using the Offset control.
17 Adjust the Gain so the highlights are brighter, remove the orange tint in the highlights,
lower the shadows so they look darker, and use the Gamma to make the shot a little
darker so it has more contrast.
TIP Remember not to go too far beyond the top and bottom levels in the
parade, or you will start to lose detail in those areas.
However, what happens if you are unsure of what needs correcting, especially if you are
just starting out with color grading? Or maybe due to time limitations, you just want to
correct shots quickly. DaVinci Resolve provides a range of quick automatic tools to help
you correct shots.
1 Select clip 03 in the timeline. You can see that the tonal range is quite narrow, and the
same blue cast appears in the highlights
2 Click the Auto Balance button (the A within a circle) in the upper-left corner of the left
palette window, and the clip’s tonal range and color will balance automatically.
NOTE An Auto Balance may not work on every clip in your timeline because it
depends on how the material was shot. For example, with a clip shot in low
light, the Auto Balance may try to make the image much brighter, which you
might not necessarily want.
3 Using the master wheel in the Gain region, drag the wheel left to bring the highlights
down so that the top of the parade can be seen and the hair has it’s detail back. The
values should be around 0.91
4 The shot still looks a little bright, but the shadows look OK, so click the Gamma master
wheel and drag left to drop the brightness in the shot a little more. The values should
be around -0.05
5 In the Gamma color wheel, click and drag the center point toward orange to give the
subject a little more warmth. The grade looks the same as the one you did before, but
it has taken fewer steps to get there, thanks to the Auto Grade function.
This clip looks quite dark but also has a heavy color cast on it, which suggests that the
camera may not have been properly white balanced.
NOTE Cameras use white balance to neutralize color casts that may appear
when shooting in certain surroundings. If the white balance isn’t set correctly,
the clips tend to have a noticeable tint on them.
DaVinci Resolve provides an option that will allow you to automatically white
balance a shot.
7 Click the White Balance tool in the upper-left corner of the left palette. You will see that
the mouse pointer changes to an Eyedropper tool.
8 Bring the pointer over the viewer and place it over an area that should be white—in
this case, over the top-right section of the hat—and click to select.
9 The clip will immediately lose its yellow cast as you have identified an area that should
be white, and the software has automatically corrected for this.
10 Adjust the master wheel in the Gain control to raise the highlights in the shot.
11 The shot still looks a little dark, so using the Gamma control, raise the midtones until
you are happy with the result. If you need an approximate value, the midtone controls
should sit around 0.03
13 In the upper-left corner above the Lift color wheel, click the black point picker.
Using this control, you will locate and select the darkest point in the image. It should
be in an area that you think represents absolute black in the shot.
An RGB tooltip appears next to the point, giving you a brightness value for the pixel
you’re hovering over. The values range from 0 (black) to 255 (white). When selecting a
black point, you want the red, green, and blue values to be as near to 0 as possible
without all displaying 0. If all the values display 0, there’s a chance that there is no
brightness information present.
Click the darkest area on the left around the scarf where the RGB tooltip reads
approximately R:015 G:014 B: 015.
Clicking the shadow area identifies it as your darkest black point and adjusts other
pixels accordingly. It also corrects any tint in the black so that no single color channel
dominates in the shadow regions.
Now you’ll do the same for the white point. In the viewer, you’ll locate a bright point in
the image and select it. The point should not be the absolute brightest point, but rather
an area you think should be soft white. In other words, you do not want to pick the sun in
every outdoor shot but rather the white t-shirt someone is wearing or a white car.
This shot includes a small white area just behind the subject, but you can only see a
small part of it.
15 Press the Spacebar and play the shot until the subject turns her head and then stop
playback. You now have a bigger area to select.
17 Place the picker over the bright area and select it.
18 Click the Bypass button or press Shift-D to see the original image. Click the button
again or press Shift-D to turn the grade back on.
Using the auto select black point and white point tools has allowed you to adjust the
tonal range of the image quickly and easily by allowing you to decide what should be
black and what should be white in the image.
19 Adjust the Gain master wheel and bring the top of the parade back into the shot just to
make sure nothing in the image is clipped.
You can see on this clip that some further adjustments may be needed, but rather
than doing them on one node, you’ll make further changes on additional nodes.
The adjustments you made in the preceding exercises were performed using the first
node, which is provided for you automatically in the Node Editor. As you create more
sophisticated corrections, you can add more nodes that target different parts of the image
or add effects.
1 With clip 05 still selected, you’ll add another node to the node tree. Right-click over
node 01 in the top-right Node Editor window.
3 You can tell which node you’re working on because an orange outline will highlight the
active node.
Using Nodes to
Separate Corrections
Sometimes, as you balance shots you may decide adjustments are best performed by
separating initial tonal corrections from other adjustments such as pushing contrast into a
shot. This is building on the idea that the first node is the initial balance, and further
adjustments can be made once a shot is balanced correctly.
For this shot, you may want more contrast so that the shadows and highlights are
separated further, but without changing the peak black and white points that you just
selected. For this, you can use the Contrast tool.
2 The shot looks a little dark, so place the mouse pointer over the Pivot parameter next
to the Contrast and click and drag the number field left to a value of about 0.2.
TIP To reset any of the parameters, simply double-click the tool label in the
interface and the parameter will reset.
The Contrast tool allows you to push the contrast in your shot without going beyond
the set white and black points that you made with the initial correction. The pivot
essentially changes the point from where the contrast adjustment is made to allow you
to make the image brighter or darker.
3 The contrast adjustment looks good, but maybe the highlights are just a touch too
bright. Using the Gain master wheel, drop the highlights just a touch to around 0.91.
4 Rather than Bypass the grade, you now just want to see the before and after of the
contrast adjustment. Click the number of the node in the bottom-left corner to turn off
the node. You will see it turn gray when off.
Now you will see the shot with just the original balance node on.
The advantage of having a second node is that the contrast adjustment is separate
from the initial balance, so if you were not happy with the grade you could simply reset
node 02 and keep the balance on node 01. If everything was performed on a single
node, the time spent getting the balance right would be lost as well.
6 For this shot you want a more subtle look, so you’ll do a slightly different contrast
look. Right-click the mouse over node 02 and choose Reset Node Grade from the
contextual menu.
7 Make sure node 02 is selected and this time click and drag the number field right and
dial in the contrast until it reaches around 1.1.
8 Click and drag the Pivot left until it reaches around 0.3. This gives you a more subtle
contrast adjustment.
TIP In addition to dragging the number fields, the values themselves can be
typed in. Simply double-click the parameter value and type in a new one.
Finally, we want to introduce a different color into the shot. Again, we want to do this
on a separate node, so we don’t need to alter the other changes we’ve already made.
The shot needs a little more warmth in it. The shot already has some red and magenta
colors in it, so it might be a good idea to add a little more.
10 Make sure node 03 is selected; it will have the orange border on the node.
11 In the primary color adjustments, position the mouse pointer over the tint parameter
and click and drag the parameter right to add more magenta to the shot. The value
should be around 50.
12 Click the number or press Command-D/Ctrl-D on the keyboard to turn the selected
node off and on to see the adjustment you made and how it combines with the other
grades you’ve made.
You can now start to understand how useful nodes are, since they allow you to build your
grades a step at a time without affecting the changes you made previously.
Labeling Nodes
The more adjustments you make on a clip, the more nodes you are likely to need. After a
while, you could have a complex-looking node tree, so it’s a good idea to start labeling
nodes to give you an indication of what adjustments may have been done on each node.
1 Still on clip 05, right-click node 01 and choose Node Label from the contextual menu.
2 Label the node BALANCE and press Return (Enter) on the keyboard to exit the
text entry.
However, filmmaking is technical and at times complicated. Few aspects of the process
illustrate this as well as cameras and their various file formats. Each camera manufacturer
tries to give you the best-looking image possible by customizing the color palette (Gamut)
and tonal range (Gamma). You’ll often hear these types of clips referred to as log clips due
to their logarithmic contrast profiles. The result of recording log clips is that they don’t look
great on your HD monitor. When using different log clips from different cameras in a single
project, you need to manage various gamuts and gamma ranges more efficiently to
achieve consistency in your final output. That’s where DaVinci Resolve’s color management
(RCM) helps.
1 Above the viewer, click the dropdown arrow next to the timeline name to reveal all the
project’s timelines.
This project contains the HD clips we had in the previous timeline and adds new
Wyoming scenery clips. The new scenery clips have an HDR gamut and gamma, having
been shot with a digital cinema camera.
Like many clips from digital cinema cameras, these scenic log clips are not intended
to look perfect on an HDTV. Although they have a wide tonal range and a wide color
gamut, they look flat and under saturated. Your HD monitor (or computer monitor) is
expecting HD clips, so it has no idea how these digital cinema camera clips should
look. Resolve color management (RCM) is the easiest and most accurate way to unify
different clips from different cameras, so they all match your desired output.
4 Click the Project Settings icon in the bottom-right corner of the screen.
6 In the Color Science dropdown menu, choose DaVinci YRGB Color Managed.
Enabling color management presents a new dropdown menu below the Color Science
menu. By default, Automatic color management is turned on. This preset menu
contains two settings, either SDR or HDR, which can be chosen from the Color
processing mode menu. SDR is the choice for standard dynamic range, HD (high
definition) source media, and output. The media in our timeline is a mix of log HDR
(high dynamic range) source media and HD media.
TIP The automatic color management shows only a few options for
processing and output. If you cannot find the setting you require, uncheck
the Automatic color management option to see the full range of processing
modes and color outputs.
Although this preset is still targeting HD output, it is the best choice when using a mix
of log and HD clips because it preserves the super bright highlights contained in HDR
source media.
The output color space should be set for your final output delivery. Because our
project will be output to HD, we’ll leave this menu set to SDR Rec709. This is the
standard setting for HD video.
8 Click Save to close the settings but keep an eye on the viewer.
TIP You can change the output color space at any time when you are
delivering to different display devices. This is one of the main benefits of
using a color-managed workflow.
However, you will likely have some content that does not include the metadata tags,
so let’s walk through how you might manually set the Input Color Space for source
clips that are not set automatically.
TIP Adding the Input Color Space as a media pool column will display the
currently assigned color profile for each clip, whether it is assigned by you
manually or automatically by metadata.
Typically, you want to change the Input Color Space value to match the device that
recorded the imported clips. By default, a REC.709 Gamma 2.4 setting is applied to
clips without metadata. This is probably suitable for your HD recorded clips, but you
will come across other formats.
When you have clips without metadata tags, you can manually set those clips
individually from the timeline or in groups from a bin.
Graphics are usually created using the sRGB color space. You can set the Input Color
Space for any clip directly from the color page timeline.
10 Right-click the thumbnail in the timeline and choose Input Color Space > sRGB.
Note that you have not color corrected these clips, although they may appear better. If the
clips were shot overexposed, they will appear overexposed. If they were shot with the
incorrect white balance, they will display incorrect white balance. All you have done is
correct the different gamma curves and color gamuts, so they are uniformly set to suit
your HD display device and file output. From here, you can use the techniques you learned
earlier to correct contrast, white balance etc. in the color managed workspace.
NOTE You may notice the grades from your Primary color correction timeline now
look different. These were graded without color management, so when placed in
color management the grades may differ slightly. Turning off the color
management will make these grades look correct again.
The clip requires a tonal and color balance, but instead of using the color wheels and
master wheels, we’ll use the individual number fields for luminance, red, green, and
blue below the Lift, Gamma, and Gain to make fine-tuned adjustments.
These controls allow you to make color and luminance adjustments similar to the
master and color wheels but provide explicit red, green, and blue controls and
separate luminance adjustments in the Lift, Gamma, and Gain regions. That being the
case, you may find them more effective tools for balancing specific color channels in
different regions of a shot. For tonal adjustments, the Y, or luminance bar, allows you
to adjust luminance without changing saturation.
The image has low highlights as well as slightly raised shadows that can be confirmed
in the scopes. Let’s start by setting our black point.
2 In the Lift region, drag the Lift Y number field to the left until the bottom of the green
and blue traces in the parade touch the 0 line, with the value at around -0.01.
You can see the red channel is a little clipped off the bottom, so let’s rectify that.
The darker areas of the image now look better, so we can go ahead and adjust the
brighter parts.
4 In the Gain region, drag the Y parameter right until the top of the traces sit just above
the 896 line and the value is around 1.35.
The shot certainly looks brighter now; however, it looks a little too warm, and again
looking at the parade you can tell this by the fact that the traces are not level
at the top.
We could go a step further by adjusting the midtones. Remember that midtones are
more subjective and are quite difficult to measure on a scope, so this can be can be
your judgment call on what you want to do on the shot.
6 If you feel you want the shot to be brighter, giving the shot a more early-morning,
colder feel, raise the Y parameter in the Gamma region so the shot gets brighter
without clipping.
7 If you want to give the shot a more afternoon feel with darker, longer shadows, adjust
the parameter the other way.
8 Choose Bypass or press Shift-D to see the original image and then press Shift-D again
to see your grade.
Looking at the image, you might not be able to tell that there isn’t a lot of contrast, but
looking at the scope, you can see how the trace is all bunched up in the middle of the
graph. This is a common trace appearance for low-contrast images.
NOTE On computers with lower screen resolution, you might have to click
the Curves button to display the curves palette.
The custom curve graph is a plot graph in which you can perform incredibly flexible
adjustments on specific tonal ranges of images. The X axis represents the image’s
tonal values going from the darkest shadows on the left to the brightest highlights on
the right. Along the Y axis are the output, or offset, values with darker adjustments
placed lower in the graph and brighter adjustments placed higher.
TIP In the color page, each clip has its own undo/redo history. Choosing
Edit > Undo will undo different steps depending on which clip is currently
selected.
The trees’ shadows should be fairly dark but arguably not completely black, so we will
set the black point in the custom curve accordingly.
2 Position the mouse pointer over the control point located in the lower-left corner of
the custom curve graph.
This point is the black point control. Like the Lift master wheel in the primary corrector,
adjusting this point raises or lowers the black point in a clip.
Moving the black point to the right darkens the darkest parts of the image.
4 Position the mouse pointer over the control point located in the custom curve graph’s
upper-right corner.
This point is the white point control. Like the Gain master wheel, adjusting this point
raises or lowers the white point in a clip.
The highlights in this shot are fairly dull and could use some brightening.
5 Drag the point to the left until you have brighter snow, and the tops of the trace are
just reaching the 896 line.
Dragging the control point to the left brightens the brightest parts of the image.
You can further increase contrast by darkening the darker midtones and brightening
the brighter midtones. Stretching the distance between the two ranges will increase
the contrast. This is one of the main areas where the curves interface gives a lot
of flexibility.
You can precisely control the contrast by adding two control points to the curve line:
one point in the lower shadows area and one in the upper highlights.
6 Click the curve line directly where it meets the Histogram curve, about one-third of the
way up from the bottom.
7 Add a point about a third of the way down from the top of the curve line where the
curve line meets the red Histogram
This adds a point to manipulate the highlights like the snow on the ground.
TIP Right-clicking with the mouse on a curve point will automatically delete
the point.
8 Drag down the lower control point until the image’s shadows look sufficiently dark but
not crushed.
9 Drag up the upper control point until the snow is brighter but you do not lose the
foreground grass.
10 Choose View > Bypass All Grades or press Shift-D to see the original image, and then
press Shift-D again to view your corrected clip.
Like the primary corrector’s number fields, you can adjust luminance separately from
the RGB channels using the curves. We will start with tonal adjustments, but unlike the
last exercise, we will keep color saturation separate.
The tractor’s shadows are fairly bright, so we will set the black point in the custom
curve accordingly.
3 In the lower-left corner of the custom curve graph, drag the black to the right until the
shadows are more black than gray, and the scope has the trace just barely above 0.
Like the Y number field in the Lift primaries corrector, adjusting this point raises or
lowers the black point in a clip without modifying the shadow’s saturation.
4 In the upper-right corner of the custom curve graph, drag the white point to the left
until the clouds are a bit brighter without losing detail. The trace in the Parade scope
should end up just below the 1023 line.
Lowering the black point and raising the highlights has increased the contrast in this
shot. We can increase contrast a bit more by separating the lower midtones from the
higher midtones.
5 Add a point along the curve line, about a third of the way up from the bottom. Then
add another about a third of the way from the top.
6 Create an S-curve using the two new control points you added until you have added
more contrast into this shot but not blown out the clouds or crushed the dark areas
in the tractor shadows.
7 Choose View > Bypass All Grades or press Shift-D to see the original image, and then
press Shift-D again to compare your corrected clip to the original.
Now you can work on color balance by adjusting the curve for the individual channels.
At the top of the scope, the red and green traces appear higher than the blue trace.
This indicates there is a red/green tint in the highlights.
Instead of combining the color adjustments with the tonal adjustments, we can
separate them into two nodes.
8 In the Node graph, right-click node 01, and in the menu, choose Add Node >
Add Serial.
9 Right-click over node 01, choose Node Label, and then type TONAL.
10 Right-click over node 02, choose Node Label, and then type COLOR BALANCE.
12 In the curve controls area, click the B button to activate the blue curve.
14 Drag the blue channel’s white control point to the left until the blue trace in the Parade
scope aligns at the top of the graph with the red trace.
This image still has a green tint in the shadows that need to be removed.
15 Click the G button in the custom curves and drag the black point to the right until the
shadows have no color tint, and the bottom of the green trace in the scope aligns with
the red and blue traces.
16 In the viewer, click the grass area on the left side of the image.
The grass in this shot has a green cast to it that needs to be corrected. Although you
are not specifically isolating the grass in the shot by clicking in the viewer, you are
placing the control point precisely along the curve line where the color for that
grass is located.
Adding a point here adds a point to all the curve lines, not just the green. However,
you can drag just the green point to adjust the green channel in the darker midtones
where most of the grass color is located.
17 Drag the green control point down very slightly until the image no longer has a
significant green tint in the grass.
Dragging the point lower in the graph decreases the green in the midtones by adding
more red/magenta.
As you can see, using the primary controls allows you to balance the color in your shots
and start to give them a feel. You will use these controls a lot when you grade, so it is a
good practice to get to know them. If you wish, you can open one of the Age of Airplanes
timelines and apply what you have learned here to balance those shots.
Lesson Review
1 In the color page, what does the 1023 line on the Parade scope represent?
2 True or false? The Auto Balance only adjusts the luminance of a shot.
4 True or false? Resolve Color Management is an easy and accurate way of unifying clips
from different cameras before the grading process starts
2 False. Auto Balance will adjust both the luminance and the color in the shot.
3 To turn off an individual node, you can either click the node number or press
Command-D/Ctrl-D on the keyboard.
4 True. Resolve Color Management will put clips into a deliverable color profile, making it
much easier to match them.
Making Secondary
Color Adjustments
Using multiple nodes, each containing separate adjustments, you can exercise more precise
control over the order of those adjustments and more easily track and modify them.
To begin this lesson, we will open a new timeline that has some of the balancing already
done for us.
1 Open DaVinci Resolve 18, if it’s not already open, and then open the Wyoming Cattle
Ranch project you’ve been working on.
2 Go to the color page, and above the viewer, click the dropdown arrow to select the
Secondaries Timeline.
Since this shot already has a balanced node, we’ll add a second node to focus our
corrections on the sky.
4 In the Node Editor, right-click over node 01 and choose Add Node > Add Serial to add a
second node.
5 Right-click over node 02 and choose Node Label and then name this node SKY.
Power windows, or windows for short, are probably the most heavily used features
when trying to isolate an area for correction. They allow you to specify which area of
the image you want to alter using a drawn shape. The shape can be standard ellipses,
rectangles, polygons, or arbitrary Bézier shapes that you draw with a pen tool.
A rectangular window shape appears in the viewer. You can resize and reposition it,
so it is only over the sky in our picture.
8 Drag within the center of the rectangle to move it over the sky.
9 Using the white control points on either side of the rectangle, drag to the edges of the
frame until the rectangle covers the entire width of the picture
10 Using the white control point on the top of the rectangle, drag up until the rectangle is
outside the frame boundary.
The bottom of the rectangle needs to be positioned with more care, and you can
fine-tune your adjustments throughout the lesson as you see fit. For now, we’ll
position the bottom edge so that it aligns with the sun on the mountains.
11 Using the white control point on the bottom of the rectangle, drag down until the
rectangle is aligned with the sun on the mountains.
The center handle inside the rectangle is used for rotation, but there are also
transform controls for the window in the center palette. Sometimes, using the controls
in the center palette is easier than dragging in the viewer.
12 On the right side of the windows palette, drag the Rotate number field slightly to the
left so that the bottom of the window in the viewer is better aligned with the bottom of
the mountain range.
TIP If you need to expand the rectangle after rotating it, use the Size number
field to expand all sides of the rectangle.
13 In the primary controls, lower the Gamma master wheel to bring out more detail in
the clouds.
14 Drag the Gamma’s color balance indicator toward yellow/orange to add more color to
the sunset.
The outline of the window can obscure the edges of the correction, so it can be helpful
to hide them from time to time.
15 In the viewer’s lower-left corner, click the onscreen Overlay button and choose Off
from the dropdown menu that appears.
The bottom edge does appear too sharp, although the shadows on the mountain hide
some of it. You can soften the edges of the rectangle to blend the color correction
better with the original picture.
16 Click the onscreen Overlay button and choose Power Window from the
dropdown menu.
18 In the toolbar center palettes, click the Curves icon as another way to hide the
window outline.
19 To compare the change you made on node 02, press Command-D (macOS) or Ctrl-D
(Windows) to disable the node’s adjustments, and then press the keyboard shortcut
again to enable it.
Windows are the perfect solution when you have a clearly defined area you want to work
within. This simple color adjustment has made a big impact by using a window to limit it to
the picture’s top half.
1 With node 02 selected in the Node Editor, right-click it and choose Add Node > Add
Outside or press Option-O (macOS) or Alt-O (Windows).
A third node is now present in the Node Editor. As with previous nodes you’ve created,
it will connect with the preceding node via the green RGB input/output circles. However,
this time you’ll see a new connection: the key input/output blue triangles. The key is the
portion of the image that you isolated using the window tool. When you create an
outside node, it receives the key from the previous node and automatically inverts it.
2 With node 03 selected, right-click and choose Node Label, and then name the
node GRASS.
To more clearly visualize the area you are adjusting, you can briefly enable the viewer’s
Highlight mode.
4 Using the primary controls, lower the gamma on the ground to make the sky appear
even more vibrant.
5 Drag the color indicator to add a bit of blue to the snow on the ground.
You can see that there is quite a lot of detail in the shot. In addition to the interviewee,
we have all the riding equipment next to him, and the audience’s eyes may be drawn
toward that as well as our subject. You can also see that the shadows appear on the
left of our subject, denoting that the light is coming in from the right side of the frame.
So at this stage you’ll create more definitive lighting in the shot so the audience will
focus more on the subject.
3 In the toolbar center palettes, click the Windows icon and select the Curve
tool from the Window options. The mouse pointer will look like a pen, and
the tool will allow you to draw the window shape that you want.
You need to zoom out of the viewer slightly to make sure the top and bottom
edges of the window are not in shot in this case.
4 Place the mouse pointer over the viewer window and, using the mouse
scroll wheel, scroll out to reveal the edge of the image or click the
Percentage button in the upper-right corner and choose a value lower than
the current one.
5 You can also press Command-minus (macOS) or Ctrl-minus (Windows) to zoom out of
the image. Each time minus (-) is pressed, the image will zoom out further.
6 Click to add the first point in line with the left sleeve edge of the jacket, but make sure
it’s off the bottom of the frame.
7 Add a second point above the top edge of the viewer, approximately in line with the
subject’s nose, and a diagonal line will be drawn across the frame.
8 Add another point at the same level that lines up with the edge of the viewer.
9 Add a fourth point so another diagonal line appears that touches the edge of the
jacket collar.
11 To get the viewer to fill the viewer space again, click the percentage button
in the upper-left corner of the viewer and choose Fit.
At this stage, if you want to adjust any of the points, they can simply be
selected and dragged to a new position if needed. Middle mouse clicking
on a point will delete it. You can click anywhere on the shape path to
add a point.
You now want to darken the area outside the subject. However, currently if
any changes are made, they will be made inside the window. You could use
an outside node as in the previous lesson, but it may be easier just to invert
the window.
13 In the viewer’s lower-left corner, click the onscreen Overlay button and choose Off
from the dropdown menu that appears.
14 In the left window, drag the Offset master wheel left until the values read 0.00. You will
see areas outside the window go much darker.
This doesn’t quite look realistic but softening the edges will allow you to add some
convincing-looking shadows to the shot.
15 In the Power Window settings, drag the Soft 1 parameter right until it reads 30.00 or
until you think the shadow looks realistic.
16 To compare the change you made on node 02, press Command-D (macOS) or Ctrl-D
(Windows) to disable the node’s adjustments, and then press the keyboard shortcut
again to enable it.
You now have a shot where the subject appears to have more light on them and less
on the background. If you toggle the grade on and off, you will notice that your eyes
are drawn more toward the subject’s face when the window is on.
This clip has a nice balance to it, but the blue sky seems washed out. What you want to
do is make the blue sky more vivid, making this a more striking shot.
2 Select the Color Balance node (node 01) in the Node Editor, right-click it, and choose
Add Node > Add Serial or press Option-S (macOS) or Alt-S (Windows).
The easiest technique to use when you have a simple secondary color adjustment is
to use the HSL curves. HSL curves are located in the custom curves palette.
The buttons in the upper-right corner of the window give you access to different
curves. Each curve displays the property that will be selected versus how that
property will be adjusted. In this case, you will use Hue vs Sat, which will select a hue
from the image and adjust that hue’s saturation, pushing more of the selected color
into the image.
So, in this case the color of the sky is correct; you just want more of it.
6 In the viewer, click the sky somewhere in the middle of the image.
Clicking in the viewer adds three points to the line in the graph. The middle point is the
precise hue shade you selected in the viewer. The outer two points limit the range of
blue hue that will be adjusted.
7 Drag the middle point in the graph up to start making the sky a more vivid blue.
8 Drag the outer two control points to include more of the blue hue on either side of the
selection. Position the point on the left just before the cyan section and on the right
just before the magenta section.
Before the saturation shift (left) and after the saturation shift (right).
The sky looks better now but it’s still a little too bright; you just need to make it slightly
darker for a really dramatic look.
10 Select the Sky saturation node (node 02) in the Node Editor, right-click it, and choose
Add Node > Add Serial or press Option-S (macOS) or Alt-S (Windows).
12 In the curves window, click the fourth button from the left which is the Hue vs Lum curve.
The Hue vs Lum curve will allow you to adjust the brightness of a specific color—in this
case, the blue of the sky.
14 The three points will appear on the curve. Drag the middle point down by
approximately three grid blocks so the sky appears darker.
TIP If you want to move a point up and down in the curves and make sure its
position doesn’t move left or right, you can click and drag on the Lum Gain
parameter, which will only move the point vertically.
What you may start to see in the sky is some noise, almost like the picture is breaking
up. This is due to the fact that our selection isn’t adjusting enough of the blue hues in
the sky, leaving some pixels darker than others. You need to get more of the blue hues
in to get rid of the noise.
15 Drag the left point away from the center point until it almost reaches green and drag
the right point until it reaches magenta. Your sky will now look smoother without
any noise.
Before the sky adjustment (left) and after the sky adjustment (right).
The Color Warper allows the adjustment of two parameters at the same time using a grid
of adjustable points—for example, you can change not only the saturation of a color but
the color itself by adjusting the hue at the same time. This makes the process of
manipulating color a quick and intuitive process when using the Color Warper.
1 Select clip 03 in the timeline. A second node has already been added for you,
labelled GRASS.
The Color Warper will show in the middle window and by default is split into 6 separate
sections. Each section divider includes several points that can be dragged to change
the color and saturation in the image.
4 Position the mouse pointer over the viewer, and it will default to the Qualifier tool.
Select the grass in the bottom-left corner of the frame.
5 Select the grass in the viewer, and you will notice that it selects a control point in the
Color Warper.
By dragging the selection further away from the center of the warper, more
saturation will be added to the selected area. By dragging the selection into a
different hue, the warper changes the color of the selection. Both of these
adjustments are done simultaneously.
You now want to make a slightly more precise selection for the sky.
7 Add a third node by right-clicking on node 02 and choosing Add Serial or press
Option-S (macOS) or Alt-S (Windows) on the keyboard.
10 Select the sky in the upper-left corner of the viewer, and the orange control point
will appear.
The issue with this adjustment is that not only has the sky gone blue, but so have the
clouds and areas on the ground. It doesn’t look natural, and you want a more refined
look than this.
12 Right-click the selected control point to reset it or click the reset button in the upper-
left corner of the Color Warper window.
You want the warper to be more precise, and the way to do that is to add more control
points, which refines the area of selection.
14 Select the sky in the upper-left corner of the viewer again, and the orange anchor
point will appear on the warper.
15 Drag the control point along the path it sits on toward the blue/green section of
the warper.
Now the sky has the deep blue look you wanted but the clouds and ground beneath
are not having any blue hue pushed into them, giving you a more natural-
looking grade.
TIP Qualifiers are used only as a method of creating a matte. They are not
color-grading tools themselves, and you only start to see their effects when you
begin adjustments in the color-grading palettes.
This shot has a green tractor-loader in it, which is taking a lot of attention away from
the scenery, so it might be a good idea to make it a little less vivid and even change
the color of it so it blends into the background a little more. Using the Qualifier tool,
you can isolate this color and then adjust it as you see fit.
The Qualifier is extremely useful for isolating specific colors since the controls narrow
down the selection using hue, saturation, and luminance. You begin using the Qualifier
much like you would a chroma keyer. Using an Eyedropper, you click over an area of
interest. The area you select is what you want to be adjusted.
There are several different types of qualifiers. In this case, you’ll use the 3D Qualifier
so you can simply drag on your selection.
5 In the upper-right corner of the Qualifier window, click the fourth button, which is the
3D Qualifier tool.
6 In the viewer, click and drag from just above the hole on the front arm to just above
the hinge on the front arm. When you draw, the image transforms to black and white.
The white area will be your selection, or key, and the black area will be excluded from
the selection.
Once you’ve finished dragging the selection, the viewer will return to normal but will
show a blue line that shows the selection that you drew in the viewer.
Your next step is to refine and clean up your selection. To do so, you first must change
the viewer’s output to show your selection.
7 In the upper-left corner of the viewer, click the Highlight Wand icon or press Shift-H.
The selection has isolated the loader from the rest of the shot, however the selection
itself is quite noisy.
8 Press the Spacebar on the keyboard, and the clip will play back with the Highlight
selection turned on. You can see the noise in the selection.
You want to smooth this noise out as much as possible so that the selection goes
unnoticed to an audience.
NOTE The quality of the selection when using the Qualifier tool can be
dependent on your footage as well as the tool itself. When using heavily
compressed files such as the H.264 codec, the Qualifier doesn’t have much
color information to work with, leading to uneven selections. Using higher-
end files such as Blackmagic RAW will get you more refined selections
because there is much more color information to work with and
therefore select.
10 Click and drag the Clean White parameter right until it reaches approximately 15. This
will clean up the key area, fill in any potential holes that may be in the key, and smooth
out the selection.
11 Click and drag right on the Blur Radius to around 20 to soften the overall selection and
make the edges smoother.
TIP Don’t go too far with the blur radius, or your qualified area can begin to
bleed back into the non-selected area.
12 In the Qualifier controls, click and drag the Denoise parameter up to approximately 5.0
so the key itself looks less noisy.
You should now have a reasonable selection of the loader. Even though there’s still
some noise in your selection, you can start to make changes and see if the noise is
noticeable in the shot.
13 In the upper-left corner of the viewer, click the Highlight Wand icon or press Shift-H to
turn the Highlight off.
15 The loader is now a little less distracting than the green, but it’s still a little too bright.
16 In the Offset region, drag the master wheel left to around 18.00 to drop the
brightness of the qualified area.
Now the blue color itself just needs dialing down to make it look a slightly duller blue
and therefore not detract from the scenery at all.
17 In the left window, click and drag the Saturation parameter left to dial the amount of
blue hue down so it looks duller. Set the parameter to around 40.
Using the Qualifier, you have used the hue, saturation, and luminance information in
the image to isolate a very specific area. Using the Qualifier in this way allows you to
change the color of objects or dial specific hues back into a certain area or simply
make selections brighter or darker. The Qualifier is very precise in what you select
in an image.
The clip has already been balanced; however, the interviewee has quite a harsh light
on the right side of her face, so you want to even that out by using a Qualifier and
Power Window.
The clip already has the nodes added to complete the grade.
4 In the viewer, click and drag a selection from approximately the middle of the bright
area on the cheek down toward the edge of the face until you have the highlighted
area of the face selected. Don’t worry too much at this stage if the hat and other areas
are selected as well.
5 In the 3D Qualifier window, click the Show Paths option to hide the onscreen selection.
6 In the upper-left corner of the viewer, click the Highlight Wand icon or press Shift-H.
The Qualifier area may be a little difficult to see in the current view, so you can change
it to see the qualified area in more detail.
7 In the upper-right corner of the viewer, select the Highlight Black/White button that
will show the key you have pulled in black and white, much like the 3D
Qualifier preview.
As you can see, the key has some noise on it, so it needs refining.
8 Click and drag right on the Clean White parameter until the selection around the face
is less noisy, at approximately 67, or where you feel the selection looks cleaner.
9 Soften the selection by clicking and dragging right on the Blur Radius until it reads
approximately 70. You should now have a nice, smooth selection.
Although you now have a nice clean selection on the face, there are still elements
included in the selection, such as the brim of the hat and elements of the hair braid.
You could try to adjust the Qualifier to remove these selections, but it’s quicker and
easier to eliminate these areas with a Power Window.
11 Click the circular window option, and the window will appear in the viewer.
As you can now see, the window is working with the Qualifier to remove selected areas
outside the Power Window. The window itself needs some adjusting to make sure only
the area of the face is qualified.
13 Click and drag the anchor point handle within the window and rotate the window
right. This can also be done by clicking and dragging the Rotate parameter to the right
in the Transform tools for the Power Window.
15 Click anywhere inside the window in the viewer and drag it left to get rid of the last bit
of hair that needs removing.
17 Turn off the Highlight preview by clicking the Highlight Wand icon in the viewer or
press Shift-H.
Combining the Qualifier with a window has allowed you to quickly make a clean selection
based on the element’s hue while just as quickly excluding interfering elements from your
selection. By using both tools, you didn’t have to draw an overly precise Power Window or
endlessly tweak the Qualifier. Combining the two tools has saved time and resulted in the
cleanest key.
The tracker can track various aspects of objects within a clip. You can enable and
disable the transform types using the checkboxes at the top of the panel as needed.
With this track, you can keep the parameters as they are.
3 Begin tracking by clicking the track Forward button. The tracker causes the window to
follow her face as she moves.
4 Once the track is completed, click the Onscreen Overlay button in the viewer’s lower
left and choose Off from the dropdown menu to hide the window outline in the viewer.
TIP You can press Shift-` (grave accent) to hide the onscreen overlays.
Now you have an accurate selection and track, so all you need is the correction to even
out the light on the face.
5 Click and drag left on the Offset master wheel until the brightness of your qualified
area looks close to the rest of the face. The parameter should be around 15.00.
6 Still in the Offset controls, drag the color indicator at the center of the color wheel toward
the orange hue. This only needs to be a slight adjustment until the color looks even.
You can see the lightening now appears more even across the face, and because of
your precise qualification and a tracked power window, you cannot tell that there is an
adjustment until you turn it off.
The unqualified shot (left) and the shot with the Qualifier (right).
8 Click the Onscreen Overlay button in the viewer’s lower left and choose Window from
the dropdown menu to show the window outline.
13 In the viewer, drag the circle over her eyes so the center is on the bridge of her nose.
14 Use the white top, bottom, and side handles to create a smaller, more oval shape
covering her eyes. Use the anchor point handle to align the window with the angle
of the eyes.
15 Use the Soft 1 control in the window palette to increase the softness to around 5.
Now we’ll use this window to enhance her eyes by increasing the Gamma’s master
wheel slightly.
18 In the primary controls, drag the Gamma’s master wheel to the right to around 0.05 to
add a subtle eye light.
20 Click the Onscreen Overlay button in the viewer’s lower left and choose Off from the
dropdown menu or press Shift-` to hide the window outline in the viewer.
21 Press Command-D (macOS) or Ctrl-D (Windows) to disable the Eyes node, and then
press the keyboard command again to enable it and compare the adjustment.
The tracker is a commonly used tool, most often when tracking windows for secondary
color corrections. As simple as it is to use, it is a very advanced palette that can handle
many tasks.
Applying Resolve FX
in the Color Page
Just like the cut, edit, and fusion pages, the color page includes many high-quality Resolve
FX, such as blurs, glows, film grain, and lens flares. They can be applied to the entire image,
or on the color page you can combine them with windows to isolate the effect to one area
of the frame. You’ll start by applying an effect to the whole image.
2 In the Node Editor, right-click over node 02 and choose Add Node > Add Serial.
For this shot, you want to bring a little more focus to the tractor and the mountains
and focus a little less on the foreground and the sky.
4 Scroll down the effects palette until you reach the Resolve FX Stylize group. Under this
section, you’ll find the Vignette effect.
TIP Some Resolve FX are available only in DaVinci Resolve Studio. However,
you can apply them in the free version with a watermark to test their
functionality.
TIP If you can’t see node 03 because of the Effects tab, click and drag with
the middle mouse button anywhere in the node window to reframe the
node tree.
You will now see the Vignette effect added to the node and applied to the shot. The
Open FX panel switches to the Settings tab to allow you to control the effect that is
on the node.
6 To give you a better idea of the shape of the vignette, drag the Softness left to 0 in the
Settings tab.
7 Adjust the size of the vignette by clicking and dragging the Size parameter to the right
so the dark area covers less of the frame. The value should be around 0.75
Now that your vignette is sized correctly, the softness can be adjusted so that the
boarders appear a little less obvious.
9 Click and drag the Softness parameter to the right to increase the softness so the
vignette becomes much more subtle. The value should be around 0.4 or wherever you
feel the vignette looks suitable.
TIP You can apply one Resolve FX per node. To remove a Resolve FX from a
node, right-click the node and choose Remove OFX Plug-In.
You can also add an effect to part of the image by using them in conjunction with
Power Windows as you did with the Qualifier.
This clip already has some depth of field to it, since the person in the foreground is
more in focus than the person further away. You want to give this shot an appearance
of a greater depth of field.
12 In the toolbar center palettes, click the Windows icon and select the circle window.
The window might not appear in the viewer because the Overlay view has defaulted to
being the FX overlay.
13 Click the Overlay button in the bottom-left corner of the viewer and change to the
Power Window overlay.
14 In the circular window parameters, invert the selection so the area outside the window
becomes blurred.
16 Adjust the softening of the window by clicking and dragging the pink control points in
the interface or by adjusting the Soft 1 parameter in the window Softness settings.
Understanding how to use tools such as the qualifiers, windows, effects, and the tracker
palette enables you to perform secondary color grading with substantial control over your
image’s final look. However, it is only when you combine these tools that their true
potential is unlocked.
2 True or false? The Color Warper can be split into a different number of sections to
allow for more precise control.
2 True. The Color Warper can be split into 6, 8, 12, 16, or 24 different sections.
3 The outside node inherits the alpha channel from the node before it and inverts
the selection.
4 The Curve tool in the Window menu allows you to plot points in the viewer to create
any custom shape.
5 On the color page, all Resolve FX and third-party effects are located in the
Open FX panel.
Grade
Management
and pasted onto multiple clips in the Making Creative Decisions 251
timeline. You also spend time grading Lesson Review 253
to a specific look that you want. This
look may be used repeatedly because
grades can be saved, exported, and
imported into different projects.
The color page includes tools that can help you identify shots that are not graded.
To begin this lesson, we will open a new timeline that already includes some grades.
1 Open DaVinci Resolve 18, if it’s not already open, and then open the Wyoming Cattle
Ranch project you’ve been working on.
2 Go to the color page, and above the viewer, click the dropdown arrow to select the
Grade Management Timeline.
3 You can identify clips that have a grade applied already by the multicolored outline
around the clip number.
Imagine that you have a very long timeline. It would be immensely time consuming to
scroll through each thumbnail to make sure the clip has a grade applied; you need a
more obvious way of identifying ungraded shots. In this case, we will use the Clips
filter to assist with this.
4 In the top-right corner of the interface, click the dropdown arrow of the Clips button.
A menu will appear, showing you all the clip filtering options.
You will notice fewer thumbnails in the interface. You are now looking at all the clips
within the timeline that do not have any grades applied.
TIP If your thumbnails have disappeared, it may be due to clicking the Clips
button rather than the menu arrow. If this is the case, click the button again,
and then click the menu arrow.
Even though this identifies the clips, working in this view may be less than ideal if you
wanted to preview the entire timeline or match ungraded shots to graded shots. In this
case, you can color the clips to identify ungraded files in the complete timeline.
6 In the thumbnail view, select clip 02 in the timeline. We can ignore the graphic since it
needs no correction.
8 With the mouse pointer over any one of the selected thumbnails, right-click and
choose Clip Color > Orange. Each thumbnail will now have an orange dot in the
top-left corner, but the clips in the timeline have also changed color.
9 Click the dropdown arrow again in the Clips button, and from the menu choose
All Clips.
You will now have the full timeline back with all the ungraded clips colored orange so
that it’s now easy to see which clips are graded and which are ungraded.
Copying Grades
If a shot has been used on multiple occasions in the same timeline—for example, an edited
interview will have numerous sections of one clip of either the interviewer or interviewee—
you don’t want to spend time grading each clip from scratch since the grade would be
nearly the same. Likewise, if you have multiple shots from a similar environment, the
grades for the shots will likely be very similar.
With this being the case, you can easily copy and paste grades between clips.
1 Select clip 06 in the timeline. You will notice that it has multiple nodes of grading.
3 Select clip 07 and choose Edit > Paste or press Command-V (macOS) or Ctrl-V
(Windows) to paste the grade.
All the nodes will be copied onto the new clip. Because the clips were shot at the same
time using the same camera, the copied grade transfers across and looks very close to
the previous clip. However, the highlights look a little too bright. When copying and
pasting grades, often the transfer might not be exact and therefore just a little fine
tuning may be needed.
4 Select node 01 BALANCE and in the Gain region, click and drag the master wheel left
to bring the highlights down slightly to see more detail in the snowy areas. The
parameter should be around 1.18.
5 Press the Up Arrow key on the keyboard, and the playhead will jump to the previous
shot. Press the Down Arrow key on the keyboard to jump back the clip you’ve just
adjusted. You can see that the colors are now very close.
TIP With shots from the same scene, you are not looking at matching the
clips exactly, since the composition of the shots may be very different. You
want the audience to believe that they are in the same environment and
therefore when cutting between clips there are no obvious
differences in color.
7 Place the mouse over clip 06 and click with the middle mouse button and the complete
grade will be copied to clip 04.
In this case, you don’t need the SKY node because there is no blue sky in the shot.
8 Select node 03 SKY and press Backspace on the keyboard to delete the node.
11 Select clip 03, and in the node window, click node 01 even if it is selected.
12 Press Command-V (macOS) or Ctrl-V (Windows) to copy the settings of the BALANCE
node onto node 01.
You now have several clips that have grades applied but are still colored orange, which
identifies them as being ungraded, so this needs changing.
13 Select clip 03, hold down the Command key (macOS) or Ctrl key (Windows) and select
clip 04 and clip 07. The red highlight should appear around the clips.
14 Right-click over any of the selected clips and choose Clip Color > Clear Color.
Applying Stills
1 Select clip 11, which is the tractor shot with a tonal and color balance already applied.
You can save the grade on this shot by saving a still into the gallery.
2 Right-click in the viewer, and from the menu, choose Grab Still.
It is good practice to label the stills so when you return to them you have an idea as to
what they are.
Looking at the light in this clip would suggest it was shot at a similar time of day but in
a different location on the ranch, so the grade contained in the still could be useful for
this shot.
Before applying the grade, you can preview it on any clip in the timeline using the still
in the gallery.
6 To preview the still, with clip 12 selected, move the mouse pointer over the still and
move it back and forth.
The viewer will show you the current selected clip in the timeline using the grade of
the still you are hovering over. If you decide the grade is suitable, you can apply it.
TIP If you want to turn the preview off, you can go into the options menu in
the gallery by clicking the three dots in the top-right corner of the window
and uncheck the Live Preview option.
The grade contained in the still is applied to the clip. If only getting consistency across
multiple clips was this straightforward! Even though this was shot at the same time of
day in similar surroundings, the light in the shot is different, so while applying the still
gives us a good starting point, there is a little adjustment needed. You need to
compare the two clips to get a more accurate match.
After double-clicking a still, by default a vertical split appears in the viewer, showing
the timeline clip (clip 12) on the left and the selected gallery still on the right.
3 Drag the vertical line slightly left until you have a good position to see the sky on both
the left and right of the split line
4 Add a Serial node by right-clicking node 02 and choosing Add Node > Add Serial or by
pressing Option-S (macOS) or Alt-S (Windows). Label the node SHOT MATCH.
5 Choose Workspace > Viewer Mode > Enhance Viewer or press Option-F (macOS) or
Alt-F (Windows) to expand the viewer.
This gives you a better view when you don’t need to access the Node Editor or Gallery.
6 Using the Gain’s master wheel, drag to the right until the bright areas of the clouds
appear similar. The parameter should be around 1.04.
The sky is quite pronounced in both shots, so getting them close to each other will
give a consistent look over the two shots. Remember that we don’t need to match the
shots exactly.
8 In the top-right corner of the viewer, click the Vertical Wipe button.
9 In the viewer, drag the wipe down until it sits just above the dark area of ground by
the fence.
10 Looking at the foreground in our shot, it appears to have slightly less contrast than the
still. You want to make the shadows darker without affecting the highlights too much.
12 Click the Vertical Wipe button in the top-right corner of the viewer and drag the split
until the sky meets again.
The clips look quite close now. You can see from the split screen that the sky in the
shot is still a slightly more pronounced blue, and the foreground looks a little red.
13 Click and drag the Saturation parameter left to around 39.00 to drop some of the color
out of the shot.
14 To disable the image wipe, click the Image Wipe button in the top-left corner of
the viewer.
15 Press the Up Arrow key on the keyboard to jump to the previous shot and then press
the Down Arrow key to jump back to the shot we have just matched.
If you toggle between the two clips, you can see that they have a similar look: both the
sky and foreground have an even look to them.
16 Choose Workspace > Viewer Mode > Enhance Viewer or press Option-F (macOS) or
Alt-F (Windows) to exit the expanded viewer.
Shot matching is made easier when using the gallery and reference stills to help you
analyze the makeup of your shot and what corrections need to be made. You should
also use the scopes to minimize any visual quirks because your visual perception
naturally tends to force you to match shots. The combination of reference stills and
scopes will make the shot matching more accurate, providing continuity in
your project.
Post-production houses often use multiple galleries in episodic television work so they can
get the color continuity correct across different scenes and different episodes. Using the
stills gives the colorist a good starting point rather than having to start the grade from
scratch each time. Colorists also may have multiple stills for the same shot so they can
decide on a creative look.
2 Go into the Lesson 05 folder in the training materials and select the STILLS folder.
4 Click the Import button, and the stills will be imported into the gallery.
As before, all the steps of the grade, including the Power Windows and outside nodes
have been applied to the clip. However, you want to create a totally different look for
this shot, so you can use the nodes already there to create a much colder feel.
7 Select node 02, and in the top-right corner of the Primary Color Wheels window, click
the Reset All button. This will reset the color on the node but not the Power Window.
You now want this clip to have a murky gray sky and colder looking foreground.
8 Drag the Contrast parameter left until it reads around 0.500 or until you think the sky
looks suitably flat.
9 Drag the Lift master wheel left to darken the shadows around -0.15 and drag the Gain
master wheel left until the sky does not look as bright, around 0.55.
Even though the foreground has a blue tint to it, giving it a cold appearance, it is still
not the look you are after.
12 In the Gamma color wheel, drag the control point toward yellow. If the image starts to
look a little green, drag the control point up slightly toward orange until the blue tint
has been neutralized. Drag the Gamma master wheel left to drop the
brightness slightly.
13 Click the Bypass button or press Shift-D to turn off the grade. As you can see, the
grade gives the shot a different feel.
Before After
This cool misty look can now be saved as a still to be used later.
14 Right-click the viewer and choose Grab Still, and the still will appear in the Gallery.
16 Right-click again on the still and ensure that the option “Use labels on still export”
is checked.
TIP In the Project Settings > General Options, you’ll find an option to label
your stills automatically. There are several parameters that can be used to
automatically label a still.
17 Keep the menu open, choose Export, and save the still back to the STILLS folder in the
Lesson 05 folder.
As you can see from this process, using stills can be time saving. Even though the look
you imported was very different from the one saved, it was a quicker process to adjust
the clip to the creative look by using the nodes that were contained within the
original still.
3 Drag the COLD still into the PowerGrade 1 folder, and it will disappear from the
Stills 1 folder.
At this point, you can open any other project in your project library, and the
PowerGrade 1 folder will be available and will contain the COLD still.
At first glance, a LUT appears very similar to a still, since it can be applied to a clip and
change the look of the color and contrast in the shot. Unlike a still, though, a LUT does not
show the stages of a grade; it is essentially a locked box that cannot be broken down but
merely applied.
However, LUTs have many uses, and unlike stills they can work outside of the
DaVinci Resolve software. For example, if a camera is shooting in a Log profile, it may be
difficult to judge what the shot looks like in a deliverable color space. So, a LUT can be
added to an output monitor to give the production crew an idea of what the shot will look
like on a cinema or television screen, while the camera still records the Log profile with all
its contrast and color information still intact.
You can even create a custom LUT, save it, and upload it onto a Blackmagic Design camera,
where you can shoot the scene while seeing an approximation of how the final footage
will look.
Applying a LUT
Lookup tables allow you to quickly recalibrate how your color pixel data is displayed,
essentially providing another form of color management and/or color correction.
Conveniently, DaVinci Resolve comes equipped with many different LUTs for converting
one color space to another, and you can easily apply these LUTs from the color page.
2 In the top-left corner of the interface, click the LUTs button to reveal the LUTs browser.
The clip you’re looking at is not using the color management, and therefore you’re
looking at an HDR image on an SDR display, so you’ll use a LUT to convert the color
space to make it correct for the display.
The LUTs browser is divided into different cameras and color space categories. When
you’re working with a specific camera and need to convert it to look appropriate for
your display, you can apply one of the LUTs from your camera’s category. We are using
HDR clips, so we will choose from the HDR LUT category.
This category is used for high dynamic range (HDR) content and will allow us to remap
these clips for our display. You can preview any LUT by moving your mouse pointer
back and forth over any LUT thumbnail in the browser.
4 Click and drag the slider in the top-right corner of the LUT browser to make the
thumbnails slightly bigger.
5 In the browser, locate the HDR 1000 nits to Gamma 2.4 LUT and move your mouse
pointer back and forth over the thumbnail to preview the LUT in the viewer.
The LUT is applied to node 01, but just like using color management, LUTs do not know
where to set your shadows and highlights. The LUT doesn’t know if your white balance
is correct. You still need to balance the shot after applying a LUT.
7 Click and drag the Lift master wheel left until the parade touches the 0 line. Click and
drag the Gain master wheel left until the top of the parade drops into the shot.
A node with a LUT on it is just like any other node. You can make changes to that node
or add nodes after it to make changes.
Loading LUTs
DaVinci Resolve comes with a variety of LUTs that you can start using right away. However,
one of the strengths of DaVinci Resolve and its LUT workflow is the ability to create custom
LUTs and share them with other colorists or production crew members.
You can either choose to install a LUT into the default LUT folder or simply choose a LUT
folder to load in the System Preferences.
1 In the top left of the interface, go to the menu DaVinci Resolve > Preferences.
4 Go into the Lesson 05 folder in the training materials and select the LUTS folder.
This folder contains another folder called R18 TRAINING, which contains two LUTS. It is
set up this way so the R18 TRAINING folder will appear in your LUT browser.
5 With the LUTS folder selected, choose Open, and the LUT folder will be added to the
LUT Locations.
NOTE The file path may be different from the one shown here, as it depends
on where you have saved your lesson files.
7 Go back into the LUT browser if you are not there already.
You will notice that the new LUT folder does not appear in the browser, because it
must be refreshed to see the new LUTs.
9 Select the R18 TRAINING folder, and you will now see the two LUTs contained inside.
10 Right-click node 01 and choose Add Node > Add Serial node or press Option-S
(macOS) or Alt-S (Windows).
Saving LUTs
The shot now has a stylized bleached bypass look to it. Now you want to slightly adjust the
look of this shot to give it a little more contrast and a slight tint to then save it as a new LUT.
So that we are not working within the confines of the bleached look, we’ll add our
adjustments before the second node.
TIP Remember that a LUT is math that converts RGB values. Sometimes those
values can be limited by the conversion, so making adjustments before a LUT will
allow you to work with colors and contrast that might not be available when
correcting after the LUT.
1 With clip 10 still selected, right-click node 02 and choose Add Node > Add Serial Before
or press Shift-S on the keyboard to add a Serial node before the currently selected one.
The clip now looks incorrect, but we will fix that by getting the clip to look at the color
management.
3 Right-click the clip 10 thumbnail and choose Bypass Color Management. Because this
option is currently checked, it will become unchecked and will use color management
so that the shot looks correct in the viewer.
4 On the new node 01, click and drag the Contrast parameter right to around 1.2 to
increase the contrast in the shot.
5 In the Gain master wheel, click and drag right to around 1.15 to make the sky brighter.
6 In the Gamma color wheel, drag the control point toward blue to give the shot a subtle
blue tint.
You have now created a new look that needs to be saved as a LUT.
LUTs can be saved using 17, 33, and 65 points. The more points, the more accurate
the LUT. 33-point LUTs have been the standard for a while and are widely supported in
cameras, displays, and applications. 65-point LUTs contain more precision but are also
less compatible with other devices.
9 Save the LUT as COOL BLUE and save it in the R18 TRAINING FOLDER. The LUT will
automatically appear in the LUT browser.
TIP By default, the LUT will take the name of the clip it was generated from. If
you want to change this, you can simply rename the LUT in the Finder/
Explorer window on your system. Refreshing the LUT in DaVinci Resolve will
update the name.
Using LUTs in this way can be very useful for sharing grades. The LUT has no
adjustable parameters and is just applied; therefore, no mistakes can be made. If a still
is sent, there is more room for error because a node can be missed or accidentally
deleted, changing the look. Also, if you don’t want to show how your grade was built,
saving it as a LUT removes all the node information.
2 In the top-left corner of the viewer, click the Split Screen button. A white outline will
appear around the viewer.
3 In the top-right corner of the viewer, click the dropdown menu labelled Current Group
and choose Selected LUTs.
The viewer at this stage will not change, as the LUTs need to be selected.
The viewer will split into four panes, showing the original clip and three other versions
of the clip with the selected LUT applied. From here, you can decide which LUT suits
the clip the best and add it by double-clicking it in the LUT gallery.
With an understanding of the color page, you can now quickly assemble a variety of looks
using your color-grading skills. You could also employ the use of LUTs or export your own to
share with fellow collaborators. By saving stills of your grades as you progress, you will be
able to quickly balance similar shots and create looks that you can reuse in different projects.
Lesson Review
1 True or false? The only way to copy a clip is by using the copy and paste functions
within the edit menu?
2 How would you match a shot in the timeline with a still stored in the gallery?
5 True or false? A LUT can hold complex information, such as Power Windows?
2 Using the Image Wipe will split the viewer with one half showing the timeline clip and
the other showing the still, so the shots can be easily matched together.
3 You would store a still in a PowerGrade folder that will allow you to access the grade
across multiple projects.
Project Settings
In this lesson, you will learn how to set up your own project and explore the
DaVinci Resolve Preferences using the Living in the Age of Airplanes media.
The starting point for all new projects is to first create the project in the current project
library. Once you have checked the project settings, you can start importing clips and
organize them prior to editing.
TIP If DaVinci Resolve is already open, you can choose File > Project Manager
or press Shift-1 to open the Project Manager.
Project Libraries
A project library (called project databases in previous versions of Resolve) is a
collection of individual projects. Project libraries can reside on your local system,
on a network location that your computer can access, or remotely on the
Blackmagic Cloud, and you can switch between these locations using the Local,
Network, and Cloud options at the top of the Project Manager. DaVinci Resolve 18
can connect to multiple project libraries in each of these locations but can only
work with the projects within one project library at a time.
You will learn more about creating, managing, and backing up project libraries
in Lesson 9.
3 In the Create New Project dialog that appears, enter the project name
My New Project and click Create.
The new project is created and DaVinci Resolve opens on the cut page.
4 Choose Workspace > Reset UI Layout to return all the pages in Resolve to the
default layouts.
TIP If you want to save a customized layout, you can choose Workspace >
Layout Presets > Save Layout as Preset.
Whenever you create a new project, DaVinci Resolve uses default values for project
settings such as the timeline frame rate and resolution. You can change these in the
Project Settings window.
The settings window for this project opens, displaying the Master Settings category.
Here, you can see that the default setting for the timeline format for this project is a
resolution of 1920 x 1080 HD and a frame rate of 24 frames per second (fps).
These settings will be used for timelines created using the Project Settings option. If
you uncheck the Use Project Settings option when initially creating the timeline, you
can override the project settings and use custom resolutions, frame rates, and other
options for that specific timeline. You can also change these settings later if you need
to, either at a global level for timelines that are using the project settings, or at an
individual timeline level.
NOTE You will not be able to change the timeline frame rate in the project
settings if you already have any timelines in that project, although you will still
be able to change the frame rate of an individual timeline unless it contains
any clips. So, it’s worth getting this right from the start!
The Living in the Age of Airplanes footage has all been provided at the same resolution
and frame rate: 1280 x 720 HD and 23.976 fps. It makes sense in this instance to have
the project settings set the same.
TIP If none of the preset resolutions match your requirements, you can
always choose the Custom Timeline resolution and type in the horizontal and
vertical pixel resolutions manually.
7 In the Timeline frame rate menu, choose 23.976 frames per second.
NOTE When you change the Timeline frame rate, you will notice that the
Playback frame rate and the Video Monitoring Format changes to match. This
is normally how you would want these settings to be; however, in very rare
instances you can adjust these separately.
8 Scroll down to the Optimized Media and Render Cache settings in the Master Settings.
The Working Folders section just below allows you to set custom locations for the
project’s various cache files and gallery stills (which will override the default location
set in the Media Storage panel of the System Preferences—see below).
The Frame Interpolation settings at the bottom of the Master Settings are where you
will find the project default for retimed clips, allowing you to set the retiming process
you want applied as a default: nearest, frame blend, or Optical Flow.
9 Click Save to save any changes you have made to the project settings and close the
Project Settings window.
TIP You can save any changes you make to the project settings as the default
for all new projects by clicking the options menu in the top-right corner of the
Project Settings window (displayed as three dots) and choosing Set Current
Settings as Default Preset.
With the project settings properly set, it’s now time to import, review, and organize the
source footage.
The media storage browser shows all the connected drives and the files stored on those
drives. The media pool contains all the media for your current project, organized in bins.
You can import files from the drives in the library browser into the media pool for each
project. The Metadata panel allows you to view, add, or edit clip metadata.
The media page gives you the most flexibility and functionality when it comes to importing
media from your hard drives. It’s also a great place to perform other tasks such as media
management, clip organization, syncing audio and video clips, and troubleshooting clips
that unexpectedly appear offline since it has a streamlined interface that isn’t encumbered
by timelines, audio mixers, or color controls.
2 In the media storage locations sidebar, click the icon for the hard drive that contains
the R18 Beginner Guide Lessons folder.
3 In the media storage panel, navigate to the R18 Beginner Guide Lessons folder.
The right panel of the library displays the thumbnails for each of the clips located in
this folder, allowing you to live preview the footage in the viewer.
5 In the top-left corner of the media storage, click the Back arrow to navigate back to the
previous folder.
8 Click the Back button twice to navigate back to the MEDIA folder.
When you have multiple files organized on your hard drive like this, you may want to
preserve that folder structure as a series of bins in the media pool.
9 Choose Edit > Select All or press Command-A (macOS) or Ctrl-A (Windows) to select
both the AUDIO CLIPS and VIDEO CLIPS folders.
10 Right-click either of the selected folders to reveal the shortcut menu with various
import options.
The top three options are commonly used for importing clips:
— Add Folder into Media Pool will add the clips in the selected folder(s), but only at
the first directory level. Clips in subsequent folders will not be imported.
— Add Folder and SubFolders into Media Pool will add the media files contained in
the folders, at any subfolder level. This option is useful if you’re importing camera
media that might be stored in a complex folder hierarchy. This is also the default
function if dragging a folder from the media storage browser directly to the
media pool.
— Add Folder and SubFolders into Media Pool (Create Bins) will import the clips
and maintain the folder structure as a series of bins.
Choosing this menu item creates a series of bins with the same names as the folders.
Whenever you import media, whether it’s here in the media page or in any other page,
DaVinci Resolve creates a link to the original clips on your hard drive. At no point does this
process copy, move, convert, or in any way alter the source media. However, as you’ve
experienced in Lesson 1, this link can be broken if the source media is then subsequently
moved on the system. In that case, you should use the Relink Media option to re-establish
the link as you did in Lesson 1. This is why it is important to make sure you place the
footage on your largest and fastest hard drive prior to importing.
2 Choose File > New Bin or press Command-Shift-N (macOS) or Ctrl-Shift-N (Windows).
A new bin with the default name Bin 6 (because this is now the sixth bin to be created
in this project) is created and added to the media pool.
4 Select the VIDEO CLIPS bin and drag the CREDITS.mov thumbnail onto the CREDITS
bin in the bin list sidebar. When the Ending Credits bin name highlights, release the
mouse button.
5 Select the CREDITS bin to verify that this is the new home for the CREDITS.mov clip.
TIP You can open multiple bins at the same time by right-clicking a bin name
in the bin list sidebar and choosing Open As New Window. Alternatively, you
can split the media pool into two views by clicking the 1x2 or 2x1 layouts. This
makes it easier to move clips between bins quickly.
You’ve now successfully moved clips from one bin to another. By sorting media into bins by
type, such as a particular shoot date, or by asset type, such as graphics, you will navigate
your projects with confidence during editing.
NOTE Moving clips in the media pool between different bins does not affect the
location of the original source media on your hard drive. As a result, you can
create as many bins as you need in a project, organizing the clips independently
from their folders on your media drive.
You can view a limited amount of metadata in the File tab in the Inspector.
1 Select the VIDEO CLIPS bin and click the first clip 01 A380 TAKEOFF.mov.
2 Open the Inspector by clicking the Inspector button, and then click the File tab.
The File tab in the Inspector displays some metadata without being overwhelming,
including the name of the file, the duration, and various other useful information,
including the codec of the video clip, along with its frame size and frame rate.
Using this information can help you determine the properties of a clip.
3 Look at the information for this clip to verify it has a resolution of 1280 x 720 and a
frame rate of 23.976 fps.
NOTE The audio information for this clip is blank because the media file for
this clip does not contain audio.
Below the clip summary are several other metadata fields, many of which are blank.
5 In the media pool, live preview the rest of the video clips and mark your favorite clips
as Good Takes too.
You now have a series of clips marked as Good Takes. You will use this in a later step to
easily find these clips.
1 In the VIDEO CLIPS bin, select the two clips INTERVIEW 01.mov and
INTERVIEW 02.mov.
2 In the Metadata panel in the bottom-right corner of the interface, click the Sort menu
and choose Shot and Scene.
A list of standard keywords and previously entered keywords that start with “int”
is displayed. It’s helpful to select keywords from the list if they are available, rather
than running the risk of misspelling.
4 From the list of options available, choose “Interview” to add that keyword.
5 At the bottom of the Metadata panel, click Save to apply the keyword to both clips.
NOTE You don’t have to save the changes you make in the Metadata panel if
you have only one clip selected because the change is applied automatically.
If you have multiple clips selected, however, you will need to save to confirm
the changes. If you forget this step, though, Resolve will warn that you haven’t
applied the changes you’ve made, giving you the option to discard or apply
the changes.
You have tagged these clips with some important information about their contents. Now
it’s time to start putting this metadata to work.
1 In the Smart Bins list, below the media pool bin list, click the Keywords group.
Once selected, a disclosure arrow appears next to the group and the interview clips
appear in the media pool.
TIP If you need more room to view the smart bins, drag the dividing line
between the Smarts Bins category upward.
2 Click the disclosure arrow to open the Keywords smart bin group.
The list of available keyword smart bins appears. You are currently seeing only a single
smart bin called Interview because this is the only keyword you have applied.
4 Select the first clip 01 A380 TAKEOFF.mov and Shift-click the clip 10 AERIAL SFO.mov.
5 In the Metadata panel, click the Keywords metadata field, type B-Roll, add the
keyword from the list, and click Save.
6 Click the VIDEO CLIPS bin again, and this time select the clips
11 BAY AREA TIMELAPSE.mov and 12 NIGHT TIMELAPSE.mov.
These clips are both timelapse shots, but they could also be classed as B-Roll clips.
7 In the Keywords field in the Metadata panel, type B-Roll to add the B-Roll keyword as
before, and then start typing Timelapse to add this as a second keyword.
8 Continue typing Timelapse and press Return (Enter) to add the keyword, and then
click Save.
NOTE When you add a custom keyword to a clip or clips, it is added to the
dictionary of keywords that Resolve holds for the current project. If you want
to add the same keyword to another clip later, then Resolve will present any
custom keywords as options. You can manage this keyword dictionary either
at a user or project level, including adding your own keywords and exporting
and importing custom keyword dictionaries by selecting Workspace >
Keyword Dictionary.
A new smart bin called “Timelapse” appears at the bottom of the media pool and
displays all the clips tagged with that keyword.
You will also see that the timelapse clips have been automatically added to the B-Roll
keyword smart bin too, so now if you’re looking for any timelapse shots, you can
access them in either the VIDEO CLIPS bin or the B-Roll or Timelapse smart bins! All
three routes lead to the same clips.
If you change your mind about what keywords are applied to a clip, it’s just as simple
to remove them.
10 From the B-Roll smart bin, select the clips 11 BAY AREA TIMELAPSE.mov and
12 NIGHT TIMELAPSE.mov.
11 In the Keywords field in the Metadata panel, select the B-Roll keyword so it turns red.
The clips are instantly removed from the B-Roll smart bin because they no longer
contain that specific keyword.
TIP Keyword smart bins are just one type of automatic smart bin that you
can use in DaVinci Resolve; it’s just that the Keywords bins are displayed by
default. Other automatic smart bins can be displayed for Shot and Scene
information, both of which you can add metadata for in either the Metadata
panel or the File tab of the Inspector, as well as a smart bin just for timelines.
DaVinci Resolve Studio users can also make use of the People Detection
function that can analyze clips for people, whom you can then name to create
their own smart bin! To display these additional automatic smart bins, choose
DaVinci Resolve > Preferences > User > Editing and check the options under
Automatic Smart Bins.
The Create Smart Bin window appears. Using this, you set up the rules that determine
which clips are automatically added to this custom smart bin. The criteria options are
many, enabling you to create smart bins that group clips based on a wide range of
auto-generated and manually entered metadata.
2 In the Name field, enter Good Takes as the name for this smart bin.
4 In the rule itself, leave the first metadata criteria set to “Media Pool Properties.”
5 Change the metadata type dropdown menu from “File Name” to “Good Take.”
TIP To navigate quickly through the list of options, begin typing the name of
the metadata field. You can then select it with your mouse to jump directly to
it from the list.
6 Leave the third and final metadata criteria dropdown menu set to “is true” and
click Create.
You now have a smart bin that includes all the clips that you previously marked as
Good Takes.
NOTE The content of a smart bin is always governed by the rules, so you
cannot simply drag clips to and from a smart bin. To add or remove clips from
a smart bin, you must either adjust the rules so the clip(s) meet or fall outside
the smart bin’s rules, or adjust the clip so it meets or does not meet the rules.
You can organize smart bins into folders to make them easier to find.
8 Right-click the Good Takes smart bin and choose Add Folder.
10 Drag the Good Takes bin into the Custom Smart Bins folder.
Hopefully, you can now appreciate the organizational power of the smart bins in
DaVinci Resolve.
Project organization is a process that doesn’t simply happen once at the start of the
project. Rather, although most projects start off with a basic level of organization, it is
ultimately something that continually evolves for as long as you are working on a
project as you become increasingly familiar with the media you’re working with.
Therefore, many of the steps you have just completed (making new bins, viewing and
adding metadata, and creating smart bins) can also be achieved at one level or
another in any page that has access to the media pool, Metadata panel and Inspector.
In the previous steps, you created a smart bin with just one rule: whether you had
marked a clip as a Good Take. However, you can add another rule to this and
choose how those rules relate to each other, such as clips marked as Good Take,
but only if they have a certain keyword applied, such as B-Roll for instance.
The match menu allows you to choose whether All the rules listed are applied,
where clips in this smart bin will be marked as Good Takes and have the B-Roll
keyword applied, or Any, where the clips will be marked as Good Takes or have the
B-Roll keyword applied. How many other applications can you think of for using
smart bins?
DaVinci Resolve includes two sets of preferences that you can configure: System
Preferences are a group of settings that control how Resolve uses your computer
hardware, and User Preferences affect how Resolve works for you, the user.
NOTE Different user accounts on the computer have their own set of
DaVinci Resolve preferences that are stored separately from each other. This
means that multiple users who each have their own login on the same computer
can maintain separate workspace layouts and preference states. When the user
logs out and another user logs in and opens Resolve, their specific preferences
are recalled.
Like the Project Settings window, the preferences contain a large and bewildering number
of options. However, there are only a few important preferences you should be aware of.
The Media Storage preference allows you to manage various media storage locations
that DaVinci Resolve can access. These can be used to access files easily in the Media
Storage browser in the media page for importing, but the first location in this list is
also used to store gallery stills you create in the color page (see Lesson 5) and cache
files generated in the edit page (see Lesson 2). This location is more commonly
referred to as a scratch disk. By default, this location is always set to the current user’s
Movies folder because this location should automatically exist on every computer.
NOTE It’s almost always advisable to set the first media storage location to
the largest, fastest hard drive available to your computer. However, for the
purposes of following this book, it is not necessary to change the
current location.
If you wish to change or add a media storage location, click the Add button and select
the hard drive or folder you wish to add as a media storage location. To remove an
unwanted media storage location, simply select it in the list and click Remove.
This option is important since it will allow hard drives and other storage media you
connect to your computer to be instantly available in the media page so you can
import any files stored on them directly into Resolve and begin working as quickly
as possible.
Preferences 279
3 Click the Video and Audio I/O group.
As with the Video and Audio I/O settings, this is where you can specify which type of
control panel you want to use for color grading.
Preferences 281
In addition to the Blackmagic Design panels, DaVinci Resolve also supports a range of
panels from other manufacturers.
This is where you can sign in to supported video sharing and social media services.
You saw these settings previously when you completed Lesson 1. Signing in to any of
these services will allow DaVinci Resolve to upload an exported file to that service on
your behalf.
The first group of User Preferences that is selected is the UI Settings. These allow you
to customize the user interface of DaVinci Resolve. For example, here you can change
the language that the user interface uses.
You might have been wondering why this book makes no mention of saving your work
as you go along, especially if you’ve ever been in a situation where the software you
are working in has crashed, causing you to lose work and valuable time.
Well, thankfully, this isn’t something you ever have to worry about when working in
Resolve because everything you do is automatically saved as soon as you do it! The
explanation for this is a feature called Live Save, which is found in the Project Save and
Load group of the User Preferences, and which is enabled by default.
With Live Save enabled, once you create a new project in the Project Manager,
DaVinci Resolve begins saving all the changes you make as soon as you make them. If
there is ever a problem, such as the software crashing or the power to your computer
being interrupted (assuming it’s not a laptop with a charged battery, of course), simply
restart Resolve and reopen the project. You will not have lost any work as long as Live
Save is enabled.
Preferences 283
NOTE If you want to be able to create incremental backups of a project
automatically, for example every 10 minutes or so, simply enable the Project
Backups option. Once enabled, you can specify how often Resolve creates a
backup of the entire project for the previous hour, and then for how long
hourly backups are saved, and then daily backups. Finally, a separate field
allows you to specify the location where these backups are saved on your
computer. To access available backups for a project that has this feature
enabled, simply right-click the project in the Project Manager window and
choose Project Backups. Here you can choose to delete any unwanted
backups, or “wind back time” and load a previously saved backup of the
project. When loading a backup project, you will be prompted to name the
project because Resolve will not overwrite the current version of the project.
Instead, a new, independent project is added to the Project Manager.
This group of settings allows you to customize many of the editing features you were
using in the first three lessons.
The New Timeline Settings allows you to specify the starting timecode and number of
video and audio tracks in a new timeline, and the Automatic Smart Bins category
allows you to choose which automatic smart bins you want to be active in the
media pool.
The General Settings allow you to adjust the standard transition and still-image
durations, in either seconds or frames, along with other specific options you can
choose to enable, such as having the timeline viewer overlay retain the last editing
action, rather than always defaulting to Overwrite.
TIP If you’re working on macOS, you also have the option to enable
DaVinci Resolve to automatically create keywords from Finder tags when
importing media.
Once you’ve finished exploring the System and User Preferences, you need to save the
preferences or else any changes you have made will be lost.
Preferences 285
NOTE Changing some options in the preferences will not take effect until you
restart DaVinci Resolve. A dialog will appear informing you if that is the case.
For the user preferences, you can also save the current set of preferences as a
preset, which can then be exported as a self-contained file with the
.userprefs extension.
If required, this file can then be imported to another DaVinci Resolve system,
where you can use the same options menu to load it as a new preset, making it
easy to transfer user preferences between different systems.
The Keyboard Customization window opens, where you can choose which set of
keyboard shortcuts you want to use, discover which keyboard shortcuts are available,
or create your own custom keyboard shortcuts.
Firstly, DaVinci Resolve provides a set of presets that emulate the various keyboard
shortcuts used by other non-linear editing (NLE) systems.
2 Click the dropdown menu in the top-right corner of the Keyboard Customization
window to reveal the options.
If you’re familiar with any one of the listed NLEs, then you can load the appropriate
preset. However, note that this is not a 100% remapping of the shortcuts. Because
each system operates in a slightly different way, some functions available in one or
more of these other systems may not be available in DaVinci Resolve. Therefore, it is
impossible to map the shortcut to the non-existent function; or DaVinci Resolve may
Nevertheless, there are times when you will want, and even need, to customize the
shortcuts.
The upper part of the Keyboard Customization window provides you with an
interactive keyboard for exploring keyboard shortcuts.
Keys that do not have an assigned function are displayed in a dark shade; those that
do have an assigned function are a slightly lighter shade. The keys displaying a
number at the bottom right represent keys that have functionality in more
than one page.
You can begin exploring the functions by selecting the keys on the keyboard.
As you can see, the Keyboard Customization window responds to the selection you are
making and, in the Active area in the bottom half of the window, displays the function
assigned to this keyboard shortcut, next to the panel in which you can use it. In this
case, the D key will toggle the Enable Clip function in the edit page timeline and in the
Fairlight timeline.
You can also explore the keyboard shortcuts that utilize the different modifier keys for
your system.
4 Click the D key again on the onscreen keyboard to deselect it and then click the
Shift button.
The Shift buttons for your keyboard layout are highlighted and the mapping shifts to
reflect the shortcuts that are available while holding the Shift key.
5 Click the D button again to reveal the function activated by this Shift-D key combination.
TIP Instead of choosing All Commands, you can narrow your search a little
more to certain menus or panels using the options in the left list of the
Commands area. Scroll down through this list to see more options.
2 Click the Search field and type fast to do a search for commands that include “fast” in
their description.
It seems Fast Review does not have a shortcut assigned under the default
keyboard shortcuts.
3 Click the area in the Keystroke column for the Fast Review command.
TIP Each command can have multiple keyboard shortcuts assigned. If you
wish to add more than one keyboard shortcut to the same command, click the
+ (plus) icon to add another keystroke combination. You can also remove
shortcuts from a command by clicking the x next to the keystrokes. To reset
the keystrokes for a command back to their defaults for the current layout,
click the reset arrow to the right of the keystrokes.
You have chosen a new keystroke combination for the Fast Review command; however,
you will need to save it before you can use it.
5 Click Save.
NOTE DaVinci Resolve will not allow you to alter the default mapping presets,
so if you wish to return to an unadulterated set of keyboard shortcuts, you
can simply select the DaVinci Resolve preset.
6 In the Enter Preset Name field, type My Shortcuts and then click OK.
The new mapping preset is added to the dropdown list of presets, containing the
customized keystrokes for Fast Review.
NOTE To manage the mapping presets, click the options menu (three dots) in
the top right of the Keyboard Customization window to reveal commands for
exporting, importing, and deleting available presets.
You should now have a clear understanding of how to set up your projects correctly and
customize the preferences to your requirements at both the system and user level.
2 What happens to your media files when they are imported into DaVinci Resolve?
a) The files are converted to high quality files for color grading.
b) The files are copied to the media storage location of your choice.
c) DaVinci Resolve creates a link to the media files but does nothing to the files
themselves.
a) Metadata
b) User Data
c) System Data
a) User Preferences
b) System Preferences
c) Project Settings
5 Which page provides the most flexibility for importing clips into the media pool?
a) Cut page
b) Edit page
c) Media page
2 C. DaVinci Resolve creates a link to the media files but does nothing to the files
themselves.
4 A. Live Save is located in User Preferences, in the Project Save and Load group.
5 C. The media page provides the most flexibility for importing clips, but clips can be
imported using the cut and edit pages too.
Audio post-production is much more than simply adjusting volume levels and mixing
tracks. Transforming production sound into a powerful soundtrack requires time, technical
skill, creative vision, and execution, as well as a full set of professional audio tools. The
good news is that DaVinci Resolve includes the tools to create a professional soundtrack
from start to finish. Before you dive into the following lesson, it’s a good idea to
understand the audio post-production process and workflow.
Keep in mind that many elements affect the workflow you’ll use: the type of project,
budget, format, length, deliverables, and distribution methods often dictate the size of the
post audio team, amount of time, and tools available to get the job done. This introduction
focuses on the fundamental post-production audio processes necessary for both narrative
and documentary style projects. Although the following pages explain the different jobs
and stages in audio post-production, having the Fairlight page built into DaVinci Resolve
means that you can perform the same steps on your projects with no additional
crew or budget.
What Is Audio Post-Production?
Let’s start with a few basic terms. Audio post-production refers to the process of making a
soundtrack for moving images. Notice the use of “moving images,” which encompasses
all projects great and small, from blockbuster theater movies to streaming videos and
everything in between. A soundtrack is simply the audio that accompanies a finished project.
How your audience experiences the finished project is greatly influenced by the
soundtrack. In fact, a well-executed soundtrack may go unnoticed for hours by the
audience while they are immersed in the show. On the other hand, it takes only a few
seconds of an amateurish or sloppy soundtrack to lose the audience not only from the
story but possibly from the theater or to a different channel.
If you’ve ever recorded or watched a home movie, especially one shot at an exciting public
place such as a beach or an amusement park, then you have firsthand experience with
some of the inherent challenges in both recording and listening to natural production
sound. All those excess environmental sounds and distractions create a need for audio
post-production to transform raw sound into successful soundtracks with clear dialogue,
realistic effects, and lush acoustic soundscapes wrapped in an emotionally powerful score.
In reality, changes always happen. Why does this matter? Because soundtracks must
maintain a frame-accurate relationship with the picture to stay in sync. If they are off by as
little as one or two frames, the sight and sound will be noticeably out of sync—a situation
that is distracting, unprofessional, and likely to lose your audience.
DaVinci Resolve provides the audio tools needed for the highest quality audio post-
production and is ideal for small projects yet powerful enough for big Hollywood studios
and broadcast productions to use as well. Whether you’re working on your own or with
a large post-production team, you can easily migrate projects to a large facility for
experienced audio sound designers and engineers to mix and master the soundtrack.
Now, let’s break down the different phases and jobs in a traditional audio post-production
workflow. With DaVinci Resolve, you can perform all these steps as needed by yourself or
with a team of audio professionals on your own projects.
DaVinci Resolve has simplified these spotting sessions with the timeline markers that you
can use in either the edit page or Fairlight page. The index in the edit and Fairlight pages
serves as an interactive spotting list that not only includes information for each marker but
also moves the playhead to the selected marker’s position in the timeline.
Next, the dialogue editor cleans up the tracks and removes any unwanted human sounds
(like tongue clicks and lip smacks). If a distracting sound can be physically cut out, this is
the time to do it. Plug-ins and effects can help eliminate unwanted clicks, pops, and noise
automatically, but be aware that any processing you add to a clip can affect a voice as well.
After the dialogue is cleaned up, the volume levels are balanced to be consistent on each
dialogue track. If dialogue can’t be used because it is damaged, noisy, or unclear, it must
be re-recorded or replaced with audio from other takes. The process of re-recording
production dialogue is called automatic dialogue replacement (ADR), or looping.
Dialogue editing can be time consuming and laborious. Once again, DaVinci Resolve
includes easy navigation, precision editing tools, and shortcuts that can simplify and
speed up the process.
Not only do sound designers determine the aural illusion and mood of the soundtrack, but
they also create, record, and enhance sound elements that only exist in their imaginations.
After all, many projects need sound effects that don’t exist in the real world. Where do you
go to record dragons, aliens, or zombies? Those sounds must be created or designed from
scratch using a combination of real sounds, simulated sounds, and a lot of processing
and effects.
— Natural sound, also known as Nat sound or production sound, is anything other than
dialogue recorded by a microphone on location during the shoot.
— Ambience, or ambient sound, is the realistic conglomerate of sounds that establish
a location, such as waves crashing rhythmically and seabirds chattering for remote
seaside ambience.
— Hard sound effects are so named because they need to be physically sync’d to
picture and are necessary for the story or scene. Hard sound effects are typically
elements like door slams, car horns, and face slaps
— Foley sound consists of any character-driven sound effects caused by characters
interacting with their onscreen environments. Foley sounds are named after Jack
Foley, a legendary sound editor at Universal Studios, who originally developed the
technique of recording reenactments on a stage. Foley sound replaces the original
production audio for everything from fistfights to footsteps and clothing movement.
Audio editing tools in DaVinci Resolve’s Fairlight page are designed specifically for the
precision editing and placement required when editing sound effects. And DaVinci Resolve’s
clip speed changes are perfect for advanced sound design and pitch effects.
Music Editing
Music editing involves placing different music elements into the soundtrack to enhance the
mood or story. All soundtrack music falls into one of two categories: music occurring within
the scene that the characters can hear, called source music, or diegetic music; and non-
diegetic music that is added in post for the benefit of the audience—e.g., the
background score.
Diegetic music needs special attention to make sure that the volume levels, placement,
effects, and presence fit the context of the scene.
Non-diegetic music added in post-production for emotional effect or impact includes the
score, stingers, and stabs. Stingers are singular notes or chords that build tension and
suspense. Stabs are quick bursts of music that work like an exclamation point to draw
attention to something or someone in the story or narration.
For all intents and purposes, this process could be called “audio correction.” You
manipulate four fundamental elements to enhance or “sweeten” audio tracks, so they work
together as intended in the final mix: volume level, dynamics, pan, and equalization.
DaVinci Resolve controls all four of these elements on every track without the need for
additional plug-ins or patching.
— Volume controls are used to adjust the loudness of a track on a decibel scale and are
similar to luminance (brightness) because both volume and luminance have strict
broadcast standards and are usually the first thing the audience notices in each scene.
Volume levels can be adjusted on each clip, track, and the main output, just as
luminance (black and white levels) can be adjusted on individual clips, scenes, and
output. In DaVinci Resolve, you can change the volume level of a clip in the timeline or
Inspector. Track volume is controlled by faders in the mixer. You can also change the
volume levels over time using automation.
— Dynamics controls adjust the dynamic range, which is the difference between the
loudest peaks and quietest moments in a track. A track’s dynamic range is very similar
to video contrast within a shot. A track with a high dynamic range has very loud and
quiet elements within the track, such as a character whispering and then screaming in
the same scene. A low dynamic range would be rather flat, such as a commercial
voiceover in which the volume level of the talent is very even from start to finish. If you
have ever worked with a Waveform or Parade scope in the color page, controlling a
track’s dynamics is very similar to adjusting the white and black levels of a clip. Just
think of white as the loudest you can get (-3 dB) and black as the quietest.
— The Fairlight page mixer includes the four most common dynamics controls in one
easy-to-use panel. The compressor is used to narrow the dynamic range by lowering
the loudest peaks and bringing them closer to the lowest peaks. The expander, in
contrast, expands the dynamic range to increase the difference between the loudest
and quietest peaks. The limiter and gate both work as acoustic “brick walls” to limit
sound from exceeding a target level (limiter) and to prevent sounds lower than a set
threshold from being heard (gate).
Now that you understand some of the technical steps and creative tools that are essential
in an audio post-production workflow, you can dive in to the next lesson and start putting
them to use on your own projects!
Mixing Audio in
Fairlight
1 Open DaVinci Resolve and in the Project Manager, click the Import button.
2 In the dialog, navigate to R18 Beginner Guide Lessons / Lesson 07. Select the
Fairlight.drp project file and click Open.
4 If necessary, click the Edit page button or press Shift-4 to switch to the edit page.
The first thing you’ll need to do is relink the media for this project, as you did
in Lesson 1.
NOTE Even though you relinked this same media for a previous project,
because this project is still expecting the media to be in its original location,
you will need to relink the media for this project separately.
5 Click the Relink Media button at the top of the media pool.
7 Navigate to R18 Beginner Guide Lessons and click Open to allow Resolve to search the
folder and locate the media.
8 At the bottom of the DaVinci Resolve interface, click the Fairlight button.
This is the one and only workflow step required to move from editing to audio post-
production in DaVinci Resolve!
Timeline Mixer
Meters panel for monitoring audio levels across separate tracks. Transport controls for controlling
timeline playback. Built-in viewer shows the video from the edit page. Timeline that shows each
audio track with individual channels. A full track-based mixer for adjusting levels, effects, EQ, and
pan (and much more) of entire tracks.
Looking at the timeline, you’ll notice that all the audio fades, transitions, and keyframes are
all still applied and viewable in the Fairlight page. This is because this is exactly the same
timeline as you were viewing in the edit page, so any audio adjustments you made in the
edit page are immediately viewable in the Fairlight page, and vice versa.
2 Drag the left side of the mixer out to the left to reveal all the tracks.
Notice the adjustment to the track level of A3 that was previously made on the edit
page. In addition to clip adjustments being viewable in the Fairlight page, so too are
any adjustments you’ve made to the mixer. The only difference is that in the Fairlight
page you have access to the full mixer, whereas in the edit page you only have access
to certain controls in the mixer. Nevertheless, it is the same set of controls.
3 Press Shift-Z to fit all the timeline clips horizontally in the timeline window.
NOTE The Fairlight page doesn’t have the equivalent of the edit page’s full
extent and detail zoom buttons, but you can still use the same options for
controlling timeline zoom and track height in the edit page: Option-mouse
scroll (macOS) or Alt-mouse scroll (Windows) to zoom the timeline and
Shift-mouse scroll (macOS and Windows) to zoom track height. To zoom the
track height centered on a specific track, click the track’s header to highlight
the track and use Shift-mouse scroll. This will also automatically select the clip
on that track under the playhead.
TIP The Fairlight page has no equivalent of the edit page’s jog wheel control,
but you can still use the JKL keys to control playback direction and speed in
the same way as in the edit page.
You’ll probably notice several things immediately. First, the meters for each track that
show the level of the clip currently playing can be seen in several locations: in the track
headers, along the top of the interface in the meters panel, and in the mixer on the
right of the interface. Don’t worry though, since they are showing the same thing, for
the moment at least you don’t need the mixer.
5 Click the Mixer button above the viewer to hide the mixer.
The other thing you’ll have noticed is that you can see the video from the edit page,
including effects, titles, and transitions on the right of the meters panel. This video
preview always shows you the current video frame wherever the playhead is in the
timeline and can be used as a reference to make sure everything stays in sync and the
sound is timed correctly.
In addition to using the viewer, it can be useful to see the video edits that were made,
which can be useful when referencing edit points or other elements in the timeline,
such as titles.
8 Click the first option in the Track Display Options section to display the video tracks at
the top of the timeline.
After that brief tour of the main points of the Fairlight page interface, it’s time to see
how you can use Fairlight to enhance your soundtracks.
1 In the timeline header, click the Solo button for A1 – DIALOGUE and A2 – VO.
TIP You can click and drag across the mute and solo controls in the timeline
to quickly mute or solo multiple tracks quickly.
2 Return your playhead to the start of the timeline and play through, watching the track
meters and listening carefully.
NOTE The edit page doesn’t typically expose the individual audio channels
like this, so this is a good reason to at least check your audio clips on the
Fairlight page, even if just briefly. If you wish to see the individual audio
channels in the edit page, select the relevant clips, right-click them, and
choose Display Individual Audio Channels.
All dialogue should be placed in a mono track, and it’s very easy to make this switch in
DaVinci Resolve.
3 Right-click the track header for the A2 VO track and choose Change Track Type
To > Mono.
That’s fixed your narrator’s voiceover clips. However, there’s still something going on
with the interview clips on the first track.
4 Play the first clip in the A1 DIALOGUE track again, looking at the track meter and
listening carefully.
The audio meters show you that there are two channels in this stereo track, as you can
clearly see from the clip. But they are playing out at different levels. Indeed, listen
again to this interview clip, and you’ll hear that the left output channel is louder than
the right, even though both are playing the same audio.
5 Place the playhead over the first clip, and then click the track header for the A1
DIALOGUE track to select it.
6 Use Shift-mouse scroll to expand the track heights, centered on the selected track.
This clip has the interview audio recorded across the two channels, but you can see
there’s clearly a difference in the levels between the two, most often because they
were recorded from separate microphones. Indeed, the second of the two channels –
labelled INTERVIEW 01.mov – R (for the right channel) – is much more consistent than
the first channel INTERVIEW 01.mov – L.
However this interview was initially recorded, it’s your responsibility to choose the
correct channel and make sure it’s in the right type of track.
8 Right-click the track header for the A1 DIALOGUE track and choose Change Track Type
To > Mono as before.
That corrects the track, but now Resolve will use only the first of the stereo audio
channels of the clip! You now need to reconfigure the audio channels so that you are
exposing the correct one.
The Clip Attributes window opens to reveal the current channel configuration for this
clip, and you can clearly see that the two audio channels of this clip are configured
as stereo.
NOTE Camera audio is invariably mono; however, cameras can often record
multiple audio channels—up to 8 is not uncommon, with other audio
recorders capable of recording many more! However, while each channel may
be recording a separate microphone, it’s rare that dialogue like this is
recorded as stereo. People never have more than one mouth!
11 In the Source Channel column, change the pop-up menu to Embedded Channel 2.
These settings will expose the correct audio channel in the mono track in the timeline.
12 Click OK.
The waveform updates to reflect the change in the exposed audio channel.
13 Use Option-mouse scroll (macOS) or Alt-mouse scroll (Windows) to display the rest of
the clips on this track.
These other clips will also need to have the source channels changed. You can do them
one at a time in the Fairlight page as you have just done, but it’s easier to do it as a
group in the edit page.
17 Again, change the Format to Mono and the Source Channel to Embedded Channel 2
and click OK.
Now that you’ve got the correct source channels exposed in the timeline, you can
normalize the audio levels.
19 Adjust the vertical and horizontal timeline zoom so you can see the voiceover clips on
the track below.
20 Select all the clips on the A1 DIALOGUE and A2 VO tracks, and then right-click any of
the selected clips and choose Normalize Audio Levels.
The clips are independently normalized so the peak of each one reaches -9 dBFS.
22 Play back the clips in the timeline, verifying that each is at the correct level (in the
yellow area of the track’s audio meter) and adjusting any further if required.
TIP You can also use keyframes to refine the level further within each clip as
you did before by Option-clicking (macOS) or Alt-clicking (Windows) the gain
line for a clip. Alternatively, you can use the split clips function by selecting the
clip, positioning the playhead where you want to make the edit and choosing
Timeline > Split Clip. For more information on dialogue editing, see The
Fairlight Audio Guide to DaVinci Resolve 18.
1 Play the end of the fourth clip to the beginning of the fifth clip in the A1
DIALOGUE track.
The edit sounds a little awkward because you’re hearing the beginning of the next
word on the end of the fourth clip and therefore missing it on the beginning of the
fifth clip! These situations are not uncommon when editing audio clips since the frame
boundary may fall awkwardly for the audio edit. But the precision of Fairlight means
that they will be easy for you to deal with.
2 In the timeline, position the playhead over the end of the fourth interview clip on the
A1 DIALOGUE track and use Option-mouse scroll (macOS) or Alt-mouse scroll
(Windows) to zoom in on the waveform.
NOTE It’s very easy to zoom in much further than you can in the edit page. If
you see the dots appear on the audio clip, you are so close that you can see
the individual samples!
As you are trimming the clip, you can see the waveform available in the handles of the
clip you are adjusting, so you can clearly use it as a guide when making your changes.
4 Repeat the process at the start of the fourth interview clip, adjusting the start of the
clip until you have a clean in when Brian says “It was really important…”
TIP You can also add a tiny fade to help smooth the audio edit if required
using the built-in fade handles for each clip.
Before going any further, listen to all the other audio edits along the first two tracks in
this timeline to see if there are any other edits that could benefit from the precise
adjustments you can make in the Fairlight page.
NOTE If you need to catch up before moving to the next step, choose File >
Import > Timeline, navigate to R18 Beginner Guide Lessons / Lesson 07 /
Timelines / Age of Airplanes Trailer - Fairlight Catchup 1.drt and click Open.
1 Click the Media Pool button in the top left to open the media pool.
2 Click the Sound Effects bin and select the clip SFX 07 Slow Reverb Swoosh.aiff.
3 Right-click the clip and choose Clip Attributes, verify that the audio is configured as
stereo, and then click OK.
Because this clip is a stereo audio clip, it should live in a stereo track in the timeline
That way, you’ll hear the full stereo effect (if any is present). If it’s in a mono track, you’d
only hear the first of the two embedded channels (unless you change the audio format
and source channel in Clip Attributes, of course).
4 In the timeline, right-click the track header for the SFX track and choose Add
Track > Stereo.
TIP You can always change the position of tracks in the timeline by right-
clicking the track header and choosing Move Track Up or Move Track Down.
5 Select the name of this track and type WHOOSH to rename it.
6 Disable the Solo buttons for the A1 DIALOGUE and A2 VO tracks and enable solo for
the A4 WHOOSH track.
7 Move the playhead over the penultimate timeline clip, 13 NIGHT TIMELAPSE.mov, and
using the video preview window, place it over the frame where the first light streak occurs.
9 Drag the clip from the media pool preview area to the empty track, placing the start of
the waveform near the playhead.
2 In the Scrollers section, click to enable the Video and Audio 1 scrollers.
The scrollers appear below the timeline. The video scroller shows the individual video
frames from the edit page timeline. Currently, the audio scroller is displaying the audio
from the A1 - DIALOGUE track.
3 Click the Display menu for Audio Scroller 1 and select A4 – WHOOSH.
The Audio Scroller display updates to show the waveform under the playhead, allowing
you to judge where the sound of the audio clip occurs in relation to the individual
video frames.
NOTE For more precise control, you can choose Trim > Nudge > Subframe
Left or Trim > Nudge > Subframe Right. Alternatively, disabling snapping in
the timeline and zooming into the clip means that you’ll be able to drag it in
small increments in the timeline.
The scrollers are very useful for aligning sounds to the onscreen action like this
because they provide a clear display as to exactly how the two elements are lining up,
without needing to constantly resize the timeline. Having aligned the first sound
effect, you will now use another Fairlight technique to quickly align copies to the other
two light streaks from this shot.
5 With the sound effect still selected in the timeline, choose Edit > Copy or press
Command-C (macOS) or Ctrl-C (Windows), to copy the selected timeline clip.
When you copy a clip in Fairlight, the position of the playhead is all important because
the clip you are copying uses the playhead as an anchor. This makes it easy to paste
the clip back in at the exact frame you need it to be aligned to.
7 Choose Edit > Paste or press Command-V (macOS) or Ctrl-V (Windows) to paste a copy
of the clip.
8 Continue playing the timeline until you see the third light streak, using the video
scroller and/or viewer to place the playhead on the exact frame.
9 Press Command-V (macOS) or Ctrl-V (Windows) to paste another copy of the sound
effect in perfect sync.
10 Click the Mixer button to reopen the mixer. Use the left edge of the mixer panel to
make the mixer as large as possible. Press Shift-Z to resize the timeline for the
smaller area.
11 Lower the track slider for the A4 WHOOSH track by about -14 dB.
12 Once you are happy that the whoosh sound effect has be timed correctly, select the
timeline view options and click the video and audio 1 scrollers to turn them off in
the timeline.
As you can see, working with the scrollers in the Fairlight timeline makes it so easy to
align sound effects and other audio elements with the edited onscreen action.
1 In the mixer, click the + (plus) in the Effects row of controls for track A4 WHOOSH and
choose Reverb > Fairlight FX > Reverb.
TIP You can also simply drag the Reverb plug-in from the Fairlight FX group
in the Effects Library to the track in the mixer. Alternatively, if you wish to add
it to a single clip on a track, just drag it from the Effects Library to the
clip directly.
2 From the preset pop-up menu in the top-left corner of the effect controls window,
choose Cathedral and then close the effect controls window.
3 Listen to the clips on the A4 WHOOSH track again to hear the added resonance.
NOTE If you need to catch up before moving to the next step, choose File >
Import > Timeline, navigate to R18 Beginner Guide Lessons / Lesson 06 /
Timelines / Age of Airplanes - Fairlight Catchup 2.drt and click Open.
1 In the timeline, click the Solo button for the A4 WHOOSH track to unsolo it and listen
to all the audio tracks together.
2 Return the playhead to the start of the timeline and begin playing back until the music
is fully playing under the first voiceover clip.
The music track sounds a little too hot (loud), making the dialogue hard to discern.
3 As the timeline is playing back, click the gain line for the music clip on A5 and drag the
level down in real time as the timeline is still playing to around -18 dB or until you are
happy that the music doesn’t detract from the dialogue.
TIP Hold Shift as you move the gain line for finer control over the levels.
4 From the top left of the interface, click the Index button.
The index opens, displaying a list of the tracks available in this timeline.
5 Click and drag across the eyeball buttons for Tracks A3 and A4—the SFX and
WHOOSH tracks.
6 In the timeline, place the playhead over the gap between the second and third clip on
A1 DIALOGUE.
8 Hold down the Option key (macOS) or Alt key (Windows) and place the mouse pointer
over the gain line for the music clip, just before Brian’s clip is about to end.
10 Repeat the process around the beginning of the next clip on A1, adding a keyframe
just before the clip starts and a second keyframe just after Brian says “If…”
NOTE It doesn’t matter if these keyframes are not precisely located because
you can always adjust them later.
12 Repeat this process in any gaps between the clips on A1 and A2 where you feel the
music could be brought back slightly.
13 In the Tracks Index, click and drag across the disabled visibility controls for tracks A3
and A4 to show them in the timeline again, and then click the Index button at the top
of the interface to close the Index.
14 Press Shift-Z to see the whole timeline and, if necessary, use Shift-mouse scroll to
adjust the timeline track heights so you can see all the tracks.
NOTE To import a finished version of this timeline, choose File > Import >
Timeline, navigate to R18 Beginner Guide Lessons / Lesson 06 / Timelines /
Age of Airplanes Trailer - Fairlight Finished.drt and click Open.
Once you are happy with the mix, you can now return to the edit page, where you will
instantly see all the audio changes you made in Fairlight!
a) Frame level
b) Subframe level
c) Sample Level
2 True or false? All audio adjustments you make in the edit page are visible and
adjustable in the Fairlight page.
3 Which option is used for changing a clip’s audio configuration from stereo to mono?
a) Clip Properties
b) Audio Mixer
c) Clip Attributes
5 True or false? The Fairlight page does not allow you to add audio clips to the timeline.
2 True. All audio changes you make in the edit page are visible and adjustable in the
Fairlight page.
3 c). The Clip Attributes option is used to change a clip’s audio configuration.
4 Two audio scrollers can be displayed at the same time, as well as one video scroller.
5 False. Audio clips can be added to the timeline by dragging them from the media pool
or from the preview window.
DaVinci Resolve has the full Fusion visual effects and motion graphics toolset built in, which
makes it possible for you to create feature film-quality effects without switching between
software applications!
While you can create simple visual effects in the edit page, you’ll find more advanced tools
for building sophisticated, photorealistic effects in the Fusion page. It features a flow
graph-style interface, known as a node tree, designed specifically for visual effects and
motion graphics work.
As you read through the following lesson, you’ll begin to understand the many tasks you
might choose to perform using Fusion’s complete 3D workspace and over 250 compositing
and visual effects tools. Best of all, it’s now part of DaVinci Resolve, so you can switch from
editing, color grading, and audio post-production to visual effects and motion graphics
with a single click!
What Is Visual Effects Compositing?
Compositing is the process of combining two or more images to make a unique, new image.
But it’s not just about combining images. You can composite many different elements such
as video clips, animations, text, mattes, particles, and graphics. Sometimes these elements
are called layers because they are layered on top of each other to produce the new image.
Many tasks fall under the umbrella of visual effects. Just as with color and audio post-
production, visual effects are a huge and exciting part of the creative filmmaking process.
Depending on the type of work you do, you may need to learn some or all of the skills
needed to create a finished visual effects shot. Smaller productions often require you to
build shots from start to finish, whereas larger studios may have specialized artists
dedicated to tasks such as rotoscoping, 3D, particles, lighting, and so on.
Even when you are hired as an editor or a colorist, you will often be asked to produce
smaller effects. Like all aspects of post-production, learning the tools and techniques
requires practice. Understanding the technology behind the tools will improve your
problem-solving skills and efficiency.
As industry deadlines tend to grow shorter, editors and colorists who know how to finish
shots quickly and efficiently are in the highest demand. Learning the basics of Fusion
visual effects in DaVinci Resolve—along with color correction and audio post-production—
will make you a more valuable artist and open up more job opportunities.
If you think visual effects are only about creating aliens, spaceships, and explosions,
you are missing out on the many smaller effects that can improve any project. In fact, most
visual effects consist of corrective effects, clean-up work, or inserting subtle hidden effects
such as sky and window replacements. These effects don’t take long to do and can
improve everything from poorly framed B-Roll to dull gray skies.
Adding Elements
Weather is unpredictable, and when the story calls for snow, you need snow! That’s why
creating elements such as snow, rain, fog, and even lightning are essential skills of the
visual effects artist. You can use the particle system in Fusion to create realistic weather
elements that move, fall, and drift naturally.
Sky Replacement
A perfect sunset or a bright blue sky with puffy clouds are great backdrops for any scene,
but weather is out of your control. When everyone is on set, the equipment is rented, and
the clock is ticking, you’ve got to get the shot even when the weather isn’t cooperating.
That’s where the (extremely common) art of sky replacement comes in. Fusion’s keyers,
rotoscoping tools, tracking, and 3D compositing can remove ugly gray skies or salvage
overexposed skies. Add in some Fast Noise or volumetric effects and that clear blue sky
can include beautiful dramatic clouds that weren’t there during the shoot.
Performance/Cosmetic Fixes
Correcting or improving an actor’s not-quite-perfect performance can avoid the need for
expensive reshoots. This common compositing task is rarely noticed by an audience and
can be simple to do, depending on the required fix. For instance, a detail often missed
during shooting (but painfully obvious in the screening room) is when an actor portraying
a dead body involuntarily moves his eyes. Compositing closed eyes from one frame over an
entire shot is a skill that can save the shot and be repurposed for many similar fixes. The
removal of scars, tattoos, or uneven tan lines all use similar techniques and can be
performed using Fusion’s planar tracker, paint tools, and rotoscoping.
Changing Locations
Production budgets always limit where and when you can shoot a scene, but simple
environmental enhancements can disguise those limits and change the feel of an entire
scene. Such effects can consist of replacing windows in a moving car because you couldn’t
close Times Square to shoot your scene, or “moving” the ground-floor apartment location
you could afford to a penthouse view. These are common tasks for the visual effects artist
and can be very quick fixes for editors and colorists to perform.
Wire Removal
Visual effects are also used to add realism to already dangerous stunts. Getting
performers to fly across the screen either from explosive force or supernatural powers
often requires safety harnesses and wire rigs. You can hide those rigs and wires using
Fusion’s simple clone tools and tracking, a task that editors and colorists can take on in a
pinch when the visual effects artists are busy with larger composites. Plus, the wire
removal skills you use in Fusion techniques can also apply to removing lighting stands,
telephone wires, and unsightly antennas.
Motion Graphics
Motion graphics, or motion design, is all about animating graphic elements. It’s the
marriage of visual effects, animation, and graphic design with the goal of presenting
onscreen information. Because information in some form is the objective, text often plays
a primary role in almost every motion design project. The Fusion page includes both 2D
and 3D typography tools along with creative paint, Bézier-shape drawing tools, and
incredibly deep spline animation controls. They enable you to create engaging animated
designs that communicate, educate, and entertain.
To become a skillful visual effects artist, you must start noticing how light, perspective, and
depth appear in the real world, and then bring those observations into your composites.
If all the elements that make up a composite are meant to be in the same location,
then you must make sure that light hits them all from the same direction. Simulating
relative sizes, parallax motion, and depth to a real-world level of detail is essential to the
realism of an effects shot.
As you begin creating visual effects, start small. The Fusion page is very deep and
incredibly powerful. The beauty of having Fusion built into DaVinci Resolve is that you
can jump into creating visual effects with one click; try something out to see if it will work,
and then, depending on your skill and the time available, either pass it off to your visual
effects artists or finish it yourself.
Visual effects compositing is about a combination of tools rather than any single filter
effect. It takes time, patience, and experience to do well, but it’s an incredibly exciting
activity that you can learn through experimentation and practice. Eventually, you’ll create
the most thrilling cinematic moments imaginable.
Creating Effects
in Fusion
TIP Fusion works best with a three-button mouse. The “third button” is the scroll
wheel. You can optionally complete this lesson without a three-button mouse.
1 Open DaVinci Resolve, right-click in the Project Manager, and choose Restore
Project Archive.
2 Navigate to the R18 Beginner Guide Lessons folder and open the folder Lesson 8.
6 From the main menu bar, choose Workspace > Reset UI Layout.
7 Ensure that the timeline BMD_Fusion_01 is open, and then move the playhead to the
beginning of the first clip in the timeline.
The toolbar has buttons for The work area can show any
adding commonly used effects combination of the Node Editor,
or tools to the Node Editor. Keyframes Editor, or Spline Editor.
Two viewers align at the top of the screen, an Inspector panel aligns at the right side of
the interface, and lastly, the Node Editor fills the lower section. The Node Editor is
perhaps the most significant section of the interface because all the tools and
components used to build visual effects are implemented here. Fusion does not use a
timeline with layers as the edit page does; the creative work is performed with nodes.
And unlike layer-based compositing, there is no hunting for pre-composites (or nested
timelines) when working with an organized node graph!
TIP If you do not have a middle-mouse button, you can hold Ctrl and Shift
(Windows) or Command and Shift (macOS) while the left mouse button is
clicking-and-dragging to pan the node graph flow.
Node-based workflows differ from the layer-based workflows you might be familiar
with. Adjustments such as zooming in on an image or stabilizing a shaky clip are
individually executed using dedicated tools known as nodes. Nodes connect to one
another like a flowchart that represents a signal path. Every composition in Fusion for
DaVinci Resolve starts with a node called MediaIn1 and ends with a MediaOut1. These
nodes represent the video or image leaving and returning to the edit page.
Notice how there is no timeline or playhead scrolling? Time navigation in the Fusion
page is done entirely with the time ruler, which rests between the viewers and the
node graph. The time ruler is measured in frames.
TIP The terms node and tool are used interchangeably to refer to an image-
processing operation.
12 Drag the playhead slowly through the render range from the first yellow line on the
left to the second yellow line on the right.
You may notice a small green line appear in the lower region of the time ruler. A green
line represents that a frame of video has been cached into RAM to allow faster
playback on the system. While not a requirement to work with Fusion, having more
RAM available on your system will allow Fusion longer lengths of time to cache,
resulting in smoother playback.
MediaIn1 is not the most descriptive name for the content. Renaming assets such as
video and images can assist with organization.
The Fusion page utilizes two viewers. The viewers are used to monitor any node at
any point in the flow. The flow describes the path the nodes take and the results of
each tool.
4 Press the number 1 on the keyboard on either the number pad or above the home
row to view the Actor node in the left viewer.
5 Ensure the Actor node is still selected. A selected node will have an orange border
surrounding the tool. Add a Color Corrector node by pressing the Color Corrector tool
button. (It’s the first tool in the second group of the toolbar.)
7 Click and drag the color wheel within the Inspector in the upper right direction
toward orange.
Notice how the results of the color corrector are viewable on the right viewer but not
on the left. This is because the Actor node is being sent to the left viewer before the
color corrector. However, the MediaOut1 node—which appears after the color
correction—is being sent to viewer 2.
The trailer will need some text. The Text+ node can be found in a similar portion of
the toolbar.
8 Find the Text+ tool; it is third from the left on the toolbar. Do not click just yet! If you
accidentally added the Text+ node, undo the action by selecting the menu bar >
Edit > Undo.
10 Load the Text1 node into the left viewer by selecting it with the mouse and pressing 1
on the keyboard.
TIP Nodes can also be sent to viewers by clicking and dragging them into
viewers directly using the mouse.
Before combining these two images, adjust the height and line spacing.
14 Click the white color swatch within the Inspector to reveal the color picker.
To combine the video of the actor and the Text+ title, we need to use a Merge node.
Merge nodes are how any two assets inside of Fusion are combined. This could include
video, stills, text, and more. In this composition, the Merge node needs to be
connected between the Color Corrector node and MediaOut1.
15 Hover your mouse over the right side of the connection made between
ColorCorrector01 and MediaOut1. The connection will turn blue on the right side.
Click and drag to disconnect the Color Corrector from the MediaOut node.
16 Add the Merge node in the newly created gap. The Merge node is the first tool in the
third toolbar group.
18 Connect the output of the Text node (gray square) to the foreground input of Merge1
(green triangle).
Our first composite is nearly complete! In the current setup, only the Actor node is
receiving the sepia tone correction. This is because the Color Corrector is placed
before the Merge node. With a node-based workflow, it is quick to make changes to
the flow of the nodes to experiment with different looks.
20 Create room in the flow by clicking and dragging the Text1 node up, and the
MediaOut1 toward the right.
21 To reposition the sepia tone look, hold the Shift key on the keyboard, and click and
drag the Color Corrector node to be placed between Text1 and Merge1.
This results in the Actor node no longer being graded sepia and introduces a yellow
tint to the text because the color correction is happening before these two elements
are placed together.
22 To tint both the Actor node and the Text1 node, click and hold Shift again, and drag
the Color Corrector node after the Merge node.
In the left image, the corrector is only on the video. In the middle image, the corrector is only
on the text. In the right image, the corrector is applied to both.
Masking Effects
One of the most requested asks inside the edit suite is to remove—or add—elements into
a shot seamlessly. Removing license plates, billboards, advertisements, and screens are
just some of the requests that arise on practically any project. Fusion’s masking abilities, as
well as dedicated tools to warp and transform assets, offer the perfect toolkit for cleaning
up sets in post-production.
This documentary-style project follows a band on a night of gigs, and there are a couple of
assets the director flagged to be removed during the edit.
1 Move into the edit page (Shift-4) and navigate to the media pool.
3 Place the timeline playhead over the top of the first clip in the timeline.
Several of these posters must be covered up to protect against any potential legal
copyright claims. Fusion’s masking tools can quickly and selectively add a blur to cover
up some of the text. First, you’ll want to organize the node tree.
5 Send the MediaIn1 node to the left viewer by selecting the node and pressing 1 on
the keyboard.
6 Rename the node MediaIn1 by right-clicking on the node and selecting Rename. Label
the node Band.
Adding a Blur node will cover up the pieces of text in question. One of the faster
methods to add nodes is to select the preceding node first, and then add the desired
node. This way, no patching is required when adding a new tool into the flow.
8 Add a Blur node by clicking the Blur tool in the toolbar, it is the last tool in the
second group.
Blur icon
9 Within the Inspector, with the Blur node selected, increase the Blur Size to a
value of 12.
10 Click and drag the Polygon node into the node graph, above the Blur node. The
Polygon tool is the third tool in the fourth group within the toolbar.
11 Draw a shape around the U.S. GIRLS text in the lower left of the viewer. To draw a
shape, ensure that the Polygon node is selected and click to add shape points inside
the viewer. A broad square shape will be sufficient to cover the text.
To complete the shape, after the last point is added, click on the first point to close
the spline.
You will need to zoom into the viewer to see where to add points in the mask. Place
the mouse pointer over the top of the area you want to zoom in, and the zoom will be
centered on that position. There are multiple ways to zoom in to a viewer inside of Fusion.
— Hold the Ctrl key (Windows) or Command key (macOS) on the keyboard while
using the scroll on a mouse or trackpad.
— Press + or – on the keyboard
Once zoomed in on the U.S. Girls poster, pan around the image. To pan:
— Click the middle mouse button, which is typically the scroll wheel, and drag
the mouse.
— Hold Ctrl-Shift (Windows) or Command-Shift (macOS) on the keyboard while
clicking and dragging with the mouse.
Now that a shape has been drawn, it can be connected to the blur to isolate just
that area.
12 Connect the Polygon1 node to the Blur1 node by dragging the gray square output
from the shape to the blue triangle input of the blur.
Now the poster is blurred, and the result can be seen in the right viewer.
If you are unhappy with the mask shape, it can be fixed afterward by clicking and
dragging the existing points inside either viewer. It may be difficult to evaluate the
mask with the onscreen controls and wireframe visible. These can be
temporarily hidden.
13 In the right viewer, select the three-dot Options menu and disable Show Controls.
The edges of the mask are very apparent and need to be softened.
14 Select the Polygon node in the flow and adjust the Soft Edge in the Inspector to a
value of 0.002.
The client has requested that another poster be blurred as well. In Fusion, multiple
masks can be used in tandem on the same node, meaning that an additional blur node
is not required.
16 Add a second Polygon node by clicking and dragging the tool from the toolbar.
17 Click on the second Polygon node to select it. Inside either viewer draw a shape
around the word “Wa /ves.”
You may need to re-enable Show Viewer Controls from the Options menu within
the viewer.
18 Attach the output of Polygon2 (gray square) to the mask input of Polygon1
(blue triangle).
19 Select Polygon2 and in the Inspector and adjust the Soft Edge to 0.002.
1 Open the media pool found in the upper left of Fusion and navigate to the Images bin.
Select Guitar.png and drag and drop the asset into the node panel. Close the media
pool when done.
2 The guitar graphic is labeled as MediaIn1, which is not particularly helpful. Rename the
node guitar.
A Merge node is required to add the guitar poster over the top of the video footage. In
the previous section, we covered how to manually add a Merge node by using the
toolbar and patching the inputs. There is a shortcut for adding merges by using
the mouse.
3 Click and drag the guitar node output (gray square) to the output of the Blur node
(gray square).
Simply placing the poster on top of the video will not be enough to blend the two
elements. The wall, understandably, is not filmed in a completely neutral position. By
using a node called Corner Positioner, the replacement poster can be quickly and
accurately nudged in place to match the surface of the wall.
7 Click the Corner Positioner node in the Tools palette and then close the panel.
You may need to reorganize your nodes at this point. Nodes can be moved freely
within the node graph by clicking and dragging them either individually or with
multiple nodes selected. To arrange the nodes to locked positions on the grid, right-
click anywhere inside the node graph and choose Line Up All Tools To Grid.
It’s important to note that the location of a node within the node graph does not affect
the image in any way. If you were to drag the band node elsewhere on the graph, so
long as the patching sequence remains the same, the image will be unaffected.
8 Select the Corner Positioner node and adjust the control points. This can be done by
clicking on any one of the four anchors in either viewer.
Alternatively, anchor points can be adjusted within the Inspector. Do not use the
Offset sliders within the Inspector; simply click and drag the numeric values in the X
and Y fields within the panel.
You may need to zoom out within the viewer to adjust the control points that appear
outside of the frame.
The poster has been set in place; however, it looks a little too bright and vibrant
compared to the rest of the environment. In this instance, a color adjustment on just
one element inside of the frame can be useful for blending assets.
9 Add a Brightness/Contrast node, after the Corner Positioner node. This node can be
found in the fourth spot in the second group on the toolbar.
10 Adjust the Color Correction node in the Inspector. Lower the Gain value to around .8,
raise the Lift value to 0.03, and drop the saturation to around 0.80.
TIP A small gray dot appearing under any parameter slider indicates the
default position of that parameter. Clicking the gray dot resets the slider to
its default position.
Almost done! The last step is optional: replicating the dog-eared edge on the poster.
This is another example of using two viewers at different stages of the node graph to
assist with masking. As you can see, the dog ear is not visible with the corner
positioner enabled.
14 Add a Polygon tool to the node graph below the Merge node. Do not patch the
polygon yet.
16 Connect the polygon output (gray square) to the Merge mask input (blue triangle).
As you can see, the exact opposite of the desired result is occurring. Only the dog ear
is coming through and not the rest of the poster.
It may seem confusing that a Merge node is being masked. By adding the polygon at
the merge level, you are controlling how much of the foreground layer is placed on top
of the background layer. And this foreground layer is getting distorted by the corner
positioner. The Merge node is the last stop before these two images are combined.
TIP You can click the speaker icon on the left side of the toolbar to mute the audio
if you no longer want to hear it.
The camera is on a tripod and, thankfully, the frame is entirely still. However, the shot is a
little stationary. Fusion for Resolve contains an effective Camera Shake node that can add
some subtle movement to this shot.
1 Select the Merge node in the node graph. That way, any additional nodes will be
placed after this point in the flow.
Rather than opening the Effects palette and navigating through the tools submenu,
the Node Search tool is a fast way to find and add nodes.
4 Select Camera Shake (third tool from the top). It gets added to the node graph.
These results are far too heavy-handed! Tone down the results by making the
following adjustments:
6 In the Inspector, drop the Speed Scale down to 0.1 and review the results.
7 Drop the value down again. In the Inspector, drop the Speed Scale down to 0.05
With the camera shake added, the composition is complete and ready to play back in the
context of the edit.
1 To review the results of the Fusion composition in the context of an edit, press the Edit
page button (Shift-4) and press play (Spacebar).
The results of the first composite are immediately available for review. However, there
are an additional three shots of the same interview that also require the poster work
and camera shake.
2 Place the playhead over the top of the first shot in the timeline (the band interview)
and enter the Fusion page.
3 Click and drag a selection around all the nodes in the composition, excluding the Band
node and the MediaOut1 node.
4 Copy by selecting menu bar > Edit > Copy or press Ctrl-C (Windows) or
Command-C (macOS).
6 Move the playhead to the next interview clip and enter the Fusion page.
The nodes have been copied and pasted from the previous interview clip onto this
one. However, the patching still runs directly from MediaIn1 to MediaOut1, and none
of the creative work is inside the flow.
8 Disconnect MediaOut1 by hovering the mouse around the connection line. When the
connection line turns blue, click and drag the connector to break the connection.
9 Patch the MediaIn1 output (gray square) into the input of Blur1 (yellow triangle).
10 Patch the output of CameraShake1 (gray square) into the input of MediaOut1
(yellow triangle).
It’s possible to move between shots in the timeline without having to leave the
Fusion page.
12 Click the Clips panel in the upper left of the Fusion page.
13 Select the last interview clip (shot 18) from this panel to move directly to the fourth
interview clip.
14 Paste the nodes from the clipboard and connect them to the flow.
The guitar poster disappears in the middle of the shot. This is because this interview
clip is longer than the previous clip where the work was initially created. The poster
element is structured to run only the length of the shot when it was created. This is
important to highlight, since assets can sometimes disappear when using templated
content multiple times over. To change the length of an asset:
16 Open the Keyframes panel found in the upper right of the Fusion page.
17 Scroll down the panel until you find the guitar track.
The Fusion page operates a little differently than the edit or color page and can be
intimidating to newcomers. Don’t be discouraged! Start by mastering simple effects to
become comfortable with the tools. The renderless workflow makes Fusion a compelling
option for editors, motion designers, and effects artists alike.
5 True or false? When on the Fusion page, you can disconnect the Media Out node
because you have no use for it.
2 The new node is added directly after the selected node in the Node Editor.
4 The yellow input on the Merge node is for the background input.
5 False. The Media Out node is always the last node connected, and it renders the
Node Editor results back to the edit page timeline.
a single file of your choosing. Archiving Rendering Out Individual Clips 383
will allow you to save your media and Consolidating Media 385
projects so that opening an older Copying Projects and Media
project in the future will be easier and to a New Hard Drive 388
not take up too much drive space. Exporting Timelines, Bins,
and Projects 389
Project Libraries in
Blackmagic Cloud 394
In this lesson, you’ll use the deliver page to create two separate outputs: one for web
streaming and another custom output to create part of the timeline as a high-quality
movie file.
1 Double-click the Wyoming Cattle Ranch project you were using to grade with earlier.
The currently displayed timeline is the one that you will prepare for export on
the deliver page.
You’ll use the Render Settings for file-based output. When Render Settings are
selected, as they are by default, you can choose a render preset to configure for
your output.
When you choose one of the presets, DaVinci Resolve configures the Render Settings
to output a file that conforms to the destination’s requirements. If you wanted to stop
at this point and output the file, you could do so. The only parameter you would need
to set would be the destination of the output file.
Since you selected a preset, that is all you must do to output a file, but you also have
a few options that you can apply to presets.
6 Below the Browse button, set the Resolution to 1280 x 720 HD 720P since this is the
resolution of the current timeline.
Although you can customize the video compression and format parameters in the
Video tab, when you choose one of the easy presets, many of the basic settings are
optimized for you.
When the Vimeo preset was selected, QuickTime H.264 was chosen as the format, and
the AAC audio codec was chosen because those parameters are commonly used for
web-streaming videos.
The YouTube, Vimeo, and Twitter presets allow for automatic uploads to those sites by
enabling the Upload checkbox. We’ll leave that unchecked for this exercise.
7 At the bottom of the Render Settings panel, click the Add to Render Queue button.
The job is added to the Render Queue on the right side of the window.
The Render Queue acts as a temporary holding area for jobs that you want to output from
DaVinci Resolve. You can add as many jobs to the Render Queue as you need to output.
Although you could render this file immediately, let’s wait and prepare another job for
the queue.
You’ll render out a master file but also keep the setting that can be used later.
Clicking Custom makes all the options in the Render Settings available for selection
and begins the process of creating a new preset. First, you can decide if you want
every clip in the timeline to render out as its own individual file or as a single file.
2 Click the File tab and name the file Wyoming Cattle Ranch HQ.
4 Click the Video tab, and under Format, choose QuickTime if it isn’t selected already.
QuickTime is widely used across many systems; think of it as a container that holds the
video format of your rendered file.
Before you add this file to the render queue, it might be a good idea to save these
settings since you might use them again as your master file setting. Rather than
having to generate this setting each time, you can save it for future use.
9 Save as HQ Render. You can now see the setting appear as an option in the Render
Settings menu.
Clip 02 in the timeline needs to be rendered out because a VFX artist is going to composite
in some horses in the distance and more trees the foreground. VFX artists often need clips
in a very specific format.
4 Right-click over the clip 02 thumbnail in the timeline and choose Render This Clip.
You will now see an In and Out point marked over the clip.
6 In the Render Queue window, click anywhere in the gray area to make sure none of the
specific renders are selected (because having just one selected will render only that job).
7 Click Render All, and the three separate jobs will render in turn.
The deliver page has many more options for outputting various file formats and for
supporting a variety of workflows, but you now understand the most commonly used
workflows and how to set up your own custom presets.
You will now explore ways to back up and move project elements, projects, and media,
as well as learn how to manage the DaVinci Resolve project library and introduce you to
the Blackmagic Cloud.
Almost every project will need some kind of media management. It might be just to copy
media from one drive to another or to convert files from one format to another. The Media
Manager performs these types of tasks in DaVinci Resolve. You can use it to copy, move,
and even consolidate media.
When your hard drive cannot accommodate a complete copy of the original media,
consolidating can help remove media that is no longer needed in your project. Using the
Media Management dialog, consolidating gives you the option to copy only those pieces of
media that are actually in use. For long-form projects with lots of media, consolidating is a
great way to free up disk space and make backing up a project a quicker task.
1 With Wyoming Cattle Ranch still open from the previous lesson, click the Edit
page button.
By default, the window will open with the Entire Project button selected. You can also
see that the window is set to copy. With these settings, all the media within the project
will be copied to a location of your choosing. The Copy function will create a duplicate
set of media files in the destination location but leave the original files in place. This
allows you to ensure that duplicates are copied safely and without errors before
deleting the originals, if that is your goal.
TIP You can click the New Folder button to create a folder for the
consolidated files that you create. If you don’t do so, you might end up with
too many files on the top level of a hard drive with no way of knowing which
files to keep and which to delete.
For now, you don’t want to copy all the project media, but just the media you have
used in the timeline you delivered earlier.
3 Click the Timelines area in the Media Management window, click the Secondaries
Timeline, and the checkbox will become active.
The option to consolidate timeline media requires that you select one or more
timelines to determine which files to keep. You have two choices for consolidating your
Choosing this option will trim down the master clip files to only those clip portions
used in the selected timeline(s). A field is available in which you can enter the number
of frame handles you would like added to each side of a clip in case you will later need
to trim or create transitions.
Because your project runs at 23.979 frames per second, entering this value this will
enable a second of extra media on both ends of the clip for trimming and transitions.
The Media Management window also gives you a helpful guide as to how big your
original media files were and how big they will be after they are trimmed.
If you were finalizing these steps, you would now click Start to begin consolidating
the media, but in this case do not do so.
5 At the bottom of the Media Management dialog, click the Cancel button.
NOTE The following exercises use a second hard drive for copying and
transcoding media. If you do not have a second hard drive or do not want to take
up valuable disk space by copying and/or moving the training media from this
book, you can still read through the lesson to gain an understanding of
the process.
1 Open the Project Manager, right-click the Wyoming Cattle Ranch project thumbnail,
and choose Export Project Archive.
All the media and the project file containing your bins and timelines are copied into a
folder with the extension .dra. This folder contains everything you need to open your
project on another computer.
Be assured that the original media remain in their original locations, and that the two
sets of media are completely identical. It’s up to you to decide whether you want to
delete the original media from those original locations or leave them to work on later.
When you copy the archived folder to another computer, you must restore it in
DaVinci Resolve to begin working with it.
NOTE Because you already have the project from the archive on your
computer, the following steps are included for educational purposes and
are not meant to be followed.
4 Then, you right-click anywhere in the Project Manager and choose Restore
Project Archive.
5 In the dialog, you navigate to the “.dra” folder of the archive you want to restore and
click Open.
The archived project opens in the Project Manager, and you can begin working on it.
1 In the Project Manager, right-click the Wyoming Cattle Ranch thumbnail and choose
Export Project.
You may not want to export your entire project. If you are giving a project to, say, a VFX
artist, they do not need multiple different timelines but rather just the one they need
to work on. You can export a timeline rather than the entire project.
3 In the media pool, right-click the Secondaries Timeline and choose Timelines > Export
> AAF / XML / EDL / DRT.
4 The Export Timeline window will appear with a menu at the bottom. By default, the
DaVinci Resolve Timeline files (*.drt) will be selected.
A .drt file contains the timeline itself and only the clips used in that timeline. To clarify,
there is no actual media in the folder—just the clip identifiers for DaVinci Resolve.
This timeline can now be imported into any other project, and the timeline and clips
will appear in the media pool and then the media can be relinked.
TIP You can also export individual bins, which works in the same way as a
timeline. Simply right-clicking over a bin and creating a .drb file will import bin
contents into another project.
Also, because projects are kept in a project library, they can be stored on a server that can
connect to multiple DaVinci Resolve workstations, providing the flexibility to access any
project on any computer or for working collaboratively on any project.
In this exercise, you’ll learn the right way to switch between project libraries, create your
own project library, and back up a project library without ever altering it at the operating
system level. You’ll start by creating a new project library.
1 In the upper-left corner of the Project Manager, click the Projects library button to
open the list of available libraries.
You can either “Connect” to an existing project library that you have not previously
connected to, or you can “Create” a new project library. Creating a new project library
can be useful for organization; for instance, if you perform several jobs for one client,
you might want to assign them their own project library and start a new one for another
client. We’ll create a new project library as if we are starting a job with a new client.
2 At the bottom of the project library sidebar, click the Add Project Library button to
create a new library.
4 Click the Browse button to open a file browser that allows you to choose the location
of your project library.
The traininglibrary now appears in your list of project libraries. Clicking any of the
project libraries listed will switch to that library. The newly added project library is
already selected and ready for your new projects.
TIP Project libraries with fewer and smaller projects will save and operate faster
than project libraries with a greater number of large projects.
NOTE The following exercise uses a second hard drive or cloud-based storage to
store your project library backup. If you do not have access to a second hard drive
or cloud storage, you can still read through the exercise to gain an understanding
of the process.
5 Once the save is completed, click the back arrow to go back to the Project Libraries list.
TIP If you are unsure of where your database is stored, you can go into the
Details and choose the option Reveal in Finder to show you the folder the
database is stored in.
After saving a backup, a .resolve.diskdb file is created. This file contains your entire project
library, which you can simply copy to another drive if, for instance, you purchase a new
computer and want to move your existing projects to the new hard drive. On the
new computer, you can click the Restore button in DaVinci Resolve to open and use the
database.
Project Libraries in
Blackmagic Cloud
So far, we have looked at project libraries stored to your local system or backed up to an
external hard drive. There is now an option to put your project libraries into a cloud
environment by using Blackmagic Cloud. This means you can access your projects from
any system simply by logging into your cloud account, which will then load any project
libraries you have. You can work with your project in Blackmagic Cloud, and it is
automatically saved there so you can easily switch between machines without worrying
about whether you have the most up-to-date project with you.
NOTE Remember that your project contains no media, so you would need to have
a copy of the media with you so the system you are working on can access the
files locally.
There is a small cost to having a project library based in the cloud because it must be
hosted on a server. This can be canceled at any time. If you do cancel, you will not be
locked out of your work. Projects can be copied from Blackmagic Cloud to a local project
library. Also, if you are working collaboratively, you only need one person to host the
library; other users can be invited in for free.
At this stage, you might not know if you need to work with a cloud project library, but you
can sign up for a Blackmagic Cloud account for free, so another user could invite you to
their project library.
2 On the home page, click the cloud icon in the top-right corner of the screen.
3 This will launch your web browser and load the Blackmagic Cloud welcome screen.
5 Fill in your details and click Sign Up. From here, you will be logged into your Blackmagic
Cloud account.
6 You will now see the welcome screen. You are now logged in to your cloud account.
8 The cloud sign-in will appear. Use the details you have just used to create your cloud
account to log DaVinci Resolve into your cloud account.
If you want to collaborate with someone who already has a project library set up, they
can simply invite you into the library by using the email address you just provided. You
can also start using your own project library.
9 Go back into your web browser. If you have closed the window, simply log back in to
your cloud account.
10 Click the Project Server button, and the Project Server setup menu will appear. Choose
the region that is closest to you.
11 Give your project library a name, which is the name that will show up in
DaVinci Resolve.
After the payment stage you would have a screen that showed the project library
within the web browser, as shown below.
This project library would then also show up in the Cloud section of the
Project Manager.
As you can see, although DaVinci Resolve uses project libraries to store all your
projects in one place, there are many flexible options to save, share, and archive your
work. Having projects in project libraries is a big advantage because it allows multiple-
user collaboration between editors, colorists, audio engineers, and VFX and motion
graphic artists.
2 When choosing Vimeo, what encode setting is used by default for the audio?
3 True or false? Choosing the Vimeo preset displays the most common options for
creating a movie file for that online sharing site?
4 Where would you save a customized preset for future use on the deliver page?
5 After adjusting the Render Settings, how do you instruct Resolve to output a
movie file?
6 True or false? The Media Manager manages clips, timelines, and bins.
7 What is the main difference between exporting a project and a project archive?
8 True or false? If you open a .drt file in a project, it will load in a timeline and all the clips
associated with it.
3 True. Presets provide the most common options. To view all the options available,
click the Custom render setting.
4 To save a custom preset on the deliver page, in the Render Settings Options menu (the
three dots in the upper-right corner), choose Save as New Preset.
5 To output a movie file, click the Add to Render Queue button, and then in the Render
Queue panel, click Start Render.
6 False. The Media Manager manages only media; it does not manage bins.
7 A project will simply export a project file that contains no media. A project archive will
export a folder and all media required, which will link to the project when opened.
8 True. A .drt file is a DaVinci Resolve timeline file, which will import a timeline into a
project and all the clips needed for the timeline. It will not import actual media
because, like a project file, it holds no actual media.
9 To view the project libraries connected to DaVinci Resolve, in the upper left of the
Project Manager, click the Databases sidebar button.
10 You can access the project library from any machine and work on the project, and it is
auto saved to the cloud; you do not need to carry around or use multiple versions of
the same project when using different machines.
Congratulations!
You have completed The Beginner’s Guide to DaVinci Resolve 18 and are ready to explore
more editing, visual effects, color grading, and audio mixing functionality using the
additional certified books in this series. Completing all the lessons in this book has
prepared you to become a certified DaVinci Resolve user. You can take the online exam by
following the link below to earn your certificate.
We also invite you to become part of the DaVinci Resolve community by joining the web
forum on the Blackmagic Design website. There, you can ask further questions about the
creative aspects of editing, color correction, and audio mixing.
We hope that you have you have found DaVinci Resolve 18’s professional nonlinear editing
and world-class color correction tools to be intuitive to learn and a perfect fit to become
the hub of your entire creative workflow.
Test your skills by taking the online assessment located on the Blackmagic Design
DaVinci Resolve Training page—The Beginner’s Guide to DaVinci Resolve 18 Online Exam:
www.blackmagicdesign.com/products/davinciresolve/training
automatic smart bins, 269–274. See also Clear Color command, 232
bins; smart bins Clip Attributes window, Fairlight, 317, 326
clip channels, setting, 313–321
B Clip Color, Clear Color, 232
backing up project libraries, 393–394 clip duration, changing, 48
backtimed edits, 75–77. See also edits clip metadata, viewing, 267–269
backups, creating, 284 clip speed, changing, 98–101
bin list clips. See also tracks; ungraded clips
displaying contents, 5 adding from media pool, 365–369
locating, 2 adding keywords to, 270–272
Index 401
adding to smart bins, 276 nodes, 158–159
copying, 122 Resolve FX, 219–224
correcting, 131–132 Color Science dropdown menu, 166
displaying in timeline, 328 Color Warper, making adjustments
displaying on tracks, 318 with, 201–206
filling timeline window, 24 colors, isolating with Qualifiers, 207
importing on media page, 261–266 Command key. See keyboard shortcuts
inserting into timeline, 36 compression formats, 387
normalizing, 81 Contrast parameter, 240
playing, 22 Contrast tool, 160
removing and trimming, 37–40 Control Panels group, 281
removing from smart bins, 276 control points, using with curves,
175–176, 182
rendering out, 383–384
Copy command, 116, 122, 331–332, 371
reviewing in edit page, 11–13
copying
selecting, 82, 268
grades, 230–232
slipping and sliding, 53–57
media and projects, 388–389
snapping, 68
projects and media, 388–389
trimming in Fairlight, 322–324
timeline clips, 331
zooming horizontally, 316
Corner Positioner node, 366–367
Clips button, 228
corrections, separating, 159–162. See also
Clips filter, 229
primary color corrections
cloud. See Blackmagic Cloud
cosmetic/performance fixes, 348
Codec option, 382
creative decisions, making, 251–253
color balance, working on, 179–180
Ctrl key. See keyboard shortcuts
color casts, neutralizing, 153
curves. See also HSL curves; S-curve
color channels, adjusting, 169–172
activating, 180
color correction. See also primary color
in nodes, 177–183
corrections; secondary color
adjustments primary color corrections, 173–177
balancing scenes, 132 Curves icon, 190
custom “looks,” 132–133 custom presets, 381–383. See also presets
high-end work, 130 custom smart bis, 274–277
Hollywood tool, 133 Custom Zoom, 25
introduction, 127–128 cutaways, adding, 46–49
Lift, Gamma, and Gain, 144–105
quality control, 132
D
tone of visuals, 128–129 databases, Reveal in Finder, 394
color grading, 130–133 DaVinci Resolve
color management, 164–169. See also downloading, xiv
YRGB Color Management as Hollywood tool, 133
color page dBFS (decibels full scale), 80
applying Resolve FX in, 219–224 deliver page, 378
402 Index
Denoise parameter, Qualifier controls, 211 reviewing clips, 11–13
Detail Zoom, 25, 39 shot framing, 103–108
dialogue shuffle insert edits, 49–50
audio meter, 80 slipping and sliding clips, 53–57
editing, 297–298 sound bites, 22–30
levels, 81–87 sound effects, 71–75
diegetic vs non-diegetic music, 299 syncing sound to action, 77–79
Disk Search button, Relink Media, 7 timeline, 20–21
documentary photography, 129 timeline clips, 37–40
downloading timeline duplication, 62–64
DaVinci Resolve, xiv transitions, 109–113
LUTs (Lookup Tables), 248 Trim Edit mode, 40–43
drag-and-drop editing, 68, 73 viewing options, 14–19
.drp extension, 4 voiceover, 64–70
duplicating timelines, 62–64 edit points
duration, highlighting, 71
adding, 57–58
dynamic range, adjusting, 300
moving between, 33
Dynamic Zoom, 106–108. See also zooming
trimming, 42
E editing
drag-and-drop, 68, 73
Edge Wipe, 110
music, 299
edit page. See also media pool
sound bites, 22–30
adjusting pacing, 57
sound effects, 71–75, 298–299
backtimed edits, 75–77
VO (voiceover), 67–70
b-roll, 31–36, 50–53
Editing group, User Preferences, 284
button, 371
edits. See also backtimed edits
clip speed, 98–101
cutaways, 46–49 previewing results of, 78
Index 403
F G
fade handles, 87–89 Gain
fades, adding in Fairlight, 323 color wheel, 157
Fairlight primary corrector, 139, 144–150
adding fades in, 323 master wheel, 157, 236
subframe audio adjustments, 324 region, 152, 171
Fairlight audio mixing, 308 Gamma
clip channels, 313–321 color wheel, 152, 241
interface, 308–312 primary corrector, 139, 144–150
404 Index
zooming out of, 193 Highlight Wand, 208
importing inserting clips in timeline, 36
clips on media page, 261–266 Mark Selection, 71
grades, 239–243 nodes, 162
projects, 2–7 onscreen overlays, 217
timelines, 341 Out points, 29, 32, 35–36, 76
In points Overwrite Clip, 29, 70
removing, 76 Paste command, 116, 123, 331–332, 372
setting, 28, 31, 35 playback, 27
Index button, 337 In points, 28, 31, 35, 76
Input Color Space, 168 previewing results of edits, 78
insert edits, shuffling, 49–50 previewing transitions, 112
Inspector renaming nodes in Fusion, 355
Fusion, 353 Ripple Delete, 38, 40
opening, 98 searching, 290–292
Transform controls, 103–106 selecting clips, 268
Internet Accounts group, 282 Selection mode, 40, 49
I/O (Input/Output), 280 snapping, 41
timeline display, 311
J timeline zoom, 25
JKL keys, 27, 310 transition duration, 113
jogging and scrubbing, 27 Trim Edit mode, 54
viewing images, 157, 172, 176
K zoom levels, 364
key combinations, assigning, 291 zooming out of images, 193
Keyboard Customization window, 287–292 keyframes
keyboard settings, configuring, 30 adding, 338–340
keyboard shortcuts. See also Shift buttons adding to volume overlays, 85
Add Serial, 203 using to refine levels, 321
bins, 20, 265 Keyframes Editor, 143
Blade Edit mode, 39 keyframing animation, 109
clip duration, 48 keywords
Copy command, 116, 122, 331–332, 371 adding to clips, 270–272
disabling nodes, 217, 219 smart bins, 274
edit page, 371 Keywords field, Metadata Editor, 269
edit points, 57 kids and animals, 347
Enhance Viewer, 236, 238
expanding track size, 83 L
exploring, 286–292 layouts, saving, 257
Fairlight page, 309 learning to see, 350
frames, 42 lesson files, copying, xiv–xv
grades, 241 levels, controlling, 336
Index 405
Lift media pool. See also edit page
color wheel, 155 bins and smart bins, 7–12
primary corrector, 139, 144–150 hiding, 79
region, 170 locating, 2
Linked Selection button, 37 viewing options, 14–19
List View button, 16 Media Storage preference, 279
Live Save, 283 Merge node, 358–359, 369
Living in the Age of Airplanes, 2 metadata, customizing, 268–269. See also
Locate button, 6 clip metadata
locations, changing, 348 Metadata panel, 262
log clips, 164 Metadata view, 19
log encoded source, 131 meters, Fairlight interface, 308
luminance channel, isolating, 178. See also mix, finishing, 91–93
Hue vs Lum curve mixer
luminance information, Qualifiers, 212 Fairlight interface, 308
LUTs (Lookup Tables) hiding, 310
applying, 244–246 Mixer button, 79
downloading, 248 mixing
features, 243–244 and mastering, 301
loading, 246–249 music, 336–342
renaming, 251 sound effects, 86–91
saving, 249–251 mixing audio. See also audio post-
production; soundtracks
M project setup, 304–307
mapping presets, managing, 292 motion graphics, 349
Mark Selection, 71 music
masking adding, 43–45
areas with windows, 186–190 audio meter, 80
effects, 360–365 diegetic vs non-diegetic, 299
mastering and mixing, 301 editing, 299
matching shots using stills, 235–238 mixing, 336–342
Matte Finesse tools, 210 stabs and stingers, 299
media mute and solo controls, 81, 313, 370
consolidating, 385–388
copying to hard drive, 388–389 N
managing, 384 narrative cinematography, 129
relinking, 2–7 natural sound, 299
media files, offline status, 5 New Timeline Settings, 284.
Media Management dialog, 386–387 See also timelines
media page NLE (non-linear editing) systems, 287
importing clips on, 261–266 node adjustments, limiting, 368
switching to, 262 nodes. See also outside nodes; Serial node
406 Index
disabling, 217, 219 post-production. See audio
labeling, 163–164 post-production
renaming in Fusion, 355 Power Windows menu, 196.
See also windows
sending to viewers, 357
preferences
separating corrections, 159–162
resetting and saving, 286
turning off, 162
types of, 279
understanding, 158–159
window, 278–285
using curves in, 177–183
presets. See also custom presets
Normalize Audio Levels, 82, 320–321
commands, 292
normalizing clips, 81
customizing, 257, 381–383
O previews and viewers, 148
Offset, primary corrector, 139 primary color corrections. See also color
correction; corrections; secondary
onscreen overlays, 217, 219. See also
color adjustments
Overlay button
automatic adjustments, 151–157
Option key. See keyboard shortcuts
color page, 136–138
Out points
curves, 173–183
removing, 76
Lift, Gamma, and Gain, 144
setting, 29, 32, 35–36
nodes, 158–164
outside nodes, reversing selections with,
191–192. See also nodes separating corrections, 169–162
Index 407
Q S-curve, creating, 179. See also curves;
HSL curves
Qualifiers
secondary color adjustments. See also
Color Warper, 202–203
color correction; primary color
combining with power windows, 213–216 corrections
selecting areas with, 206–212 adjusting lighting, 192–196
QuickTime H.264, 380 Color Warper, 201–206
HSL curves, 197–201
R
masking with windows, 186–190
RCM (Resolve color management), 131, 164
Qualifiers and Power Windows, 213–216
real-time performance, Render Cache, 102
reversing selections, 191–192
REC.709 Gamma 2.4 setting, 168
selecting areas with Qualifier, 206–213
rectangle, aligning, 188
tracker, 216–219
Relink Media window, 5, 306
selecting
Render Cache, real-time performance, 102
areas with Qualifier, 206–212
Render Queue, adding jobs to, 381
clips, 82, 268
Render Settings, Vimeo preset, 379
Selection mode, 40, 49
rendering out
selections, reversing with nodes, 191–192
clips, 383–384
Serial node, adding, 236. See also nodes
web streaming file, 378–381
set extensions, 349
Replace edit, 77–79
Shift buttons, 289. See also
replacing shots, 94–98 keyboard shortcuts
Reset UI Layout, 4, 137 shot framing, changing, 103–108.
resolutions and frame rates, 260 See also frames
Resolve FX, applying in color shots
page, 219–224 matching using stills, 235–238
Retime Process, changing, 101 replacing, 94–98
Reverb plug-in, Fairlight FX, 334–336 sky
reviewing work in edits, 371–374 adjustment, 203–205
RGB tooltip, 155 replacement, 347–348
RGB values, converting, 249 slider, resetting, 367
Ripple Delete, 38, 40 slipping and sliding clips, 53–57
smart bins. See also automatic smart
S bins; bins
saturation information, Qualifiers, 212 adding clips to, 276
Saturation parameter, 241 automatic, 269–274
saving custom, 274–277
layouts, 257 removing clips from, 276
LUTs (Lookup Tables), 249–251 rules for, 277
preferences, 286 using, 7–10
project settings, 261 snapping, enabling, 41, 68
scrollers, using for positioning, 330–333 softness, adding to vignette, 222
scrubbing and jogging, 27 solo and mute controls, 313
408 Index
Solo button, 81 duplicating, 62–64
Sort menu, 15 exporting, 389–390
sound, syncing to action, 77–79. Fairlight interface, 308
See also audio
highlighting durations, 71
sound and picture sync, verifying, 329–333
importing, 341
sound design, 298–299
locating, 2
sound effects
organizing, 64
adding and aligning, 325–333
audio meter, 80 resizing, 311
Index 409
U W
UI layout, resetting, 137 web streaming file, rendering out, 378–381
UI Settings, 282 White Balance tool, 153–154
ungraded clips, identifying, 228–230. windows. See also Power Windows menu
See also clips; grades combining with Qualifiers, 213–216
User preferences, 279, 282 using to mask areas, 186–190
Wipe transitions, 110
V
wire removal, 348
Vertical Wipe button, viewers, 237–238
VFX artists, 383 Y
video preview, Fairlight interface, 308 YouTube preset, 380–381
video scopes, 141–143 YRGB Color Management, 261. See also
viewers color management
expanding, 236
Fusion, 353 Z
and previews, 148 zoom, reducing, 50
Vertical Wipe button, 237–238 zoom levels, resetting, 364
zooming into, 156, 188 zooming. See also Dynamic Zoom
viewing options, 14–19 audio clips, 83
Vignette effect, adding to node, 221 clips horizontally, 316
Vimeo preset, Render Settings, 379 out of images, 193
visual effects compositing timeline, 55
adding elements, 346–347 into viewer, 156, 188
animals and kids, 347
changing locations, 348
introduction, 346
learning to see, 350
motion graphics, 349
performance/cosmetic fixes, 348
set extensions, 349
sky replacement, 347–348
wire removal, 348
VO (voiceover), editing, 67–70
volume
adjustments, 80
controls, 300
volume overlays, adding keyframes to, 85
410 Index
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The Beginner’s Guide to
DaVinci
Resolve 18
The Beginner’s Guide To DaVinci Resolve 18 is a step by step training
guide for both new and existing users. Using a project based
approach, you will discover how to edit a sophisticated trailer for
a documentary feature, grade your film using DaVinci Resolve’s
legendary color correction tools, enhance your soundtracks with the
Fairlight page and build custom visual effects using the Fusion page.
Download the free version of DaVinci Resolve 18 and start creating Professional Editing Tools
your own Hollywood caliber film and video projects today!
• How to match shots, create looks, copy and manage complex grades
• Enhance your audio editing and mixing using the Fairlight page
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popular social media sites
• Tips and tricks throughout the book that will transform how you work!