DaVinci Resolve 15 Advanced Editing
DaVinci Resolve 15 Advanced Editing
DaVinci Resolve 15 Advanced Editing
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Learn how to create Hollywood caliber digital films and
video with the world’s most advanced editing, visual effects,
color correction and audio post production solution!
Free!
by Chris Roberts and Rory Cantwell
ADVANCED EDITING WITH
Blackmagic Design
www.blackmagicdesign.com
To report errors, please send a note to training@blackmagicdesign.com.
Contributing authors: Jason Druss, Mary Plummer, Dion Scoppettuolo, Daria Fissoun
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ISBN: 978-1-7327569-4-6
Contents iii
Contents
Foreword vi
Getting Started vii
Acknowledgments xi
1 Editing Basics 1
Editing a Trailer 2
Creating the First Assemble 9
Finessing the Edit 32
Audio Mixing Basics 40
Adding Transitions 43
Adding Fusion Titles 46
Carry on Cutting 48
Lesson Review 49
Contents
Lesson Review 111
Contents
Understanding the Node Editor 244
Using Text and Merge Nodes 249
Creating Rolling Credits 259
Tracking a Scene 265
Keying and Compositing 270
Lesson Review 279
Foreword
Welcome to Advanced Editing with DaVinci Resolve 15
I think one of the most exciting things about DaVinci Resolve 15 is that it brings together editing,
color correction, audio post, and now, visual effects in the same software application! With the
addition of the new Fusion page in DaVinci Resolve 15, you get over 250 tools for advanced
node-based visual effects compositing and motion graphics, along with even better color
correction and editing features, and a full-blown Fairlight digital audio workstation. That means
you’ll be able to switch between creative tasks without having to export or translate files
between different applications!
Best of all, DaVinci Resolve 15 is absolutely free! We’ve made sure that the free version of
DaVinci Resolve actually has more features than any other paid editing system. That’s because
at Blackmagic Design we believe everybody should have the tools to create professional,
Hollywood caliber content without having to spend thousands of dollars.
I hope you’ll enjoy using DaVinci Resolve 15 and we can’t wait to see the amazing work
you produce!
Grant Petty
Blackmagic Design
Getting Started vii
Welcome to Advanced Editing with DaVinci Resolve 15, an official Blackmagic Design certified
Getting Started
training book that teaches professionals and students how to get the most out of editing with
DaVinci Resolve 15. All you need is a Mac or Windows computer, the free download version of
DaVinci Resolve 15, and a passion to learn about editing.
This guide blends practical, hands-on exercises with the aesthetics of editing to help you
discover new techniques for whatever editing tasks you take on. You will learn new editing
functions, trimming styles, and multilayered timeline capabilities. You’ll also go deeply into
audio editing and mixing in the Fairlight page to explore techniques used by professional audio
engineers to enhance the sound design in your projects.
After completing this book, you are encouraged to take the 50-question online proficiency
exam to receive a Certificate of Completion from Blackmagic Design. The link to the exam is
located at the end of this book.
In these lessons you’ll work with multiple projects to learn advanced, practical techniques
used in several editing genres. You’ll acquire real-world skills that you can apply to real-
Getting Started
world productions.
Lesson 1
Covers some general editing techniques to help you get started.
Lessons 2
Reveals some of the most powerful features in Resolve’s Media Page to help you more
efficiently set up and organize projects.
Lesson 3, 4 and 5
Use different film and television genres (a dramatic dialogue scene, a documentary interview,
and an action sequence) to teach you advanced editing techniques and trimming styles..
Lessons 6
Explores all the tools and techniques for multicamera editing.
Lesson 7 and 8
Focus on motion graphics and visual effects that, as an editor, you will commonly be asked to
create. By using a variety of compositing, keying and tracking tools in both the Edit Page and the
Fusion Page, you will produce professional-quality opening graphics and realistic composites.
Lesson 9
Takes you through a sound editing, design, and mixing workflow in the Fairlight page.
Lesson 10
Shows how to add subtitles and output a project for cinema with different sound mixes based
on the audio work you did in Lesson 9.
System Requirements
This book teaches Resolve 15 for macOS and Windows. If you have an older version of DaVinci
Resolve, you must upgrade to the current version to follow along with the lessons. Fortunately,
DaVinci Resolve 15 is a free upgrade from previous versions of DaVinci Resolve.
Getting Started
Acquiring the Lesson Files
You must download two zipped editing lesson files to acquire the media files you’ll use while
performing the exercises in this book. After you download and save the compressed files to
your hard disk, extract both zipped files and copy them to a single R15 Editing 201 > Lessons
folder that you create in your Documents folder.
Acknowledgments
clips to their media files.
The easiest way to do so is to follow these steps:
1 Select the Master bin, right-click and choose “Relink Clips for Selected Bin”.
2 In the Select Source folder dialog, navigate to Documents > R15 Editing 201 > Media,
and click OK.
The media files should be relinked and you may continue to follow the steps in the lesson.
Whether you want to learn more advanced editing techniques, color grading, or visual effects,
certified training has a learning path for you.
After completing this book, you are encouraged to take a one-hour, 50-question online
proficiency exam to receive a certificate of completion from Blackmagic Design. The link
to this exam is located at the end of this book.
For more information on additional books in this series and Blackmagic Design certification
training, visit www.blackmagicdesign.com/products/davinciresolve/training.
Getting Certified xi
After completing this book, you are encouraged to take the one-hour, 50-question online
proficiency exam to receive a Certificate of Completion from Blackmagic Design. The link to
Acknowledgments
this exam is located at the end of this book.
You’ll be listed on the Blackmagic Design website and receive a Certified logo that you can
proudly display on your professional website, social network page, or in your demo reel.
Acknowledgments
We would like to thank the following individuals for their contributions of media used throughout
the book:
Miss Rachel’s Pantry in Philadelphia, PA.
Miserable Girl - Jitterbug Riot - EditStock ad
HaZ Dulull for SYNC footage. - Sync is a short proof of concept film written / produced
and directed by Hasraf ‘HaZ’ Dulull and is property of hazfilm.com.
Hasraf ‘ HaZ’ Dulull started his career as a Visual Effects Supervisor / Producer before
establishing a reputation from his sci-fi short films - Project Kronos, I.R.I.S and Sync for
depicting grounded sci-fi themes. This lead him to producing, writing and directing his first
Feature film - The Beyond - Released by Gravitas Ventures and currently available on all
streaming platforms, and soon after he Directed (based on a story he wrote) - Origin
Unknown starring Katee Sackhoff to be released by Kew Media later in 2018. He is currently
in development and production on a slate of TV and Feature Films.
HaZ is represented in Hollywood by APA & Ground Control Entertainment. HaZ can be
found on twitter @hazvfx.
Lesson 1
Editing Basics
Editing a Trailer
in “Getting the lesson files”.
Editing a Trailer
Editing is often an iterative process that requires you to build a coherent story from
disparate pieces of footage. Whilst there are many recognized workflows to putting these
sounds and pictures together, unfortunately there is no “magic bullet” as every cut has its
own unique considerations.
With that said, let’s start building a short trailer for an upcoming movie entitled “Age of
Airplanes” by Brian J. Terwilliger so you can appreciate some of the thought processes
and happy accidents that often occur in editing suites around the world.
1 Open DaVinci Resolve on your system.
The first window you see will be the Project Manager. Naturally enough, this is where 3
you can sort, organize, backup, import and restore the individual DaVinci Resolve
projects you work on.
Editing a Trailer
NOTE If you’ve been using DaVinci Resolve before, you may have a number of
projects in the Project Manager already. Feel free to create a new Folder in the
Project Manager for the projects you’ll be using throughout this book.
2 Click the New Project button to create a new project and type R15 Editing Lesson 01.
3 Click Create.
NOTE DaVinci Resolve does not save individual projects at the OS level like
some other non-linear editing systems (NLEs) you may be familiar with.
Instead, your projects are stored and managed within one of two types of
database. For more information on managing projects and databases, please
refer to the DaVinci Resolve User Manual or the The Definitive Guide to
DaVinci Resolve 15.
Editing a Trailer
Bin List – for Media Pool – for Toolbar – for accessing Timeline – for structuring
organizing your accessing the source commonly used edit and arranging the
source media clips media clips for the modes and other edited clips
selected bin(s) timeline options
Editing a Trailer
3 Select all the files in this folder and click Open.
A window appears informing you that the video clips you are importing have a different
frame rate than your current project settings and is asking if you would like to change
the settings to match these clips.
4 Click Change to change the project settings to match these video clips.
NOTE In the next lesson you will learn how to correctly set the timeline
settings for your projects and save them as a preset.
The files appear in the Media Pool and are now ready to be organized prior to editing.
Editing a Trailer
1 Choose File > New Bin, or press Shift-Command-N (macOS) or Shift-Control-N (Windows).
2 A new bin (Bin 1) appears in the bin list. Rename this bin Audio to reflect what types of
clips you will place in this bin.
3 In the bin list, select the Master Bin. In the Media Pool select the first of the seven clips
with the green waveforms denoting an audio clip, then Shift-click the last of the audio
clips to select all the clips in between.
4 With the seven clips highlights, click and drag them to the Audio bin in the bin list or
the Audio bin icon in the Media Pool.
7
Editing a Trailer
Great. You have now filed all the audio clips into their own neat little bin. To access any
of the audio clips from now on you can click on the Audio bin in the bin list or double-
click the Audio bin icon in the Media Pool. To return to the top-level of your project,
click on the Master bin in the bin list.
5 Press Shift-Command-N (macOS) or Shift-Control-N (Windows) to create a new bin.
Rename this new bin Interviews then return to the Master bin.
There are three interviews with Brian J. Terwilliger in this project; clips AA0113_01.mov,
AB0102_01.mov and AC0113_01.mov.
6 Select each of the three interview clips and move them to the Interviews bin.
8
Editing a Trailer
File Names vs Clip Names:
You may be wondering why the three interview clips haven’t got helpful names like
the rest of the media for this project. The reason for this is that many cameras
automatically name their files in such a way that means everything to the camera
but not very much to the human aspect of the editing process: the editor. You can
choose to rename the clips within your projects if you find this helpful. Just simply
click on a clip to select it, then click again directly on the clip name. This will
highlight the name and allow you to type your own name for the clip. This in no way
alters the original filename for the media on the disk. You will learn more about
renaming clips in the next lesson.
7 Create another new bin named Titles and move the clip 11_MOVIE_CREDITS.mov to
this bin.
Excellent. You’ve managed to impose some order to your project. However, you’ve one
more bin to add then you can start editing.
8 Create one final new bin and rename it Timelines. This bin will be used to store the
timelines we’ll need to create for this project.
9
NOTE There are two additional types of bin available in DaVinci Resolve:
Smart Bins and Power Bins. You’ll learn more about each of these in the
Of course, this simple exercise has had you creating just three bins but there’s nothing
stopping you from creating as many or as few bins that you think you’ll need to be organized.
Feel free to review the footage and create as any additional bins as you require. You can
also create bins within bins too by making sure you’ve got an existing bin selected before
you choose the option to make a new bin.
NOTE For this introductory lesson you don’t need to be concerned with the
number of timeline tracks or the audio track type. In later lessons you will learn
how to configure your audio and track types based on whether you are
working with mono or stereo clips.
3 Select the Interviews bin. If required, click the sort menu and choose to sort the clips
by Clip Name in Ascending order.
11
In reality we probably don’t want to use the whole of this clip, but we can choose to
remove the unwanted parts of this later. There are never really any right or wrong ways
to edit; just more or less efficient ways.
6 Drag the clip from the source viewer to the timeline viewer. 12
8 Play the clip back in the timeline and stop after Brian says the line “… shoot the real world.”
How cool is that? Now as you scrub or play through this clip you can see from the
waveform where he starts and stops speaking. Nice!
14
NOTE Throughout this book timecode references are used as guidelines for
where the authors believe the edits work best. However, please feel free to
explore the footage and use different locations if you feel there are better
choices. Editing is, after all, a subjective as much as a creative endeavor.
The second interview clip is edited into the timeline starting at the position of the
timeline playhead and using only the portion marked between the in and out points
in the source. The end of the first clip has been overwritten by the new clip.
16 Press Up Arrow on your keyboard to move your timeline playhead back to the edit
between the two interview clips.
17 Press / (slash) to review the edit.
The edit is successful enough, but it’s a pretty nasty jump cut. You’ll need to add some
more footage around this interview to flesh out the story.
17
Three-point Editing
With a few notable exceptions, every edit you perform is generally referred to as
Insert Edits
Ok, time to add some B-Roll footage to bring Brian’s passion for airplanes alive.
18 In the Master bin, double-click the 02_A380_TAKEOFF.mov clip to load it in to the
source viewer. Play the clip from the start to review the footage.
19 Set an In Point a second or so before the plane’s wheels begin to lift off the runway 18
(around 01:00:07:00).
20 Set an out point once the tail of the plane has left the frame.
NOTE Using the up and down arrow keys are fast ways of moving between
the different edit points in your timeline. If you prefer, you can always drag the
timeline playhead and it will snap to the nearest edit point so long as your
Snapping option is enabled. Press N to toggle snapping on or off.
Cool. That’s looking a little more interesting. You’ll now insert a clip to split an
existing clip.
26 In the timeline, play through the second interview clip and stop after Brian says
“If it was possible to go shoot it, we wanted to go shoot it”.
Did you see how this edit has inserted the marked source clip by splitting the
existing interview clip’s audio and video, even though we only had video to edit?
This happened because the auto select control for the Audio 1 track is automatically
enabled. You’ll learn more about the auto select controls in the later lessons.
NOTE If you’re selecting both parts of the clip with the Option key (macOS) or
the Alt key (Windows) make sure the Link Selection function is currently active.
3 Right-click the selected video clip and select Ripple Delete from the shortcut menu,
or press Shift-Delete (Backspace).
The video portion of the clip is removed and the remaining audio tucks nicely under
the preceding shot of the A380 taking off.
Did you notice what else happened in the timeline? Because you performed a Ripple
Delete, it meant you didn’t leave a gap and the rest of the footage in the timeline
moved up, More to the point, the audio and video in the last interview clip remained in
sync. Again, this is due to the auto select control being enabled on all tracks by default.
23
NOTE If you want to see what would happen with the auto select control
looking out for you, undo the last step and disable the auto select control for
Another way to remove sections of clips from your timeline is using in and out points.
4 Play through the third interview clip on the timeline.
You’re going to remove the line “…stay at that location longer…” as it’s a little repetitive
and unnecessary.
5 Click the timeline viewer’s options menu and choose “Show Timecode Overlays”.
You now see small overlays in the timeline viewer that display the source timecode of
the timeline clips.
24
8 Press Shift-Delete (Backspace) to ripple delete the portion between the in and out points.
25
7 Click the beginning of the first clip and drag the edit to the right until it snaps to
your playhead.
26
Despite its name, the Place on Top edit has actually added a new audio track below
your existing audio tracks. The Place on Top edit will actually place the edited clip into
the first available empty track in your timeline, working its way upwards through the
video tracks, or downwards through the audio tracks. If it can’t find an empty timeline
track for the duration of the source clip, then a new track is created to accommodate
the new clip. Place on Top is useful for adding B-Roll to interviews or titles as you will
see later.
You’ll need to attenuate (lower) the level of the music clip otherwise you won’t hear 27
the interview audio.
5 Use the volume curve on the Music Score for Trailer audio clip to lower the clip’s
6 Move your timeline playhead to the edit point between the last two interview clips.
7 From the Master bin, double click the clip 08_SOUTH_POLE_DC3_.mov to open it
into the source viewer.
8 Press F10 to overwrite the whole of this clip at the playhead position, overwriting the
video of Brian’s final interview clip in the process and solving the problem of that jump
cut at the same time.
NOTE In a later lesson you will learn other options for fixing visual jump cuts.
9 Select the clip 07_KENYA.mov in the Master bin and drag across to the Append at End
timeline viewer overlay.
28
10 From the Master bin, select 06_MILKYWAY.mov and use the timeline viewer overlays
to perform an Append at End edit.
11 Double-click 05_BAY_AREA_LIGHTS.mov to open the clip in the source viewer then
press Shift-F12 to perform an Append at End edit.
12 Press Shift-Z to show the whole timeline.
Trimming to Duration 29
You now need to trim the extra pictures to bring your edit to time.
Whoa! Do you see what’s happening? You’re trimming the beginning of the clip forward
but the interview audio is being rippled backwards!
4 Press Command-Z (macOS) or Control-Z (Windows) to undo the last step.
5 Click the auto select control for the Audio 1 track to deselect it.
6 Repeat the trim operation in Step 3 to trim the clip but not move the Interview audio.
Trim the clip so the grey duration tooltip reads about 3 secs.
30
Another way to change the duration of clips and make them visually more interesting
is to adjust the speed at which the clip plays back at.
9 Right-click the 06_MILKYWAY.mov clip and choose Change Clip Speed.
10 In the Change Clip Speed dialogue box, type 225 in the Speed % box and check the
Ripple Sequence option.
31
11 Play through the rest of the timeline until the final beat of the music.
12 Place the timeline playhead on the final beat of the music score (at 01:00:40:00 using
the timecode overlays in the timeline viewer).
13 From the Titles bin, double-click the 11_MOVIE_CREDITS.mov clip to open it in the
source viewer.
14 Press F10 to perform an overwrite edit.
15 Press Shift-Z to view your entire timeline. 32
Before going much further, it’s always a good idea to periodically save a copy of the
timeline you’re currently working on.
NOTE You can now continue working on the currently loaded timeline,
knowing you have a backup of your work to this point. Many editors often
like to rename the duplicated timeline so they know what they are looking
at in the bin.
17 Press Home and play your timeline to review your edit so far.
Excellent. You’ve built a fairly sophisticated trailer. However, there’s still a few things to do
before the director will be happy.
3 Position your timeline playhead anywhere over the second clip 01_A380_TAXI.mov
and press X.
In DaVinci Resolve, X does not mark the spot, but rather marks the timeline clip under
the playhead on the lowest active auto selected track.
4 From the Audio bin, double-click SFX – jet taxi.wav to open it in the source viewer.
5 In the destination controls in the timeline, drag the red outlined A1 control to A2.
34
You have just completed a three-point edit, but this time you set the duration of the edit
by using in and out points in the timeline. No in or out points were set in the source, so
the implied in point was used; that is, from the start of the clip.
7 Move the timeline playhead over the clip 08_SOUTH_POLE_DC3_.mov and press X
to mark the clip.
This time, because you added an in point to the source clip, Resolve uses this point
when editing the clip into the timeline.
11 Ensure your playhead is over the next clip in the timeline, 07_KENYA.mov.
12 Press X to mark the clip.
13 From the Audio bin, open SFX – Distant prop plane.wav into the source viewer. 36
14 Set an in point roughly 3 seconds from the start of this clip.
Backtiming Edits
Another editing technique that’s often used and builds on the concept of the three-point
edit is the backtimed edit. Backtiming an edit means you specify where you want a shot to
end by just adding an out point rather than an in point.
1 Place your timeline playhead over the third clip 02_A380_TAKEOFF.mov and press X
to mark the clip.
37
NOTE For backtimed edits to work you only need an out point. If necessary,
you can remove an in point by pressing Option-I (macOS) or Alt-I (Windows).
Quite effective, isn’t it? You’ll work with replace edits again in much greater detail in a
later lesson.
Audio Mixing Basics 40
Now you’ve got some sound effects in your edit the whole timeline has seemed to come
2 Click the Inspector button in the top right corner of the interface to open the Inspector.
3 Use the Clip Volume slider to raise the level of all of these clips by about 6db.
That sorts the main levels out for Brian’s dialogue clips, but there’s a bit of a spike at
the beginning of the first clip.
4 Zoom in to the beginning of the first clip.
5 Option-click (macOS) or Alt-click (Windows) the volume curve line to add a keyframe
after the spike. Repeat to add a second keyframe just after the first.
41
2 Use the default fade controls at the head and tail of the clip to apply a short fade in
and out to the clip.
42
The Paste Attributes command has pasted the volume settings, including the fade handles,
to each of the selected clips. You may still want to go through the clips yourself later to
check they are the right level, but this is a great timesaver.
Adding Transitions 43
The use of transitions in your projects should always be done with great care. Any
Adding Transitions
transitions you add should be done with a consideration to the story you are telling and
should not be used if they begin detracting from that aim. As a wise man once said:
with great power, comes great responsibility.
That said, transitions are a good way to show a change of location or time that might be
a bit too abrupt for your audience if left with just a straight cut.
1 Select the edit point between 02_A380_TAKEOFF.mov and 10_MALDIVES.mov.
Adding Transitions
7 Finally press / (slash) to preview the transition and channel your inner George Lucas.
NOTE You can access more transition presets by clicking on the Effects
Library button from the top left corner of the interface and selecting the
Video Transitions category.
Notice the red bars on either side of the selected edit? This tells you that there’s no
handles or available media on one side or the other of the cut.
2 Press Command-T (macOS) or Control-T (Windows) to apply a cross dissolve transition.
45
Adding Transitions
The above dialogue appears warning you that there are insufficient handles.
As trimming clips to create the handles will shorten your timeline, this probably
isn’t something you want to happen. Instead you’ll fix this issue using a slip trim.
3 Click Cancel.
4 Press T to enter Trim Edit Mode.
5 In the timeline, zoom in on clip 08_SOUTH_POLE.mov so you can see the clip
comfortably.
6 Place your mouse cursor over the filmstrip part of the clip. It will automatically become
the slip trim icon.
7 Click and drag the clip to the right by about 1 second to slip the footage within the clip.
The last step in this introductory editing lesson is to add a title so everyone knows who
5 Drag the Lower 3rd Simple Line title to the timeline viewer overlays and choose Place
on Top.
The Fusion title gets placed above the first video clip on a new track.
6 Place your timeline playhead over the center of the title clip. 47
The controls for this title automatically appear in the Inspector.
7 In the Inspector, double-click the Main Text bar to expand the text controls.
Carry on Cutting
11 Finally, in the timeline, trim the end of the title to the end of the first clip on Video 1.
Allow the title to cache and playback.
NOTE This title has built-in keyframed animation to bring the title in and out. In a
later lesson you will learn how you can adjust these keyframes for perfect control
over your text animations.
Carry on Cutting
Congratulations! You have just completed the first lesson in this book and should now have
a more rounded understanding of the editing toolset within DaVinci Resolve 15. However,
before you move to the next lesson you might want to put your new skills to the test as
there’s still a few things you can do to finesse this edit. Try and accomplish these tasks on
your own. Don’t forget you should duplicate your timeline to create a backup version before
you make any major changes! Good luck!
1 Trim each of the sound effect clips on Audio 2 and Audio 3 so that there’s more overlap
as one sound effect fades out and the other fades in.
2 Add keyframes to the music score clip on Audio 4 so that the volume rises after Brian’s
last line.
3 Use the Razor Edit Mode to cut up Brian’s last line and position it further down the
timeline to create more pacing for his dialogue.
4 Add more Fusion Titles for each airplane clip to highlight the many different locations
(Maldives, South Pole, Kenya) that feature in this film.
Lesson Review 49
1 True or False: DaVinci Resolve automatically saves all new projects to your
Lesson Review
computer’s Desktop?
2 What element is most often used to organize imported clips in DaVinci Resolve?
A) Folders
B) Thumbnails
C) Bins
3 What types of edits can be performed using the toolbar buttons above the timeline?
A) Overwrite
B) Insert
C) Append at End
4 True or False: DaVinci Resolve only allows you to manually add one video or audio
track at a time?
5 From which interface element in the Edit Page can you add a preset Fusion Title to
your timeline?
A) The Inspector
B) Edit Index
C) Effects Library
Answers 50
1 False. All new projects are saved into the currently active database.
Lesson Review
2 Bins are most commonly used to organize imported clips in DaVinci Resolve.
3 A and B. The Toolbar has buttons for performing Overwrite, Insert and Replace edits.
Append at End edits can be performed using the Timeline Viewer overlays, the Edit >
Append at End of Timeline menu option or by pressing Shift-F12.
4 False. You can add as many video and audio tracks as you require by choosing the
Add Tracks option after right-clicking in the timeline track headers.
5 C. Preset Fusion Titles can be added from the Titles category of the Effects Library
in the Edit Page.
Lesson 2
Managing Dailies
and Edit Prep
The most important asset of any project is the camera-original media. It is irreplaceable,
NOTE To complete the next few steps in this exercise, you will need to have
approximately 2.5 GB of available storage on your system.
A new window opens between the Media storage browser and the viewer which you
can use to create a backup of media cards, folders, or even an entire drive of content.
4 At the bottom of the Clone tool panel, click the Add Job button. 53
TIP You can also Right-click a folder in any media storage location,
and choose “Set as Clone Source” or “Add as Clone Destinations”.
9 In the upper-right corner of the clone tool panel, in the options menu, choose Checksum
Type > MD5.
A checksum is a way to detect and prevent errors that can occur during the copy 55
operation. Several checksum methods are available, but MD5 checksum has become
the industry standard, and studios that require checksums with media offload on set
11 When the copy is complete, a green Complete label appears on the job in the
Clone tool.
12 In your operating system’s interface, navigate to the R15 Editing 201 > Lessons >
Lesson 02 Edit Prep > Backup destination folder.
In addition to containing the entire contents of the disk image, the backup destination
includes a MD5 checksum text document that reports any errors as a result of the
checksum verification.
13 Return to Resolve, and in the toolbar, click the Clone tool button to close the panel.
14 In the Media storage locations, Right click the Lesson02_Media location, and choose 56
Unmount Drive to unmount the drive from your system, thereby allowing it to be
removed safely.
Cloning your camera-original content is so essential that it is worth putting DaVinci Resolve
on set, so a backup can be performed even before the set is struck and everyone goes
home. In so doing, you can clone and check the media; and if something is wrong, you will
know to reshoot right away with the least impact on schedules and budgets.
Customizing New Projects 57
After you have backed up all your content, configuring the actual project that you want to
The selected preset is always the Current Project, which means that only the open
project will contain these settings. You also can save a preset to apply to other projects.
5 Select the “Current Project” preset you’ve just updated, and choose “Save as”. 58
Enter the new preset name as R15 Editing, and click OK.
The preset is copied into the guest default config. Now, every new project you
create will use those settings.
59
TIP You can also transfer settings from any project to the current project in the
Project manager. To do so, press Shift-1to open the Project manager, right-click any
Syncing Dailies
project, and choose “Load Project settings to Current Project”. A dialog box asks
you to confirm replacing your current project’s settings. To do so, click “Load
Project settings”.
Project presets allow you to easily create, manage, and switch between presets to enable
the various project resolutions, frame rates, and other settings that you might need to work
with. Project presets can save nearly every parameter and setting across all panels in the
Project settings window; however, only the “guest default config” is used as the default
for new projects.
Syncing Dailies
Now you’ll import the dailies into your project and begin organizing the media by syncing
any audio and video clips that were recorded on separate devices. Some productions
record audio on dedicated digital audio devices to capture the highest quality audio, or
when it’s not practical or desirable to record audio directly to a camera. When the files
come in from the day’s shoot, you’ll need to sync the separate audio and video clips.
In some cases, you can auto sync these using timecodes found on both clips, or by
comparing camera-recorded audio with the separate audio clips. In some instances,
you may not be so lucky and you will need to manually sync your clips.
1 In the Media storage browser, navigate to R15 Editing 201 > Lessons > Lesson 02
Edit Prep> Backup destination.
This was the destination location you set in the Clone tool when copying the disk
image in the previous exercise.
2 Select all three folders. Right-click any of the folders, and choose “Add folder and
SubFolders into Media pool (Create Bins)”.
3 In the Media pool, switch to list view, and click the Clip name header to sort the bin
in ascending order. (The arrow will point up.)
4 In the bin list, click the Video clips bin, and then Cmd-click (macOS) or Ctrl-click 60
(Windows) the Audio Clips bin to display the contents of both bins in the Media pool.
Syncing Dailies
5 Double-click CLIP0001.mov.
Syncing Dailies
and choose Auto-sync Audio > Based on Waveform.
8 From the recent clips pop-up menu at the top of the viewer, choose CLIP0001.mov,
and play it to hear the newly synchronized picture and sound.
TIP If you have many clips to sync in this manner, you can select multiple audio
and video clips, right-click one of them, and choose Auto-sync Audio > Based
on Waveform to let Resolve work its magic and sync them all automatically.
Resolve automatically matches the waveforms of the two pieces of audio to correctly
sync the production audio with the video clip.
Syncing Manually 62
The previous example worked well, but sometimes automatic operations don’t work
Syncing Dailies
as smoothly.
1 Double-click CLIP0002.mov to open it in the viewer, and play through the clip.
Because no audio was recorded with this clip, you have no audio waveform with which
to auto-sync the clip.
2 In the Audio panel, click the Waveform tab to prepare to display the audio waveform
of a selected clip.
3 In the Media pool, select Audio0002.wav. The waveform viewer will update to show
the audio waveform of this clip.
You will need to manually sync these two clips. To do so, you need to position the
playheads for the video clip and the audio clip where you think the clips align.
4 In the viewer, drag the jog bar through the clip until you see Sasha clap his hands.
5 Press the Left and right arrow keys to position the playhead on the exact frame where
his hands are together at 03:30:31:19.
63
Syncing Dailies
6 In the Audio panel, drag the jog bar until you see the first waveform peak that indicates
the hand clap at 03:30:31:17.
7 Press the Left and right arrow keys to position the audio panel playhead on the audio
peak of the hand clap.
64
TIP Audio scrubbing is a useful feature when trying to identify a particular
location on an audio clip. Choose Timeline > Audio Scrubbing, or press Shift-S,
8 At the bottom of the audio panel, click the Link/Unlink Audio button.
The transport controls beneath the audio window disappear; and the clips are now
linked. Let’s make sure that the sound and picture are lined up correctly.
9 Move the playhead to the beginning of CLIP0002.mov, and click play to verify the
picture and sound are in sync.
TIP If you’re not entirely happy with your results, clicking the Link/Unlink
Audio button again will unlink the clips and allow you to readjust the sync
relationship all.
While it is much easier to use Resolve’s auto sync feature to sync clips based on their
timecodes or audio waveforms, being able to manually sync clips is also useful if the audio
has a transient audio signal that you can visually locate in the video. That’s why most
dual-system setups use clapperboards to help in this process.
In the Audio tab, you may change the number of tracks used when editing the clip into
the timeline, the configuration of the individual channels within those tracks and
whether those channels are used or muted. In this case, you’re working with stereo
clips; but because this audio was recorded in-camera, it makes sense to configure
these as mono clips.
66
NOTE You can individually configure multiple tracks with different
configurations for each clip, depending on the audio formats supplied to you
5 In the Format column pop-up menu, choose Mono to reconfigure the current audio
track as mono, and set the Source channel to Embedded Channel 1.
6 In the uppermost Format pop-up menu, choose Mono. Click Add to insert another
mono track, and change its Source channel to Embedded Channel 2.
TIP To remove an audio track and its configuration from any clip, move your mouse
pointer over the track, and click the trash can icon that appears to the right.
6 Click Save at the bottom of the preferences window to save and close the
preferences panel.
7 In the Media pool, select one or more clips; and if necessary, click the Metadata
button to open the Metadata editor to the right of the interface.
8 Click the options menu, and choose the new “my metadata preset”. Click the sort
menu, and choose All Groups.
TIP Your preset will appear blank in the Metadata editor unless it is first set
to show all groups or a subset that contains all the fields of your preset.
Using this preset, fields for the four selected metadata items appear in the metadata
editor. Currently, the fields are empty for all the clips in the Media pool; you could enter
this information manually, or if the information exists outside of DaVinci Resolve, you
could import it.
Importing Metadata 69
You have many ways to populate your clips with metadata. Some may be entered on the
2 In the file dialog, navigate to R15 Editing 201 > Lessons > Lesson 02 Edit Prep. Select
CC-metadata.csv, and click Open.
The Metadata Import dialog allows you to choose how you want Resolve to match the
clips with additional metadata. In this case, you can match clips based on their file
names and timecodes.
3 Deselect the “Match using clip start and end Timecode” box. 70
4 Click OK to import the metadata.
The metadata is imported and added to the clips based on matching file names.
You can combine text that you enter with preset variables to create a more descriptive
clip name. For instance, you can type a space to separate each variable, and add the
word “shot” before each shot number.
8 Enter a space after the description variable, type shot, and enter another space.
9 Type %sh to display all the variables with an “sh,” and in the pop-up menu, choose 72
Shot to add it into the Clip name field.
The clip names now show a combination of the keywords, descriptions and shot
numbers for each clip.
If you have the metadata attached to your clips, you should use it. Naming clips with
variables can save hours of manual typing and provide clear, descriptive names that
you can match with other documents in a production like camera logs and script notes.
Searching with Metadata 73
You also can use this metadata to find clips quickly and easily. Being able to find the
By default, the search criteria for the selected bin is set to search across a clip’s file name.
3 In the “Filter by” pop-up to the right of the search field, choose All fields.
Resolve will search across all the available metadata fields.
4 In the search bar, enter ext to display all the exterior shots that have EXT as a keyword.
5 In the search bar, highlight ext, and enter Sasha to reveal the two shots that have
Sasha entered into their description fields.
6 Clear the search bar by clicking the x to the right to return to the full list of media in the
Video clips bin.
Resolve’s powerful and responsive search feature lets you leverage the flexibility of
metadata to easily find Media pool clips in even the largest project.
Saving Searches using Smart Bins 74
You’re probably already familiar with using bins in DaVinci Resolve to store and organize
14 Click Create Smart Bin to save this Smart Bin with its rules.
This Smart Bin now contains any clip without the “Interview” keyword, but only if it is a
clip that contains just video, or a clip that contains video and audio, thereby excluding
clip types such as timelines, compound clips, or multicam clips from finding their way
into this Smart Bin.
Finally, you may need to create a Smart Bin for media based on a resolution, codec
or framerate.
15 Right-click in your Smart Bins list, and choose Add Smart Bin.
16 Name this Smart Bin Misc Media.
17 Change the second pop-up menu to Resolution. (You can repeatedly press R to
cycle through the metadata that begins with the letter R.) Set the third pop-up menu
to “is not”, and the next two fields to 1280 x 720.
76
TIP To change the rules of any current Smart Bin, right-click the Smart Bin,
and choose “Edit Smart Bin”.
As you can see, coupled with the power of metadata, Resolve has some flexible and detailed
searching functions; so, you should always be confident you’ll be able to find your media.
One word of caution, however, is that a search is only as good as the quality of the available
metadata. Sometimes a simple spelling mistake can thwart all of a search engine’s benefits.
Because Power Bins appear in every project you create, this image file will be available
for any project you have in your current database.
The next time you find yourself with a series of projects that share elements such as sound
effects, graphics, or common video elements, Power Bins can be a powerful tool to save
you time copying clips into different projects.
Optimizing Clips for Editing 78
One of the last steps you might choose to do before you begin editing in earnest is to
This clip is at 4000 x 2160 resolution and uses the Apple ProRes 4444 XQ codec. It is
considerably larger than the other clips, and may therefore slow down your computer
as you edit. You’d be well advised to generate optimized media for this clip. Before you
do so, however you’ll want to configure the resolution and codec to be used to create
the optimized file.
2 Choose File > Project settings, or press Shift-9, and choose the Master settings category.
The Optimized Media and Render Cache area of the Master settings pane includes
options for selecting the resolution and compression codec of the optimized media.
3 Click the Optimized Media resolution pop-up menu to view its options.
You can choose to scale down the clip by a specific percentage or allow the automatic
setting to make the decision for you. “Choose Automatically” scales down only those
clips that are larger than the timeline resolution. Such clips are scaled down to the
current timeline resolution or as closely as possible to the original resolution. Clips at
the timeline resolution or lower are not scaled.
4 Choose Quarter. 79
Using this setting will create an optimized version of this file that is 1000 x 540 resolution.
5 In the Optimized Media format pop-up menu, choose ProRes 422 Proxy (macOS) or
These two compression formats are low bandwidth, so they will provide better
performance as you edit.
Now you can return to the Media pool and generate optimized media for the clip.
6 Click Save to close the Project settings window.
7 With SF Bay Sunset shot 015 still selected, right-click the clip, and choose Generate
Optimized Media.
The creation of the optimized file begins and a progress bar indicates how long it will
take to process the clip. Once finished, the new media is stored on your cache disk in
the first location set in the Media storage Panel of the System Preferences.
Identifying Optimized Media 80
With a simple project such as you have here, it is easy to remember which clips you have
TIP To delete optimized media for an entire project, choose Playback > Delete
Optimized Media.
2 Right-click any column heading in the bin, and in the list of column options, choose
Optimized Media.
The Optimized Media column displays None in the columns of clips that have no
optimized media, whereas it displays the optimized resolution for clips that have
been optimized.
3 Double click the SF Bay Sunset shot 015 clip to load it into the viewer. 81
You can easily switch between the optimized media and the original files in the
playback menu.
5 Use your mouse scroll wheel to zoom in on the image to around 300%, or in the upper-
left corner of the viewer, click the magnification pop-up menu, and choose 300%.
6 Hold down your middle mouse button and drag to reposition the image in the viewer
until you can see the edge of the cyclist’s silhouette against the brighter background.
82
Lesson Review
8 Choose Playback > Use Optimized Media If Available.
9 In the magnification pop-up menu, choose Fit to return to viewing the entire frame in
the viewer.
DaVinci Resolve displays one of the two files based on the menu choice. Choosing
Optimized Media will help you work faster during the edit because Resolve won’t have to
process the full image resolution, but you can quickly and freely switch to the high-
resolution image for grading or other purposes.
Each project starts with a phase of importing and organizing footage. The features covered
in this lesson highlight how DaVinci Resolve can benefit your post-production workflow
before you even step into the cutting room.
Now you’ve seen some of the organizational aspects of working with Resolve, let’s look
at some of the more advanced techniques you can employ during editing.
Lesson Review
1 When using the clone tool, what is the default checksum type?
A) None
B) SHA 512
C) MD5
2 True or False? You can save a preset of your current project settings for future
project configuration.
3 What methods can you use to auto sync sound to video files in the Media page?
A) Waveform
B) Timecode
C) Markers
4 Which type of bin can you access across different projects in the same database?
A) Smart Bins
B) Super Bins
C) Power Bins
1 C. MD5.
Lesson Review
2 True. Project presets are saved in the Presets panel of the Project settings.
4 C. Power Bins.
5 False. Optimized Media is generated and stored in the first location set in the Media
storage panel in DaVinci Resolve > Preferences, and is used when Playback > Use
Optimized Media if Available is enabled.
Lesson 3
Cutting a Dialogue
Scene
Editing is a series of choices. Your first choice is often to sort through the daily collection
NOTE When working in Resolve, you often have a choice of many routes to the
same result. The workflows described in this book have proven to be creative,
efficient, and flexible for each task. They also emulate workflows that many editors
use on a regular basis. Ultimately, however, your preferred workflows will emerge
from your own methods and experiences.
1 In the Project manager, right-click and choose Import. Navigate to R15 Editing 201 >
Lessons > Lesson 03 Dialogue, and select R15 Editing Lesson 03 Dialogue.drp. Click
Open, and click OK to import the project into your Project manager.
2 Open the project, and relink media files.
3 On the Edit page, in the Media pool bin list, select the “Dailies day 02” bin.
4 Drag all three clips in this bin into the source viewer.
By dragging these clips into the source viewer at the same time, you can access
them using the recent clips pop-up menu at the top of the viewer. Doing so provides
an easy way to switch between the last 10 clips you loaded in the source viewer
without searching for them in the Media pool.
87
This clip starts with a clapper and takes a good 20 seconds to get going. Instead of
watching or scrubbing through the unusable range each time you return to this clip,
you can make new subclips based on in and out points that you set.
6 Scrub through the clip until just before the woman enters from the left at around 88
01:00:35:00.
11 To make a subclip based on these in and out points, choose Mark > Create SubClip,
or press Option-B (macOS) or Alt-B (Windows).
In the Media pool, in list view, look at the contents of the Dailies day 02 bin. You can
see that a new clip is underneath its parent clip. Notice that the word “subclip” is
appended to the file name. You might find it useful to keep these subclips in a separate
bin so you don’t confuse them with the original source clips.
12 Choose File > New Bin, or press Shift-Cmd-N (macOS) or Shift-Ctrl-N (Windows) to
create a new bin. Name this bin Subclips.
13 Select the Dailies day 02 bin. Drag the 02_DrSarah_Close_Up_.mov subclip to 90
the Subclips bin, and select the Subclips bin to see its contents.
16 Press L twice to fast forward to the end of the clip where the director yells, “Cut”
at around 01:03:50:00, and mark an out point.
17 Press Option-B (macOS) or Alt-B (Windows) to create another subclip in your currently
selected Subclips bin.
18 In the source viewer recent clips pop-up menu, choose 04_Wide_DrSarah_Take 2_.mov.
19 Again, because this is a second take of the wide shot, play the clip from the beginning, 91
and mark an in point when the bald actor begins to walk away.
20 Press L twice to fast forward to the end of the clip where the director yells, “Cut,” and
TIP You can convert existing in and out points into duration markers by
choosing Mark > Convert In and Out to Duration Marker, or convert existing
duration markers to in and out points by choosing Mark > Convert Duration
Marker to In and Out.
However, remember that when you edit using a duration marker to identify a portion of
a source clip, you still have handles available on either side of the marker after it is
placed in the timeline. By default, a subclip has no handles beyond the initial in and out
points you used to create it.
Modifying Subclips 92
To simulate handles in a subclip, it’s useful to set your initial in and out points a little before
In the dialog that appears, you can adjust the subclip’s start and end values or remove
the limits of the subclip entirely.
3 Change the New Subclip Start time to 10 seconds earlier and click Update.
The source viewer updates the positions of the in and out points to reflect this change,
and the bald-headed man is once more included in this subclip.
TIP When you don’t have one shot that works as a master shot, you can assemble
a very rough cut that effectively blocks out the scene and represents a clear idea
of the target.
In the following exercise, a quick master shot timeline was created for you.
1 In the timelines bin, double-click the “Party’s over edit” timeline to open it in the 93
timeline viewer.
4 Play the clip until the FBI agent says the doctor’s name, and you hear her off-screen
response, “Yeah?” Mark an out point just before the agent speaks again, around
01:00:11:20.
At this point you can turn your attention to the source clip that you want to cut in.
Because the dialogue is the same on both the doctor’s close-up in the source viewer
and the FBI agent’s shot in the timeline, you want to pick up the source clip dialogue in
a spot that roughly matches your timeline playhead location. Resolve has a very nice
match frame feature to do just that.
5 Without moving the timeline playhead, in the timeline, Option-double-click (macOS) or 97
Alt-double-click (Windows) anywhere on the previous 02_DrSarah_Close Up_.mov
Subclip.
The playhead in the source viewer is offset from the out point by the same three to four
seconds that you moved the timeline playhead. This is where the doctor starts to react
to the FBI and her assistant stops speaking. It’s a good place for your in point.
6 Press I to mark an in point in the source viewer.
Let’s place the out point after the friend asks if the doctor is OK, and the doctor turns away.
7 Play the clip in the source viewer, and mark an out point just after the doctor turns her
head, but before she says, “Yeah, yeah,” at around 01:01:02:20.
98
10 Press the Home key, and play the timeline to review your edits.
This type of shot/reverse shot juxtaposition is the most common technique used to initially
block out your scene. That’s why the ability to keep the same offsets between source and
timeline using the modified match frame feature is a major time saver.
Going Beyond the Straight Cut 99
A straight cut, with which audio and video start and end simultaneously, can be quite
J-cut L-cut
The most common split edit is the J-cut, in which you first introduce the sound of the next
shot and then cut to the picture a beat or two later. This is the way that most of us perceive
the world around us; for example, when you hear a car horn in the street, you will look for
the source of that sound a fraction of a second later. An L-cut leads with the image and
then cuts in the audio, often used when you want to show a character’s reaction to
something happening or being said.
In Resolve, you have multiple ways you can create J- and L-cuts. Let’s look at a J-cut split
edit in which the upcoming clip audio is heard first, and the picture edit is slightly delayed.
Extending Edits
A common way to create a split edit is to trim either the video or audio part of the clip after
a straight cut was made in the timeline. Let’s cut in another shot using a simple straight cut,
and then adjust the video of that clip to create the J-cut.
1 In the timeline, position the playhead at the end of the last 02_DrSarah_Close Up_.mov
Subclip that you just edited into the timeline
2 Play the timeline for roughly 10 seconds until you hear the off-screen doctor say,
“So are you going to tell me what this is about?”
You want the audience to see the impatient reaction of the FBI agents and then hear 100
her line. Because you don’t have this line in the close-up shot, you’ll need to switch to
one of the wide shots.
At this point in the timeline, you may notice that the preview mark for the source out
point indicates that the delivery of this line in the 04_Wide_DrSarah_Take 2_.mov
Subclip is just a tiny bit longer than the current take in the timeline.
8 In the timeline, play forward and set an out point after the doctor says, “So are you going
to tell me what this is all about?” but before the FBI agent says, “We need your help”.
9 Press Shift-F10 to perform a ripple overwrite edit.
OK, so that fixed the timing of your new take. Now you need to split the edit.
10 In the timeline, Option-click (macOS) or Alt-click (Windows) the video edit between 102
04_Wide_ Dr Sarah_ Take 2_.mov Subclip and 05_Wide_ Agents_ Take 1_.mov.
11 Play forward until the FBI Agent has said, “We need your help.”
A more sophisticated way to create a split edit is to actually mark the split in and out points
The jog bar splits into two lines. The green line indicates the in point for the audio
and the blue line shows the different in point for the video. Of course, you still need
to place an out point.
TIP You can use the same method to mark split edits directly in the timeline
or timeline viewer.
6 Play forwards in the source viewer until the doctor finishes her line. Set a regular out
point after she says, “You’ll have to do better than that.”
7 Press F10 to perform an overwrite split edit and play over the new cut to review it. 104
Trimming On-the-fly
The extend edit is a powerful feature that works with ripple trims as well as rolling trims.
In fact, it works well anywhere you want to quickly trim to the playhead. Let’s explore this
by working on the end of the cut you just made. This time, however, you’ll perform an
extend edit on-the-fly. By just listening to the cut and trimming in real-time as the edit plays,
you can get a better feel for the trim. You will hear and see how the edit works in real-time
instead of just looking at incremental frame updates and hearing audio scrubbing.
1 In the toolbar, click the trim mode button, or press T.
2 Select the head of the last video and audio cut for the 05_Wide_Agents_Take 1_ clip.
With loop play activated, Resolve will continuously play whatever playback option you
choose. To loop play over the trim point, let’s play the selection.
4 To review the edit, press / (slash) to loop play the selection. 105
A long gap is present between the doctor’s last line and the FBI agent’s response.
Let’s trim that gap on-the-fly.
9 Press U twice to cycle the selection until both side of the cut are selected, as indicated
by the green highlight.
10 To loop the edit, press / (slash) to play. 106
11 As the doctor finishes her line and the FBI agent steps back in toward her, press the
E key to roll the edit back a second or so to create an L-cut.
The take selector acts like a container for multiple clips. While only one of those clips
is seen when you play the timeline, you can switch between the clips at any time.
7 From the source viewer, drag the 03_Dr Sarah_Wide_Take 1_Subclip onto the take
selector clip in the timeline.
TIP The rest of the timeline is inactive when the take selector is in use.
108
TIP You can also drag the clip from its bin in the Media pool directly into the
take selector.
Now all three takes are visible in the take selector. The initial clip is still the active take, 109
but you can change that by clicking the clip you want to view in the timeline.
11 In the take selector, click the middle clip in the stack to view it in the timeline.
12 Press the / (slash) key to play over the new take.
The new clip conforms to the duration of the original clip in the timeline. However,
you can see in the take selector stack that the new take is longer than the original clip.
When you select a take that is shorter or longer than the original clip, you can ripple
the timeline to adjust to the new take’s length.
13 In the upper-right corner of the take selector, click the ripple button.
TIP You don’t have to finalize the take. You can leave the alternate takes within
the take selector to review again later, if you choose. To reopen the take selector
While this lesson has been about editing dialogue, its underlying theme is continuity.
Continuity editing involves matching screen direction, position, and temporal relations from
shot to shot. Using the two-up display while trimming, trimming on-the-fly, applying ripple
overwrite editing, and using the take selector are just a few of the many Resolve features
that support this single most important principle of editing.
Lesson Review 111
1 What methods can you use to create a subclip from a marked duration of a clip in
Lesson Review
the Edit page?
A) Drag the clip from the source viewer to the Media pool
B) Press Option-B (macOS) or Alt-B (Windows)
C) Click the Source Viewer Options menu, and choose Make Subclip
4 How can you change the pre-roll and post-roll times when playing around a selection
in the timeline?
A) Pre-roll and post-roll times cannot be changed.
B) In DaVinci Resolve User Preferences
C) In the General Options of the Project settings
5 True or False? All clips in the take selector should all have the same duration.
Answers 112
1 A. and B. You can create subclips by choosing Mark > Create Subclip, and right-clicking
Lesson Review
the Source Viewer jog bar; then choose Create Subclip, press Option-B (macOS) or
Alt-B (Windows), or drag the subclip from the source viewer into the Media pool.
2 B. Preview marks help you determine where clips will be placed whenever you execute
a three-point edit.
3 False. Ripple Overwrite is a four-point edit that you use when the duration of the
marked source clip is different from the duration marked in the timeline, and when
you want the timeline to ripple to accommodate the difference in duration.
4 B. You adjust pre-roll and post-roll times are adjusted in the Editing panel of the
DaVinci Resolve User Preferences.
5 False. The take selector can contain clips of different durations. When switching
between these clips, you can enable the ripple take button in the upper-right corner
(to the left of the trash can button).
Lesson 4
Let’s begin by opening a project with most of the radio edit already cut, but including some
The first part of this interview with Miss Rachel, chef at the vegan restaurant, has
already been cut for you.
4 Play the timeline to hear the one-minute interview.
Notice how the interview is edited so it sounds clean, without many distracting pauses,
stutters, or poorly chosen words. Check out the rushes from the Interview Clips bin to
get a sense of how this edit was pieced together from the original clips. You will also
notice a couple of small gaps that were left intentionally to add short pauses between
thoughts or subjects and to allow the interviewee (and the audience) to take a breath.
However, one area in this timeline still needs your attention.
5 In the timeline, go to the start of the first orange clip, around 01:00:45:00.
6 Mute Audio 2 and play the three orange clips to hear their audio content. 115
8 Using the Timeline View Options menu, expand the size of the audio track so you can
clearly see the waveform. You may also want to zoom into the location of the playhead
by pressing Cmd-= (equals sign) in macOS or Ctrl-= (equals sign) in Windows a couple
of times. Now you should be able to clearly identify the problematic “Umm.”
116
Doing so has isolated the “Umm” into a separate clip. The dotted lines on the edit
points represent through edits; that is, edits that are visible on the timeline but
playback smoothly because no frames have been removed from either side of the cut.
The edits were also added to both the audio and video parts of the clip because the
timeline-linked selection was active.
TIP To remove an unwanted through edit, in the timeline, place your playhead
after the through edit, and choose Timeline > Join Clips, or press Option-\
(backslash) in macOS or Alt-\ (backslash) in Windows.
10 Return to Selection mode by pressing A. Select the “Umm” clip, and press Shift-Delete 117
(or backspace) to perform a ripple delete.
TIP When you perform an edit, you can’t know how successful it’s going to
beuntil you playback your timeline. It’s highly doubtful if things are perfect
straightaway (though happy editing accidents have been known to occur).
In reality, most edits you’ll perform will always need to be improved with a few
trims here and there.
Continue playing what is now the second orange interview clip until you hear the next
problem where she says, “We’re taking dishes and flavors.” She stutters and says the
word “and” twice. It’s a simple task to tidy this up.
12 Press the JKL keys to play forward and backward over the clip, finally positioning the
playhead just before the first “and”.
TIP Remember that you can jog the playhead back and forth by holding down
the K key and tapping the L or J key. It’s also useful to have audio scrubbing
turned on so you can hear the starts or ends of words. Choose Timeline >
Audio Scrubbing, or press Shift-S, to toggle audio scrubbing on and off.
15 Jog forward until the playhead is located before she says the second “and.”
Press Cmd-B (macOS) or Ctrl-B (Windows) again to add a second through edit.
16 Move your playhead over the isolated “and” in the timeline. Press Shift-V to ensure that
the clip is selected, and press Shift-Delete (or backspace) to ripple delete the clip.
17 Press / (slash) to play around the new edit.
Again, try listening to the edit without looking at the jump cut you’ve just created.
Remember, you’re trying to create a natural-sounding interview that won’t distract
the audience. Don’t worry if the current edit is not as smooth as you would like;
you’ll finesse it soon.
Keep playing through the interview. The next portion you’re going to remove is the
“Umm” just after she says “textures.” This time you’re going to place timeline in and
out points to remove this unwanted portion of the interview.
18 In the timeline, place your playhead at the start of the “Umm,” and press I to add an 119
in point.
19 Jog the playhead forward six or seven frames until you hear her start to say, “and really
TIP Because Resolve’s playhead is inclusive of the current frame, in points are
always added to the head of the frame and out points are added to the tail of
the frame. When adding out points, it’s often useful to find the frame you want
to keep (usually at the start of the next word) and then move the playhead one
frame back before adding the out point. By doing so, you’ll be sure to keep the
frame you wanted.
You’ve now set in and out points around the portion of the interview you want to
remove. But notice that the highlighted portion of the timeline also includes the music
on Audio 2, even though this track is muted.
20 In Audio 2, click the Auto Select button to disable the function, or press Command-
Option-F2 (macOS) or Control-Alt-F2 (Windows).
By turning off the auto-select control for Audio 2, you’ll notice that the highlighted 120
section no longer covers the music clip, so it will not be included in the next step.
6 Press , (comma) to trim the selected edit one frame to the left or . (period) to trim it
one frame to the right.
122
TIP Because you’re concentrating on the audio in these clips, it’s useful to
keep an eye on the clip waveforms to see if you’re adding or removing parts
7 If necessary, press U twice to change the trim to the head of the incoming shot,
and press , (comma) or . (period) to add or remove frames.
8 Press / (slash) to play around the cut point and check your trim decision.
TIP Press Shift-, (comma) or Shift-. (period) to perform a nudge operation that
trims multiple frames at once. The default value is five frames, but you can
change this value by going to DaVinci Resolve > Preferences, selecting User
settings, and adjusting the Pre-roll and Post-Roll times in the Editing panel.
Continue to refine the edit until you are happy with the results. Then you can move
on to the next cut.
9 Press the down arrow to go to the next cut in your timeline. This edit is selected in
the direction you last had the previous edit selected.
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While video trimming is limited to a project’s framerate (24 fps, in this project), audio is
The tool tip tells you that you’re not trimming off any frames, because the portion of
the audio you are trimming is within the duration of a video frame.
8 Drag the audio cut to the right and find a location where you get the cleanest transition
in to “we” without hearing any of the “and.” Make sure you don’t take off so much that
you lose the start of “we.”
9 Press / (slash) to play around the selected cut and hear your cleaner edit.
10 When you are happy with your trimming, reenable snapping and linked selection in 126
the timeline.
Now that you’ve trimmed the audio in your project at the subframe level, you’ve learned
2 Choose Workspace > Reset UI Layout to reset the timeline to its default size.
3 Play the timeline to review the edit.
Notice how the new b-roll clips illustrate what Miss Rachel is talking about, as well as
hiding most of the jump cuts and gaps created during the radio edit. Note also the
sound of the restaurant added on the Audio 2 track (with the music having been
dropped to Audio 3) to fill in the sound gaps between the interview clips.
4 In the timeline, go to the yellow clip on the B-Roll track, which starts at around
01:00:39:00.
127
A blue bar appears along the top of the clip with the speed percentage of the clip
displayed underneath the video thumbnails.
7 Place the playhead about halfway into the duration of the clip.
This is the location where you would like to start slowing down the clip playback.
You do so by adding a speed point at the playhead location.
8 Along the bottom of the clip, click the disclosure arrow to the right of the speed 128
percentage display, and choose Add Speed Point.
13 Finally, to smooth the transition between to the two speed sections, right-click the clip
in the timeline, and choose Retime Curve, or press Shift-C.
The retime curve opens in the timeline below the clip. 130
14 In the retime curve, select the retime keyframe, and click the Bezier control. Drag the
handles out to adjust the amount of smoothing applied to the speed change.
You should see that Resolve successfully manages to blend the two sides of the jump cut
into what appears to be a single take.
Remember, though, that you should use this transition with great care; you don’t want to
change or misrepresent the meaning of something your interviewee said through your
editing, no matter how subtly!
TIP If you can’t see the diamond icon on your transition, zoom further in
to your timeline.
If you just wanted to move a keyframe earlier or later, you could use this editor.
However, to create a custom acceleration curve, you must use the curve editor.
4 On the right side of the keyframe editor that appears below the clip, click the curve 133
editor icon to open the transition curve editor.
Because the Bézier handles are almost completely horizontal when added, they will
create a pause in the transition, holding it for just a moment. However, that’s not what
you want so you’ll need to adjust the handle to accentuate the slow acceleration at the
start of the clip.
12 Drag the right Bézier handle slightly up and to the right to create a smoother curve. 136
Lesson Review
A) When your edit will be used on radio as well as television
B) A cut-down version of your film used by reviewers
C) A technique of concentrating on the audio before editing the visuals
2 What does an edit point with a dotted line represent in the timeline?
A) A back-timed edit
B) A through edit
C) An edit that needs a transition applied
3 Which retiming process can produce much smoother results by restructuring the visual
data between frames of footage?
A) Stereoscopic
B) Optical flow
C) Frame blend
4 What transition could be used to make short jump cuts less noticeable?
A) Smooth wipe
B) Smooth dissolve
C) Smooth cut
1 C. A “radio edit” is created when you focus on editing the audio of an interview to make
Lesson Review
it sound smooth and natural before turning your attention to the covering visuals.
2 B. A through edit—where you have an edit on a clip but haven’t removed any frames—
is represented as an edit point with a dotted line.
3 B. Optical flow uses motion estimation to generate new frames from the original source
frames to produce exceptionally smooth results when retiming a clip with linear motion.
4 C. Smooth cut is a special-purpose transition designed to make short jump cuts less
noticeable by using optical flow processing to automatically morph a subject between
to positions across the duration of the transition.
5 B. To reveal the Transition Curve editor, click the keyframe diamond in the lower-
right corner of the transition to display the Keyframe Editor, and then click the curve
editor button.
Lesson 5
Editing an
Action Scene
It is easy to import all your action dailies and then wonder where to start, but don’t let a
Each clip now appears in the order it was shot. This will be helpful moving forward
because all of the shots from a single camera setup (meaning, all the different takes)
will usually be located next to each other which will make them easier to find. You can
go one step further and place all of the clips in a timeline using this sort order.
6 Right-click the Dailies bin, and choose New Timeline Using Selected Bins.
141
10 Click Create.
The Rushes timeline is created in the Dailies bin and opens in the timeline window.
11 Press Shift-Z to view the entire Rushes timeline.
The clips in the Dailies bin are now placed into the timeline based on the bin’s sort order.
You also chose not to use the existing in and out points applied to each clip to ensure you’re
seeing the full duration of each take.
Using Tabbed and Stacked Timelines 142
You can use this Rushes timeline as a source clip because doing so is easier than loading
3 Click Create.
You want to be able to edit one source timeline into another timeline. To do so, it’s often
easier to see more than one timeline at the same time.
4 Select the Timeline View Options, and choose the first option to enable Stacked Timelines.
The timeline window now shows the two timelines you’ve opened in separate tabs. 143
You can select each tab to view the contents of that timeline.
5 In the pop-up menu for the Sword Fight v2 timeline tab, choose the Rushes timeline.
You can also see different timelines at the same time by viewing stacked timelines.
6 In the upper-right corner of the timeline, click the new stacked timeline button.
You can now see the contents of the Rushes timeline and the Sword Fight v2 timeline
simultaneously. Let’s clean up the interface a little so you can concentrate on this scene.
8 Click the Media pool button to hide the Media pool. 144
9 Click in the upper-right corner of the Timeline Viewer to enter single viewer mode.
10 Click the tab for the Fight Scene v1 timeline, and press Shift-Z to view the entire
13 Press Shift-Z to view the newly edited contents in the Sword Fight v2 timeline.
You can also edit between timelines using a variation of the three-point editing technique.
14 In the upper timeline window, click the Rushes timeline tab .
15 Move your playhead to the start of the third clip in this timeline, 04_pirates.mov.
16 Play through the clip and set an in point where the hero jumps in for the second time.
17 Type +112 to move the playhead forward by one and a half seconds and add an out point.
18 Choose Edit > Copy to copy the select portion of the Rushes timeline.
19 Click in the Sword Fight v2 timeline window, and ensuring your playhead is at the start 145
of this timeline, choose Edit > Paste Insert.
The copied portion of the Rushes timeline is inserted into the Sword Fight timeline and
20 In the Rushes timeline, move the playhead to 13_pirates.mov and play through the
reaction shots of the heroine.
Because the hero has just jumped into the frame, let’s cut in a surprised reaction from her.
21 Set an in point where the woman gasps at 00:05:46:00.
TIP This timecode value is for the Rushes timeline. To see the original source
timecode for each clip right-click the timeline viewer timecode box, and choose
Source Timecode.
22 Type +4. (plus sign, 4, period) to move the playhead forward four seconds, and add 146
an out point after the woman turns from looking up.
23 Press Option-/ (slash) in macOS or Alt-/ (slash) in Windows to play between the in and
By utilizing Resolve’s tabbed and stacked timeline views, you can easily edit the contents
between different timelines. By using this technique, you have created separate versions of
these clips in your new timeline that you can trim and adjust without disrupting or changing
your original edits.
Now that you have another fully blocked-out version of the sword fight scene, let’s help
the director achieve his vision of a tighter fight sequence by looking at some trimming
techniques that work for all types of genres but especially well for action scenes.
Cutting on Action 147
Cutting on action is a basic editing technique, not just for action scenes but for movement
Cutting on Action
in any type of scene.
The idea is that you cut from the action in one shot to the matching action in another shot.
The scene will not only flow more smoothly compared to cutting on pauses in the action but
doing so adds to the continuity in the scene. You already have your basic blocked-out sword
fight, so let’s use some dynamic trimming to make sure your cuts happen on the action.
1 Press T to enable trim editing mode.
2 Move the playhead at the start of the third clip in the timeline, the [04_pirates clip.
The edit nearest the playhead is selected and both the playhead and the dynamic trim
mode button turn yellow to indicate that dynamic trimming is enabled. Now, instead of
pressing JKL to shuttle up and down the timeline, these keys will adjust the selected
cut point.
7 Press the U key twice to select the tail of the outgoing shot.
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Cutting on Action
8 Press J to trim frames off the tail of the shot. Watch the viewer until you see the swords
connect with the pirate on the left and then release the keys.
9 If you go too far, press L to restore frames.
TIP If you find that the footage is playing too fast for you to place the cut, hold
down the K key and tap the J or L keys to trim one frame at a time. You can also
hold down the K and the L or J keys to scrub through the trim.
10 Press / (slash) to play around the selected cut and review the change.
TIP When working in Dynamic Trim Mode, the JKL keys enable you to trim
in real time, and the spacebar, which would normally start and stop playback,
changes to the “play around current frame” function.
The most important thing when placing this edit is to match the action with the earlier
sword hit. You want the outgoing shot to end earlier, just before the swords make
contact for the first time. Whether you cut just before or just after the action depends
mostly on your sense of timing; but in this case, you should cut just before the action
because the incoming shot appears to be in a good spot.
11 Press the down arrow to select the tail of the 07_pirates clip.
149
Cutting on Action
12 Press / (slash) to play around the selected cut.
TIP If you feel that you need to see a little more or a little less when playing
around the selection, you can adjust that play-around time by going to DaVinci
Resolve > Preferences, selecting the User tab, and then selecting the Editing
pane. In General Settings you will find options for Pre-roll time and Post-roll time.
Although this action more or less matches, it could do with quite a bit of tightening up.
Again, you will use dynamic trimming to end the cut earlier.
13 Press J to trim back to the previous sword clash with the villain to the right of the hero.
14 Press the U key twice to toggle the trim to the head of the incoming shot.
150
Cutting on Action
TIP Remember, you can use the JKL keys to perform single frame trims by
holding down K and tapping the J or L keys.
15 Press L to ripple trim the incoming shot forward to the point where the hero and the
villain’s swords clash
Repeating Action
Now that you have fine-tuned a few cuts by matching their action, let’s toss a little wrench
into the principles of action editing. A common contemporary tactic when cutting action
scenes is to repeat the same action on key shots to really milk the impact of a shot.
Sometimes action occurs too quickly and might be missed by viewers. That is the case
for the trim you just made. Even a few overlapping frames in two shots can increase the
dynamism of an action.
1 Press the up arrow to move back to the previous edit between [04_pirates and 151
07_pirates.
2 Click the loop button under the timeline viewer to enable looping during playback,
Cutting on Action
or press Cmd-/ (slash) in macOS or Ctrl-/ (slash) in Windows.
3 Press / (slash) to play over the selected cut between [04_pirates and 07_pirates.
This strike in the sword fight might happen too quickly for viewers to fully “digest” it.
You can create a very brief overlap to emphasize it a bit more. Let’s start on the
outgoing side and then switch to the incoming shot.
In addition to using the JKL keys, you can press , (comma) and . (period) to make
single-frame trims.
4 If necessary, press U until the tail of [04_pirates is selected, and then tap . (period)
two or three times to add two or three frames to the tail of the cut.
5 As you continue loop playing, press U twice to select the head of 07_pirates.
6 With the incoming side of the cut selected, tap , (comma) two or three times to add
frames to the head of the cut.
7 Using the U key, continue selecting either side and continue to refine the overlap.
8 Press spacebar to stop playback.
9 Press W to disable Dynamic Trim mode.
10 Under the timeline viewer, disable the loop button or press Cmd-/ (macOS) or
Ctrl-/ (Windows).
Creating these very short overlapping action frames gives the viewer time to catch up.
However, the opposite is also true; making action go a bit faster can also lend a greater
sense of energy to a scene.
Cutting on Action
5 Press W to toggle Dynamic Trim mode off.
7 Hold down K and tap J a couple of times to slide the reaction shot backward a
few frames. Be careful not to slide too far because you still want to see the hero’s
cheeky wink.
TIP You can also switch between slip and slide trims by right-clicking the
Dynamic Trim mode button in the toolbar.
8 Press W to turn off Dynamic Trim mode and A to return to Selection mode.
As you can see, working in Dynamic Trim mode has many advantages when it comes to
ripple, roll, slip, and slide trimming. However, you can employ a number of other editorial
tricks to further enhance this action scene.
Selecting “Ripple sequence” ensure that gaps won’t be created in your timeline as you
speed clips up and shorten their durations. Selecting Pitch Correction will keep the
audio sounding natural.
Not all clips require a device as simple as a constant speed change. Occasionally, you will
This roughly locates the area you should slow down to extend the pause in the action.
4 Right-click the clip, and choose Retime Controls, or press Cmd-R (macOS) or Ctrl-R
(Windows).
5 At the bottom of the clip, in the Change Speed submenu, choose Add Speed Point.
156
Because clip durations change when you change the playback speed of clip sections,
you can decide if the changes should open gaps or ripple the timeline by choosing the
selection tool or the trim mode tool. In this case, you want to make these edits tighter,
so you’ll ripple trim using the trim mode tool.
8 Press T to enable Trim Edit mode. 157
9 In the Change Speed submenu under the section in the middle, choose Change
Speed > 75%.
Notice that the speeds of both sections on either side of the speed point did not
change speed. Only the location of the speed point has changed.
12 On the second speed point, drag the lower handle to the right until the male lead
begins to engage again with the pirate who is higher in the frame.
Now you might want to keep those locations, while changing the speed of the first
and last segments to speed them up just a bit.
13 On the first speed point, drag the upper handle to the left until the speed of the first
segment is roughly around 120%.
The last segment does not have a speed point, but you can change the speed of the 159
segment using the speed bar at the top of the clip.
14 Position the mouse pointer over the upper-right corner of the speed bar.
TIP You may need to zoom into the timeline to perform this selection.
10 Drag down and to the right until both through edits are selected.
11 Press the U key until only the outgoing side of both through edits are selected.
12 Press , (comma) to trim one frame from each of the selected cuts. 162
13 Press / (slash) to preview these new cuts.
14 Press A to return to the selection tool.
Reframing Shots
Controlling the speed of a clip–either through single-frame trims or retiming shots–helps
to build tension, even if only for a split second. Mixing up angles can have the same effect.
Unlike a typical dialogue scene, when you have multiple camera angles available for an
action scene, use them! And when you don’t have them, you can fabricate them by resizing
and repositioning shots you do have.
1 In the timeline, position the playhead at the start of the third clip from the end, 06_pirates.
9 In the mode pop-up menu in the upper-right corner of the Tracker palette, choose Stabilizer.
Whereas the default Perspective setting stabilizes all characteristics of a camera move,
choosing Translation stabilizes only the X and Y movement.
13 Click the Stabilize button again.
Notice that using that stabilization setting retained the overall natural camera
movement while smoothing out the X and Y motion. Let’s look at the unstabilized clip
to refresh your memory of the original shot.
14 While the clip is looping, select the Bypass Stabilization checkbox to disable the
stabilization.
166
Increasing the Smooth parameter value will remove additional jarring motion while
retaining the primary camera motion. Increasing the smoothness also requires
additional image resizing, so it is best to start with clips recorded at resolutions larger
than the final output.
17 Return to the Edit page.
You may think that all this resizing would lower the quality of your image, but in many cases
it does not. When cutting 4.6K content from a Blackmagic Design URSA camera for HD or
even 2K digital cinema output, you have the benefit of being able to zoom in and reposition
clips to get the framing you want. Even though the project may be in HD, DaVinci Resolve is
smart enough to always start with the original clip’s size when resizing.
Areas of the timelines are highlighted to indicate larger areas in which changes occur.
The green highlights indicate entirely new sections that do not appear in the current
timeline. The red highlights indicate sections that do not appear in the right-clicked
timeline. Both the upper and lower timelines have their own playheads, so you can
review each one. Your current Sword Fight v2 timeline will play in the timeline viewer
as usual, and the Fight Scene v1 timeline will play in the source viewer.
5 Drag the upper timeline playhead over the green section of the comparison timeline. 168
The green section in the comparison timeline is now added to the current timeline.
8 Right-click the second green area at the end of the upper timeline, and choose Accept
Change to add the closing shots from the original cut to your new, enhanced cut.
9 In the lower-right corner, click the close button to return to the current timeline with all
the new changes.
As you may have noticed, you edit action scenes with many of the same tools you would
use in any other genre, but you do so in distinctive ways. Action scenes are just short
storylines in and of themselves, so the tools and some of the techniques used to advance
a dialogue scene are also used here. You needn’t be anxious about editing your first action
scene; just remain organized and treat it like a mini-story.
Lesson Review 169
1 How can you see more than one timeline at the same time?
Lesson Review
A) Choose Timeline > Open Additional Timeline
B) Cmd-double-click (macOS) or Ctrl-double-click (Windows) another timeline
C) By enabling tabbed timelines in the Timeline View Options menu
2 What visual indicators does Resolve give to let you know you’re in Dynamic Trim Mode?
A) The Dynamic Trim toolbar button changes to yellow
B) The timeline playhead changes to yellow
C) The Trim Edit mode button changes to yellow
3 True or False: The function of the J, K and L keys differ when you are in
Dynamic Trim Mode?
1 C. You enable stacked and tabbed timelines by clicking the top left button in the
Lesson Review
Timeline View Options pop-up.
2 A. and B. The timeline playhead and the Dynamic Trim Mode toolbar button both
change to yellow.
3 True. When in Dynamic Trim Mode, the J, K and L keys are used to trim the selected edit(s).
4 C. The lower speed point handle adjusts the position of the speed point on the clip
without adjusting the speed either side.
Editing Multicamera
From the very beginning of a project, accurately establishing the sync relationship between
Syncing Angles
multiple camera angles is critical to a successful multicamera edit, so let’s look at the
various ways you achieve this in Resolve.
1 In the Project manager, right-click and choose Import. Navigate to R15 Editing 201 >
Lessons > Lesson 06 Multicam. Select R15 Editing Lesson 06 Multicam.drp, choose
Open, and click OK to import the project into your Project manager.
2 Open the project, and relink media files.
3 In the Media pool, select the 01 Sasha Interview bin.
4 Play each of the clips to review the interview contents.
This bin contains two clips shot from different angles of an interview with Sasha from
the cycle shop Citizen Chain in which he explains the inspiration for the business’s
name. It’s a nice story, but the director would like it to flow a little better. Thankfully,
because this interview was shot on more than one camera, you can cut between the
cameras instead of adding b-roll cutaways to cover jump cuts in the edit, or patching
the interview with the Smooth Cut transition.
First, you need to sync the interview clips.
5 In the Media pool, select both clips. Right-click either clip, and choose “Create New
Multicam Clip Using Selected Clips”.
The New Multicam Clip window opens in which you can select how Resolve will
create the multicam clip.
6 In the Multicam Clip name, type Sasha Interview.
7 Leave the Frame Rate at 24. Resolve uses the frame rate of the source clips.
8 Change the Angle Sync to Sound.
Resolve will automatically synchronize the two clips using their audio content as
references, much as you did when syncing dual system clips in Lesson 1.
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Syncing Angles
9 Leave “Move Source Clips to ‘Original Clips’ Bin” selected.
10 Click Create.
Resolve analyses the clips’ audio and creates a new multicam clip in the selected bin
called Sasha Interview. A new bin also appears, Original Clips, that contains the two
interview source clips.
Syncing Angles
2 Play the multicam clip in the source viewer. Both angles should be in sync.
NOTE You may notice some black frames at the start on the shot on the left,
labelled Angle 1, because the camera recording this shot may have started rolling
a short time after the other camera started. These frames are not a problem. In
fact, multicamera source clips don’t have to be exactly the same length.
3 In the source viewer, set an in point just before Sasha says, “I was a big fan of Orson
Welles (around 01:00:07:00).
4 Set an out point after Sasha nods at the camera, but before he says, “Sort of a happy
coincidence“ (around 01:00:34:00).
5 Select the Timelines bin, and press Cmd-N (macOS) or Ctrl-N (Windows), or choose
File > New Timeline.
6 Name this timeline Multicam Interview, and click Create.
7 Press F10 to perform an overwrite edit into the Multicam Interview timeline, and press
Shift-Z, if necessary, to view the whole clip.
175
Syncing Angles
When you play this multicam clip in the timeline, you’ll see only the currently active
angle. The second angle is hidden.
5 Another “ahhh” occurs before he says, “And only after we named the shop.” Ripple
delete it.
6 Set another in point after he says, “It was only after we named the shop,” and place an
out point just before he says, “We found out that Rosebud was really a bicycle.” Again,
ripple delete this section of the interview to tighten up the punchline of the story.
176
Syncing Angles
At this point, your director is satisfied that your new cut has engaged the audience
sufficiently, so doesn’t want to use the rest of the interview.
7 Set an in point before Sasha says, “The inspiration for Rosebud,” but don’t set an
out point.
8 Press Delete (or Backspace) to remove the rest of the interview from this timeline.
9 Press Shift-Z to fit the timeline in the available space.
10 Press Home to return your playhead to the start of the timeline, and click play to listen
to this radio edit.
Remember, at this stage you are listening to ensure that the interview sounds right and
contains no obviously distracting audio edits. If you need to adjust any edits, use the
techniques you learned in Lesson 3 to ripple trim the edit points to suit yourself.
Once you have the radio edit working, you’re ready to switch the angles of your
multicam clip.
TIP You can identify a multicam clip in the timeline by the little box icon next
to the name of the clip.
2 Press / (slash) to review the cut. 177
Ouch! I think you’ll agree, that’s a pretty nasty jump cut.
3 Right-click the first clip in the timeline, and choose Switch Multicam Clip Angle > Angle 2.
Syncing Angles
4 Press / (slash) to review the new edit.
Now, the jump cut isn’t quite so noticeable, but splitting the edit will hide it a little
more effectively.
5 Press V to select the edit between the first and second clips.
6 Press Option-U (macOS) or Alt-U (Windows) to select the video edit, and press U,
if necessary, until the video edit is selected as a rolling trim.
7 Press , (comma) two or three times to roll back the video edit a few frames to create
a small L-cut.
8 Press / (slash) once more to review the edit.
The slight offset of the video edit from the audio cut slightly softens the edit, making
it much less jarring.
9 In the timeline, select the third clip. Right-click it, and choose Switch Multicamera Clip
Angle > Angle 2.
10 Select the fifth clip, right-click it, and choose Switch Multicamera Clip Angle > Angle 2.
11 Review each of these edits, and if necessary, repeat the rolling trim procedure to split
the video edit from the audio edit. Offsetting the edits even one or two frames can
make a big improvement in the way the edits are perceived.
178
TIP Remember, you don’t always have to roll the edit backward to create an
L-cut. A cut might work better if you roll the video edit forward to create a J-cut.
Flattening a multicam clip in the timeline removes all the additional angles, and leaves
the active angle in its place as a normal timeline clip.
By shooting this interview with more than one camera, you are able to cut the interview
effectively without having to paint it entirely with b-roll or rely on the Smooth Cut transition.
TIP You can create multicam clips using selected clips or the contents of one
or more selected bins.
3 In the New Multicam Clip window, name your multicam Simple Music Multicam.
4 Change the Angle Sync to Sound.
5 Change the Angle Name to Clip name.
Once again, the multicam clip is created in the selected bin, and the original source
clips are tucked into a new Original Clips bin.
180
NOTE The Angle Name option dictates the order in which the angles are
sorted. When you choose Sequential, Resolve labels the angles and sorts
6 Double-click the Simple Music Multicam clip to open it in the source viewer.
At first, it looks as if these clips have no video content; but if you play through the first
few seconds, you’ll see the video of each clip appear because the audio clip starts a
little before each of the video clips, much as in Sasha’s interview.
The multicam source viewer organizes the angles from left to right and from top to
bottom. So, in this 2x2 multicam layout, angle 1 will appear in the upper-left window
and angle 4 will appear in the lower-right window. Notice that the angles names have
inherited the original clip names.
7 In the source viewer options menu, make sure “Video and Audio” is selected. 181
When you play the clip back in the source viewer, you will now hear the music track
rather than the camera audio recorded on the set.
9 Set an in point just before the music starts, after the sync bleeps (at 01:00:03:03). 182
10 Perform an overwrite edit to edit this clip into the empty timeline.
11 Press Shift-Z, if necessary, to view the whole clip, and press Home to return the
In the timeline, the clip remains blank because you are monitoring an angle that has no
video, the angle with the music track.
12 In the source viewer mode pop-up menu, choose Multicam to display the multicam viewer.
In the source viewer below the multicam clip, you see three buttons that set the parts
of this multicam clip you will edit: video, video and sound, or only sound.
13 Click the video button to the left to edit only the video of this multicam clip.
14 In the source viewer, Option-click (macOS) or Alt-click (Windows) the video for CAM_01.
Holding down the Option (macOS) or Alt (Windows) key switches the video of the active
angle. If you didn’t use this keyboard modifier, you would cut the video of the active angle.
15 The source viewer now displays two boxes; the blue box identifies the active video
angle and the green box identifies the active audio angle.
183
TIP You can also press the 1, 2, and 3 keys along the top of your keyboard
to cut between the angles in real time.
17 Return the playhead to the start of the timeline, and click play to review your
multicamera masterpiece.
This first attempt at a real time multicamera edit is probably not going to result in a
perfect edit. It’s very rare that you would cut to the exact angle at exactly the right time
on your first try (although happy editing “accidents” have been known to happen).
Instead, think of this as your rough cut. You’ll now need to refine the edit.
Adjusting a Multicamera Edit 184
Now that you have completed your rough cut, when you review it you’ll probably notice
TIP When working with a multicamera edit, you need to be very mindful of the
sync between the angles. For this reason, it’s probably not advisable to begin
rippling, slipping, or sliding shots until you are confident you have mastered
those edits.
Previously, when working on the multicamera interview, you switched the angles in
the timeline. When you have more than two angles, it’s easier to switch angles in the
source viewer as in the next exercise.
1 In the timeline, play your multicam edit until you see a shot you want to change,
then stop playback.
As the edit plays, the source viewer will also update because, in multicam mode,
the source viewer is automatically ganged to the timeline playhead position.
2 In the multicam viewer, Option-click (macOS) or Alt-click (Windows) a different image
to switch the active angle to the new angle.
185
Excellent. Now that you’ve got a real taste of how much fun multicamera editing is,
and how it works in Resolve, it’s time to look at a more complex editing challenge.
TIP The camera number metadata is located in the Shot & Scene category of
the metadata panel.
8 For this example, deselect “Move Source Clips to ‘Original Clips’ Bin” to leave the 188
source clips where they are and click Create.
TIP If you can’t easily find your multicam clips, this project already includes
a Multicam Clips Smart Bin.
9 Double-click the Miserable Girl multicam clip to load it into the source viewer.
10 In the source viewer, set an in point just before the music starts at 01:00:03:05,
and overwrite the clip into the Complex Multicam timeline.
It is important to edit the multicam clip into the timeline prior to switching to the 189
multicam source viewer because that viewer is designed specifically to work when
multicam clips are already edited in the timeline.
13 Play through the timeline, keeping an eye on the source viewer to check the sync
of all clips.
TIP Black frames are shown at the start and end of some clips because all
of the cameras started and stopped recording at slightly different times.
Because the clip name sorting organizes clips alphabetically, CAM 01 is the first clip in
the list and is used in the timeline as the default picture and sound reference.
Renaming Tracks
Although the multicamera clip appears as one segment in the timeline, it is actually a type
of container timeline, which is very similar to a compound clip. You will work more with
compound clips in Lesson 06; but for now, it’s useful to know that you can open a multicam
clip in its own timeline when you need to make changes, such as altering an angle name.
You can use the pop-up menu in the timeline header to rename angles to be more
descriptive and helpful. However, renaming is available only when you expand the track
view in the Timeline View Options menu.
1 In the Timeline View Option pop-up menu, select stacked timelines.
190
2 In the timeline, right-click the Miserable Girl clip, and choose “Open in Timeline”.
The multicam clip opens in its own tabbed timeline and you can see how Resolve has
structured and organized it. The organization is simple: any content on the Video 1
track is displayed in the multicam viewer as Angle 1. If content is present on Video 2,
it is displayed as Angle 2, and so on. The same naming convention applies to the audio
clips. Notice that the track names follow the names of the original clips.
3 In the timeline header for the V2 track, click the name CAM_02_Pt1.
4 Rename the track to CAM_2. 191
5 Click the timeline tab for the Complex Multicam timeline, and in the multicam viewer,
verify that the name of the second angle is updated.
TIP Limiting the number of displayed angles can also improve playback
performance on slower computers.
The source viewer organizes the angles into pages to provide access to the additional
camera angles.
3 Click the right page control arrow to display additional angles.
This page displays angle CAM_10; a nice shot of the lead guitarist. You might want this
important close-up shot on the first page, so let’s relocate that angle in the track order.
4 In the timeline, click the Miserable Girl tab.
5 Scroll up to locate the CAM_10 track, right-click the timeline header, and choose 192
Move Track Down.
NOTE Notice that CAM_02 contains two clips. These two clips were captured
by the same camera and placed on the same track according to their timecode
based on the Angle Name option you selected when creating the multicam clip.
8 Press F12 to perform a place on top edit, and edit the clip in track V11 (the lowest free
track) so this clip starts at the correct position.
195
NOTE While a place on top edit will normally create new video and audio
tracks as necessary, in this case, an empty V11 track was already in the timeline.
V11 was empty because Angle 11 in this multicam clip is used for the music track
which has no video. By manually adding the new video-only angle to the
empty V11 track, both clips now display as the 11th camera angle in the viewer.
9 In the timeline, close the Miserable Girl tab. You have finished changing your multicam
clip for now.
10 In the source mode pop-up menu, re-enable the multicam viewer.
11 Click the Timeline View Options button, and click the button to enable audio
waveforms. Choose other timeline view options to suit yourself.
Ok, back to the fun bit. It’s time for you to do some more multicam editing!
12 In the multicam viewer, click the audio-only button, switch to page 2, and Option-click
(macOS) or Alt-click (Windows) the MUSIC angle to switch the multicam clip audio to
the music track.
196
Lesson Review
instincts might tell you to flatten the timeline and remove all of the unused angles, consider
that color grading can be easier when opening a timeline and grading each track instead of
grading clip-by-clip.
When editing multicamera projects and playing back in real-time, you are really trying to
assess the rhythms and themes of the music and capture those characteristics as you are
cutting. Sometimes you might cut a multicam clip in three or four ways to experiment with
various pacing strategies and later decide which one is showing the most love; but as with
all editing, each cut requires constant revisiting and reworking to ensure that your audience
is watching the best possible results.
Lesson Review
1 What options do you have for synchronizing angles in a multicam clip from video clips
without sound?
A) Use in or out points
B) Use markers
C) Use timecode
2 What is the maximum number of angles you can view simultaneously in a multicam clip?
A) 16
B) 18
C) 28
3 What modifier key is held down to switch the entire multicam clip to another angle
instead of adding a new edit point?
A) Command (macOS) or Control (Windows)
B) Option (macOS) or Alt (Windows)
C) Shift
4 True or False? You cannot change the order of angles, add additional angles to an
existing multicam clip, or change the current order of the angles.
5 True or False? When you choose to flatten a multicam clip, you lose all the other
synchronized angles.
Answers 198
1 A., B., and C. You can choose to synchronize angles using in points, out points,
Lesson Review
timecode, or markers instead of sound.
2 A. 16. You can have multiple pages of more angles, but the maximum number of angles
you can view in any one page is 16 (4x4).
4 False. Right-click a multicam clip, and choose Open in Timeline to adjust an existing
multicam clip.
5 True. Flattening a multicam clip removes all the unused angles and leaves only the
clip that was used in the active angle in the timeline.
Lesson 7
Creating Multilayered
Composites
To ensure the clarity of your multilayered promo, you must have a vision for the project
This clip is a multilayer graphic promo like the one you will create. As you can see,
to realize a project such as this, you need lots of images visible at the same time,
and they must be stacked on top of each other using multiple timeline video tracks.
The vertical placement of clips is best dealt with after you have determined when the
most important shots should be seen. So, let’s take a closer look at the starting timeline
which roughs out the basic structure of the promo but is still missing a few elements.
4 In the timelines bin, double-click “01 start timeline”.
201
To successfully match frame and find the desired sentence, you need to indicate which
track DaVinci Resolve 15 should be examining. You can set the correct track for the
match frame by disabling auto select on all of the tracks above the track you want to
match frame to, which in this case is Audio 1.
NOTE You can also manually select a clip to match frame to, irrespective of
the auto select controls focus.
2 Click the auto select button to disable auto select for Video 1, or press Opt-F1 (macOS) 202
or Alt-F1 (Windows).
TIP You’ll also find a match frame button under the source viewer with which
you can locate the current source frame in the timeline.
The match frame function loads the clip under your timeline playhead and on the 203
highest auto select-enabled track into the source viewer. This simple action saves you
the trouble of tediously searching through the Media pool to locate the clip you have
TIP When you want to locate a particular timeline clip in the Media pool, select
the clip in the timeline, and choose Clip > Find Clip in Media pool; right-click the
clip, and choose Find in Media pool; or press Opt-F (macOS) or Alt-F (Windows).
4 With the source viewer active, type 3. . (two periods) and press Enter.
Pressing two periods is the same as adding two decimal points with zeros. So, it is the
equivalent of typing 3:00 minutes. This location is near the starting point for the next clip.
5 Press spacebar to play over the ending sentence.
You’ll use this last sentence as the ending for your promo.
6 Return to the three-minute location, and mark an in point before the doctor says,
“This is why I continue to fight,” at around 00:03:01:00.
7 Mark an out point after she says, “Give up on them,” at 00:03:08:00.
Now you want to add this VO to the end of your timeline, you’ll do so using the append
at end edit function.
8 Press Shift-F12 to append the clip to the end of the timeline of the targeted audio track. 204
You just moved the clip by a relative amount (10 frames) because the plus key was
entered before the numerical value. Doing so adds some much-needed breathing
space between the two sentences. At this point, take some time to review the entire
edit before you move on to the next exercise.
8 Return to the start of the rhino clip in the timeline and watch the edit.
Fit to Fill is an easy edit to make in this way; but in some cases, it can be even easier. 207
If you are performing a fit to fill edit to replace an existing clip in the timeline, you
needn’t mark in and out points. You can position the timeline playhead over the
TIP If you will need to locate this exact frame later, you might want to add a
clip or timeline marker as a reference.
3 In the Media pool, double-click single round shot to open it into the source viewer. 208
By examining the audio waveform overlay, you can easily locate the gun being fired
because the shot is the only sound in this clip.
5 In the source viewer, drag the playhead directly over the frame where the gun fires. 209
A new Video 2 track is added above Video 1. Now you’ll patch the video from the
source clip onto Video 2 track.
10 Press Option-2 (macOS) or Alt-2 (Windows) to patch the source video to Video 2
in the timeline.
Because you also want the gunshot to be heard, you’ll also edit in the audio. 211
11 Press Cmd-Opt-2 (macOS) or Ctrl-Alt-2 (Windows) to patch the source Audio 1 into Audio 2.
The gunshot clip is now layered on top of the clip on Video 2, and the sound of the
gunshot occurs exactly in the pause of the sentence.
13 Press / (slash) to review the edit you just made to see and hear the placement of
the gunshot.
You have one more gun firing shot to add. You’ll edit this on another layer above 212
single round shot.
14 In the Media pool, double-click two rounds shot to open it in the source viewer.
Now you need to patch the audio and video to new tracks in the timeline.
16 Right-click anywhere in the timeline header and choose Add Tracks.
In the Add Tracks dialogue, you can determine how many tracks you’re adding and 213
where they are placed in relation to existing tracks.
17 In Video Tracks, set the Insert Position menu to Above Video 2; and in Audio Tracks,
You do not always have to patch to a specific numbered track. You also can quickly
patch to the next highest video track by using the up arrow keyboard shortcut.
19 Press Cmd-Shift-up arrow (macOS) or Ctrl-Shift-up arrow (Windows) to patch source V1
one track higher to Video 3 in the timeline.
20 Press Cmd-Opt-down arrow (macOS) or Ctrl-Alt-down arrow (windows) to patch source 214
A1 on track lower to your new Audio 3 in the timeline.
The two selected clips are no longer visible in the viewer and they are dimmed in the
timeline, which reveals the loading rifle clip beneath on Video
2 Press / (slash) to play over loading rifle to view its contents.
At the start of the clip, the rifleman slaps the cartridge into his gun. Aligning that action
with the gunshot sound effect would sync all the visuals very nicely.
3 Make sure your playhead is still positioned over the sound of the gunshot on Audio 2. 216
If it isn’t, use the waveforms of the guns firing as a guide (or any markers you may have
added as reference).
6 Tap the , (comma) key three or four times to move the clip three or four frames later.
Now you have a problem. By default, the slip tool shows the four-up display in the 217
viewer, which shows only the start and end frames of the clip you are slipping.
However, you are not interested in the first or last frame of that clip. You need to see
9 Choose View > Enable Preview During Editing or press the Shift-Q again to reenable
the four-up display.
To be sure you have the rifle shot aligned with the sound effect, you need to enable
the sound effect without enabling the linked video on the higher video tracks.
10 Press A key to return to the selection mode tool
11 Opt-click (macOS) or Alt-click (Windows) the audio clip on the Audio 2 track to select it
without selecting the linked video clip.
218
5 Trim the head and tail of .dropzones so it extends across the entire timeline from the
first clip to the last.
220
TIP Resolve’s default scaling behavior is to fit all images within the timeline
resolution. Although this graphic has a much higher resolution than the
As the name implies (and as you can now see), this graphic has an alpha channel that
creates transparency. This channel makes it easy to scale and reposition the video
layers under the graphic to fill in the areas of transparency.
TIP To ignore, invert, or modify the type of alpha channel in a graphic, right-click
the file in the bin, and choose Change Alpha Mode. Alternatively, you can switch
between these same options in the Video tab of the Clip attributes dialogue.
You’ll use the on-screen controls to position and crop this interview clip so it fits within
one of the rectangles. Because this is your main interview clip, it will go into the largest
rectangle in the layout.
2 In the lower-left corner of the timeline viewer, click the transform On-Screen Control
button to show the wireframe outline.
221
Because the video frame isn’t in the same aspect ratio as the rectangular graphic,
some of the image edges bleed over into other rectangles. Again, using on-screen
controls, you can crop the image to fit perfectly.
4 In the lower-left corner of the timeline viewer, click the on-screen control pop-up menu, 222
and choose Crop.
However, the compound clip is not a mixdown of your video and audio clips. It is a
container of all your edits which you can still access at any time.
TIP Deleting a compound clip from a bin deletes it from any timeline into which
it was edited, just as with a normal source clip.
10 Select the third clip in the timeline, and press Opt-up arrow (macOS) or Alt-up arrow
(Windows) twice to move the clip up two tracks.
Because the graphic is on the Video 4 track, you’ll need to move it up to a new track 226
before you can move the last clip. Even without an existing track, moving the graphic
up automatically will create a new track.
TIP When moving clips using the arrow keys, be careful to move only into
empty areas of the timeline. Any clips you pass over, even temporarily, will
be overwritten.
With all four clips on their own tracks, you can trim their heads so they all begin at the
start of the timeline.
13 Cmd-click (macOS) or Ctrl-click (Windows) the heads of each of the three clips on V2,
V3, and V4.
227
Because the timeline was updated with the changes, the Animation comp 01
compound clip has also been updated.
20 Play through the first few seconds of the timeline to verify that the changes were made.
The compound clip in the bin includes all the same updates you’ve made to compound
clip in the timeline.
TIP When you need to decompose a compound clip back to its constituent
parts, select the compound clip in the timeline, and choose Clip > Decompose
in Place; or right click the compound clip in the timeline, and choose
Decompose in Place. Doing so will return you to all the separate clips that were
inside the compound clip. Note that this process does not remove the original
compound clip from your bin.
The playhead is placed at 10 seconds, just after the gunshots. This is where you will
create the first keyframe to begin your animation.
3 In the timeline, select the compound clip. Open the Inspector, and in the Transform
controls, set the Zoom data field to 2.800 to scale up the image the fill the frame.
4 Drag right in the Position X data field until the edge of the image reaches the left edge
of the raster, or type 1145, and press Enter.
230
TIP Changing the Render cache format will re-render all previously cached
frames for your entire project.
A red line appears along the top of the timeline to identify the area to be cached. After
you leave your system idle for a fixed wait period (the default is 5 seconds), Resolve starts
to cache the frames and the red lines turn blue to indicate a successfully cached area.
9 Allow the compound clip to cache in the timeline, and then play back the timeline to
review your animation.
233
TIP Another way you can begin to assess how an animation is working is to open
the compound clip in the timeline and disable groups of clips or tracks. In doing so,
Adjusting Keyframes
less media being is played, and you will be reducing Resolve’s workload. Once you
have finalized the keyframes timing, you can begin to re-enable the clips or tracks
within the compound clip and let Resolve cache the resulting animation.
In Lesson 1 you generated lower-resolution proxy files as part of the edit prep process.
Such files, when combined with smart caching, can vastly improve performance when
working with high-resolution clips, complex multi-layered timelines or interframe-
compressed video formats, such as H.264.
Adjusting Keyframes
Now that you have playback performance at a point where you can evaluate the
effectiveness of your animation, let’s review and adjust the timing and acceleration of that
animation. At present, the animation begins a little too early. The on-screen interview
appears as black frames as the animation starts. If you move the keyframe later, your
interview clip should be on-screen just before the animation gets to her.
1 In the lower-right corner of the compound clip, click the diamond-shaped keyframe button.
The Keyframes editor appears directly under the compound clip in the timeline. 234
The two white diamond icons represent the current positions of the keyframes
you’ve added.
Adjusting Keyframes
TIP You can reveal the Keyframes editor by selecting the clip on the timeline
and choosing Clip > Show Keyframe Editor or pressing Shift-Cmd-C (macOS)
or Shift-Ctrl-C (Windows).
2 To change the start of the animation, select the first keyframe in the Keyframes editor.
When a keyframe is selected, it turns red to show that you can drag it earlier or later in
the timeline.
3 Drag the keyframe to the right until the tooltip displays 2:00. This should place it right
as the on-screen interview can be heard.
4 Repeat this process with the second keyframe, moving it to the right until the tool tip
reads 3:00.
Adjusting Keyframes
6 In the timeline viewer, zoom out of the image.
You can now see the motion path created by the keyframes you’ve added to the
compound clip, along with the usual on-screen controls for the clip’s anchor point,
rotation and zoom.
7 Click the motion path’s keyframe on the right to select it. (This is your first keyframe on
Animation comp 01, the animation’s starting point, where the compound clip had been
moved left across the screen). Right-click the control point, and choose Smooth.
A Bézier spline handle is added to the path, allowing you to modify the curvature of the 236
path and also to increase or decrease the ease-in, or smoothness, of the motion path.
The outer handle allows you to modify the shape or curvature of the path. The inner
Adjusting Keyframes
handle controls the acceleration of the animation.
8 Drag the outer control slightly to the right, bringing it closer to the keyframe and then
adjust the inner handle further to the right.
See how the dots along the motion path adjust to these changes? This behavior will
help smooth the beginning of the animation so it doesn’t begin moving abruptly.
9 Repeat these steps to smooth the animation of the second keyframe (to the left of
the screen).
10 Return the timeline zoom pop-up to Fit, and turn off the transform on-screen controls. 237
Allow time for the new animation to cache, and then play it to see the smoother start
and end to the animation.
Adjusting Keyframes
Now the motion path has a nice, smooth landing as the animation ends.
TIP If you need to clear the current render cache so you can see your
changes, select the compound clip in the timeline, and choose Playback >
Delete Render Cache > Selected Clips.
You can also see the curve editor for this animation in the timeline.
11 In the lower-right corner of the compound clip in the timeline, click the curve editor.
This displays the curve controls below the Keyframes editor underneath the clip in
the timeline.
12 In the upper-left corner of the curve editor, click the pop-up menu, and choose the
Position X control.
238
Adjusting Keyframes
TIP The checks next to parameters indicate that keyframes have been added
to those parameters.
13 Select the first keyframe for Position X to see the Bézier handle.
In the curve editor, you can further refine your animation’s motion path, and edit X and
Y position keyframes independently.
14 Once again, allow time for the new animation to cache, and then play it to see any
changes you’ve made to the animation. Refine further to suit yourself.
Animation is so full of creative possibilities that it can be tempting to add elements just for
the sake of watching them on the screen. However, animation and graphics added “just for
fun” typically detract from the overall impact of a message. Unnecessary elements can
often increase confusion when they should instead bring clarity to your message.
As a result, when you create a motion graphics animation for promos, think through every
visual element and the way it will move. Make sure that each creative and technique choice
the overall communication of the project, as well as the individual scene to which it belongs.
By doing so, you should be able to create a more appealing design and maximize its impact.
Lesson Review 239
1 What will happen to a four-second source clip that is edited into a two-second marked
Lesson Review
section of the timeline using a Fit to Fill edit?
A) Only the first two seconds will be used in the timeline.
B) The clip will be retimed to 50 percent of its original speed.
C) The clip will be retimed to 200 percent of its original speed.
2 True or False? The Replace edit will respect in and out points set in the source viewer.
5 Where do you adjust the timing of keyframes that have been added to timeline clips?
A) In the Keyframe controls in the Inspector
B) In the Keyframes editor of the Timeline
C) In the clip’s Keyframes editor
Answers 240
1 C. The source clip will overwrite the contents on the destination track and be retimed
Lesson Review
to 200 percent of its original speed.
2 False. The duration in the timeline being replaced can be set with in and out points,
but the replace edit will ignore any in or out points set in the source viewer as it aligns
the frame at the position of the source playhead with the timeline playhead.
3 B. Select the elements in the timeline that you want to place within the compound clip.
Choose Clip > New Compound Clip; or right-click the selected clips, and choose New
Compound Clip.
4 B. Right-click a compound clip in the Media pool or the timeline, and choose Open in
Timeline. Alternatively, choose Clip > Open in Timeline.
5 C. Click the keyframe button in the lower-right corner of the clip. Alternatively, you can
select the clip, and choose Clip > Show Keyframe Editor; or press Cmd-Shift-C (macOS)
or Ctrl-Shift-C (Windows).
Lesson 8
Creating Graphics
in Fusion
To begin creating custom graphics and composites in Resolve, all you need to do is click
Viewer 1 Viewer 2
TIP To zoom in and out of the work area editors, press the Cmd key (macOS)
or the Ctrl key (Windows) and scroll the middle mouse wheel.
7 Underneath the Viewers, drag the red playhead line to scrub through the clip.
Note the green lines that appear under the frames of the time ruler. These represent
the portions of the video that are cached. To see a composite in real time, you must
first play the video through until all frames are cached. Once the time ruler is solid
green, it will playback in real time.
TIP You can allocate more RAM to the Fusion page using the Fusion memory
cache setting located in Preferences >System>Configuration.
The yellow lines on either side of the time ruler define the render range. This is the
duration that will be used for playback, caching, previews and final rendering. In longer
takes, you might want to drag the yellow bars to shorten the render range and focus
only on the composited areas for faster preview.
TIP Use square brackets [ and ] to navigate up and down the timeline by 1
frame. Move the playhead to the start and end of the render range by pressing
Option-[ or ] (macOS) or Alt-[ or ] (Windows).
Now that you are familiar the time ruler and can navigate in the node editor, you can
begin adding nodes to the pipeline.
Understanding the Node Editor 244
As with all node-based compositing interfaces (including the node editor in the Color Page
Select MediaIn1 and press 1 on your keyboard to send the signal of the source video
to viewer 1.
The two dots under the nodes represent which node is being shown in which viewer.
To change what the viewers display, click any node in a pipeline and press 1 or 2 on
your keyboard, or click directly on the dots underneath the nodes.
TIP When using a 3rd display, like a full screen broadcast monitor connected via
a Blackmagic Design UltraStudio or DeckLink card, you will see three dots under
the nodes. Pressing 3 will display the node in full screen in the grading monitor.
2 To maintain order and ease navigation within the node editor, you can rename your 245
nodes. Right-click MediaIn1 and choose Rename or press F2 to reveal the rename tool.
3 Enter the name SYNC_SHOT.
NOTE In Fusion, nodes that affect the behavior of a signal are also referred to as
tools. In these exercises, both terms will be used based on function.
There are several ways in which tools and nodes can be accessed and added to a
composite. One way is to use the Effects Library panel, in which the tools are clearly
labelled and categorized.
In this exercise you will resize and reframe the first shot in the timeline to change its
narrative.
1 Open the Effects Library panel.
2 Expand the Tools folder and enter the Transform category.
246
4 Click the Effects Library button again to hide the panel and make more room for
the viewers.
At the moment, the scene in the viewer is building tension by showing the growing line
of these ‘sync’ surveillance machines. They take up the majority of the frame, and are
presented as an imposing group.
In this quick exercise, you will change the narrative of the scene by resizing and
reframing the shot. The aim will be to get the audience to connect with the character
in the middle.
5 Select the Transform node.
6 In the Inspector, increase the Size to about 1.2.
7 Use the on-screen controls in viewer 2 to push the video to the left. Your goal is to move
the central character to the left third of the screen, giving them a stronger screen presence.
Note that only viewer 2 shows you the result of this change. This is because viewer 1
is currently set to show you the state of the SYNC_SHOT source, which is not being
affected by the transform node.
247
This will add the Grid Warp tool directly after the Transform node.
10 You can use the Grid Warp to stretch pixel data in the viewer. At the moment, there are
too many divisions to be able to stretch the data to a satisfactory degree.
In the Inspector, change the X Grid Size to 2. This will decrease the divisions down to 2
columns, which will allow you to use the entirety of the data on the right-hand side of
the shot.
11 Press the Cmd key (macOS) or the Ctrl key (Windows) and scroll the middle mouse
wheel to zoom out of viewer 2.
12 Press the Cmd key (macOS) or the Ctrl key (Windows) and drag across the side of the
grid to select all the points in the right-most column.
248
The scene now has a different feel to it – as the audience, we are now connecting
much more strongly with the central character.
This reframed shot is now ready to be viewed back in the timeline of the Edit Page.
14 Click the Edit page icon at the bottom of the software interface, or press Shift-4.
Note that the changes you have made have been immediately applied to the clip.
No rendering or exporting was required.
A symbol in the bottom-right corner of the clip indicates that it has been composited in 249
the Fusion page.
The Fusion page will load the new clip, and show you a blank composition pipeline
consisting of just the MediaIn and MediaOut nodes.
Notice that you can right-click on any thumbnail in the timeline to reveal new
composition controls. Use these controls when you want to attempt a new version of
a composite, but do not want to lose your previous work.
3 Click the Clips button again to hide the timeline and make more room for the Node
Editor and Viewers.
With the relevant clip selected, you can now begin to composite the opening title
graphics over it.
Adding Text to a Composition 250
When adding additional media to a pipeline, you need to specify how it will relate to the
To layer the Background over the video, you will need to use a Merge node.
Although the Effects Library includes the full range of tools, you can access the most
common tools in the toolbar above the Node editor. The toolbar is divided into six
categories. From left to right the categories are: Generators, Color, Transforms, Masks,
Particles and 3D.
Generators Color Transforms Masks Particles 3D
Clicking on any tool in the toolbar inserts it directly after the selected node. This make
it very easy to add nodes precisely where you need them without having to manually
connect them.
TIP Hover your mouse over the icons in the toolbar to see the names of
the tools.
3 With the MediaIn1 node selected in the node editor, click the merge tool in the toolbar.
251
Background Output
Input
4 Click the output of the Text1 node and drag it to the Merge node to connect them.
With the Text node selected, you can now enter and customize the text that appears
over the video clip.
NOTE The merge node is one of the most essential and frequently used
tools in the Fusion page. In each merge node, the yellow connector always
represents one background layer and the green connector is always a
foreground. Every time you want to add additional layers to a composite,
you need to create a new merge node and link the respective foreground
and background layers along the node pipeline.
5 In the Inspector, enter the film title SYNC into the Styled Text field.
6 Use the drop-down menu to set the font to Open Sans and give it a Regular weight.
7 Increase the size of the text slightly (0.125) to make it easier to read on the screen.
252
TIP The small gray dot under any parameter shows the default position of that
slider. Clicking the gray dot resets the slider to the default position.
At the moment, the text is plain white. You can use the swatch under the Font field
to change the text to a different solid color. For more advanced controls of the text
appearance, including adding outlines and shadows, you will need to use the Shading
tab in the Inspector.
NOTE Composite or blend modes refer to processes in which two layers are
combined using an algorithm that adds, subtracts, multiplies or divides their
respective luminance or chrominance pixel values. Blend modes are often
used in graphic design, or for light/shadow-based visual effects.
Keyframing Parameters
You can change the value of a parameter over time by using the keyframe controls in the
inspector. In this exercise, you will change the opacity and scale of the text as it appears,
and then refine the gradient to give it a dynamic shine. You will then use the keyframe
editor to refine your animations.
1 When animating motion graphics, it’s often a good idea to start at the end, where your
graphics are set to their final position.
On the time ruler, move the playhead to frame 75.
2 One of the most common animations for text is to change the opacity, creating a fade-
in effect.
With the merge node still selected, click the keyframe icon next to the Blend parameter.
This will lock the value of the blend parameter to that moment in time.
3 Drag the playhead to the beginning of the clip (frame 58).
4 Change the Blend parameter to 0.0.
The text will disappear from the screen.
5 Drag the playhead across the time ruler to see the text slowly fading in.
You can also animate physical properties of the text – like size or rotation. Any
parameter with the keyframe icon next to it is capable of being animated.
6 Select the Text node.
7 In the Inspector, enter the Transform tab.
At the bottom, the individual X and Y size parameters allow you to stretch or compress
the text on a vertical or horizontal scale. You are going to animate the X Size parameter
to have the individual characters expand into their final positions.
8 Move the playhead to frame 75.
9 Press the keyframe next to the X size parameter. 255
10 Drag the playhead to the beginning of the clip.
11 Change the X Size value to 0.0.
TIP Press Cmd-F (macOS) or Ctrl-F (Windows) to expand the size of the
Keyframes or Splines editors to accommodate all the node animations.
19 Expand the Merge1 and Text1 headers. These will reveal all the parameters you have
animated, and their respective keyframes.
20 Drag the first keyframes (white horizontal lines) of the Blend and CharacerSizeX
parameters to start on frame 65 of the time ruler.
When you play back the animation now, there will be a pause before the letters start to 256
fade in. The speed of both the rotation and opacity will be increased due the keyframes
being closer together.
4 At first, the light will look distorted. You need to refine the effect parameters to correctly
impact the gradient values.
5 Increase the Result Gamma (3.0) to concentrate the brightness to the text gradient
highlight.
6 Reduce the Result Scale (0.400) to limit the diffraction to a smaller area.
7 Reduce the Brightness (0.11) in the Compositing Controls to make the reflection
more realistic.
To further enhance the text composite, you’ll blur the image in the background to 257
imitate shallow depth of field. Review your node pipeline and think about where the
blur tool needs to be placed.
The text now stands out, but too much interesting information has been removed by
the blur. Ideally, we’d still want the audience to see the spaceship in the background.
In the next exercise, you will use a mask to define which area of the image will be
affected by the blur tool, and which area will be left in ‘focus’.
When adding new nodes to a pipeline, you will occasionally need to pause and think
about how various stages of the signal will be impacted. Occasionally, some
experimentation may be necessary to review how the node impacts the final
composite. Over time, this workflow becomes more intuitive and the placement of
nodes more apparent.
Masks have a wide range of application when it comes to compositing. They are frequently
employed in motion graphic design to achieve specific shapes and animations, they are
frequently combined with chroma key workflows to eliminate unusable parts of a green
screen, and they are also used for rotoscoping workflows, in which a subject is carefully
traced to allow another image or video layer to be placed behind them.
Creating Rolling Credits 259
With an understanding of node pipeline construction, you can now start to look at more
5 To adjust the duration, right-click the Fusion composition clip on the timeline and
select Change Clip Duration.
6 Change the clip duration to 00:00:15:00.
10 Enter the film title Sync into the Styled Text box of the Inspector.
11 Press the enter key two times and write Written and Directed by Hasraf Dulull.
12 Leave the font as Open Sans, but change the weight to Regular.
13 Reduce the font Size to 0.05
These are the two lines of text that you will want to keep centered. All the following
credits, listing the actors and their roles need to be placed into columns.
To define the second column in the credits, you will need to click in front of the roles
and press the tab key again.
6 Click in front of the word Sync and press the tab key.
7 Click in front of FBI and press the tab key.
You’ve defined the columns, but the text appears to look worse in the viewer! This is
because you have not specified the position or alignment of the columns.
8 At the bottom of the Inspector, expand the Tab Spacing category.
9 Under Tab 1, change the Position to -0.03.
10 Drag the Alignment all the way to the right (1.0) to line up the names.
11 In the drop-down menu next to Tab, select 2 to adjust the second tab column.
12 Change the position to 0.03.
13 Drag the Alignment all the way to the left (-1.0) to line up the roles. 262
When connecting the output of one node to another, you automatically generate a
merge node that will treat the first node as the foreground layer.
4 Rename MediaIn1 as LOGO.
5 The logo is too big and is overwriting the credits. You can use a transform node to
resize and reposition the logo.
With the LOGO node selected, press the Transform node in the toolbar.
6 In the inspector, decrease the size to 0.60.
7 To make it easier to see where you are placing the logo, zoom out of the viewer until
you can see the grey area around it.
8 Drag the Center Y parameter in the inspector, or use the on-screen controls to lower 264
the logo under the credits.
Tracking refers to a process in which the software detects the motion of a camera or subject
Tracking a Scene
based on the changing pixel values in a video clip. Once tracking data is extracted, it can
be applied to other layers to create the illusion of those elements being part of the scene.
Tracking is a vital component of all compositing workflows that feature moving footage -
whether you are inserting a 3D character, putting up a poster, replacing a screen or removing
film equipment from a scene.
The third clip in the timeline features a video of a presenter on stage with a robot
graphic on the video track above it it. You’ll being by rescaling and repositioning the
graphic before proceeding to the Fusion page.
2 Select the robot graphic clip.
3 Open the Inspector in the Edit Page.
4 Lower the opacity to 50.00 to see through to the background image.
5 Click the Transform button in the lower-left corner of the viewer.
6 Use the on-screen transform controls resize and reposition the robot onto the stage.
266
Tracking a Scene
7 Set the opacity back to 100.00.
8 Select both the robot graphic and clip 3 on the timeline.
9 Right-click and choose New Fusion Clip.
10 Enter the Fusion page.
The two clips will now appear merged in the newly created Fusion clip.
11 Rename the clips as BACKPLATE and ROBOT.
To remove the black background from the robot graphic, you will use a blending mode
that subtracts dark areas from a foreground layer.
12 Click the merge tool and set the Apply Mode to Screen.
With the clips merged in the Fusion page, you can now proceed to track the backplate 267
and apply the data to the foreground graphic.
Tracking a Scene
Using the Tracker Node
The tracker tool allows you to define a specific area in the frame that is a reliable reference
for the movement of the camera, or to a visible item in the shot. Ideally, you want to specify
an area that is always in shot, and located on the same plane as the object you wan to add
to the scene.
1 Drag the playhead to the first frame of the clip in the time ruler. This will make it easier
to perform a track, as you will only need to analyze the footage in one direction.
2 Select BACKPLATE to indicate the media you wish to track.
3 In the Effects Library, locate the Tracking folder and click on the Tracker tool node.
Tracker1 appears between the BACKPLATE and merge node. A green tracker outline
appears in viewer 2.
Hovering over the tracker in the viewer reveals two boxes. The inner box defines the
‘pattern’ that the program will search for in every frame of the clip. The outer box is
the search area within which the program will search for the pattern. If the pattern
travels beyond the confines of the search area from one frame to the next, the track
will be unsuccessful.
When performing pattern selection, aim to pick an area with high contrast, sharp focus
and reliable movement in relation to the scene. The search area must also be reshaped
to match the projected movement of the clip (i.e. a larger search area is necessary for a
clip with rapid movement). In both cases, the larger the box, the longer the analysis will
take to perform.
4 Click the upper-left corner of the tracker and drag it down onto the lower-right corner
of the projection screen in the shot. The dark geometric shapes against the white
surface make an ideal tracking pattern.
5 Drag the lower-right corner of both boxes to expand the size of the pattern and elongate 268
the search box in preparation for the panning camera motion.
Tracking a Scene
6 At the top of the Inspector, click the Track Forward button.
Keep an eye on the pattern as the track is performed. If the tracker loses its place
at any point, its best to terminate the action instead of continuing with an unusable
track analysis.
7 A pop-up window will verify if you want to stop the render. Click Yes to confirm.
TIP Double clicking in an empty gray space in the node editor will temporarily
hide on-screen controls. Select the tracker node to return the on-screen
controls to the viewer.
Next, you will apply the gathered tracking data to the robot to match its movement
to the motion in the background.
8 Click on the Operation tab at the top of the inspector.
9 Change the Operation to Match Move.
10 Change the Merge option to FG over BG. This specifies to the tracker that any
foreground element will be match moved to the motion tracked in the background.
At the moment, the tracker node does not have a foreground signal.
11 Drag the output of the ROBOT node to the green foreground input of the tracker. 269
12 Like the merge node, the tracker node also offers blending mode options. Change
the Apply Mode in the inspector to Screen in order to blend the robot graphic into
Tracking a Scene
the backplate.
Since the tracker is now performing the function of merging and blending the graphic,
the merge node has become redundant.
13 Delete the merge node.
14 Drag the playhead through the time ruler to verify that the track has been successful.
15 To better blend the graphic into the background, add a blur node after the ROBOT
node and leave the gentle default blur size 1.0.
16 Drag the Color Corrector tool from the toolbox and attach it to the connection after
the blur node.
17 In the inspector, drag the master wheel towards cyan to make the graphic a greender
shade of blue.
You can also add another Transform tool to the ROBOT connection line to make changes
to the scale or positioning of the graphic.
Match moving is the central principle behind placing artificial elements into a scene with
camera movement. Amongst its most popular applications is sky replacement, sign
removal, cover-up and paint work, compositing of 3D characters and vehicles, and much,
much more.
Keying and Compositing 270
Chroma keying refers to any process in which a portion of the frame is targeted based on
Pulling a Key
In this exercise, you will key a subject from a portable blue screen and place them into a
new environment.
1 Go to the Edit Page.
2 Select Blue Key Clip and Clip 4 on the timeline, right-click and choose New Fusion Clip.
3 Rename MediaIn1 as BACKPLATE and press 1 to view it in the left viewer.
4 Rename MediaIn2 as BLUESCREEN and press 2 to view it in the right viewer.
As you can see, the BACKPLATE node features an interior background onto which you
want to composite the character. The BLUESCREEN node features the shot of the
character in front of a portable chroma blue screen. The first step in this composite
will be to key out the blue screen.
5 Select the merge node and press 2 to view it in the right viewer.
6 Select the BLUESCREEN node.
So far, you have been adding new tools and nodes using the Effects Library and
the toolbar. There is a third way to quickly add nodes to pipeline with the help of a
simple shortcut.
7 Press Shift-spacebar to bring up the Select Tool dialogue window.
8 Type delta into the search bar at the bottom.
271
Release your mouse over the blue screen to grab a chroma sample.
272
A good key should be black and white – with black representing transparency and
white representing full opacity. At the moment, the matte has too many grey areas,
which will result in semi-transparency in the top layer.
273
The matte looks much cleaner now. However, looking at the merged image, it is
obvious that there is still a lot of unnecessary information that needs to be removed
from the edges of the foreground layer.
Creating a Garbage Matte 274
In a previous exercise, you used a matte to define which area of the frame should be
When creating custom polygon shapes, you need to click on the first point you made
last to close the shape loop.
4 Next, you will need to animate the polygon shape as the camera pushes in. By default,
all polygon shapes will automatically animate as you make changes to them on
different frames on the time ruler.
Drag the playhead to the last frame of the clip.
5 Adjust the polygon corners to fit the new frame.
275
TIP The Status bar in the lower left corner of the interface shows basic
metadata about any node you hover over.
Hold the Option (macOS) or Alt (Windows) key and drag the polygon output to the delta
keyer node.
You will see a drop-down menu prompting you to indicate the input you would like
to use.
8 Select GarbageMatte. 276
With the layers matched, you can now apply a uniform look to the clip.
13 Add a new color corrector node after the merge node.
The final grading node was effective in compositing the two layers together, helping sell
the look of the overall environment. In clips where there is a change of lighting conditions
(such as the light going out at the end of this scene), you can also use keyframing to
animate colors and luminance values over time.
Fusion is used for professional-grade visual effects work in film and television. Its tools
offer a wide breadth of functionality, ranging from subtle coverup work, motion graphic
design and animation, to eye-catching particle generators, 3D assets, green screen keying
and set extension.
Due to this impressive variety of tools and their parameters, it might take some time to
discover and master all of them. The DaVinci Resolve 15 User Manual includes more
in-depth explanations of all the Fusion features and the The Visual Effects Guide to
DaVinci Resolve 15 is a good follow-up to this training manual.
Lesson Review 279
1 True or False: It is possible to have more than one MediaIn node in a composition.
Lesson Review
2 What type of node do you need to combine media and generator nodes (like text)
into a single pipeline?
3 Which inspector tab should you use if you want to add a drop shadow to text?
4 Which of the following would be inappropriate to use as a tracking point?
A) Corner of a building
B) Stickers on a desk surface
C) Leaf on a tree
D) Pen mark on actor’s face
5 True or False: You can animate color correction effects.
Answers 280
1 True. MediaIn nodes are a link to the source media in the Media Pool. When
Lesson Review
compositing multiple layers, there will be a dedicated MediaIn node for each image
and/or video source.
2 The merge layer. It has a foreground and background input to indicate the layer order
of media/generator nodes. A new merge node is required for every additional layer.
3 The shading tab. In this tab, you will find advanced controls for the text fill, outline
and shadows.
4 Leaf on a tree. In all other scenarios, the tracking point will behave in a predictable
manner (in the case of the actor, it’s assumed we are adding/removing something
from their face). Leaves tend to move with the wind, which makes them unreliable
tracking points.
5 True. Any parameter with a keyframe icon next to it can be animated. This includes
transform controls, text parameters, effects, and color values.
Lesson 9
balance the levels coming from each track Automating Track Changes 318
so they sound good as a whole. You do so Simplifying Mixing using Buses 323
by making subtle changes to the track levels Creating Additional Output Buses 332
or combining similar tracks into submixes
Assigning the Music and
to make them easier to control with a single Effects Tracks 336
fader. The final master needs to sound great
Monitoring Loudness in your Mix 337
and meet delivery standards for Loudness.
Lesson Review 341
Fortunately, the Fairlight page includes
everything you need to make sure the
levels are right on target.
Preparing the Project 282
Before you start, let’s take a moment to open the project and get acquainted with the bins
TIP Ideally, you’ll want to have a good set of speakers or headphones connected
to your computer for this lesson to appreciate the audible subtleties.
1 In the Project manager, right-click and choose Import. Navigate to R15 Editing 201 >
Lessons > Lesson 09 Audio. Select R15 Editing Lesson 09 Audio.drp. Choose Open,
and click OK to import the project into your Project manager.
2 Open the project, and relink media files.
In the Media pool, you can see a series of bins that contain the elements of your scene
with the Doctor and the FBI Agents.
3 Right-click the Master bin, and choose Sort By > Name to organize the bins by ascending
alphabetical order.
4 Select the Timelines bin, and if necessary, switch to list view. 283
This bin contains seven timelines for the exercises in this lesson.
5 Click the File Name column header to sort the bin in ascending order.
The default Fairlight workspace focuses entirely on the audio tracks in the timeline and
the audio clips in the Media pool. However, you can use the buttons at the top of the
window to show or hide additional interface panels, as needed.
5 At the upper-left of the Resolve window, click the Media pool button to show the Media
pool, including the Fairlight Page’s Media pool preview player. Click the Timelines bin,
if necessary, and switch to list view.
285
6 At the upper-right of the Resolve window, click the Meters button to open the
monitoring panel.
In the monitoring panel, you can monitor all of the audio and video contents of the
current timeline.
For the moment, you only need to see the viewer in the monitoring panel. So, this is a
great time to expand the viewer as a separate window and hide the meters.
7 In the lower-right corner of the viewer, click the expand button to turn the viewer into
a floating window.
286
NOTE If you are using Blackmagic Design hardware to output the video from
your Resolve workstation to a client monitor, you don’t necessarily need to use
the preview viewer because the video output will still be maintained when
working in the Fairlight page.
You can also view the clips on your video tracks in the Fairlight Page. 287
10 Click the Timeline View options button, and select the Video Tracks option.
Now, you are ready to start your first audio post-production role!
Editing in the Fairlight Page 288
When you begin to think about sound effects, the first step is to just watch a scene without
The mute button turns red to indicate that audio playback is muted.
NOTE The slider to the right of the mute button allows you to change the level
you are using to monitor the audio playback from Resolve while the DIM button
is used to lower the playback volume to allow you to chat with your client,
while keeping half an ear on the mix.
TIP You may want to add markers to remind yourself of the different sounds that
may be needed to enhance this scene. Feel free to add any you may think of, so
you can later refer to the markers tab in the Index to easily locate these sections.
Chances are, the soundtrack elements that you imagined will seem even more
necessary during this playback. First, you need to add some background to this scene
to make it feel as though the room is full of people.
5 In the Media pool, in the Audio bin, select the Foley bin. 289
6 Select the Atmosphere wild sound clip.
8 Rename the track WALLA 1, right-click its track header, and choose Change Track
Color > Chocolate.
290
9 Drag the Atmosphere wild sound from the Media pool player to the WALLA 1 track,
starting at the first line from the Doctor on A1.
The audio clip inherits the same color as the track, but it’s a little too long for this scene.
10 Trim the end of the clip to the end of the last dialogue clip from the FBI Agent on A2.
291
12 Press Home, and play the scene to hear how the sound effect fits.
8 Select the clip on the WALLA 2 track, and press Cmd-X (macOS) or Ctrl-X (Windows)
to cut the selected clip.
The clip’s opacity lowers, just as it did with the copied clip; but this time, instead of
creating a copy, you want to move the original.
9 Press the J key to move the transparent duplicate to the left until the beginning of
the clip aligns with the beginning of the clip on the A6 track. Press Cmd-V (macOS)
or Ctrl-V (Windows) to paste the clip.
293
TIP You can also simply pick the clip up and move it as you would in the
Edit page.
10 Play the beginning of the WALLA tracks to hear how the offset clips suggest a larger
number of guests in the room. Unsolo and then solo one of the WALLA tracks during
playback to compare the sounds of one track with the offset-doubled tracks. When you
are finished, unsolo the tracks.
Of course, because audio levels are cumulative, the background tracks are now too
loud. So, before moving on, this is a good time to lower the walla clips’ playback levels.
11 Choose Fairlight > Clip Info Display, and in the Clip info Display box, select Volume.
Click OK.
The current gain level for each clip appears at the head of each clip in the timeline.
12 Play the scene with the WALLA tracks, and lower their clip volume curves. Trust your
ears and set them to suit yourself. If you aren’t sure of a satisfactory level, set each clip
to around -2.80 dB.
294
You’ve just increased the number of party guests without hiring extras, reshooting a
scene, or even recording audio with more guests. Best of all, you learned a cool audio
trick for doubling tracks. Audio post-production often involves precisely moving a lot
of clips, so those common keyboard shortcuts to cut, copy, move, and paste will be
real-time savers.
You won’t see a difference in the timeline, but you will hear it, eventually. First, let’s trim
the clip in the WALLA 2 track to match the length of the clip in the A6 track.
5 Drag the right edge of the clip to extend it. When you are finished, deselect the clip.
6 Solo the A6 and A7 tracks. Play them together, and then play each soloed to hear the
difference in pitch between the original and the modified clips. When you are finished,
unsolo both tracks.
As you can hear, speed changes are as useful in sound design as they are on your video
tracks. Those walla tracks now really sound like a roomful of people.
Panning Tracks in Acoustic Space 296
Pan controls place a track’s audio within a panoramic sound field. They enable you to
NOTE If you are working in a quiet room with a good set of stereo audio monitors,
you should be good to go. If you have been using your built-in computer speakers
or an inexpensive single speaker, you are well advised to use headphones for this
panning exercise.
4 Using the Mixer’s Pan controls, drag the blue handle for the A6 WALLA to the upper-
left corner of the panning control in the control strip. Drag the A7 WALLA 2 blue
panning handle to the upper-right corner of the control on the A7 channel strip.
297
NOTE You may or may not hear the sound change from front to back when
you are listening through stereo speakers or headphones. Also, if you are
monitoring audio through an audio interface and mixer that outputs only left
and right channels, then you may not hear any output that is not panned to the
front left, front center, or front right.
Ensuring that your dialogue levels are consistent is one of the main issues you’ll be facing,
The Normalize Audio Levels box appears asking you to set a peak level and how you
want to apply normalization across the selected clips.
5 Set the Reference Level to -12 dbFS and the Set Level option to Independent.
300
NOTE -12 dbFS is a good starting level for these clips. The level that you will
choose to normalize your peaks may differ depending on your audio delivery
Frequency
Gain
Graphical EQ controls
Numeric controls
In the graphical EQ controls area, you can see and manipulate the frequency graph. 302
The numerical controls at the bottom of the equalizer give you more precise control
over the frequencies and gain of each band.
2 Using the range selection tool, select the second clip in the A8 track. Click the clip
a second time to show it in the Inspector.
303
4 Click the band filter type pop-up menu below the Band 3 button to see the types of
frequency filters available for Bands 2 and 3.
304
Bell curve
Notch
Low shelf
High and low-shelf filters are similar to high- and low-pass filters, but the shelf filters
attenuate (lower) unwanted frequencies, whereas the pass filters completely block
unwanted frequencies. You can apply bell curves to boost or attenuate frequencies
anywhere on the graph and their range of influence can be narrowed or widened as
needed using the Q control. A notch filter is used for completely removing, or cutting,
specific frequencies.
TIP A common rule of thumb when adjusting dialogue EQ is to cut narrow and
boost wide. Also, a little EQ goes a long way, so make subtle changes, just as
you would when refining an edit, or adjusting hue on the Color wheels.
As you can hear, sweeping frequencies can really help you pinpoint the best and worst
frequencies in a vocal. Because this exercise is focused on transforming the voice to
sound as if it is coming from a two-way radio, you’ll need to eliminate most of the high
and low frequencies, and boost the remaining frequencies using the bell curve.
7 Click Band 3 to disable it, and click Bands 1 and 4. 306
The last step is to use the Band 3 bell curve to sweep and boost the remaining
frequencies between the Band 1 and 4 handles.
11 Enable Band 3, and start looped playback.
12 During playback, boost Band 3, and sweep back and forth to find the best sounding
“radio” voice. When you are finished, stop playback.
There is no wrong choice here, so trust your ears. Any frequencies that you boost in 308
the narrow frequency range that is available will successfully exaggerate the radio
voice effect.
3 In the Mixer, double-click the EQ box for track A2 AGENT J to open the Track
Equalizer window.
You can start sweeping for unwanted frequencies. The main issue with Agent Jenkins’ 311
voice is that it is a bit boomy or boxy sounding which can compromise its clarity,
especially in the final mix with all the other tracks. His fundamental vocal frequencies
Chances are you found that boosting the frequencies near 200 Hz improved his voice,
while boosting around 450 Hz made his voice sound less pleasant, as if he were
talking into a cardboard box.
TIP Training your ears to recognize subtle dialogue differences, both positive
and negative, takes time, much the way colorists must train their eyes to see
subtle nuances in flesh tones and shadows.
5 Restart looped playback, and drag the Band 3 bell curve handle to around 450 Hz.
Then, drag it below the 0 dB line to attenuate the frequencies by about -3 dB.
312
The default curve is too wide for this change. You can narrow the frequency range
with the Q Factor controls.
8 At the bottom of the Band 5 controls, drag the Q Factor control to the right until the
frequency range (curve) resembles the +2.3 curve in Bands 3 and 4.
9 Start playback, and sweep between 1-3kHz. Identify which frequencies improve the
intelligibility of his voice, and boost the frequencies between 1-3 dB.
10 Continue looped playback, and toggle the Equalizer button off and on a few times to 314
hear the agent’s voice with and without the EQ. When you are finished, stop playback.
11 Close the Equalizer - AGENT J window, and deselect the clips in the A2 track.
The Fairlight page Dynamics controls include four tools for modifying a track’s
dynamic range.
315
TIP Many devices, including smart phones, intercom systems, and two-way
radios use heavy compression to limit the dynamic range so that each spoken
word can be heard. Obviously, the results don’t follow natural volume
fluctuations in vocal patterns but are a convenient enhancement to the voice
amplification process.
3 In the Dynamics - RADIO window, click the Compressor button to enable the 316
Compressor controls.
You can record automation data in Write or Trim modes. Write mode records absolute
changes to controls, whereas Trim mode records relative changes that either increase
or decrease levels that are already recorded.
The other important settings for automation include:
Touch determines what will happen when you begin automation. If the touch mode is
turned off, no automation is recorded.
Latch begins recording as soon as you touch a control that is set for automation and
continues to record automation after you release the control.
Snap begins recording automation when you touch a control and stops when you
release the control.
Your goal in this exercise is to start with the radio track panned left and then automate
panning to the right after the doctor’s first look so the second radio call sounds as if it
is coming from a radio on Agent Jenkins. Use the doctor’s eyeline in her second look
as a guide.
TIP Before recording automation, it’s always a good idea to practice recording
at least once.
TIP When you are working with automation, it’s a good idea to set the Touch
mode to Off any time that you aren’t actively recording. Otherwise, you could
accidentally record or overwrite automation during playback. Also, you can
click the Automation button to the left of the Automation toolbar to disable or
enable all automation that is applied to a timeline.
4 In the Automation toolbar, click the Pan button. 320
9 Click play, and record the panning automation. When you are finished, set the Touch
menu to Off.
TIP Automating pan controls on your mono FX tracks is a great way to track
sounds to objects that move in the frame.
10 In the Automation toolbar, click the Pan button to deselect pan automation. Close the
Audio Pan window.
11 Playback the timeline to hear the automation.
As the timeline plays back over the automation, you should hear the pan change and
also see the pan control update on its own accord.
The track updates to display the pan changes you recorded in the previous exercise.
If you want to adjust this recorded automation data, you have a couple of options. First, 322
you could try re-recording the change. Place the playhead before the automation starts
and play the timeline while adjusting the controls, as necessary. Alternatively, you
4 Position the pencil tool to the left of the automation data you want to adjust.
5 Drag the pencil tool across the automation data to redraw the graph.
When you are working on a slower computer or laptop, automation may affect the
quality of video playback. To streamline your workflow during the remaining exercises,
you can temporarily disable automation by hiding the automation toolbar. Later, you
can turn on automation for your final output.
NOTE The Pencil and Select Range tools are visible only when you the
automation tools are active.
You already know how to balance individual clip levels; but if you have numerous similar
Now the viewer appears to the right of the monitoring panel once more.
4 In the Fairlight page, choose Fairlight > Bus Format to open the Bus Format window.
324
Notice that three sub buses—labeled S1, S2, and S3—are to the right of the Mixer,
as well as on the monitoring panel.
7 In the Format column, change the format of the MUSIC and BG FX subs to Stereo.
Leave the DIAL sub set to Mono.
Finally, let’s change the colors of each submix to correspond to the tracks in the timeline.
8 In the Color column, change the Sub 1 DIAL color pop-up menu to Yellow, the Sub 2
bus color to Navy, and the Sub 3 bus color to Chocolate.
326
The Bus Assign window has two sections. At the top of the window is a list of all the
buses. The rest of the window shows the available tracks. In the Available Tracks area,
initials under each track name indicate the current assignments for each track. Below
each track name, you’ll see an M1 to indicate that the track is assigned to the Main 1
output. Tracks with B1, B2, or B3 initials below the name are assigned to those
corresponding buses (in this case, the DIAL, MUSIC and BG FX submixes respectively).
To better understand the bus and main architecture, let’s clear all of the current track 328
assignments and reassign them from scratch. To do so, you’ll select each bus
individually, and click the Un-Assign All button.
All of the tracks are removed from the M1:Main 1 output bus. Remember that only tracks
assigned to a Main output are audible. So, you’ll eventually need to reassign these tracks.
All the tracks and buses are successfully unassigned. Now you can manually select 329
each bus and assign tracks to them.
4 In the Buses area, select the S1:DIAL bus. In the Available Tracks area, select the DOCTOR
TIP The dispatch radio track includes recognizable words in spoken English,
so like all other dialogue tracks, it would usually be omitted in a Music and
Effects-only (M&E) mix intended for foreign distribution. However, in this case,
the purpose of these submixes is to control the primary dialogue tracks.
Similarly, for this scene, the source music is more a part of the background
ambience than a musical score, so you’ll assign it to the BG FX submix rather
than the MUSIC submix. In this scene, the purpose of your submixes is
primarily to finesse the levels between the dialogue, music, and background
FX tracks in the second half of the scene.
5 Select the S2:MUSIC bus, and then select the STING, BEAT, BED, and SCORE tracks
to assign them to that bus.
6 Select the B3:BG FX bus, and assign the STAGE FX, WALLA, WALLA 2, and SC MUSIC
tracks to it.
330
1 Drag the left edge of the Mixer to the left to expand it, if necessary.
2 Press Shift-Z to fit all the timeline clips horizontally in the visible timeline.
3 Play the project from the beginning, and listen to the current mix.
The mix should still sound pretty good. You haven’t actually changed any of the levels,
just altered the way that you will control them. You can continue to balance clip level
curves and individual faders as usual.
The background FX tracks seem a little distracting. Let’s emphasize the dialogue by
lowering some of the background sounds.
4 Start playback, watch the scene, and move the S3 fader down to where it sounds less
distracting (about -5dB).
Now you know why submixes are a mixer’s best friend. It is much easier to move one
fader that lowers three tracks than to manually lower three separate faders on-the-fly.
TIP Re-recording mixers working with large mixing consoles are used to
moving hardware faders during playback and can maneuver their hands
around the controls like a musician playing a church organ. When you are
working in a software-only environment, you must do the best you can using
a mouse or track pad. You can always record automation to your tracks or
submix buses to help simplify the final mix. Also, numerous hardware mixing
consoles are compatible with DaVinci Resolve and its Fairlight page. You can
find a list of compatible mixing hardware at www.blackmagicdesign.com.
Creating Additional Output Buses 332
Every audio signal in the timeline flows from the track to the main output. Whether you are
TIP It’s a good idea to always reset the control room monitoring to the Main
output when you are finished.
In this exercise, you’ll monitor the integrated loudness display to ensure it comes within
+/- 0.5 of the target -23 LUFS.
1 At the bottom of the Loudness meters, click the Reset button to clear all current
measurements.
2 Move the playhead to the beginning of the scene.
3 Under the Loudness meters, click the Start button to enable the analysis.
4 Press the spacebar to play the timeline. Watch the integrated loudness display during
playback to see how close to 0 on the loudness scale (-23 LUFS) your program measures.
The Loudness meter is a solid blue color that measures from -18 to +9, unlike decibel
meters that show from -50 dbFS to 0 dbFS across their green, yellow, and red ranges.
The Loudness meter is designed in this manner because -23 LUFS is equal to 0 on the
Loudness meter scale. When you monitor levels with a Loudness meter, your goal is to
keep the level near to 0.
TIP If you are delivering content for a region that requires an integrated
loudness level other than -23, you can change the target loudness level in
the Project Setting’s General options.
Although they analyze and measure audio differently, Loudness Units and Decibels
have a 1-to-1 relationship which makes it easy to adjust faders when targeting the
integrated loudness level. For instance, if the integrated loudness display shows +2
LUFS after you play through your program, you can use the master fader to lower the
decibels by -2 dB and reach the targeted 0 in the Integrated display.
5 Raise or lower the master fader as necessary (a boost of about 1.5db should work here)
to get the integrated level closest to 0 (-23 LUFS).
6 Reset the meter, click Pause, and play the timeline again. 340
Don’t worry if your levels aren’t perfect. Just be aware of the Loudness meters and the
Integrated loudness goals before you finally output your project.
NOTE To listen to a version of this timeline completely mixed, feel free to open
and play the 07 FINAL OUTPUT timeline.
Lesson Review 341
1 What steps do you need to perform in the Edit page to prepare your timeline for audio
Lesson Review
mixing in the Fairlight page?
A) Export your timeline as an XML file, and open this file in the Fairlight page.
B) Choose File > Send to Fairlight.
C) Click the Fairlight page button.
2 Which Mixer control would you use to play one audio track from either the left speaker,
the right speaker, or any surround speaker attached to your system?
A) Pan
B) Dynamics
C) EQ
3 Which control would you use to make dialogue sound a little less bass-heavy?
A) Pan
B) Dynamics
C) EQ
4 Where would you set up a set of submixes for your dialogue, effects, and music tracks?
A) Fairlight > Bus Format
B) Fairlight > Bus Assign
C) Fairlight Patch Input/Output
5 How do you change the Target Loudness level from the default value of -23 LUFS?
A) You cannot change the Target Loudness level.
B) In Project settings
C) In User Preferences
Answers 342
1 C. Switch to the Fairlight page and continue working. You can switch between the
Lesson Review
Edit page and the Fairlight page at any time.
3 C. The EQ controls.
4 A. Submixes and mains are setup in Fairlight > Bus Format. Individual tracks and
submixes can then routed appropriately using Fairlight > Bus Assign, or by using
the Main and Submix buttons in the Mixer.
5 B. The Target Loudness level is set in the Audio Metering section of the General
Options panel in Project settings.
Lesson 10
Delivering Projects
DaVinci Resolve 15 allows you to add subtitles to your timelines in several ways. You can
4 In the Effects Library, in the Titles group, locate the Subtitles section.
5 Drag the Subtitle generator to the timeline in the space above the video tracks, and 345
snap it to the beginning of the timeline.
A new track appears in the Timeline labelled “ST1 Subtitle 1,” and the subtitle text
TIP You can show and hide existing subtitle tracks in the Timeline View
Options menu.
8 Place the timeline playhead at the start of the second clip in the timeline,
02_Dr_Sarah_Close Up.mov, and in the Inspector, click the Add New button.
A new subtitle is overwritten into the timeline at the current playhead position.
9 Select the new Subtitle generator, and in the Inspector, type the dialogue from the 347
doctor, “Oh, thank you. I’m so glad you really liked it.”
10 Trim the end of the second Subtitle generator to the end of the second clip on V1,
You can edit and trim Subtitle generators, just like any other clip on your timeline.
3 Navigate to R15 Editing Lessons > R15 Editing Lesson 10 Deliver, and select the file
Lesson 10 Subtitles US.srt.
4 Click Open. 348
The .srt file is added to the selected bin as a subtitle clip.
All the subtitles in the .srt file are added to the Subtitle 1 track in the timeline.
Adjusting Subtitles
Subtitles clips behave just like any clip in the Resolve timeline, so you can easily adjust
their timings, as necessary.
1 Type 1814 to navigate to the point before the doctor says, “That wouldn’t be possible.”
Play the timeline from this point to review the dialogue and subtitles.
The subtitles appear on-screen too late for the doctor’s line of dialogue. You’ll need
to adjust the subtitle timing to sync it correctly.
2 Press T to enter Trim edit mode.
3 In the timeline, select the lower portion of subtitle, “That wouldn’t be possible,”
so the mouse pointer changes to a slide icon.
4 Slide the subtitle back to the left by about 17 frames, or until it snaps to the beginning 349
of the doctor’s audio clip on A1.
These clips are now linked and will display the red out-of-sync indicators if they lose sync.
Styling Subtitles
Just as with any other title generator in Resolve, subtitle generators have many parameters
that you can change to adjust the style and position of your subtitles and closed captions.
One common style applied to subtitles is a semi-transparent box behind the text to help it
stand out against video with a similar brightness.
1 Move your playhead over the last subtitle in your timeline.
The end of the line appears a little obscured against this final shot and isn’t easy to read.
351
You can add multiple subtitle tracks, which is particularly useful when you have to supply
3 Navigate to R15 Editing Lessons > R15 Editing Lesson 10 Deliver, and select the
Lesson 10 Subtitles FR.webvtt file. Click Open.
4 Edit this new subtitle file into the empty subtitle track you just created, starting at the
beginning of the timeline.
This subtitle file includes French subtitles. You can rename subtitle tracks to reflect the 354
language used, making it easier to identify the different tracks.
5 Double-click the Subtitle 1 track name, and type en_US to identify this subtitle as English
for a US audience.
6 Double-click the Subtitle 2 track name, and type fr_FR to identify this subtitle as French
for a French audience.
TIP To choose the subtitle track visible in the timeline viewer, in the head of
the track you wish to view, click the eye icon. You can display only one subtitle
track at a time.
More Info
Depending on your workflow and delivery specifications, you may be required to use
standardized two- or three-letter abbreviations for each language as dictated by the
International Organization for Standardization.
See the website at www.loc.gov/standards/iso639-2/php/code_list.php for more details.
5 Click the Location Browse button, and navigate to R15 Editing Lessons > R15 Editing
Lesson 10 Deliver > Output folder to choose the destination for your exported content.
Click ok.
6 Click the File tab, and in the “File subfolder” field, type Web.
7 Click Add to Render Queue. 356
The job is added to the Render Queue; but before you start the render, you may want
to add more jobs and process them all at once.
TIP DaVinci Resolve 15 also allows for the creation of encrypted DCP files using
the easyDCP plug-in.
When creating a DCP, the timeline in Resolve must be set to one of three 2K resolutions:
2K Native (1.90:1) 2048 × 1080 @ 24, 25, 30, 48, 50 and 60 fps
2K Flat (1.85:1) 1998 × 1080 @ 24, 25, 30, 48, 50 and 60 fps
2K CinemaScope (2.39:1) 2048 × 858 @ 24, 25, 30, 48, 50 and 60 fps
Native 1.9:1
Flat 1.85:1
Scope 2.39:1
TIP 4K DCPs use a lower bit rate when played on 2K projectors than do 2K
DCP’s. For that reason, when your target projector is 2K, always make a 2K
DCP, even if your content supports higher resolutions.
1 Choose File > Save Project As, and save a copy of this project as R15 Editing Lesson
10 Deliver DCP.
2 Choose File > Project settings, or press Shift-9.
3 In the Master settings, set the “Timeline resolution” to 1998 x 1080 DCI Flat 1.85.
358
Scaling full frame with crop ensures that the shortest dimension of the source clip fills
the timeline resolution’s frame to omit letterboxing or pillars. However, it does crop a
small bit off the top and bottom of the image.
5 Click Save to close the window.
That takes care of the frame size, but your timeline frame rate is 23.976 fps and almost all
DCPs use 24 fps. Fortunately, DCP interprets 23.98 fps as 24 fps, and audio playback is
pulled up to match.
Rendering a DCP 359
Now all your formatting is done, and you can move to the Deliver page to set up some
Rendering a DCP
DCP-specific parameters.
1 In the upper-left, in the Render Settings, click Custom.
Because there’s no default preset available for outputting a DCP package, you’ll create
your own.
2 In the Render area, choose Single Clip.
When creating a DCP, you will always want to output a single file for your project.
3 In the Video tab, in the Format menu, choose DCP.
4 In the Codec menu, choose Kakadu JPEG 2000 2K DCI Flat.
TIP The above settings will produce an unencrypted DCP package. If you need
to produce an encrypted package, you should choose one of the easyDCP
settings in the Codec pop-up menu. A demo version of easyDCP is included in
all versions of Resolve that will allow you to playback up to fifteen seconds of
good quality picture and sound that includes a visible watermark. For full
functionality, licensing modules must be purchased from www.easyDCP.com,
and Server Certificate Sets must be generated for each DaVinci Resolve
system. See the DaVinci Resolve Manual for additional information.
Let’s leave the maximum bitrate at 250 Mb/sec because that is the limit of most projectors. 360
The next checkbox determines if you are generating the DCP based on the older but
more widely supported interop standard, or the more current and feature-rich SMPTE
Rendering a DCP
standard. One of the benefits of using the SMPTE standard is that it supports a wider
range of framerates. The major benefit of using the interop standard is that it will work
in more theaters, even though it is limited to only 24 or 48 fps.
TIP DCP uses the XYZ color space. The color space conversion is performed
during the export to DCP. The source color space is determined by the timeline
color space setting in the Color Management settings, even when DaVinci
YRGB color management is not in use.
Rendering a DCP
Your only audio codec choice is Linear PCM. DCP audio is converted to broadcast
.WAV files in an MXF wrapper at 24-bit, 48 kHz. The important aspect that you do
control is which Main or Submix you want to output.
2 In the Output Track 1 menu, choose the DCP (LCR) mix that you created in Lesson 8.
TIP If you are providing multiple DCPs in various languages, a mixer setup
with separate M&E and dialogue sub buses would be the desirable
mixer configuration.
One of the benefits of using Fairlight to mix your audio, other than the fact that it is built
into your editing and color grading system, is that it is somewhat format agnostic, so
you can mix content once and then output to several formats. You can easily switch
between stereo, LCR, and surround formats, and various speaker configurations with
monitor control and metering following the selected set.
Naming and Outputting a DCP 362
DCPs follow a somewhat specific, yet voluntary Digital Cinema Naming Convention for the
Rendering a DCP
content title. For each version of a movie you create (such as the English 5.1 version, the
Spanish 5.1 version, the stereo version, the in-flight version, and so on), a composition play
list (CPL) must be created that contains the appropriate content name. DaVinci Resolve
includes a straightforward way to create a name that follows this naming convention using
the DCP Composition Name Generator window.
1 Click the Video tab.
Access to the content title creation tool is located in the Video tab.
2 Scroll down to locate Composition name, and click Browse to open the Composition
Name Generator window.
Here, you can enter the metadata that will be used to create a content title that is
compatible with DCP servers and theater management systems.
TIP Separate the words in your movie’s title using initial caps, not spaces,
hyphens, or underscores.
3 Enter information, and from the various menu options, choose the metadata that will
be added to the content title. Click OK to close the window.
363
Rendering a DCP
The content title is not to be confused with the folder name that contains the DCP.
That folder name is still managed in the File tab of the Deliver page.
4 Click the File tab, and add a custom name as you would for any other output.
Finally, you need to select a destination for this DCP. Because you had previously
set the output location in the earlier exercises, we just need to specify a different
File subfolder.
5 In the File subfolder field, type DCP.
364
TIP You can output the DCP to a hard drive in a Cru Dataport DX-115 enclosure
which will load directly onto many digital cinema servers and is often required
6 When you are done selecting your drive destination, click “Add to Render Queue”.
After your DCP is rendered onto the correct hard drive, you’ll want to test it. The only
foolproof way to test your DCP is to rent a theater and run it just as it would be projected for
an audience. Only that way can you be absolutely sure that the color conversion worked
perfectly, and the sound mix is what you wanted. In the meantime, you can view the DCP
package contents by importing it into Resolve.
Any jobs added to the Render Queue in any project currently in the database are
displayed for you to select and render.
Even after you add jobs to the Render Queue, you can update their settings or 365
remove them from the queue entirely.
3 In the Render Queue options menu, choose Show Job Details.
Because this job was sourced from another project, the project is switched and
the Render Settings change to reflect the settings of the previous job.
The presence of additional Update Job and Cancel buttons at the bottom of the 366
Render Settings indicates that a job is currently being edited.
Let’s make a small change to update the job
The change updates the original Vimeo job settings with the new setting as is reflected
in the displayed job details in the Render Queue.
TIP To delete a job, click the X in the upper-right corner of the job in the
Render Queue.
7 Finally, verify that neither of the jobs are selected in the Render Queue, and then click
the Start Render button to create the output files.
Remote Rendering
DaVinci Resolve Studio allows you to offload rendering to another Resolve workstation.
Remote rendering requires that all workstations have a copy of DaVinci Resolve 15 Studio
installed, a shared Postgres database, and access to all necessary media files using the
same file name path. With one computer acting as a render station, all other Resolve
stations can continue to be used for further editing and grading.
Utilizing the correct render settings is vital to delivering an aesthetically correct and
technically functional video project. Understanding these settings has even greater
benefits. It elevates your skillset as an editor and imbues confidence that your projects
are delivered at their optimal quality and adhere to industry standards.
This book has covered a range of editing workflows and tools, while making frequent 367
references to craft techniques. However, it is important to remember that even when
following common guidelines within the craft, each editor has a high degree of leeway in
Lesson Review
the workflows he or she chooses.
As with any technical and creative skill, editing takes practice and experimentation to
master. In the early stages of your career, you will experience times of uncertainty and
self-doubt when cutting a scene. So, it is important to utilize your tools wisely, and
approach each editing challenge with the intention to produce the clearest possible story.
Listen to feedback and re-evaluate your previous work to understand what did and didn’t
work (and why). In time, by working through many editing issues and identifying your
preferred workflows, you’ll acquire a greater sense of confidence in your ability, and a
defining command over your personal and professional editing style.
Lesson Review
1 Depending on the format you choose, what options might you see when choosing to
output subtitles with your final video file?
A) Burn into video
B) As embedded captions
C) As a separate file
3 True or False? You can adjust the settings of a job that’s already been submitted to the
Render Queue.
5 True or False? You can access jobs submitted to the Render Queue from other projects
in your database in the Project manager?
Answers 368
1 A., B., and C. Subtitles can be output as burned in captions, as separate files (either
Lesson Review
.SRT or .WebVTT), or as embedded captions (Text or CEA-608) for QuickTime or MXF
OP1A containers.
3 True. Click the pencil icon for any job that’s currently in the Render Queue. You can
then update the current settings in the Render Settings before clicking Update Job.
4 B. In the DCP Composition Name Generator window—which you find in the Video
tab of the Render Settings, and access by clicking the Browse button next to the
Composition Name field.
5 False. To access jobs submitted to the Render Queue from different projects, click the
Render Queue options menu, and choose Show All Projects.
Congratulations!
Congratulations! You just completed some high-end professional audio post-production
from the comfort of your own computer workstation. Hopefully this lesson has opened your
eyes and ears to the wonderful, yet often underappreciated world of audio post, as well as
the awesome audio tools available as standard in DaVinci Resolve.
Test your skills by taking the online assessment: http://bit.ly/2O5197B
Index 369
Index
A C
Animation Clip attributes, 64, 65, 67, 70, 220
Curve Editor, 238 Clone tool, 52, 53, 54, 55, 59
Keyframes, 237, 255, 256 Color Correction, 276
Audio Color Corrector, 269, 276
dB, 293, 311, 312, 313, 316, 317, 339 Color Management, 360
fade, 291, 302 Color page, 165, 244, 314
level, 124, 126, 283, 288, 292, 293, 299, Compound Clip, 189, 223, 224, 228, 229,
300, 302, 309, 314, 315, 316, 317, 318,
230, 232, 233, 234, 235, 237
331, 337, 338, 339, 341, 356
loudness, 338, 339
D
meters, 285, 335, 337, 338, 339
Mono, 66, 142, 213, 289, 291, 296, 325 Database, 58, 76, 77, 83, 364, 366, 367
mute, 288 Deliver page
patch, 211 Render Settings, 354, 359, 365, 366
recording, 291, 294, 298, 300, 319, 322, Delta keyer, 271, 272, 275, 276
331 Digital cinema package, 356
scrubbing, 64, 117 Dynamics, 314, 316, 318
solo, 293 Dynamic Trim, 147, 148, 151, 152, 153
waveform, 62, 63, 115, 208, 314
Audio tracks E
add, 126, 213, 360
Edit page, 86, 166, 200, 242, 248, 249, 259,
Naming, 72, 362
265, 270, 283, 289, 293, 294, 341, 344,
patch, 210, 211, 212, 213, 214
353
Auto Select, 119
Effects Library, 130, 245, 246, 247, 250, 256,
267, 270, 344
B
EQ, 300, 301, 302, 304, 306, 307, 308, 309,
Bin
310, 314, 318, 341
list view, 59, 89
Master bin, 77
F
media bin, 263
new bin, 89, 173 Fairlight page, 283, 286, 294, 296, 300, 314,
toolbox bin, 259 318, 323, 331, 332, 338, 341, 360
Bus Assign, 327, 328, 330, 332, 334, 335, Fit to Fill, 207
337, 341, 342 Fusion
Bus Format, 323, 324, 325, 326, 332, 333, clip, 266
334, 337, 341, 342 color corrector, 276
G O 370
Garbage matte, 274, 275, 276 Open in Timeline, 190, 224
Optimized Media, 78, 79, 80, 82, 83, 232
Index
I
Import P
clips, 69, 86, 114, 140, 172, 200 Pan, 223, 283, 296, 298, 320, 321
projects, 283 Parade scope, 314
Inspector, 129, 131, 133, 223, 228, 229, 230, Paste Insert, 145
243, 246, 247, 251, 252, 254, 256, 258, Power Bins, 76, 77
260, 261, 265, 268, 294, 300, 301, 302, Projects, 57, 59, 76, 77, 197, 283, 318, 322,
303, 345, 346, 347, 351, 352 332, 364, 366
J R
J-cut, 99, 178 Razor Edit mode, 349
JKL keys Render Queue, 356, 364, 365, 366
scrubbing, 117 Ripple delete, 117, 118, 120, 175
Ripple Overwrite, 95
K
Keyframes editor
S
curve editor, 131, 132, 133, 135, 136, 237, Smooth Cut, 130, 131, 172, 178
238 Speed change
constant speed change, 155
L Split edit, 99, 102, 103, 104
Stabilization, 165, 166
L-cut, 99, 106, 177, 178
Stacked timelines, 142, 143, 189
Link/Unlink, 64
Subtitles, 344, 346, 347, 348, 353
Loudness, 337, 338, 339, 341
T
M
Timecode, 70, 145
Media page, 52
Timeline
Metadata
playhead, 64, 115, 116, 117, 140, 144, 160,
keyword, 70, 73, 74, 75
161, 189, 231, 242
viewing, 70, 83, 143, 191, 232
resolution, 220
Meters, 285, 286, 323, 326
Timeline View options, 287
Mixer, 296, 297, 300, 310, 314, 316, 317, 318,
audio waveforms, 195
325, 326, 330, 331, 334, 341, 360
Titles, 344
Multicamera editing
Toolbar, 16, 20, 25, 49, 52, 55, 104, 106, 147,
editing, 186
153, 165, 169, 170, 243, 250, 255, 257,
259, 260, 263, 270, 274, 284, 301, 319,
N 320, 322, 323
New Fusion Clip, 266, 270 Tracking, 252, 265, 267, 268
Node, 257, 259, 263, 264, 267, 268, 269, Transition
270 duration, 91, 109, 125, 127, 131, 141, 157, 204,
Node editor, 243, 244, 245, 246, 249, 250, 205, 206, 209, 210, 211, 219, 225, 293,
260, 263, 268 294, 339, 346
Normalization, 299 Trim Edit mode, 152, 157
V 371
Versions, 146, 166, 332, 359
Viewer, 144, 166, 244, 246, 247, 250, 258,
Index
261, 263, 264, 265, 267, 268, 270, 271,
272, 274, 289
W
Watermark, 359
Waveform, 62, 63, 115, 116, 208, 314
About the Authors 372
DaVinci Resolve 15 is the world’s most advanced editing, visual effects, color
correction and audio post production solution. This official Blackmagic
Design hands-on training guide will teach you the art and craft of editing
using DaVinci Resolve’s advanced editing features. The hands-on lessons will
show you how to cut dramatic, documentary, music videos and action scenes.
You’ll also learn how to build eye-catching effects on both the Edit and the
Fusion pages. Then you’ll learn how to mix audio and deliver your final film Professional Editing
for digital cinema, broadcast TV or streaming services.