AD&D 2E PHB Errata
AD&D 2E PHB Errata
AD&D 2E PHB Errata
Most of these corrections have been made in the second printing of the Player's
Handbook. This printing is identified by the new TSR Inc.(R) logo, which looks like a bar
of gold rather than just the white outline lettering. AD&D, Player's Handbook and TSR
Inc. are all registered trademarks of TSR Inc. All rights reserved. Text which was
changed is in braces {}.
p. 11, add between Armor Class and Bend bars/lift gates Attack roll--1d20 roll which
determines whether an attack succeeds.
p. 12, col 2, rearrange Proficiency check entry to read: . . . by comparing the die roll to
the character's relevant ability score, plus or minus any modifiers shown on Table 37
(the die roll must be equal to or less than . . .
p. 13, col 3, Hit Probability entry: . . . adjustments are added to or subtracted from the
{attack roll}, rolled on 1d20 . . .
p. 18, col 1: delete entire blue-screened box ("Optional Racial Adjustment") beneath
table 6.
p. 22, col 1, paragraph 5, last sentence: A typical gnome lives for {350} years.
p. 25, col 1, last paragraph, first sentence: "The paladin is a warrior bold and {pure, the
examplar} of everything good and true."
p. 26, col 2, first paragraph following table 14: All references to "attacks" should be to
"melee attacks."
p. 26, col 2, table 15: change name to "Warrior Melee Attacks Per Round."
p. 31, table 22: Diviners are limited racially to humans, half- elves, and elves.
p. 33, col 3, paragraph 5: After the initial followers assemble, {no new followers appear
to} fill the ranks of those who have fallen in service.
p. 34, col 2, list of weapons allowed by deity: delete net, lasso, and maul from all
entries. Add quarterstaff to Oceans and Peace categories.
p. 35, col 2, Druid info: restructure the tabular info as follows: Ability Requirements:
Wisdom 12 Charisma 15 Prime Requisites: Wisdom, Charisma Races Allowed: Human,
Half-elf
p. 39, table 29: add an "*" after "Elven Chain" with this footnote: * Bards in nonelven
chain mail suffer an additional -5% penalty. Also change "Studded or Padded Leather"
to "Padded or Studded Leather."
p. 42, col 1, paragraph 2: "In his travels, a bard also manages to learn a few {wizard}
spells. Like a {wizard}, . . .
p. 42, col 1, paragraph 3: "Since bards are dabblers rather than full-time {wizards}, their
spells . . .
p. 44, col 2, paragraph 2: "The result may be unpleasant, deadly, {or embarrassing}.
(Deciding these things is part {of the DM's fun!})
p. 45, col 3, last paragraph (example): "If struck again, he would lose one level {from his
cleric class}."
p. 47, col 2, last paragraph: "For these {creatures, alignment} is {always neutral}.
p. 52, col 2, last paragraph: ". . . he can still choose to specialize in {a weapon},
provided . . .
p. 52, col 3, paragraph 5: "No additional damage is caused, but Strength {(for bows)}
and magical bonuses apply."
p. 55, table 37, Warrior category, Set Snares proficiency: the relevant ability should be
Dexterity, not Intelligence.
p. 68-69, Weapon table: Composite long bow, size L Flight arrow, size S Sheaf arrow,
size S Club, damage 1d6 vs. S-M, also 1d6 vs. L. Light quarrel, size S Light crossbow,
size M Javelin, size M Short sword, size S also add: Cost Weight Size Type Speed S-M
L Broadsword 10 gp 4 M S 5 2d4 1d6+1 P. 73, col 3, paragraph 3: ". . . for those without
exceptional Strength {, who} must make . . ."
p. 78, table 48: number at intersection of Strength 6-7 and Modified Movement Rate 3/1
should be 47, not 46. Intersection of 18/51-75 and 1/1 should be 303, not 203.
p. 89, col 1, last paragraph: "{Shields can} also improve the AC. . ."
p. 94, col 1, table 55: add entry "Waiting (see p. 112) +1"
p. 96, col 2, paragraph 3: "The second weapon must be smaller in size and weight than
the character's main weapon {(two daggers are OK).}
p. 97, col 3, last paragraph: add "Punching and wrestling attacks can succeed on rolls of
1 or less (exceptions to the general rule)."
p. 99, col 2, first paragraph: ". . . so up to three {darts} can be thrown . . ."
p. 101, col 1, paragraph 2: "But Rath must roll a saving throw vs. {wands} because that
category has a higher priority than {polymorph}."
p. 103, col 2, first paragraph, and col 3, first paragraph: move "If the undead are a
mixed group, the lowest Hit Dice creatures break the turning first" from col 3 to the end
of the first paragraph of col 2.
p. 103, col 2, paragraph 5: ". . . simply retreat {when turned} and allow . . ."
p. 103, col 3, paragraph 5: add "D results against paladins are treated as T results."
p. 105, col 3, last paragraph: " . . . after the character rolls the {resurrection survival}
check as {described on p. 106} (and assuming the roll . . ."
p. 106, col 3, first paragraph: Change all mentions of "system shock" to "resurrection
survival."
p. 122, table 65: Mountaineering proficiency success rate is "40% + 10% per proficiency
slot"
p. 128: add numbers down the far left side of the spell lists, as on page 126.
p. 129, col 2, paragraph 5: change "casting time rules" to "casting time initiative
modifiers."
p. 141, col 3, paragraph 4: ". . . the creature must {subtract 1 from its} dice roll."
p. 142, col 1, first paragraph: "A {priest's} heal or restoration spell . . ."
p. 143, col 3, paragraph 3: delete "The casting requires the use of a piece of lodestone."
p. 147, col 3, first paragraph: ". . . the 2d8 delay until the blink is added to his normal
1d10 initiative {roll (thus} he probably attacks last in the {round)}.
p. 147, col 3, paragraph 2: " . . . (see the crystal ball) that . . ." Add the parenthesis.
p. 148, col 1, first line: ". . . (see the eyes of the eagle, etc.)"
p. 148, col 1, paragraph 3: ". . . the class of the wizard {can be} totally hidden . . ."
p. 148, col 3, paragraph 2: ". . . with a successful dispel magic {or} erase spell."
p. 148, summary of dispel magic effects: Wand 6th level * Staff 8th level *
p. 150, col 2, paragraph 4: change true sight spell to true seeing.
p. 150, col 2, last paragraph: ". . . see in normal darkness up to 60 {feet} without light."
p. 152, col 2, paragraph 4: ". . . 20 feet in diameter using powdered {silver}. The material
component for the reverse is powdered {iron}."
p. 152, col 3, first paragraph: "A true seeing spell does not ..."
p. 165, col 1, paragraph 5: delete "Note that the spell is particularly useful in conjunction
with a tongues spell."
p. 168, col 3, first paragraph: ". . . the area of effect is reduced by a factor of {27}--one
cubic foot . . ."
p. 168, col 3, Feeblemind spell use table: change "Clerical" to "Priest."
p. 183, col 1, paragraph 2: ". . . a superior version of the {5th} level Bigby's forceful
hand."
p. 185, col 1, first paragraph: ". . . this spell summons {1d3} 5th-level monsters."
p. 185, col 3, last paragraph: ". . . the current number of hit points {is} used."
p. 187, col 3, vanish spell duration and area of effect: switch "1 object" and "special"
between these two entries.
p. 188, col 3, binding spell: duration: 1d10 days casting time: 1d10 rounds in first
paragraph of description, delete sentence "The duration of the spell depends upon the
form of the binding . . . length of time the spell is actually uttered."
p. 191, col 1, permanency spell list: delete wall of fire from list of spells which can be
made permanent.
p. 192, col 2, Serten's spell immunity table footnote: "* Includes beguiling effects."
p. 199, col 3, paragraph 3: " . . . a path 10 feet wide and up to 30 {yards} long . . ."
p. 206, col 1, first paragraph: ". . . otherwise the duration is {two} rounds at 1st level,
{four} rounds at 2nd level, {six} rounds at 3rd level, etc."
p. 207, col 2, last paragraph: ". . . and +3 to the damage roll for a {13th} level caster."
p. 213, col 2, paragraph 3: ". . . breakable only by {cloud} giant or greater Strength . . ."
p. 231, col 1, first paragraph: ". . . rock might inflict {12-24} points of damage) . . ."
p. 238, Alteration school list: add "Irritation (2nd)" after "Fool's Gold (2nd)" add "Melf's
Minute Meteors (3rd)" after "Leomund's Tiny Hut" add "Slow (3rd)" after "Secret Page"
p. 239, Enchantment/Charm school list: add "Fabricate (5th)" after "Domination" add
"Geas (5th)" after "Feeblemind"
p. 240, Animal sphere list: add "Call Woodland Beings (4th)" after "Animal Summoning"
p. 247, table 22: Diviner specialty is racially restricted to humans, half-elves, and elves.
p. 248, table 29: add an "*" after "Elven Chain" with this footnote: * Bards in nonelven
chain mail suffer an additional -5% penalty. Also change "Studded or Padded Leather"
to "Padded or Studded Leather."